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authorL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2010-06-01 23:01:54 +0000
committerL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2010-06-01 23:01:54 +0000
commitf1c4780376953eae3c5e38b7615c06e07b178431 (patch)
treef174d175dbf283294387ae724a01ccb8e3756427 /src/map/mob.h
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* Implemented the Manuk and Splendide item status effects, thanks to Epoque.
* Implemented Manuk and Splendide consumable items. * Added Splendide and Manuk merchants. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14327 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/mob.h')
-rw-r--r--src/map/mob.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/map/mob.h b/src/map/mob.h
index b7f193b5b..73efac73c 100644
--- a/src/map/mob.h
+++ b/src/map/mob.h
@@ -38,6 +38,10 @@
//Used to determine default enemy type of mobs (for use in eachinrange calls)
#define DEFAULT_ENEMY_TYPE(md) (md->special_state.ai?BL_CHAR:BL_PC|BL_HOM|BL_MER)
+//Externals for the status effects. [Epoque]
+extern const int mob_manuk[];
+extern const int mob_splendide[];
+
//Mob skill states.
enum MobSkillState {
MSS_ANY = -1,