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authormekolat <mekolat@users.noreply.github.com>2017-06-03 15:34:53 -0400
committerHaru <haru@dotalux.com>2017-06-03 21:34:53 +0200
commit19883c583e5e1471c87ae80e67f34882a7e75bc6 (patch)
tree7d7e1a7a04081ce9725f771402a88a09d859f5e6 /npc/re/quests/quests_dewata.txt
parent9d28c5187812e496b10d6fbaf62c642a69916021 (diff)
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Unify specialeffect, convert legacy scripts (#1746)
* allow to use specialeffect() on any unit, and to send to any player * update the documentation for specialeffect() * remove specialeffect2 from databases * remove specialeffect2 from npcs * remove misceffect from npcs * convert specialeffect calls with strings to use GID * add missing constants to specialeffect calls * flag specialeffect2() as deprecated * flag misceffect() as deprecated
Diffstat (limited to 'npc/re/quests/quests_dewata.txt')
-rw-r--r--npc/re/quests/quests_dewata.txt14
1 files changed, 7 insertions, 7 deletions
diff --git a/npc/re/quests/quests_dewata.txt b/npc/re/quests/quests_dewata.txt
index 52a604278..ef1352e1e 100644
--- a/npc/re/quests/quests_dewata.txt
+++ b/npc/re/quests/quests_dewata.txt
@@ -135,7 +135,7 @@ dew_in01,22,48,3 script Sage Kasyapa#dew 4_M_DEWZATIMAN,{
mes "that you are a trustworthy sort... but...";
next;
mes "There is a brief twinkling of light ^0000FFKasyapa^000000 all of sudden seems to be taken aback.";
- specialeffect2 EF_PNEUMA;
+ specialeffect(EF_PNEUMA, AREA, playerattached());
next;
mes "[Sage Kasyapa]";
mes "Ah, the feather......!";
@@ -210,7 +210,7 @@ dew_in01,22,48,3 script Sage Kasyapa#dew 4_M_DEWZATIMAN,{
mes "[Sage Kasyapa]";
mes "The reason I asked you to embark on this important mission is because of this feather.";
mes "Handed down from generation to generation the legendary origin of the crown is this feather...";
- specialeffect2 EF_PNEUMA;
+ specialeffect(EF_PNEUMA, AREA, playerattached());
next;
mes "[Sage Kasyapa]";
mes "I saw this feather begin to shine when you came here.";
@@ -338,7 +338,7 @@ dew_in01,15,49,4 script Tribal Chief Paiko#dew 4_M_DEWZATICHIEF,{
mes "Alright, let me begin crafting the ^006400Jaty Crown^000000 I feel that I am ready.";
next;
mes "Suddenly, a large noise begins to boom as you and ^0000FFPaiko^000000 are surrounded by warm and bright sparkling energy like a thousand tinkling fireflies.";
- specialeffect2 EF_BASH3D2;
+ specialeffect(EF_BASH3D2, AREA, playerattached());
close;
} else if (dew_legend == 6) {
mes "[Tribal Chief Paiko]";
@@ -1587,7 +1587,7 @@ dew_fild01,259,48,4 script Poby#dew_drink 4_M_DEWBOY,{
case 14:
case 16:
case 20:
- specialeffect2 EF_BASH;
+ specialeffect(EF_BASH, AREA, playerattached());
if (isequipped(5009)) { //Safety_Helmet
mes "something falls on your head, but since you're wearing a Safety Helmet you're safe and sound.";
emotion e_no1,1;
@@ -2002,7 +2002,7 @@ dew_fild01,127,240,4 script Gatti#weapon 2_M_OLDBLSMITH,{
mes "[Gatti]";
mes "Great! We have enough. Wait a little.";
next;
- specialeffect2 EF_REPAIRWEAPON;
+ specialeffect(EF_REPAIRWEAPON, AREA, playerattached());
next;
emotion e_swt2;
next;
@@ -2046,7 +2046,7 @@ dew_fild01,127,240,4 script Gatti#weapon 2_M_OLDBLSMITH,{
mes "[Gatti]";
mes "You have all the materials. Wait just a little.";
next;
- specialeffect2 EF_REPAIRWEAPON;
+ specialeffect(EF_REPAIRWEAPON, AREA, playerattached());
next;
emotion e_swt2;
next;
@@ -2113,7 +2113,7 @@ dew_fild01,127,240,4 script Gatti#weapon 2_M_OLDBLSMITH,{
mes "You don't have all the materials. It's impossible to reinforce if you don't have them all. If you want to reinforce, bring 100,000 zeny and 1 Caress.";
close;
}
- specialeffect2 EF_REPAIRWEAPON;
+ specialeffect(EF_REPAIRWEAPON, AREA, playerattached());
progressbar "0xFFFF00",3;
Zeny -= 100000;