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authorInkfish <Inkfish@54d463be-8e91-2dee-dedb-b68131a5f0ec>2009-07-07 10:54:21 +0000
committerInkfish <Inkfish@54d463be-8e91-2dee-dedb-b68131a5f0ec>2009-07-07 10:54:21 +0000
commit0cd74db12dfb1bf98de19134ca7760182ecc2384 (patch)
treea7467d2728af7f1561396e0479d26f00845209a6 /src/map/battle.c
parentb047d84cd4edb22e1ab61d8054d69a120e9938a5 (diff)
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Skills that have multiple hits should do 1 damage per hit to plants.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13938 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/battle.c')
-rw-r--r--src/map/battle.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/map/battle.c b/src/map/battle.c
index a5c17be30..221c2c2de 100644
--- a/src/map/battle.c
+++ b/src/map/battle.c
@@ -2088,9 +2088,9 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo
if( flag.infdef )
{ //Plants receive 1 damage when hit
if( flag.hit || wd.damage > 0 )
- wd.damage = 1; // In some cases, right hand no need to have a weapon to increase damage
+ wd.damage = wd.div_; // In some cases, right hand no need to have a weapon to increase damage
if( flag.lh && (flag.hit || wd.damage2 > 0) )
- wd.damage2 = 1;
+ wd.damage2 = wd.div_;
if( !(battle_config.skill_min_damage&1) )
//Do not return if you are supposed to deal greater damage to plants than 1. [Skotlex]
return wd;