From 1382b22cd68bf90f2adc4ae13187416982f9a12f Mon Sep 17 00:00:00 2001 From: ultramage Date: Fri, 14 Dec 2007 23:38:11 +0000 Subject: Guardian hp handling code removal (see bugreport:342) - removed guardian hp from the castle data structure, database, savefiles and various script functions (use upgrade_svn11914.sql) - removed guardian hp calculation and manipulation from the castle manager npc, now the hp values are updated by the server itself (glitch: when castle defense changes, all guardians are healed to full) - tweaked script function 'guardianinfo' to provide some data needed by the manager npc (currently available are hp, maxhp and visibility); also, it doesn't need a player attached to execute anymore The whole thing is experimental, use at your own risk (seems to work though...) git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11915 54d463be-8e91-2dee-dedb-b68131a5f0ec --- src/map/battle.c | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) (limited to 'src/map/battle.c') diff --git a/src/map/battle.c b/src/map/battle.c index eeb368feb..759b88f83 100644 --- a/src/map/battle.c +++ b/src/map/battle.c @@ -548,9 +548,7 @@ int battle_calc_gvg_damage(struct block_list *src,struct block_list *bl,int dama break; default: if (md && md->guardian_data) { - damage -= damage - * (md->guardian_data->castle->defense/100) - * battle_config.castle_defense_rate/100; + damage -= damage * (md->guardian_data->castle->defense/100) * battle_config.castle_defense_rate/100; } if (flag & BF_SKILL) { //Skills get a different reduction than non-skills. [Skotlex] if (flag&BF_WEAPON) -- cgit v1.2.3-70-g09d2