From 19aa33a5f61f0996d76d19db7dbe9d81f5daa090 Mon Sep 17 00:00:00 2001 From: smokexyz Date: Sat, 30 Jun 2018 04:20:03 +0100 Subject: Implementation of the official Achievement System. Source: http://ro.gnjoy.com/news/update/View.asp?seq=163&curpage=1 Script Commands - ``` achievement_progress(,,,{,}); ``` Includes an achievement_db.conf generator that reads from the item_db, mob_db (server side) and achievement_list.lub files to determine valid achievement entries based on item/monster availability. Achievements containing unsupported entries are commented out. This feature, although renewal-only in official servers, is capable of being used in pre-renewal mode on Hercules. Does not include the title system yet. A big thanks to - @MishimaHaruna for constantly reviewing. @4144 for all the support. @Asheraf for a lot of official information. Co-authored-by: "Dastgir" --- src/char/mapif.c | 120 +++++++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 120 insertions(+) (limited to 'src/char/mapif.c') diff --git a/src/char/mapif.c b/src/char/mapif.c index 30f8c1178..dc5735550 100644 --- a/src/char/mapif.c +++ b/src/char/mapif.c @@ -24,6 +24,7 @@ #include "mapif.h" #include "char/char.h" +#include "char/int_achievement.h" #include "char/int_auction.h" #include "char/int_clan.h" #include "char/int_guild.h" @@ -2346,6 +2347,120 @@ static int mapif_parse_ClanMemberCount(int fd, int clan_id, int kick_interval) return 0; } +// Achievement System +/** + * Parse achievement load request from the map server + * @param[in] fd socket descriptor. + */ +static void mapif_parse_load_achievements(int fd) +{ + int char_id = 0; + + /* Read received information from map-server. */ + RFIFOHEAD(fd); + char_id = RFIFOL(fd, 2); + + /* Load and send achievements to map */ + mapif->achievement_load(fd, char_id); +} + +/** + * Loads achievements and sends to the map server. + * @param[in] fd socket descriptor + * @param[in] char_id character Id. + */ +static void mapif_achievement_load(int fd, int char_id) +{ + struct char_achievements *cp = NULL; + + /* Ensure data exists */ + cp = idb_ensure(inter_achievement->char_achievements, char_id, inter_achievement->ensure_char_achievements); + + /* Load storage for char-server. */ + inter_achievement->fromsql(char_id, cp); + + /* Send Achievements to map server. */ + mapif->sAchievementsToMap(fd, char_id, cp); +} + +/** + * Sends achievement data of a character to the map server. + * @packet[out] 0x3810 .W .W .L .P + * @param[in] fd socket descriptor. + * @param[in] char_id Character ID. + * @param[in] cp Pointer to character's achievement data vector. + */ +static void mapif_send_achievements_to_map(int fd, int char_id, const struct char_achievements *cp) +{ + int i = 0; + int data_size = 0; + + nullpo_retv(cp); + + data_size = sizeof(struct achievement) * VECTOR_LENGTH(*cp); + +STATIC_ASSERT((sizeof(struct achievement) * MAX_ACHIEVEMENT_DB + 8 <= UINT16_MAX), + "The achievements data can potentially be larger than the maximum packet size. This may cause errors at run-time."); + + /* Send to the map server. */ + WFIFOHEAD(fd, (8 + data_size)); + WFIFOW(fd, 0) = 0x3810; + WFIFOW(fd, 2) = (8 + data_size); + WFIFOL(fd, 4) = char_id; + for (i = 0; i < VECTOR_LENGTH(*cp); i++) + memcpy(WFIFOP(fd, 8 + i * sizeof(struct achievement)), &VECTOR_INDEX(*cp, i), sizeof(struct achievement)); + WFIFOSET(fd, 8 + data_size); +} + +/** + * Handles achievement request and saves data from map server. + * @packet[in] 0x3013 .W .L .P + * @param[in] fd session socket descriptor. + */ +static void mapif_parse_save_achievements(int fd) +{ + int size = 0, char_id = 0, payload_count = 0, i = 0; + struct char_achievements p = { 0 }; + + RFIFOHEAD(fd); + size = RFIFOW(fd, 2); + char_id = RFIFOL(fd, 4); + + payload_count = (size - 8) / sizeof(struct achievement); + + VECTOR_INIT(p); + VECTOR_ENSURE(p, payload_count, 1); + + for (i = 0; i < payload_count; i++) { + struct achievement ach = { 0 }; + memcpy(&ach, RFIFOP(fd, 8 + i * sizeof(struct achievement)), sizeof(struct achievement)); + VECTOR_PUSH(p, ach); + } + + mapif->achievement_save(char_id, &p); + + VECTOR_CLEAR(p); +} + +/** + * Handles inter-server achievement db ensuring + * and saves current achievements to sql. + * @param[in] char_id character identifier. + * @param[out] p pointer to character achievements vector. + */ +static void mapif_achievement_save(int char_id, struct char_achievements *p) +{ + struct char_achievements *cp = NULL; + + nullpo_retv(p); + + /* Get loaded achievements. */ + cp = idb_ensure(inter_achievement->char_achievements, char_id, inter_achievement->ensure_char_achievements); + + if (VECTOR_LENGTH(*p)) /* Save current achievements. */ + inter_achievement->tosql(char_id, cp, p); +} + void mapif_defaults(void) { mapif = &mapif_s; @@ -2361,6 +2476,11 @@ void mapif_defaults(void) mapif->sendallwos = mapif_sendallwos; mapif->send = mapif_send; mapif->send_users_count = mapif_send_users_count; + mapif->pLoadAchievements = mapif_parse_load_achievements; + mapif->sAchievementsToMap = mapif_send_achievements_to_map; + mapif->pSaveAchievements = mapif_parse_save_achievements; + mapif->achievement_load = mapif_achievement_load; + mapif->achievement_save = mapif_achievement_save; mapif->auction_message = mapif_auction_message; mapif->auction_sendlist = mapif_auction_sendlist; mapif->parse_auction_requestlist = mapif_parse_auction_requestlist; -- cgit v1.2.3-60-g2f50