diff options
author | Valaris <Valaris@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-01-29 16:10:48 +0000 |
---|---|---|
committer | Valaris <Valaris@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-01-29 16:10:48 +0000 |
commit | 620e60eebce2c1f35c5c9a82f6ca365b316587f5 (patch) | |
tree | 38a39e0415f419d9a49ae456ed0e26654c23d559 /src/char_sql/int_guild.c | |
parent | a2675f07d7da22a7c6ae11f545bf8f671e785a82 (diff) | |
download | hercules-620e60eebce2c1f35c5c9a82f6ca365b316587f5.tar.gz hercules-620e60eebce2c1f35c5c9a82f6ca365b316587f5.tar.bz2 hercules-620e60eebce2c1f35c5c9a82f6ca365b316587f5.tar.xz hercules-620e60eebce2c1f35c5c9a82f6ca365b316587f5.zip |
AS OF SVN REV. 5901, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK.
IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. EVERYTHING ELSE
GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5094 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'src/char_sql/int_guild.c')
-rw-r--r-- | src/char_sql/int_guild.c | 1914 |
1 files changed, 1914 insertions, 0 deletions
diff --git a/src/char_sql/int_guild.c b/src/char_sql/int_guild.c new file mode 100644 index 000000000..6e1f24ed6 --- /dev/null +++ b/src/char_sql/int_guild.c @@ -0,0 +1,1914 @@ +// Copyright (c) Athena Dev Teams - Licensed under GNU GPL
+// For more information, see LICENCE in the main folder
+
+// original code from athena
+// SQL conversion by hack
+
+#include <string.h>
+#include <stdio.h>
+#include <stdlib.h>
+
+#include "char.h"
+#include "../common/strlib.h"
+#include "../common/showmsg.h"
+// #include "int_storage.h"
+#include "inter.h"
+#include "int_guild.h"
+#include "mmo.h"
+#include "socket.h"
+#include "db.h"
+#include "malloc.h"
+
+//Guild cache
+static struct dbt *guild_db_;
+
+struct guild_castle castles[MAX_GUILDCASTLE];
+
+static int guild_newid=30000;
+
+static int guild_exp[100];
+
+#define GS_BASIC 0x01
+#define GS_MEMBER 0x02
+#define GS_POSITION 0x04
+#define GS_ALLIANCE 0x08
+#define GS_EXPULSION 0x10
+#define GS_SKILL 0x20
+#define GS_MASK 0x7F
+#define GS_REMOVE 0x80
+
+int mapif_parse_GuildLeave(int fd,int guild_id,int account_id,int char_id,int flag,const char *mes);
+int mapif_guild_broken(int guild_id,int flag);
+int guild_check_empty(struct guild *g);
+int guild_calcinfo(struct guild *g);
+int mapif_guild_basicinfochanged(int guild_id,int type,const void *data,int len);
+int mapif_guild_info(int fd,struct guild *g);
+int guild_break_sub(int key,void *data,va_list ap);
+int inter_guild_tosql(struct guild *g,int flag);
+
+
+#define mysql_query(_x, _y) debug_mysql_query(__FILE__, __LINE__, _x, _y)
+
+static int guild_save(DBKey key, void *data, va_list ap) {
+ struct guild *g = (struct guild*) data;
+ int *last_id = va_arg(ap, int *);
+ int *state = va_arg(ap, int *);
+
+ if ((*state) == 0 && g->guild_id == (*last_id))
+ (*state)++; //Save next guild in the list.
+ else if (g->save_flag&GS_MASK && (*state) == 1) {
+ inter_guild_tosql(g, g->save_flag&GS_MASK);
+ g->save_flag &= ~GS_MASK;
+
+ //Some guild saved.
+ (*last_id) = g->guild_id;
+ (*state)++;
+ }
+
+ if(g->save_flag == GS_REMOVE) { //Nothing to save, guild is ready for removal.
+ if (save_log)
+ ShowInfo("Guild Unloaded (%d - %s)\n", g->guild_id, g->name);
+ db_remove(guild_db_, key);
+ }
+ return 0;
+}
+
+static int guild_save_timer(int tid, unsigned int tick, int id, int data) {
+ static int last_id = 0; //To know in which guild we were.
+ int state = 0; //0: Have not reached last guild. 1: Reached last guild, ready for save. 2: Some guild saved, don't do further saving.
+ if (!last_id) //Save the first guild in the list.
+ state = 1;
+ guild_db_->foreach(guild_db_, guild_save, &last_id, &state);
+ if (state != 2) //Reached the end of the guild db without saving.
+ last_id = 0; //Reset guild saved, return to beginning.
+
+ state = guild_db_->size(guild_db_);
+ if (state < 1) state = 1; //Calculate the time slot for the next save.
+ add_timer(tick + autosave_interval/state, guild_save_timer, 0, 0);
+ return 0;
+}
+
+// Save guild into sql
+int inter_guild_tosql(struct guild *g,int flag)
+{
+ // GS_BASIC `guild` (`guild_id`, `name`,`master`,`guild_lv`,`connect_member`,`max_member`,`average_lv`,`exp`,`next_exp`,`skill_point`,`mes1`,`mes2`,`emblem_len`,`emblem_id`,`emblem_data`)
+ // GS_MEMBER `guild_member` (`guild_id`,`account_id`,`char_id`,`hair`,`hair_color`,`gender`,`class`,`lv`,`exp`,`exp_payper`,`online`,`position`,`rsv1`,`rsv2`,`name`)
+ // GS_POSITION `guild_position` (`guild_id`,`position`,`name`,`mode`,`exp_mode`)
+ // GS_ALLIANCE `guild_alliance` (`guild_id`,`opposition`,`alliance_id`,`name`)
+ // GS_EXPULSION `guild_expulsion` (`guild_id`,`name`,`mes`,`acc`,`account_id`,`rsv1`,`rsv2`,`rsv3`)
+ // GS_SKILL `guild_skill` (`guild_id`,`id`,`lv`)
+
+ // temporary storage for str convertion. They must be twice the size of the
+ // original string to ensure no overflows will occur. [Skotlex]
+ char t_name[NAME_LENGTH*2],
+ t_master[NAME_LENGTH*2],
+ t_mes1[120],
+ t_mes2[240],
+ t_member[NAME_LENGTH*2],
+ t_position[NAME_LENGTH*2],
+ t_alliance[NAME_LENGTH*2],
+ t_ename[NAME_LENGTH*2],
+ t_emes[80],
+ t_info[240];
+ char emblem_data[4096];
+ int i=0;
+
+ if (g->guild_id<=0) return -1;
+
+#ifdef NOISY
+ ShowInfo("Save guild request ("CL_BOLD"%d"CL_RESET" - flag 0x%x).",g->guild_id, flag);
+#endif
+
+ jstrescapecpy(t_name, g->name);
+
+ t_info[0]='\0';
+ // Insert new guild to sqlserver
+ if (flag&GS_BASIC){
+ int len=0;
+ char updateflag=1;
+ strcat(t_info, " guild");
+
+ // Check if the guild exists.
+ sprintf(tmp_sql,"SELECT guild_id FROM `%s` WHERE guild_id='%d'",guild_db, g->guild_id);
+ if(mysql_query(&mysql_handle, tmp_sql) ) {
+ ShowSQL("DB error - %s\n",mysql_error(&mysql_handle));
+ ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
+ updateflag = 0; //Assume insert?
+ } else {
+ sql_res = mysql_store_result(&mysql_handle) ;
+ if (sql_res==NULL || mysql_num_rows(sql_res)<=0) { //Guild does not exists
+ updateflag = 0;
+ }
+ mysql_free_result(sql_res); //Don't need it anymore...
+ }
+
+ //printf("- Insert guild %d to guild\n",g->guild_id);
+ for(i=0;i<g->emblem_len;i++){
+ len+=sprintf(emblem_data+len,"%02x",(unsigned char)(g->emblem_data[i]));
+ //printf("%02x",(unsigned char)(g->emblem_data[i]));
+ }
+ emblem_data[len] = '\0';
+ //printf("- emblem_len = %d \n",g->emblem_len);
+ if (updateflag) {
+ sprintf(tmp_sql,"UPDATE `%s` SET"
+ " `guild_id`=%d, `name`='%s', `master`='%s',`guild_lv`=%d, `connect_member`=%d,`max_member`=%d, "
+ "`average_lv`=%d,`exp`=%d,`next_exp`=%d,`skill_point`=%d,`mes1`='%s',`mes2`='%s',"
+ "`emblem_len`=%d,`emblem_id`=%d,`emblem_data`='%s',`char_id`=%d WHERE `guild_id`=%d",
+ guild_db, g->guild_id,t_name,jstrescapecpy(t_master,g->master),
+ g->guild_lv,g->connect_member,g->max_member,g->average_lv,g->exp,g->next_exp,g->skill_point,
+ jstrescapecpy(t_mes1,g->mes1),jstrescapecpy(t_mes2,g->mes2),g->emblem_len,g->emblem_id,emblem_data,
+ g->member[0].char_id, g->guild_id);
+ //printf(" %s\n",tmp_sql);
+
+ } else {
+ sprintf(tmp_sql,"INSERT INTO `%s` "
+ "(`guild_id`, `name`,`master`,`guild_lv`,`connect_member`,`max_member`,`average_lv`,`exp`,`next_exp`,`skill_point`,`mes1`,`mes2`,`emblem_len`,`emblem_id`,`emblem_data`,`char_id`) "
+ "VALUES ('%d', '%s', '%s', '%d', '%d', '%d', '%d', '%d', '%d', '%d', '%s', '%s', '%d', '%d', '%s', '%d')",
+ guild_db, g->guild_id,t_name,jstrescapecpy(t_master,g->master),
+ g->guild_lv,g->connect_member,g->max_member,g->average_lv,g->exp,g->next_exp,g->skill_point,
+ jstrescapecpy(t_mes1,g->mes1),jstrescapecpy(t_mes2,g->mes2),g->emblem_len,g->emblem_id,emblem_data,
+ g->member[0].char_id);
+ //printf(" %s\n",tmp_sql);
+
+ }
+ if(mysql_query(&mysql_handle, tmp_sql) ) {
+ ShowSQL("DB error - %s\n",mysql_error(&mysql_handle));
+ ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
+ }
+ }
+
+ if (flag&GS_MEMBER){
+ struct guild_member *m;
+ strcat(t_info, " members");
+ // Re-writing from scratch (Aru)
+ sprintf(tmp_sql,"DELETE from `%s` where `guild_id` = '%d'",
+ guild_member_db, g->guild_id);
+ if(mysql_query(&mysql_handle, tmp_sql))
+ {
+ ShowSQL("DB error - %s\n",mysql_error(&mysql_handle));
+ ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
+ }
+ sprintf(tmp_sql,"UPDATE `%s` SET `guild_id` = '0' WHERE `guild_id` = '%d'",
+ char_db, g->guild_id);
+ if(mysql_query(&mysql_handle, tmp_sql))
+ {
+ ShowSQL("DB error - %s\n",mysql_error(&mysql_handle));
+ ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
+ }
+ for(i=0;i<g->max_member;i++){
+ m = &g->member[i];
+ if(m->account_id) {
+ //Since nothing references guild member table as foreign keys, it's safe to use REPLACE INTO
+ sprintf(tmp_sql,"REPLACE INTO `%s` (`guild_id`,`account_id`,`char_id`,`hair`,`hair_color`,`gender`,`class`,`lv`,`exp`,`exp_payper`,`online`,`position`,`name`) "
+ "VALUES ('%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%s')",
+ guild_member_db, g->guild_id, m->account_id,m->char_id,
+ m->hair,m->hair_color,m->gender,
+ m->class_,m->lv,m->exp,m->exp_payper,m->online,m->position,
+ jstrescapecpy(t_member,m->name));
+ if(mysql_query(&mysql_handle, tmp_sql))
+ {
+ ShowSQL("DB error - %s\n",mysql_error(&mysql_handle));
+ ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
+ }
+ sprintf(tmp_sql,"UPDATE `%s` SET `guild_id` = '%d' WHERE `char_id` = '%d'",
+ char_db, g->guild_id, m->char_id);
+ if(mysql_query(&mysql_handle, tmp_sql))
+ {
+ ShowSQL("DB error - %s\n",mysql_error(&mysql_handle));
+ ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
+ }
+ }
+ }
+ }
+
+ if (flag&GS_POSITION){
+ strcat(t_info, " positions");
+ //printf("- Insert guild %d to guild_position\n",g->guild_id);
+ for(i=0;i<MAX_GUILDPOSITION;i++){
+ struct guild_position *p = &g->position[i];
+ sprintf(tmp_sql,"REPLACE INTO `%s` (`guild_id`,`position`,`name`,`mode`,`exp_mode`) VALUES ('%d','%d', '%s','%d','%d')",
+ guild_position_db, g->guild_id, i, jstrescapecpy(t_position,p->name),p->mode,p->exp_mode);
+ //printf(" %s\n",tmp_sql);
+ if(mysql_query(&mysql_handle, tmp_sql) ) {
+ ShowSQL("DB error - %s\n",mysql_error(&mysql_handle));
+ ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
+ }
+ }
+ }
+
+ if (flag&GS_ALLIANCE){
+ sprintf(tmp_sql, "DELETE FROM `%s` WHERE `guild_id`='%d' OR `alliance_id`='%d'",guild_alliance_db, g->guild_id,g->guild_id);
+ if(mysql_query(&mysql_handle, tmp_sql) ) {
+ ShowSQL("DB error - %s\n",mysql_error(&mysql_handle));
+ ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
+ }
+ else
+ {
+ //printf("- Insert guild %d to guild_alliance\n",g->guild_id);
+ for(i=0;i<MAX_GUILDALLIANCE;i++){
+ struct guild_alliance *a=&g->alliance[i];
+ if(a->guild_id>0){
+ sprintf(tmp_sql,"REPLACE INTO `%s` (`guild_id`,`opposition`,`alliance_id`,`name`) "
+ "VALUES ('%d','%d','%d','%s')",
+ guild_alliance_db, g->guild_id,a->opposition,a->guild_id,jstrescapecpy(t_alliance,a->name));
+ //printf(" %s\n",tmp_sql);
+ if(mysql_query(&mysql_handle, tmp_sql) ) {
+ ShowSQL("DB error - %s\n",mysql_error(&mysql_handle));
+ ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
+ }
+ sprintf(tmp_sql,"REPLACE INTO `%s` (`guild_id`,`opposition`,`alliance_id`,`name`) "
+ "VALUES ('%d','%d','%d','%s')",
+ guild_alliance_db, a->guild_id,a->opposition,g->guild_id,t_name);
+ //printf(" %s\n",tmp_sql);
+ if(mysql_query(&mysql_handle, tmp_sql) ) {
+ ShowSQL("DB error - %s\n",mysql_error(&mysql_handle));
+ ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
+ }
+ }
+ }
+ }
+ }
+
+ if (flag&GS_EXPULSION){
+ strcat(t_info, " expulsions");
+ //printf("- Insert guild %d to guild_expulsion\n",g->guild_id);
+ for(i=0;i<MAX_GUILDEXPLUSION;i++){
+ struct guild_explusion *e=&g->explusion[i];
+ if(e->account_id>0){
+ sprintf(tmp_sql,"REPLACE INTO `%s` (`guild_id`,`name`,`mes`,`acc`,`account_id`,`rsv1`,`rsv2`,`rsv3`) "
+ "VALUES ('%d','%s','%s','%s','%d','%d','%d','%d')",
+ guild_expulsion_db, g->guild_id,
+ jstrescapecpy(t_ename,e->name),jstrescapecpy(t_emes,e->mes),e->acc,e->account_id,e->rsv1,e->rsv2,e->rsv3 );
+ //printf(" %s\n",tmp_sql);
+ if(mysql_query(&mysql_handle, tmp_sql) ) {
+ ShowSQL("DB error - %s\n",mysql_error(&mysql_handle));
+ ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
+ }
+ }
+ }
+ }
+
+ if (flag&GS_SKILL){
+ strcat(t_info, " skills");
+ //printf("- Insert guild %d to guild_skill\n",g->guild_id);
+ for(i=0;i<MAX_GUILDSKILL;i++){
+ if (g->skill[i].id>0 && g->skill[i].lv>0){
+ sprintf(tmp_sql,"REPLACE INTO `%s` (`guild_id`,`id`,`lv`) VALUES ('%d','%d','%d')",
+ guild_skill_db, g->guild_id,g->skill[i].id,g->skill[i].lv);
+ //printf("%s\n",tmp_sql);
+ if(mysql_query(&mysql_handle, tmp_sql) ) {
+ ShowSQL("DB error - %s\n",mysql_error(&mysql_handle));
+ ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
+ }
+ }
+ }
+ }
+
+ if (save_log)
+ ShowInfo("Saved guild (%d - %s):%s\n",g->guild_id,g->name,t_info);
+ return 0;
+}
+
+// Read guild from sql
+struct guild * inter_guild_fromsql(int guild_id)
+{
+ int i;
+ char emblem_data[4096];
+ char *pstr;
+ struct guild *g;
+
+ if (guild_id<=0) return NULL;
+
+ g = idb_get(guild_db_,guild_id);
+ if (g) return g;
+
+ g = (struct guild*)aCalloc(sizeof(struct guild), 1);
+
+#ifdef NOISY
+ ShowInfo("Guild load request (%d)...\n", guild_id);
+#endif
+
+ sprintf(tmp_sql,"SELECT `name`,`master`,`guild_lv`,`connect_member`,`max_member`,`average_lv`,`exp`,`next_exp`,`skill_point`,`mes1`,`mes2`,`emblem_len`,`emblem_id`,`emblem_data` "
+ "FROM `%s` WHERE `guild_id`='%d'",guild_db, guild_id);
+ //printf(" %s\n",tmp_sql);
+ if(mysql_query(&mysql_handle, tmp_sql) ) {
+ ShowSQL("DB error - %s\n",mysql_error(&mysql_handle));
+ ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
+ aFree(g);
+ return NULL;
+ }
+
+ sql_res = mysql_store_result(&mysql_handle) ;
+ if (sql_res==NULL || mysql_num_rows(sql_res)<1) {
+ //Guild does not exists.
+ if (sql_res) mysql_free_result(sql_res);
+ aFree(g);
+ return NULL;
+ }
+
+ sql_row = mysql_fetch_row(sql_res);
+ if (sql_row==NULL) {
+ mysql_free_result(sql_res);
+ aFree(g);
+ return NULL;
+ }
+
+ g->guild_id=guild_id;
+ strncpy(g->name,sql_row[0],NAME_LENGTH-1);
+ strncpy(g->master,sql_row[1],NAME_LENGTH-1);
+ g->guild_lv=atoi(sql_row[2]);
+ g->connect_member=atoi(sql_row[3]);
+ if (atoi(sql_row[4]) > MAX_GUILD) // Fix reduction of MAX_GUILD [PoW]
+ g->max_member = MAX_GUILD;
+ else
+ g->max_member = atoi(sql_row[4]);
+ g->average_lv=atoi(sql_row[5]);
+ g->exp=atoi(sql_row[6]);
+ g->next_exp=atoi(sql_row[7]);
+ g->skill_point=atoi(sql_row[8]);
+ //There shouldn't be a need to copy the very last char, as it's the \0 [Skotlex]
+ strncpy(g->mes1,sql_row[9],59);
+ strncpy(g->mes2,sql_row[10],119);
+ g->emblem_len=atoi(sql_row[11]);
+ g->emblem_id=atoi(sql_row[12]);
+ strncpy(emblem_data,sql_row[13],4096);
+ for(i=0,pstr=emblem_data;i<g->emblem_len;i++,pstr+=2){
+ int c1=pstr[0],c2=pstr[1],x1=0,x2=0;
+ if(c1>='0' && c1<='9')x1=c1-'0';
+ if(c1>='a' && c1<='f')x1=c1-'a'+10;
+ if(c1>='A' && c1<='F')x1=c1-'A'+10;
+ if(c2>='0' && c2<='9')x2=c2-'0';
+ if(c2>='a' && c2<='f')x2=c2-'a'+10;
+ if(c2>='A' && c2<='F')x2=c2-'A'+10;
+ g->emblem_data[i]=(x1<<4)|x2;
+ }
+ mysql_free_result(sql_res);
+
+ //printf("- Read guild_member %d from sql \n",guild_id);
+ sprintf(tmp_sql,"SELECT `guild_id`,`account_id`,`char_id`,`hair`,`hair_color`,`gender`,`class`,`lv`,`exp`,`exp_payper`,`online`,`position`,`rsv1`,`rsv2`,`name` "
+ "FROM `%s` WHERE `guild_id`='%d' ORDER BY `position`", guild_member_db, guild_id);
+ //printf(" %s\n",tmp_sql);
+ if(mysql_query(&mysql_handle, tmp_sql) ) {
+ ShowSQL("DB error - %s\n",mysql_error(&mysql_handle));
+ ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
+ aFree(g);
+ return NULL;
+ }
+ sql_res = mysql_store_result(&mysql_handle) ;
+ if (sql_res!=NULL && mysql_num_rows(sql_res)>0) {
+ int i;
+ for(i=0;((sql_row = mysql_fetch_row(sql_res))&&i<g->max_member);i++){
+ struct guild_member *m = &g->member[i];
+ m->account_id=atoi(sql_row[1]);
+ m->char_id=atoi(sql_row[2]);
+ m->hair=atoi(sql_row[3]);
+ m->hair_color=atoi(sql_row[4]);
+ m->gender=atoi(sql_row[5]);
+ m->class_=atoi(sql_row[6]);
+ m->lv=atoi(sql_row[7]);
+ m->exp=atoi(sql_row[8]);
+ m->exp_payper=atoi(sql_row[9]);
+ m->online=atoi(sql_row[10]);
+ if (atoi(sql_row[11]) >= MAX_GUILDPOSITION) // Fix reduction of MAX_GUILDPOSITION [PoW]
+ m->position = MAX_GUILDPOSITION - 1;
+ else
+ m->position = atoi(sql_row[11]);
+
+ strncpy(m->name,sql_row[14],NAME_LENGTH-1);
+ }
+ }
+ mysql_free_result(sql_res);
+
+ //printf("- Read guild_position %d from sql \n",guild_id);
+ sprintf(tmp_sql,"SELECT `guild_id`,`position`,`name`,`mode`,`exp_mode` FROM `%s` WHERE `guild_id`='%d'",guild_position_db, guild_id);
+ //printf(" %s\n",tmp_sql);
+ if(mysql_query(&mysql_handle, tmp_sql) ) {
+ ShowSQL("DB error - %s\n",mysql_error(&mysql_handle));
+ ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
+ aFree(g);
+ return NULL;
+ }
+ sql_res = mysql_store_result(&mysql_handle) ;
+ if (sql_res!=NULL && mysql_num_rows(sql_res)>0) {
+ int i;
+ for(i=0;((sql_row = mysql_fetch_row(sql_res))&&i<MAX_GUILDPOSITION);i++){
+ int position = atoi(sql_row[1]);
+ struct guild_position *p = &g->position[position];
+ strncpy(p->name,sql_row[2],NAME_LENGTH-1);
+ p->mode=atoi(sql_row[3]);
+ p->exp_mode=atoi(sql_row[4]);
+ }
+ }
+ mysql_free_result(sql_res);
+
+ //printf("- Read guild_alliance %d from sql \n",guild_id);
+ sprintf(tmp_sql,"SELECT `guild_id`,`opposition`,`alliance_id`,`name` FROM `%s` WHERE `guild_id`='%d'",guild_alliance_db, guild_id);
+ if(mysql_query(&mysql_handle, tmp_sql) ) {
+ ShowSQL("DB error - %s\n",mysql_error(&mysql_handle));
+ ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
+ aFree(g);
+ return NULL;
+ }
+ sql_res = mysql_store_result(&mysql_handle) ;
+ if (sql_res!=NULL && mysql_num_rows(sql_res)>0) {
+ int i;
+ for(i=0;((sql_row = mysql_fetch_row(sql_res))&&i<MAX_GUILDALLIANCE);i++){
+ struct guild_alliance *a = &g->alliance[i];
+ a->opposition=atoi(sql_row[1]);
+ a->guild_id=atoi(sql_row[2]);
+ strncpy(a->name,sql_row[3],NAME_LENGTH-1);
+ }
+ }
+ mysql_free_result(sql_res);
+
+ //printf("- Read guild_expulsion %d from sql \n",guild_id);
+ sprintf(tmp_sql,"SELECT `guild_id`,`name`,`mes`,`acc`,`account_id`,`rsv1`,`rsv2`,`rsv3` FROM `%s` WHERE `guild_id`='%d'",guild_expulsion_db, guild_id);
+ if(mysql_query(&mysql_handle, tmp_sql) ) {
+ ShowSQL("DB error - %s\n",mysql_error(&mysql_handle));
+ ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
+ aFree(g);
+ return NULL;
+ }
+ sql_res = mysql_store_result(&mysql_handle) ;
+ if (sql_res!=NULL && mysql_num_rows(sql_res)>0) {
+ int i;
+ for(i=0;((sql_row = mysql_fetch_row(sql_res))&&i<MAX_GUILDEXPLUSION);i++){
+ struct guild_explusion *e = &g->explusion[i];
+
+ strncpy(e->name,sql_row[1],NAME_LENGTH-1);
+ //No need to copy char 40, the null terminator. [Skotlex]
+ strncpy(e->mes,sql_row[2],39);
+ strncpy(e->acc,sql_row[3],39);
+ e->account_id=atoi(sql_row[4]);
+ e->rsv1=atoi(sql_row[5]);
+ e->rsv2=atoi(sql_row[6]);
+ e->rsv3=atoi(sql_row[7]);
+ }
+ }
+ mysql_free_result(sql_res);
+
+ //printf("- Read guild_skill %d from sql \n",guild_id);
+ sprintf(tmp_sql,"SELECT `guild_id`,`id`,`lv` FROM `%s` WHERE `guild_id`='%d' ORDER BY `id`",guild_skill_db, guild_id);
+ if(mysql_query(&mysql_handle, tmp_sql) ) {
+ ShowSQL("DB error - %s\n",mysql_error(&mysql_handle));
+ ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
+ aFree(g);
+ return NULL;
+ }
+
+ for(i = 0; i < MAX_GUILDSKILL; i++)
+ { //Skill IDs must always be initialized. [Skotlex]
+ g->skill[i].id = i + GD_SKILLBASE;
+ }
+
+ sql_res = mysql_store_result(&mysql_handle) ;
+ if (sql_res!=NULL && mysql_num_rows(sql_res)>0) {
+ while ((sql_row = mysql_fetch_row(sql_res))){
+ int id = atoi(sql_row[1])-GD_SKILLBASE;
+ if (id >= 0 && id < MAX_GUILDSKILL)
+ //I know this seems ridiculous, but the skills HAVE to be placed on their 'correct' array slot or things break x.x [Skotlex]
+ g->skill[id].lv=atoi(sql_row[2]);
+ }
+ }
+ mysql_free_result(sql_res);
+
+ idb_put(guild_db_, guild_id, g); //Add to cache
+ g->save_flag |= GS_REMOVE; //But set it to be removed, in case it is not needed for long.
+
+ if (save_log)
+ ShowInfo("Guild loaded (%d - %s)\n", guild_id, g->name);
+
+ return g;
+}
+
+int inter_guildcastle_tosql(struct guild_castle *gc){
+ // `guild_castle` (`castle_id`, `guild_id`, `economy`, `defense`, `triggerE`, `triggerD`, `nextTime`, `payTime`, `createTime`, `visibleC`, `visibleG0`, `visibleG1`, `visibleG2`, `visibleG3`, `visibleG4`, `visibleG5`, `visibleG6`, `visibleG7`)
+
+ if (gc==NULL) return 0;
+ #ifdef GUILD_DEBUG
+ShowDebug("Save guild_castle (%d)\n", gc->castle_id);
+ #endif
+
+// sql_query("DELETE FROM `%s` WHERE `castle_id`='%d'",guild_castle_db, gc->castle_id);
+
+ sprintf(tmp_sql,"REPLACE INTO `%s` "
+ "(`castle_id`, `guild_id`, `economy`, `defense`, `triggerE`, `triggerD`, `nextTime`, `payTime`, `createTime`,"
+ "`visibleC`, `visibleG0`, `visibleG1`, `visibleG2`, `visibleG3`, `visibleG4`, `visibleG5`, `visibleG6`, `visibleG7`,"
+ "`Ghp0`, `Ghp1`, `Ghp2`, `Ghp3`, `Ghp4`, `Ghp5`, `Ghp6`, `Ghp7`)"
+ "VALUES ('%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d')",
+ guild_castle_db, gc->castle_id, gc->guild_id, gc->economy, gc->defense, gc->triggerE, gc->triggerD, gc->nextTime, gc->payTime,
+ gc->createTime, gc->visibleC,
+ gc->guardian[0].visible, gc->guardian[1].visible, gc->guardian[2].visible, gc->guardian[3].visible, gc->guardian[4].visible, gc->guardian[5].visible, gc->guardian[6].visible, gc->guardian[7].visible,
+ gc->guardian[0].hp, gc->guardian[1].hp, gc->guardian[2].hp, gc->guardian[3].hp, gc->guardian[4].hp, gc->guardian[5].hp, gc->guardian[6].hp, gc->guardian[7].hp);
+
+ if(mysql_query(&mysql_handle, tmp_sql) ) {
+ ShowSQL("DB error - %s\n",mysql_error(&mysql_handle));
+ ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
+ }
+
+
+ memcpy(&castles[gc->castle_id],gc,sizeof(struct guild_castle));
+
+ return 0;
+}
+
+
+// Read guild_castle from sql
+int inter_guildcastle_fromsql(int castle_id,struct guild_castle *gc)
+{
+ static int castles_init=0;
+ if (gc==NULL) return 0;
+ if (castle_id==-1) return 0;
+
+ if(!castles_init)
+ {
+ int i;
+ for(i=0;i<MAX_GUILDCASTLE;i++)
+ castles[i].castle_id=-1;
+ castles_init = 1;
+ }
+
+ if(castles[castle_id].castle_id == castle_id)
+ {
+ memcpy(gc,&castles[castle_id],sizeof(struct guild_castle));
+ return 1;
+ }
+
+ memset(gc,0,sizeof(struct guild_castle));
+ sprintf(tmp_sql,"SELECT `castle_id`, `guild_id`, `economy`, `defense`, `triggerE`, `triggerD`, `nextTime`, `payTime`, `createTime`, "
+ "`visibleC`, `visibleG0`, `visibleG1`, `visibleG2`, `visibleG3`, `visibleG4`, `visibleG5`, `visibleG6`, `visibleG7`,"
+ "`Ghp0`, `Ghp1`, `Ghp2`, `Ghp3`, `Ghp4`, `Ghp5`, `Ghp6`, `Ghp7`"
+ " FROM `%s` WHERE `castle_id`='%d'",guild_castle_db, castle_id);
+ if(mysql_query(&mysql_handle, tmp_sql) ) {
+ ShowSQL("DB error - %s\n",mysql_error(&mysql_handle));
+ ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
+ return 0;
+ }
+ // ARU: This needs to be set even if there are no SQL results
+ gc->castle_id=castle_id;
+ sql_res = mysql_store_result(&mysql_handle) ;
+ if (sql_res!=NULL && mysql_num_rows(sql_res)>0) {
+ sql_row = mysql_fetch_row(sql_res);
+ if (sql_row==NULL){
+ mysql_free_result(sql_res);
+ return 1; //Assume empty castle.
+ }
+ gc->guild_id = atoi (sql_row[1]);
+ gc->economy = atoi (sql_row[2]);
+ gc->defense = atoi (sql_row[3]);
+ gc->triggerE = atoi (sql_row[4]);
+ gc->triggerD = atoi (sql_row[5]);
+ gc->nextTime = atoi (sql_row[6]);
+ gc->payTime = atoi (sql_row[7]);
+ gc->createTime = atoi (sql_row[8]);
+ gc->visibleC = atoi (sql_row[9]);
+ gc->guardian[0].visible = atoi (sql_row[10]);
+ gc->guardian[1].visible = atoi (sql_row[11]);
+ gc->guardian[2].visible = atoi (sql_row[12]);
+ gc->guardian[3].visible = atoi (sql_row[13]);
+ gc->guardian[4].visible = atoi (sql_row[14]);
+ gc->guardian[5].visible = atoi (sql_row[15]);
+ gc->guardian[6].visible = atoi (sql_row[16]);
+ gc->guardian[7].visible = atoi (sql_row[17]);
+ gc->guardian[0].hp = atoi (sql_row[18]);
+ gc->guardian[1].hp = atoi (sql_row[19]);
+ gc->guardian[2].hp = atoi (sql_row[20]);
+ gc->guardian[3].hp = atoi (sql_row[21]);
+ gc->guardian[4].hp = atoi (sql_row[22]);
+ gc->guardian[5].hp = atoi (sql_row[23]);
+ gc->guardian[6].hp = atoi (sql_row[24]);
+ gc->guardian[7].hp = atoi (sql_row[25]);
+
+ if (save_log)
+ ShowInfo("Loaded Castle %d (guild %d)\n",castle_id,gc->guild_id);
+
+ }
+ mysql_free_result(sql_res) ; //resource free
+
+ memcpy(&castles[castle_id],gc,sizeof(struct guild_castle));
+
+ return 1;
+}
+
+
+// Read exp_guild.txt
+int inter_guild_ReadEXP()
+{
+ int i;
+ FILE *fp;
+ char line[1024];
+ for (i=0;i<100;i++) guild_exp[i]=0;
+
+ sprintf(line, "%s/exp_guild.txt", db_path);
+ fp=fopen(line,"r");
+ if(fp==NULL){
+ ShowError("can't read %s\n", line);
+ return 1;
+ }
+ i=0;
+ while(fgets(line,256,fp) && i<100){
+ if(line[0]=='/' && line[1]=='/')
+ continue;
+ guild_exp[i]=atoi(line);
+ i++;
+ }
+ fclose(fp);
+
+ return 0;
+}
+
+
+int inter_guild_CharOnline(int char_id, int guild_id) {
+
+ struct guild *g;
+ int i;
+
+ if (guild_id == -1) {
+ //Get guild_id from the database
+ sprintf (tmp_sql , "SELECT guild_id FROM `%s` WHERE char_id='%d'",char_db,char_id);
+ if(mysql_query(&mysql_handle, tmp_sql) ) {
+ ShowSQL("DB error - %s\n",mysql_error(&mysql_handle));
+ ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
+ return 0;
+ }
+
+ sql_res = mysql_store_result(&mysql_handle) ;
+ if(sql_res == NULL)
+ return 0; //Eh? No guild?
+
+ sql_row = mysql_fetch_row(sql_res);
+ guild_id = sql_row?atoi(sql_row[0]):0;
+ mysql_free_result(sql_res);
+ }
+ if (guild_id == 0)
+ return 0; //No guild...
+
+ g = inter_guild_fromsql(guild_id);
+ if(!g) {
+ ShowError("Character %d's guild %d not found!\n", char_id, guild_id);
+ return 0;
+ }
+
+ //Member has logged in before saving, tell saver not to delete
+ if(g->save_flag & GS_REMOVE)
+ g->save_flag &= ~GS_REMOVE;
+
+ //Set member online
+ for(i=0; i<g->max_member; i++) {
+ if (g->member[i].char_id == char_id) {
+ g->member[i].online = 1;
+ break;
+ }
+ }
+ return 1;
+}
+
+int inter_guild_CharOffline(int char_id, int guild_id) {
+ struct guild *g=NULL;
+ int online_count=0, i;
+
+ if (guild_id == -1) {
+ //Get guild_id from the database
+ sprintf (tmp_sql , "SELECT guild_id FROM `%s` WHERE char_id='%d'",char_db,char_id);
+ if(mysql_query(&mysql_handle, tmp_sql) ) {
+ ShowSQL("DB error - %s\n",mysql_error(&mysql_handle));
+ ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
+ return 0;
+ }
+
+ sql_res = mysql_store_result(&mysql_handle) ;
+ if(sql_res == NULL)
+ return 0; //Eh? No guild?
+
+ sql_row = mysql_fetch_row(sql_res);
+ guild_id = sql_row?atoi(sql_row[0]):0;
+ mysql_free_result(sql_res);
+ }
+ if (guild_id == 0)
+ return 0; //No guild...
+
+ //Character has a guild, set character offline and check if they were the only member online
+ g = inter_guild_fromsql(guild_id);
+ if (g == NULL) //Guild not found?
+ return 0;
+
+ //Set member offline
+ for(i=0; i<g->max_member; i++) {
+ if(g->member[i].char_id == char_id)
+ g->member[i].online = 0;
+ if(g->member[i].online)
+ online_count++;
+ }
+
+ if(online_count == 0)
+ g->save_flag |= GS_REMOVE;
+
+ return 1;
+}
+
+// Initialize guild sql
+int inter_guild_sql_init()
+{
+ int i;
+
+ //Initialize the guild cache
+ guild_db_= db_alloc(__FILE__,__LINE__,DB_INT,DB_OPT_RELEASE_DATA,sizeof(int));
+
+ //Read exp file
+ inter_guild_ReadEXP();
+
+ //Set the new guild ID
+ sprintf (tmp_sql , "SELECT max(`guild_id`) FROM `%s`",guild_db);
+ if(mysql_query(&mysql_handle, tmp_sql) ) {
+ ShowSQL("DB error - %s\n",mysql_error(&mysql_handle));
+ ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
+ exit(0);
+ }
+
+ sql_res = mysql_store_result(&mysql_handle) ;
+ if(sql_res) {
+ sql_row = mysql_fetch_row(sql_res);
+ if(sql_row[0]) {
+ if((i = atoi(sql_row[0])) != 0) {
+ guild_newid = i+1;
+ }
+ }
+ mysql_free_result(sql_res);
+ }
+
+ add_timer_func_list(guild_save_timer, "guild_save_timer");
+ add_timer(gettick() + 10000, guild_save_timer, 0, 0);
+ return 0;
+}
+
+static int guild_db_final(DBKey key, void *data, va_list ap)
+{
+ struct guild *g = (struct guild*)data;
+ if (g->save_flag&GS_MASK) {
+ inter_guild_tosql(g, g->save_flag&GS_MASK);
+ return 1;
+ }
+ return 0;
+}
+
+void inter_guild_sql_final()
+{
+ guild_db_->destroy(guild_db_, guild_db_final);
+ return;
+}
+
+// Get guild_id by its name. Returns 0 if not found, -1 on error.
+int search_guildname(char *str)
+{
+ int guild_id;
+
+ //Lookup guilds with the same name
+ sprintf (tmp_sql , "SELECT guild_id FROM `%s` WHERE name='%s'",guild_db,jstrescape(str));
+ if(mysql_query(&mysql_handle, tmp_sql) ) {
+ ShowSQL("DB error - %s\n",mysql_error(&mysql_handle));
+ ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
+ return -1;
+ }
+
+ sql_res = mysql_store_result(&mysql_handle) ;
+ if(sql_res) sql_row = mysql_fetch_row(sql_res);
+
+ guild_id = (sql_row&&sql_res&&sql_row[0])?atoi(sql_row[0]):0;
+ mysql_free_result(sql_res);
+ return guild_id;
+}
+
+// Check if guild is empty
+int guild_check_empty(struct guild *g)
+{
+ int i;
+ for(i=0;i<g->max_member;i++){
+ if(g->member[i].account_id>0){
+ return 0;
+ }
+ }
+ //Let the calling function handle the guild removal in case they need
+ //to do something else with it before freeing the data. [Skotlex]
+ return 1;
+}
+
+int guild_nextexp(int level)
+{
+ if (level == 0)
+ return 1;
+ if (level < 100 && level > 0) // Change by hack
+ return guild_exp[level-1];
+
+ return 0;
+}
+
+// ギルドスキルが・るか確認
+int guild_checkskill(struct guild *g,int id) {
+
+ int idx = id - GD_SKILLBASE;
+
+
+ if(idx < 0 || idx >= MAX_GUILDSKILL)
+
+ return 0;
+
+ return g->skill[idx].lv;
+
+}
+
+// ギルドの情報の再計算
+int guild_calcinfo(struct guild *g)
+{
+ int i,c,nextexp;
+ struct guild before=*g;
+
+ // スキルIDの設定
+ for(i=0;i<MAX_GUILDSKILL;i++)
+ g->skill[i].id=i+GD_SKILLBASE;
+
+ // ギルドレベル
+ if(g->guild_lv<=0) g->guild_lv=1;
+ nextexp = guild_nextexp(g->guild_lv);
+ if(nextexp > 0) {
+ while(g->exp >= nextexp && nextexp > 0){ //fixed guild exp overflow [Kevin]
+ g->exp-=nextexp;
+ g->guild_lv++;
+ g->skill_point++;
+ nextexp = guild_nextexp(g->guild_lv);
+ }
+ }
+
+ // ギルドの次の経験値
+ g->next_exp = guild_nextexp(g->guild_lv);
+
+ // メンバ上限(ギルド拡張適用)
+ g->max_member = 16 + guild_checkskill(g, GD_EXTENSION) * 6; //Guild Extention skill - currently adds 6 to max per skill lv.
+ if(g->max_member > MAX_GUILD)
+ {
+ ShowError("Guild %d:%s has capacity for too many guild members (%d), max supported is %d\n", g->guild_id, g->name, g->max_member, MAX_GUILD);
+ g->max_member = MAX_GUILD;
+ }
+
+ // 平均レベルとオンライン人数
+ g->average_lv=0;
+ g->connect_member=0;
+ for(i=c=0;i<g->max_member;i++){
+ if(g->member[i].account_id>0){
+ g->average_lv+=g->member[i].lv;
+ c++;
+
+ if(g->member[i].online>0)
+ g->connect_member++;
+ }
+ }
+ if(c) g->average_lv/=c;
+
+ // 全データを送る必要が・りそう
+ if(g->max_member!=before.max_member ||
+ g->guild_lv!=before.guild_lv ||
+ g->skill_point!=before.skill_point ){
+ mapif_guild_info(-1,g);
+ return 1;
+ }
+
+ return 0;
+}
+
+//-------------------------------------------------------------------
+// map serverへの通信
+
+// ギルド作成可否
+int mapif_guild_created(int fd,int account_id,struct guild *g)
+{
+ WFIFOW(fd,0)=0x3830;
+ WFIFOL(fd,2)=account_id;
+ if(g!=NULL){
+ WFIFOL(fd,6)=g->guild_id;
+ ShowInfo("int_guild: Guild created (%d - %s)\n",g->guild_id,g->name);
+ }else{
+ WFIFOL(fd,6)=0;
+ }
+ WFIFOSET(fd,10);
+ return 0;
+}
+// ギルド情報見つからず
+int mapif_guild_noinfo(int fd,int guild_id)
+{
+ unsigned char buf[12];
+ WBUFW(buf,0)=0x3831;
+ WBUFW(buf,2)=8;
+ WBUFL(buf,4)=guild_id;
+ ShowWarning("int_guild: info not found %d\n",guild_id);
+ if(fd<0)
+ mapif_sendall(buf,8);
+ else
+ mapif_send(fd,buf,8);
+ return 0;
+}
+// ギルド情報まとめ送り
+int mapif_guild_info(int fd,struct guild *g)
+{
+ unsigned char buf[8+sizeof(struct guild)];
+ WBUFW(buf,0)=0x3831;
+ memcpy(buf+4,g,sizeof(struct guild));
+ WBUFW(buf,2)=4+sizeof(struct guild);
+ if(fd<0)
+ mapif_sendall(buf,WBUFW(buf,2));
+ else
+ mapif_send(fd,buf,WBUFW(buf,2));
+ return 0;
+}
+
+// メンバ追加可否
+int mapif_guild_memberadded(int fd,int guild_id,int account_id,int char_id,int flag)
+{
+ WFIFOW(fd,0)=0x3832;
+ WFIFOL(fd,2)=guild_id;
+ WFIFOL(fd,6)=account_id;
+ WFIFOL(fd,10)=char_id;
+ WFIFOB(fd,14)=flag;
+ WFIFOSET(fd,15);
+ return 0;
+}
+// 脱退/追放通知
+int mapif_guild_leaved(int guild_id,int account_id,int char_id,int flag,
+ const char *name,const char *mes)
+{
+ unsigned char buf[128];
+ WBUFW(buf, 0)=0x3834;
+ WBUFL(buf, 2)=guild_id;
+ WBUFL(buf, 6)=account_id;
+ WBUFL(buf,10)=char_id;
+ WBUFB(buf,14)=flag;
+ memcpy(WBUFP(buf,15),mes,40);
+ memcpy(WBUFP(buf,55),name,NAME_LENGTH);
+ mapif_sendall(buf,55+NAME_LENGTH);
+// mapif_sendall(buf,79);
+ ShowInfo("int_guild: guild leaved (%d - %d: %s - %s)\n",guild_id,account_id,name,mes);
+ return 0;
+}
+
+// オンライン状態とLv更新通知
+int mapif_guild_memberinfoshort(struct guild *g,int idx)
+{
+ unsigned char buf[32];
+ WBUFW(buf, 0)=0x3835;
+ WBUFL(buf, 2)=g->guild_id;
+ WBUFL(buf, 6)=g->member[idx].account_id;
+ WBUFL(buf,10)=g->member[idx].char_id;
+ WBUFB(buf,14)=(unsigned char)g->member[idx].online;
+ WBUFW(buf,15)=g->member[idx].lv;
+ WBUFW(buf,17)=g->member[idx].class_;
+ mapif_sendall(buf,19);
+ return 0;
+}
+
+// 解散通知
+int mapif_guild_broken(int guild_id,int flag)
+{
+ unsigned char buf[16];
+ WBUFW(buf,0)=0x3836;
+ WBUFL(buf,2)=guild_id;
+ WBUFB(buf,6)=flag;
+ mapif_sendall(buf,7);
+ ShowInfo("int_guild: Guild broken (%d)\n",guild_id);
+ return 0;
+}
+
+// ギルド内発言
+int mapif_guild_message(int guild_id,int account_id,char *mes,int len, int sfd)
+{
+ unsigned char buf[512];
+ WBUFW(buf,0)=0x3837;
+ WBUFW(buf,2)=len+12;
+ WBUFL(buf,4)=guild_id;
+ WBUFL(buf,8)=account_id;
+ memcpy(WBUFP(buf,12),mes,len);
+ mapif_sendallwos(sfd, buf,len+12);
+ return 0;
+}
+
+// ギルド基本情報変更通知
+int mapif_guild_basicinfochanged(int guild_id,int type,const void *data,int len)
+{
+ unsigned char buf[2048];
+ WBUFW(buf, 0)=0x3839;
+ WBUFW(buf, 2)=len+10;
+ WBUFL(buf, 4)=guild_id;
+ WBUFW(buf, 8)=type;
+ memcpy(WBUFP(buf,10),data,len);
+ mapif_sendall(buf,len+10);
+ return 0;
+}
+// ギルドメンバ情報変更通知
+int mapif_guild_memberinfochanged(int guild_id,int account_id,int char_id,
+ int type,const void *data,int len)
+{
+ unsigned char buf[2048];
+ WBUFW(buf, 0)=0x383a;
+ WBUFW(buf, 2)=len+18;
+ WBUFL(buf, 4)=guild_id;
+ WBUFL(buf, 8)=account_id;
+ WBUFL(buf,12)=char_id;
+ WBUFW(buf,16)=type;
+ memcpy(WBUFP(buf,18),data,len);
+ mapif_sendall(buf,len+18);
+ return 0;
+}
+// ギルドスキルアップ通知
+int mapif_guild_skillupack(int guild_id,int skill_num,int account_id)
+{
+ unsigned char buf[16];
+ WBUFW(buf, 0)=0x383c;
+ WBUFL(buf, 2)=guild_id;
+ WBUFL(buf, 6)=skill_num;
+ WBUFL(buf,10)=account_id;
+ mapif_sendall(buf,14);
+ return 0;
+}
+// ギルド同盟/敵対通知
+int mapif_guild_alliance(int guild_id1,int guild_id2,int account_id1,int account_id2,
+ int flag,const char *name1,const char *name2)
+{
+ unsigned char buf[128];
+ WBUFW(buf, 0)=0x383d;
+ WBUFL(buf, 2)=guild_id1;
+ WBUFL(buf, 6)=guild_id2;
+ WBUFL(buf,10)=account_id1;
+ WBUFL(buf,14)=account_id2;
+ WBUFB(buf,18)=flag;
+ memcpy(WBUFP(buf,19),name1,NAME_LENGTH);
+ memcpy(WBUFP(buf,19+NAME_LENGTH),name2,NAME_LENGTH);
+ mapif_sendall(buf,19+2*NAME_LENGTH);
+// memcpy(WBUFP(buf,43),name2,NAME_LENGTH);
+// mapif_sendall(buf,67);
+ return 0;
+}
+
+// ギルド役職変更通知
+int mapif_guild_position(struct guild *g,int idx)
+{
+ unsigned char buf[128];
+ WBUFW(buf,0)=0x383b;
+ WBUFW(buf,2)=sizeof(struct guild_position)+12;
+ WBUFL(buf,4)=g->guild_id;
+ WBUFL(buf,8)=idx;
+ memcpy(WBUFP(buf,12),&g->position[idx],sizeof(struct guild_position));
+ mapif_sendall(buf,WBUFW(buf,2));
+ return 0;
+}
+
+// ギルド告知変更通知
+int mapif_guild_notice(struct guild *g)
+{
+ unsigned char buf[256];
+ WBUFW(buf,0)=0x383e;
+ WBUFL(buf,2)=g->guild_id;
+ memcpy(WBUFP(buf,6),g->mes1,60);
+ memcpy(WBUFP(buf,66),g->mes2,120);
+ mapif_sendall(buf,186);
+ return 0;
+}
+// ギルドエンブレム変更通知
+int mapif_guild_emblem(struct guild *g)
+{
+ unsigned char buf[2048];
+ WBUFW(buf,0)=0x383f;
+ WBUFW(buf,2)=g->emblem_len+12;
+ WBUFL(buf,4)=g->guild_id;
+ WBUFL(buf,8)=g->emblem_id;
+ memcpy(WBUFP(buf,12),g->emblem_data,g->emblem_len);
+ mapif_sendall(buf,WBUFW(buf,2));
+ return 0;
+}
+int mapif_guild_master_changed(struct guild *g, int position)
+{
+ unsigned char buf[12];
+ WBUFW(buf,0)=0x3843;
+ WBUFL(buf,2)=g->guild_id;
+ WBUFL(buf,6)=position;
+ mapif_sendall(buf,10);
+ return 0;
+}
+
+int mapif_guild_castle_dataload(int castle_id,int index,int value) // <Agit>
+{
+ unsigned char buf[16];
+ WBUFW(buf, 0)=0x3840;
+ WBUFW(buf, 2)=castle_id;
+ WBUFB(buf, 4)=index;
+ WBUFL(buf, 5)=value;
+ mapif_sendall(buf,9);
+ return 0;
+}
+
+int mapif_guild_castle_datasave(int castle_id,int index,int value) // <Agit>
+{
+ unsigned char buf[16];
+ WBUFW(buf, 0)=0x3841;
+ WBUFW(buf, 2)=castle_id;
+ WBUFB(buf, 4)=index;
+ WBUFL(buf, 5)=value;
+ mapif_sendall(buf,9);
+ return 0;
+}
+
+int mapif_guild_castle_alldataload(int fd) {
+ struct guild_castle* gc = (struct guild_castle *)aMalloc(sizeof(struct guild_castle));
+ int i, len = 4;
+
+ WFIFOW(fd,0) = 0x3842;
+ sprintf(tmp_sql,"SELECT * FROM `%s` ORDER BY `castle_id`", guild_castle_db);
+ if(mysql_query(&mysql_handle, tmp_sql) ) {
+ ShowSQL("DB error - %s\n",mysql_error(&mysql_handle));
+ ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
+ }
+ sql_res = mysql_store_result(&mysql_handle);
+ if (sql_res != NULL && mysql_num_rows(sql_res) > 0) {
+ for(i = 0; ((sql_row = mysql_fetch_row(sql_res)) && i < MAX_GUILDCASTLE); i++) {
+ memset(gc, 0, sizeof(struct guild_castle));
+ gc->castle_id = atoi(sql_row[0]);
+ gc->guild_id = atoi(sql_row[1]);
+ gc->economy = atoi(sql_row[2]);
+ gc->defense = atoi(sql_row[3]);
+ gc->triggerE = atoi(sql_row[4]);
+ gc->triggerD = atoi(sql_row[5]);
+ gc->nextTime = atoi(sql_row[6]);
+ gc->payTime = atoi(sql_row[7]);
+ gc->createTime = atoi(sql_row[8]);
+ gc->visibleC = atoi(sql_row[9]);
+ gc->guardian[0].visible = atoi(sql_row[10]);
+ gc->guardian[1].visible = atoi(sql_row[11]);
+ gc->guardian[2].visible = atoi(sql_row[12]);
+ gc->guardian[3].visible = atoi(sql_row[13]);
+ gc->guardian[4].visible = atoi(sql_row[14]);
+ gc->guardian[5].visible = atoi(sql_row[15]);
+ gc->guardian[6].visible = atoi(sql_row[16]);
+ gc->guardian[7].visible = atoi(sql_row[17]);
+ gc->guardian[0].visible = atoi(sql_row[18]);
+ gc->guardian[1].visible = atoi(sql_row[19]);
+ gc->guardian[2].visible = atoi(sql_row[20]);
+ gc->guardian[3].visible = atoi(sql_row[21]);
+ gc->guardian[4].visible = atoi(sql_row[22]);
+ gc->guardian[5].visible = atoi(sql_row[23]);
+ gc->guardian[6].visible = atoi(sql_row[24]);
+ gc->guardian[7].visible = atoi(sql_row[25]);
+ memcpy(WFIFOP(fd,len), gc, sizeof(struct guild_castle));
+ len += sizeof(struct guild_castle);
+ }
+ }
+ mysql_free_result(sql_res);
+ WFIFOW(fd,2) = len;
+ WFIFOSET(fd,len);
+
+ aFree(gc);
+
+ return 0;
+}
+
+
+//-------------------------------------------------------------------
+// map serverからの通信
+
+
+// ギルド作成要求
+int mapif_parse_CreateGuild(int fd,int account_id,char *name,struct guild_member *master)
+{
+ struct guild *g;
+ int i=0;
+#ifdef NOISY
+ ShowInfo("Creating Guild (%s)\n", name);
+#endif
+ if(search_guildname(name) != 0){
+ ShowInfo("int_guild: guild with same name exists [%s]\n",name);
+ mapif_guild_created(fd,account_id,NULL);
+ return 0;
+ }
+ g = (struct guild *)aMalloc(sizeof(struct guild));
+ memset(g,0,sizeof(struct guild));
+ g->guild_id=guild_newid++;
+ if (inter_guild_fromsql(g->guild_id) != NULL) {
+ ShowWarning("mapif_parse_CreateGuild: New Guild ID [%d] already exists!\n", g->guild_id);
+ mapif_guild_created(fd,account_id,NULL);
+ aFree(g);
+ return 0;
+ }
+ memcpy(g->name,name,NAME_LENGTH);
+ memcpy(g->master,master->name,NAME_LENGTH);
+ memcpy(&g->member[0],master,sizeof(struct guild_member));
+
+ g->position[0].mode=0x11;
+ strcpy(g->position[0].name,"GuildMaster");
+ strcpy(g->position[MAX_GUILDPOSITION-1].name,"Newbie");
+ for(i=1;i<MAX_GUILDPOSITION-1;i++)
+ sprintf(g->position[i].name,"Position %d",i+1);
+
+ // Initialize guild property
+ g->max_member=16;
+ g->average_lv=master->lv;
+ for(i=0;i<MAX_GUILDSKILL;i++)
+ g->skill[i].id=i + GD_SKILLBASE;
+ //Add to cache
+ ShowInfo("Created Guild %d - %s (Guild Master: %s)\n", g->guild_id, g->name, g->master);
+ idb_put(guild_db_, g->guild_id, g);
+ inter_guild_tosql(g,GS_BASIC|GS_POSITION|GS_SKILL); //Better save the whole guild right now.
+
+ // Report to client
+ mapif_guild_created(fd,account_id,g);
+ mapif_guild_info(fd,g);
+
+ if(log_inter)
+ inter_log("guild %s (id=%d) created by master %s (id=%d)" RETCODE,
+ name, g->guild_id, master->name, master->account_id );
+
+ return 0;
+}
+// Return guild info to client
+int mapif_parse_GuildInfo(int fd,int guild_id)
+{
+ struct guild * g = inter_guild_fromsql(guild_id); //We use this because on start-up the info of castle-owned guilds is requied. [Skotlex]
+ if(g){
+ if (!guild_calcinfo(g))
+ mapif_guild_info(fd,g);
+ //inter_guild_tosql(g,GS_BASIC); // Change guild
+ }else
+ mapif_guild_noinfo(fd,guild_id);
+ return 0;
+}
+// Add member to guild
+int mapif_parse_GuildAddMember(int fd,int guild_id,struct guild_member *m)
+{
+ struct guild * g;
+ int i;
+
+ g = inter_guild_fromsql(guild_id);
+ if(g==NULL){
+ mapif_guild_memberadded(fd,guild_id,m->account_id,m->char_id,1);
+ return 0;
+ }
+
+ for(i=0;i<g->max_member;i++){
+ if(g->member[i].account_id==0){
+
+ memcpy(&g->member[i],m,sizeof(struct guild_member));
+ mapif_guild_memberadded(fd,guild_id,m->account_id,m->char_id,0);
+ if (!guild_calcinfo(g)) //Send members if it was not invoked.
+ mapif_guild_info(fd,g);
+ g->save_flag |= (GS_BASIC|GS_MEMBER);
+ if (g->save_flag&GS_REMOVE)
+ g->save_flag&=~GS_REMOVE;
+ return 0;
+ }
+ }
+ mapif_guild_memberadded(fd,guild_id,m->account_id,m->char_id,1);
+ return 0;
+}
+// Delete member from guild
+int mapif_parse_GuildLeave(int fd,int guild_id,int account_id,int char_id,int flag,const char *mes)
+{
+ struct guild * g = inter_guild_fromsql(guild_id);
+
+ if(g){
+ int i;
+ for(i=0;i<g->max_member;i++){
+ if( g->member[i].account_id==account_id &&
+ g->member[i].char_id==char_id){
+ if(flag){ // 追放の場合追放リストに入れる
+ int j;
+ for(j=0;j<MAX_GUILDEXPLUSION;j++){
+ if(g->explusion[j].account_id==0)
+ break;
+ }
+ if(j==MAX_GUILDEXPLUSION){ // 一杯なので古いのを消す
+ for(j=0;j<MAX_GUILDEXPLUSION-1;j++)
+ g->explusion[j]=g->explusion[j+1];
+ j=MAX_GUILDEXPLUSION-1;
+ }
+ g->explusion[j].account_id=account_id;
+ memcpy(g->explusion[j].acc,"dummy",NAME_LENGTH-1);
+ memcpy(g->explusion[j].name,g->member[i].name,NAME_LENGTH-1);
+ memcpy(g->explusion[j].mes,mes,40);
+ }
+
+ mapif_guild_leaved(guild_id,account_id,char_id,flag,g->member[i].name,mes);
+ memset(&g->member[i],0,sizeof(struct guild_member));
+
+ if(!guild_check_empty(g)) {
+ break;
+ }
+ //Guild empty? break it.
+ mapif_parse_BreakGuild(-1,guild_id); //Break the guild.
+ return 0;
+ }
+ }
+ //Update member info.
+ if (!guild_calcinfo(g))
+ mapif_guild_info(fd,g);
+ g->save_flag |= (GS_BASIC|GS_MEMBER|GS_EXPULSION);
+ }else{
+ sprintf(tmp_sql, "UPDATE `%s` SET `guild_id`='0' WHERE `account_id`='%d' AND `char_id`='%d'",char_db, account_id,char_id);
+ if(mysql_query(&mysql_handle, tmp_sql) ) {
+ ShowSQL("DB error - %s\n",mysql_error(&mysql_handle));
+ ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
+ }
+ /* mapif_guild_leaved(guild_id,account_id,char_id,flag,g->member[i].name,mes); */
+ }
+
+ return 0;
+}
+// Change member info
+int mapif_parse_GuildChangeMemberInfoShort(int fd,int guild_id,
+ int account_id,int char_id,int online,int lv,int class_)
+{
+ // Could speed up by manipulating only guild_member
+ struct guild * g;
+ int i,alv,c;
+ int prev_count;
+
+ g = inter_guild_fromsql(guild_id);
+ if(g==NULL)
+ return 0;
+
+ prev_count = g->connect_member;
+ g->connect_member=0;
+
+ for(i=0,alv=0,c=0;i<g->max_member;i++){
+ if(g->member[i].account_id==account_id &&
+ g->member[i].char_id==char_id){
+
+ g->member[i].online=online;
+ g->member[i].lv=lv;
+ g->member[i].class_=class_;
+ mapif_guild_memberinfoshort(g,i);
+ }
+ if( g->member[i].account_id>0 ){
+ alv+=g->member[i].lv;
+ c++;
+ }
+ if( g->member[i].online )
+ g->connect_member++;
+ }
+
+ if (c)
+ {
+ alv= alv/c;
+ if (g->connect_member != prev_count || g->average_lv != alv)
+ {
+ g->average_lv=alv;
+ g->save_flag |= GS_BASIC; //FIXME: Save the base guild just because the avl/connect count changed?
+ }
+ if (g->save_flag & GS_REMOVE)
+ g->save_flag &= ~GS_REMOVE;
+ }
+ g->save_flag |= GS_MEMBER; //Update guild member data
+ return 0;
+}
+
+// BreakGuild
+int mapif_parse_BreakGuild(int fd,int guild_id)
+{
+ struct guild * g;
+
+ g = inter_guild_fromsql(guild_id);
+ if(g==NULL)
+ return 0;
+
+ // Delete guild from sql
+ //printf("- Delete guild %d from guild\n",guild_id);
+ sprintf(tmp_sql, "DELETE FROM `%s` WHERE `guild_id`='%d'",guild_db, guild_id);
+ if(mysql_query(&mysql_handle, tmp_sql) ) {
+ ShowSQL("DB error - %s\n",mysql_error(&mysql_handle));
+ ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
+ }
+
+ sprintf(tmp_sql,"DELETE FROM `%s` WHERE `guild_id` = '%d'", guild_member_db, guild_id);
+ if (mysql_query(&mysql_handle, tmp_sql)) {
+ ShowSQL("DB error - %s\n",mysql_error(&mysql_handle));
+ ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
+ }
+
+ sprintf(tmp_sql,"DELETE FROM `%s` WHERE `guild_id` = '%d'", guild_castle_db, guild_id);
+ if (mysql_query(&mysql_handle, tmp_sql)) {
+ ShowSQL("DB error - %s\n",mysql_error(&mysql_handle));
+ ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
+ }
+
+ sprintf(tmp_sql,"DELETE FROM `%s` WHERE `guild_id` = '%d'", guild_storage_db, guild_id);
+ if (mysql_query(&mysql_handle, tmp_sql)) {
+ ShowSQL("DB error - %s\n",mysql_error(&mysql_handle));
+ ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
+ }
+
+ sprintf(tmp_sql,"DELETE FROM `%s` WHERE `guild_id` = '%d' OR `alliance_id` = '%d'", guild_alliance_db, guild_id, guild_id);
+ if (mysql_query(&mysql_handle, tmp_sql)) {
+ ShowSQL("DB error - %s\n",mysql_error(&mysql_handle));
+ ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
+ }
+
+ sprintf(tmp_sql,"DELETE FROM `%s` WHERE `guild_id` = '%d'", guild_position_db, guild_id);
+ if (mysql_query(&mysql_handle, tmp_sql)) {
+ ShowSQL("DB error - %s\n",mysql_error(&mysql_handle));
+ ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
+ }
+
+ sprintf(tmp_sql,"DELETE FROM `%s` WHERE `guild_id` = '%d'", guild_skill_db, guild_id);
+ if (mysql_query(&mysql_handle, tmp_sql)) {
+ ShowSQL("DB error - %s\n",mysql_error(&mysql_handle));
+ ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
+ }
+
+ sprintf(tmp_sql,"DELETE FROM `%s` WHERE `guild_id` = '%d'", guild_expulsion_db, guild_id);
+ if (mysql_query(&mysql_handle, tmp_sql)) {
+ ShowSQL("DB error - %s\n",mysql_error(&mysql_handle));
+ ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
+ }
+
+ //printf("- Update guild %d of char\n",guild_id);
+ sprintf(tmp_sql, "UPDATE `%s` SET `guild_id`='0' WHERE `guild_id`='%d'",char_db, guild_id);
+ if(mysql_query(&mysql_handle, tmp_sql) ) {
+ ShowSQL("DB error - %s\n",mysql_error(&mysql_handle));
+ ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql);
+ }
+
+ mapif_guild_broken(guild_id,0);
+
+ if(log_inter)
+ inter_log("guild %s (id=%d) broken" RETCODE,g->name,guild_id);
+
+ //Remove the guild from memory. [Skotlex]
+ g = idb_remove(guild_db_, guild_id);
+ return 0;
+}
+
+// ギルドメッセージ送信
+int mapif_parse_GuildMessage(int fd,int guild_id,int account_id,char *mes,int len)
+{
+ return mapif_guild_message(guild_id,account_id,mes,len, fd);
+}
+// ギルド基本データ変更要求
+int mapif_parse_GuildBasicInfoChange(int fd,int guild_id,
+ int type,const char *data,int len)
+{
+ struct guild * g;
+// int dd=*((int *)data);
+ short dw=*((short *)data);
+ g = inter_guild_fromsql(guild_id);
+ if(g==NULL)
+ return 0;
+
+ switch(type){
+ case GBI_GUILDLV: {
+ ShowDebug("GBI_GUILDLV\n");
+ if(dw>0 && g->guild_lv+dw<=50){
+ g->guild_lv+=dw;
+ g->skill_point+=dw;
+ }else if(dw<0 && g->guild_lv+dw>=1)
+ g->guild_lv+=dw;
+ mapif_guild_info(-1,g);
+ g->save_flag |= GS_BASIC;
+ } return 0;
+ default:
+ ShowError("int_guild: GuildBasicInfoChange: Unknown type %d\n",type);
+ break;
+ }
+ mapif_guild_basicinfochanged(guild_id,type,data,len);
+ return 0;
+}
+
+// ギルドメンバデータ変更要求
+int mapif_parse_GuildMemberInfoChange(int fd,int guild_id,int account_id,int char_id,
+ int type,const char *data,int len)
+{
+ // Could make some improvement in speed, because only change guild_member
+ int i;
+ struct guild * g;
+
+ g = inter_guild_fromsql(guild_id);
+ if(g==NULL)
+ return 0;
+
+ for(i=0;i<g->max_member;i++)
+ if( g->member[i].account_id==account_id &&
+ g->member[i].char_id==char_id )
+ break;
+ if(i==g->max_member){
+ ShowWarning("int_guild: GuildMemberChange: Not found %d,%d in guild (%d - %s)\n",
+ account_id,char_id,guild_id,g->name);
+ return 0;
+ }
+ switch(type){
+ case GMI_POSITION: // 役職
+ {
+ g->member[i].position=*((int *)data);
+ mapif_guild_memberinfochanged(guild_id,account_id,char_id,type,data,len);
+ g->save_flag |= (GS_BASIC|GS_MEMBER);
+ break;
+ }
+ case GMI_EXP:
+ { // EXP
+ int exp,oldexp=g->member[i].exp;
+ exp=g->member[i].exp=*((unsigned int *)data);
+ g->exp+=(exp-oldexp);
+ guild_calcinfo(g); // Lvアップ判断
+ mapif_guild_basicinfochanged(guild_id,GBI_EXP,&g->exp,4);
+ mapif_guild_memberinfochanged(guild_id,account_id,char_id,type,data,len);
+ g->save_flag |= (GS_BASIC|GS_MEMBER);
+ break;
+ }
+ case GMI_HAIR:
+ {
+ g->member[i].hair=*((int *)data);
+ mapif_guild_memberinfochanged(guild_id,account_id,char_id,type,data,len);
+ g->save_flag |= GS_MEMBER; //Save new data.
+ break;
+ }
+ case GMI_HAIR_COLOR:
+ {
+ g->member[i].hair_color=*((int *)data);
+ mapif_guild_memberinfochanged(guild_id,account_id,char_id,type,data,len);
+ g->save_flag |= GS_MEMBER; //Save new data.
+ break;
+ }
+ case GMI_GENDER:
+ {
+ g->member[i].gender=*((int *)data);
+ mapif_guild_memberinfochanged(guild_id,account_id,char_id,type,data,len);
+ g->save_flag |= GS_MEMBER; //Save new data.
+ break;
+ }
+ case GMI_CLASS:
+ {
+ g->member[i].class_=*((int *)data);
+ mapif_guild_memberinfochanged(guild_id,account_id,char_id,type,data,len);
+ g->save_flag |= GS_MEMBER; //Save new data.
+ break;
+ }
+ case GMI_LEVEL:
+ {
+ g->member[i].lv=*((int *)data);
+ mapif_guild_memberinfochanged(guild_id,account_id,char_id,type,data,len);
+ g->save_flag |= GS_MEMBER; //Save new data.
+ break;
+ }
+ default:
+ ShowError("int_guild: GuildMemberInfoChange: Unknown type %d\n",type);
+ break;
+ }
+ return 0;
+}
+
+int inter_guild_sex_changed(int guild_id,int account_id,int char_id, int gender)
+{
+ return mapif_parse_GuildMemberInfoChange(0, guild_id, account_id, char_id, GMI_GENDER, (const char*)&gender, sizeof(gender));
+}
+
+// ギルド役職名変更要求
+int mapif_parse_GuildPosition(int fd,int guild_id,int idx,struct guild_position *p)
+{
+ // Could make some improvement in speed, because only change guild_position
+ struct guild * g;
+
+ g = inter_guild_fromsql(guild_id);
+ if(g==NULL || idx<0 || idx>=MAX_GUILDPOSITION)
+ return 0;
+
+ memcpy(&g->position[idx],p,sizeof(struct guild_position));
+ mapif_guild_position(g,idx);
+ ShowInfo("int_guild: position data changed (Guild %d, position %d)\n",guild_id, idx);
+ g->save_flag |= GS_POSITION; // Change guild_position
+ return 0;
+}
+// ギルドスキルアップ要求
+int mapif_parse_GuildSkillUp(int fd,int guild_id,int skill_num,int account_id)
+{
+ // Could make some improvement in speed, because only change guild_position
+ struct guild * g;
+ int idx = skill_num - GD_SKILLBASE;
+
+ g = inter_guild_fromsql(guild_id);
+ if(g == NULL || idx < 0 || idx >= MAX_GUILDSKILL)
+ return 0;
+
+ if(g->skill_point>0 && g->skill[idx].id>0 &&
+ g->skill[idx].lv<10 ){
+ g->skill[idx].lv++;
+ g->skill_point--;
+ if (!guild_calcinfo(g))
+ mapif_guild_info(-1,g);
+ mapif_guild_skillupack(guild_id,skill_num,account_id);
+ ShowDebug("int_guild: skill %d up\n",skill_num);
+ g->save_flag |= (GS_BASIC|GS_SKILL); // Change guild & guild_skill
+ }
+
+ return 0;
+}
+
+//Manual deletion of an alliance when partnering guild does not exists. [Skotlex]
+static int mapif_parse_GuildDeleteAlliance(struct guild *g, int guild_id, int account_id1, int account_id2, int flag)
+{
+ int i;
+ char name[NAME_LENGTH];
+ for(i=0;i<MAX_GUILDALLIANCE;i++)
+ if(g->alliance[i].guild_id == guild_id)
+ {
+ strcpy(name, g->alliance[i].name);
+ g->alliance[i].guild_id=0;
+ break;
+ }
+ if (i == MAX_GUILDALLIANCE)
+ return -1;
+
+ mapif_guild_alliance(g->guild_id,guild_id,account_id1,account_id2,flag,g->name,name);
+ g->save_flag |= GS_ALLIANCE;
+ return 0;
+}
+// ギルド同盟要求
+int mapif_parse_GuildAlliance(int fd,int guild_id1,int guild_id2,
+ int account_id1,int account_id2,int flag)
+{
+ // Could speed up
+ struct guild *g[2];
+ int j,i;
+ g[0] = inter_guild_fromsql(guild_id1);
+ g[1] = inter_guild_fromsql(guild_id2);
+
+ if(g[0] && g[1]==NULL && (flag&0x8)) //Requested to remove an alliance with a not found guild.
+ return mapif_parse_GuildDeleteAlliance(g[0], guild_id2,
+ account_id1, account_id2, flag); //Try to do a manual removal of said guild.
+
+ if(g[0]==NULL || g[1]==NULL)
+ return 0;
+
+ if(!(flag&0x8)){
+ for(i=0;i<2-(flag&1);i++){
+ for(j=0;j<MAX_GUILDALLIANCE;j++)
+ if(g[i]->alliance[j].guild_id==0){
+ g[i]->alliance[j].guild_id=g[1-i]->guild_id;
+ memcpy(g[i]->alliance[j].name,g[1-i]->name,NAME_LENGTH-1);
+ g[i]->alliance[j].opposition=flag&1;
+ break;
+ }
+ }
+ }else{ // 関係解消
+ for(i=0;i<2-(flag&1);i++){
+ for(j=0;j<MAX_GUILDALLIANCE;j++)
+ if(g[i]->alliance[j].guild_id==g[1-i]->guild_id &&
+ g[i]->alliance[j].opposition==(flag&1)){
+ g[i]->alliance[j].guild_id=0;
+ break;
+ }
+ }
+ }
+ mapif_guild_alliance(guild_id1,guild_id2,account_id1,account_id2,flag,
+ g[0]->name,g[1]->name);
+ g[0]->save_flag |= GS_ALLIANCE;
+ g[1]->save_flag |= GS_ALLIANCE;
+ return 0;
+}
+// ギルド告知変更要求
+int mapif_parse_GuildNotice(int fd,int guild_id,const char *mes1,const char *mes2)
+{
+ struct guild *g;
+
+ g = inter_guild_fromsql(guild_id);
+ if(g==NULL)
+ return 0;
+
+ memcpy(g->mes1,mes1,60);
+ memcpy(g->mes2,mes2,120);
+ g->save_flag |= GS_BASIC; //Change mes of guild
+ return mapif_guild_notice(g);
+}
+// ギルドエンブレム変更要求
+int mapif_parse_GuildEmblem(int fd,int len,int guild_id,int dummy,const char *data)
+{
+ struct guild * g;
+
+ g = inter_guild_fromsql(guild_id);
+ if(g==NULL)
+ return 0;
+ memcpy(g->emblem_data,data,len);
+ g->emblem_len=len;
+ g->emblem_id++;
+ g->save_flag |= GS_BASIC; //Change guild
+ return mapif_guild_emblem(g);
+}
+
+int mapif_parse_GuildCastleDataLoad(int fd,int castle_id,int index) // <Agit>
+{
+ struct guild_castle gc;
+ if (!inter_guildcastle_fromsql(castle_id, &gc)) {
+ return mapif_guild_castle_dataload(castle_id,0,0);
+ }
+ switch(index){
+ case 1: return mapif_guild_castle_dataload(gc.castle_id,index,gc.guild_id); break;
+ case 2: return mapif_guild_castle_dataload(gc.castle_id,index,gc.economy); break;
+ case 3: return mapif_guild_castle_dataload(gc.castle_id,index,gc.defense); break;
+ case 4: return mapif_guild_castle_dataload(gc.castle_id,index,gc.triggerE); break;
+ case 5: return mapif_guild_castle_dataload(gc.castle_id,index,gc.triggerD); break;
+ case 6: return mapif_guild_castle_dataload(gc.castle_id,index,gc.nextTime); break;
+ case 7: return mapif_guild_castle_dataload(gc.castle_id,index,gc.payTime); break;
+ case 8: return mapif_guild_castle_dataload(gc.castle_id,index,gc.createTime); break;
+ case 9: return mapif_guild_castle_dataload(gc.castle_id,index,gc.visibleC); break;
+ case 10:
+ case 11:
+ case 12:
+ case 13:
+ case 14:
+ case 15:
+ case 16:
+ case 17:
+ return mapif_guild_castle_dataload(gc.castle_id,index,gc.guardian[index-10].visible); break;
+ case 18:
+ case 19:
+ case 20:
+ case 21:
+ case 22:
+ case 23:
+ case 24:
+ case 25:
+ return mapif_guild_castle_dataload(gc.castle_id,index,gc.guardian[index-18].hp); break;
+ default:
+ ShowError("mapif_parse_GuildCastleDataLoad ERROR!! (Not found index=%d)\n", index);
+ return 0;
+ }
+}
+
+int mapif_parse_GuildCastleDataSave(int fd,int castle_id,int index,int value) // <Agit>
+{
+ struct guild_castle gc;
+ if(!inter_guildcastle_fromsql(castle_id, &gc))
+ return mapif_guild_castle_datasave(castle_id,index,value);
+
+ switch(index){
+ case 1:
+ if( gc.guild_id!=value ){
+ int gid=(value)?value:gc.guild_id;
+ struct guild *g=idb_get(guild_db_, gid);
+ if(log_inter)
+ inter_log("guild %s (id=%d) %s castle id=%d" RETCODE,
+ (g)?g->name:"??" ,gid, (value)?"occupy":"abandon", castle_id);
+ }
+ gc.guild_id = value;
+ break;
+ case 2: gc.economy = value; break;
+ case 3: gc.defense = value; break;
+ case 4: gc.triggerE = value; break;
+ case 5: gc.triggerD = value; break;
+ case 6: gc.nextTime = value; break;
+ case 7: gc.payTime = value; break;
+ case 8: gc.createTime = value; break;
+ case 9: gc.visibleC = value; break;
+ case 10:
+ case 11:
+ case 12:
+ case 13:
+ case 14:
+ case 15:
+ case 16:
+ case 17:
+ gc.guardian[index-10].visible = value; break;
+ case 18:
+ case 19:
+ case 20:
+ case 21:
+ case 22:
+ case 23:
+ case 24:
+ case 25:
+ gc.guardian[index-18].hp = value; break; // end additions [Valaris]
+ default:
+ ShowError("mapif_parse_GuildCastleDataSave ERROR!! (Not found index=%d)\n", index);
+ return 0;
+ }
+ inter_guildcastle_tosql(&gc);
+ mapif_guild_castle_datasave(gc.castle_id,index,value);
+ return 0;
+}
+
+int mapif_parse_GuildMasterChange(int fd, int guild_id, const char* name, int len)
+{
+ struct guild * g;
+ struct guild_member gm;
+ int pos;
+
+ g = inter_guild_fromsql(guild_id);
+
+ if(g==NULL || len > NAME_LENGTH)
+ return 0;
+
+ for (pos = 0; pos < g->max_member && strncmp(g->member[pos].name, name, len); pos++);
+
+ if (pos == g->max_member)
+ return 0; //Character not found??
+
+ memcpy(&gm, &g->member[pos], sizeof (struct guild_member));
+ memcpy(&g->member[pos], &g->member[0], sizeof(struct guild_member));
+ memcpy(&g->member[0], &gm, sizeof(struct guild_member));
+
+ g->member[pos].position = g->member[0].position;
+ g->member[0].position = 0; //Position 0: guild Master.
+ strncpy(g->master, name, len);
+ if (len < NAME_LENGTH)
+ g->master[len] = '\0';
+
+ ShowInfo("int_guild: Guildmaster Changed to %s (Guild %d - %s)\n",g->master, guild_id, g->name);
+ g->save_flag |= (GS_BASIC|GS_POSITION); //Save main data and member data.
+ return mapif_guild_master_changed(g, pos);
+}
+
+// ギルドチェック要求
+int mapif_parse_GuildCheck(int fd,int guild_id,int account_id,int char_id)
+{
+ // What does this mean? Check if belong to another guild?
+ return 0;
+}
+
+// map server からの通信
+// ・1パケットのみ解析すること
+// ・パケット長データはinter.cにセットしておくこと
+// ・パケット長チェックや、RFIFOSKIPは呼び出し元で行われるので行ってはならない
+// ・エラーなら0(false)、そうでないなら1(true)をかえさなければならない
+int inter_guild_parse_frommap(int fd)
+{
+ switch(RFIFOW(fd,0)){
+ case 0x3030: mapif_parse_CreateGuild(fd,RFIFOL(fd,4),(char*)RFIFOP(fd,8),(struct guild_member *)RFIFOP(fd,32)); break;
+ case 0x3031: mapif_parse_GuildInfo(fd,RFIFOL(fd,2)); break;
+ case 0x3032: mapif_parse_GuildAddMember(fd,RFIFOL(fd,4),(struct guild_member *)RFIFOP(fd,8)); break;
+ case 0x3033: mapif_parse_GuildMasterChange(fd,RFIFOL(fd,4),(const char*)RFIFOP(fd,8),RFIFOW(fd,2)-8); break;
+ case 0x3034: mapif_parse_GuildLeave(fd,RFIFOL(fd,2),RFIFOL(fd,6),RFIFOL(fd,10),RFIFOB(fd,14),(const char*)RFIFOP(fd,15)); break;
+ case 0x3035: mapif_parse_GuildChangeMemberInfoShort(fd,RFIFOL(fd,2),RFIFOL(fd,6),RFIFOL(fd,10),RFIFOB(fd,14),RFIFOW(fd,15),RFIFOW(fd,17)); break;
+ case 0x3036: mapif_parse_BreakGuild(fd,RFIFOL(fd,2)); break;
+ case 0x3037: mapif_parse_GuildMessage(fd,RFIFOL(fd,4),RFIFOL(fd,8),(char*)RFIFOP(fd,12),RFIFOW(fd,2)-12); break;
+ case 0x3038: mapif_parse_GuildCheck(fd, RFIFOL(fd,2), RFIFOL(fd,6), RFIFOL(fd,10)); break;
+ case 0x3039: mapif_parse_GuildBasicInfoChange(fd,RFIFOL(fd,4),RFIFOW(fd,8),(const char*)RFIFOP(fd,10),RFIFOW(fd,2)-10); break;
+ case 0x303A: mapif_parse_GuildMemberInfoChange(fd,RFIFOL(fd,4),RFIFOL(fd,8),RFIFOL(fd,12),RFIFOW(fd,16),(const char*)RFIFOP(fd,18),RFIFOW(fd,2)-18); break;
+ case 0x303B: mapif_parse_GuildPosition(fd,RFIFOL(fd,4),RFIFOL(fd,8),(struct guild_position *)RFIFOP(fd,12)); break;
+ case 0x303C: mapif_parse_GuildSkillUp(fd,RFIFOL(fd,2),RFIFOL(fd,6),RFIFOL(fd,10)); break;
+ case 0x303D: mapif_parse_GuildAlliance(fd,RFIFOL(fd,2),RFIFOL(fd,6),RFIFOL(fd,10),RFIFOL(fd,14),RFIFOB(fd,18)); break;
+ case 0x303E: mapif_parse_GuildNotice(fd,RFIFOL(fd,2),(const char*)RFIFOP(fd,6),(const char*)RFIFOP(fd,66)); break;
+ case 0x303F: mapif_parse_GuildEmblem(fd,RFIFOW(fd,2)-12,RFIFOL(fd,4),RFIFOL(fd,8),(const char*)RFIFOP(fd,12)); break;
+ case 0x3040: mapif_parse_GuildCastleDataLoad(fd,RFIFOW(fd,2),RFIFOB(fd,4)); break;
+ case 0x3041: mapif_parse_GuildCastleDataSave(fd,RFIFOW(fd,2),RFIFOB(fd,4),RFIFOL(fd,5)); break;
+
+ default:
+ return 0;
+ }
+ return 1;
+}
+
+int inter_guild_mapif_init(int fd)
+{
+ return mapif_guild_castle_alldataload(fd);
+}
+
+// サーバーから脱退要求(キャラ削除用)
+int inter_guild_leave(int guild_id,int account_id,int char_id)
+{
+ return mapif_parse_GuildLeave(-1,guild_id,account_id,char_id,0,"** Character Deleted **");
+}
+
+int inter_guild_broken(int guild_id)
+{
+ return mapif_guild_broken(guild_id, 0);
+}
|