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author | ultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-12-14 23:38:11 +0000 |
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committer | ultramage <ultramage@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2007-12-14 23:38:11 +0000 |
commit | 1382b22cd68bf90f2adc4ae13187416982f9a12f (patch) | |
tree | 60602ab8f3578407bffbd1859603c3a586c52256 /src/map/battle.c | |
parent | 78474fe9877675f3fc173f0b7e7235fd6c105067 (diff) | |
download | hercules-1382b22cd68bf90f2adc4ae13187416982f9a12f.tar.gz hercules-1382b22cd68bf90f2adc4ae13187416982f9a12f.tar.bz2 hercules-1382b22cd68bf90f2adc4ae13187416982f9a12f.tar.xz hercules-1382b22cd68bf90f2adc4ae13187416982f9a12f.zip |
Guardian hp handling code removal (see bugreport:342)
- removed guardian hp from the castle data structure, database, savefiles and various script functions (use upgrade_svn11914.sql)
- removed guardian hp calculation and manipulation from the castle manager npc, now the hp values are updated by the server itself (glitch: when castle defense changes, all guardians are healed to full)
- tweaked script function 'guardianinfo' to provide some data needed by the manager npc (currently available are hp, maxhp and visibility); also, it doesn't need a player attached to execute anymore
The whole thing is experimental, use at your own risk (seems to work though...)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11915 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/map/battle.c')
-rw-r--r-- | src/map/battle.c | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/src/map/battle.c b/src/map/battle.c index eeb368feb..759b88f83 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -548,9 +548,7 @@ int battle_calc_gvg_damage(struct block_list *src,struct block_list *bl,int dama break; default: if (md && md->guardian_data) { - damage -= damage - * (md->guardian_data->castle->defense/100) - * battle_config.castle_defense_rate/100; + damage -= damage * (md->guardian_data->castle->defense/100) * battle_config.castle_defense_rate/100; } if (flag & BF_SKILL) { //Skills get a different reduction than non-skills. [Skotlex] if (flag&BF_WEAPON) |