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authorHaru <haru@dotalux.com>2018-12-16 19:32:07 +0100
committerGitHub <noreply@github.com>2018-12-16 19:32:07 +0100
commit65eacabdc302d02a80bef578fb83b58c5203463e (patch)
tree9849a91659e185e965b8439c2ea3991601db0dc2 /src/map/battle.h
parent52360f0cee7916f58da6eda0399f74199f957c44 (diff)
parent0dda2c717349d11742285c09e73f4ee7a01a1149 (diff)
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Merge pull request #2244 from Emistry/incomplete_checkidle
Remove idle when interact with scripts
Diffstat (limited to 'src/map/battle.h')
-rw-r--r--src/map/battle.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/map/battle.h b/src/map/battle.h
index 750753c08..d2fd92450 100644
--- a/src/map/battle.h
+++ b/src/map/battle.h
@@ -590,6 +590,7 @@ enum e_battle_config_idletime {
BCIDLE_EMOTION = 0x080,
BCIDLE_DROPITEM = 0x100,
BCIDLE_ATCOMMAND = 0x200,
+ BCIDLE_SCRIPT = 0x400,
};
// Damage delayed info