From 7961554a72e475cd71bd34f65bb548c1b13dc685 Mon Sep 17 00:00:00 2001 From: skotlex Date: Mon, 10 Apr 2006 21:38:05 +0000 Subject: - Modified the unit_data structure to handle automatically switching between chasing and attacking a character. Note that it's a work in progress and not yet properly tested/finished... git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5979 54d463be-8e91-2dee-dedb-b68131a5f0ec --- src/map/map.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/map/map.c') diff --git a/src/map/map.c b/src/map/map.c index 156ae7b1c..55b7996a4 100644 --- a/src/map/map.c +++ b/src/map/map.c @@ -1412,7 +1412,7 @@ int map_search_freecell(struct block_list *src, int m, int *x,int *y, int rx, in if (map_getcell(m,*x,*y,CELL_CHKREACH)) { - if(flag&2 && !unit_can_reach(src, *x, *y)) + if(flag&2 && !unit_can_reach_pos(src, *x, *y, 1)) continue; if(flag&4 && spawn++ < battle_config.no_spawn_on_player && map_foreachinarea(map_count_sub, m, -- cgit v1.2.3-70-g09d2