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authorai4rei <ai4rei@54d463be-8e91-2dee-dedb-b68131a5f0ec>2011-01-31 12:39:54 +0000
committerai4rei <ai4rei@54d463be-8e91-2dee-dedb-b68131a5f0ec>2011-01-31 12:39:54 +0000
commit7d014932d263c908529db8ad3d7b48a7ea01d0ec (patch)
tree068f1cb446328f4e6b80f39067490d2fc87578b9 /src/common/socket.h
parent748d2dbd9c453603ebf8968c9a747372b530da33 (diff)
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* Various accumulated cleanups and fixes.
- Improved the compile speed for files which include common/socket.h on windows builds (related r10471). - Moved FIFOSIZE_SERVERLINK define from common/mmo.h to common/socket.h (since it is a server connection FIFO size setting). - Fixed script command 'areamobuseskill' canceling monster's skill cast before it determined it's new target, which could be 'none' (bugreport:3272, since r13897). - Added a protection against attempts to read an empty backup / write to a full backup in skill_dance_switch as per TODO from r11347. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@14690 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/common/socket.h')
-rw-r--r--src/common/socket.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/common/socket.h b/src/common/socket.h
index 0a740a63f..2f0ec6081 100644
--- a/src/common/socket.h
+++ b/src/common/socket.h
@@ -9,6 +9,7 @@
#endif
#ifdef WIN32
+ #define WIN32_LEAN_AND_MEAN // otherwise winsock2.h includes full windows.h
#include <winsock2.h>
typedef long in_addr_t;
#else
@@ -19,6 +20,7 @@
#include <time.h>
+#define FIFOSIZE_SERVERLINK 256*1024
// socket I/O macros
#define RFIFOHEAD(fd)