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author | shennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-12-13 22:29:09 +0000 |
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committer | shennetsind <shennetsind@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2012-12-13 22:29:09 +0000 |
commit | e18a93f9c0c34d680ff98d713ee91a0e7754a025 (patch) | |
tree | 23e16db4c54ebe265897cb27a07c1bc63321e191 /src/map/battle.c | |
parent | 92e99626bb4cb15ecd336a1e1ddb97d0305b5e1d (diff) | |
download | hercules-e18a93f9c0c34d680ff98d713ee91a0e7754a025.tar.gz hercules-e18a93f9c0c34d680ff98d713ee91a0e7754a025.tar.bz2 hercules-e18a93f9c0c34d680ff98d713ee91a0e7754a025.tar.xz hercules-e18a93f9c0c34d680ff98d713ee91a0e7754a025.zip |
HARRO WORLD. GUESS WHO.
- Follow up r16981
-- battle.c
--- Moved damage check up, so it doesn't waste time allocating all that stuff.
--- Moved t_race2 inside BF_WEAPON block (the only case that uses it)
-- status.h
--- Changed (struct) weapon_atk wlv from unsigned short to unsigned char, wlv is capped to REFINE_TYPE_MAX which doesn't get anywhere near UCHAR_MAX
- mempool.c
-- Temporarily disabled (yes, disabled in a very silly way) Sirius_Black's memory pool implementation, not only because its not currently being used, but because it spawns a new thread (and since its not being used, it wastes a thread and the memory it consumes).
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@17021 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/battle.c')
-rw-r--r-- | src/map/battle.c | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index f79de79f4..3dd2c847e 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -420,6 +420,9 @@ int battle_calc_cardfix(int attack_type, struct block_list *src, struct block_li struct status_data *sstatus, *tstatus; int i; + if( !damage ) + return 0; + sd = BL_CAST(BL_PC, src); tsd = BL_CAST(BL_PC, target); t_class = status_get_class(target); @@ -427,10 +430,7 @@ int battle_calc_cardfix(int attack_type, struct block_list *src, struct block_li sstatus = status_get_status_data(src); tstatus = status_get_status_data(target); s_race2 = status_get_race2(src); - t_race2 = status_get_race2(target); - if( !damage ) - return 0; #define bccDAMAGE_RATE(a){ damage = (int64)damage * (a)/1000;} switch(attack_type){ case BF_MAGIC: @@ -495,6 +495,7 @@ int battle_calc_cardfix(int attack_type, struct block_list *src, struct block_li } break; case BF_WEAPON: + t_race2 = status_get_race2(target); if( sd && !(nk&NK_NO_CARDFIX_ATK) && (left&2) ) { short cardfix_ = 1000; |