From b098c36a440f8052ab3c548420920bad92c7d872 Mon Sep 17 00:00:00 2001 From: Lance Date: Thu, 29 Jun 2006 08:47:14 +0000 Subject: * [Fixed] - Scripting system screwing up script position after mixing timers with menus. - NPC attached AI mobs display as alive when dead. - View data not updating after buildin_unitdeadsit. [Improved] - NPCE_LOADMAP to execute after all (area) objects are sent to the player. - Simplified scripting system. sd will now use pointer to the script state itself. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7388 54d463be-8e91-2dee-dedb-b68131a5f0ec --- src/map/map.c | 4 ---- 1 file changed, 4 deletions(-) (limited to 'src/map/map.c') diff --git a/src/map/map.c b/src/map/map.c index 98af550c2..c43ed5ca2 100644 --- a/src/map/map.c +++ b/src/map/map.c @@ -1678,10 +1678,6 @@ int map_quit(struct map_session_data *sd) { unit_remove_map(&sd->pd->bl, 0); } } - if (sd->stack) { - script_free_stack(sd->stack); - sd->stack= NULL; - } //Do we really need to remove the name? idb_remove(charid_db,sd->status.char_id); -- cgit v1.2.3-60-g2f50