From f9968a80bb86f7a3680b59ea67525081dc6fa23f Mon Sep 17 00:00:00 2001 From: MasterOfMuppets Date: Tue, 6 Jun 2006 00:43:14 +0000 Subject: Implemented some more Louyang npcs, thanks to Prometheus for them. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@7000 54d463be-8e91-2dee-dedb-b68131a5f0ec --- npc/Changelog.txt | 1 + npc/cities/louyang.txt | 151 ++++++++++++++++++++++++++++++++++++++++++++++++- 2 files changed, 151 insertions(+), 1 deletion(-) (limited to 'npc') diff --git a/npc/Changelog.txt b/npc/Changelog.txt index 441b8d56d..fbc7dc065 100644 --- a/npc/Changelog.txt +++ b/npc/Changelog.txt @@ -32,6 +32,7 @@ Evera Date Added ====== 06/05 + * Implemented some more Louyang npcs, thanks to Prometheus for them. [MasterOfMuppets] * Implemented an inn NPC in Einbroch [MasterOfMuppets] * Fixed some typos in Lighthalzen [Playtester] 06/03 diff --git a/npc/cities/louyang.txt b/npc/cities/louyang.txt index 631b4267c..349172e7e 100644 --- a/npc/cities/louyang.txt +++ b/npc/cities/louyang.txt @@ -7,7 +7,7 @@ //= Mass Zero (1.3) //= MasterOfMuppets (2.0) //===== Current Version: ===================================== -//= 2.2 +//= 2.4 //===== Compatible With: ===================================== //= Any eAthena Version //===== Description: ========================================= @@ -27,6 +27,7 @@ //= 2.2b A small fix to the shout quest npc in louyang field not warping you //= back up to the tower if you died or teleported out of there. [MasterOfMuppets] //= 2.3 A small fix, the code is so messy I can't believe I scripted it >.< [MasterOfMuppets] +//= 2.4 Implemented a few more npcs, thanks to Prometheus for them. [MasterOfMuppets] //============================================================ alberta.gat,245,45,4 script Girl 815,{ @@ -1726,3 +1727,151 @@ L_NOTENOUGH: next; goto L_INGREDIENT; } + +lou_fild01.gat,224,348,7 script Lady 817,{ + + emotion 30; + mes "[Lady]"; + mes "You're at the entrance of Louyang."; + next; + mes "[Lady]"; + mes "Louyang is well known"; + mes "for its various firecrackers."; + mes "Would you like to see one?"; + next; + menu "Sure!",s_Firework,"No thanks~",-; + + mes "[Lady]"; + mes "Hmpf...!"; + emotion 9; + close; + +s_Firework: + mes "[Lady]"; + mes "Alright, there you go!"; + close2; + donpcevent "LouFireWrk::OnExplosion"; + end; + +} + +lou_fild01.gat,225,349,1 script LouFireWrk 139,{ + +OnExplosion: + misceffect 183; + end; + +} + +lou_in01.gat,99,158,4 script Lord 821,{ + mes "[Lord Bai Long]"; + mes "Hahahaha!"; + mes "Welcome to Louyang!"; + next; + mes "[Lord Bai Long]"; + mes "Louyang is such a great city."; + mes "We're protected this land for forty"; + mes "years from the invasions of evil"; + mes "creatures!"; + next; + mes "[Lord Bai Long]"; + mes "I hope you enjoy"; + mes "your stay here,"; + mes "Rune-Midgardian!"; + next; + mes "[Lord Bai Long]"; + mes "How could I have lost my friend"; + mes "from our glory days? Hmm...?"; + mes "Oh, I didn't realize you were still"; + mes "there...Listening to me."; + next; + mes "[Lord Bai Long]"; + mes "I'm sorry, I was just talking to"; + mes "myself. I hope you have a good time"; + mes "while you stay here in Louyang."; + close; +} + +lou_in01.gat,111,151,4 script Soldier 825,{ + mes "[Soldier]"; + mes "*Yawn* It's so boring here"; + mes "nowadays. Although, I hear that"; + mes "a long time ago, things were"; + mes "much different."; + next; + mes "[Soldier]"; + mes "Supposedly, monsters used to"; + mes "intrude Louyang all the time! Heh,"; + mes "but that's just rumor. Still,"; + mes "there are a bunch of rumors going"; + mes "around that I'm curious about..."; + close; +} + +lou_in01.gat,91,151,4 script Soldier 825,{ + mes "[Soldier]"; + mes "....z..Z..z..."; + next; + menu "Hey, wake up!",-; + mes "[Soldier]"; + mes "Yeeeesss...Sir!"; + mes "I was not dozing off~"; + mes "Seerious...ly..."; + next; + mes "[Soldier]"; + mes "..."; + next; + mes "[Soldier]"; + mes "..."; + mes "......"; + next; + mes "[Soldier]"; + mes "..."; + mes "......"; + mes "....z..Z..z..."; + close; +} + +lou_in01.gat,82,139,6 script Soldier 825,{ + mes "[Soldier]"; + mes "There is nothing much, but if you"; + mes "wish to look around this room,"; + mes "please be my guest."; + close; +} + +lou_in01.gat,45,138,4 script Soldier 825,{ + mes "[Soldier]"; + mes "It's strange to see outsiders in"; + mes "this kind of place. We don't have"; + mes "any business with you,"; + mes "so move along."; + close; +} + +lou_in01.gat,102,144,4 script Soldier 825,{ + mes "[Soldier]"; + mes "People have been"; + mes "saying that there's"; + mes "a scammer at the entrance of town..."; + next; + menu "...?",-; + mes "[Soldier]"; + mes "But I went there and I didn't"; + mes "find anyone suspicious. I swear,"; + mes "everything seemed completely"; + mes "normal!"; + close; +} + +lou_in01.gat,99,144,4 script Soldier 825,{ + mes "[Soldier]"; + mes "Ah, don't bother"; + mes "to listen to this"; + mes "guy beside of me."; + next; + mes "[Soldier]"; + mes "I hope you have a good time while"; + mes "you're staying in Louyang!"; + close; +} -- cgit v1.2.3-70-g09d2