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author | MasterOfMuppets <MasterOfMuppets@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-06-06 00:43:14 +0000 |
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committer | MasterOfMuppets <MasterOfMuppets@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-06-06 00:43:14 +0000 |
commit | f9968a80bb86f7a3680b59ea67525081dc6fa23f (patch) | |
tree | 4e791fb4685512a582ab650c0e4f657aae5e3d7e /npc | |
parent | abfcdea5551aae6f81446809ac8fb21bb95326ea (diff) | |
download | hercules-f9968a80bb86f7a3680b59ea67525081dc6fa23f.tar.gz hercules-f9968a80bb86f7a3680b59ea67525081dc6fa23f.tar.bz2 hercules-f9968a80bb86f7a3680b59ea67525081dc6fa23f.tar.xz hercules-f9968a80bb86f7a3680b59ea67525081dc6fa23f.zip |
Implemented some more Louyang npcs, thanks to Prometheus for them.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7000 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc')
-rw-r--r-- | npc/Changelog.txt | 1 | ||||
-rw-r--r-- | npc/cities/louyang.txt | 151 |
2 files changed, 151 insertions, 1 deletions
diff --git a/npc/Changelog.txt b/npc/Changelog.txt index 441b8d56d..fbc7dc065 100644 --- a/npc/Changelog.txt +++ b/npc/Changelog.txt @@ -32,6 +32,7 @@ Evera Date Added
======
06/05
+ * Implemented some more Louyang npcs, thanks to Prometheus for them. [MasterOfMuppets]
* Implemented an inn NPC in Einbroch [MasterOfMuppets]
* Fixed some typos in Lighthalzen [Playtester]
06/03
diff --git a/npc/cities/louyang.txt b/npc/cities/louyang.txt index 631b4267c..349172e7e 100644 --- a/npc/cities/louyang.txt +++ b/npc/cities/louyang.txt @@ -7,7 +7,7 @@ //= Mass Zero (1.3)
//= MasterOfMuppets (2.0)
//===== Current Version: =====================================
-//= 2.2
+//= 2.4
//===== Compatible With: =====================================
//= Any eAthena Version
//===== Description: =========================================
@@ -27,6 +27,7 @@ //= 2.2b A small fix to the shout quest npc in louyang field not warping you
//= back up to the tower if you died or teleported out of there. [MasterOfMuppets]
//= 2.3 A small fix, the code is so messy I can't believe I scripted it >.< [MasterOfMuppets]
+//= 2.4 Implemented a few more npcs, thanks to Prometheus for them. [MasterOfMuppets]
//============================================================
alberta.gat,245,45,4 script Girl 815,{
@@ -1726,3 +1727,151 @@ L_NOTENOUGH: next;
goto L_INGREDIENT;
}
+
+lou_fild01.gat,224,348,7 script Lady 817,{
+
+ emotion 30;
+ mes "[Lady]";
+ mes "You're at the entrance of Louyang.";
+ next;
+ mes "[Lady]";
+ mes "Louyang is well known";
+ mes "for its various firecrackers.";
+ mes "Would you like to see one?";
+ next;
+ menu "Sure!",s_Firework,"No thanks~",-;
+
+ mes "[Lady]";
+ mes "Hmpf...!";
+ emotion 9;
+ close;
+
+s_Firework:
+ mes "[Lady]";
+ mes "Alright, there you go!";
+ close2;
+ donpcevent "LouFireWrk::OnExplosion";
+ end;
+
+}
+
+lou_fild01.gat,225,349,1 script LouFireWrk 139,{
+
+OnExplosion:
+ misceffect 183;
+ end;
+
+}
+
+lou_in01.gat,99,158,4 script Lord 821,{
+ mes "[Lord Bai Long]";
+ mes "Hahahaha!";
+ mes "Welcome to Louyang!";
+ next;
+ mes "[Lord Bai Long]";
+ mes "Louyang is such a great city.";
+ mes "We're protected this land for forty";
+ mes "years from the invasions of evil";
+ mes "creatures!";
+ next;
+ mes "[Lord Bai Long]";
+ mes "I hope you enjoy";
+ mes "your stay here,";
+ mes "Rune-Midgardian!";
+ next;
+ mes "[Lord Bai Long]";
+ mes "How could I have lost my friend";
+ mes "from our glory days? Hmm...?";
+ mes "Oh, I didn't realize you were still";
+ mes "there...Listening to me.";
+ next;
+ mes "[Lord Bai Long]";
+ mes "I'm sorry, I was just talking to";
+ mes "myself. I hope you have a good time";
+ mes "while you stay here in Louyang.";
+ close;
+}
+
+lou_in01.gat,111,151,4 script Soldier 825,{
+ mes "[Soldier]";
+ mes "*Yawn* It's so boring here";
+ mes "nowadays. Although, I hear that";
+ mes "a long time ago, things were";
+ mes "much different.";
+ next;
+ mes "[Soldier]";
+ mes "Supposedly, monsters used to";
+ mes "intrude Louyang all the time! Heh,";
+ mes "but that's just rumor. Still,";
+ mes "there are a bunch of rumors going";
+ mes "around that I'm curious about...";
+ close;
+}
+
+lou_in01.gat,91,151,4 script Soldier 825,{
+ mes "[Soldier]";
+ mes "....z..Z..z...";
+ next;
+ menu "Hey, wake up!",-;
+ mes "[Soldier]";
+ mes "Yeeeesss...Sir!";
+ mes "I was not dozing off~";
+ mes "Seerious...ly...";
+ next;
+ mes "[Soldier]";
+ mes "...";
+ next;
+ mes "[Soldier]";
+ mes "...";
+ mes "......";
+ next;
+ mes "[Soldier]";
+ mes "...";
+ mes "......";
+ mes "....z..Z..z...";
+ close;
+}
+
+lou_in01.gat,82,139,6 script Soldier 825,{
+ mes "[Soldier]";
+ mes "There is nothing much, but if you";
+ mes "wish to look around this room,";
+ mes "please be my guest.";
+ close;
+}
+
+lou_in01.gat,45,138,4 script Soldier 825,{
+ mes "[Soldier]";
+ mes "It's strange to see outsiders in";
+ mes "this kind of place. We don't have";
+ mes "any business with you,";
+ mes "so move along.";
+ close;
+}
+
+lou_in01.gat,102,144,4 script Soldier 825,{
+ mes "[Soldier]";
+ mes "People have been";
+ mes "saying that there's";
+ mes "a scammer at the entrance of town...";
+ next;
+ menu "...?",-;
+ mes "[Soldier]";
+ mes "But I went there and I didn't";
+ mes "find anyone suspicious. I swear,";
+ mes "everything seemed completely";
+ mes "normal!";
+ close;
+}
+
+lou_in01.gat,99,144,4 script Soldier 825,{
+ mes "[Soldier]";
+ mes "Ah, don't bother";
+ mes "to listen to this";
+ mes "guy beside of me.";
+ next;
+ mes "[Soldier]";
+ mes "I hope you have a good time while";
+ mes "you're staying in Louyang!";
+ close;
+}
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