summaryrefslogtreecommitdiff
path: root/npc/re/jobs/3-2/genetic.txt
diff options
context:
space:
mode:
authorj-tkay <j-tkay@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-08-22 07:55:58 +0000
committerj-tkay <j-tkay@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-08-22 07:55:58 +0000
commitb9eaaf382032405354cb109e808dab89f00e49a4 (patch)
tree226aa7fc99066475c9f86889f6a8b39407b96e57 /npc/re/jobs/3-2/genetic.txt
parent5e69bab809a7c196dcb02ecd9f9739e25abfdbaf (diff)
downloadhercules-b9eaaf382032405354cb109e808dab89f00e49a4.tar.gz
hercules-b9eaaf382032405354cb109e808dab89f00e49a4.tar.bz2
hercules-b9eaaf382032405354cb109e808dab89f00e49a4.tar.xz
hercules-b9eaaf382032405354cb109e808dab89f00e49a4.zip
- Updated Genetic Job Change Quest dialogue. Special thanks to Muad_Dib! (npc/re/jobs/3-2/genetic.txt)
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16680 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/re/jobs/3-2/genetic.txt')
-rw-r--r--npc/re/jobs/3-2/genetic.txt982
1 files changed, 417 insertions, 565 deletions
diff --git a/npc/re/jobs/3-2/genetic.txt b/npc/re/jobs/3-2/genetic.txt
index 435f6fa15..1ebd0c66f 100644
--- a/npc/re/jobs/3-2/genetic.txt
+++ b/npc/re/jobs/3-2/genetic.txt
@@ -1,22 +1,22 @@
//===== rAthena Script =======================================
-// Genetic Job change Quest
+// Genetic Job Change Quest
//===== By: ==================================================
//= Masao
//= Credits: Muad_Dib & Aeomin
//===== Current Version: =====================================
-//= 1.1
+//= 1.2
//===== Compatible With: =====================================
-//= Any rAthena SVN
+//= rAthena SVN
//===== Description: =========================================
-//= [AEGIS Conversion]
+//= [Official Conversion]
//= Job change Quest from Alchemist / Creator -> Genetic.
//===== Additional Comments: =================================
//= 1.0 First Version.
//= 1.1 Fixed Scatter Stuff NPC's - [JayPee].
+//= 1.2 Updated dialogue. Credits to Muad_Dib. [Joseph]
//============================================================
alde_alche,35,186,5 script Alchemist Union Member 805,{
-
if ((BaseLevel == 99) && (JobLevel > 49)){
if (Class == Job_Alchemist || Class == Job_Creator || Job_Baby_Alchemist){
if (SkillPoint == 0){
@@ -34,37 +34,35 @@ alde_alche,35,186,5 script Alchemist Union Member 805,{
mes "Geneticists are the ones who have reached their peak potential in the world of Alchemy. They are the ones who currently spearhead alchemy throughout all of Rune-Midgart.";
next;
mes "[Alchemist Union Member]";
- mes "I see you have a certain level of experience in this area. Perhaps you would like to meet other geneticists?";
+ mes "It looks like you are an expert in this field, how about meeting other geneticists?";
next;
mes "[Alchemist Union Member]";
- mes "Just recently, an research paper from a geneticist caused a sensation.";
- mes "Someone experienced like yourself, would understand her research, and would be able to discuss it with her, right?";
+ mes "Not long ago there was a Geneticist who announced a sensational new life studying research.";
+ mes "You are very knowledgeable. Do you think you might understand her work?";
next;
mes "[Alchemist Union Member]";
- mes "Maybe her research results can be of benefit to your research, and with some luck you could become a geneticist too!";;
+ mes "Her study may help you gain the knowledge to help you make a Geneticist!";;
next;
mes "[Alchemist Union Member]";
- mes "What do you think? Would you like to meet this geneticist?";
+ mes "How's that sound? Do you want to meet a Geneticist?";
next;
- switch(select("Meet with her.:Don't meet with her.")){
- case 1:
+ if(select("Of course, I want to meet a Geneticist.:I don't want to meet a Geneticist.") == 1){
mes "[Alchemist Union Member]";
mes "Wise choice!";
mes "The infamous geneticist 'Devries'.";
next;
mes "[Alchemist Union Member]";
- mes "You can find her in the Alchemy Lab at the western part of Lighthalzen. There is also another geneticist studying weaponry there, you might want to pay her a visit too.";
+ mes "You can find her in the Alchemy Lab at the western part of Lighthalzen. There is also another geneticist studying weaponry there, you might want to pay her a visit as well.";
set job_gen,1;
setquest 2215;
close;
- case 2:
- mes "[Alchemist Union Member]";
- mes "Aren't you interested in the study of life?";
- close;
}
+ mes "[Alchemist Union Member]";
+ mes "Aren't you interested in the study of life?";
+ close;
}
mes "[Alchemist Union Member]";
- mes "The geneticist causing academic sensation is studying at the Alchemy Lab in the western part of Lighthalzen.";
+ mes "The infamous Geneticist is studying at the Alchemy Lab in the western part of Lighthalzen.";
mes "If you are interested, go meet with her.";
close;
}
@@ -83,241 +81,242 @@ alde_alche,35,186,5 script Alchemist Union Member 805,{
mes "We call the members of our new union ^3131FF'Geneticists'^000000.";
next;
mes "[Alchemist Union Member]";
- mes "Geneticists are the ones who have reached their peak potential in the world of Alchemy. They are the ones who currently spearhead alchemy throughout all of Rune-Midgart.";
+ mes "Geneticists are the ones who have reached their peak potential in the world of Alchemy. They are the ones who currently spearhead alchemy throughout all of Rune-Midgard.";
close;
}
job3_gen01,25,58,3 script Devries#gen 865,{
-
if (SkillPoint == 0){
if (job_gen == 1){
mes "[Devries]";
- mes "Argh. The bloodsucking plant sample C is withering again.";
+ mes "Oh! The bloodsucking plant sample C is withering again.";
mes "Should I change the ingredient of the growth care?";
mes "Hey please cheer up soon!";
next;
mes "[Devries]";
- mes "Eh? This is the first time we meet, right?";
- mes "Looking at your clothing, could you be a fellow alchemist?";
+ mes "Oh? A stranger?";
+ mes "Your look tells me that you are doing Alchemy as well right?";
next;
mes "[Devries]";
- mes "Recently the number of young alchemists is increasing, but very few have the passion to study and do research!";
+ mes "People say the number of alchemists is increasing nowadays though there aren't may who study this field properly!";
next;
mes "[Devries]";
- mes "Take a look at this, this bomb is very powerful! But my Poison Spores are more beautiful! I have lots of goodies!";
+ mes "They're all too worried about saying things like, ''Look at my bomb damage!'' or ''isn't my homunculus prettier?''";
next;
mes "[Devries]";
- mes "Although the Alchemist Union said that they support their researchers, but all of my hard work only got me this 'Easy to Plant Mushroom'!";
+ mes "The Alchemist Union was saying they'd support the researchers but actually what you get from the studying is just 'Spores Which Can Be Easily Raised'!";
next;
mes "[Devries]";
- mes "Somehow mushrooms spread over the entire lab! I even find spores all over my house!";
+ mes "Thanks to that, there are spores everywhere in my lab! There are spores everywhere!";
next;
- menu "You have a weird accent.",-;
+ select("Why do you talk like that?");
mes "[Devries]";
- mes "I am from Rune-Midgart!";
- mes "Have you ever been to the Rune-Midgarts Kingdom? Everyone in Rune-Midgart speaks like this.";
+ mes "'Cause I'm from Rune-Midgart!";
+ mes "Have you ever been to Rune-Midgart? Everyone in Rune-Midgart speaks like this.";
next;
- switch(select("Really?!:I'm from Rune-Midgart too.")){
- case 1:
+ if(select("Impossible?!:I'm also from Rune-Midgart.") == 1){
mes "[Devries]";
- mes "Really?";
+ mes "Impossible?";
mes "Do you come from a Rune-Midgart village?";
- mes "My village is very big, everyone there speaks with this accent.";
+ mes "My village is very big, everyone there speaks like this.";
next;
- break;
- case 2:
+ } else {
emotion e_lv;
mes "[Devries]";
- mes "Ah! No wonder you look so familiar.";
- mes "I am happy to meet a fellow Rune-Midgartian here in the Schwartzvalt Republic!";
+ mes "Really! That's why I felt some kind of familiar atmosphere around you.";
+ mes "Meeting a hometown person in Schwaltzvalt, it's my pleasure to meet you!";
next;
- break;
}
- mes "- Bang Bang Bang -";
+ mes "- Thump!! -";
next;
emotion e_ag;
mes "[Devries]";
- mes "Aaaghh! It's that woman again!";
+ mes "Ughhhhh! That woman started again!";
next;
- menu "What is that noise?",-;
+ select("What's that sound?");
mes "[Devries]";
- mes "That's my classmate, Demi Calberine. That noise is from her experiments.";
- mes "Demi is an mini cannon specialist, she always makes a lot of noise.";
+ mes "That's the sound of an experiment being carried out by my roommate, Demi Calberine..";
+ mes "Demi's a fire shell technician so she's always noisy like that.";
next;
emotion e_sob;
mes "[Devries]";
- mes "Look!";
- mes "My mushrooms and plants are scared!";
- mes "I can't even concentrate on my research. This is so annoying!!";
+ mes "Look at that!";
+ mes "My spores and plants are all freaked out!";
+ mes "I can't do my work with those noisy sounds. It gives me so much stress!!";
next;
- mes "- Kala Kala -";
+ mes "- Munch Crunch -";
next;
mes "[Devries]";
- mes "Whenever I am in a bad mood, I need to eat some of Orleans cookies.";
+ mes "When I don't feel good, I savor Mr. Orlean's handmade cookies little by little.";
next;
mes "[Devries]";
- mes "It's a luxury cookie from Prontera. When I put one in my mouth it reminds me of Asgard.";
- mes "When I finish eating a delicious cookie, the noise from Demi Calberine just goes away.";
+ mes "It's a high-quality cookie that I got from Prontera. When I get one bite, it seems like I'm floating to Asgard.";
+ mes "The softness of the sweet cookie drowns out the clashing sounds from Demi Calberine.";
next;
mes "[Devries]";
- mes "Would you like one?";
- mes "Aw, I already ate the last one.";
+ mes "Wanna try one?";
+ mes "Ah, I've eaten all of it.";
next;
mes "[Devries]";
- mes "But that's okay! I have a few boxes in my room on the second floor.";
- mes "Because of the temptation, I've bought a large amount, hehehe.";
+ mes "But it's okay! On the 2nd floor of my room, there are boxes of those!";
+ mes "I couldn't stop buying it all in bulk. Ho ho ho.";
next;
- mes "- Ke Ke Ke Ke Ke Ke Ke -";
+ mes "- Zooooooooooooooooing -";
specialeffect EF_ENDURE;
next;
specialeffect EF_REPAIRWEAPON;
- mes "- Ke Ke Ke Ke! Ke Ke Ke Ke Ke Ke!!! -";
+ mes "- (Screeching Sounds)!!! -";
+ mes "- (Screeching)!!! -";
next;
specialeffect EF_CRASHEARTH;
- mes "- Bang! Bang!! Bang!!! Bang!!!! -";
+ mes "- Bump! Bump! Bump! -";
next;
mes "[Devries]";
mes "..................";
next;
mes "[Devries]";
- mes "Ooooh uh";
- mes "Eh Aaaaahhh!!!";
+ mes "Yoooooooooooow";
+ mes "Yipeeeeeeeeee!!!";
next;
mes "[Devries]";
- mes "Demi!!!!! Demi!!!!";
+ mes "Demiiiiiiiiiiiiiiiiiiiiiiii!!!";
+ mes "Demiiiiiiiiiiiiiiiiiiiii!!!";
next;
- mes "- It looks like you need to calm Devries down. -";
+ mes "- For now it seems that I -";
+ mes "- need to calm down Devries. -";
set job_gen,2;
close;
}else if (job_gen == 2){
mes "[Devries]";
- mes "Uh Aaaaaaah!!!!";
- mes "Demi!!!!! Demi!!!!";
+ mes "Yipeeeeeeeeee!!!";
+ mes "Demiiiiii!!!";
+ mes "Demiiiiiiiii!!!";
next;
- mes "- It looks like you need to calm Devries down. -";
+ mes "- Hmm -";
+ mes "- What'll make her calm. -";
close;
}else if (job_gen == 3){
mes "[Devries]";
- mes "Uh Aaaaaahhhh!!!!";
- mes "Demi!!!!! Demi!!!!";
+ mes "Yipeeeeeeeeee!!!";
+ mes "Demiiiiii!!!";
+ mes "Demiiiiiiiii!!!";
next;
- menu "Give the cookies to Devries.",-;
- mes "- Devries took the cookies and started eating like a hungry wolf. -";
+ select("Hand Devries a cookie.");
+ mes "- Devries quickly snatches -";
+ mes "- away the cookie and stuffs -";
+ mes "- it all in her mouth. -";
next;
- mes "- Ka Ka Ka -";
- mes "- Ka Ka Ka -";
- mes "- Ka Ka Ka -";
+ mes "- Crunch Crunch Crunch -";
+ mes "- Crunch Crunch Crunch -";
+ mes "- Crunch Crunch Crunch -";
next;
mes "[Devries]";
- mes "Ah,";
- mes "The sweet butter taste,";
- mes "really calms me down.";
+ mes "Ah, The sweet buttery taste remains at the end of my tongue.";
+ mes "This really gives me peace of mind.";
next;
emotion e_rice;
mes "[Devries]";
- mes "Demi works very persistent today too.";
- mes "Hehehe, what a hard working colleague.";
+ mes "Demi is studying hard today as well";
+ mes "Huhuhu. She's really a hard worker.";
next;
- mes "- As expected, the cookie works really well. -";
+ mes "- That cookie changed her mood quick. -";
emotion e_no1;
next;
mes "[Devries]";
- mes "You also like alchemy, which has brought you here, right?";
+ mes "You came here with a love for Alchemy?";
next;
mes "[Devries]";
- mes "Oh, right, I haven't introduced myself.";
+ mes "Oh wait, We haven't introduced ourselves yet.";
mes "My name is Devries.";
- mes "I'm interested in new and special life.";
+ mes "I'm very interested in making living things that show new and peculiar growth.";
next;
mes "[Devries]";
mes "What's your name, young alchemist?";
next;
- menu "I am "+strcharinfo(0)+".",-;
+ select("I'm "+strcharinfo(0)+".");
mes "[Devries]";
mes "Oh, "+strcharinfo(0)+".";
- mes "What an interesting name. Nice to meet you.";
+ mes "That's a very unusual name. Pleased to meet you.";
next;
mes "[Devries]";
- mes "But I am terrible with names...... Is it okay if I call you Bubbles?";
+ mes "But I can't memorize the name well.";
+ mes "So I'll just call you <Popo>. Would that be ok?";
next;
+ select("I uhh..");
mes "[Devries]";
- mes "Bubbles, have you heard of my research?";
- mes "You did read my research paper before you came here, right?";
+ mes "Great...";
+ mes "Popo, have you heard of my research?";
+ mes "You came here because of that, am I right?";
next;
- switch(select("No.:Yes, I did.")){
- case 1:
+ if(select("No.:Yes.") == 1){
mes "[Devries]";
- mes "Ah, it's written all over your face.";
- mes "Don't be shy.";
- break;
- case 2:
+ mes "Well, it's all over your face.";
+ mes "You don't have to be shy.";
+ } else {
mes "[Devries]";
- mes "Am I right?";
- mes "It's easy to communicate with people from the same place.";
- break;
+ mes "That's right huh?";
+ mes "Well, as I expected, there really is something that makes homeland people get each other";
}
next;
mes "[Devries]";
- mes "Now, you used the method I mentioned earlier to calm me down.";
+ mes "When you saw me in that feverish state, you remembered what I said before and that calmed me down.";
next;
mes "[Devries]";
- mes "I'm very satisfied with how you paid attention to details.";
- mes "You have the quality to become a geneticist.";
+ mes "I like the way you manage yourself and take care to remember small details.";
+ mes "You have the talent to become a Geneticist.";
next;
mes "[Devries]";
- mes "^FF0000After becoming a geneticist, you can no longer study alchemy or bio-chemistry.^000000";
- mes "If you accept, you may take the test.";
+ mes "^FF0000If you become a Geneticist, you can't take the Alchemist's or Biochemist study course that you haven't investigated before.^000000";
+ mes "If that's all right for you, how about giving it a shot right now?.";
next;
- switch(select("Maybe later.:I want to become a Geneticist!")){
- case 1:
+ if(select("I'll try later.:I want to become a Geneticist!") == 1){
mes "[Devries]";
- mes "Okay then.";
- mes "Even though your knowledge is not that great as that of geneticists, a fundamental knowledge is also important.";
- mes "Bubbles, come back to me once you've finished your studies.";
+ mes "Alright.";
+ mes "Even though your knowledge is not that great as that of Geneticists, a fundamental knowledge is also important.";
+ mes "Popo, come back to me once you've finished your studies.";
set job_gen,4;
close;
- case 2:
- mes "[Devries]";
- mes "Good!";
- mes "Let's do our best together!";
- set job_gen,5;
- close;
}
+ mes "[Devries]";
+ mes "Good!";
+ mes "Let's do it!";
+ set job_gen,5;
+ close;
}else if (job_gen == 4){
mes "[Devries]";
- mes "Bubbles!";
- mes "Are you prepared to take the test?";
+ mes "Popo!";
+ mes "Are you ready to give it a shot?";
next;
- switch(select("Not yet.:Yes!")){
- case 1:
- mes "[Devries]";
- mes "You have to try hard! There is no shortcut when obtaining knowledge!";
- close;
- case 2:
+ if(select("No.:Yes!") == 1){
mes "[Devries]";
- mes "Very good!";
- mes "Let's do our best together!";
- set job_gen,5;
+ mes "You have to do your best! There is no easy way when looking for knowledge!";
close;
}
+ mes "[Devries]";
+ mes "Very good!";
+ mes "Let's do it!";
+ set job_gen,5;
+ close;
}else if (job_gen == 5){
mes "[Devries]";
- mes "Bubbles, what do you think of plants?";
- mes "Do you like plants? Which one are you interested in?";
+ mes "What do you think of plants, Popo";
+ mes "Do you like plants? What kind of plants are you interested in?";
next;
- mes "- Bang Bang Bang Bang -";
+ mes "- Boom, Boom, Boom -";
next;
emotion e_swt2;
mes "[Devries]";
- mes "Ah, Demi Calberine is doing it again?";
- mes "Hopefully she fails again......Demi...must...not succeed...";
+ mes "Ah, please tell me Demi Calberine is not starting again?";
+ mes "Please let my expectation be wrong ... Please... Demi, please...";
+ next;
+ mes "[Devries]";
+ mes "Where did I stop talking";
+ mes "Oh, right. Plants are very important in Alchemy.";
next;
mes "[Devries]";
- mes "Where was I?";
- mes "Oh, right. In alchemy, plants are very important.";
- mes "Alchemists would make Geographers and Hydra's grow fast, and they would help them when in a battle...";
+ mes "Alchemy can make Flora's and Geographers grow immensely fast, so they can help in battle, like those Alchemists...";
next;
- mes "- Bang!! Bang!! Bang!! Bang!! -";
+ mes "- Boom!! Boom!! Boom!! Boom!! -";
next;
emotion e_hmm;
mes "[Devries]";
@@ -325,18 +324,18 @@ job3_gen01,25,58,3 script Devries#gen 865,{
next;
emotion e_hmm;
mes "[Devries]";
- mes "Like technologies, plants are easily to...";
+ mes "Techniques, plants are relatively easy to...";
next;
- mes "- Bang!!!! -";
+ mes "- Boom!!!!!! -";
next;
emotion e_hmm;
mes "[Devries]";
- mes "...sexual reproduction...";
+ mes "Crossbreed...";
next;
- mes "- Bang!!!! -";
- mes "- Ke Ke Ke Ke Ke Ke!! -";
- mes "- Bang Bang Bang Bang Bang!!!! -";
- mes "- Bang!! Bang!! Bang!! Bang!! -";
+ mes "- Pop!!!!!! -";
+ mes "- Keeeeeeeeeeeeeh!!!! -";
+ mes "- Boooooooooooooom!!!! -";
+ mes "- Boom!! Boom!! Boom!! -";
next;
emotion e_hmm;
mes "[Devries]";
@@ -344,214 +343,164 @@ job3_gen01,25,58,3 script Devries#gen 865,{
next;
emotion e_hmm;
mes "[Devries]";
- mes "Bubbles.";
+ mes "Popo.";
next;
emotion e_hmm;
mes "[Devries]";
- mes "To become a geneticist, you must pass the test";
+ mes "I'll give you the test to become a Geneticist.";
next;
mes "[Devries]";
- mes "It's called the 'Perfect Soundproof System'!";
- mes "You must use plants and experiment samples on the 1st floor of the lab. Release me from Demi Calberine's scary noise.";
+ mes "The subject is <The Perfect Soundproof System>!";
+ mes "Please think of a way to save me from Demi Calberine's noise, using plants and experimental equipment that are here on the 1st floor of the lab.";
next;
mes "[Devries]";
- mes "Okay then, let's get started!";
+ mes "Well, you better get started!";
set job_gen,6;
close;
}else if (job_gen == 6){
mes "[Devries]";
- mes "It's called the 'Perfect Soundproof System'!";
- mes "You must use plants and experiment samples on the 1st floor of the lab. Release me from Demi Calberine's scary noise.";
+ mes "The subject is <The Perfect Soundproof System>!";
+ mes "Please think of a way to save me from Demi Calbereine's noise, using plants and experimental equipment that are here on the 1st floor of the lab.";
next;
mes "[Devries]";
- mes "There are some related guides in the cabinet that you may use.";
- mes "Okay then, let's get started!";
+ mes "There are some guides in the cabinet that you may use.";
+ mes "Well, you better get started!";
close;
}else if ((job_gen > 6) && (job_gen < 60)){
mes "[Devries]";
mes "Is there a problem?";
next;
- switch(select("Nothing.:The experiment failed.")){
- case 1:
+ if(select("Nothing.:The experiment failed.") == 1){
mes "[Devries]";
mes "Better get started, or I'll start to scream!!!";
close;
- case 2:
- mes "[Devries]";
- mes "Why not redo the experiment?";
- mes "Why are you asking me these things?";
- set job_gen,7;
- if (checkquest(2209) == 1){
- erasequest 2209;
- }
- if (checkquest(2210) == 1){
- erasequest 2210;
- }
- if (checkquest(2211) == 1){
- erasequest 2211;
- }
- if (checkquest(2212) == 1){
- erasequest 2212;
- }
- if (checkquest(2213) == 1){
- erasequest 2213;
- }
- if (checkquest(2214) == 1){
- erasequest 2214;
- }
- close;
}
+ mes "[Devries]";
+ mes "Why not start over?";
+ mes "Why are you asking me such things?";
+ set job_gen,7;
+ if (checkquest(2209) == 1) erasequest 2209;
+ if (checkquest(2210) == 1) erasequest 2210;
+ if (checkquest(2211) == 1) erasequest 2211;
+ if (checkquest(2212) == 1) erasequest 2212;
+ if (checkquest(2213) == 1) erasequest 2213;
+ if (checkquest(2214) == 1) erasequest 2214;
+ close;
}else if (job_gen == 60 || job_gen == 61){
- mes "- Bang Bang Bang Ke Ke Ke Ke -";
+ mes "- Zing Zing Zigi Zigi -";
next;
- mes "- Bang Bang Bangg Bang Bang Bang -";
+ mes "- Zing Zing Zigi Zigi -";
next;
mes "[Devries]";
- mes "What is Demi Calberine doing?";
- mes "That is really loud.";
+ mes "What the hell is Demi Calberine doing?";
+ mes "That's really a noisy one.";
next;
mes "[Devries]";
- mes "Did you finish the experiment, Bubbles?";
- mes "Show me the seed.";
+ mes "Your study is done, Popo?";
+ mes "Give me those seeds.";
next;
if ((countitem(6273) == 0) && (countitem(6272) == 0)){
mes "[Devries]";
mes "What is this?";
- mes "How can you claim success when you have a unfinished experiment?";
- mes "Hurry up and redo the experiment.";
+ mes "How can you say you're done with your study?";
+ mes "Hurry up and start over.";
set job_gen,7;
- if (checkquest(2209) == 1){
- erasequest 2209;
- }
- if (checkquest(2210) == 1){
- erasequest 2210;
- }
- if (checkquest(2211) == 1){
- erasequest 2211;
- }
- if (checkquest(2212) == 1){
- erasequest 2212;
- }
- if (checkquest(2213) == 1){
- erasequest 2213;
- }
- if (checkquest(2214) == 1){
- erasequest 2214;
- }
+ if (checkquest(2209) == 1) erasequest 2209;
+ if (checkquest(2210) == 1) erasequest 2210;
+ if (checkquest(2211) == 1) erasequest 2211;
+ if (checkquest(2212) == 1) erasequest 2212;
+ if (checkquest(2213) == 1) erasequest 2213;
+ if (checkquest(2214) == 1) erasequest 2214;
close;
}
mes "[Devries]";
- mes "Show me the seed you created.";
- mes "What will it be?";
+ mes "Well, I'll take a look at the seeds Popo made.";
+ mes "What's the result?";
next;
mes "[Devries]";
- mes "Put the seed in the Super Cultivator, adjust the temperature...";
+ mes "When you put a seed in a Super Cultivator, and adjust the temperature...";
next;
mes "[Devries]";
- mes "Ah!";
+ mes "Damn!";
next;
if (job_gen == 60){
specialeffect EF_FLASHER;
specialeffect EF_PHARMACY_OK;
mes "[Devries]";
- mes "Bubbles, look at this!";
- mes "What a fascination plant!";
+ mes "Popo, look at that!";
+ mes "That's really a mysterious plant!";
next;
mes "[Devries]";
- mes "Spike vines are everywhere in the culture machine!";
- mes "These vines are very high concentrated and hard, like a brick wall!";
+ mes "The inside of the Cultivator is now full of thorny stems!";
+ mes "It's as if the stems are making a wall and growing very sturdily and those are getting tangled!";
next;
mes "[Devries]";
- mes "This is it, Bubbles!";
- mes "The properties of this plant can be used for varying things!";
+ mes "This is it, Popo!";
+ mes "This plant's properties can be used for many applications!";
next;
mes "[Devries]";
- mes "Great, Bubbles.";
- mes "I thought you would have a decent result, but it came out better then I expected!";
+ mes "This is really great, Popo.";
+ mes "I knew that you were knowledgeable but your ability is more than that!";
next;
mes "[Devries]";
- mes "I need to submit your experiment result to the Alchemist Union.";
- mes "I will write a letter, stating that Bubbles is terrific, and has the qualifications to become a geneticist.";
+ mes "I will tell the outcome to the Alchemist Union.";
+ mes "I will send a recommendation letter saying that your ability is really great and that you could be a brilliant member.";
next;
mes "[Devries]";
- mes "The union's reply might take a while, can you wait for it?";
- mes "In the meantime, go meet Demi Calberine upstairs.";
+ mes "Getting an answer from the Union will take some time, so could you next; a moment?";
+ mes "Why don't you go up to Demi Calberine?";
next;
mes "[Devries]";
- mes "She is a fellow geneticist, specializing in mini cannons.";
+ mes "She is a fellow Geneticist, specializing in mini cannons.";
mes "Go take a look at her experiment results.";
mes "Could you give this message to her? Tell her to conduct her experiments quietly.";
delitem 6273,1;
set job_gen,62;
changequest 2215,2216;
- if (checkquest(2209) == 1){
- erasequest 2209;
- }
- if (checkquest(2210) == 1){
- erasequest 2210;
- }
- if (checkquest(2211) == 1){
- erasequest 2211;
- }
- if (checkquest(2212) == 1){
- erasequest 2212;
- }
- if (checkquest(2213) == 1){
- erasequest 2213;
- }
- if (checkquest(2214) == 1){
- erasequest 2214;
- }
+ if (checkquest(2209) == 1) erasequest 2209;
+ if (checkquest(2210) == 1) erasequest 2210;
+ if (checkquest(2211) == 1) erasequest 2211;
+ if (checkquest(2212) == 1) erasequest 2212;
+ if (checkquest(2213) == 1) erasequest 2213;
+ if (checkquest(2214) == 1) erasequest 2214;
close;
}
specialeffect EF_SPELLBREAKER;
specialeffect EF_PHARMACY_FAIL;
mes "[Devries]";
- mes "Uh oh! You failed, Bubbles";
- mes "it did not grow at all, it's withered already.";
- mes "Go and redo the experiment!";
+ mes "Uh oh! You failed, Popo.";
+ mes "It didn't grow at all, it's withered already.";
+ mes "Go and start over!";
delitem 6272,1;
set job_gen,7;
- if (checkquest(2209) == 1){
- erasequest 2209;
- }
- if (checkquest(2210) == 1){
- erasequest 2210;
- }
- if (checkquest(2211) == 1){
- erasequest 2211;
- }
- if (checkquest(2212) == 1){
- erasequest 2212;
- }
- if (checkquest(2213) == 1){
- erasequest 2213;
- }
- if (checkquest(2214) == 1){
- erasequest 2214;
- }
+ if (checkquest(2209) == 1) erasequest 2209;
+ if (checkquest(2210) == 1) erasequest 2210;
+ if (checkquest(2211) == 1) erasequest 2211;
+ if (checkquest(2212) == 1) erasequest 2212;
+ if (checkquest(2213) == 1) erasequest 2213;
+ if (checkquest(2214) == 1) erasequest 2214;
close;
}else if ((job_gen > 61) && (job_gen < 76)){
if (checkquest(2223,2) == 2){
mes "[Devries]";
- mes "Ah, hold on.";
- mes "It looks like the mail has already arrived.";
+ mes "Oh, next; a second.";
+ mes "It seems that the mail's has arrived.";
set job_gen,76;
completequest 2223;
close;
}
mes "[Devries]";
- mes "Whilst waiting for the Union's reply, go see Demi Calberine's experiment results.";
+ mes "Why don't you go up to Demi Calberine whilst waiting for an answer from the Union?";
close;
}else if (job_gen == 76){
mes "[Devries]";
- mes "Bubbles!";
- mes "Good news!";
+ mes "Popo!";
+ mes "I've got good news for you!";
next;
if ((Class == Job_Alchemist || Class == Job_Creator || Job_Baby_Alchemist) && ((JobLevel > 49) && (SkillPoint == 0) && (BaseLevel > 98))){
if (checkcart() == 0){
mes "[Devries]";
- mes "Put that heavy and dirty cart away. On such a happy moment, that thing will just ruin it.";
+ mes "First take off that heavy and dirty cart, that doesn't suit you on this happy moment.";
close;
}
if(checkweight(1201,1) == 0){
@@ -563,34 +512,36 @@ job3_gen01,25,58,3 script Devries#gen 865,{
close;
}
mes "[Devries]";
- mes "The letter from the Alchemist Union has arrived.";
- mes "Let me read it to you, Bubbles!";
+ mes "A letter has arrived from the Alchemist Union.";
+ mes "I'll read it to you, Popo!";
next;
- mes "<Dear geneticist Devries:>";
- mes "<We recently heard of your activities, many have heard of your news.>";
+ mes "<Dearest Miss Devries,>";
+ mes "<We are very aware of the brilliant activities you've shown lately.>";
next;
- mes "[Devries]";
- mes "This is from my hometown.";
+ mes "<Miss. Devries>";
+ mes "This guy is also from my hometown.";
+ next;
+ mes "<I heard very good news that your research results are taking the step of commercial use.>";
+ mes "<I'm sure it will be a great inspiration for other Alchemists.>";
+ next;
+ mes "<Come to think of it, you've attached a paper?>";
+ mes "<It was a new plant which makes plants grow super-fast, discovered by an Alchemist named, "+strcharinfo(0)+">";
next;
- mes "<Many have heard of your experiment results and they have already been put into commercial use, we are very happy about this.>";
- mes "<This will certainly help the field of alchemy.>";
+ mes "<Myself and many other Alchemists from the Alchemist union are taking great interest in this.>";
next;
- mes "<You also attached a research paper.>";
- mes "<Including a experiment from an alchemist named "+strcharinfo(0)+". A new fast growing plant type that is as hard as a brick wall.>";
- mes "Myself and other Alchemist Union Members studied this paper, and found it to be very interesting.>";
+ mes "<We are looking forward to more volumes of study papers and outcomes, especially from other Geneticists who've heard this news.>";
next;
- mes "<Other geneticists are also interested in the use of this plant, we hope to see some related research papers in the near future.>";
+ mes "<Miss. Devries>";
+ mes "<I think that "+strcharinfo(0)+" has enough ability and talent to be a Geneticist.>";
next;
- mes "<Devries>";
- mes "<We think "+strcharinfo(0)+" has the qualifications to become a geneticist.>";
- mes "<Please let him know, that we hope that he keeps up his outstanding work after becoming a geneticist.>";
+ mes "<Please tell "+strcharinfo(0)+" as soon as possible that we are expecting remarkable activities as a Geneticist from now on.>";
next;
- mes "<The Alchemist Union is proud of having talented people like Ms. Devries, Ms. Demi Calberine, and "+strcharinfo(0)+".>";
- mes "<We highly anticipate the results of your next experiment.>";
+ mes "<The Alchemist Union is very proud of Miss Devries, Miss Demi Calberine and "+strcharinfo(0)+" who are excellent talented people.>";
+ mes "<We hope that you yield good fruits in the future as well.>";
next;
mes "[Devries]";
- mes "Congratulations, Bubbles";
- mes "From now on, you are a Geneticist!!";
+ mes "Congratulations, Popo!";
+ mes "You are a Geneticist from now on!!";
if(Class == Job_Baby_Alchemist){
jobchange Job_Baby_Genetic;
}
@@ -604,13 +555,13 @@ job3_gen01,25,58,3 script Devries#gen 865,{
getitem 2795,1;
next;
mes "[Devries]";
- mes "Just like in the Union's letter, I'm also looking forward to your future research.";
- mes "Let's work hard! Strive to become the best geneticist!";
+ mes "Just like the word from the Union, I'm also looking forward to your awesome activities.";
+ mes "Let's try hard together! To become the best Geneticist!";
close;
}
}else if (job_gen == 77){
mes "[Devries]";
- mes "Bubbles, want to join my Love Orleans club? It's a club for those that love cookies. Of course, we don't think of doing weird things with Charles Orleans.";
+ mes "Popo, do you want to join my Love Orleans club? It's a club for those that love cookies. Of course, we don't think of doing weird things with Charles Orleans.";
close;
}
mes "[Devries]";
@@ -618,28 +569,25 @@ job3_gen01,25,58,3 script Devries#gen 865,{
close;;
}
mes "[Devries]";
- mes "Am I that beautiful to you? Or why are you staring at me like that?";
+ mes "Am I that pretty to you? Why are you staring at me like that?";
close;
}
job3_gen01,83,72,3 script Delivery Box#generic 111,{
-
mes "- There's a big box. -";
if (job_gen == 2){
next;
- switch(select("Open it.:Check the address.:Do nothing.")){
+ switch(select("Open the box.:Check the address.:Do nothing.")){
case 1:
- mes "- The box contains 6 bag of cookies -";
+ mes "- There are several cookie bags which are packed carefully in the box. -";
next;
- switch(select("Take the cookies.:Do nothing.")){
- case 1:
- mes "- You took a bag of cookies from the box -";
+ if(select("Take out a cookie bag.:Do nothing.") == 1){
+ mes "- You've taken out a cookie bag out of the box. -";
set job_gen,3;
close;
- case 2:
- mes "You do nothing.";
- close;
}
+ mes "You do nothing.";
+ close;
case 2:
mes "[From: Rune-Midgarts Kingdom, Prontera, Charles Orleans]";
mes "[Recipient: Schwaltzvalt Republic, Lighthalzen, Devries]";
@@ -653,11 +601,10 @@ job3_gen01,83,72,3 script Delivery Box#generic 111,{
}
job3_gen01,12,56,3 script Plant Guide#generic 111,{
-
mes "<The Easiest Alchemy in the World>";
mes "Written by Bob Ross.";
next;
- switch(select("Animals:Plants:Minerals:Etc.")){
+ switch(select("Animals:Plants:Minerals:Etc")){
case 1:
mes "...Using animals in alchemy can easily be practiced by anyone.";
mes "You can put the animals that you want to use on the white tray, imagine the goal you want to make and then practice the alchemy.";
@@ -692,22 +639,19 @@ job3_gen01,12,56,3 script Plant Guide#generic 111,{
}
job3_gen01,36,55,3 script Bigibigi Grass#gen 844,{
-
if (job_gen == 7){
if (checkquest(2209) == -1 || checkquest(2209) == 0){
mes "- The size is quite big to be normal grass so it's called Bigibigi Grass. -";
next;
- switch(select("Use as experiment sample.:Leave it alone.")){
- case 1:
- mes "- You have obtained Bigibigi Grass. -";
+ if(select("Use it as a material.:Do not use.") == 1){
+ mes "- You've acquired Bigibigi Grass. -";
setquest 2209;
close;
- case 2:
- mes "- This plant doesn't look suitable as an experiment sample. -";
- close;
}
+ mes "- This plant doesn't look suitable as an experiment sample. -";
+ close;
}
- mes "- You already have Bigibigi Grass. -";
+ mes "- You've already acquired Bigibigi Grass. -";
close;
}else if (job_gen == 6){
mes "Information related to this plant can be found in the Plant Guide in the cabinet.";
@@ -718,22 +662,19 @@ job3_gen01,36,55,3 script Bigibigi Grass#gen 844,{
}
job3_gen01,36,45,3 script Muka Tree#gen 844,{
-
if (job_gen == 7){
if (checkquest(2210) == -1 || checkquest(2210) == 0){
mes "- This is the Muka Tree which protects its delicate inside with sharp thorns. -";
next;
- switch(select("Use as experiment sample.:Leave it alone.")){
- case 1:
- mes "- You have obtained some parts of Muka Tree.-";
+ if(select("Use it as a material.:Do not use.") == 1){
+ mes "- You've acquired some of the Muka Tree.-";
setquest 2210;
close;
- case 2:
- mes "- This plant doesn't look suitable as an experiment sample. -";
- close;
}
+ mes "- This plant doesn't look suitable as an experiment sample. -";
+ close;
}
- mes "- You already have Muka Tree. -";
+ mes "- You've already acquired Muka Tree. -";
close;
}else if (job_gen == 6){
mes "Information related to this plant can be found in the Plant Guide in the cabinet.";
@@ -744,22 +685,19 @@ job3_gen01,36,45,3 script Muka Tree#gen 844,{
}
job3_gen01,42,55,3 script Bogi Vine#gen 844,{
-
if (job_gen == 7){
if (checkquest(2211) == -1 || checkquest(2211) == 0){
mes "- This is a Bogi Vine which has a very fast growth speed. -";
next;
- switch(select("Use as experiment sample.:Leave it alone.")){
- case 1:
- mes "- You have obtained some parts of Bogi Vine. -";
+ if(select("Use it as a material.:Do not use.") == 1){
+ mes "- You've acquired some of the Bogi Vine. -";
setquest 2211;
close;
- case 2:
- mes "- This plant doesn't look suitable as an experiment sample. -";
- close;
}
+ mes "- This plant doesn't look suited to be used as a material. -";
+ close;
}
- mes "- You already have Bogi Vine. -";
+ mes "- You've already acquired Bogi Vine. -";
close;
}else if (job_gen == 6){
mes "Information related to this plant can be found in the Plant Guide in the cabinet.";
@@ -770,22 +708,19 @@ job3_gen01,42,55,3 script Bogi Vine#gen 844,{
}
job3_gen01,30,58,3 script Aolatura#gen 844,{
-
if (job_gen == 7){
if (checkquest(2212) == -1 || checkquest(2212) == 0){
mes "- This is known to blossom then thousand flowers as it only blooms once per lifetime. -";
next;
- switch(select("Use as experiment sample.:Leave it alone.")){
- case 1:
- mes "- You have obtained Aolatura. -";
+ if(select("Use it as a material.:Do not use.") == 1){
+ mes "- You've acquired Aolatura. -";
setquest 2212;
close;
- case 2:
- mes "- This plant doesn't look suitable as an experiment sample. -";
- close;
}
+ mes "- This plant doesn't look suitable as an experiment sample. -";
+ close;
}
- mes "- You already have Aolatura. -";
+ mes "- You've already acquired Aolatura. -";
close;
}else if (job_gen == 6){
mes "Information related to this plant can be found in the Plant Guide in the cabinet.";
@@ -796,22 +731,19 @@ job3_gen01,30,58,3 script Aolatura#gen 844,{
}
job3_gen01,30,63,3 script Congra#gen 844,{
-
if (job_gen == 7){
if (checkquest(2213) == -1 || checkquest(2213) == 0){
mes "- It's a plant that has a big and solid stem with enormous leaves. -";
next;
- switch(select("Use as experiment sample.:Leave it alone.")){
- case 1:
- mes "- You have obtained Congra. -";
+ if(select("Use it as a material.:Do not use.") == 1){
+ mes "- You've acquired Congra. -";
setquest 2213;
close;
- case 2:
- mes "- This plant doesn't look suitable as an experiment sample. -";
- close;
}
+ mes "- This plant doesn't look suitable as an experiment sample. -";
+ close;
}
- mes "- You already have Congra. -";
+ mes "- You've already acquired Congra. -";
close;
}else if (job_gen == 6){
mes "Information related to this plant can be found in the Plant Guide in the cabinet.";
@@ -822,22 +754,19 @@ job3_gen01,30,63,3 script Congra#gen 844,{
}
job3_gen01,32,38,3 script Sticky Grass#gen 844,{
-
if (job_gen == 7){
if (checkquest(2214) == -1 || checkquest(2214) == 0){
mes "- I may not know the name but it's sticky and can stick to just about anything. -";
next;
- switch(select("Use as experiment sample.:Leave it alone.")){
- case 1:
- mes "- You have obtained Sticky Grass -";
+ if(select("Use it as a material.:Do not use.") == 1){
+ mes "- You've acquired Sticky Grass -";
setquest 2214;
close;
- case 2:
- mes "- This plant doesn't look suitable as an experiment sample. -";
- close;
}
+ mes "- This plant doesn't look suitable as an experiment sample. -";
+ close;
}
- mes "- You already have Sticky Grass -";
+ mes "- You've already acquired Sticky Grass -";
close;
}else if (job_gen == 6){
mes "Information related to this plant can be found in the Plant Guide in the cabinet.";
@@ -848,91 +777,45 @@ job3_gen01,32,38,3 script Sticky Grass#gen 844,{
}
job3_gen01,7,50,3 script Testing Table#gen 844,{
-
if (job_gen == 7){
- mes "- This is a testing table with a lot of tools. I think I can study the combinations here with plants. -";
+ mes "- This is a testing table with a lot of equipemnt. I think I can study the combinations here with plants. -";
next;
- switch(select("Conduct experiment.:Don't conduct experiment.")){
- case 1:
+ if(select("Conduct an experiment.:Do not conduct an experiment.") == 1){
if ((checkquest(2209) == -1 || checkquest(2209) == 0) && (checkquest(2210) == -1 || checkquest(2210) == 0) && (checkquest(2211) == -1 || checkquest(2211) == 0) && (checkquest(2212) == -1 || checkquest(2212) == 0) && (checkquest(2213) == -1 || checkquest(2213) == 0) && (checkquest(2214) == -1 || checkquest(2214) == 0)){
mes "["+strcharinfo(0)+"]";
- mes "Hmm, I need to bring a plant sample to experiment with.";
+ mes "Hmm, I need to gather plant materials first.";
close;
}
- mes "What do you want to do with the prepared plant sample?";
- next;
- switch(select("Break:Crush:Smash")){
- case 1:
- break;
- case 2:
- break;
- case 3:
- break;
- }
+ mes "What shall I do with these plant materials?";
+ next;
+ select("Break.:Smash into little pieces.:Crush.");
while(1){
- if (.@fortune == 7){
- break;
- }else{
- mes "What next?";
- next;
- set .@rand,rand(1,2);
- if (.@rand == 1){
- switch(select("Burn into Ashes.:Dip in distilled Water.:Cook it with Steam.")){
- case 1:
- break;
- case 2:
- break;
- case 3:
- break;
- }
- }
- switch(select("Put it into a Testing Flask and Shake.:Cool it down.:Warm it up.")){
- case 1:
- break;
- case 2:
- break;
- case 3:
- break;
- }
- set .@fortune,rand(1,7);
- }
+ if (.@fortune == 7) break;
+ mes "What shall I do now?";
+ next;
+ set .@rand,rand(1,2);
+ if (rand(1,2) == 1) select("Burn into Ashes.:Dip innto distilled water.:Steam.");
+ else select("Put it into a Testing Flask and Shake.:Freeze.:Heat.");
+ set .@fortune,rand(1,7);
}
- mes "What next?";
+ mes "What shall I do now?";
next;
- menu "Inject it into a Testing Seed.",-;
+ select("Inject it into a testing seed.");
mes "Which Seed do you want to use?";
next;
- switch(select("Testing Seed Type A:Testing Seed Type B:Testing Seed Type C:Testing Seed Type D")){
- case 1:
- break;
- case 2:
- break;
- case 3:
- break;
- case 4:
- break;
- }
- mes "Put the seed into the prepared sample.";
+ select("Testing Seed - Type A:Testing Seed - Type B:Testing Seed - Type C:Testing Seed Type - D");
+ mes "I've put the prepared materials into the chosen testing seed.";
next;
mes "["+strcharinfo(0)+"]";
- mes "Okay, now I need to bring this seed to Devries!";
+ mes "Good. Now I can let Miss Devries take a look at this seed!";
if ((checkquest(2209) == -1 || checkquest(2209) == 0) && (checkquest(2210) == -1 || checkquest(2210) == 0) && (checkquest(2211) == -1 || checkquest(2211) == 0)){
set job_gen,61;
getitem 6272,1;
close;
}
- if (checkquest(2209) == 1){
- set job_gen,job_gen+10;
- }
- if (checkquest(2210) == 1){
- set job_gen,job_gen+10;
- }
- if (checkquest(2211) == 1){
- set job_gen,job_gen+10;
- }
+ if (checkquest(2209) == 1 || checkquest(2210) == 1 || checkquest(2211) == 1) set job_gen,job_gen+10;
set .@score,job_gen + JobLevel - 20;
- set .@result,rand(1,100);
- if (.@result < .@score){
+ if (rand(1,100) < .@score){
set job_gen,60;
getitem 6273,1;
close;
@@ -940,190 +823,173 @@ job3_gen01,7,50,3 script Testing Table#gen 844,{
set job_gen,61;
getitem 6272,1;
close;
- case 2:
- mes "- It's not the time to start the experiment yet. -";
- close;
}
+ mes "- It's not the time to start an experiment. -";
+ close;
}else if ((job_gen > 7) && (job_gen < 60)){
- mes "- It looks like there is a problem with the experiment. I better redo the experiment. -";
+ mes "- It looks like the experiment has failed. I better start over. -";
set job_gen,7;
- if (countitem(6273) > 0){
- delitem 6273,1;
- }
- if (countitem(6272) > 0){
- delitem 6272,1;
- }
- if (checkquest(2209) == 1){
- erasequest 2209;
- }
- if (checkquest(2210) == 1){
- erasequest 2210;
- }
- if (checkquest(2211) == 1){
- erasequest 2211;
- }
- if (checkquest(2212) == 1){
- erasequest 2212;
- }
- if (checkquest(2213) == 1){
- erasequest 2213;
- }
- if (checkquest(2214) == 1){
- erasequest 2214;
- }
+ if (countitem(6273) > 0) delitem 6273,1;
+ if (countitem(6272) > 0) delitem 6272,1;
+ if (checkquest(2209) == 1) erasequest 2209;
+ if (checkquest(2210) == 1) erasequest 2210;
+ if (checkquest(2211) == 1) erasequest 2211;
+ if (checkquest(2212) == 1) erasequest 2212;
+ if (checkquest(2213) == 1) erasequest 2213;
+ if (checkquest(2214) == 1) erasequest 2214;
close;
}else if (job_gen == 60 || job_gen == 61){
- mes "- It looks like I only need to bring the created seed to Devries now. -";
+ mes "- It looks like I need to let Miss Devries take a look at this seed!";
close;
}
- mes "- This is a testing table with a lot of tools. I think I can study the combinations here with plants. -";
+ mes "- This is a testing table with a lot of equipment. I think I can study the combinations here with plants. -";
close;
}
//npc "job3_gen01" "Super Cultivator#gen" CLEAR_NPC 21 67 3 0 0
job3_gen01,91,48,3 script Demi Calberine#gen 982,{
-
if (job_gen < 62){
mes "[Demi Calberine]";
mes "Hmm~ Where'd that bolt go?";
close;
}else if (job_gen == 62){
mes "[Demi Calberine]";
- mes "I want to sit on a blue cart~";
- mes "And make a beautiful picture of me with my cannon~";
- mes "With my love~";
- mes "Shot forever~?";
+ mes "Oh that blue cart~";
+ mes "Load picture-like cannon~";
+ mes "With my lovely darling~";
+ mes "Wanna shoot cannon foereva~~";
next;
mes "[Demi Calberine]";
- mes "Hmm~ Where'd that bolt go?";
- mes "Why aren't their enough bolts? Didn't I just order a bunch yesterday?";
+ mes "Er~ Where's the bolt?";
+ mes "Why aren't their enough screws? Didn't I order new ones just recently?";
next;
- menu "Hi",-;
+ select("Hello~?");
mes "[Demi Calberine]";
- mes "Huh~?";
- mes "What...who are you?";
+ mes "Oh, my~?";
+ mes "When did you.. Who are you?";
next;
mes "[Demi Calberine]";
- mes "Ah, no, this is not the time to talk!";
- mes "Uh! Come help me!";
+ mes "Oh, my god!";
+ mes "Hey! Please help me!";
next;
mes "[Demi Calberine]";
- mes "A customer ordered a cart with a mini cannon that I have to finish today, but I can't find the parts!";
+ mes "I need to complete and ordered mini cannon today, but I can't find the parts!";
next;
mes "[Demi Calberine]";
- mes "Er Ah~I think they fell somewhere around here...";
- mes "I only need 12 pieces! I need to work on other parts as well... Please help me find them!";
+ mes "Ugh~ I think they dropped around here somewhere.";
+ mes "I only need 12! I need to put the other parts together first.. Please could you help me?!";
changequest 2216,2217;
set job_gen,63;
close;
}else if ((job_gen > 62) && (job_gen < 74)){
mes "[Demi Calberine]";
mes "Ah, oh no, oh no~~~";
- mes "Did you find the missing pieces yet? No, not yet? You promised, please hurry up!";
+ mes "Did you find the parts? No, not yet? You promised, please hurry up!";
close;
}else if (job_gen == 74){
mes "[Demi Calberine]";
- mes "This cart is low on power, maybe if install this here...";
+ mes "With this cart, the firepower won't do well, then let's put it in this way...";
next;
- menu "I found the pieces.",-;
+ select("I've got the parts.");
mes "[Demi Calberine]";
- mes "Ah, you scared me!";
- mes "Why do you like to scare people???";
- mes "Are these my missing bolts?";
- mes "Where did you find them?";
+ mes "Oh, gosh!";
+ mes "You scared me to death!!";
+ mes "Oh, are these my lost screws and bolts?";
+ mes "Where did you find these?";
next;
- menu "Didn't you ask me to go find them?",-;
+ select("You asked me to find them!");
mes "[Demi Calberine]";
- mes "Oh? Oh?";
- mes "Really? Hehehehehe.";
- mes "Must be my bad memory.";
+ mes "Oh?, really?";
+ mes "Did I? Hohohohoho.";
+ mes "I don't even know where my mind is.";
next;
mes "[Demi Calberine]";
- mes "Wait a minute.";
- mes "Now that I have these pieces, I should be able to finish it now.";
+ mes "Please next; a moment.";
+ mes "I will be done quickly with these.";
next;
- mes "- Ke Ke Ke Ke -";
+ mes "- Snap Snap Snap -";
next;
mes "[Demi Calberine]";
- mes "Very good, the mini cannon is installed on the cart...let's take it for a test shall we?";
+ mes "Okay, I've connected the cannon to the cart... Now shall we test the performance?";
next;
- mes "- Chi... -";
+ mes "- Sizlle... -";
next;
- mes "- Bang! Bang! Bang! Bang! -";
+ mes "- Pop! Pop! Pop! Pop! -";
next;
mes "[Demi Calberine]";
- mes "Good! Success!";
- mes "Phew, thanks to you, I was able to finish this on time.";
+ mes "Great! Success!";
+ mes "Whew. You've been a lot of help to me.";
mes "Thank you very much.";
next;
mes "[Demi Calberine]";
- mes "Ah, what's do you need";
- mes "Do you want to make a custom order or something?";
+ mes "Oh, by the way what made you come here?";
+ mes "Did you come here to order something";
next;
mes "["+strcharinfo(0)+"]";
- mes "I'm a geneticist apprentice.";
- mes "I heard Demi Calberine was obsessed with mini cannons.";
+ mes "I'm a Geneticist applicant.";
+ mes "I heard that you were very knowledgeable about portable mini cannons and stuff.";
next;
mes "[Demi Calberine]";
- mes "Yes, I can make many types of mini cannons.";
- mes "Recently a lot of people want me to modify their carts, I installed new features such as mini cannons.";
+ mes "Yep, I deal with many kinds of cannons.";
+ mes "Nowadays, there are those who want to remodel their carts, so I've been installing several additional functions such as mini cannons to their carts.";
next;
mes "["+strcharinfo(0)+"]";
- mes "Cart modification?";
+ mes "Cart remodeling?";
next;
mes "[Demi Calberine]";
- mes "Yes, when you are going downhill, don't you want to sit on the cart and slide down?";
- mes "Don't you feel bored dragging the cart everywhere?";
+ mes "Yes, didn't you want to race out when you went downhill?";
+ mes "Or haven't you ever thought that it was so boring dragging around that plain old cart?";
next;
mes "[Demi Calberine]";
- mes "The cart is no longer just for item storage.";
- mes "Installing a mini cannon on the cart, will help you attack your enemies, and increases your power.";
+ mes "Carts are no longer just a wagon for storage.";
+ mes "You could hang a cannon on a cart to make it help you boost your attack power.";
next;
mes "[Demi Calberine]";
- mes "Devries below seems to be conducting playhouse like experiments.";
- mes "I cannot understand why experiments like that are so popular, tsk.";
+ mes "Miss Devries seems to be studying childish experiments downstairs.";
+ mes "I don't understand why those research papers get so popular.";
emotion e_rice;
next;
mes "[Demi Calberine]";
- mes "Please look at this mini cannon.";
- mes "As big as the size of my palm, it's the smallest and lightest cannon in the world.";
- mes "Don't you think it's cute? Eh~";
+ mes "See this mini-mini cannon.";
+ mes "This is the smallest and the lightest cannon in the world.";
+ mes "This is what I made but isn't this so cute? Yipee~";
emotion e_awsm;
next;
- menu "Can my cart be modified too?",-;
+ select("Can I get my cart remodeled?");
mes "[Demi Calberine]";
- mes "Sorry, only geneticists can have their carts modified.";
- mes "This is a rule from the Alchemy Union, I have no choice in the matter.";
+ mes "Unfortunately, the cart remodeling is only allowed for Geneticists.";
+ mes "It's a rule from the Alchemist Union, so I can't help it.";
next;
mes "[Demi Calberine]";
- mes "But don't be disappointed.";
- mes "Just become a geneticist? Hehehe.";
+ mes "But don't get disappointed.";
+ mes "You can be a Geneticist too!";
+ mes "Hohoho.";
next;
mes "[Demi Calberine]";
- mes "And not all carts can be modified.";
- mes "They have to meet a certain standard.";
+ mes "And what's more, you can't so the cart remodeling to just any cart.";
+ mes "It can only be done on quality certified carts that've been polished for a long time.";
next;
mes "[Demi Calberine]";
- mes "Before becoming a geneticist, please practice your Cart Revolution skill.";
- mes "You need your muscles and cart movement to be in perfect balance.";
+ mes "You should practice your cart skills whenever you have time until you become a Geneticist.";
+ mes "Till your muscles are dealing with your cart in powerful harmony and your cart moves beautifully,";
next;
mes "[Demi Calberine]";
- mes "If you want, ^FF0000I can show you a nice area to practise in.^000000";
- mes "^FF0000Though I don't like her^000000, it is a nice place, hehe.";
+ mes "If you want, ^FF0000I'll show you a good training spot.^000000";
+ mes "^FF0000TDevries won't like it much^000000, but it's the best place. Haha.";
next;
mes "[Demi Calberine]";
- mes "With this oppurtunity, you just need to have fun practising your Cart Revolution skill.";
- mes "Use your cart to kill ^FF0000100 Poison Spores^000000, watch your fatique, and familiarize yourself with the cart.";
+ mes "How about you swing your cart around as practice?";
+ mes "When you swing your cart at least ^FF0000100^000000 times, you can get rid of stress and the cart will be polished up enough.";
next;
mes "[Demi Calberine]";
- mes "Okay, I need to start work on the next order.";
- mes "If you want to practice, come back here.";
- mes "I will help to modify your cart anytime.";
+ mes "Well, I need to get to work for the next order.";
+ mes "Come and find me whenever you need training.";
+ mes "I'll help you out whenever you need your cart remodeled.";
next;
- mes "- KaBoom -";
+ mes "- Rattle -";
next;
- mes "- What happened? The floor seems to have disappeared. -";
+ mes "- What's this? I feel like the floor is missing somewhere. -";
set job_gen,75;
changequest 2217,2223;
close2;
@@ -1132,30 +998,28 @@ job3_gen01,91,48,3 script Demi Calberine#gen 982,{
}else if (job_gen == 75){
if (checkquest(2223,2) == 2){
mes "[Demi Calberine]";
- mes "It looks like Devries found out that I put you into her mushroom cage.";
- mes "Just look at her face, nice. Such anger.";
+ mes "It seem Miss Devries found out that I put you in her spore pen.";
+ mes "It's funny when you look at her face. After you've killed all those spores.";
close;
}
mes "[Demi Calberine]";
- mes "Er ah, didn't you finish practising?";
- mes "Do you want to enter the mushroom cage?";
+ mes "Sigh, haven't you finished practicing?";
+ mes "Do you want to enter the spore pen?";
next;
- switch(select("Yes:No")){
- case 1:
+ if(select("Yes.:No.") == 1){
mes "[Demi Calberine]";
- mes "have fun swinging your cart around~";
+ mes "Have fun swinging your cart around~";
close2;
warp "job3_gen01",23,32;
end;
- case 2:
- mes "[Demi Calberine]";
- mes "Hm, too bad. I want to see Devries's angry face.";
- close;
}
+ mes "[Demi Calberine]";
+ mes "What a shame! I wanted to see Miss Devries's angry face.";
+ close;
}else if (job_gen > 75){
mes "[Demi Calberine]";
- mes "It looks like Devries found out that I put you into her mushroom cage.";
- mes "Just look at her face, nice. Such anger.";
+ mes "It seem Miss Devries found out that I put you in her spore pen.";
+ mes "It's funny when you look at her face. After you've killed all those spores.";
close;
}
mes "[Demi Calberine]";
@@ -1165,7 +1029,7 @@ job3_gen01,91,48,3 script Demi Calberine#gen 982,{
job3_gen01,84,45,3 script Scattered Stuff#gen1 111,{
goto OnDetails;
-end;
+ end;
OnInit:
enablenpc "Scattered Stuff#gen1";
@@ -1173,15 +1037,15 @@ OnInit:
OnDetails:
if ((job_gen > 62) && (job_gen < 74)){
- mes "- There is stuff scattered everywhere, what a mess in the lab. -";
+ mes "- There are so many scattered things on the floor that the lab is in chaos -";
next;
- mes "- You found some small pieces of metal. -";
+ mes "- You found a little metal fragment. -";
set job_gen,job_gen+1;
disablenpc "Scattered Stuff#gen1";
initnpctimer;
close;
}else if (job_gen == 74){
- mes "- You have collected all the parts. -";
+ mes "- I think I've gathered all of the parts. -";
close;
}
end;
@@ -1194,7 +1058,7 @@ OnTimer7000:
job3_gen01,77,41,3 script Scattered Stuff#gen2 111,{
goto OnDetails;
-end;
+ end;
OnInit:
enablenpc "Scattered Stuff#gen2";
@@ -1202,15 +1066,15 @@ OnInit:
OnDetails:
if ((job_gen > 62) && (job_gen < 74)){
- mes "- There is stuff scattered everywhere, what a mess in the lab. -";
+ mes "- There are so many scattered things on the floor that the lab is in chaos -";
next;
- mes "- You found some small pieces of metal. -";
+ mes "- You found a little metal fragment. -";
set job_gen,job_gen+1;
disablenpc "Scattered Stuff#gen2";
initnpctimer;
close;
}else if (job_gen == 74){
- mes "- You have collected all the parts. -";
+ mes "- I think I've gathered all of the parts. -";
close;
}
end;
@@ -1223,7 +1087,7 @@ OnTimer7000:
job3_gen01,78,57,3 script Scattered Stuff#gen3 111,{
goto OnDetails;
-end;
+ end;
OnInit:
enablenpc "Scattered Stuff#gen3";
@@ -1231,15 +1095,15 @@ OnInit:
OnDetails:
if ((job_gen > 62) && (job_gen < 74)){
- mes "- There is stuff scattered everywhere, what a mess in the lab. -";
+ mes "- There are so many scattered things on the floor that the lab is in chaos -";
next;
- mes "- You found some small pieces of metal. -";
+ mes "- You found a little metal fragment. -";
set job_gen,job_gen+1;
disablenpc "Scattered Stuff#gen3";
initnpctimer;
close;
}else if (job_gen == 74){
- mes "- You have collected all the parts. -";
+ mes "- I think I've gathered all of the parts. -";
close;
}
end;
@@ -1252,7 +1116,7 @@ OnTimer7000:
job3_gen01,89,59,3 script Scattered Stuff#gen4 111,{
goto OnDetails;
-end;
+ end;
OnInit:
enablenpc "Scattered Stuff#gen4";
@@ -1260,15 +1124,15 @@ OnInit:
OnDetails:
if ((job_gen > 62) && (job_gen < 74)){
- mes "- There is stuff scattered everywhere, what a mess in the lab. -";
+ mes "- There are so many scattered things on the floor that the lab is in chaos -";
next;
- mes "- You found some small pieces of metal. -";
+ mes "- You found a little metal fragment. -";
set job_gen,job_gen+1;
disablenpc "Scattered Stuff#gen4";
initnpctimer;
close;
}else if (job_gen == 74){
- mes "- You have collected all the parts. -";
+ mes "- I think I've gathered all of the parts. -";
close;
}
end;
@@ -1281,7 +1145,7 @@ OnTimer7000:
job3_gen01,90,51,3 script Scattered Stuff#gen5 111,{
goto OnDetails;
-end;
+ end;
OnInit:
enablenpc "Scattered Stuff#gen5";
@@ -1289,15 +1153,15 @@ OnInit:
OnDetails:
if ((job_gen > 62) && (job_gen < 74)){
- mes "- There is stuff scattered everywhere, what a mess in the lab. -";
+ mes "- There are so many scattered things on the floor that the lab is in chaos -";
next;
- mes "- You found some small pieces of metal. -";
+ mes "- You found a little metal fragment. -";
set job_gen,job_gen+1;
disablenpc "Scattered Stuff#gen5";
initnpctimer;
close;
}else if (job_gen == 74){
- mes "- You have collected all the parts. -";
+ mes "- I think I've gathered all of the parts. -";
close;
}
end;
@@ -1318,15 +1182,15 @@ OnInit:
OnDetails:
if ((job_gen > 62) && (job_gen < 74)){
- mes "- There is stuff scattered everywhere, what a mess in the lab. -";
+ mes "- There are so many scattered things on the floor that the lab is in chaos -";
next;
- mes "- You found some small pieces of metal. -";
+ mes "- You found a little metal fragment. -";
set job_gen,job_gen+1;
disablenpc "Scattered Stuff#gen6";
initnpctimer;
close;
}else if (job_gen == 74){
- mes "- You have collected all the parts. -";
+ mes "- I think I've gathered all of the parts. -";
close;
}
end;
@@ -1339,7 +1203,7 @@ OnTimer7000:
job3_gen01,74,45,3 script Scattered Stuff#gen7 111,{
goto OnDetails;
-end;
+ end;
OnInit:
enablenpc "Scattered Stuff#gen7";
@@ -1347,15 +1211,15 @@ OnInit:
OnDetails:
if ((job_gen > 62) & (job_gen < 74)){
- mes "- There is stuff scattered everywhere, what a mess in the lab. -";
+ mes "- There are so many scattered things on the floor that the lab is in chaos -";
next;
- mes "- You found some small pieces of metal. -";
+ mes "- You found a little metal fragment. -";
set job_gen,job_gen+1;
disablenpc "Scattered Stuff#gen7";
initnpctimer;
close;
}else if (job_gen == 74){
- mes "- You have collected all the parts. -";
+ mes "- I think I've gathered all of the parts. -";
close;
}
end;
@@ -1367,85 +1231,73 @@ OnTimer7000:
}
job3_gen01,18,39,3 script Warning#gen 837,{
-
mes "= Warning =";
mes "If you bully my spores, I'll scream!!!";
if (job_gen > 74){
next;
- switch(select("Get out of the cage.:Stay here.")){
- case 1:
- mes "- I better get out before Devries catches me. -";
+ if(select("Get out of the pen.:Stay still.") == 1){
+ mes "- I'd better get out before I get caught by Miss Devries. -";
close2;
warp "job3_gen01",21,38;
end;
- case 2:
- mes "- Action cancelled. -";
- close;
}
+ mes "- I decide to stay still. -";
+ close;
}
close;
}
job3_gen01,80,12,1 script Stacked Magazines#gen 111,{
-
mes "- 'Monthly Bang!' magazines are piled up in disorder. -";
close;
}
job3_gen01,83,20,1 script Bed#gen 111,{
-
mes "- A checker patterned blanket set which looks like it was picked carefully is too good for this dirty bed. -";
close;
}
job3_gen01,85,25,1 script Opened Book#gen 111,{
-
mes "< Do you want to have my pretty room? Do you have enough zeny? Is there enough room? Run to the Lighthalzen Department Store right away and get the most high-end wall papers and interior accessories! >";
next;
- mes "< Luxurious candles that'll lighten up your room, a huge golden mirror that every lady owns, you can not miss any of them! >";
+ mes "< Luxurious candles that'll lighten up your room, a huge golden mirror that every lady owns, you cannot miss any of them! >";
close;
}
job3_gen01,81,81,0 script dbroom 139,2,2,{
-
OnTouch:
mes "- It's a room that looks like a storehouse, thanks to so many parcels piled up in the room. -";
close;
}
job3_gen01,7,59,0 script from1to2gen 45,1,1,{
-
OnTouch:
warp "job3_gen01",72,52;
end;
}
job3_gen01,71,56,0 script #from2to1gen 45,1,1,{
-
OnTouch:
warp "job3_gen01",11,60;
end;
}
lighthalzen,52,132,0 script lighttogen 45,1,1,{
-
OnTouch:
warp "job3_gen01",45,50;
end;
}
job3_gen01,49,49,0 script gentolight 45,1,1,{
-
OnTouch:
warp "lighthalzen",54,132;
end;
}
job3_gen01,24,32,0 script Devries Vision 139,2,2,{
-
OnTouch:
if (checkquest(2223,2) == 2){
- mapannounce "job3_gen01","Devries: Huh? Did a cat got through the mushroom cage?",bc_map;
+ mapannounce "job3_gen01","Devries: Whoa? Was there a lost kitty in the spore pen?",bc_map;
warp "job3_gen01",21,38;
}
end;