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authorskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-04-10 21:38:05 +0000
committerskotlex <skotlex@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-04-10 21:38:05 +0000
commit7961554a72e475cd71bd34f65bb548c1b13dc685 (patch)
tree58bcfac64070e2d01fd499ba9bfb4a423ebeac99 /src/map/map.c
parent20fadf45adddb27cf7e4db736614b67f7f8561f6 (diff)
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- Modified the unit_data structure to handle automatically switching between chasing and attacking a character. Note that it's a work in progress and not yet properly tested/finished...
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5979 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/map.c')
-rw-r--r--src/map/map.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/map/map.c b/src/map/map.c
index 156ae7b1c..55b7996a4 100644
--- a/src/map/map.c
+++ b/src/map/map.c
@@ -1412,7 +1412,7 @@ int map_search_freecell(struct block_list *src, int m, int *x,int *y, int rx, in
if (map_getcell(m,*x,*y,CELL_CHKREACH))
{
- if(flag&2 && !unit_can_reach(src, *x, *y))
+ if(flag&2 && !unit_can_reach_pos(src, *x, *y, 1))
continue;
if(flag&4 && spawn++ < battle_config.no_spawn_on_player &&
map_foreachinarea(map_count_sub, m,