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authorL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-11-17 03:37:39 +0000
committerL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2007-11-17 03:37:39 +0000
commit37b30d70f94b8dddfc2b6e4c9e56cfc1517641be (patch)
tree7bf24ca4f672078f6cafa51a552c3e11bb6d5df4 /npc/warps/dungeons/lhz_dun.txt
parent6493afb3a49188b5d87461a8e5e941bde7369edf (diff)
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* Rev. 11742 Renamed several dungeon warp scripts to match their map names, split up a couple files as well.
* Moved Ninja and Gunslinger warps to the proper file. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@11742 54d463be-8e91-2dee-dedb-b68131a5f0ec
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+//===== eAthena Script =======================================
+//= Lighthalzen Dungeon Warp Script
+//===== By: ==================================================
+//= Sara-chan (1.0)
+//===== Current Version: =====================================
+//= 2.0
+//===== Compatible With: =====================================
+//= Any Athena Version; RO Episode 8+
+//===== Description: =========================================
+//= Warp Points for Lighthalzen Dungeon
+//===== Additional Comments: =================================
+//= No Comment!
+//= 1.1 Added temp restriction by Azazel [Lupus]
+//= 1.2 Optimized [Lupus]
+//= and fixed 005 and 005a warps coords, thanks to Justin84
+//= 1.3 Fixed entrance condition check, thanx2Daegaladh [Lupus]
+//= 1.4 Added coords of secret dungeon entrance, thanks to Justin84
+//= proved with screenshots [Lupus]
+//= 1.5a thx2 Justin84, some additions and fixes [Lupus]
+//= 1.5b re-enabled main entrance warp [Lupus] <-reverted 1.5c
+//= 1.6 Updated entrances, added Cube room warps, thanx 2 Justin84
+//= 1.6a Disabled the "Entrance" to lhz_dun01 [Poki#3]
+//= 1.6b Updated Sewer Pipe [Vicious]
+//= 1.7 Fixed a warp-back
+//= 1.8 Some small changes [MasterOfMuppets]
+//= 1.9 Removed duplicates [Toms]
+//= 2.0 Now use MISC_QUEST&512 instead of 'hzdun' [Lupus]
+//============================================================
+
+lhz_dun03,140,139,0 warp lhz003 1,1,lhz_dun02,150,145
+lhz_dun02,18,150,0 warp lhz004 1,1,lhz_dun01,18,148
+lhz_dun01,18,146,0 warp lhz004a 1,1,lhz_dun02,18,148
+lhz_dun02,282,155,0 warp lhz005 1,1,lhz_dun01,281,152
+lhz_dun01,281,150,0 warp lhz005a 1,1,lhz_dun02,282,153
+lhz_dun02,148,18,0 warp lhz006 1,1,lhz_dun01,146,10
+lhz_dun01,148,10,0 warp lhz006a 1,1,lhz_dun02,150,18
+
+//current entrance
+lhz_dun01,150,290,0 warp lhz007 1,1,lhz_in01,23,137
+//lighthalzen,73,52,0 warp lhz007a 1,1,lhz_dun01,150,288
+//This should be only an Exit. This warp doesn't exist on kRO.
+
+//--------------------------Sewer Pipe--------------------------
+
+lighthalzen,313,301,0 script Sewer Pipe 111,{
+ mes "You see some pipes for a sewage system.";
+ if(MISC_QUEST&512){
+ mes "You found the way into the lab.";
+ next;
+ menu "Go in.",-,"Do not go in.",L_NO;
+
+ warp "lhz_cube",231,17;
+ end;
+ }
+L_NO:
+ close;
+}
+
+//--------------------------Warp--------------------------
+
+//Cube room <-> Organism test laboratory level 2
+lhz_cube,231,96,0 warp lhzcube1 1,1,lhz_dun02,220,6
+lhz_dun02,224,6,0 warp lhzcube2 1,1,lhz_cube,231,90
+
+//Cube room -> Lighthalzen
+lhz_cube,231,12,0 warp lhzcube3 1,1,lighthalzen,310,302
+lhz_cube,177,96,0 warp lhzcube4 1,1,lighthalzen,310,302
+
+lhz_dun02,150,149,4 script lhz-warp 45,2,2,{
+OnTouch:
+ if(Upper != 1 && BaseLevel<95)goto s_Noentry0;
+ if(Upper == 1 && BaseLevel<90)goto s_Noentry1;
+ warp "lhz_dun03",140,137;
+ end;
+
+s_Noentry0:
+ mes "Non-Advanced class characters must be at least base level 95 to enter level 3 of the Bio Lab Dungeon";
+ close;
+
+s_Noentry1:
+ mes "Advanced class characters must be at least base level 90 to enter level 3 of the Bio Lab Dungeon";
+ close;
+}
+
+//----------------- Cube Room Maze ---------------------------
+// -1 are warps facing east.
+// -2 the warps facing south.
+// -3 are warps facing west.
+// -4 are warps facing north.
+//----------------- Room 66 74 -------------------------------
+lhz_cube,74,74,0 script cubew01-1 45,1,1,{
+ callfunc "randomw";
+ end;
+}
+lhz_cube,66,67,0 warp cubew01-2 2,2,lhz_cube,10,18
+lhz_cube,59,74,0 script cubew01-3 45,1,1,{
+ callfunc "randomw";
+ end;
+}
+lhz_cube,66,82,0 script cubew01-4 45,1,1,{
+ callfunc "randomw";
+ end;
+}
+//----------------- Room 66 136 ------------------------------
+lhz_cube,74,136,0 warp cubew02-1 2,2,lhz_cube,10,193
+lhz_cube,66,129,0 script cubew02-2 45,1,1,{
+ callfunc "randomw";
+ end;
+}
+lhz_cube,59,136,0 script cubew02-3 45,1,1,{
+ callfunc "randomw";
+ end;
+}
+lhz_cube,66,144,0 script cubew02-4 45,1,1,{
+ callfunc "randomw";
+ end;
+}
+//----------------- Room 67 193 ------------------------------
+lhz_cube,74,192,0 script cubew03-1 45,1,1,{
+ callfunc "randomw";
+ end;
+}
+lhz_cube,67,185,0 script cubew03-2 45,1,1,{
+ callfunc "randomw";
+ end;
+}
+lhz_cube,59,192,0 script cubew03-3 45,1,1,{
+ callfunc "randomw";
+ end;
+}
+lhz_cube,67,200,0 warp cubew03-4 2,2,lhz_cube,10,136
+//----------------- Room 66 18 -------------------------------
+lhz_cube,74,18,0 script cubew04-1 45,1,1,{
+ callfunc "randomw";
+ end;
+}
+lhz_cube,66,11,0 warp cubew04-2 2,2,lhz_cube,10,18
+lhz_cube,59,18,0 script cubew04-3 45,1,1,{
+ callfunc "randomw";
+ end;
+}
+lhz_cube,66,26,0 warp cubew04-4 2,2,lhz_cube,123,18
+//----------------- Room 66 18 -------------------------------
+lhz_cube,18,18,0 warp cubew05-1 2,2,lhz_cube,10,193
+lhz_cube,10,11,0 warp cubew05-2 2,2,lhz_cube,123,18
+lhz_cube,3,18,0 script cubew05-3 45,1,1,{
+ callfunc "randomw";
+ end;
+}
+lhz_cube,10,26,0 script cubew05-4 45,1,1,{
+ callfunc "randomw";
+ end;
+}
+//----------------- Room 10 74 -------------------------------
+lhz_cube,18,74,0 script cubew06-1 45,1,1,{
+ callfunc "randomw";
+ end;
+}
+lhz_cube,10,67,0 warp cubew06-2 2,2,lhz_cube,123,18
+lhz_cube,3,74,0 warp cubew06-3 2,2,lhz_cube,66,18
+lhz_cube,10,82,0 script cubew06-4 45,1,1,{
+ callfunc "randomw";
+ end;
+}
+//----------------- Room 10 136 ------------------------------
+lhz_cube,18,136,0 warp cubew07-1 2,2,lhz_cube,10,74
+lhz_cube,10,129,0 script cubew07-2 45,1,1,{
+ callfunc "randomw";
+ end;
+}
+lhz_cube,3,136,0 script cubew07-3 45,1,1,{
+ callfunc "randomw";
+ end;
+}
+lhz_cube,10,144,0 script cubew07-4 45,1,1,{
+ callfunc "randomw";
+ end;
+}
+//----------------- Room 10 193 ------------------------------
+lhz_cube,18,192,0 script cubew08-1 45,1,1,{
+ callfunc "randomw";
+ end;
+}
+lhz_cube,10,185,0 script cubew08-2 45,1,1,{
+ callfunc "randomw";
+ end;
+}
+lhz_cube,3,192,0 warp cubew08-3 2,2,lhz_cube,10,74
+lhz_cube,10,200,0 warp cubew08-4 2,2,lhz_cube,66,18
+//----------------- Room 123 18 ------------------------------
+lhz_cube,130,18,0 script cubew09-1 45,1,1,{
+ callfunc "randomw";
+ end;
+}
+lhz_cube,123,11,0 script cubew09-2 45,1,1,{
+ callfunc "randomw";
+ end;
+}
+lhz_cube,115,18,0 warp cubew09-3 2,2,lhz_cube,248,184
+lhz_cube,123,26,0 script cubew09-4 45,1,1,{
+ callfunc "randomw";
+ end;
+}
+
+//----- Function for Random Warps ----------------------------
+function script randomw {
+ set @rdm,rand(3);
+ if(@rdm==1)goto rdm1;
+ if(@rdm==2)goto rdm2;
+ warp "lhz_cube",67,193; end;
+ rdm1: warp "lhz_cube",66,136; end;
+ rdm2: warp "lhz_cube",66,74; end;
+}