From 0cd74db12dfb1bf98de19134ca7760182ecc2384 Mon Sep 17 00:00:00 2001 From: Inkfish Date: Tue, 7 Jul 2009 10:54:21 +0000 Subject: Skills that have multiple hits should do 1 damage per hit to plants. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13938 54d463be-8e91-2dee-dedb-b68131a5f0ec --- src/map/battle.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'src/map/battle.c') diff --git a/src/map/battle.c b/src/map/battle.c index a5c17be30..221c2c2de 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -2088,9 +2088,9 @@ static struct Damage battle_calc_weapon_attack(struct block_list *src,struct blo if( flag.infdef ) { //Plants receive 1 damage when hit if( flag.hit || wd.damage > 0 ) - wd.damage = 1; // In some cases, right hand no need to have a weapon to increase damage + wd.damage = wd.div_; // In some cases, right hand no need to have a weapon to increase damage if( flag.lh && (flag.hit || wd.damage2 > 0) ) - wd.damage2 = 1; + wd.damage2 = wd.div_; if( !(battle_config.skill_min_damage&1) ) //Do not return if you are supposed to deal greater damage to plants than 1. [Skotlex] return wd; -- cgit v1.2.3-60-g2f50