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authorultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-12-14 23:38:11 +0000
committerultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-12-14 23:38:11 +0000
commit1382b22cd68bf90f2adc4ae13187416982f9a12f (patch)
tree60602ab8f3578407bffbd1859603c3a586c52256 /src/map/mob.c
parent78474fe9877675f3fc173f0b7e7235fd6c105067 (diff)
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Guardian hp handling code removal (see bugreport:342)
- removed guardian hp from the castle data structure, database, savefiles and various script functions (use upgrade_svn11914.sql) - removed guardian hp calculation and manipulation from the castle manager npc, now the hp values are updated by the server itself (glitch: when castle defense changes, all guardians are healed to full) - tweaked script function 'guardianinfo' to provide some data needed by the manager npc (currently available are hp, maxhp and visibility); also, it doesn't need a player attached to execute anymore The whole thing is experimental, use at your own risk (seems to work though...) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11915 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/mob.c')
-rw-r--r--src/map/mob.c13
1 files changed, 0 insertions, 13 deletions
diff --git a/src/map/mob.c b/src/map/mob.c
index 2d0eb04b9..c58ce5e17 100644
--- a/src/map/mob.c
+++ b/src/map/mob.c
@@ -439,7 +439,6 @@ static int mob_spawn_guardian_sub(int tid,unsigned int tick,int id,int data)
{ //Safe removal of guardian.
md->guardian_data->castle->guardian[md->guardian_data->number].visible = 0;
guild_castledatasave(md->guardian_data->castle->castle_id, 10+md->guardian_data->number,0);
- guild_castledatasave(md->guardian_data->castle->castle_id, 18+md->guardian_data->number,0);
}
unit_free(&md->bl,0); //Remove guardian.
}
@@ -1734,9 +1733,6 @@ void mob_damage(struct mob_data *md, struct block_list *src, int damage)
if (src) mob_log_damage(md, src, damage);
}
- if(md->guardian_data && md->guardian_data->number < MAX_GUARDIANS) // guardian hp update [Valaris] (updated by [Skotlex])
- md->guardian_data->castle->guardian[md->guardian_data->number].hp = md->status.hp;
-
if (battle_config.show_mob_info&3)
clif_charnameack (0, &md->bl);
@@ -1779,10 +1775,7 @@ int mob_dead(struct mob_data *md, struct block_list *src, int type)
status = &md->status;
if(md->guardian_data && md->guardian_data->number < MAX_GUARDIANS)
- { // guardian hp update [Valaris] (updated by [Skotlex])
guild_castledatasave(md->guardian_data->castle->castle_id, 10+md->guardian_data->number,0);
- guild_castledatasave(md->guardian_data->castle->castle_id, 18+md->guardian_data->number,0);
- }
md->state.skillstate = MSS_DEAD;
mobskill_use(md,tick,-1); //On Dead skill.
@@ -2291,7 +2284,6 @@ int mob_guardian_guildchange(struct block_list *bl,va_list ap)
{ //Safe removal of guardian.
md->guardian_data->castle->guardian[md->guardian_data->number].visible = 0;
guild_castledatasave(md->guardian_data->castle->castle_id, 10+md->guardian_data->number,0);
- guild_castledatasave(md->guardian_data->castle->castle_id, 18+md->guardian_data->number,0);
}
unit_free(&md->bl,0); //Remove guardian.
}
@@ -2304,7 +2296,6 @@ int mob_guardian_guildchange(struct block_list *bl,va_list ap)
ShowError("mob_guardian_guildchange: New Guild (id %d) does not exists!\n", md->guardian_data->guild_id);
md->guardian_data->castle->guardian[md->guardian_data->number].visible = 0;
guild_castledatasave(md->guardian_data->castle->castle_id, 10+md->guardian_data->number,0);
- guild_castledatasave(md->guardian_data->castle->castle_id, 18+md->guardian_data->number,0);
unit_free(&md->bl,0);
return 0;
}
@@ -2412,10 +2403,6 @@ int mob_class_change (struct mob_data *md, int class_)
*------------------------------------------*/
void mob_heal(struct mob_data *md,unsigned int heal)
{
- if(md->guardian_data && md->guardian_data->number < MAX_GUARDIANS)
- // guardian hp update [Valaris] (updated by [Skotlex])
- md->guardian_data->castle->guardian[md->guardian_data->number].hp = md->status.hp;
-
if (battle_config.show_mob_info&3)
clif_charnameack (0, &md->bl);
}