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author | Er_Maqui <er_maqui@darkbolt.net> | 2015-10-21 14:54:40 +0200 |
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committer | Er_Maqui <er_maqui@darkbolt.net> | 2015-10-21 14:54:40 +0200 |
commit | 198aef7133713b47a4c4fadaac6811c9d3812d19 (patch) | |
tree | 84df335dd0ad350c20f8c2a018b2a7096907b636 /src/map/mob.c | |
parent | 6977d6d31b58afc5095c0a59e754f21ea1080054 (diff) | |
parent | 8b198db1e0ccc8209b7bcf54b4df62d4747f75b2 (diff) | |
download | hercules-198aef7133713b47a4c4fadaac6811c9d3812d19.tar.gz hercules-198aef7133713b47a4c4fadaac6811c9d3812d19.tar.bz2 hercules-198aef7133713b47a4c4fadaac6811c9d3812d19.tar.xz hercules-198aef7133713b47a4c4fadaac6811c9d3812d19.zip |
Merge remote-tracking branch 'upstream/master'
Diffstat (limited to 'src/map/mob.c')
-rw-r--r-- | src/map/mob.c | 783 |
1 files changed, 540 insertions, 243 deletions
diff --git a/src/map/mob.c b/src/map/mob.c index 01f585b6f..94d68df88 100644 --- a/src/map/mob.c +++ b/src/map/mob.c @@ -32,7 +32,7 @@ #include "common/cbasetypes.h" #include "common/db.h" #include "common/ers.h" -#include "common/malloc.h" +#include "common/memmgr.h" #include "common/nullpo.h" #include "common/random.h" #include "common/showmsg.h" @@ -3646,77 +3646,382 @@ void item_dropratio_adjust(int nameid, int mob_id, int *rate_adjust) *rate_adjust = item_drop_ratio_db[nameid]->drop_ratio; } } + /* (mob_parse_dbrow)_cap_value */ static inline int mob_parse_dbrow_cap_value(int class_, int min, int max, int value) { if( value > max ) { - ShowError("mob_parse_dbrow: for class '%d', field value '%d' is higher than the maximum '%d'! capping...\n", class_, value, max); + ShowError("mob_parse_dbrow_cap_value: for class '%d', field value '%d' is higher than the maximum '%d'! capping...\n", class_, value, max); return max; } else if ( value < min ) { - ShowError("mob_parse_dbrow: for class '%d', field value '%d' is lower than the minimum '%d'! capping...\n", class_, value, min); + ShowError("mob_parse_dbrow_cap_value: for class '%d', field value '%d' is lower than the minimum '%d'! capping...\n", class_, value, min); return min; } return value; } + +void mob_read_db_stats_sub(struct mob_db *entry, struct status_data *mstatus, int class_, config_setting_t *t) +{ + int i32; + if (mob->lookup_const(t, "Str", &i32) && i32 >= 0) { + mstatus->str = mob_parse_dbrow_cap_value(class_, UINT16_MIN, UINT16_MAX, i32); + } + if (mob->lookup_const(t, "Agi", &i32) && i32 >= 0) { + mstatus->agi = mob_parse_dbrow_cap_value(class_, UINT16_MIN, UINT16_MAX, i32); + } + if (mob->lookup_const(t, "Vit", &i32) && i32 >= 0) { + mstatus->vit = mob_parse_dbrow_cap_value(class_, UINT16_MIN, UINT16_MAX, i32); + } + if (mob->lookup_const(t, "Int", &i32) && i32 >= 0) { + mstatus->int_ = mob_parse_dbrow_cap_value(class_, UINT16_MIN, UINT16_MAX, i32); + } + if (mob->lookup_const(t, "Dex", &i32) && i32 >= 0) { + mstatus->dex = mob_parse_dbrow_cap_value(class_, UINT16_MIN, UINT16_MAX, i32); + } + if (mob->lookup_const(t, "Luk", &i32) && i32 >= 0) { + mstatus->luk = mob_parse_dbrow_cap_value(class_, UINT16_MIN, UINT16_MAX, i32); + } +} + +int mob_read_db_mode_sub(struct mob_db *entry, struct status_data *mstatus, int class_, config_setting_t *t) +{ + int mode = 0; + config_setting_t *t2; + + if ((t2 = libconfig->setting_get_member(t, "CanMove"))) + mode |= libconfig->setting_get_bool(t2) ? MD_CANMOVE : 0; + if ((t2 = libconfig->setting_get_member(t, "Looter"))) + mode |= libconfig->setting_get_bool(t2) ? MD_LOOTER : 0; + if ((t2 = libconfig->setting_get_member(t, "Aggressive"))) + mode |= libconfig->setting_get_bool(t2) ? MD_AGGRESSIVE : 0; + if ((t2 = libconfig->setting_get_member(t, "Assist"))) + mode |= libconfig->setting_get_bool(t2) ? MD_ASSIST : 0; + if ((t2 = libconfig->setting_get_member(t, "CastSensorIdle"))) + mode |= libconfig->setting_get_bool(t2) ? MD_CASTSENSOR_IDLE : 0; + if ((t2 = libconfig->setting_get_member(t, "Boss"))) + mode |= libconfig->setting_get_bool(t2) ? MD_BOSS : 0; + if ((t2 = libconfig->setting_get_member(t, "Plant"))) + mode |= libconfig->setting_get_bool(t2) ? MD_PLANT : 0; + if ((t2 = libconfig->setting_get_member(t, "CanAttack"))) + mode |= libconfig->setting_get_bool(t2) ? MD_CANATTACK : 0; + if ((t2 = libconfig->setting_get_member(t, "Detector"))) + mode |= libconfig->setting_get_bool(t2) ? MD_DETECTOR : 0; + if ((t2 = libconfig->setting_get_member(t, "CastSensorChase"))) + mode |= libconfig->setting_get_bool(t2) ? MD_CASTSENSOR_CHASE : 0; + if ((t2 = libconfig->setting_get_member(t, "ChangeChase"))) + mode |= libconfig->setting_get_bool(t2) ? MD_CHANGECHASE : 0; + if ((t2 = libconfig->setting_get_member(t, "Angry"))) + mode |= libconfig->setting_get_bool(t2) ? MD_ANGRY : 0; + if ((t2 = libconfig->setting_get_member(t, "ChangeTargetMelee"))) + mode |= libconfig->setting_get_bool(t2) ? MD_CHANGETARGET_MELEE : 0; + if ((t2 = libconfig->setting_get_member(t, "ChangeTargetChase"))) + mode |= libconfig->setting_get_bool(t2) ? MD_CHANGETARGET_CHASE : 0; + if ((t2 = libconfig->setting_get_member(t, "TargetWeak"))) + mode |= libconfig->setting_get_bool(t2) ? MD_TARGETWEAK : 0; + + return mode; +} + +void mob_read_db_mvpdrops_sub(struct mob_db *entry, struct status_data *mstatus, int class_, config_setting_t *t) +{ + config_setting_t *drop; + int i = 0; + int idx = 0; + int i32; + + while (idx < MAX_MVP_DROP && (drop = libconfig->setting_get_elem(t, i))) { + const char *name = config_setting_name(drop); + int rate_adjust = battle_config.item_rate_mvp; + struct item_data* id = itemdb->search_name(name); + int value = 0; + if (!id) + { + ShowWarning("mob_read_db: mvp drop item %s not found in monster %d\n", name, class_); + i ++; + continue; + } + if (mob->get_const(drop, &i32) && i32 >= 0) { + value = i32; + } + if (value <= 0) + { + ShowWarning("mob_read_db: wrong drop chance %d for mvp drop item %s in monster %d\n", value, name, class_); + i ++; + continue; + } + entry->mvpitem[idx].nameid = id->nameid; + if (!entry->mvpitem[idx].nameid) { + entry->mvpitem[idx].p = 0; //No item.... + i ++; + continue; + } + mob->item_dropratio_adjust(entry->mvpitem[idx].nameid, class_, &rate_adjust); + entry->mvpitem[idx].p = mob->drop_adjust(value, rate_adjust, battle_config.item_drop_mvp_min, battle_config.item_drop_mvp_max); + + //calculate and store Max available drop chance of the MVP item + if (entry->mvpitem[idx].p) { + if (id->maxchance == -1 || (id->maxchance < entry->mvpitem[idx].p/10 + 1) ) { + //item has bigger drop chance or sold in shops + id->maxchance = entry->mvpitem[idx].p/10 + 1; //reduce MVP drop info to not spoil common drop rate + } + } + i++; + idx++; + } + if (idx == MAX_MVP_DROP && libconfig->setting_get_elem(t, i)) { + ShowWarning("mob_read_db: Too many mvp drops in mob %d\n", class_); + } +} + +void mob_read_db_drops_sub(struct mob_db *entry, struct status_data *mstatus, int class_, config_setting_t *t) +{ + config_setting_t *drop; + int i = 0; + int idx = 0; + int i32; + int k; + + while (idx < MAX_MOB_DROP && (drop = libconfig->setting_get_elem(t, i))) { + const char *name = config_setting_name(drop); + int rate_adjust, type; + unsigned short ratemin, ratemax; + struct item_data* id = itemdb->search_name(name); + int value = 0; + if (!id) + { + ShowWarning("mob_read_db: drop item %s not found in monster %d\n", name, class_); + i ++; + continue; + } + if (mob->get_const(drop, &i32) && i32 >= 0) { + value = i32; + } + if (value <= 0) + { + ShowWarning("mob_read_db: wrong drop chance %d for drop item %s in monster %d\n", value, name, class_); + i ++; + continue; + } + + entry->dropitem[idx].nameid = id->nameid; + if (!entry->dropitem[idx].nameid) { + entry->dropitem[idx].p = 0; //No drop. + i ++; + continue; + } + type = id->type; + if ((class_ >= 1324 && class_ <= 1363) || (class_ >= 1938 && class_ <= 1946)) { + //Treasure box drop rates [Skotlex] + rate_adjust = battle_config.item_rate_treasure; + ratemin = battle_config.item_drop_treasure_min; + ratemax = battle_config.item_drop_treasure_max; + } + else switch (type) + { // Added support to restrict normal drops of MVP's [Reddozen] + case IT_HEALING: + rate_adjust = (mstatus->mode&MD_BOSS) ? battle_config.item_rate_heal_boss : battle_config.item_rate_heal; + ratemin = battle_config.item_drop_heal_min; + ratemax = battle_config.item_drop_heal_max; + break; + case IT_USABLE: + case IT_CASH: + rate_adjust = (mstatus->mode&MD_BOSS) ? battle_config.item_rate_use_boss : battle_config.item_rate_use; + ratemin = battle_config.item_drop_use_min; + ratemax = battle_config.item_drop_use_max; + break; + case IT_WEAPON: + case IT_ARMOR: + case IT_PETARMOR: + rate_adjust = (mstatus->mode&MD_BOSS) ? battle_config.item_rate_equip_boss : battle_config.item_rate_equip; + ratemin = battle_config.item_drop_equip_min; + ratemax = battle_config.item_drop_equip_max; + break; + case IT_CARD: + rate_adjust = (mstatus->mode&MD_BOSS) ? battle_config.item_rate_card_boss : battle_config.item_rate_card; + ratemin = battle_config.item_drop_card_min; + ratemax = battle_config.item_drop_card_max; + break; + default: + rate_adjust = (mstatus->mode&MD_BOSS) ? battle_config.item_rate_common_boss : battle_config.item_rate_common; + ratemin = battle_config.item_drop_common_min; + ratemax = battle_config.item_drop_common_max; + break; + } + mob->item_dropratio_adjust(id->nameid, class_, &rate_adjust); + entry->dropitem[idx].p = mob->drop_adjust(value, rate_adjust, ratemin, ratemax); + + //calculate and store Max available drop chance of the item + if (entry->dropitem[idx].p && (class_ < 1324 || class_ > 1363) && (class_ < 1938 || class_ > 1946)) + { //Skip treasure chests. + if (id->maxchance == -1 || (id->maxchance < entry->dropitem[idx].p) ) { + id->maxchance = entry->dropitem[idx].p; //item has bigger drop chance or sold in shops + } + for (k = 0; k< MAX_SEARCH; k++) { + if (id->mob[k].chance <= entry->dropitem[idx].p) + break; + } + if (k == MAX_SEARCH) + { + i++; + idx++; + continue; + } + + if (id->mob[k].id != class_ && k != MAX_SEARCH - 1) + memmove(&id->mob[k+1], &id->mob[k], (MAX_SEARCH-k-1)*sizeof(id->mob[0])); + id->mob[k].chance = entry->dropitem[idx].p; + id->mob[k].id = class_; + } + i++; + idx++; + } + if (idx == MAX_MOB_DROP && libconfig->setting_get_elem(t, i)) { + ShowWarning("mob_read_db: Too many drops in mob %d\n", class_); + } +} + /*========================================== * processes one mobdb entry *------------------------------------------*/ -bool mob_parse_dbrow(char** str) { - struct mob_db *db, entry; +bool mob_read_db_sub(config_setting_t *mobt, int id, const char *source) +{ + struct mob_db *entry = NULL, tmpEntry; + config_setting_t *t = NULL; + int i32 = 0, value = 0, class_ = 0; struct status_data *mstatus; - int class_, i; - double exp, maxhp; struct mob_data data; - - class_ = atoi(str[0]); + const char *str = NULL; + double maxhp; + double exp; + bool inherit = false; + bool range2Updated = false; + bool range3Updated = false; + bool dmotionUpdated = false; + bool maxhpUpdated = false; + bool maxspUpdated = false; + + entry = &tmpEntry; + if (!libconfig->setting_lookup_int(mobt, "Id", &class_)) { + ShowWarning("mob_read_db_sub: Missing id in \"%s\", entry #%d, skipping.\n", source, class_); + return false; + } if (class_ <= 1000 || class_ > MAX_MOB_DB) { - ShowError("mob_parse_dbrow: Invalid monster ID %d, must be in range %d-%d.\n", class_, 1000, MAX_MOB_DB); + ShowError("mob_read_db_sub: Invalid monster ID %d, must be in range %d-%d.\n", class_, 1000, MAX_MOB_DB); return false; } if (pc->db_checkid(class_)) { - ShowError("mob_parse_dbrow: Invalid monster ID %d, reserved for player classes.\n", class_); + ShowError("mob_read_db_sub: Invalid monster ID %d, reserved for player classes.\n", class_); return false; } if (class_ >= MOB_CLONE_START && class_ < MOB_CLONE_END) { - ShowError("mob_parse_dbrow: Invalid monster ID %d. Range %d-%d is reserved for player clones. Please increase MAX_MOB_DB (%d).\n", class_, MOB_CLONE_START, MOB_CLONE_END-1, MAX_MOB_DB); + ShowError("mob_read_db_sub: Invalid monster ID %d. Range %d-%d is reserved for player clones. Please increase MAX_MOB_DB (%d).\n", class_, MOB_CLONE_START, MOB_CLONE_END-1, MAX_MOB_DB); return false; } - memset(&entry, 0, sizeof(entry)); + if ((t = libconfig->setting_get_member(mobt, "Inherit")) && (inherit = libconfig->setting_get_bool(t))) { + if (!mob->db_data[class_]) { + ShowWarning("mob_read_db_sub: Trying to inherit nonexistent mob %d, default values will be used instead.\n", class_); + inherit = false; + } else { + // Use old entry as default + struct mob_db *old_entry = mob->db_data[class_]; + memcpy(entry, old_entry, sizeof(struct mob_db)); + inherit = true; + } + } + if (!inherit) { + memset(&tmpEntry, 0, sizeof(tmpEntry)); + } - db = &entry; - mstatus = &db->status; + mstatus = &entry->status; - db->vd.class_ = class_; - safestrncpy(db->sprite, str[1], sizeof(db->sprite)); - safestrncpy(db->jname, str[2], sizeof(db->jname)); - safestrncpy(db->name, str[3], sizeof(db->name)); - db->lv = atoi(str[4]); - db->lv = cap_value(db->lv, 1, USHRT_MAX); - mstatus->max_hp = atoi(str[5]); - mstatus->max_sp = atoi(str[6]); + entry->vd.class_ = class_; - exp = (double)atoi(str[7]) * (double)battle_config.base_exp_rate / 100.; - db->base_exp = (unsigned int)cap_value(exp, 0, UINT_MAX); + if (!libconfig->setting_lookup_string(mobt, "SpriteName", &str) || !*str ) { + if (!inherit) { + ShowWarning("mob_read_db_sub: Missing SpriteName in mob %d of \"%s\", skipping.\n", class_, source); + return false; + } + } else { + safestrncpy(entry->sprite, str, sizeof(entry->sprite)); + } - exp = (double)atoi(str[8]) * (double)battle_config.job_exp_rate / 100.; - db->job_exp = (unsigned int)cap_value(exp, 0, UINT_MAX); + if (!libconfig->setting_lookup_string(mobt, "Name", &str) || !*str ) { + if (!inherit) { + ShowWarning("mob_read_db_sub: Missing Name in mob %d of \"%s\", skipping.\n", class_, source); + return false; + } + } else { + safestrncpy(entry->name, str, sizeof(entry->name)); + safestrncpy(entry->jname, str, sizeof(entry->jname)); + } + + if (mob->lookup_const(mobt, "Lv", &i32) && i32 >= 0) { + entry->lv = i32; + entry->lv = cap_value(entry->lv, 1, USHRT_MAX); + } else if (!inherit) { + entry->lv = 1; + } + + if (mob->lookup_const(mobt, "Hp", &i32) && i32 >= 0) { + mstatus->max_hp = i32; + maxhpUpdated = true; + } else if (!inherit) { + mstatus->max_hp = 1; + maxhpUpdated = true; + } + + if (mob->lookup_const(mobt, "Sp", &i32) && i32 >= 0) { + mstatus->max_sp = i32; + maxspUpdated = true; + } else if (!inherit) { + maxspUpdated = true; + } - mstatus->rhw.range = atoi(str[9]); + if (mob->lookup_const(mobt, "Exp", &i32) && i32 >= 0) { + exp = (double)(i32) * (double)battle_config.base_exp_rate / 100.; + entry->base_exp = (unsigned int)cap_value(exp, 0, UINT_MAX); + } - mstatus->rhw.atk = mob_parse_dbrow_cap_value(class_,UINT16_MIN,UINT16_MAX,atoi(str[10])); - mstatus->rhw.atk2 = mob_parse_dbrow_cap_value(class_,UINT16_MIN,UINT16_MAX,atoi(str[11])); + if (mob->lookup_const(mobt, "JExp", &i32) && i32 >= 0) { + exp = (double)(i32) * (double)battle_config.job_exp_rate / 100.; + entry->job_exp = (unsigned int)cap_value(exp, 0, UINT_MAX); + } - mstatus->def = mob_parse_dbrow_cap_value(class_,DEFTYPE_MIN,DEFTYPE_MAX,atoi(str[12])); - mstatus->mdef = mob_parse_dbrow_cap_value(class_,DEFTYPE_MIN,DEFTYPE_MAX,atoi(str[13])); + if (mob->lookup_const(mobt, "AttackRange", &i32) && i32 >= 0) { + mstatus->rhw.range = i32; + } else { + mstatus->rhw.range = 1; + } + + if ((t = libconfig->setting_get_member(mobt, "Attack"))) { + if (config_setting_is_aggregate(t)) { + if (libconfig->setting_length(t) >= 2) + mstatus->rhw.atk2 = libconfig->setting_get_int_elem(t, 1); + if (libconfig->setting_length(t) >= 1) + mstatus->rhw.atk = libconfig->setting_get_int_elem(t, 0); + } else if (mob->lookup_const(mobt, "Attack", &i32) && i32 >= 0) { + mstatus->rhw.atk = i32; + mstatus->rhw.atk2 = i32; + } + } - mstatus->str = mob_parse_dbrow_cap_value(class_,UINT16_MIN,UINT16_MAX,atoi(str[14])); - mstatus->agi = mob_parse_dbrow_cap_value(class_,UINT16_MIN,UINT16_MAX,atoi(str[15])); - mstatus->vit = mob_parse_dbrow_cap_value(class_,UINT16_MIN,UINT16_MAX,atoi(str[16])); - mstatus->int_ = mob_parse_dbrow_cap_value(class_,UINT16_MIN,UINT16_MAX,atoi(str[17])); - mstatus->dex = mob_parse_dbrow_cap_value(class_,UINT16_MIN,UINT16_MAX,atoi(str[18])); - mstatus->luk = mob_parse_dbrow_cap_value(class_,UINT16_MIN,UINT16_MAX,atoi(str[19])); + if (mob->lookup_const(mobt, "Def", &i32) && i32 >= 0) { + mstatus->def = mob_parse_dbrow_cap_value(class_, DEFTYPE_MIN, DEFTYPE_MAX, i32); + } + if (mob->lookup_const(mobt, "Mdef", &i32) && i32 >= 0) { + mstatus->mdef = mob_parse_dbrow_cap_value(class_, DEFTYPE_MIN, DEFTYPE_MAX, i32); + } + + if ((t = libconfig->setting_get_member(mobt, "Stats"))) { + if (config_setting_is_group(t)) { + mob->read_db_stats_sub(entry, mstatus, class_, t); + } else if (mob->lookup_const(mobt, "Stats", &i32) && i32 >= 0) { + mstatus->str = mstatus->agi = mstatus->vit = mstatus->int_ = mstatus->dex = mstatus->luk = + mob_parse_dbrow_cap_value(class_, UINT16_MIN, UINT16_MAX, i32); + } + } /* * Disabled for renewal since difference of 0 and 1 still has an impact in the formulas @@ -3733,265 +4038,254 @@ bool mob_parse_dbrow(char** str) { #endif //Tests showed that chase range is effectively 2 cells larger than expected [Playtester] - if (db->range3 > 0) - db->range3 += 2; + if (entry->range3 > 0) + entry->range3 += 2; + + if (mob->lookup_const(mobt, "ViewRange", &i32) && i32 >= 0) { + entry->range2 = i32; + range2Updated = true; + } else if (!inherit) { + entry->range2 = 1; + range2Updated = true; + } + + if (mob->lookup_const(mobt, "ChaseRange", &i32) && i32 >= 0) { + entry->range3 = i32; + range3Updated = true; + } else if (!inherit) { + entry->range3 = 1; + range3Updated = true; + } + if (range2Updated) { + if (battle_config.view_range_rate != 100) { + entry->range2 = entry->range2 * battle_config.view_range_rate / 100; + if (entry->range2 < 1) + entry->range2 = 1; + } + } + if (range3Updated) { + if (battle_config.chase_range_rate != 100) { + entry->range3 = entry->range3 * battle_config.chase_range_rate / 100; + if (entry->range3 < entry->range2) + entry->range3 = entry->range2; + } + } - db->range2 = atoi(str[20]); - db->range3 = atoi(str[21]); - if (battle_config.view_range_rate != 100) { - db->range2 = db->range2 * battle_config.view_range_rate / 100; - if (db->range2 < 1) - db->range2 = 1; + if (mob->lookup_const(mobt, "Size", &i32) && i32 >= 0) { + mstatus->size = i32; + mstatus->size = cap_value(mstatus->size, 0, 2); + } else if (!inherit) { + mstatus->size = 0; } - if (battle_config.chase_range_rate != 100) { - db->range3 = db->range3 * battle_config.chase_range_rate / 100; - if (db->range3 < db->range2) - db->range3 = db->range2; + + if (mob->lookup_const(mobt, "Race", &i32) && i32 >= 0) { + mstatus->race = i32; + mstatus->race = cap_value(mstatus->race, 0, RC_MAX - 1); + } else if (!inherit) { + mstatus->race = 0; } - mstatus->size = atoi(str[22]); - mstatus->race = atoi(str[23]); + if ((t = libconfig->setting_get_member(mobt, "Element")) && config_setting_is_list(t)) { + if (mob->get_const(libconfig->setting_get_elem(t, 0), &i32) && mob->get_const(libconfig->setting_get_elem(t, 1), &value)) { + mstatus->def_ele = i32; + mstatus->ele_lv = value; + } + } else { + if (!inherit) { + ShowError("mob_read_db_sub: Missing element for monster ID %d.\n", class_); + return false; + } + } - i = atoi(str[24]); //Element - mstatus->def_ele = i%10; - mstatus->ele_lv = i/20; if (mstatus->def_ele >= ELE_MAX) { - ShowError("mob_parse_dbrow: Invalid element type %d for monster ID %d (max=%d).\n", mstatus->def_ele, class_, ELE_MAX-1); - return false; + if (!inherit) { + ShowError("mob_read_db_sub: Invalid element type %d for monster ID %d (max=%d).\n", mstatus->def_ele, class_, ELE_MAX-1); + return false; + } } if (mstatus->ele_lv < 1 || mstatus->ele_lv > 4) { - ShowError("mob_parse_dbrow: Invalid element level %d for monster ID %d, must be in range 1-4.\n", mstatus->ele_lv, class_); - return false; + if (!inherit) { + ShowError("mob_read_db_sub: Invalid element level %d for monster ID %d, must be in range 1-4.\n", mstatus->ele_lv, class_); + return false; + } + } + + if ((t = libconfig->setting_get_member(mobt, "Mode"))) { + if (config_setting_is_group(t)) { + mstatus->mode = mob->read_db_mode_sub(entry, mstatus, class_, t); + } else if (mob->lookup_const(mobt, "Mode", &i32) && i32 >= 0) { + mstatus->mode = i32; + } } - mstatus->mode = (int)strtol(str[25], NULL, 0); if (!battle_config.monster_active_enable) mstatus->mode &= ~MD_AGGRESSIVE; - mstatus->speed = atoi(str[26]); + if (mob->lookup_const(mobt, "MoveSpeed", &i32) && i32 >= 0) { + mstatus->speed = i32; + } + mstatus->aspd_rate = 1000; - i = atoi(str[27]); - mstatus->adelay = cap_value(i, battle_config.monster_max_aspd*2, 4000); - i = atoi(str[28]); - mstatus->amotion = cap_value(i, battle_config.monster_max_aspd, 2000); + + if (mob->lookup_const(mobt, "AttackDelay", &i32) && i32 >= 0) { + mstatus->adelay = cap_value(i32, battle_config.monster_max_aspd*2, 4000); + } else if (!inherit) { + mstatus->adelay = 4000; + } + + if (mob->lookup_const(mobt, "AttackMotion", &i32) && i32 >= 0) { + mstatus->amotion = cap_value(i32, battle_config.monster_max_aspd, 2000); + } else if (!inherit) { + mstatus->amotion = 2000; + } + //If the attack animation is longer than the delay, the client crops the attack animation! //On aegis there is no real visible effect of having a recharge-time less than amotion anyway. if (mstatus->adelay < mstatus->amotion) mstatus->adelay = mstatus->amotion; - mstatus->dmotion = atoi(str[29]); - if(battle_config.monster_damage_delay_rate != 100) + + if (mob->lookup_const(mobt, "DamageMotion", &i32) && i32 >= 0) { + mstatus->dmotion = i32; + dmotionUpdated = true; + } else if (!inherit) { + dmotionUpdated = true; + } + + if (dmotionUpdated && battle_config.monster_damage_delay_rate != 100) mstatus->dmotion = mstatus->dmotion * battle_config.monster_damage_delay_rate / 100; // Fill in remaining status data by using a dummy monster. data.bl.type = BL_MOB; - data.level = db->lv; + data.level = entry->lv; memcpy(&data.status, mstatus, sizeof(struct status_data)); - status->calc_misc(&data.bl, mstatus, db->lv); + status->calc_misc(&data.bl, mstatus, entry->lv); // MVP EXP Bonus: MEXP // Some new MVP's MEXP multiple by high exp-rate cause overflow. [LuzZza] - exp = (double)atoi(str[30]) * (double)battle_config.mvp_exp_rate / 100.; - db->mexp = (unsigned int)cap_value(exp, 0, UINT_MAX); - - //Now that we know if it is an mvp or not, apply battle_config modifiers [Skotlex] - maxhp = (double)mstatus->max_hp; - if (db->mexp > 0) { //Mvp - if (battle_config.mvp_hp_rate != 100) - maxhp = maxhp * (double)battle_config.mvp_hp_rate / 100.; - } else //Normal mob - if (battle_config.monster_hp_rate != 100) - maxhp = maxhp * (double)battle_config.monster_hp_rate / 100.; - - mstatus->max_hp = (unsigned int)cap_value(maxhp, 1, UINT_MAX); - if(mstatus->max_sp < 1) mstatus->max_sp = 1; + if (mob->lookup_const(mobt, "MvpExp", &i32) && i32 >= 0) { + exp = (double)i32 * (double)battle_config.mvp_exp_rate / 100.; + entry->mexp = (unsigned int)cap_value(exp, 0, UINT_MAX); + } else if (!inherit) { + exp = 0; + } + + if (maxhpUpdated) { + //Now that we know if it is an mvp or not, apply battle_config modifiers [Skotlex] + maxhp = (double)mstatus->max_hp; + if (entry->mexp > 0) { //Mvp + if (battle_config.mvp_hp_rate != 100) + maxhp = maxhp * (double)battle_config.mvp_hp_rate / 100.; + } else { //Normal mob + if (battle_config.monster_hp_rate != 100) + maxhp = maxhp * (double)battle_config.monster_hp_rate / 100.; + } + mstatus->max_hp = (unsigned int)cap_value(maxhp, 1, UINT_MAX); + } + if (maxspUpdated) { + if(mstatus->max_sp < 1) mstatus->max_sp = 1; + } //Since mobs always respawn with full life... mstatus->hp = mstatus->max_hp; mstatus->sp = mstatus->max_sp; - // MVP Drops: MVP1id,MVP1per,MVP2id,MVP2per,MVP3id,MVP3per - for(i = 0; i < MAX_MVP_DROP; i++) { - int rate_adjust = battle_config.item_rate_mvp;; - db->mvpitem[i].nameid = atoi(str[31+i*2]); - if (!db->mvpitem[i].nameid) { - db->mvpitem[i].p = 0; //No item.... - continue; - } - mob->item_dropratio_adjust(db->mvpitem[i].nameid, class_, &rate_adjust); - db->mvpitem[i].p = mob->drop_adjust(atoi(str[32+i*2]), rate_adjust, battle_config.item_drop_mvp_min, battle_config.item_drop_mvp_max); - - //calculate and store Max available drop chance of the MVP item - if (db->mvpitem[i].p) { - struct item_data *id; - id = itemdb->search(db->mvpitem[i].nameid); - if (id->maxchance == -1 || (id->maxchance < db->mvpitem[i].p/10 + 1) ) { - //item has bigger drop chance or sold in shops - id->maxchance = db->mvpitem[i].p/10 + 1; //reduce MVP drop info to not spoil common drop rate - } + if ((t = libconfig->setting_get_member(mobt, "MvpDrops"))) { + if (config_setting_is_group(t)) { + mob->read_db_mvpdrops_sub(entry, mstatus, class_, t); } } - for(i = 0; i < MAX_MOB_DROP; i++) { - int rate = 0, rate_adjust, type; - unsigned short ratemin, ratemax; - struct item_data *id; - int k = 31 + MAX_MVP_DROP*2 + i*2; - db->dropitem[i].nameid = atoi(str[k]); - if (!db->dropitem[i].nameid) { - db->dropitem[i].p = 0; //No drop. - continue; - } - id = itemdb->search(db->dropitem[i].nameid); - type = id->type; - rate = atoi(str[k+1]); - if( (class_ >= 1324 && class_ <= 1363) || (class_ >= 1938 && class_ <= 1946) ) { - //Treasure box drop rates [Skotlex] - rate_adjust = battle_config.item_rate_treasure; - ratemin = battle_config.item_drop_treasure_min; - ratemax = battle_config.item_drop_treasure_max; - } - else switch (type) - { // Added support to restrict normal drops of MVP's [Reddozen] - case IT_HEALING: - rate_adjust = (mstatus->mode&MD_BOSS) ? battle_config.item_rate_heal_boss : battle_config.item_rate_heal; - ratemin = battle_config.item_drop_heal_min; - ratemax = battle_config.item_drop_heal_max; - break; - case IT_USABLE: - case IT_CASH: - rate_adjust = (mstatus->mode&MD_BOSS) ? battle_config.item_rate_use_boss : battle_config.item_rate_use; - ratemin = battle_config.item_drop_use_min; - ratemax = battle_config.item_drop_use_max; - break; - case IT_WEAPON: - case IT_ARMOR: - case IT_PETARMOR: - rate_adjust = (mstatus->mode&MD_BOSS) ? battle_config.item_rate_equip_boss : battle_config.item_rate_equip; - ratemin = battle_config.item_drop_equip_min; - ratemax = battle_config.item_drop_equip_max; - break; - case IT_CARD: - rate_adjust = (mstatus->mode&MD_BOSS) ? battle_config.item_rate_card_boss : battle_config.item_rate_card; - ratemin = battle_config.item_drop_card_min; - ratemax = battle_config.item_drop_card_max; - break; - default: - rate_adjust = (mstatus->mode&MD_BOSS) ? battle_config.item_rate_common_boss : battle_config.item_rate_common; - ratemin = battle_config.item_drop_common_min; - ratemax = battle_config.item_drop_common_max; - break; - } - mob->item_dropratio_adjust(id->nameid, class_, &rate_adjust); - db->dropitem[i].p = mob->drop_adjust(rate, rate_adjust, ratemin, ratemax); - - //calculate and store Max available drop chance of the item - if( db->dropitem[i].p && (class_ < 1324 || class_ > 1363) && (class_ < 1938 || class_ > 1946) ) - { //Skip treasure chests. - if (id->maxchance == -1 || (id->maxchance < db->dropitem[i].p) ) { - id->maxchance = db->dropitem[i].p; //item has bigger drop chance or sold in shops - } - for (k = 0; k< MAX_SEARCH; k++) { - if (id->mob[k].chance <= db->dropitem[i].p) - break; - } - if (k == MAX_SEARCH) - continue; - - if (id->mob[k].id != class_ && k != MAX_SEARCH - 1) - memmove(&id->mob[k+1], &id->mob[k], (MAX_SEARCH-k-1)*sizeof(id->mob[0])); - id->mob[k].chance = db->dropitem[i].p; - id->mob[k].id = class_; + if ((t = libconfig->setting_get_member(mobt, "Drops"))) { + if (config_setting_is_group(t)) { + mob->read_db_drops_sub(entry, mstatus, class_, t); } } + + mob->read_db_additional_fields(entry, class_, mobt, id, source); // Finally insert monster's data into the database. if (mob->db_data[class_] == NULL) mob->db_data[class_] = (struct mob_db*)aMalloc(sizeof(struct mob_db)); else //Copy over spawn data - memcpy(&db->spawn, mob->db_data[class_]->spawn, sizeof(db->spawn)); + memcpy(&entry->spawn, mob->db_data[class_]->spawn, sizeof(entry->spawn)); - memcpy(mob->db_data[class_], db, sizeof(struct mob_db)); + memcpy(mob->db_data[class_], entry, sizeof(struct mob_db)); return true; } -/*========================================== - * mob_db.txt reading - *------------------------------------------*/ -bool mob_readdb_sub(char* fields[], int columns, int current) { - return mob->parse_dbrow(fields); +void mob_read_db_additional_fields(struct mob_db *entry, int class_, config_setting_t *it, int n, const char *source) +{ + // do nothing. plugins can do own work } -void mob_readdb(void) { - const char* filename[] = { - DBPATH"mob_db.txt", - "mob_db2.txt" }; - int fi; - - for( fi = 0; fi < ARRAYLENGTH(filename); ++fi ) { - if(fi > 0) { - char filepath[256]; - sprintf(filepath, "%s/%s", map->db_path, filename[fi]); - if(!exists(filepath)) { - continue; - } +bool mob_lookup_const(const config_setting_t *it, const char *name, int *value) +{ + if (libconfig->setting_lookup_int(it, name, value)) + { + return true; + } + else + { + const char *str = NULL; + if (libconfig->setting_lookup_string(it, name, &str)) + { + if (*str && script->get_constant(str, value)) + return true; } - - sv->readdb(map->db_path, filename[fi], ',', 31+2*MAX_MVP_DROP+2*MAX_MOB_DROP, 31+2*MAX_MVP_DROP+2*MAX_MOB_DROP, -1, mob->readdb_sub); } - mob->name_constants(); + return false; } -/*========================================== - * mob_db table reading - *------------------------------------------*/ -int mob_read_sqldb(void) { - const char* mob_db_name[] = { - map->mob_db_db, - map->mob_db2_db - }; - int fi; +bool mob_get_const(const config_setting_t *it, int *value) +{ + const char *str = config_setting_get_string(it); + if (str && *str && script->get_constant(str, value)) + return true; - for( fi = 0; fi < ARRAYLENGTH(mob_db_name); ++fi ) { - uint32 lines = 0, count = 0; + *value = libconfig->setting_get_int(it); + return true; +} - // retrieve all rows from the mob database - if( SQL_ERROR == SQL->Query(map->mysql_handle, "SELECT * FROM `%s`", mob_db_name[fi]) ) { - Sql_ShowDebug(map->mysql_handle); - continue; - } +/*========================================== + * mob_db.txt reading + *------------------------------------------*/ +void mob_readdb(void) { + const char* filename[] = { + DBPATH"mob_db.conf", + "mob_db2.conf" }; + int i; - // process rows one by one - while( SQL_SUCCESS == SQL->NextRow(map->mysql_handle) ) { - // wrap the result into a TXT-compatible format - char line[1024]; - char* str[31+2*MAX_MVP_DROP+2*MAX_MOB_DROP]; - char* p; - int i; + for (i = 0; i < ARRAYLENGTH(filename); ++i) { + mob->read_libconfig(filename[i], i > 0 ? true : false); + } + mob->name_constants(); +} - lines++; - for(i = 0, p = line; i < 31+2*MAX_MVP_DROP+2*MAX_MOB_DROP; i++) - { - char* data; - size_t len; - SQL->GetData(map->mysql_handle, i, &data, &len); - strcpy(p, data); - str[i] = p; - p+= len + 1; - } +int mob_read_libconfig(const char *filename, bool ignore_missing) +{ + config_t mob_db_conf; + char filepath[256]; + config_setting_t *mdb; + config_setting_t *t; + int i = 0; - if (!mob->parse_dbrow(str)) - continue; + nullpo_ret(filename); + sprintf(filepath, "%s/%s", map->db_path, filename); - count++; - } + if (ignore_missing && !exists(filepath)) + return 0; - // free the query result - SQL->FreeResult(map->mysql_handle); + if (libconfig->read_file(&mob_db_conf, filepath) || !(mdb = libconfig->setting_get_member(mob_db_conf.root, "mob_db"))) { + ShowError("can't read %s\n", filepath); + return -1; + } - ShowStatus("Done reading '"CL_WHITE"%"PRIu32""CL_RESET"' entries in '"CL_WHITE"%s"CL_RESET"'.\n", count, mob_db_name[fi]); + while ((t = libconfig->setting_get_elem(mdb, i++))) { + mob->read_db_sub(t, i - 1, filepath); } - mob->name_constants(); + libconfig->destroy(&mob_db_conf); + ShowStatus("Done reading '"CL_WHITE"%d"CL_RESET"' entries in '"CL_WHITE"%s"CL_RESET"'.\n", i, filepath); return 0; } @@ -4630,13 +4924,10 @@ void mob_load(bool minimal) { } sv->readdb(map->db_path, "mob_item_ratio.txt", ',', 2, 2+MAX_ITEMRATIO_MOBS, -1, mob->readdb_itemratio); // must be read before mobdb mob->readchatdb(); - if (map->db_use_sql_mob_db) { - mob->read_sqldb(); - } + mob->readdb(); if (map->db_use_sql_mob_skill_db) { mob->read_sqlskilldb(); } else { - mob->readdb(); mob->readskilldb(); } sv->readdb(map->db_path, "mob_avail.txt", ',', 2, 12, -1, mob->readdb_mobavail); @@ -4847,10 +5138,16 @@ void mob_defaults(void) { mob->clone_delete = mob_clone_delete; mob->drop_adjust = mob_drop_adjust; mob->item_dropratio_adjust = item_dropratio_adjust; - mob->parse_dbrow = mob_parse_dbrow; - mob->readdb_sub = mob_readdb_sub; + mob->lookup_const = mob_lookup_const; + mob->get_const = mob_get_const; mob->readdb = mob_readdb; - mob->read_sqldb = mob_read_sqldb; + mob->read_libconfig = mob_read_libconfig; + mob->read_db_additional_fields = mob_read_db_additional_fields; + mob->read_db_sub = mob_read_db_sub; + mob->read_db_drops_sub = mob_read_db_drops_sub; + mob->read_db_mvpdrops_sub = mob_read_db_mvpdrops_sub; + mob->read_db_mode_sub = mob_read_db_mode_sub; + mob->read_db_stats_sub = mob_read_db_stats_sub; mob->name_constants = mob_name_constants; mob->readdb_mobavail = mob_readdb_mobavail; mob->read_randommonster = mob_read_randommonster; |