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authorLupus <Lupus@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-09-25 06:39:47 +0000
committerLupus <Lupus@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-09-25 06:39:47 +0000
commit88bc9b73bd51917177338cd99db54bb7ea0a5b2a (patch)
tree2e5aa9d5f94abd8cf4cc4764ea155b972518dac5 /npc
parentdce258e74c03bf55c537ef364c429188a66f49c5 (diff)
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added Thanks to Au{R}oN + some lighthalzen NPC
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8854 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc')
-rw-r--r--npc/Changelog.txt3
-rw-r--r--npc/merchants/shuriken_maker.txt157
-rw-r--r--npc/other/lighthalzen_bank.txt83
-rw-r--r--npc/other/lighthalzen_prison.txt118
-rw-r--r--npc/scripts_athena.conf3
5 files changed, 364 insertions, 0 deletions
diff --git a/npc/Changelog.txt b/npc/Changelog.txt
index 8166ba32b..ddc7ab86e 100644
--- a/npc/Changelog.txt
+++ b/npc/Changelog.txt
@@ -29,6 +29,9 @@ Playtester
Date Added
======
+09/25
+ * Thanks to Au{R}oN, added prison and bank Lighthalzen NPC [Lupus]
+ - Thanks to Au{R}oN, added Shuriken Blacksmith. Fixed bugs.
09/22
* Fixed missing npc interaction at Einb Pollution Quest [Lupus]
09/21
diff --git a/npc/merchants/shuriken_maker.txt b/npc/merchants/shuriken_maker.txt
new file mode 100644
index 000000000..09882cfb3
--- /dev/null
+++ b/npc/merchants/shuriken_maker.txt
@@ -0,0 +1,157 @@
+//===== eAthena Script ========================================
+//= Shuriken Blacksmith
+//===== By: ==================================================
+//= Au{R}oN
+//===== Current Version: =====================================
+//= 1.2
+//===== Compatible With: =====================================
+//= eAthena 1.0+
+//===== Description: =========================================
+//= Shuriken Weapon Maker.
+//===== Additional Comments: =================================
+//= Converted from Aegis
+//= 1.0 Added the 4 Shuriken. [Au{R}oN]
+//= 1.1 Fix getitem bugs and add if ninja job check. [Au{R}oN]
+//= 1.2 more bugs fixed,wrong labels, missing stuf, etc[Lupus]
+//============================================================
+
+que_ng.gat,22,62,3 script Taitsu 709,{
+
+ mes "[Taitsu]";
+ if(Class!=Job_Ninja){
+ mes "Sorry, buy I can use my ability only for Ninja Class.";
+ close;
+ }
+ mes "Hello";
+ mes "I'm Taitsu, the Blacksmith of Fuuma Ninja.";
+ next;
+ mes "[Taitsu]";
+ mes "Due to a burst of interest, my life became very miserable.";
+ mes "So, I'm taking everything from the beginning, but haven't made weapon in a long time...";
+ next;
+ mes "[Taitsu]";
+ mes "However, in terms of making Fuuma weapons, no one can make them any better then mine.";
+ mes "Here, take a look.";
+ next;
+ menu "Fuuma Shuriken Beneki",M_BENEKI,"Fuuma Shuriken Daisharin",M_DAIS,
+ "Fuuma Shuriken Daisharin [4]",M_DAIS4,"Fuuma Shuriken Rekka",M_REKKA;
+
+//=====================BENEKI========================
+M_BENEKI:
+ mes "[Taitsu]";
+ mes "You want make ^FF0000Fuuma Shuriken Beneki^000000";
+ mes "Fuuma Shuriken Beneki needs:";
+ mes "50 Steel, 20 Harpy's Feathers, 5 Oridecon, and 90.000z.";
+ mes "Do you want me to make it?";
+ next;
+ menu "Yes",-,"No Thanks",M_NOPE;
+
+ mes "[Taitsu]";
+ mes "So let me check for your items...";
+ set @z,90000;
+ if(Zeny < @z) goto L_NOZENY;
+ if(countitem(999)<50 || countitem(7115)<20 || countitem(984)<5) goto L_NOITEMS;
+ set Zeny,Zeny-@z;
+ delitem 999,50;
+ delitem 7115,20;
+ delitem 984,5;
+ next;
+ getitem 13300,1;
+ mes "[Taitsu]";
+ mes "Ok, enjoy with your new weapon.";
+ close;
+
+//=====================DAISHARIN========================
+M_DAIS:
+ mes "[Taitsu]";
+ mes "You want make ^FF0000Fuuma Shuriken Daisharin^000000";
+ mes "Fuuma Shuriken Daisharin needs:";
+ mes "30 Steel, 100 Tassels, 2 Oridecon, and 40.000z.";
+ mes "Do you want me to make it?";
+ next;
+ menu "Yes",-,"No Thanks",M_NOPE;
+
+ mes "[Taitsu]";
+ mes "So let me check for your items...";
+ set @z,40000;
+ if(Zeny < @z) goto L_NOZENY;
+ if(countitem(999)<30 || countitem(7301)<100 || countitem(984)<2) goto L_NOITEMS;
+ set Zeny,Zeny-@z;
+ delitem 999,30;
+ delitem 7301,100;
+ delitem 984,2;
+ next;
+ getitem 13301,1;
+ mes "[Taitsu]";
+ mes "Ok, enjoy with your new weapon.";
+ close;
+
+//=====================DAISHARIN4========================
+M_DAIS:
+ mes "[Taitsu]";
+ mes "You want make ^FF0000Fuuma Shuriken Daisharin[4]^000000";
+ mes "Fuuma Shuriken Daisharin[4] needs:";
+ mes "20 Cracked Diamonds, 1 Fuuma Shuriken Daisharin, 2 Oridecon, and 40.000z.";
+ mes "Do you want me to make it?";
+ next;
+ menu "Yes",-,"No Thanks",M_NOPE;
+
+ mes "[Taitsu]";
+ mes "So let me check for your items...";
+ set @z,40000;
+ if(Zeny < @z) goto L_NOZENY;
+ if(countitem(733)<20 || countitem(13301)<1 || countitem(984)<3) goto L_NOITEMS;
+ set Zeny,Zeny-@z;
+ delitem 733,20;
+ delitem 13301,1;
+ delitem 984,3;
+ next;
+ getitem 13302,1;
+ mes "[Taitsu]";
+ mes "Ok, enjoy with your new weapon.";
+ close;
+
+//=====================REKKA========================
+M_REKKA:
+ mes "[Taitsu]";
+ mes "You want make ^FF0000Fuuma Shuriken Rekka^000000";
+ mes "Fuuma Shuriken Rekka needs:";
+ mes "50 Steel, 100 Live Coal, 2 Oridecon, 50 Burning Stone and 78.000z.";
+ mes "Do you want me to make it?";
+ next;
+ menu "Yes",-,"No Thanks",M_NOPE;
+
+ mes "[Taitsu]";
+ mes "So let me check for your items...";
+ set @z,78000;
+ if(Zeny < @z) goto L_NOZENY;
+ if(countitem(733)<50 || countitem(7098)<100 || countitem(7097)<100 || countitem(7521)<50)) goto L_NOITEMS;
+ set Zeny,Zeny-@z;
+ delitem 733,50;
+ delitem 7098,100;
+ delitem 7097,100;
+ delitem 7521,50;
+ next;
+ getitem 13303,1;
+ mes "[Taitsu]";
+ mes "Ok, enjoy with your new weapon.";
+ close;
+
+//=====================I'M SORRY========================
+L_NOITEMS:
+ mes "[Taitsu]";
+ mes "Sorry, but you not have all required items.";
+ emotion e_sry;
+ close;
+
+L_NOZENY:
+ mes "[Taitsu]";
+ mes "I'm sorry, but you need "+@z+"z";
+ emotion e_cash;
+ close;
+
+M_NOPE:
+ mes "[Taitsu]";
+ mes "Ok came back when you want.";
+ close;
+}
diff --git a/npc/other/lighthalzen_bank.txt b/npc/other/lighthalzen_bank.txt
new file mode 100644
index 000000000..3408e019e
--- /dev/null
+++ b/npc/other/lighthalzen_bank.txt
@@ -0,0 +1,83 @@
+//===== eAthena Script ========================================
+//= Lighthalzen Bank Area
+//===== By: ==================================================
+//= Au{R}oN
+//===== Current Version: =====================================
+//= 1.0
+//===== Compatible With: =====================================
+//= eAthena 1.0+
+//===== Description: =========================================
+//= Lighthalzen Bank
+//===== Additional Comments: =================================
+//= Converted from Aegis
+//= 1.0 Add all Bank NPC (TEMPORARY NAME and FACING PROBABLY INCORRECT) [Au{R}oN]
+//============================================================
+
+lhz_in02.gat,34,41,7 script Young Man#gli1 849,{
+
+ mes "[Young Man]";
+ mes "Ugh, while the chair are";
+ mes "too hard, I still like how nice and cool it is in the bank!";
+ close;
+}
+
+lhz_in02.gat,28,39,3 script Young Girl#gli1 703,{
+
+ mes "[Young Girl]";
+ mes "I should work here in";
+ mes "in the Bank after I've grown up... Don't you think this";
+ mes "Job is great? Tee hee hee...";
+ close;
+}
+
+lhz_in02.gat,31,34,3 script Grandpa#gli1 847,{
+
+ mes "[Grandpa]";
+ mes "The build looks very clean,";
+ mes "it's just so nice to look at";
+ mes "it... Maybe i should make";
+ mes "my house look like this.";
+ close;
+}
+
+lhz_in02.gat,31,33,3 script Grandma#gli2 863,{
+
+ mes "[Grandma]";
+ mes "It's so comfortable with";
+ mes "the nice scent here...";
+ mes "Isn't this place great?";
+ mes "Only if this is my home...";
+ close;
+}
+
+lhz_in02.gat,34,22,8 script Bank Employee::alone 755,{
+
+ mes "[Bank Employee]";
+ mes "This Bank is built to";
+ mes "provide a service to the";
+ mes "our service are currently";
+ mes "terminated, we will provide";
+ mes "great services to satisfy";
+ mes "our guests once the system";
+ mes "is recovered.";
+ mes "We apologize for the";
+ mes "inconvenience.";
+ close;
+}
+
+lhz_in02.gat,21,25,9 script Bank Employee::clone1 86,{
+
+ mes "[Bank Employee]";
+ mes "Currently this Bank has";
+ mes "temporarily terminated";
+ mes "all services due to";
+ mes "internal problems.";
+ mes "We will fix the problems";
+ mes "as soon as possibile and";
+ mes "be in services again.";
+ mes "We apologize for the";
+ mes "inconvenience.";
+ close;
+}
+
+lhz_in02.gat,21,38,9 duplicate(clone1) Bank Employee::clone2 86 \ No newline at end of file
diff --git a/npc/other/lighthalzen_prison.txt b/npc/other/lighthalzen_prison.txt
new file mode 100644
index 000000000..c2ba2831d
--- /dev/null
+++ b/npc/other/lighthalzen_prison.txt
@@ -0,0 +1,118 @@
+//===== eAthena Script ========================================
+//= Lightalzen Prison Area
+//===== By: ==================================================
+//= Au{R}oN
+//===== Current Version: =====================================
+//= 1.0
+//===== Compatible With: =====================================
+//= eAthena 1.0+
+//===== Description: =========================================
+//= Lighthalzen Prison Area
+//===== Additional Comments: =================================
+//= Converted from Aegis
+//= 1.0 Add all Prison NPC (FACING PROBABLY INCORRECT) [Au{R}oN]
+//============================================================
+
+lhz_in02.gat,145,179,7 script Drunky Guy::d1 849,{
+
+ mes "[Drunky Guy]";
+ mes "Ahh, ahh...";
+ mes "I'm drunking again... *hiccup*";
+ mes "Heheheheeheh.....";
+ mes "Wine from Morroc is";
+ mes "always the best.";
+ close;
+}
+
+lhz_in02.gat,157,198,8 script Cool Man 85,{
+
+ mes "[Strong Guy]";
+ mes "Kekekeke!!!";
+ mes "What did you do~";
+ mes "Stole Materials?";
+ mes "I'm innocent!!!";
+ close;
+}
+
+lhz_in02.gat,155,201,7 script Drunky Guy::d2 870,{
+
+ mes "[Drunky Guy]";
+ mes "........";
+ mes ".....*hiccup*";
+ mes "........Eheheheeheh...";
+ mes "*hiccup hiccup.";
+ next;
+ mes "== Totally Drunk... ==";
+ mes "== Can't talk to him at all... ==";
+ close;
+}
+
+lhz_in02.gat,153,206,6 script Drunk Guy::d3 853,{
+
+ mes "[Drunk Guy]";
+ mes "I'm innocent~!!!!!!";
+ mes "*cough cough cough cough*";
+ mes "*cough cough cough cough*";
+ mes "Huh... Huh... Huh...";
+ mes "I'M INNOCENT!!!!!";
+ mes "*hiccup hiccup*";
+ next;
+ mes "[Drunk Guy]";
+ mes "I'm just drunk and";
+ mes "sang a song, how is";
+ mes "this a crime!? And so";
+ mes "what if i just want to";
+ mes "make some noise!?";
+ mes "*cough cough cough cough*";
+ mes "*hiccup hiccup*";
+ close;
+}
+
+lhz_in02.gat,147,222,4 script Police::police1 85,{
+
+ mes "[Police]";
+ mes "Tell me! Tell me already!";
+ mes "Why can't you just tell";
+ mes "the truth! Tell me!";
+ next;
+ mes "[Suspect]";
+ mes "Augh, seriously!";
+ mes "It wasn't me!!!";
+ next;
+ mes "[Police]";
+ mes "...*sigh*";
+ next;
+ mes "[Suspect]";
+ mes "Stop wasting your time...";
+ mes "Just let me go.";
+ next;
+ mes "[Police]";
+ mes "...How's... your mother?";
+ next;
+ mes "[Suspect]";
+ mes "My mother!? She's fine!";
+ next;
+ mes "[Police]";
+ mes "When was the last time";
+ mes "you met your mother?";
+ next;
+ mes "[Suspect]";
+ mes "This dosen't concern you!";
+ next;
+ mes "[Police]";
+ mes "But your mother... She";
+ mes "still worries about you";
+ next;
+ mes "[Suspect]";
+ mes "...";
+ next;
+ mes "[Police]";
+ mes "Well... Want to have some";
+ mes "stir-fried Poring?";
+ next;
+ mes "[Suspect]";
+ mes "Forget it!";
+ close;
+}
+
+lhz_in02.gat,142,221,9 duplicate(police1) Suspect::plice2 870 \ No newline at end of file
diff --git a/npc/scripts_athena.conf b/npc/scripts_athena.conf
index 102151e14..779a79b86 100644
--- a/npc/scripts_athena.conf
+++ b/npc/scripts_athena.conf
@@ -52,6 +52,7 @@ npc: npc/merchants/alchemist.txt
npc: npc/merchants/icecream.txt
npc: npc/merchants/quivers.txt
npc: npc/merchants/kunai_maker.txt
+npc: npc/merchants/shuriken_maker.txt
npc: npc/merchants/socket_enchant.txt
npc: npc/merchants/ammo_boxes.txt
npc: npc/merchants/ammo_dealer.txt
@@ -177,4 +178,6 @@ npc: npc/other/marriage.txt
//npc: npc/other/divorce.txt
npc: npc/other/dts_warper.txt
npc: npc/other/comodo_gambling.txt
+npc: npc/other/lighthalzen_bank.txt
+npc: npc/other/lighthalzen_prison.txt
// --------------------------------------------------------------