From 620e60eebce2c1f35c5c9a82f6ca365b316587f5 Mon Sep 17 00:00:00 2001 From: Valaris Date: Sun, 29 Jan 2006 16:10:48 +0000 Subject: AS OF SVN REV. 5901, WE ARE NOW USING TRUNK. ALL UNTESTED BUGFIXES/FEATURES GO INTO TRUNK. IF YOU HAVE A WORKING AND TESTED BUGFIX PUT IT INTO STABLE AS WELL AS TRUNK. EVERYTHING ELSE GOES INTO TRUNK AND WILL BE MERGED INTO STABLE BY VALARIS AND WIZPUTER. -- VALARIS git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@5094 54d463be-8e91-2dee-dedb-b68131a5f0ec --- src/char_sql/int_guild.c | 1914 ++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 1914 insertions(+) create mode 100644 src/char_sql/int_guild.c (limited to 'src/char_sql/int_guild.c') diff --git a/src/char_sql/int_guild.c b/src/char_sql/int_guild.c new file mode 100644 index 000000000..6e1f24ed6 --- /dev/null +++ b/src/char_sql/int_guild.c @@ -0,0 +1,1914 @@ +// Copyright (c) Athena Dev Teams - Licensed under GNU GPL +// For more information, see LICENCE in the main folder + +// original code from athena +// SQL conversion by hack + +#include +#include +#include + +#include "char.h" +#include "../common/strlib.h" +#include "../common/showmsg.h" +// #include "int_storage.h" +#include "inter.h" +#include "int_guild.h" +#include "mmo.h" +#include "socket.h" +#include "db.h" +#include "malloc.h" + +//Guild cache +static struct dbt *guild_db_; + +struct guild_castle castles[MAX_GUILDCASTLE]; + +static int guild_newid=30000; + +static int guild_exp[100]; + +#define GS_BASIC 0x01 +#define GS_MEMBER 0x02 +#define GS_POSITION 0x04 +#define GS_ALLIANCE 0x08 +#define GS_EXPULSION 0x10 +#define GS_SKILL 0x20 +#define GS_MASK 0x7F +#define GS_REMOVE 0x80 + +int mapif_parse_GuildLeave(int fd,int guild_id,int account_id,int char_id,int flag,const char *mes); +int mapif_guild_broken(int guild_id,int flag); +int guild_check_empty(struct guild *g); +int guild_calcinfo(struct guild *g); +int mapif_guild_basicinfochanged(int guild_id,int type,const void *data,int len); +int mapif_guild_info(int fd,struct guild *g); +int guild_break_sub(int key,void *data,va_list ap); +int inter_guild_tosql(struct guild *g,int flag); + + +#define mysql_query(_x, _y) debug_mysql_query(__FILE__, __LINE__, _x, _y) + +static int guild_save(DBKey key, void *data, va_list ap) { + struct guild *g = (struct guild*) data; + int *last_id = va_arg(ap, int *); + int *state = va_arg(ap, int *); + + if ((*state) == 0 && g->guild_id == (*last_id)) + (*state)++; //Save next guild in the list. + else if (g->save_flag&GS_MASK && (*state) == 1) { + inter_guild_tosql(g, g->save_flag&GS_MASK); + g->save_flag &= ~GS_MASK; + + //Some guild saved. + (*last_id) = g->guild_id; + (*state)++; + } + + if(g->save_flag == GS_REMOVE) { //Nothing to save, guild is ready for removal. + if (save_log) + ShowInfo("Guild Unloaded (%d - %s)\n", g->guild_id, g->name); + db_remove(guild_db_, key); + } + return 0; +} + +static int guild_save_timer(int tid, unsigned int tick, int id, int data) { + static int last_id = 0; //To know in which guild we were. + int state = 0; //0: Have not reached last guild. 1: Reached last guild, ready for save. 2: Some guild saved, don't do further saving. + if (!last_id) //Save the first guild in the list. + state = 1; + guild_db_->foreach(guild_db_, guild_save, &last_id, &state); + if (state != 2) //Reached the end of the guild db without saving. + last_id = 0; //Reset guild saved, return to beginning. + + state = guild_db_->size(guild_db_); + if (state < 1) state = 1; //Calculate the time slot for the next save. + add_timer(tick + autosave_interval/state, guild_save_timer, 0, 0); + return 0; +} + +// Save guild into sql +int inter_guild_tosql(struct guild *g,int flag) +{ + // GS_BASIC `guild` (`guild_id`, `name`,`master`,`guild_lv`,`connect_member`,`max_member`,`average_lv`,`exp`,`next_exp`,`skill_point`,`mes1`,`mes2`,`emblem_len`,`emblem_id`,`emblem_data`) + // GS_MEMBER `guild_member` (`guild_id`,`account_id`,`char_id`,`hair`,`hair_color`,`gender`,`class`,`lv`,`exp`,`exp_payper`,`online`,`position`,`rsv1`,`rsv2`,`name`) + // GS_POSITION `guild_position` (`guild_id`,`position`,`name`,`mode`,`exp_mode`) + // GS_ALLIANCE `guild_alliance` (`guild_id`,`opposition`,`alliance_id`,`name`) + // GS_EXPULSION `guild_expulsion` (`guild_id`,`name`,`mes`,`acc`,`account_id`,`rsv1`,`rsv2`,`rsv3`) + // GS_SKILL `guild_skill` (`guild_id`,`id`,`lv`) + + // temporary storage for str convertion. They must be twice the size of the + // original string to ensure no overflows will occur. [Skotlex] + char t_name[NAME_LENGTH*2], + t_master[NAME_LENGTH*2], + t_mes1[120], + t_mes2[240], + t_member[NAME_LENGTH*2], + t_position[NAME_LENGTH*2], + t_alliance[NAME_LENGTH*2], + t_ename[NAME_LENGTH*2], + t_emes[80], + t_info[240]; + char emblem_data[4096]; + int i=0; + + if (g->guild_id<=0) return -1; + +#ifdef NOISY + ShowInfo("Save guild request ("CL_BOLD"%d"CL_RESET" - flag 0x%x).",g->guild_id, flag); +#endif + + jstrescapecpy(t_name, g->name); + + t_info[0]='\0'; + // Insert new guild to sqlserver + if (flag&GS_BASIC){ + int len=0; + char updateflag=1; + strcat(t_info, " guild"); + + // Check if the guild exists. + sprintf(tmp_sql,"SELECT guild_id FROM `%s` WHERE guild_id='%d'",guild_db, g->guild_id); + if(mysql_query(&mysql_handle, tmp_sql) ) { + ShowSQL("DB error - %s\n",mysql_error(&mysql_handle)); + ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql); + updateflag = 0; //Assume insert? + } else { + sql_res = mysql_store_result(&mysql_handle) ; + if (sql_res==NULL || mysql_num_rows(sql_res)<=0) { //Guild does not exists + updateflag = 0; + } + mysql_free_result(sql_res); //Don't need it anymore... + } + + //printf("- Insert guild %d to guild\n",g->guild_id); + for(i=0;iemblem_len;i++){ + len+=sprintf(emblem_data+len,"%02x",(unsigned char)(g->emblem_data[i])); + //printf("%02x",(unsigned char)(g->emblem_data[i])); + } + emblem_data[len] = '\0'; + //printf("- emblem_len = %d \n",g->emblem_len); + if (updateflag) { + sprintf(tmp_sql,"UPDATE `%s` SET" + " `guild_id`=%d, `name`='%s', `master`='%s',`guild_lv`=%d, `connect_member`=%d,`max_member`=%d, " + "`average_lv`=%d,`exp`=%d,`next_exp`=%d,`skill_point`=%d,`mes1`='%s',`mes2`='%s'," + "`emblem_len`=%d,`emblem_id`=%d,`emblem_data`='%s',`char_id`=%d WHERE `guild_id`=%d", + guild_db, g->guild_id,t_name,jstrescapecpy(t_master,g->master), + g->guild_lv,g->connect_member,g->max_member,g->average_lv,g->exp,g->next_exp,g->skill_point, + jstrescapecpy(t_mes1,g->mes1),jstrescapecpy(t_mes2,g->mes2),g->emblem_len,g->emblem_id,emblem_data, + g->member[0].char_id, g->guild_id); + //printf(" %s\n",tmp_sql); + + } else { + sprintf(tmp_sql,"INSERT INTO `%s` " + "(`guild_id`, `name`,`master`,`guild_lv`,`connect_member`,`max_member`,`average_lv`,`exp`,`next_exp`,`skill_point`,`mes1`,`mes2`,`emblem_len`,`emblem_id`,`emblem_data`,`char_id`) " + "VALUES ('%d', '%s', '%s', '%d', '%d', '%d', '%d', '%d', '%d', '%d', '%s', '%s', '%d', '%d', '%s', '%d')", + guild_db, g->guild_id,t_name,jstrescapecpy(t_master,g->master), + g->guild_lv,g->connect_member,g->max_member,g->average_lv,g->exp,g->next_exp,g->skill_point, + jstrescapecpy(t_mes1,g->mes1),jstrescapecpy(t_mes2,g->mes2),g->emblem_len,g->emblem_id,emblem_data, + g->member[0].char_id); + //printf(" %s\n",tmp_sql); + + } + if(mysql_query(&mysql_handle, tmp_sql) ) { + ShowSQL("DB error - %s\n",mysql_error(&mysql_handle)); + ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql); + } + } + + if (flag&GS_MEMBER){ + struct guild_member *m; + strcat(t_info, " members"); + // Re-writing from scratch (Aru) + sprintf(tmp_sql,"DELETE from `%s` where `guild_id` = '%d'", + guild_member_db, g->guild_id); + if(mysql_query(&mysql_handle, tmp_sql)) + { + ShowSQL("DB error - %s\n",mysql_error(&mysql_handle)); + ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql); + } + sprintf(tmp_sql,"UPDATE `%s` SET `guild_id` = '0' WHERE `guild_id` = '%d'", + char_db, g->guild_id); + if(mysql_query(&mysql_handle, tmp_sql)) + { + ShowSQL("DB error - %s\n",mysql_error(&mysql_handle)); + ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql); + } + for(i=0;imax_member;i++){ + m = &g->member[i]; + if(m->account_id) { + //Since nothing references guild member table as foreign keys, it's safe to use REPLACE INTO + sprintf(tmp_sql,"REPLACE INTO `%s` (`guild_id`,`account_id`,`char_id`,`hair`,`hair_color`,`gender`,`class`,`lv`,`exp`,`exp_payper`,`online`,`position`,`name`) " + "VALUES ('%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%s')", + guild_member_db, g->guild_id, m->account_id,m->char_id, + m->hair,m->hair_color,m->gender, + m->class_,m->lv,m->exp,m->exp_payper,m->online,m->position, + jstrescapecpy(t_member,m->name)); + if(mysql_query(&mysql_handle, tmp_sql)) + { + ShowSQL("DB error - %s\n",mysql_error(&mysql_handle)); + ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql); + } + sprintf(tmp_sql,"UPDATE `%s` SET `guild_id` = '%d' WHERE `char_id` = '%d'", + char_db, g->guild_id, m->char_id); + if(mysql_query(&mysql_handle, tmp_sql)) + { + ShowSQL("DB error - %s\n",mysql_error(&mysql_handle)); + ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql); + } + } + } + } + + if (flag&GS_POSITION){ + strcat(t_info, " positions"); + //printf("- Insert guild %d to guild_position\n",g->guild_id); + for(i=0;iposition[i]; + sprintf(tmp_sql,"REPLACE INTO `%s` (`guild_id`,`position`,`name`,`mode`,`exp_mode`) VALUES ('%d','%d', '%s','%d','%d')", + guild_position_db, g->guild_id, i, jstrescapecpy(t_position,p->name),p->mode,p->exp_mode); + //printf(" %s\n",tmp_sql); + if(mysql_query(&mysql_handle, tmp_sql) ) { + ShowSQL("DB error - %s\n",mysql_error(&mysql_handle)); + ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql); + } + } + } + + if (flag&GS_ALLIANCE){ + sprintf(tmp_sql, "DELETE FROM `%s` WHERE `guild_id`='%d' OR `alliance_id`='%d'",guild_alliance_db, g->guild_id,g->guild_id); + if(mysql_query(&mysql_handle, tmp_sql) ) { + ShowSQL("DB error - %s\n",mysql_error(&mysql_handle)); + ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql); + } + else + { + //printf("- Insert guild %d to guild_alliance\n",g->guild_id); + for(i=0;ialliance[i]; + if(a->guild_id>0){ + sprintf(tmp_sql,"REPLACE INTO `%s` (`guild_id`,`opposition`,`alliance_id`,`name`) " + "VALUES ('%d','%d','%d','%s')", + guild_alliance_db, g->guild_id,a->opposition,a->guild_id,jstrescapecpy(t_alliance,a->name)); + //printf(" %s\n",tmp_sql); + if(mysql_query(&mysql_handle, tmp_sql) ) { + ShowSQL("DB error - %s\n",mysql_error(&mysql_handle)); + ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql); + } + sprintf(tmp_sql,"REPLACE INTO `%s` (`guild_id`,`opposition`,`alliance_id`,`name`) " + "VALUES ('%d','%d','%d','%s')", + guild_alliance_db, a->guild_id,a->opposition,g->guild_id,t_name); + //printf(" %s\n",tmp_sql); + if(mysql_query(&mysql_handle, tmp_sql) ) { + ShowSQL("DB error - %s\n",mysql_error(&mysql_handle)); + ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql); + } + } + } + } + } + + if (flag&GS_EXPULSION){ + strcat(t_info, " expulsions"); + //printf("- Insert guild %d to guild_expulsion\n",g->guild_id); + for(i=0;iexplusion[i]; + if(e->account_id>0){ + sprintf(tmp_sql,"REPLACE INTO `%s` (`guild_id`,`name`,`mes`,`acc`,`account_id`,`rsv1`,`rsv2`,`rsv3`) " + "VALUES ('%d','%s','%s','%s','%d','%d','%d','%d')", + guild_expulsion_db, g->guild_id, + jstrescapecpy(t_ename,e->name),jstrescapecpy(t_emes,e->mes),e->acc,e->account_id,e->rsv1,e->rsv2,e->rsv3 ); + //printf(" %s\n",tmp_sql); + if(mysql_query(&mysql_handle, tmp_sql) ) { + ShowSQL("DB error - %s\n",mysql_error(&mysql_handle)); + ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql); + } + } + } + } + + if (flag&GS_SKILL){ + strcat(t_info, " skills"); + //printf("- Insert guild %d to guild_skill\n",g->guild_id); + for(i=0;iskill[i].id>0 && g->skill[i].lv>0){ + sprintf(tmp_sql,"REPLACE INTO `%s` (`guild_id`,`id`,`lv`) VALUES ('%d','%d','%d')", + guild_skill_db, g->guild_id,g->skill[i].id,g->skill[i].lv); + //printf("%s\n",tmp_sql); + if(mysql_query(&mysql_handle, tmp_sql) ) { + ShowSQL("DB error - %s\n",mysql_error(&mysql_handle)); + ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql); + } + } + } + } + + if (save_log) + ShowInfo("Saved guild (%d - %s):%s\n",g->guild_id,g->name,t_info); + return 0; +} + +// Read guild from sql +struct guild * inter_guild_fromsql(int guild_id) +{ + int i; + char emblem_data[4096]; + char *pstr; + struct guild *g; + + if (guild_id<=0) return NULL; + + g = idb_get(guild_db_,guild_id); + if (g) return g; + + g = (struct guild*)aCalloc(sizeof(struct guild), 1); + +#ifdef NOISY + ShowInfo("Guild load request (%d)...\n", guild_id); +#endif + + sprintf(tmp_sql,"SELECT `name`,`master`,`guild_lv`,`connect_member`,`max_member`,`average_lv`,`exp`,`next_exp`,`skill_point`,`mes1`,`mes2`,`emblem_len`,`emblem_id`,`emblem_data` " + "FROM `%s` WHERE `guild_id`='%d'",guild_db, guild_id); + //printf(" %s\n",tmp_sql); + if(mysql_query(&mysql_handle, tmp_sql) ) { + ShowSQL("DB error - %s\n",mysql_error(&mysql_handle)); + ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql); + aFree(g); + return NULL; + } + + sql_res = mysql_store_result(&mysql_handle) ; + if (sql_res==NULL || mysql_num_rows(sql_res)<1) { + //Guild does not exists. + if (sql_res) mysql_free_result(sql_res); + aFree(g); + return NULL; + } + + sql_row = mysql_fetch_row(sql_res); + if (sql_row==NULL) { + mysql_free_result(sql_res); + aFree(g); + return NULL; + } + + g->guild_id=guild_id; + strncpy(g->name,sql_row[0],NAME_LENGTH-1); + strncpy(g->master,sql_row[1],NAME_LENGTH-1); + g->guild_lv=atoi(sql_row[2]); + g->connect_member=atoi(sql_row[3]); + if (atoi(sql_row[4]) > MAX_GUILD) // Fix reduction of MAX_GUILD [PoW] + g->max_member = MAX_GUILD; + else + g->max_member = atoi(sql_row[4]); + g->average_lv=atoi(sql_row[5]); + g->exp=atoi(sql_row[6]); + g->next_exp=atoi(sql_row[7]); + g->skill_point=atoi(sql_row[8]); + //There shouldn't be a need to copy the very last char, as it's the \0 [Skotlex] + strncpy(g->mes1,sql_row[9],59); + strncpy(g->mes2,sql_row[10],119); + g->emblem_len=atoi(sql_row[11]); + g->emblem_id=atoi(sql_row[12]); + strncpy(emblem_data,sql_row[13],4096); + for(i=0,pstr=emblem_data;iemblem_len;i++,pstr+=2){ + int c1=pstr[0],c2=pstr[1],x1=0,x2=0; + if(c1>='0' && c1<='9')x1=c1-'0'; + if(c1>='a' && c1<='f')x1=c1-'a'+10; + if(c1>='A' && c1<='F')x1=c1-'A'+10; + if(c2>='0' && c2<='9')x2=c2-'0'; + if(c2>='a' && c2<='f')x2=c2-'a'+10; + if(c2>='A' && c2<='F')x2=c2-'A'+10; + g->emblem_data[i]=(x1<<4)|x2; + } + mysql_free_result(sql_res); + + //printf("- Read guild_member %d from sql \n",guild_id); + sprintf(tmp_sql,"SELECT `guild_id`,`account_id`,`char_id`,`hair`,`hair_color`,`gender`,`class`,`lv`,`exp`,`exp_payper`,`online`,`position`,`rsv1`,`rsv2`,`name` " + "FROM `%s` WHERE `guild_id`='%d' ORDER BY `position`", guild_member_db, guild_id); + //printf(" %s\n",tmp_sql); + if(mysql_query(&mysql_handle, tmp_sql) ) { + ShowSQL("DB error - %s\n",mysql_error(&mysql_handle)); + ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql); + aFree(g); + return NULL; + } + sql_res = mysql_store_result(&mysql_handle) ; + if (sql_res!=NULL && mysql_num_rows(sql_res)>0) { + int i; + for(i=0;((sql_row = mysql_fetch_row(sql_res))&&imax_member);i++){ + struct guild_member *m = &g->member[i]; + m->account_id=atoi(sql_row[1]); + m->char_id=atoi(sql_row[2]); + m->hair=atoi(sql_row[3]); + m->hair_color=atoi(sql_row[4]); + m->gender=atoi(sql_row[5]); + m->class_=atoi(sql_row[6]); + m->lv=atoi(sql_row[7]); + m->exp=atoi(sql_row[8]); + m->exp_payper=atoi(sql_row[9]); + m->online=atoi(sql_row[10]); + if (atoi(sql_row[11]) >= MAX_GUILDPOSITION) // Fix reduction of MAX_GUILDPOSITION [PoW] + m->position = MAX_GUILDPOSITION - 1; + else + m->position = atoi(sql_row[11]); + + strncpy(m->name,sql_row[14],NAME_LENGTH-1); + } + } + mysql_free_result(sql_res); + + //printf("- Read guild_position %d from sql \n",guild_id); + sprintf(tmp_sql,"SELECT `guild_id`,`position`,`name`,`mode`,`exp_mode` FROM `%s` WHERE `guild_id`='%d'",guild_position_db, guild_id); + //printf(" %s\n",tmp_sql); + if(mysql_query(&mysql_handle, tmp_sql) ) { + ShowSQL("DB error - %s\n",mysql_error(&mysql_handle)); + ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql); + aFree(g); + return NULL; + } + sql_res = mysql_store_result(&mysql_handle) ; + if (sql_res!=NULL && mysql_num_rows(sql_res)>0) { + int i; + for(i=0;((sql_row = mysql_fetch_row(sql_res))&&iposition[position]; + strncpy(p->name,sql_row[2],NAME_LENGTH-1); + p->mode=atoi(sql_row[3]); + p->exp_mode=atoi(sql_row[4]); + } + } + mysql_free_result(sql_res); + + //printf("- Read guild_alliance %d from sql \n",guild_id); + sprintf(tmp_sql,"SELECT `guild_id`,`opposition`,`alliance_id`,`name` FROM `%s` WHERE `guild_id`='%d'",guild_alliance_db, guild_id); + if(mysql_query(&mysql_handle, tmp_sql) ) { + ShowSQL("DB error - %s\n",mysql_error(&mysql_handle)); + ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql); + aFree(g); + return NULL; + } + sql_res = mysql_store_result(&mysql_handle) ; + if (sql_res!=NULL && mysql_num_rows(sql_res)>0) { + int i; + for(i=0;((sql_row = mysql_fetch_row(sql_res))&&ialliance[i]; + a->opposition=atoi(sql_row[1]); + a->guild_id=atoi(sql_row[2]); + strncpy(a->name,sql_row[3],NAME_LENGTH-1); + } + } + mysql_free_result(sql_res); + + //printf("- Read guild_expulsion %d from sql \n",guild_id); + sprintf(tmp_sql,"SELECT `guild_id`,`name`,`mes`,`acc`,`account_id`,`rsv1`,`rsv2`,`rsv3` FROM `%s` WHERE `guild_id`='%d'",guild_expulsion_db, guild_id); + if(mysql_query(&mysql_handle, tmp_sql) ) { + ShowSQL("DB error - %s\n",mysql_error(&mysql_handle)); + ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql); + aFree(g); + return NULL; + } + sql_res = mysql_store_result(&mysql_handle) ; + if (sql_res!=NULL && mysql_num_rows(sql_res)>0) { + int i; + for(i=0;((sql_row = mysql_fetch_row(sql_res))&&iexplusion[i]; + + strncpy(e->name,sql_row[1],NAME_LENGTH-1); + //No need to copy char 40, the null terminator. [Skotlex] + strncpy(e->mes,sql_row[2],39); + strncpy(e->acc,sql_row[3],39); + e->account_id=atoi(sql_row[4]); + e->rsv1=atoi(sql_row[5]); + e->rsv2=atoi(sql_row[6]); + e->rsv3=atoi(sql_row[7]); + } + } + mysql_free_result(sql_res); + + //printf("- Read guild_skill %d from sql \n",guild_id); + sprintf(tmp_sql,"SELECT `guild_id`,`id`,`lv` FROM `%s` WHERE `guild_id`='%d' ORDER BY `id`",guild_skill_db, guild_id); + if(mysql_query(&mysql_handle, tmp_sql) ) { + ShowSQL("DB error - %s\n",mysql_error(&mysql_handle)); + ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql); + aFree(g); + return NULL; + } + + for(i = 0; i < MAX_GUILDSKILL; i++) + { //Skill IDs must always be initialized. [Skotlex] + g->skill[i].id = i + GD_SKILLBASE; + } + + sql_res = mysql_store_result(&mysql_handle) ; + if (sql_res!=NULL && mysql_num_rows(sql_res)>0) { + while ((sql_row = mysql_fetch_row(sql_res))){ + int id = atoi(sql_row[1])-GD_SKILLBASE; + if (id >= 0 && id < MAX_GUILDSKILL) + //I know this seems ridiculous, but the skills HAVE to be placed on their 'correct' array slot or things break x.x [Skotlex] + g->skill[id].lv=atoi(sql_row[2]); + } + } + mysql_free_result(sql_res); + + idb_put(guild_db_, guild_id, g); //Add to cache + g->save_flag |= GS_REMOVE; //But set it to be removed, in case it is not needed for long. + + if (save_log) + ShowInfo("Guild loaded (%d - %s)\n", guild_id, g->name); + + return g; +} + +int inter_guildcastle_tosql(struct guild_castle *gc){ + // `guild_castle` (`castle_id`, `guild_id`, `economy`, `defense`, `triggerE`, `triggerD`, `nextTime`, `payTime`, `createTime`, `visibleC`, `visibleG0`, `visibleG1`, `visibleG2`, `visibleG3`, `visibleG4`, `visibleG5`, `visibleG6`, `visibleG7`) + + if (gc==NULL) return 0; + #ifdef GUILD_DEBUG +ShowDebug("Save guild_castle (%d)\n", gc->castle_id); + #endif + +// sql_query("DELETE FROM `%s` WHERE `castle_id`='%d'",guild_castle_db, gc->castle_id); + + sprintf(tmp_sql,"REPLACE INTO `%s` " + "(`castle_id`, `guild_id`, `economy`, `defense`, `triggerE`, `triggerD`, `nextTime`, `payTime`, `createTime`," + "`visibleC`, `visibleG0`, `visibleG1`, `visibleG2`, `visibleG3`, `visibleG4`, `visibleG5`, `visibleG6`, `visibleG7`," + "`Ghp0`, `Ghp1`, `Ghp2`, `Ghp3`, `Ghp4`, `Ghp5`, `Ghp6`, `Ghp7`)" + "VALUES ('%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d','%d')", + guild_castle_db, gc->castle_id, gc->guild_id, gc->economy, gc->defense, gc->triggerE, gc->triggerD, gc->nextTime, gc->payTime, + gc->createTime, gc->visibleC, + gc->guardian[0].visible, gc->guardian[1].visible, gc->guardian[2].visible, gc->guardian[3].visible, gc->guardian[4].visible, gc->guardian[5].visible, gc->guardian[6].visible, gc->guardian[7].visible, + gc->guardian[0].hp, gc->guardian[1].hp, gc->guardian[2].hp, gc->guardian[3].hp, gc->guardian[4].hp, gc->guardian[5].hp, gc->guardian[6].hp, gc->guardian[7].hp); + + if(mysql_query(&mysql_handle, tmp_sql) ) { + ShowSQL("DB error - %s\n",mysql_error(&mysql_handle)); + ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql); + } + + + memcpy(&castles[gc->castle_id],gc,sizeof(struct guild_castle)); + + return 0; +} + + +// Read guild_castle from sql +int inter_guildcastle_fromsql(int castle_id,struct guild_castle *gc) +{ + static int castles_init=0; + if (gc==NULL) return 0; + if (castle_id==-1) return 0; + + if(!castles_init) + { + int i; + for(i=0;icastle_id=castle_id; + sql_res = mysql_store_result(&mysql_handle) ; + if (sql_res!=NULL && mysql_num_rows(sql_res)>0) { + sql_row = mysql_fetch_row(sql_res); + if (sql_row==NULL){ + mysql_free_result(sql_res); + return 1; //Assume empty castle. + } + gc->guild_id = atoi (sql_row[1]); + gc->economy = atoi (sql_row[2]); + gc->defense = atoi (sql_row[3]); + gc->triggerE = atoi (sql_row[4]); + gc->triggerD = atoi (sql_row[5]); + gc->nextTime = atoi (sql_row[6]); + gc->payTime = atoi (sql_row[7]); + gc->createTime = atoi (sql_row[8]); + gc->visibleC = atoi (sql_row[9]); + gc->guardian[0].visible = atoi (sql_row[10]); + gc->guardian[1].visible = atoi (sql_row[11]); + gc->guardian[2].visible = atoi (sql_row[12]); + gc->guardian[3].visible = atoi (sql_row[13]); + gc->guardian[4].visible = atoi (sql_row[14]); + gc->guardian[5].visible = atoi (sql_row[15]); + gc->guardian[6].visible = atoi (sql_row[16]); + gc->guardian[7].visible = atoi (sql_row[17]); + gc->guardian[0].hp = atoi (sql_row[18]); + gc->guardian[1].hp = atoi (sql_row[19]); + gc->guardian[2].hp = atoi (sql_row[20]); + gc->guardian[3].hp = atoi (sql_row[21]); + gc->guardian[4].hp = atoi (sql_row[22]); + gc->guardian[5].hp = atoi (sql_row[23]); + gc->guardian[6].hp = atoi (sql_row[24]); + gc->guardian[7].hp = atoi (sql_row[25]); + + if (save_log) + ShowInfo("Loaded Castle %d (guild %d)\n",castle_id,gc->guild_id); + + } + mysql_free_result(sql_res) ; //resource free + + memcpy(&castles[castle_id],gc,sizeof(struct guild_castle)); + + return 1; +} + + +// Read exp_guild.txt +int inter_guild_ReadEXP() +{ + int i; + FILE *fp; + char line[1024]; + for (i=0;i<100;i++) guild_exp[i]=0; + + sprintf(line, "%s/exp_guild.txt", db_path); + fp=fopen(line,"r"); + if(fp==NULL){ + ShowError("can't read %s\n", line); + return 1; + } + i=0; + while(fgets(line,256,fp) && i<100){ + if(line[0]=='/' && line[1]=='/') + continue; + guild_exp[i]=atoi(line); + i++; + } + fclose(fp); + + return 0; +} + + +int inter_guild_CharOnline(int char_id, int guild_id) { + + struct guild *g; + int i; + + if (guild_id == -1) { + //Get guild_id from the database + sprintf (tmp_sql , "SELECT guild_id FROM `%s` WHERE char_id='%d'",char_db,char_id); + if(mysql_query(&mysql_handle, tmp_sql) ) { + ShowSQL("DB error - %s\n",mysql_error(&mysql_handle)); + ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql); + return 0; + } + + sql_res = mysql_store_result(&mysql_handle) ; + if(sql_res == NULL) + return 0; //Eh? No guild? + + sql_row = mysql_fetch_row(sql_res); + guild_id = sql_row?atoi(sql_row[0]):0; + mysql_free_result(sql_res); + } + if (guild_id == 0) + return 0; //No guild... + + g = inter_guild_fromsql(guild_id); + if(!g) { + ShowError("Character %d's guild %d not found!\n", char_id, guild_id); + return 0; + } + + //Member has logged in before saving, tell saver not to delete + if(g->save_flag & GS_REMOVE) + g->save_flag &= ~GS_REMOVE; + + //Set member online + for(i=0; imax_member; i++) { + if (g->member[i].char_id == char_id) { + g->member[i].online = 1; + break; + } + } + return 1; +} + +int inter_guild_CharOffline(int char_id, int guild_id) { + struct guild *g=NULL; + int online_count=0, i; + + if (guild_id == -1) { + //Get guild_id from the database + sprintf (tmp_sql , "SELECT guild_id FROM `%s` WHERE char_id='%d'",char_db,char_id); + if(mysql_query(&mysql_handle, tmp_sql) ) { + ShowSQL("DB error - %s\n",mysql_error(&mysql_handle)); + ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql); + return 0; + } + + sql_res = mysql_store_result(&mysql_handle) ; + if(sql_res == NULL) + return 0; //Eh? No guild? + + sql_row = mysql_fetch_row(sql_res); + guild_id = sql_row?atoi(sql_row[0]):0; + mysql_free_result(sql_res); + } + if (guild_id == 0) + return 0; //No guild... + + //Character has a guild, set character offline and check if they were the only member online + g = inter_guild_fromsql(guild_id); + if (g == NULL) //Guild not found? + return 0; + + //Set member offline + for(i=0; imax_member; i++) { + if(g->member[i].char_id == char_id) + g->member[i].online = 0; + if(g->member[i].online) + online_count++; + } + + if(online_count == 0) + g->save_flag |= GS_REMOVE; + + return 1; +} + +// Initialize guild sql +int inter_guild_sql_init() +{ + int i; + + //Initialize the guild cache + guild_db_= db_alloc(__FILE__,__LINE__,DB_INT,DB_OPT_RELEASE_DATA,sizeof(int)); + + //Read exp file + inter_guild_ReadEXP(); + + //Set the new guild ID + sprintf (tmp_sql , "SELECT max(`guild_id`) FROM `%s`",guild_db); + if(mysql_query(&mysql_handle, tmp_sql) ) { + ShowSQL("DB error - %s\n",mysql_error(&mysql_handle)); + ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql); + exit(0); + } + + sql_res = mysql_store_result(&mysql_handle) ; + if(sql_res) { + sql_row = mysql_fetch_row(sql_res); + if(sql_row[0]) { + if((i = atoi(sql_row[0])) != 0) { + guild_newid = i+1; + } + } + mysql_free_result(sql_res); + } + + add_timer_func_list(guild_save_timer, "guild_save_timer"); + add_timer(gettick() + 10000, guild_save_timer, 0, 0); + return 0; +} + +static int guild_db_final(DBKey key, void *data, va_list ap) +{ + struct guild *g = (struct guild*)data; + if (g->save_flag&GS_MASK) { + inter_guild_tosql(g, g->save_flag&GS_MASK); + return 1; + } + return 0; +} + +void inter_guild_sql_final() +{ + guild_db_->destroy(guild_db_, guild_db_final); + return; +} + +// Get guild_id by its name. Returns 0 if not found, -1 on error. +int search_guildname(char *str) +{ + int guild_id; + + //Lookup guilds with the same name + sprintf (tmp_sql , "SELECT guild_id FROM `%s` WHERE name='%s'",guild_db,jstrescape(str)); + if(mysql_query(&mysql_handle, tmp_sql) ) { + ShowSQL("DB error - %s\n",mysql_error(&mysql_handle)); + ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql); + return -1; + } + + sql_res = mysql_store_result(&mysql_handle) ; + if(sql_res) sql_row = mysql_fetch_row(sql_res); + + guild_id = (sql_row&&sql_res&&sql_row[0])?atoi(sql_row[0]):0; + mysql_free_result(sql_res); + return guild_id; +} + +// Check if guild is empty +int guild_check_empty(struct guild *g) +{ + int i; + for(i=0;imax_member;i++){ + if(g->member[i].account_id>0){ + return 0; + } + } + //Let the calling function handle the guild removal in case they need + //to do something else with it before freeing the data. [Skotlex] + return 1; +} + +int guild_nextexp(int level) +{ + if (level == 0) + return 1; + if (level < 100 && level > 0) // Change by hack + return guild_exp[level-1]; + + return 0; +} + +// ギルドスキルが・るか確認 +int guild_checkskill(struct guild *g,int id) { + + int idx = id - GD_SKILLBASE; + + + if(idx < 0 || idx >= MAX_GUILDSKILL) + + return 0; + + return g->skill[idx].lv; + +} + +// ギルドの情報の再計算 +int guild_calcinfo(struct guild *g) +{ + int i,c,nextexp; + struct guild before=*g; + + // スキルIDの設定 + for(i=0;iskill[i].id=i+GD_SKILLBASE; + + // ギルドレベル + if(g->guild_lv<=0) g->guild_lv=1; + nextexp = guild_nextexp(g->guild_lv); + if(nextexp > 0) { + while(g->exp >= nextexp && nextexp > 0){ //fixed guild exp overflow [Kevin] + g->exp-=nextexp; + g->guild_lv++; + g->skill_point++; + nextexp = guild_nextexp(g->guild_lv); + } + } + + // ギルドの次の経験値 + g->next_exp = guild_nextexp(g->guild_lv); + + // メンバ上限(ギルド拡張適用) + g->max_member = 16 + guild_checkskill(g, GD_EXTENSION) * 6; //Guild Extention skill - currently adds 6 to max per skill lv. + if(g->max_member > MAX_GUILD) + { + ShowError("Guild %d:%s has capacity for too many guild members (%d), max supported is %d\n", g->guild_id, g->name, g->max_member, MAX_GUILD); + g->max_member = MAX_GUILD; + } + + // 平均レベルとオンライン人数 + g->average_lv=0; + g->connect_member=0; + for(i=c=0;imax_member;i++){ + if(g->member[i].account_id>0){ + g->average_lv+=g->member[i].lv; + c++; + + if(g->member[i].online>0) + g->connect_member++; + } + } + if(c) g->average_lv/=c; + + // 全データを送る必要が・りそう + if(g->max_member!=before.max_member || + g->guild_lv!=before.guild_lv || + g->skill_point!=before.skill_point ){ + mapif_guild_info(-1,g); + return 1; + } + + return 0; +} + +//------------------------------------------------------------------- +// map serverへの通信 + +// ギルド作成可否 +int mapif_guild_created(int fd,int account_id,struct guild *g) +{ + WFIFOW(fd,0)=0x3830; + WFIFOL(fd,2)=account_id; + if(g!=NULL){ + WFIFOL(fd,6)=g->guild_id; + ShowInfo("int_guild: Guild created (%d - %s)\n",g->guild_id,g->name); + }else{ + WFIFOL(fd,6)=0; + } + WFIFOSET(fd,10); + return 0; +} +// ギルド情報見つからず +int mapif_guild_noinfo(int fd,int guild_id) +{ + unsigned char buf[12]; + WBUFW(buf,0)=0x3831; + WBUFW(buf,2)=8; + WBUFL(buf,4)=guild_id; + ShowWarning("int_guild: info not found %d\n",guild_id); + if(fd<0) + mapif_sendall(buf,8); + else + mapif_send(fd,buf,8); + return 0; +} +// ギルド情報まとめ送り +int mapif_guild_info(int fd,struct guild *g) +{ + unsigned char buf[8+sizeof(struct guild)]; + WBUFW(buf,0)=0x3831; + memcpy(buf+4,g,sizeof(struct guild)); + WBUFW(buf,2)=4+sizeof(struct guild); + if(fd<0) + mapif_sendall(buf,WBUFW(buf,2)); + else + mapif_send(fd,buf,WBUFW(buf,2)); + return 0; +} + +// メンバ追加可否 +int mapif_guild_memberadded(int fd,int guild_id,int account_id,int char_id,int flag) +{ + WFIFOW(fd,0)=0x3832; + WFIFOL(fd,2)=guild_id; + WFIFOL(fd,6)=account_id; + WFIFOL(fd,10)=char_id; + WFIFOB(fd,14)=flag; + WFIFOSET(fd,15); + return 0; +} +// 脱退/追放通知 +int mapif_guild_leaved(int guild_id,int account_id,int char_id,int flag, + const char *name,const char *mes) +{ + unsigned char buf[128]; + WBUFW(buf, 0)=0x3834; + WBUFL(buf, 2)=guild_id; + WBUFL(buf, 6)=account_id; + WBUFL(buf,10)=char_id; + WBUFB(buf,14)=flag; + memcpy(WBUFP(buf,15),mes,40); + memcpy(WBUFP(buf,55),name,NAME_LENGTH); + mapif_sendall(buf,55+NAME_LENGTH); +// mapif_sendall(buf,79); + ShowInfo("int_guild: guild leaved (%d - %d: %s - %s)\n",guild_id,account_id,name,mes); + return 0; +} + +// オンライン状態とLv更新通知 +int mapif_guild_memberinfoshort(struct guild *g,int idx) +{ + unsigned char buf[32]; + WBUFW(buf, 0)=0x3835; + WBUFL(buf, 2)=g->guild_id; + WBUFL(buf, 6)=g->member[idx].account_id; + WBUFL(buf,10)=g->member[idx].char_id; + WBUFB(buf,14)=(unsigned char)g->member[idx].online; + WBUFW(buf,15)=g->member[idx].lv; + WBUFW(buf,17)=g->member[idx].class_; + mapif_sendall(buf,19); + return 0; +} + +// 解散通知 +int mapif_guild_broken(int guild_id,int flag) +{ + unsigned char buf[16]; + WBUFW(buf,0)=0x3836; + WBUFL(buf,2)=guild_id; + WBUFB(buf,6)=flag; + mapif_sendall(buf,7); + ShowInfo("int_guild: Guild broken (%d)\n",guild_id); + return 0; +} + +// ギルド内発言 +int mapif_guild_message(int guild_id,int account_id,char *mes,int len, int sfd) +{ + unsigned char buf[512]; + WBUFW(buf,0)=0x3837; + WBUFW(buf,2)=len+12; + WBUFL(buf,4)=guild_id; + WBUFL(buf,8)=account_id; + memcpy(WBUFP(buf,12),mes,len); + mapif_sendallwos(sfd, buf,len+12); + return 0; +} + +// ギルド基本情報変更通知 +int mapif_guild_basicinfochanged(int guild_id,int type,const void *data,int len) +{ + unsigned char buf[2048]; + WBUFW(buf, 0)=0x3839; + WBUFW(buf, 2)=len+10; + WBUFL(buf, 4)=guild_id; + WBUFW(buf, 8)=type; + memcpy(WBUFP(buf,10),data,len); + mapif_sendall(buf,len+10); + return 0; +} +// ギルドメンバ情報変更通知 +int mapif_guild_memberinfochanged(int guild_id,int account_id,int char_id, + int type,const void *data,int len) +{ + unsigned char buf[2048]; + WBUFW(buf, 0)=0x383a; + WBUFW(buf, 2)=len+18; + WBUFL(buf, 4)=guild_id; + WBUFL(buf, 8)=account_id; + WBUFL(buf,12)=char_id; + WBUFW(buf,16)=type; + memcpy(WBUFP(buf,18),data,len); + mapif_sendall(buf,len+18); + return 0; +} +// ギルドスキルアップ通知 +int mapif_guild_skillupack(int guild_id,int skill_num,int account_id) +{ + unsigned char buf[16]; + WBUFW(buf, 0)=0x383c; + WBUFL(buf, 2)=guild_id; + WBUFL(buf, 6)=skill_num; + WBUFL(buf,10)=account_id; + mapif_sendall(buf,14); + return 0; +} +// ギルド同盟/敵対通知 +int mapif_guild_alliance(int guild_id1,int guild_id2,int account_id1,int account_id2, + int flag,const char *name1,const char *name2) +{ + unsigned char buf[128]; + WBUFW(buf, 0)=0x383d; + WBUFL(buf, 2)=guild_id1; + WBUFL(buf, 6)=guild_id2; + WBUFL(buf,10)=account_id1; + WBUFL(buf,14)=account_id2; + WBUFB(buf,18)=flag; + memcpy(WBUFP(buf,19),name1,NAME_LENGTH); + memcpy(WBUFP(buf,19+NAME_LENGTH),name2,NAME_LENGTH); + mapif_sendall(buf,19+2*NAME_LENGTH); +// memcpy(WBUFP(buf,43),name2,NAME_LENGTH); +// mapif_sendall(buf,67); + return 0; +} + +// ギルド役職変更通知 +int mapif_guild_position(struct guild *g,int idx) +{ + unsigned char buf[128]; + WBUFW(buf,0)=0x383b; + WBUFW(buf,2)=sizeof(struct guild_position)+12; + WBUFL(buf,4)=g->guild_id; + WBUFL(buf,8)=idx; + memcpy(WBUFP(buf,12),&g->position[idx],sizeof(struct guild_position)); + mapif_sendall(buf,WBUFW(buf,2)); + return 0; +} + +// ギルド告知変更通知 +int mapif_guild_notice(struct guild *g) +{ + unsigned char buf[256]; + WBUFW(buf,0)=0x383e; + WBUFL(buf,2)=g->guild_id; + memcpy(WBUFP(buf,6),g->mes1,60); + memcpy(WBUFP(buf,66),g->mes2,120); + mapif_sendall(buf,186); + return 0; +} +// ギルドエンブレム変更通知 +int mapif_guild_emblem(struct guild *g) +{ + unsigned char buf[2048]; + WBUFW(buf,0)=0x383f; + WBUFW(buf,2)=g->emblem_len+12; + WBUFL(buf,4)=g->guild_id; + WBUFL(buf,8)=g->emblem_id; + memcpy(WBUFP(buf,12),g->emblem_data,g->emblem_len); + mapif_sendall(buf,WBUFW(buf,2)); + return 0; +} +int mapif_guild_master_changed(struct guild *g, int position) +{ + unsigned char buf[12]; + WBUFW(buf,0)=0x3843; + WBUFL(buf,2)=g->guild_id; + WBUFL(buf,6)=position; + mapif_sendall(buf,10); + return 0; +} + +int mapif_guild_castle_dataload(int castle_id,int index,int value) // +{ + unsigned char buf[16]; + WBUFW(buf, 0)=0x3840; + WBUFW(buf, 2)=castle_id; + WBUFB(buf, 4)=index; + WBUFL(buf, 5)=value; + mapif_sendall(buf,9); + return 0; +} + +int mapif_guild_castle_datasave(int castle_id,int index,int value) // +{ + unsigned char buf[16]; + WBUFW(buf, 0)=0x3841; + WBUFW(buf, 2)=castle_id; + WBUFB(buf, 4)=index; + WBUFL(buf, 5)=value; + mapif_sendall(buf,9); + return 0; +} + +int mapif_guild_castle_alldataload(int fd) { + struct guild_castle* gc = (struct guild_castle *)aMalloc(sizeof(struct guild_castle)); + int i, len = 4; + + WFIFOW(fd,0) = 0x3842; + sprintf(tmp_sql,"SELECT * FROM `%s` ORDER BY `castle_id`", guild_castle_db); + if(mysql_query(&mysql_handle, tmp_sql) ) { + ShowSQL("DB error - %s\n",mysql_error(&mysql_handle)); + ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql); + } + sql_res = mysql_store_result(&mysql_handle); + if (sql_res != NULL && mysql_num_rows(sql_res) > 0) { + for(i = 0; ((sql_row = mysql_fetch_row(sql_res)) && i < MAX_GUILDCASTLE); i++) { + memset(gc, 0, sizeof(struct guild_castle)); + gc->castle_id = atoi(sql_row[0]); + gc->guild_id = atoi(sql_row[1]); + gc->economy = atoi(sql_row[2]); + gc->defense = atoi(sql_row[3]); + gc->triggerE = atoi(sql_row[4]); + gc->triggerD = atoi(sql_row[5]); + gc->nextTime = atoi(sql_row[6]); + gc->payTime = atoi(sql_row[7]); + gc->createTime = atoi(sql_row[8]); + gc->visibleC = atoi(sql_row[9]); + gc->guardian[0].visible = atoi(sql_row[10]); + gc->guardian[1].visible = atoi(sql_row[11]); + gc->guardian[2].visible = atoi(sql_row[12]); + gc->guardian[3].visible = atoi(sql_row[13]); + gc->guardian[4].visible = atoi(sql_row[14]); + gc->guardian[5].visible = atoi(sql_row[15]); + gc->guardian[6].visible = atoi(sql_row[16]); + gc->guardian[7].visible = atoi(sql_row[17]); + gc->guardian[0].visible = atoi(sql_row[18]); + gc->guardian[1].visible = atoi(sql_row[19]); + gc->guardian[2].visible = atoi(sql_row[20]); + gc->guardian[3].visible = atoi(sql_row[21]); + gc->guardian[4].visible = atoi(sql_row[22]); + gc->guardian[5].visible = atoi(sql_row[23]); + gc->guardian[6].visible = atoi(sql_row[24]); + gc->guardian[7].visible = atoi(sql_row[25]); + memcpy(WFIFOP(fd,len), gc, sizeof(struct guild_castle)); + len += sizeof(struct guild_castle); + } + } + mysql_free_result(sql_res); + WFIFOW(fd,2) = len; + WFIFOSET(fd,len); + + aFree(gc); + + return 0; +} + + +//------------------------------------------------------------------- +// map serverからの通信 + + +// ギルド作成要求 +int mapif_parse_CreateGuild(int fd,int account_id,char *name,struct guild_member *master) +{ + struct guild *g; + int i=0; +#ifdef NOISY + ShowInfo("Creating Guild (%s)\n", name); +#endif + if(search_guildname(name) != 0){ + ShowInfo("int_guild: guild with same name exists [%s]\n",name); + mapif_guild_created(fd,account_id,NULL); + return 0; + } + g = (struct guild *)aMalloc(sizeof(struct guild)); + memset(g,0,sizeof(struct guild)); + g->guild_id=guild_newid++; + if (inter_guild_fromsql(g->guild_id) != NULL) { + ShowWarning("mapif_parse_CreateGuild: New Guild ID [%d] already exists!\n", g->guild_id); + mapif_guild_created(fd,account_id,NULL); + aFree(g); + return 0; + } + memcpy(g->name,name,NAME_LENGTH); + memcpy(g->master,master->name,NAME_LENGTH); + memcpy(&g->member[0],master,sizeof(struct guild_member)); + + g->position[0].mode=0x11; + strcpy(g->position[0].name,"GuildMaster"); + strcpy(g->position[MAX_GUILDPOSITION-1].name,"Newbie"); + for(i=1;iposition[i].name,"Position %d",i+1); + + // Initialize guild property + g->max_member=16; + g->average_lv=master->lv; + for(i=0;iskill[i].id=i + GD_SKILLBASE; + //Add to cache + ShowInfo("Created Guild %d - %s (Guild Master: %s)\n", g->guild_id, g->name, g->master); + idb_put(guild_db_, g->guild_id, g); + inter_guild_tosql(g,GS_BASIC|GS_POSITION|GS_SKILL); //Better save the whole guild right now. + + // Report to client + mapif_guild_created(fd,account_id,g); + mapif_guild_info(fd,g); + + if(log_inter) + inter_log("guild %s (id=%d) created by master %s (id=%d)" RETCODE, + name, g->guild_id, master->name, master->account_id ); + + return 0; +} +// Return guild info to client +int mapif_parse_GuildInfo(int fd,int guild_id) +{ + struct guild * g = inter_guild_fromsql(guild_id); //We use this because on start-up the info of castle-owned guilds is requied. [Skotlex] + if(g){ + if (!guild_calcinfo(g)) + mapif_guild_info(fd,g); + //inter_guild_tosql(g,GS_BASIC); // Change guild + }else + mapif_guild_noinfo(fd,guild_id); + return 0; +} +// Add member to guild +int mapif_parse_GuildAddMember(int fd,int guild_id,struct guild_member *m) +{ + struct guild * g; + int i; + + g = inter_guild_fromsql(guild_id); + if(g==NULL){ + mapif_guild_memberadded(fd,guild_id,m->account_id,m->char_id,1); + return 0; + } + + for(i=0;imax_member;i++){ + if(g->member[i].account_id==0){ + + memcpy(&g->member[i],m,sizeof(struct guild_member)); + mapif_guild_memberadded(fd,guild_id,m->account_id,m->char_id,0); + if (!guild_calcinfo(g)) //Send members if it was not invoked. + mapif_guild_info(fd,g); + g->save_flag |= (GS_BASIC|GS_MEMBER); + if (g->save_flag&GS_REMOVE) + g->save_flag&=~GS_REMOVE; + return 0; + } + } + mapif_guild_memberadded(fd,guild_id,m->account_id,m->char_id,1); + return 0; +} +// Delete member from guild +int mapif_parse_GuildLeave(int fd,int guild_id,int account_id,int char_id,int flag,const char *mes) +{ + struct guild * g = inter_guild_fromsql(guild_id); + + if(g){ + int i; + for(i=0;imax_member;i++){ + if( g->member[i].account_id==account_id && + g->member[i].char_id==char_id){ + if(flag){ // 追放の場合追放リストに入れる + int j; + for(j=0;jexplusion[j].account_id==0) + break; + } + if(j==MAX_GUILDEXPLUSION){ // 一杯なので古いのを消す + for(j=0;jexplusion[j]=g->explusion[j+1]; + j=MAX_GUILDEXPLUSION-1; + } + g->explusion[j].account_id=account_id; + memcpy(g->explusion[j].acc,"dummy",NAME_LENGTH-1); + memcpy(g->explusion[j].name,g->member[i].name,NAME_LENGTH-1); + memcpy(g->explusion[j].mes,mes,40); + } + + mapif_guild_leaved(guild_id,account_id,char_id,flag,g->member[i].name,mes); + memset(&g->member[i],0,sizeof(struct guild_member)); + + if(!guild_check_empty(g)) { + break; + } + //Guild empty? break it. + mapif_parse_BreakGuild(-1,guild_id); //Break the guild. + return 0; + } + } + //Update member info. + if (!guild_calcinfo(g)) + mapif_guild_info(fd,g); + g->save_flag |= (GS_BASIC|GS_MEMBER|GS_EXPULSION); + }else{ + sprintf(tmp_sql, "UPDATE `%s` SET `guild_id`='0' WHERE `account_id`='%d' AND `char_id`='%d'",char_db, account_id,char_id); + if(mysql_query(&mysql_handle, tmp_sql) ) { + ShowSQL("DB error - %s\n",mysql_error(&mysql_handle)); + ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql); + } + /* mapif_guild_leaved(guild_id,account_id,char_id,flag,g->member[i].name,mes); */ + } + + return 0; +} +// Change member info +int mapif_parse_GuildChangeMemberInfoShort(int fd,int guild_id, + int account_id,int char_id,int online,int lv,int class_) +{ + // Could speed up by manipulating only guild_member + struct guild * g; + int i,alv,c; + int prev_count; + + g = inter_guild_fromsql(guild_id); + if(g==NULL) + return 0; + + prev_count = g->connect_member; + g->connect_member=0; + + for(i=0,alv=0,c=0;imax_member;i++){ + if(g->member[i].account_id==account_id && + g->member[i].char_id==char_id){ + + g->member[i].online=online; + g->member[i].lv=lv; + g->member[i].class_=class_; + mapif_guild_memberinfoshort(g,i); + } + if( g->member[i].account_id>0 ){ + alv+=g->member[i].lv; + c++; + } + if( g->member[i].online ) + g->connect_member++; + } + + if (c) + { + alv= alv/c; + if (g->connect_member != prev_count || g->average_lv != alv) + { + g->average_lv=alv; + g->save_flag |= GS_BASIC; //FIXME: Save the base guild just because the avl/connect count changed? + } + if (g->save_flag & GS_REMOVE) + g->save_flag &= ~GS_REMOVE; + } + g->save_flag |= GS_MEMBER; //Update guild member data + return 0; +} + +// BreakGuild +int mapif_parse_BreakGuild(int fd,int guild_id) +{ + struct guild * g; + + g = inter_guild_fromsql(guild_id); + if(g==NULL) + return 0; + + // Delete guild from sql + //printf("- Delete guild %d from guild\n",guild_id); + sprintf(tmp_sql, "DELETE FROM `%s` WHERE `guild_id`='%d'",guild_db, guild_id); + if(mysql_query(&mysql_handle, tmp_sql) ) { + ShowSQL("DB error - %s\n",mysql_error(&mysql_handle)); + ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql); + } + + sprintf(tmp_sql,"DELETE FROM `%s` WHERE `guild_id` = '%d'", guild_member_db, guild_id); + if (mysql_query(&mysql_handle, tmp_sql)) { + ShowSQL("DB error - %s\n",mysql_error(&mysql_handle)); + ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql); + } + + sprintf(tmp_sql,"DELETE FROM `%s` WHERE `guild_id` = '%d'", guild_castle_db, guild_id); + if (mysql_query(&mysql_handle, tmp_sql)) { + ShowSQL("DB error - %s\n",mysql_error(&mysql_handle)); + ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql); + } + + sprintf(tmp_sql,"DELETE FROM `%s` WHERE `guild_id` = '%d'", guild_storage_db, guild_id); + if (mysql_query(&mysql_handle, tmp_sql)) { + ShowSQL("DB error - %s\n",mysql_error(&mysql_handle)); + ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql); + } + + sprintf(tmp_sql,"DELETE FROM `%s` WHERE `guild_id` = '%d' OR `alliance_id` = '%d'", guild_alliance_db, guild_id, guild_id); + if (mysql_query(&mysql_handle, tmp_sql)) { + ShowSQL("DB error - %s\n",mysql_error(&mysql_handle)); + ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql); + } + + sprintf(tmp_sql,"DELETE FROM `%s` WHERE `guild_id` = '%d'", guild_position_db, guild_id); + if (mysql_query(&mysql_handle, tmp_sql)) { + ShowSQL("DB error - %s\n",mysql_error(&mysql_handle)); + ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql); + } + + sprintf(tmp_sql,"DELETE FROM `%s` WHERE `guild_id` = '%d'", guild_skill_db, guild_id); + if (mysql_query(&mysql_handle, tmp_sql)) { + ShowSQL("DB error - %s\n",mysql_error(&mysql_handle)); + ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql); + } + + sprintf(tmp_sql,"DELETE FROM `%s` WHERE `guild_id` = '%d'", guild_expulsion_db, guild_id); + if (mysql_query(&mysql_handle, tmp_sql)) { + ShowSQL("DB error - %s\n",mysql_error(&mysql_handle)); + ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql); + } + + //printf("- Update guild %d of char\n",guild_id); + sprintf(tmp_sql, "UPDATE `%s` SET `guild_id`='0' WHERE `guild_id`='%d'",char_db, guild_id); + if(mysql_query(&mysql_handle, tmp_sql) ) { + ShowSQL("DB error - %s\n",mysql_error(&mysql_handle)); + ShowDebug("at %s:%d - %s\n", __FILE__,__LINE__,tmp_sql); + } + + mapif_guild_broken(guild_id,0); + + if(log_inter) + inter_log("guild %s (id=%d) broken" RETCODE,g->name,guild_id); + + //Remove the guild from memory. [Skotlex] + g = idb_remove(guild_db_, guild_id); + return 0; +} + +// ギルドメッセージ送信 +int mapif_parse_GuildMessage(int fd,int guild_id,int account_id,char *mes,int len) +{ + return mapif_guild_message(guild_id,account_id,mes,len, fd); +} +// ギルド基本データ変更要求 +int mapif_parse_GuildBasicInfoChange(int fd,int guild_id, + int type,const char *data,int len) +{ + struct guild * g; +// int dd=*((int *)data); + short dw=*((short *)data); + g = inter_guild_fromsql(guild_id); + if(g==NULL) + return 0; + + switch(type){ + case GBI_GUILDLV: { + ShowDebug("GBI_GUILDLV\n"); + if(dw>0 && g->guild_lv+dw<=50){ + g->guild_lv+=dw; + g->skill_point+=dw; + }else if(dw<0 && g->guild_lv+dw>=1) + g->guild_lv+=dw; + mapif_guild_info(-1,g); + g->save_flag |= GS_BASIC; + } return 0; + default: + ShowError("int_guild: GuildBasicInfoChange: Unknown type %d\n",type); + break; + } + mapif_guild_basicinfochanged(guild_id,type,data,len); + return 0; +} + +// ギルドメンバデータ変更要求 +int mapif_parse_GuildMemberInfoChange(int fd,int guild_id,int account_id,int char_id, + int type,const char *data,int len) +{ + // Could make some improvement in speed, because only change guild_member + int i; + struct guild * g; + + g = inter_guild_fromsql(guild_id); + if(g==NULL) + return 0; + + for(i=0;imax_member;i++) + if( g->member[i].account_id==account_id && + g->member[i].char_id==char_id ) + break; + if(i==g->max_member){ + ShowWarning("int_guild: GuildMemberChange: Not found %d,%d in guild (%d - %s)\n", + account_id,char_id,guild_id,g->name); + return 0; + } + switch(type){ + case GMI_POSITION: // 役職 + { + g->member[i].position=*((int *)data); + mapif_guild_memberinfochanged(guild_id,account_id,char_id,type,data,len); + g->save_flag |= (GS_BASIC|GS_MEMBER); + break; + } + case GMI_EXP: + { // EXP + int exp,oldexp=g->member[i].exp; + exp=g->member[i].exp=*((unsigned int *)data); + g->exp+=(exp-oldexp); + guild_calcinfo(g); // Lvアップ判断 + mapif_guild_basicinfochanged(guild_id,GBI_EXP,&g->exp,4); + mapif_guild_memberinfochanged(guild_id,account_id,char_id,type,data,len); + g->save_flag |= (GS_BASIC|GS_MEMBER); + break; + } + case GMI_HAIR: + { + g->member[i].hair=*((int *)data); + mapif_guild_memberinfochanged(guild_id,account_id,char_id,type,data,len); + g->save_flag |= GS_MEMBER; //Save new data. + break; + } + case GMI_HAIR_COLOR: + { + g->member[i].hair_color=*((int *)data); + mapif_guild_memberinfochanged(guild_id,account_id,char_id,type,data,len); + g->save_flag |= GS_MEMBER; //Save new data. + break; + } + case GMI_GENDER: + { + g->member[i].gender=*((int *)data); + mapif_guild_memberinfochanged(guild_id,account_id,char_id,type,data,len); + g->save_flag |= GS_MEMBER; //Save new data. + break; + } + case GMI_CLASS: + { + g->member[i].class_=*((int *)data); + mapif_guild_memberinfochanged(guild_id,account_id,char_id,type,data,len); + g->save_flag |= GS_MEMBER; //Save new data. + break; + } + case GMI_LEVEL: + { + g->member[i].lv=*((int *)data); + mapif_guild_memberinfochanged(guild_id,account_id,char_id,type,data,len); + g->save_flag |= GS_MEMBER; //Save new data. + break; + } + default: + ShowError("int_guild: GuildMemberInfoChange: Unknown type %d\n",type); + break; + } + return 0; +} + +int inter_guild_sex_changed(int guild_id,int account_id,int char_id, int gender) +{ + return mapif_parse_GuildMemberInfoChange(0, guild_id, account_id, char_id, GMI_GENDER, (const char*)&gender, sizeof(gender)); +} + +// ギルド役職名変更要求 +int mapif_parse_GuildPosition(int fd,int guild_id,int idx,struct guild_position *p) +{ + // Could make some improvement in speed, because only change guild_position + struct guild * g; + + g = inter_guild_fromsql(guild_id); + if(g==NULL || idx<0 || idx>=MAX_GUILDPOSITION) + return 0; + + memcpy(&g->position[idx],p,sizeof(struct guild_position)); + mapif_guild_position(g,idx); + ShowInfo("int_guild: position data changed (Guild %d, position %d)\n",guild_id, idx); + g->save_flag |= GS_POSITION; // Change guild_position + return 0; +} +// ギルドスキルアップ要求 +int mapif_parse_GuildSkillUp(int fd,int guild_id,int skill_num,int account_id) +{ + // Could make some improvement in speed, because only change guild_position + struct guild * g; + int idx = skill_num - GD_SKILLBASE; + + g = inter_guild_fromsql(guild_id); + if(g == NULL || idx < 0 || idx >= MAX_GUILDSKILL) + return 0; + + if(g->skill_point>0 && g->skill[idx].id>0 && + g->skill[idx].lv<10 ){ + g->skill[idx].lv++; + g->skill_point--; + if (!guild_calcinfo(g)) + mapif_guild_info(-1,g); + mapif_guild_skillupack(guild_id,skill_num,account_id); + ShowDebug("int_guild: skill %d up\n",skill_num); + g->save_flag |= (GS_BASIC|GS_SKILL); // Change guild & guild_skill + } + + return 0; +} + +//Manual deletion of an alliance when partnering guild does not exists. [Skotlex] +static int mapif_parse_GuildDeleteAlliance(struct guild *g, int guild_id, int account_id1, int account_id2, int flag) +{ + int i; + char name[NAME_LENGTH]; + for(i=0;ialliance[i].guild_id == guild_id) + { + strcpy(name, g->alliance[i].name); + g->alliance[i].guild_id=0; + break; + } + if (i == MAX_GUILDALLIANCE) + return -1; + + mapif_guild_alliance(g->guild_id,guild_id,account_id1,account_id2,flag,g->name,name); + g->save_flag |= GS_ALLIANCE; + return 0; +} +// ギルド同盟要求 +int mapif_parse_GuildAlliance(int fd,int guild_id1,int guild_id2, + int account_id1,int account_id2,int flag) +{ + // Could speed up + struct guild *g[2]; + int j,i; + g[0] = inter_guild_fromsql(guild_id1); + g[1] = inter_guild_fromsql(guild_id2); + + if(g[0] && g[1]==NULL && (flag&0x8)) //Requested to remove an alliance with a not found guild. + return mapif_parse_GuildDeleteAlliance(g[0], guild_id2, + account_id1, account_id2, flag); //Try to do a manual removal of said guild. + + if(g[0]==NULL || g[1]==NULL) + return 0; + + if(!(flag&0x8)){ + for(i=0;i<2-(flag&1);i++){ + for(j=0;jalliance[j].guild_id==0){ + g[i]->alliance[j].guild_id=g[1-i]->guild_id; + memcpy(g[i]->alliance[j].name,g[1-i]->name,NAME_LENGTH-1); + g[i]->alliance[j].opposition=flag&1; + break; + } + } + }else{ // 関係解消 + for(i=0;i<2-(flag&1);i++){ + for(j=0;jalliance[j].guild_id==g[1-i]->guild_id && + g[i]->alliance[j].opposition==(flag&1)){ + g[i]->alliance[j].guild_id=0; + break; + } + } + } + mapif_guild_alliance(guild_id1,guild_id2,account_id1,account_id2,flag, + g[0]->name,g[1]->name); + g[0]->save_flag |= GS_ALLIANCE; + g[1]->save_flag |= GS_ALLIANCE; + return 0; +} +// ギルド告知変更要求 +int mapif_parse_GuildNotice(int fd,int guild_id,const char *mes1,const char *mes2) +{ + struct guild *g; + + g = inter_guild_fromsql(guild_id); + if(g==NULL) + return 0; + + memcpy(g->mes1,mes1,60); + memcpy(g->mes2,mes2,120); + g->save_flag |= GS_BASIC; //Change mes of guild + return mapif_guild_notice(g); +} +// ギルドエンブレム変更要求 +int mapif_parse_GuildEmblem(int fd,int len,int guild_id,int dummy,const char *data) +{ + struct guild * g; + + g = inter_guild_fromsql(guild_id); + if(g==NULL) + return 0; + memcpy(g->emblem_data,data,len); + g->emblem_len=len; + g->emblem_id++; + g->save_flag |= GS_BASIC; //Change guild + return mapif_guild_emblem(g); +} + +int mapif_parse_GuildCastleDataLoad(int fd,int castle_id,int index) // +{ + struct guild_castle gc; + if (!inter_guildcastle_fromsql(castle_id, &gc)) { + return mapif_guild_castle_dataload(castle_id,0,0); + } + switch(index){ + case 1: return mapif_guild_castle_dataload(gc.castle_id,index,gc.guild_id); break; + case 2: return mapif_guild_castle_dataload(gc.castle_id,index,gc.economy); break; + case 3: return mapif_guild_castle_dataload(gc.castle_id,index,gc.defense); break; + case 4: return mapif_guild_castle_dataload(gc.castle_id,index,gc.triggerE); break; + case 5: return mapif_guild_castle_dataload(gc.castle_id,index,gc.triggerD); break; + case 6: return mapif_guild_castle_dataload(gc.castle_id,index,gc.nextTime); break; + case 7: return mapif_guild_castle_dataload(gc.castle_id,index,gc.payTime); break; + case 8: return mapif_guild_castle_dataload(gc.castle_id,index,gc.createTime); break; + case 9: return mapif_guild_castle_dataload(gc.castle_id,index,gc.visibleC); break; + case 10: + case 11: + case 12: + case 13: + case 14: + case 15: + case 16: + case 17: + return mapif_guild_castle_dataload(gc.castle_id,index,gc.guardian[index-10].visible); break; + case 18: + case 19: + case 20: + case 21: + case 22: + case 23: + case 24: + case 25: + return mapif_guild_castle_dataload(gc.castle_id,index,gc.guardian[index-18].hp); break; + default: + ShowError("mapif_parse_GuildCastleDataLoad ERROR!! (Not found index=%d)\n", index); + return 0; + } +} + +int mapif_parse_GuildCastleDataSave(int fd,int castle_id,int index,int value) // +{ + struct guild_castle gc; + if(!inter_guildcastle_fromsql(castle_id, &gc)) + return mapif_guild_castle_datasave(castle_id,index,value); + + switch(index){ + case 1: + if( gc.guild_id!=value ){ + int gid=(value)?value:gc.guild_id; + struct guild *g=idb_get(guild_db_, gid); + if(log_inter) + inter_log("guild %s (id=%d) %s castle id=%d" RETCODE, + (g)?g->name:"??" ,gid, (value)?"occupy":"abandon", castle_id); + } + gc.guild_id = value; + break; + case 2: gc.economy = value; break; + case 3: gc.defense = value; break; + case 4: gc.triggerE = value; break; + case 5: gc.triggerD = value; break; + case 6: gc.nextTime = value; break; + case 7: gc.payTime = value; break; + case 8: gc.createTime = value; break; + case 9: gc.visibleC = value; break; + case 10: + case 11: + case 12: + case 13: + case 14: + case 15: + case 16: + case 17: + gc.guardian[index-10].visible = value; break; + case 18: + case 19: + case 20: + case 21: + case 22: + case 23: + case 24: + case 25: + gc.guardian[index-18].hp = value; break; // end additions [Valaris] + default: + ShowError("mapif_parse_GuildCastleDataSave ERROR!! (Not found index=%d)\n", index); + return 0; + } + inter_guildcastle_tosql(&gc); + mapif_guild_castle_datasave(gc.castle_id,index,value); + return 0; +} + +int mapif_parse_GuildMasterChange(int fd, int guild_id, const char* name, int len) +{ + struct guild * g; + struct guild_member gm; + int pos; + + g = inter_guild_fromsql(guild_id); + + if(g==NULL || len > NAME_LENGTH) + return 0; + + for (pos = 0; pos < g->max_member && strncmp(g->member[pos].name, name, len); pos++); + + if (pos == g->max_member) + return 0; //Character not found?? + + memcpy(&gm, &g->member[pos], sizeof (struct guild_member)); + memcpy(&g->member[pos], &g->member[0], sizeof(struct guild_member)); + memcpy(&g->member[0], &gm, sizeof(struct guild_member)); + + g->member[pos].position = g->member[0].position; + g->member[0].position = 0; //Position 0: guild Master. + strncpy(g->master, name, len); + if (len < NAME_LENGTH) + g->master[len] = '\0'; + + ShowInfo("int_guild: Guildmaster Changed to %s (Guild %d - %s)\n",g->master, guild_id, g->name); + g->save_flag |= (GS_BASIC|GS_POSITION); //Save main data and member data. + return mapif_guild_master_changed(g, pos); +} + +// ギルドチェック要求 +int mapif_parse_GuildCheck(int fd,int guild_id,int account_id,int char_id) +{ + // What does this mean? Check if belong to another guild? + return 0; +} + +// map server からの通信 +// ・1パケットのみ解析すること +// ・パケット長データはinter.cにセットしておくこと +// ・パケット長チェックや、RFIFOSKIPは呼び出し元で行われるので行ってはならない +// ・エラーなら0(false)、そうでないなら1(true)をかえさなければならない +int inter_guild_parse_frommap(int fd) +{ + switch(RFIFOW(fd,0)){ + case 0x3030: mapif_parse_CreateGuild(fd,RFIFOL(fd,4),(char*)RFIFOP(fd,8),(struct guild_member *)RFIFOP(fd,32)); break; + case 0x3031: mapif_parse_GuildInfo(fd,RFIFOL(fd,2)); break; + case 0x3032: mapif_parse_GuildAddMember(fd,RFIFOL(fd,4),(struct guild_member *)RFIFOP(fd,8)); break; + case 0x3033: mapif_parse_GuildMasterChange(fd,RFIFOL(fd,4),(const char*)RFIFOP(fd,8),RFIFOW(fd,2)-8); break; + case 0x3034: mapif_parse_GuildLeave(fd,RFIFOL(fd,2),RFIFOL(fd,6),RFIFOL(fd,10),RFIFOB(fd,14),(const char*)RFIFOP(fd,15)); break; + case 0x3035: mapif_parse_GuildChangeMemberInfoShort(fd,RFIFOL(fd,2),RFIFOL(fd,6),RFIFOL(fd,10),RFIFOB(fd,14),RFIFOW(fd,15),RFIFOW(fd,17)); break; + case 0x3036: mapif_parse_BreakGuild(fd,RFIFOL(fd,2)); break; + case 0x3037: mapif_parse_GuildMessage(fd,RFIFOL(fd,4),RFIFOL(fd,8),(char*)RFIFOP(fd,12),RFIFOW(fd,2)-12); break; + case 0x3038: mapif_parse_GuildCheck(fd, RFIFOL(fd,2), RFIFOL(fd,6), RFIFOL(fd,10)); break; + case 0x3039: mapif_parse_GuildBasicInfoChange(fd,RFIFOL(fd,4),RFIFOW(fd,8),(const char*)RFIFOP(fd,10),RFIFOW(fd,2)-10); break; + case 0x303A: mapif_parse_GuildMemberInfoChange(fd,RFIFOL(fd,4),RFIFOL(fd,8),RFIFOL(fd,12),RFIFOW(fd,16),(const char*)RFIFOP(fd,18),RFIFOW(fd,2)-18); break; + case 0x303B: mapif_parse_GuildPosition(fd,RFIFOL(fd,4),RFIFOL(fd,8),(struct guild_position *)RFIFOP(fd,12)); break; + case 0x303C: mapif_parse_GuildSkillUp(fd,RFIFOL(fd,2),RFIFOL(fd,6),RFIFOL(fd,10)); break; + case 0x303D: mapif_parse_GuildAlliance(fd,RFIFOL(fd,2),RFIFOL(fd,6),RFIFOL(fd,10),RFIFOL(fd,14),RFIFOB(fd,18)); break; + case 0x303E: mapif_parse_GuildNotice(fd,RFIFOL(fd,2),(const char*)RFIFOP(fd,6),(const char*)RFIFOP(fd,66)); break; + case 0x303F: mapif_parse_GuildEmblem(fd,RFIFOW(fd,2)-12,RFIFOL(fd,4),RFIFOL(fd,8),(const char*)RFIFOP(fd,12)); break; + case 0x3040: mapif_parse_GuildCastleDataLoad(fd,RFIFOW(fd,2),RFIFOB(fd,4)); break; + case 0x3041: mapif_parse_GuildCastleDataSave(fd,RFIFOW(fd,2),RFIFOB(fd,4),RFIFOL(fd,5)); break; + + default: + return 0; + } + return 1; +} + +int inter_guild_mapif_init(int fd) +{ + return mapif_guild_castle_alldataload(fd); +} + +// サーバーから脱退要求(キャラ削除用) +int inter_guild_leave(int guild_id,int account_id,int char_id) +{ + return mapif_parse_GuildLeave(-1,guild_id,account_id,char_id,0,"** Character Deleted **"); +} + +int inter_guild_broken(int guild_id) +{ + return mapif_guild_broken(guild_id, 0); +} -- cgit v1.2.3-60-g2f50