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authorHaru <haru@dotalux.com>2019-05-06 01:10:05 +0200
committerGitHub <noreply@github.com>2019-05-06 01:10:05 +0200
commit4bcdd614e6d6de69edb7f203b21fc09a3fa0a5bc (patch)
treed1f3d43eb51906694583fff0dd8504647998cf9f /src/map/battle.h
parentd6fecbcb87db2a32bf189627b9b1dd7230265458 (diff)
parent1e3d3a3c0bca912ebdf18ae337814b2f434ec442 (diff)
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Merge pull request #2232 from guilherme-gm/201810-trap-visibility
Added option to make hunter traps invisible
Diffstat (limited to 'src/map/battle.h')
-rw-r--r--src/map/battle.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/map/battle.h b/src/map/battle.h
index 2e52a63a6..0ff5135d8 100644
--- a/src/map/battle.h
+++ b/src/map/battle.h
@@ -149,7 +149,8 @@ struct Battle_Config {
int pc_damage_delay_rate;
int defnotenemy;
int vs_traps_bctall;
- int traps_setting;
+ int trap_visibility;
+ int trap_trigger;
int summon_flora; //[Skotlex]
int clear_unit_ondeath; //[Skotlex]
int clear_unit_onwarp; //[Skotlex]