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authorsmokexyz <sagunkho@hotmail.com>2018-06-30 04:20:03 +0100
committerAsheraf <acheraf1998@gmail.com>2018-07-24 21:41:20 +0100
commit19aa33a5f61f0996d76d19db7dbe9d81f5daa090 (patch)
treeb54e07d42a58e34820e3131f750b56b7130cb461 /src/char/mapif.c
parent78c75cade7f445231f11395a6faef9b0a55568dc (diff)
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Implementation of the official Achievement System.
Source: http://ro.gnjoy.com/news/update/View.asp?seq=163&curpage=1 Script Commands - ``` achievement_progress(<ach_id>,<obj_idx>,<progress>,<incremental?>{,<char_id>}); ``` Includes an achievement_db.conf generator that reads from the item_db, mob_db (server side) and achievement_list.lub files to determine valid achievement entries based on item/monster availability. Achievements containing unsupported entries are commented out. This feature, although renewal-only in official servers, is capable of being used in pre-renewal mode on Hercules. Does not include the title system yet. A big thanks to - @MishimaHaruna for constantly reviewing. @4144 for all the support. @Asheraf for a lot of official information. Co-authored-by: "Dastgir" <dastgirp@gmail.com>
Diffstat (limited to 'src/char/mapif.c')
-rw-r--r--src/char/mapif.c120
1 files changed, 120 insertions, 0 deletions
diff --git a/src/char/mapif.c b/src/char/mapif.c
index 30f8c1178..dc5735550 100644
--- a/src/char/mapif.c
+++ b/src/char/mapif.c
@@ -24,6 +24,7 @@
#include "mapif.h"
#include "char/char.h"
+#include "char/int_achievement.h"
#include "char/int_auction.h"
#include "char/int_clan.h"
#include "char/int_guild.h"
@@ -2346,6 +2347,120 @@ static int mapif_parse_ClanMemberCount(int fd, int clan_id, int kick_interval)
return 0;
}
+// Achievement System
+/**
+ * Parse achievement load request from the map server
+ * @param[in] fd socket descriptor.
+ */
+static void mapif_parse_load_achievements(int fd)
+{
+ int char_id = 0;
+
+ /* Read received information from map-server. */
+ RFIFOHEAD(fd);
+ char_id = RFIFOL(fd, 2);
+
+ /* Load and send achievements to map */
+ mapif->achievement_load(fd, char_id);
+}
+
+/**
+ * Loads achievements and sends to the map server.
+ * @param[in] fd socket descriptor
+ * @param[in] char_id character Id.
+ */
+static void mapif_achievement_load(int fd, int char_id)
+{
+ struct char_achievements *cp = NULL;
+
+ /* Ensure data exists */
+ cp = idb_ensure(inter_achievement->char_achievements, char_id, inter_achievement->ensure_char_achievements);
+
+ /* Load storage for char-server. */
+ inter_achievement->fromsql(char_id, cp);
+
+ /* Send Achievements to map server. */
+ mapif->sAchievementsToMap(fd, char_id, cp);
+}
+
+/**
+ * Sends achievement data of a character to the map server.
+ * @packet[out] 0x3810 <packet_id>.W <payload_size>.W <char_id>.L <char_achievements[]>.P
+ * @param[in] fd socket descriptor.
+ * @param[in] char_id Character ID.
+ * @param[in] cp Pointer to character's achievement data vector.
+ */
+static void mapif_send_achievements_to_map(int fd, int char_id, const struct char_achievements *cp)
+{
+ int i = 0;
+ int data_size = 0;
+
+ nullpo_retv(cp);
+
+ data_size = sizeof(struct achievement) * VECTOR_LENGTH(*cp);
+
+STATIC_ASSERT((sizeof(struct achievement) * MAX_ACHIEVEMENT_DB + 8 <= UINT16_MAX),
+ "The achievements data can potentially be larger than the maximum packet size. This may cause errors at run-time.");
+
+ /* Send to the map server. */
+ WFIFOHEAD(fd, (8 + data_size));
+ WFIFOW(fd, 0) = 0x3810;
+ WFIFOW(fd, 2) = (8 + data_size);
+ WFIFOL(fd, 4) = char_id;
+ for (i = 0; i < VECTOR_LENGTH(*cp); i++)
+ memcpy(WFIFOP(fd, 8 + i * sizeof(struct achievement)), &VECTOR_INDEX(*cp, i), sizeof(struct achievement));
+ WFIFOSET(fd, 8 + data_size);
+}
+
+/**
+ * Handles achievement request and saves data from map server.
+ * @packet[in] 0x3013 <packet_size>.W <char_id>.L <char_achievement>.P
+ * @param[in] fd session socket descriptor.
+ */
+static void mapif_parse_save_achievements(int fd)
+{
+ int size = 0, char_id = 0, payload_count = 0, i = 0;
+ struct char_achievements p = { 0 };
+
+ RFIFOHEAD(fd);
+ size = RFIFOW(fd, 2);
+ char_id = RFIFOL(fd, 4);
+
+ payload_count = (size - 8) / sizeof(struct achievement);
+
+ VECTOR_INIT(p);
+ VECTOR_ENSURE(p, payload_count, 1);
+
+ for (i = 0; i < payload_count; i++) {
+ struct achievement ach = { 0 };
+ memcpy(&ach, RFIFOP(fd, 8 + i * sizeof(struct achievement)), sizeof(struct achievement));
+ VECTOR_PUSH(p, ach);
+ }
+
+ mapif->achievement_save(char_id, &p);
+
+ VECTOR_CLEAR(p);
+}
+
+/**
+ * Handles inter-server achievement db ensuring
+ * and saves current achievements to sql.
+ * @param[in] char_id character identifier.
+ * @param[out] p pointer to character achievements vector.
+ */
+static void mapif_achievement_save(int char_id, struct char_achievements *p)
+{
+ struct char_achievements *cp = NULL;
+
+ nullpo_retv(p);
+
+ /* Get loaded achievements. */
+ cp = idb_ensure(inter_achievement->char_achievements, char_id, inter_achievement->ensure_char_achievements);
+
+ if (VECTOR_LENGTH(*p)) /* Save current achievements. */
+ inter_achievement->tosql(char_id, cp, p);
+}
+
void mapif_defaults(void)
{
mapif = &mapif_s;
@@ -2361,6 +2476,11 @@ void mapif_defaults(void)
mapif->sendallwos = mapif_sendallwos;
mapif->send = mapif_send;
mapif->send_users_count = mapif_send_users_count;
+ mapif->pLoadAchievements = mapif_parse_load_achievements;
+ mapif->sAchievementsToMap = mapif_send_achievements_to_map;
+ mapif->pSaveAchievements = mapif_parse_save_achievements;
+ mapif->achievement_load = mapif_achievement_load;
+ mapif->achievement_save = mapif_achievement_save;
mapif->auction_message = mapif_auction_message;
mapif->auction_sendlist = mapif_auction_sendlist;
mapif->parse_auction_requestlist = mapif_parse_auction_requestlist;