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authormekolat <mekolat@users.noreply.github.com>2017-06-03 15:34:53 -0400
committerHaru <haru@dotalux.com>2017-06-03 21:34:53 +0200
commit19883c583e5e1471c87ae80e67f34882a7e75bc6 (patch)
tree7d7e1a7a04081ce9725f771402a88a09d859f5e6 /npc/re/jobs/novice/novice.txt
parent9d28c5187812e496b10d6fbaf62c642a69916021 (diff)
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Unify specialeffect, convert legacy scripts (#1746)
* allow to use specialeffect() on any unit, and to send to any player * update the documentation for specialeffect() * remove specialeffect2 from databases * remove specialeffect2 from npcs * remove misceffect from npcs * convert specialeffect calls with strings to use GID * add missing constants to specialeffect calls * flag specialeffect2() as deprecated * flag misceffect() as deprecated
Diffstat (limited to 'npc/re/jobs/novice/novice.txt')
-rw-r--r--npc/re/jobs/novice/novice.txt4
1 files changed, 2 insertions, 2 deletions
diff --git a/npc/re/jobs/novice/novice.txt b/npc/re/jobs/novice/novice.txt
index 6ac0d9935..18ba3fbe1 100644
--- a/npc/re/jobs/novice/novice.txt
+++ b/npc/re/jobs/novice/novice.txt
@@ -544,8 +544,8 @@ new_5-2,100,105,3 duplicate(NvBradeA) Brade#nv5a 4_M_JOB_KNIGHT1
mes "[Jinha]";
mes "It's recovery amount is small.";
mes "Still, it will help you not to faint from a critical hit.";
- specialeffect2 EF_BEGINSPELL6;
- specialeffect2 EF_SPELLBREAKER;
+ specialeffect(EF_BEGINSPELL6, AREA, playerattached());
+ specialeffect(EF_SPELLBREAKER, AREA, playerattached());
next;
mes "[Jinha]";
mes "You can open the Skill Window by pressing the ^4d4dffskill^000000 button in the Basic Window.";