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authorzephyrus <zephyrus@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-11-08 17:39:40 +0000
committerzephyrus <zephyrus@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-11-08 17:39:40 +0000
commitf77cbff9305f4d3c6dc49d870369bf0897864049 (patch)
tree43772fe62e422943239cc901f2168689b8b18d01 /src/map/battle.h
parentb5be01c5baca2d51da4ec9a138e3bb57eea7cbb4 (diff)
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- Added a new setting 'guild_skill_relog_delay' to activate the guild skills delay on Guild Master relog.
- The official setting is 'No', but this is an option for game masters. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11699 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/battle.h')
-rw-r--r--src/map/battle.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/map/battle.h b/src/map/battle.h
index 3ee7d24e5..c2e4af72c 100644
--- a/src/map/battle.h
+++ b/src/map/battle.h
@@ -173,6 +173,7 @@ extern struct Battle_Config
int guild_emperium_check;
int guild_exp_limit;
int guild_max_castles;
+ int guild_skill_relog_delay;
int emergency_call;
int guild_aura;
int pc_invincible_time;