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authorLance <Lance@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-06-29 08:47:14 +0000
committerLance <Lance@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-06-29 08:47:14 +0000
commitb098c36a440f8052ab3c548420920bad92c7d872 (patch)
treec6a8382322944e6951ea748ecb870230274d5632 /src/map/map.c
parent19ae14bb0f371886508be6d51c1b851e03ba65e1 (diff)
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* [Fixed]
- Scripting system screwing up script position after mixing timers with menus. - NPC attached AI mobs display as alive when dead. - View data not updating after buildin_unitdeadsit. [Improved] - NPCE_LOADMAP to execute after all (area) objects are sent to the player. - Simplified scripting system. sd will now use pointer to the script state itself. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7388 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/map.c')
-rw-r--r--src/map/map.c4
1 files changed, 0 insertions, 4 deletions
diff --git a/src/map/map.c b/src/map/map.c
index 98af550c2..c43ed5ca2 100644
--- a/src/map/map.c
+++ b/src/map/map.c
@@ -1678,10 +1678,6 @@ int map_quit(struct map_session_data *sd) {
unit_remove_map(&sd->pd->bl, 0);
}
}
- if (sd->stack) {
- script_free_stack(sd->stack);
- sd->stack= NULL;
- }
//Do we really need to remove the name?
idb_remove(charid_db,sd->status.char_id);