From 0a4975ed611db7d1bcfe501008085e420e743128 Mon Sep 17 00:00:00 2001 From: Shido Date: Fri, 30 May 2014 10:37:54 +0800 Subject: Fixed typos inside src/ --- src/config/core.h | 4 ++-- src/config/secure.h | 2 +- 2 files changed, 3 insertions(+), 3 deletions(-) (limited to 'src/config') diff --git a/src/config/core.h b/src/config/core.h index 157d94b2f..24e9de710 100644 --- a/src/config/core.h +++ b/src/config/core.h @@ -27,7 +27,7 @@ /// CONSOLE_INPUT allows you to type commands into the server's console, /// Disabling it saves one thread. #define CONSOLE_INPUT -/// Maximum number of caracters 'CONSOLE_INPUT' will support per line. +/// Maximum number of characters 'CONSOLE_INPUT' will support per line. #define MAX_CONSOLE_INPUT 150 /// Uncomment to disable Hercules' anonymous stat report @@ -43,7 +43,7 @@ /// By default, all range checks in Aegis are of Square shapes, so a weapon range /// - of 10 allows you to attack from anywhere within a 21x21 area. /// Enabling this changes such checks to circular checks, which is more realistic, -/// - but is not the official behaviour. +/// - but is not the official behavior. //#define CIRCULAR_AREA //This is the distance at which @autoloot works, diff --git a/src/config/secure.h b/src/config/secure.h index e5e3662d1..1a89e36cf 100644 --- a/src/config/secure.h +++ b/src/config/secure.h @@ -49,7 +49,7 @@ /** * Uncomment to disable - * while enabled, movement of invisible (cloaking, hide, etca [not chase walk]) units is not informed to nearby foes, + * while enabled, movement of invisible (cloaking, hide, etc [not chase walk]) units is not informed to nearby foes, * rendering any client-side cheat, that would otherwise make these units visible, to not function. * - "Why is this a setting?" because theres a cost, while enabled if a hidden character uses a skill with cast time, * - for example "cloaking -> walk a bit -> soul break another player" the character display will be momentarily abrupted -- cgit v1.2.3-60-g2f50