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authorDastgir <dastgir@users.noreply.github.com>2015-12-25 21:54:46 +0530
committerDastgir <dastgir@users.noreply.github.com>2015-12-25 21:54:46 +0530
commit22d3fac0c9a9c39a4f3b544867ba1de4d8d2ecaa (patch)
tree3b5e3330375ef0c5533698a2deb70a8a20bbd638 /src/map/battle.c
parent87f3e94c164cdd3f4b0b656285140f931fb90860 (diff)
parent2dd2e23be8031e007708b6641736f5821c2abb82 (diff)
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Merge pull request #1009 from Jedzkie/ItemDB_Updates
ItemDB Updates
Diffstat (limited to 'src/map/battle.c')
-rw-r--r--src/map/battle.c50
1 files changed, 31 insertions, 19 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index b19e13438..65038f240 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -3327,16 +3327,16 @@ int64 battle_calc_damage(struct block_list *src,struct block_list *bl,struct Dam
* Calculates BG related damage adjustments.
*------------------------------------------*/
// FIXME: flag is undocumented
-int64 battle_calc_bg_damage(struct block_list *src, struct block_list *bl, int64 damage, int div_, uint16 skill_id, uint16 skill_lv, int flag)
-{
- if( !damage )
+int64 battle_calc_bg_damage(struct block_list *src, struct block_list *bl, int64 damage, int div_, uint16 skill_id, uint16 skill_lv, int flag) {
+
+ if (!damage)
return 0;
nullpo_retr(damage, bl);
- if( bl->type == BL_MOB ) {
+ if (bl->type == BL_MOB) {
struct mob_data* md = BL_CAST(BL_MOB, bl);
- if( flag&BF_SKILL && (md->class_ == MOBID_BLUE_CRYST || md->class_ == MOBID_PINK_CRYST) )
+ if (flag&BF_SKILL && (md->class_ == MOBID_BLUE_CRYSTAL || md->class_ == MOBID_PINK_CRYSTAL))
return 0; // Crystal cannot receive skill damage on battlegrounds
}
@@ -4905,7 +4905,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
if(flag.cri && sd->bonus.crit_atk_rate)
ATK_ADDRATE(sd->bonus.crit_atk_rate);
if(flag.cri && sc && sc->data[SC_MTF_CRIDAMAGE])
- ATK_ADDRATE(25);// temporary it should be 'bonus.crit_atk_rate'
+ ATK_ADDRATE(sc->data[SC_MTF_CRIDAMAGE]->val1);// temporary it should be 'bonus.crit_atk_rate'
#ifndef RENEWAL
if(sd->status.party_id && (temp=pc->checkskill(sd,TK_POWER)) > 0){
@@ -5218,7 +5218,7 @@ struct Damage battle_calc_weapon_attack(struct block_list *src,struct block_list
if( wd.flag&BF_LONG )
ATK_ADDRATE(sd->bonus.long_attack_atk_rate);
if( sc && sc->data[SC_MTF_RANGEATK] )
- ATK_ADDRATE(25);// temporary it should be 'bonus.long_attack_atk_rate'
+ ATK_ADDRATE(sc->data[SC_MTF_RANGEATK]->val1);// temporary it should be 'bonus.long_attack_atk_rate'
#endif
if( (i=pc->checkskill(sd,AB_EUCHARISTICA)) > 0 &&
(tstatus->race == RC_DEMON || tstatus->def_ele == ELE_DARK) )
@@ -5668,11 +5668,18 @@ struct Damage battle_calc_attack(int attack_type,struct block_list *bl,struct bl
} else // Some skills like Weaponry Research will cause damage even if attack is dodged
d.dmg_lv = ATK_DEF;
- if(sd && d.damage+d.damage2>1) {
- if(sd->bonus.sp_vanish_rate && sd->bonus.sp_vanish_trigger && rnd()%10000<sd->bonus.sp_vanish_rate &&
- ( (d.flag&sd->bonus.sp_vanish_trigger&BF_WEAPONMASK) || (d.flag&sd->bonus.sp_vanish_trigger&BF_RANGEMASK)
- || (d.flag&sd->bonus.sp_vanish_trigger&BF_SKILLMASK) ))
- status_percent_damage(&sd->bl,target,0,-sd->bonus.sp_vanish_per,false);
+ if (sd && d.damage + d.damage2 > 1) {
+ // HPVanishRate
+ if (sd->bonus.hp_vanish_rate && sd->bonus.hp_vanish_trigger && rnd() % 1000 < sd->bonus.hp_vanish_rate &&
+ ((d.flag&sd->bonus.hp_vanish_trigger&BF_WEAPONMASK) || (d.flag&sd->bonus.hp_vanish_trigger&BF_RANGEMASK)
+ || (d.flag&sd->bonus.hp_vanish_trigger&BF_SKILLMASK)))
+ status_percent_damage(&sd->bl, target, -sd->bonus.hp_vanish_per, 0, false);
+
+ // SPVanishRate
+ if (sd->bonus.sp_vanish_rate && sd->bonus.sp_vanish_trigger && rnd() % 1000 < sd->bonus.sp_vanish_rate &&
+ ((d.flag&sd->bonus.sp_vanish_trigger&BF_WEAPONMASK) || (d.flag&sd->bonus.sp_vanish_trigger&BF_RANGEMASK)
+ || (d.flag&sd->bonus.sp_vanish_trigger&BF_SKILLMASK)))
+ status_percent_damage(&sd->bl, target, 0, -sd->bonus.sp_vanish_per, false);
}
return d;
}
@@ -5902,7 +5909,7 @@ void battle_drain(TBL_PC *sd, struct block_list *tbl, int64 rdamage, int64 ldama
if (i == 0 || i == 2)
type = race;
else
- type = boss?RC_BOSS:RC_NONBOSS;
+ type = boss ? RC_BOSS : RC_NONBOSS;
hp = wd->hp_drain[type].value;
if (wd->hp_drain[type].rate)
@@ -5912,6 +5919,14 @@ void battle_drain(TBL_PC *sd, struct block_list *tbl, int64 rdamage, int64 ldama
if (wd->sp_drain[type].rate)
sp += battle->calc_drain(*damage, wd->sp_drain[type].rate, wd->sp_drain[type].per);
+ // HPVanishRate
+ if (sd->bonus.hp_vanish_rate && rnd() % 1000 < sd->bonus.hp_vanish_rate && !sd->bonus.hp_vanish_trigger)
+ status_percent_damage(&sd->bl, tbl, (unsigned char)sd->bonus.hp_vanish_per, 0, false);
+
+ // SPVanishRate
+ if (sd->bonus.sp_vanish_rate && rnd() % 1000 < sd->bonus.sp_vanish_rate && !sd->bonus.sp_vanish_trigger)
+ status_percent_damage(&sd->bl, tbl, 0, (unsigned char)sd->bonus.sp_vanish_per, false);
+
if (hp) {
if (wd->hp_drain[type].type)
rhp += hp;
@@ -5924,17 +5939,14 @@ void battle_drain(TBL_PC *sd, struct block_list *tbl, int64 rdamage, int64 ldama
}
}
- if (sd->bonus.sp_vanish_rate && rnd()%1000 < sd->bonus.sp_vanish_rate && !sd->bonus.sp_vanish_trigger)
- status_percent_damage(&sd->bl, tbl, 0, (unsigned char)sd->bonus.sp_vanish_per, false);
-
- if( sd->sp_gain_race_attack[race] )
+ if (sd->sp_gain_race_attack[race])
tsp += sd->sp_gain_race_attack[race];
- if( sd->hp_gain_race_attack[race] )
+ if (sd->hp_gain_race_attack[race])
thp += sd->hp_gain_race_attack[race];
if (!thp && !tsp) return;
- status->heal(&sd->bl, thp, tsp, battle_config.show_hp_sp_drain?3:1);
+ status->heal(&sd->bl, thp, tsp, battle_config.show_hp_sp_drain ? 3 : 1);
if (rhp || rsp)
status_zap(tbl, rhp, rsp);