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authorShido <the.keikun@gmail.com>2014-05-30 10:37:54 +0800
committerShido <the.keikun@gmail.com>2014-05-30 10:37:54 +0800
commit0a4975ed611db7d1bcfe501008085e420e743128 (patch)
treebf24b6bd33949e0fb5d1d5e5567571b261831c23 /src/config
parent94f958f87460f077bea712db35b1c461ab749e68 (diff)
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Fixed typos inside src/
Diffstat (limited to 'src/config')
-rw-r--r--src/config/core.h4
-rw-r--r--src/config/secure.h2
2 files changed, 3 insertions, 3 deletions
diff --git a/src/config/core.h b/src/config/core.h
index 157d94b2f..24e9de710 100644
--- a/src/config/core.h
+++ b/src/config/core.h
@@ -27,7 +27,7 @@
/// CONSOLE_INPUT allows you to type commands into the server's console,
/// Disabling it saves one thread.
#define CONSOLE_INPUT
-/// Maximum number of caracters 'CONSOLE_INPUT' will support per line.
+/// Maximum number of characters 'CONSOLE_INPUT' will support per line.
#define MAX_CONSOLE_INPUT 150
/// Uncomment to disable Hercules' anonymous stat report
@@ -43,7 +43,7 @@
/// By default, all range checks in Aegis are of Square shapes, so a weapon range
/// - of 10 allows you to attack from anywhere within a 21x21 area.
/// Enabling this changes such checks to circular checks, which is more realistic,
-/// - but is not the official behaviour.
+/// - but is not the official behavior.
//#define CIRCULAR_AREA
//This is the distance at which @autoloot works,
diff --git a/src/config/secure.h b/src/config/secure.h
index e5e3662d1..1a89e36cf 100644
--- a/src/config/secure.h
+++ b/src/config/secure.h
@@ -49,7 +49,7 @@
/**
* Uncomment to disable
- * while enabled, movement of invisible (cloaking, hide, etca [not chase walk]) units is not informed to nearby foes,
+ * while enabled, movement of invisible (cloaking, hide, etc [not chase walk]) units is not informed to nearby foes,
* rendering any client-side cheat, that would otherwise make these units visible, to not function.
* - "Why is this a setting?" because theres a cost, while enabled if a hidden character uses a skill with cast time,
* - for example "cloaking -> walk a bit -> soul break another player" the character display will be momentarily abrupted