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authorTaylor Locke <kisuka@kisuka.com>2014-10-29 23:30:57 -0700
committerTaylor Locke <kisuka@kisuka.com>2014-10-29 23:31:14 -0700
commit228a826dfdde3581f8e5d757ec458119d6079524 (patch)
tree52a052f2b26a5d03e33b85f7e73d025c91d5d111 /npc/re/events/halloween_2014.txt
parent04c7b7326365c4f68e64875ca3519a20c1f81b79 (diff)
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Added 2014 Halloween Event and made status change parameter optional on montransform.
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diff --git a/npc/re/events/halloween_2014.txt b/npc/re/events/halloween_2014.txt
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+//===== Hercules Script ========================================================
+//= Halloween Event (2014)
+//===== By: ====================================================================
+//= Kisuka
+//===== Current Version: =======================================================
+//= 1.0.0
+//===== File Encoding ==========================================================
+//= CP-949 (EUC-KR compatible). Do NOT read/save it as UTF-8.
+//===== Description: ===========================================================
+//= The Official 2014 Halloween Event
+//=
+//= Help an Exhausted Priest collect souls in exchange for Candy Holders.
+//= Help some spirits in Niflheim figure out which one among them isn't dead.
+//= Collect 10 Red Scarf and 10 Hanging Doll for a spirit by the name of Loru.
+//= Hunt 20 Hylozoists and 20 Bloody Murderers for a spirit by the name of Devi.
+//===== Additional Comments: ===================================================
+//= 1.0.0 Initial Release. [Kisuka]
+//==============================================================================
+
+//= Exhausted Priest
+//==============================================================================
+- script Exhausted Priest#14hal::Hal14Priest 4_M_MINISTER,{
+ if (!checkweight("Orcish_Axe", 3)) {
+ mes "[Exhausted Priest]";
+ mes "Why don't you reduce your weight to catch the soul?";
+ mes "They are faster than you think.";
+ close;
+ }
+ if (BaseLevel < 50) {
+ mes "[Mighty Priest]";
+ mes "I..I am too exhausted!";
+ mes "Oh..Dear Odin, why have you caused this pain for me...";
+ next;
+ mes "[Mighty Priest]";
+ mes "I hope that someone very strong and patient will help me..";
+ close;
+ } else {
+ if (questprogress(14450) == 2) {
+ mes "[Mighty Priest]";
+ mes ""+(Sex ? "Brother" : "Sister")+", it's good to see you again!";
+ mes "came here to see me because of that?";
+ next;
+ mes "[Mighty Priest]";
+ mes "You brought the Soul, right?";
+ mes "Let's take a look at it.";
+ next;
+ if (countitem("Captured_Soul") > 4 && countitem("Black_Soul") > 0) {
+
+ mes "[Mighty Priest]";
+ mes "Wow, this is so strong!";
+ mes "You may be better than our priests!";
+ next;
+ mes "[Mighty Priest]";
+ mes "Let's keep doing this!";
+ mes "Here you are. See you next time!";
+ close2;
+ delitem Captured_Soul, 5;
+ delitem Black_Soul, 1;
+ getitem Something_Candy_Holder, 1;
+ getitem DARK_INVITATION, 1;
+ end;
+ } else {
+ mes "[Mighty Priest]";
+ mes "oh.. it's weird... Did they run away??";
+ mes "You should hold them firmly, or else they will get away.";
+ next;
+ mes "[Mighty Priest]";
+ mes "Well, can you catch them again?";
+ mes "You need to bring ^0000cd5 Captured Souls^000000 from Wandering Soul, and ^0000cd1 Black Soul^000000 from Dark Soul.";
+ next;
+ mes "[Mighty Priest]";
+ mes "How is that?";
+ mes "Too easy, huh?";
+ close;
+ }
+ } else if (questprogress(14450) == 1) {
+ if (countitem("Captured_Soul") > 2 && countitem("Black_Soul") > 0) {
+ mes "[Mighty Priest]";
+ mes "Welcome! Did you bring the soul?";
+ mes "Let me see~";
+ next;
+ mes "[Mighty Priest]";
+ mes "Wow, you captured a crucial one!";
+ mes "I knew you would do well!";
+ next;
+ mes "[Mighty Priest]";
+ mes "Didn't I say I would give you some gift?";
+ mes "Let me give you some snacks from the Order...";
+ next;
+ mes "[Mighty Priest]";
+ mes "I feel a bit uncomfortable for this though... oops.. no! It got a lot of sweets!!";
+ mes "Please take this invitation too. This is a Niflheim Express Ticket.";
+ next;
+ mes "[Mighty Priest]";
+ mes "It would be a great chance to go sight seeing there.";
+ mes "However, I'm too busy to go there myself.";
+ next;
+ mes "[Mighty Priest]";
+ mes "Oops! I almost forgot to say this.";
+ mes "If you bring 5 Captured Souls and 1 Black Soul next time, I will give you another invitation and Candy Holder.";
+ next;
+ mes "[Mighty Priest]";
+ mes "You might think that you got more gifts next time, but it's just not, actually!";
+ emotion e_heh, "Exhausted Priest#pron14hal";
+ next;
+ mes "[Mighty Priest]";
+ mes "You can get them from any of the other priests in town.";
+ mes "See you next time!";
+ close2;
+ delitem Captured_Soul, 3;
+ delitem Black_Soul, 1;
+ getitem Something_Candy_Holder, 1;
+ getitem DARK_INVITATION, 1;
+ completequest 14450;
+ end;
+ } else {
+ mes "[Mighty Priest]";
+ mes "Welcome! Did you bring the soul?";
+ mes "Let me see~";
+ next;
+ mes "[Mighty Priest]";
+ mes "oh.. it's weird... Did they run away??";
+ mes "You should hold them firmly, or else they will get away.";
+ next;
+ mes "[Mighty Priest]";
+ mes "Well, can you catch them again?";
+ mes "You need to bring ^0000cd5 Captured Souls^000000 from Wandering Soul, and ^0000cd 1 Black Soul^000000 from Dark Soul.";
+ next;
+ mes "[Mighty Priest]";
+ mes "How is that?";
+ mes "Too easy, huh?";
+ close;
+ }
+ } else if (!questprogress(14450)) {
+ mes "[Mighty Priest]";
+ mes "Ha... no time to rest!";
+ mes "My arms and legs hurt~";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "If you're so tired... why don't you heal?";
+ next;
+ mes "[Mighty Priest]";
+ mes "Wow!! You're a genius!!!";
+ mes "Hold on...";
+ next;
+ mes "[Mighty Priest]";
+ mes "Dear Odin, show me your love!";
+ mes "Heal me with your love! Great!! Bam!!!!!";
+ specialeffect EF_HEAL2,AREA,"Exhausted Priest#pron14hal";
+ emotion e_swt, 1;
+ next;
+ mes "[Mighty Priest]";
+ mes "I feel much better now!";
+ mes ""+(Sex ? "Brother" : "Sister")+", thank you so much for waking me up.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "What made you so tired?";
+ next;
+ mes "[Mighty Priest]";
+ mes ""+(Sex ? "Brother" : "Sister")+", you didn't have any damage yet?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "What happened to you?";
+ next;
+ mes "[Mighty Priest]";
+ mes "Ha? You don't know?";
+ mes "You don't know about the power of the dead in Niflheim during Halloween?";
+ next;
+ mes "[Mighty Priest]";
+ mes "It doesn't matter if just normal dead people came here...";
+ next;
+ mes "[Mighty Priest]";
+ mes "But the problem is... dangerous people are coming here too.";
+ next;
+ mes "[Mighty Priest]";
+ mes "We priests have been given an order to capture all the dangerous one.";
+ next;
+ mes "[Mighty Priest]";
+ mes "However, our forces are so limited. We're getting very exhausted.";
+ next;
+ mes "[Mighty Priest]";
+ mes "Oh, right!!";
+ mes "Could you maybe help me out?";
+ next;
+ mes "[Mighty Priest]";
+ mes "They would not damage you at all, "+(Sex ? "brother" : "sister")+".";
+ mes "I would also give you a reward for the trouble.";
+ next;
+ mes "[Mighty Priest]";
+ mes "What do you think?";
+ mes "Do you want to help out this pitiful priest?";
+ next;
+ if(select("Yes I want to help.", "No, I don't think so.") == 2) {
+ emotion e_sob, "Exhausted Priest#pron14hal";
+ mes "[Mighty Priest]";
+ mes "Well now...";
+ mes "You could have said it more kindly... even if you don't want to...";
+ next;
+ mes "[Mighty Priest]";
+ mes "I'm sorry for disturbing you.";
+ mes "Excuse me while I go capture more dangerous dead people now.";
+ close;
+ }
+ mes "[Mighty Priest]";
+ mes "Faith in humanity restored!!";
+ mes "So, may I ask a favor of you?";
+ next;
+ mes "[Mighty Priest]";
+ mes "Can you find ^0000cdWandering Souls^000000 in the fields? They should not be here.";
+ next;
+ mes "[Mighty Priest]";
+ mes "They got the fake skin to come to land of the living, so you don't have to capture them directly.";
+ next;
+ mes "[Mighty Priest]";
+ mes "If you killed them, they will drop a Captured Soul. You need to bring the ^0000cdCaptured Souls^000000.";
+ mes "Also, if you kill any Black Souls, then you should bring ^0000cdBlack Souls^000000 too.";
+ next;
+ mes "[Mighty Priest]";
+ mes "Let me see... since this is your first attempt, I want you to bring back only a small amount.";
+ mes "^0000cd3 Captured Souls, 1 Black Soul^000000!";
+ mes "How is that? Can you do this??";
+ next;
+ mes "[Mighty Priest]";
+ mes "See you soon! I will wait for your return.";
+ close2;
+ setquest 14450;
+ end;
+ }
+ }
+}
+
+alberta,114,66,5 duplicate(Hal14Priest) Exhausted Priest#albe14h 4_M_MINISTER
+aldebaran,147,117,3 duplicate(Hal14Priest) Exhausted Priest#alde14h 4_M_MINISTER
+geffen,123,75,3 duplicate(Hal14Priest) Exhausted Priest#gef14h 4_M_MINISTER
+morocc,150,103,5 duplicate(Hal14Priest) Exhausted Priest#moc14h 4_M_MINISTER
+payon,179,107,3 duplicate(Hal14Priest) Exhausted Priest#pay14h 4_M_MINISTER
+prontera,156,194,3 duplicate(Hal14Priest) Exhausted Priest#pron14h 4_M_MINISTER
+yuno,162,192,3 duplicate(Hal14Priest) Exhausted Priest#yuno14h 4_M_MINISTER
+
+//= Bolak
+//==============================================================================
+niflheim,196,185,3 script Bolak#14hal 4_M_DRAKE,{
+ if (!checkweight("Orcish_Axe", 3)) {
+ mes "[Bolak]";
+ mes "You have too many items.";
+ mes "Please come back after making space in your inventory!";
+ close;
+ }
+ if (BaseLevel < 50) {
+ mes "[Bolak]";
+ mes "Only dead people can be here.";
+ mes "Or someone strong...";
+ next;
+ mes "[Bolak]";
+ mes "It seems you are neither.";
+ close;
+ } else {
+ if (questprogress(14457) == 2) {
+ mes "[Bolak]";
+ mes "Are you enjoying the festival?";
+ mes "Maybe it's too hard for you to enjoy?";
+ next;
+ mes "[Bolak]";
+ mes "If you come back again later, come and find me.";
+ mes "I will give you a job.";
+ close;
+ } else if (questprogress(14457) == 1) {
+ mes "[Jack]";
+ mes "Someone's Coming!";
+ next;
+ mes "[Bolak]";
+ mes "Who?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "I came back!";
+ next;
+ mes "[Bolak]";
+ mes "Oh, have you arrived?";
+ next;
+ mes "[Loru]";
+ mes "You know, that guy, fake-dead man, he suddenly-";
+ next;
+ mes "[Devi]";
+ mes "disappeared.";
+ next;
+ mes "[Loru]";
+ mes "I was going to say that!";
+ mes "Don't interrupt me when I'm speaking!";
+ next;
+ mes "[Jack]";
+ mes "I am wondering what have done-";
+ next;
+ mes "[Bolak]";
+ mes "yeah, you've done it? right??";
+ next;
+ mes "[Nathan]";
+ mes "Aww~";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Yes, I've had help from church this time as well.";
+ mes "His body is still alive. His soul is not supposed to come here yet.";
+ next;
+ mes "[Bolak]";
+ mes "Huh, that is great!";
+ next;
+ mes "[Nathan]";
+ mes "Mama~";
+ next;
+ mes "[Loru]";
+ mes "Are you jealous??";
+ next;
+ mes "[Bolak]";
+ mes "No way!";
+ next;
+ mes "[Jack]";
+ mes "The suffering continues day in, and day out";
+ next;
+ mes "[Bolak]";
+ mes "I like this place, look how peaceful and joyful this place is!";
+ next;
+ mes "[Devi]";
+ mes "It seems like you're jealous.";
+ next;
+ mes "[Bolak]";
+ mes "No, I said no! Anyway, maybe having hard time for good deed.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "By the way, that guy.. Richard? Why is he still here?";
+ next;
+ mes "[Loru]";
+ mes "Ah.. No need to bother.";
+ mes "Ah.. Bolak put that thing there, he feels like it is a bit weird without having Richard around here.";
+ next;
+ mes "[Devi]";
+ mes "He complains that he's fake, but he seems to be attached to him a lot.";
+ next;
+ mes "[Jack]";
+ mes "Hmm, it is weird-";
+ next;
+ mes "[Bolak]";
+ mes "Ah you know, look at us standing now, in a perfect circle.";
+ mes "If one person is missing, the shape would look weird!!!";
+ next;
+ mes "[Loru]";
+ mes "We would just need to move a bit...";
+ mes "Don't make excuses.";
+ next;
+ mes "[Bolak]";
+ mes "Stop saying nonsense!";
+ mes "Hey! Give me something of yours!";
+ next;
+ mes "[Loru]";
+ mes "Why??";
+ next;
+ mes "[Bolak]";
+ mes "We, of course, need to give a reward to this person who had a hard time!";
+ next;
+ mes "[Loru]";
+ mes "Are you blackmailing us??";
+ next;
+ mes "[Devi]";
+ mes "I don't have much...";
+ next;
+ mes "[Jack]";
+ mes "Come empty.. return empty...-";
+ next;
+ mes "[Nathan]";
+ mes "Bba...bba...";
+ next;
+ mes "[Bolak]";
+ mes "Nathan you are okay, I will do it for you.";
+ mes "Hey, show what you have!";
+ next;
+ mes "[Loru]";
+ mes "The only thing I have is this. Take it.";
+ next;
+ mes "[Devi]";
+ mes "Yeah, me too.";
+ next;
+ mes "[Bolak]";
+ mes "Sorry to give you such a small gift, please take this as a sign of our gratitude.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "wow... I don't know what to say...";
+ next;
+ mes "[Bolak]";
+ mes "It's nothing special, just take it!";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Thank you so much, see you around.";
+ next;
+ mes "[Loru]";
+ mes "Hey, wait!";
+ mes "Before you go ^0000cdCome here and talk with me.^000000";
+ next;
+ mes "[Devi]";
+ mes "^0000cdYeah, talk with me as well!^000000";
+ next;
+ mes "[Bolak]";
+ mes "what are you guys going to talk about?!";
+ next;
+ mes "[Jack]";
+ mes "The suffering continues day in, and day out...";
+ getitem Something_Candy_Holder, 7;
+ getitem Trans_Candy_Red, 5;
+ getitem Trans_Candy_Blue, 5;
+ getitem Trans_Candy_Yellow, 5;
+ getitem Trans_Candy_Green, 5;
+ completequest 14457;
+ setquest 14458;
+ setquest 14459;
+ close;
+ } else if (questprogress(14456) == 1 || questprogress(14455) == 1 || questprogress(14454) == 1) {
+ mes "[Bolak]";
+ mes "How's it going with the thing?";
+ mes "You are not going to run away, are you?";
+ next;
+ mes "[Bolak]";
+ mes "I prefer a person who has done their work well.";
+ mes "and don't want to be in chaos anymore.";
+ close;
+ } else if (questprogress(14453) == 1) {
+ if (countitem("Sacred_Rosary") > 0) {
+ mes "["+strcharinfo(0)+"]";
+ mes "Will this really work...?";
+ next;
+ mes "[Jack]";
+ mes "Something is coming.. something fierce..!";
+ next;
+ mes "[Bolak]";
+ mes "What is coming?";
+ next;
+ mes "[Nathan]";
+ mes "Aww!!!";
+ next;
+ mes "[Bolak]";
+ mes "Huh???";
+ next;
+ mes "[Loru]";
+ mes "Ah, There! There! that thing working off something weird spirit!";
+ next;
+ mes "[Devi]";
+ mes "Go away!! They've brought a ^0000cdhalidom^000000 to kill us!!!";
+ mes "Go away!!!";
+ emotion e_omg, "Bolak#14hal";
+ emotion e_an, "Devi#14hal";
+ emotion e_omg, "Nathan#14hal";
+ emotion e_omg, "Loru#14hal";
+ emotion e_what, "Richard#14hal01";
+ emotion e_omg, "Jack#14hal";
+ next;
+ mes "[Bolak]";
+ mes "What is your intention bringing us a halidom?!";
+ mes "I asked you to way to distinguish dead men with living one!! You are going to kill us!!!";
+ next;
+ mes "[Jack]";
+ mes "Dead men are already dead-";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "W..Wait, There's a situation!!";
+ mes "Calm down..!";
+ next;
+ mes "[Nathan]";
+ mes "Aww....A..h....bba..bba!!";
+ next;
+ mes "[Bolak]";
+ mes "Whatever situation it is, get that thing out of my sight!!";
+ next;
+ mes "[Richard]";
+ mes "What is going on? what happened?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "^0000cdThat man is a living man^000000!!!";
+ mes "Living men don't react to a halidom!";
+ next;
+ mes "[Loru]";
+ mes "Anyway, get that thing out of my sight!";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Okay.";
+ mes "I will get that thing away from here.";
+ specialeffect2 EF_SPRINKLESAND;
+ next;
+ mes "[Bolak]";
+ mes "Much better.";
+ mes "Anyway, I knew this man was living!";
+ next;
+ mes "[Loru]";
+ mes "Well.. that's why he is a bit weird.";
+ mes "Are you showing off that you are living man?";
+ next;
+ mes "[Devi]";
+ mes "Execute him!!!";
+ mes "Make him a dead man!!!";
+ next;
+ mes "[Jack]";
+ mes "Hey guys, let him talk.";
+ next;
+ mes "[Nathan]";
+ mes "Mamang.....";
+ next;
+ mes "[Richard]";
+ mes "This is unfair!!!";
+ mes "I.. I came here yesterday!";
+ next;
+ mes "[Richard]";
+ mes "Ah... I... I... was dead...";
+ mes "I died for sure... I came here... Where strong warriors go...";
+ next;
+ mes "[Richard]";
+ mes "I died!! The fact that I am here is proof!";
+ mes "Isn't that a fake halidom?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Hey, calm down. Thaink clearly.";
+ next;
+ mes "[Richard]";
+ mes "I was really a dead man..?";
+ mes "But how come I died?";
+ next;
+ mes "[Jack]";
+ mes "He's speaking nonsense.";
+ next;
+ mes "[Bolak]";
+ mes "Hey, Do you really think we believe in your poor acting?";
+ mes "Do you think we haven't seen a guy like you?";
+ next;
+ mes "[Richard]";
+ mes "Really... It's true! Why would I lie to you guys?!";
+ mes "I died!!! I'm dead... I came here yesterday!";
+ next;
+ mes "[Jack]";
+ mes "If you came here yesterday, there would be ^0000cd someone you might know in living man's country^000000, is that so?";
+ next;
+ mes "[Bolak]";
+ mes "True, if you were dead and came here yesterday, there must be, ^0000cdsomeone who knows about you^000000.";
+ mes "It will be more clear once we ask them.";
+ next;
+ mes "[Bolak]";
+ mes "But in any case, I am not going to the world of the living.";
+ mes "Neither is Nathan.";
+ next;
+ mes "[Nathan]";
+ mes "Da..d?";
+ next;
+ mes "[Loru]";
+ mes "Me neither.";
+ next;
+ mes "[Devi]";
+ mes "Me neither!";
+ next;
+ mes "[Richard]";
+ mes "I won't go either! You guys just want to kick me out of this place!!!";
+ next;
+ mes "[Jack]";
+ mes "There may be someone we can ask a favor from...";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Why... why are you guys looking at me like that?";
+ next;
+ mes "[Bolak]";
+ mes "I am sorry but, you should go there for us.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Why should I?";
+ next;
+ mes "[Loru]";
+ mes "Which makes more sense? A living soul goes to the world of the living, or a dead man?";
+ next;
+ mes "[Devi]";
+ mes "Totally.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Hold on! I am here traveling.";
+ mes "I'm just trying to have fun!";
+ next;
+ mes "[Jack]";
+ mes "You will come here again anyway once you die...";
+ next;
+ mes "[Nathan]";
+ mes "Aww~";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Hmm... it seems like I have no choice. I'll go, but where am I going?";
+ next;
+ mes "[Richard]";
+ mes "I... I... died.";
+ next;
+ mes "[Bolak]";
+ mes "Hey, you are asking us where to go?";
+ mes "Where did you live when you were alive?";
+ next;
+ mes "[Jack]";
+ mes "It's ruined...";
+ next;
+ mes "[Richard]";
+ mes "a cold place... snow all year long...";
+ mes "^0000cdWarm place... behind Lutie Santa Clause..^000000";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "I will go find it.";
+ next;
+ mes "[Jack]";
+ mes "Hey babe, I will be waiting for you~";
+ next;
+ mes "[Loru]";
+ mes "What kind of joke is that?";
+ next;
+ mes "[Jack]";
+ mes "Just kidding.";
+ delitem Sacred_Rosary, 1;
+ erasequest 14453;
+ setquest 14454;
+ close;
+ } else {
+ mes "[Bolak]";
+ mes "Have you been there? Did you find a solution?";
+ mes "What have you brought? Nothing?";
+ next;
+ mes "[Bolak]";
+ mes "How can you figure out? huh? Is there any way to figure out?";
+ close;
+ }
+ } else if (questprogress(14452) == 1 || questprogress(14451) == 1) {
+ mes "[Bolak]";
+ mes "Have you been there? did you find a solution?";
+ next;
+ mes "[Jack]";
+ mes "I saw... They didn't go any where, they've just been wandering around...";
+ next;
+ mes "[Devi]";
+ mes "Don't go to the cathedral but stay here.";
+ next;
+ mes "[Bolak]";
+ mes "What are you talking about?";
+ mes "Go there! I want to have fun at the festival!";
+ close;
+ } else if (!questprogress(14451)) {
+ mes "[Bolak]";
+ mes "Is that you?";
+ next;
+ emotion e_an, "Devi#14hal";
+ mes "[Devi]";
+ mes "I am not!!! ^0000cdI am not!!!^000000";
+ mes "How dare you!";
+ next;
+ mes "[Bolak]";
+ mes "Then is that you?";
+ next;
+ emotion e_pif, "Richard#14hal01";
+ mes "[Richard]";
+ mes "Huh.. I think it's you. I am suspicious when I see someone fussing around all the time.";
+ next;
+ emotion e_ok, "Loru#14hal";
+ mes "[Loru]";
+ mes "That is true!!!";
+ next;
+ mes "[Bolak]";
+ mes "It's impossible I am a dead man. I've been dead for ^0000cd568 years^000000!";
+ mes "You've been with me this entire time! You know that.";
+ next;
+ mes "[Loru]";
+ mes "You could be a 'fake'!";
+ next;
+ mes "[Nathan]";
+ mes "Da...d¡¦?";
+ next;
+ mes "[Bolak]";
+ mes "Nathan!! Even you doubt your own father?";
+ mes "Come on!";
+ next;
+ mes "[Nathan]";
+ mes "Ma..ma...?";
+ next;
+ mes "[Bolak]";
+ mes "No, I am not your mother!";
+ mes "I am your father!";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "What is all this about?";
+ next;
+ mes "[Loru]";
+ mes "Wow, a living man! Isn't that him?";
+ next;
+ mes "[Devi]";
+ mes "No, he is different.";
+ next;
+ mes "[Bolak]";
+ mes "Ah yeah, we can ask to him!";
+ mes "As you can see, this place is ^0000cdthe land of the dead^000000.";
+ next;
+ mes "[Bolak]";
+ mes "During this time of year, there's no boundary between the land of the living and the dead.";
+ mes "We can come and go freely, but only dead men are accepted here.";
+ mes "But a foreign substance has come.";
+ next;
+ mes "[Jack]";
+ mes "We don't call people substances.";
+ next;
+ mes "[Devi]";
+ mes "There is a ^0000cdliving man^000000 among us.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Who is that?";
+ next;
+ mes "[Loru]";
+ mes "If we knew, don't you think we would have done something?";
+ next;
+ mes "[Bolak]";
+ mes "Normally it is distinguishable. But we can't figure it out this time.";
+ mes "They all say they are dead men. I really can't find the truth.";
+ next;
+ mes "[Richard]";
+ mes "It's really bizarre that a living man is in a group of dead men.";
+ next;
+ mes "[Nathan]";
+ mes "Aww~";
+ next;
+ mes "[Bolak]";
+ mes "You are not, you are my son. I know you've been a dead man for ^0000cd568 years^000000. I know that.";
+ next;
+ mes "[Loru]";
+ mes "How about that newbie, Richard...?";
+ next;
+ mes "[Richard]";
+ mes "No way... I don't have an arm! You are insulting me! I was fighting with ^0000cd17 men and died^000000!";
+ next;
+ mes "[Devi]";
+ mes "Hmm well, I have a doubt with Loru. You look like a ^0000cdliving man^000000. Don't you?";
+ next;
+ mes "[Loru]";
+ mes "What? Then you are definitely a dead man.";
+ mes "You look like such a mess.";
+ next;
+ mes "[Devi]";
+ mes "Are you insulting me?";
+ next;
+ mes "[Jack]";
+ mes "Well... What do you think about me?";
+ next;
+ mes "[Bolak]";
+ mes "Hey! We've seen each other ^0000cdfor more than 500 years^000000. Come on.";
+ mes "You want to be a newbie?";
+ next;
+ mes "[Jack]";
+ mes "Nah... I am just saying it because nobody has mentioned me..";
+ next;
+ mes "[Bolak]";
+ mes "So who do you think is a living soul among us?";
+ next;
+ switch(select("Bolak", "Jack", "Loru", "Devi", "Richard")) {
+ case 1:
+ mes "[Bolak]";
+ mes "What? You think I am a living soul? This is so humiliating!";
+ next;
+ mes "[Nathan]";
+ mes "Da..d....?";
+ next;
+ mes "[Bolak]";
+ mes "Nathan, I told you already, I am your father!";
+ next;
+ break;
+ case 2:
+ mes "[Jack]";
+ mes "It's such an honor to be chosen as a living soul..";
+ next;
+ mes "[Bolak]";
+ mes "No! He's not! I can guarantee you!!!";
+ next;
+ break;
+ case 3:
+ mes "[Loru]";
+ mes "Wow, you are saying I am living soul? Do you think I look that attractive?";
+ next;
+ mes "[Devi]";
+ mes "Get away from me!!!!";
+ next;
+ break;
+ case 4:
+ mes "[Devi]";
+ mes "I am not a living soul!";
+ next;
+ mes "[Loru]";
+ mes "You really think Devi is living soul? haha!!";
+ next;
+ break;
+ case 5:
+ mes "[Richard]";
+ mes "Look at my arm!!!";
+ next;
+ mes "[Jack]";
+ mes "True... without his arm, he looks like a undead soul.";
+ next;
+ break;
+ }
+ mes "["+strcharinfo(0)+"]";
+ mes "Hmm.. everyone.. please calm down.";
+ next;
+ mes "[Loru]";
+ mes "We'll never reach a decision! Never!";
+ next;
+ mes "[Devi]";
+ mes "Halloween will be over by the time we finish arguing about this!";
+ next;
+ mes "[Richard]";
+ mes "Ah.. I expected so much from Halloween. It's my first Halloween.";
+ next;
+ mes "[Nathan]";
+ mes "Mo..m.....";
+ next;
+ mes "[Bolak]";
+ mes "Hey, you adventurer. You figure out how to distinguish ^0000cddead men with living men in living men's country^000000.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Me? why??";
+ next;
+ mes "[Bolak]";
+ mes "Because we don't want to leave here, and you know many things as you are a living soul.";
+ mes "You know many things about the ^0000cdCathedral^000000 as well.";
+ next;
+ mes "[Loru]";
+ mes "Yeah that is true.";
+ next;
+ mes "[Devi]";
+ mes "What? Cathedral? It will kill us all!!!!";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Hmm, okay then I will go and figure this out.";
+ next;
+ mes "[Nathan]";
+ mes "D..ad..a..-";
+ next;
+ mes "[Jack]";
+ mes "Such a good boy. Look after yourself.";
+ setquest 14451;
+ close;
+ } else {
+ mes "[Bolak]";
+ mes "Hmm. Some unpleasant smell...";
+ mes "something unpleasant.";
+ close;
+ }
+ }
+}
+
+//= Nathan
+//==============================================================================
+niflheim,195,183,1 script Nathan#14hal 4_LUDE,{
+ mes "[Nathan]";
+ mes "Ma?";
+ mes "Dada!!";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "How cute!!~";
+ next;
+ mes "[Nathan]";
+ mes "What are you looking at? Are you look down on me since I look like a baby?";
+ next;
+ mes "[Nathan]";
+ mes "I've been living here much more than you.";
+ next;
+ mes "[Nathan]";
+ mes "Get your hands off and go away before I get really mad.";
+ close;
+}
+
+//= Jack
+//==============================================================================
+niflheim,192,182,7 script Jack#14hal 4_JACK,{
+ mes "[Jack]";
+ mes "Come empty, return empty...";
+ mes "The suffering continues, day in, day out.";
+ next;
+ mes "[Jack]";
+ mes "Don't you want to have a peaceful life here?";
+ close;
+}
+
+//= Richard
+//==============================================================================
+niflheim,190,185,5 script Richard#14hal01 4_M_NFDEADSWDMAN,{
+ if (questprogress(14457) > -1) {
+ mes "A doll which resembles Richard.";
+ } else {
+ mes "[Richard]";
+ mes "Me having only one arm is like a badge of honor!";
+ }
+ close;
+}
+
+//= Loru
+//==============================================================================
+niflheim,194,189,3 script Loru#14hal 4_LOLI_RURI,{
+ if (!checkweight("Orcish_Axe", 3)) {
+ mes "[Loru]";
+ mes "Why are you carrying so much? If you have something good, give it to me~";
+ mes "Or take these things out of my sight!";
+ close;
+ }
+ if (questprogress(14464) == 1) {
+ if (!questprogress(14464, PLAYTIME)) {
+ mes "[Loru]";
+ mes "Hmm, why do you come here?";
+ mes "Time is not over yet?";
+ next;
+ mes "[Loru]";
+ mes "I told you to come again after a day.";
+ mes "Idiot!";
+ close;
+ } else {
+ mes "[Loru]";
+ mes "You've come here again.";
+ mes "Well.. Can I ask you one more favor?";
+ next;
+ if(select("Yes", "No") == 2) {
+ mes "[Loru]";
+ mes "Yeah? okay.";
+ mes "I don't know why you can't accept my favor.. ";
+ next;
+ mes "[Loru]";
+ mes "Come visit me again if you are willing to accept my favor!";
+ close;
+ } else {
+ if (BaseLevel < 100) {
+ mes "[Loru]";
+ mes "Wow!!!";
+ mes "I like you!! you accept all my favors!";
+ next;
+ mes "[Loru]";
+ mes "Then please hunt ^0000cd10 wandering soul^000000!";
+ mes "Once you hunt them all, Niflheim comes along as well. get me 10 of them.";
+ next;
+ mes "[Loru]";
+ mes "Thank you! I will wait for you!";
+ erasequest 14464;
+ setquest 14460;
+ close;
+ } else {
+ mes "[Loru]";
+ mes "Wow!!!";
+ mes "I like you!! you accept all my favors!";
+ next;
+ mes "[Loru]";
+ mes "Please bring me ^0000cd 10 Red Scarf and 10 Hanging Doll!^000000 ?";
+ mes "Thank you! I will wait for you!";
+ erasequest 14464;
+ setquest 14461;
+ close;
+ }
+ }
+ }
+ } else {
+ if (questprogress(14461) == 1 || questprogress(14460) == 1) {
+ if (questprogress(14461) == 1) {
+ mes "[Loru]";
+ mes "Hey you are here. How's going with what I asked??";
+ mes "Huh? You are not going to disappoint me, aren't you?";
+ next;
+ if (countitem("Red_Scarf") > 9 && countitem("Hanging_Doll") > 9) {
+ mes "[Loru]";
+ mes "Hmm, let me see.. wow!";
+ mes "You bring all I asked?";
+ next;
+ mes "[Loru]";
+ mes "In additon, it looks more special and beautiful?";
+ mes "You selected beautiful ones for me? huh??";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Hmm.. no..t.. really...";
+ next;
+ mes "[Loru]";
+ mes "Haha, hey.";
+ mes "You can just say yes! i did.?";
+ next;
+ mes "[Loru]";
+ mes "Anyway, thank you.";
+ mes "Here's your reward. Then, see you ^0000cd tomorrow^000000!.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Tomorrow? again??";
+ next;
+ mes "[Loru]";
+ mes "Ah, you didn't know. Here, we give away decoration when people leave the party.";
+ mes "We should put new decoration everyday.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "I've never heard of it..";
+ next;
+ mes "[Loru]";
+ mes "Of course, you haven't. This place is dead man's country.";
+ mes "Keep what I said in your mind as you will come here someday. Bye!~";
+ delitem Red_Scarf, 10;
+ delitem Hanging_Doll, 10;
+ getitem Trans_Candy_Yellow, 10;
+ getitem Trans_Candy_Green, 10;
+ erasequest 14461;
+ setquest 14464;
+ close;
+ } else {
+ mes "[Loru]";
+ mes "You return empty-handed?";
+ mes "Have you forgotten? or are you messing around with me??";
+ next;
+ mes "[Loru]";
+ mes "I want to have joyful and luxurious party~";
+ mes "So, Please bring me ^0000cd 10 Red Scarf and 10 Hanging Doll^000000.";
+ close;
+ }
+ } else {
+ if (questprogress(14460, HUNTING) == 2) {
+ mes "[Loru]";
+ mes "Wow~ Welcome!";
+ mes "The party gets more excited, thank you!!";
+ next;
+ mes "[Loru]";
+ mes "Everyone seems to enjoy the most of it.";
+ mes "So.. I want to repay your effort.";
+ next;
+ mes "[Loru]";
+ mes "It's not much but hope you like it! then see you ^0000cdtomorrow^000000 again!";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Tomorrow.. again??";
+ next;
+ mes "[Loru]";
+ mes "Yeah, when the party is over, everyone will leave.";
+ mes "They won't come again voluntarily, so we should make them. Then bye bye~";
+ erasequest 14460;
+ setquest 14464;
+ getitem Trans_Candy_Yellow, 10;
+ getitem Trans_Candy_Green, 10;
+ close;
+ } else {
+ mes "[Loru]";
+ mes "Why so early? you haven't done it yet?";
+ mes "You forget what to do?";
+ next;
+ mes "[Loru]";
+ mes "^0000cd 10 Wandering Soul!^000000";
+ mes "The more people there is, the funnier party will be!";
+ next;
+ mes "[Loru]";
+ mes "Please go and find them.";
+ mes "They will be nice once you hit them a bit.";
+ close;
+ }
+ }
+ } else if (questprogress(14458) == 1) {
+ mes "[Loru]";
+ mes "You didn't forget to come?";
+ mes "Hey.. I have a favor to ask. You seem to be a good. Would you do my favor??";
+ next;
+ if(select("Yes", "No") == 2) {
+ mes "[Loru]";
+ mes "Then why do you come and talk to me?";
+ mes "Go!! go away!!!";
+ close;
+ } else {
+ mes "[Loru]";
+ mes "You know, everyone gets really excited because of Halloween?";
+ mes "And people here are just gathering around and having fun.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Yes.";
+ next;
+ if (BaseLevel < 100) {
+ mes "[Loru]";
+ mes "But people, who were supposed to have party together, have gone to living man's country.";
+ mes "You know, party is fun when there's many people. so... Could you bring them here.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Who? and how many??";
+ next;
+ mes "[Loru]";
+ mes "Oh, You do my favor?? ^0000cd10 Wandering Soul^000000!";
+ mes "Once you hunt them all, Niflheim comes along as well. get me 10 of them.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "I can do that.";
+ next;
+ mes "[Loru]";
+ mes "Thank you so much, i will wait for you!";
+ erasequest 14458;
+ setquest 14460;
+ close;
+ } else {
+ mes "[Loru]";
+ mes "Look around. It looks so empty.";
+ mes "Nobody would dance and have fun in a place like this?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "What can I do for you?";
+ next;
+ mes "[Loru]";
+ mes "^0000cd 10 Red Scarf and 10 Hanging Doll^000000! Could you bring me all this??";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Are you decorating with those? Your taste...seems....";
+ next;
+ mes "[Loru]";
+ mes "What? do you have any problem with that!";
+ mes "You don't know nothing about latest trend. you've been living only for decades!";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Sorry, I made a mistake.";
+ mes "so, 10 Red Scarf and 10 Hanging Doll, right??";
+ next;
+ mes "[Loru]";
+ mes "Yes! See you!!!";
+ erasequest 14458;
+ setquest 14461;
+ close;
+ }
+ }
+ } else {
+ mes "[Loru]";
+ mes "Hmm.. I am bored. How come it is so boring! It's Halloween?";
+ mes "Boring! Boring!!!";
+ close;
+ }
+ }
+}
+
+//= Devi
+//==============================================================================
+niflheim,191,188,5 script Devi#14hal 4_DEVIRUCHI,5,5,{
+ if (!checkweight("Orcish_Axe", 3)) {
+ mes "[Devi]";
+ mes "Why do you carry so much? If you have something awesome, give it to me.";
+ mes "Otherwise, go and organize your inventory!";
+ close;
+ }
+ if (questprogress(14465) == 1) {
+ if (!questprogress(14465, PLAYTIME)) {
+ mes "[Devi]";
+ mes "Why? Do you have something to talk about?";
+ mes "Hmm, It's not because of what I said yesterday, is it?";
+ next;
+ mes "[Devi]";
+ mes "Hey, a day hasn't passed yet";
+ mes "I am not a living man but i know what 'a day' means?";
+ next;
+ mes "[Devi]";
+ mes "Come back again when you have time.";
+ close;
+ } else {
+ mes "[Devi]";
+ mes "Oh, you again.";
+ mes "You are going to help me like you did yesterday, aren't you?";
+ next;
+ mes "[Devi]";
+ mes "That's why you are here for, right??";
+ next;
+ if(select("Yes", "No") == 2) {
+ mes "[Devi]";
+ mes "Yeah? Hmm.. okay.";
+ mes "Hmm.. it's a shame.";
+ next;
+ mes "[Devi]";
+ mes "Not me, you! .";
+ close;
+ } else {
+ mes "[Devi]";
+ mes "It seems to be in the middle of chaos, today and yesterday as well.";
+ next;
+ if (BaseLevel < 100) {
+ mes "[Devi]";
+ mes "You escape from here and bring troublemakers in living man's country.";
+ mes "I can't go anywhere as I am too busy.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Okay. I don't want dead men create chaos in living man's country.";
+ next;
+ mes "[Devi]";
+ mes "You got it. Cool.";
+ mes "Then please bring ^0000cd 10 Dark Soul^000000. Once you hunt them, they will come here.";
+ next;
+ mes "[Devi]";
+ mes "Thank you in advance.";
+ erasequest 14465;
+ setquest 14462;
+ close;
+ } else {
+ mes "[Devi]";
+ mes "Please catch them. they are making a chaos.";
+ mes "I can't go anywhere as I am too busy.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Okay.";
+ next;
+ mes "[Devi]";
+ mes "You got it. Cool.";
+ mes "Then, please bring ^0000cd20 Hylozoist and 20 Bloody Murderer^000000.";
+ next;
+ mes "[Devi]";
+ mes "Thank you in advance.";
+ erasequest 14465;
+ setquest 14463;
+ close;
+ }
+ }
+ }
+ } else {
+ if (questprogress(14463) == 1 || questprogress(14462) == 1) {
+ mes "[Devi]";
+ mes "Oh, it's you.";
+ mes "You come here earlier than I thought you would.";
+ next;
+ if (questprogress(14463) == 1) {
+ if (questprogress(14463, HUNTING) == 2) {
+ mes "[Devi]";
+ mes "And you've done when you have to do perfectly.";
+ mes "Good, Very well done.";
+ next;
+ mes "[Devi]";
+ mes "So, if you are not busy, please come again ^0000cdtomorrow^000000.";
+ mes "I want you to do this job.";
+ next;
+ mes "[Devi]";
+ mes "Then, we will see again tomorrow.";
+ mes "See you.";
+ erasequest 14463;
+ setquest 14465;
+ getitem Trans_Candy_Red, 10;
+ getitem Trans_Candy_Blue, 10;
+ close;
+ } else {
+ mes "[Devi]";
+ mes "But you haven't done what I asked as you rush too much?";
+ mes "take your time and get them.";
+ next;
+ mes "[Devi]";
+ mes "^0000cd20 Hylozoist and 20 Bloody Murderer.^000000";
+ mes "It's not a big deal, isn't it?";
+ close;
+ }
+ } else {
+ if (questprogress(14462, HUNTING) == 2) {
+ mes "[Devi]";
+ mes "And you've done when you have to do perfectly.";
+ mes "Good, Very well done.";
+ next;
+ mes "[Devi]";
+ mes "So, if you are not busy, please come again ^0000cdtomorrow^000000.";
+ mes "I want you to do this job.";
+ next;
+ mes "[Devi]";
+ mes "Then, we will see again tomorrow.";
+ mes "See you.";
+ erasequest 14462;
+ setquest 14465;
+ getitem Trans_Candy_Red, 10;
+ getitem Trans_Candy_Blue, 10;
+ close;
+ } else {
+ mes "[Devi]";
+ mes "But you haven't done what I asked as you rush too much?";
+ mes "take your time and get them.";
+ next;
+ mes "[Devi]";
+ mes "^0000cd 10 Black Soul!^000000";
+ mes "It's not a big deal, isn't it?";
+ close;
+ }
+ }
+ } else if (questprogress(14459) == 1) {
+ mes "[Devi]";
+ mes "Oh, you really came back. I didn't expect you to come.";
+ mes "I am just kidding, you know that";
+ next;
+ mes "[Devi]";
+ mes "Yes, I have one favor to ask.";
+ mes "Hope you don't reject it..";
+ next;
+ if(select("Okay", "No, I want to reject.") == 2) {
+ mes "[Devi]";
+ mes "Yeah? Hmm.. okay.";
+ mes "Hmm.. it's a shame.";
+ next;
+ mes "[Devi]";
+ mes "Not me! you!";
+ close;
+ } else {
+ mes "[Devi]";
+ mes "Good, very good.";
+ mes "Apparently, I am kind of a leader here.";
+ next;
+ mes "[Devi]";
+ mes "You know what it takes.";
+ mes "It's hard to control when there are too many people in a group.";
+ next;
+ if (BaseLevel < 100) {
+ mes "[Devi]";
+ mes "You escape from here and bring troublemakers in living man's country.";
+ mes "I can't go anywhere as I am too busy.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Okay. I don't want dead men create chaos in living man's country.";
+ next;
+ mes "[Devi]";
+ mes "You got it. Cool.";
+ mes "Then please bring ^0000cd 10 Dark Soul^000000. Once you hunt them, they will come here.";
+ next;
+ mes "[Devi]";
+ mes "Thank you in advance.";
+ erasequest 14459;
+ setquest 14462;
+ close;
+ } else {
+ mes "[Devi]";
+ mes "Please catch them. they are making a chaos.";
+ mes "I can't go anywhere as I am too busy.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Okay.";
+ next;
+ mes "[Devi]";
+ mes "You got it. Cool.";
+ mes "Then, please bring ^0000cd20 Hylozoist and 20 Bloody Murderer^000000.";
+ next;
+ mes "[Devi]";
+ mes "Thank you in advance.";
+ erasequest 14459;
+ setquest 14463;
+ close;
+ }
+ }
+ } else {
+ mes "[Devi]";
+ mes "It's hard, really hard..";
+ mes "whatever it is,, It is too hard.";
+ close;
+ }
+ }
+}
+
+//= Bonfire
+//==============================================================================
+niflheim,193,186,6 script Bonfire Spirit#14hal 4_TRACE,{
+ mes "[Bonfire Spirit]";
+ mes "Ahahah! Don't touch me with such cold hands!!!";
+ mes "Fire, fire might die!!!";
+ close;
+
+ OnInit:
+ initnpctimer;
+ end;
+
+ OnEnable:
+ stopnpctimer;
+ initnpctimer;
+ end;
+
+ OnTimer1000:
+ OnTimer3000:
+ OnTimer21000:
+ OnTimer23000:
+ OnTimer25000:
+ specialeffect EF_TORCH,AREA,"Bonfire Spirit#14hal";
+ specialeffect EF_DRAGONSMOKE,AREA,"Bonfire Spirit#14hal";
+ end;
+
+ OnTimer5000:
+ OnTimer8000:
+ OnTimer10000:
+ OnTimer13000:
+ OnTimer14000:
+ OnTimer16000:
+ specialeffect EF_DRAGONSMOKE,AREA,"Bonfire Spirit#14hal";
+ end;
+
+ OnTimer19000:
+ npctalk "Oh, No! The fire is dying!!!! Fire!!!!!!!!!!!!";
+ specialeffect EF_DRAGONSMOKE,AREA,"Bonfire Spirit#14hal";
+ end;
+
+ OnTimer20000:
+ specialeffect EF_SIGHTRASHER,AREA,"Bonfire Spirit#14hal";
+ end;
+
+ OnTimer27000:
+ donpcevent "Bonfire Spirit#14hal::OnEnable";
+ end;
+}
+
+//= Sister / Nun
+//==============================================================================
+prt_church,96,91,4 script Spiritual Sister#14hal 1_F_PRIEST,5,5,{
+ if (!checkweight("Orcish_Axe", 3)) {
+ mes "[Spiritual Sister]";
+ mes "What do you carry that so heavily? it looks really heavy.";
+ mes "When you come here you should empty your body and mind.";
+ close;
+ }
+ if (questprogress(14456) == 1) {
+ mes "[Sister Haley]";
+ mes "Oh? Haven't you left yet?";
+ mes "Did you forget what you need to prepare?";
+ next;
+ mes "[Sister Haley]";
+ mes "^0000cd1 of Leaf Of Yggdrasil and 1 Live Coal^000000 should be prepared and breathe in the smoke from burning leaves.";
+ mes "And never forget to pray to the soul to return.";
+ close;
+ } else if (questprogress(14455) == 1) {
+ mes "[Sister Haley]";
+ mes "I hope all is well with everyone visiting here~";
+ mes "Oh! Is it you, "+(Sex ? "brother" : "sister")+"? How is it going with the thing you need to do?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Well.. I could identify the live ones.";
+ next;
+ mes "[Sister Haley]";
+ mes "I knew it! Any side effects?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "But then there was another problem.";
+ mes "this is the reason I came here..";
+ next;
+ mes "[Sister Haley]";
+ mes "Oh? What happen?";
+ mes "Tell me anything!";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "There was a person who did not react on the halidom, but he insisted that he is dead.";
+ mes "So I went the place he lived, the body is alive. Just in a comma.";
+ next;
+ mes "[I told her what happened in Niflheim and story I heard from Rutie.]";
+ next;
+ mes "[Sister Haley]";
+ mes "Oh, dear, I can't believe it!!";
+ mes "Sometimes the soul is separated from the body if there was some big impact on the body, and ^0000cdsome spirits think they forget they are alive and move to the death's land^000000.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Is there anything I can do about?";
+ next;
+ mes "[Sister Haley]";
+ mes "Simple! ";
+ mes "Make them to realize that they have their living body.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "So, How..";
+ mes "They believe they are dead, but I should talk to them to make them return?";
+ next;
+ mes "[Sister Haley]";
+ mes "Of course not. There are secret method in this church.";
+ mes "We have been trough lots of stuff, we have all kinds of solution.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "So How..";
+ next;
+ mes "[Sister Haley]";
+ mes "You know Leaf Of Yggdrasil is good for resurrection?";
+ mes "Leaf Of Yggdrasil is a leaf from Yggdrasil and has a strong power of life.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Well, That is like common sense, so just tell me the materials and method to do that..";
+ next;
+ mes "[Sister Haley]";
+ mes "There is nothing else than Leaf of Yggdrasil to resurrect the character.";
+ mes "Even our priest used Leaf Of Yggdrasil!";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "so, I mean! tell me the material I need and the method!";
+ next;
+ mes "[Sister Haley]";
+ mes "Oh.. My my.";
+ mes "I just want to explain you how good it is.";
+ next;
+ mes "[Sister Haley]";
+ mes "the material and the method is quite simple.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Yes, I like simple thing, so tell me briefly.";
+ next;
+ mes "[Sister Haley]";
+ mes "^0000cd1 Leaf Of Yggdrasil and 1 live Coal^000000 are what you need.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Only that?";
+ next;
+ mes "[Sister Haley]";
+ mes "Of course not~ ^0000cdyour prayer^000000 that is so desperate to bring the soul near death to here!";
+ mes "Bring these 3 things and burn the Leaf Of Yggdrasil.";
+ next;
+ mes "[Sister Haley]";
+ mes "Once they breathe in the smoke, they will remember where their bodies are and come back to real life.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Is that all?";
+ next;
+ mes "[Sister Haley]";
+ mes "Yes. Indeed~";
+ mes "One think you must remember: The longer the soul left their body, the less chance he will get to come back.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "You should have told me earlier!";
+ next;
+ mes "[Sister Haley]";
+ mes "When you need my help, come and visit me anytime~";
+ erasequest 14455;
+ setquest 14456;
+ close;
+ } else if (questprogress(14454) == 1) {
+ mes "[Sister Haley]";
+ mes "Did you experience the holy Rosary effect?";
+ mes "We often use it since it is simple. Of course, it make evils not to approach.";
+ close;
+ } else if (questprogress(14453) == 1) {
+ mes "[Sister Haley]";
+ mes "How is it? the holy Rosary?";
+ mes "did you use it?";
+ next;
+ mes "[Sister Haley]";
+ mes "If you have any problem, please come to me any time.";
+ close;
+ } else if (questprogress(14452) == 1) {
+ if ((countitem("Rosary_") > 0 || countitem("Rosary") > 0) && countitem("Holy_Water") > 5) {
+ mes "[Sister Haley]";
+ mes "Did you prepare all?";
+ mes "Even if you hide it, I can see it~";
+ next;
+ mes "[Sister Haley]";
+ mes "Well.. 6 Rosaries and .... holy .. water..";
+ mes "Oops, you spilled the holy water little bit. but that is fine.";
+ next;
+ mes "[Sister Haley]";
+ mes "This is enough. I can make it soon.";
+ mes "Odin Crystal power! with Holy light!!!!";
+ next;
+ specialeffect EF_HOLYHIT,AREA,"Spiritual Sister#14hal";
+ mes "[Sister Haley]";
+ mes "Whoa~ It's done.";
+ mes "Hold ^0000cd this in your pocket^000000 and go to the crowd with live and dead ones, you will see who is dead or live.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Is that it? Awesome.";
+ mes "But.. Um.. you know.. is.. it affecting to me.. like in bad way?";
+ next;
+ mes "[Sister Haley]";
+ mes "Of course not!";
+ mes "if ^0000cdHoly Rosary^000000 were a dangerous stuff, we would not be alive.";
+ next;
+ mes "[Sister Haley]";
+ mes "But, For those who are dead.. Oh! I don't mean it's deadly threat, but it will give them little bit of pain.";
+ mes "So use it carefully not to damage the good dead people.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Ok.";
+ mes "Thank you for making this!";
+ next;
+ mes "[Sister Haley]";
+ mes "No worries!";
+ mes "Please come back again if you need my help!";
+ if (countitem("Rosary") > 0)
+ delitem Rosary, 1;
+ else
+ delitem Rosary_, 1;
+ delitem Holy_Water, 6;
+ getitem Sacred_Rosary, 1;
+ erasequest 14452;
+ setquest 14453;
+ close;
+ } else {
+ mes "[Sister Haley]";
+ mes "Did you prepare all?";
+ mes "Even if you hide it, I can see it~";
+ next;
+ mes "[Sister Haley]";
+ mes "Oh, Look. You are not ready.";
+ mes "Please bring ^0000cd 1 Rosary and 6 Holy Water^000000.";
+ next;
+ mes "[Sister Haley]";
+ mes "With our church's secret, I will make more holy halidom.";
+ close;
+ }
+ } else if (questprogress(14451) == 1) {
+ mes "[Sister Haley]";
+ mes "I hope all is well with everyone visiting here~";
+ mes "What makes you come here, "+(Sex ? "brother" : "sister")+"?";
+ next;
+ mes "[I told her what happened in Nifflheim.]";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "So I came here.";
+ mes "But, I cannot tell who is dead and who is alive, is there any way ^0000cdto check that^000000?";
+ next;
+ mes "[Sister Haley]";
+ mes "Of course, there is. Very ^0000cdgood method^000000!";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Really? I was not sure if I found the right place.";
+ mes "I think I found well!";
+ next;
+ mes "[Sister Haley]";
+ mes "We study everything to make dead and live ones to peace.";
+ mes "There is secret way to do that, it kept secretly in our church.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Tell me the way..";
+ next;
+ mes "[Sister Haley]";
+ mes "That is simple! Make ^0000cdspecial halidom^000000!";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "S, so how..?";
+ next;
+ mes "[Sister Haley]";
+ mes "How you make it? Bring ^0000cd1 Rosary and 6 Holy Water^000000 to me.";
+ mes "Then I will make it for you. It's simple";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Y, yes!!";
+ erasequest 14451;
+ setquest 14452;
+ close;
+ } else {
+ mes "[Sister Haley]";
+ mes "I hope all is well with everyone visiting here~";
+ close;
+ }
+
+ OnTouch:
+ if (questprogress(14451) == 1) {
+ mes "[Sister Haley]";
+ mes "I hope all is well with everyone visiting here~";
+ mes "If anyone needs help, please come to me~ I will do my best to help you.";
+ close;
+ }
+ end;
+}
+
+//= Richard's Wife
+//==============================================================================
+xmas_in,160,175,1 script Worried Wife#14hal 4_F_05,{
+ if (questprogress(14456) == 1) {
+ if (countitem("Leaf_Of_Yggdrasil") > 0 && countitem("Live_Coal") > 0) {
+ mes "[Richard's Daughter]";
+ mes "Dad, Dad~ Wake up! It's time to wake up!";
+ mes "I even made the stew for you. Wake and eat it.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Everyone, I am here.";
+ next;
+ mes "[Richard's Wife]";
+ mes "Oh, dear, Adventurer! Welcome!";
+ mes "Did you find the way to make him back?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Yes! But I need your help to do this.";
+ next;
+ mes "[Richard's Wife]";
+ mes "How can I help you?";
+ mes "I will do my best to do it!";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Just pray hard to get him back.";
+ next;
+ mes "[Richard's Daughter]";
+ mes "I will do it!";
+ mes "I can do it!!!";
+ next;
+ mes "[Richard's Wife]";
+ mes "I will pray hard!";
+ mes "Please!";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Well, So I will burn.. this.";
+ specialeffect2 EF_TORCH;
+ sleep2 1000;
+ specialeffect2 EF_SMOKE;
+ sleep2 1000;
+ specialeffect2 EF_SMOKE;
+ sleep2 1000;
+ specialeffect2 EF_SMOKE;
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "It's almost ran out.. Why not he wakes up..";
+ mes "Oh!!";
+ specialeffect EF_RESURRECTION,AREA,"Richard#14hal02";
+ next;
+ mes "[Richard]";
+ mes "Uhh.. Umm..";
+ mes "My arm.. ugh..";
+ emotion e_an, "Richard#14hal02";
+ next;
+ mes "[Richard's Wife]";
+ mes "Honey!! Can you see me?";
+ next;
+ mes "[Richard's Daughter]";
+ mes "Dad! is it you?";
+ mes "Are you really my dad? Are you alright?";
+ next;
+ mes "[Richard]";
+ mes "I, I was dead.. where..";
+ mes "I was dead.. ..";
+ next;
+ mes "[Richard's Wife]";
+ mes "You didn't die!";
+ mes "This is your house! It's your daughter and I!";
+ next;
+ mes "[Richard's Daughter]";
+ mes "Dad! Your home!";
+ next;
+ mes "[Richard]";
+ mes "H.. ome..? Home..?";
+ mes "am.. I.. alive..?";
+ next;
+ mes "[Richard's Wife]";
+ mes "What?";
+ mes "maybe.. it's like ...a side effect..?";
+ next;
+ mes "[Richard's Daughter]";
+ mes "Dad!!!";
+ specialeffect EF_SONICBLOWHIT,AREA,"Richard#14hal02";
+ next;
+ mes "[Richard]";
+ mes "O, Ouch!!!";
+ mes "I told you not to hit me!";
+ next;
+ mes "[Richard's Daughter]";
+ mes "Do you really see me now?";
+ mes "It's your home!";
+ next;
+ mes "[Richard]";
+ mes "Home.. home!!!";
+ mes "what.. what about my arm??";
+ next;
+ mes "[Richard's Wife]";
+ mes "You have been injured, but it's okay.";
+ mes "I am so happy that you are awake! Really..";
+ next;
+ mes "[Richard]";
+ mes "I.. came back.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Thank god. Seriously.";
+ mes "It would have been really dangerous if I was a little late.";
+ next;
+ mes "[Richard]";
+ mes "You saved me?";
+ mes "Thank you! Thank you!";
+ next;
+ mes "[Richard's Daughter]";
+ mes "Dad! Mom and I also helped!!";
+ next;
+ mes "[Richard]";
+ mes "Yes, yes. You and your mom are the best!";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "You can go to Niflheim later.";
+ mes "Why were you in a rush? You have a family.";
+ next;
+ mes "[Richard]";
+ mes "I know. How could I forget my family?";
+ mes "Anyway I could not even say good bye when I leave..";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "I will go and send your regards.";
+ next;
+ mes "[Richard]";
+ mes "Thank you so much!";
+ next;
+ mes "[Richard's Wife]";
+ mes "I am really appreciated. There is no words to thank you on this.";
+ next;
+ mes "[Richard's Daughter]";
+ mes "Thank you!";
+ delitem Live_Coal, 1;
+ delitem Leaf_Of_Yggdrasil, 1;
+ erasequest 14456;
+ setquest 14457;
+ close;
+ } else {
+ mes "[Richard's Daughter]";
+ mes "Dad, Dad~ Wake up! It's time to wake up!";
+ mes "I even made the stew for you. Wake and eat it.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Everyone, I am here.";
+ next;
+ mes "[Richard's Wife]";
+ mes "Oh, dear, Adventurer! Welcome!";
+ mes "Did you find a way to bring him back?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Yes! Oh, w.wait..";
+ mes "There is something missing. I will get it and come back.";
+ close;
+ }
+ } else if (questprogress(14455) == 1) {
+ mes "[Richard's Wife]";
+ mes "How was the meeting with the sister in Prontera?";
+ mes "My sweet heart.. can he come back?";
+ close;
+ } else if (questprogress(14454) == 1) {
+ mes "["+strcharinfo(0)+"]";
+ mes "If it's correct, it should be around here..";
+ next;
+ mes "[Richard's Wife]";
+ mes "Honey, Wake up.";
+ mes "It's.. time to wake up.";
+ emotion e_sob, "Worried Wife#14hal";
+ next;
+ mes "[Richard's Daughter]";
+ mes "Dad, I want to see your eyes.";
+ mes "Play with me~";
+ emotion e_sob, "Worried Daughter#14hal";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Hi, Is this Richard's house?";
+ mes "I think I am right..";
+ next;
+ mes "[Richard's Wife]";
+ mes "Who is this?";
+ next;
+ mes "[Richard's Daughter]";
+ mes "Who..?";
+ next;
+ mes "[Richard's Wife]";
+ mes "Did you find my husband?";
+ mes "But he is right now.. he hasn't waken up since after the accident..";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "So, he is still alive?";
+ mes "And.. his... arm is attached to his body?";
+ next;
+ mes "[Richard's Wife]";
+ mes "Huh? Of course.. he is badly injured but ^0000cddidn't lose his arm.^000000";
+ mes "But for some reason ^0000cdhe won't wake up.^000000";
+ next;
+ mes "[Richard's Daughter]";
+ mes "How can you treat my ^0000cdliving dad^000000 as if he is dead?!";
+ mes "You're mean!";
+ next;
+ mes "[Richard's Wife]";
+ mes "Is there anything I can help you with..?";
+ mes "You seem to know my husband.. Do you know something?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "I think we should find out why he is like this.";
+ next;
+ mes "[Richard's Wife]";
+ mes "He used to be a swordsman. He had a dream to become the best swordsman in the world.";
+ mes "But he met me and we had a daughter, so he had to leave his dream for awhile.";
+ next;
+ mes "[Richard's Wife]";
+ mes "Here, he fixes train rails.";
+ mes "Whether it is used or not, he did his best.";
+ next;
+ mes "[Richard's Wife]";
+ mes "But the weather here isn't good.";
+ mes "There was snow storm coming, and he fell off from the rail.";
+ next;
+ mes "[Richard's Wife]";
+ mes "I told him not to go, but he eventually went there and did not come back for long time.";
+ mes "and then..";
+ next;
+ mes "[Richard's Wife]";
+ mes "Luckily he only injured his arm, but otherwise he was fine.";
+ mes "But for some reason, he is not waking up.";
+ mes "The doctor said it's nothing but a concussion and that he'll wake up soon..";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "I see.";
+ mes "His soul is in Niflhiem. He thinks he is dead.";
+ next;
+ mes "[Richard's Daughter]";
+ mes "^0000cdNiflhiem?!^000000";
+ mes "The strong dead soldier's land?!";
+ next;
+ mes "[Richard's Wife]";
+ mes "Oh my god.. Niflhiem.. He always said he want to go there after he died..";
+ next;
+ mes "[Richard's Wife]";
+ mes "He wanted to be a swordsman.. He must have wanted it so deeply.";
+ mes "He never showed it to us..";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "It seems he went there even though he is not dead.";
+ mes "Something must be wrong.";
+ next;
+ mes "[Richard's Wife]";
+ mes "Can.. can he come back?";
+ mes "He is still alive here..";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Hmm.. what should I do..?";
+ mes "Oh, yes! I should go to ^0000cdProntera Church^000000.";
+ next;
+ mes "[Richard's Daughter]";
+ mes "Prontera?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "There is ^0000cda nun I get help from sometimes^000000, I should ask if she can help me.";
+ next;
+ mes "[Richard's Wife]";
+ mes "Please bring him back.";
+ mes "Please.";
+ erasequest 14454;
+ setquest 14455;
+ close;
+ } else {
+ mes "[Richard's Wife]";
+ mes "My sweet heart, you are the best husband and dad ever.";
+ mes "I hope he can smile again.";
+ close;
+ }
+}
+
+//= Richard's Daughter
+//==============================================================================
+xmas_in,163,178,3 script Worried Daughter#14hal 4_F_NFLOSTGIRL,{
+ mes "[Richard's Daughter]";
+ if (questprogress(14457)) {
+ mes "Thank you for helping my dad and mom.";
+ mes "You really are a nice person.";
+ } else if (questprogress(14456) || questprogress(14455)) {
+ mes "Can you fix my dad if you go prontera?";
+ mes "I wish he could wake up again.";
+ } else if (questprogress(14454)) {
+ mes "My dad.. he won't wake up.";
+ mes "We are waiting for him to wake up...";
+ } else {
+ mes "Dad, wake up and play with me~";
+ mes "I even made a paper doll for you.";
+ }
+ close;
+}
+
+//= Richard
+//==============================================================================
+xmas_in,160,178,3 script Richard#14hal02 4_M_DIEMAN,{
+ mes "[Richard]";
+ if (questprogress(14457) == 2) {
+ mes "I am happy to hear that everyone is doing well.";
+ mes "I am doing good here as well with my wife and daughter. Thank god to be alive.";
+ } else if (questprogress(14457) || questprogress(14456)) {
+ mes "Please send my regards to everyone in Niflheim.";
+ mes "I feel like I messed up.";
+ } else {
+ mes "......";
+ mes "......";
+ }
+ close;
+}
+
+//= Event Monsters
+//==============================================================================
+gld_dun01_2,0,0,0,0 monster Dark Soul 3381,2,5000,0,0
+gld_dun02_2,0,0,0,0 monster Dark Soul 3381,2,5000,0,0
+gld_dun03_2,0,0,0,0 monster Dark Soul 3381,2,5000,0,0
+gld_dun04_2,0,0,0,0 monster Dark Soul 3381,2,5000,0,0
+gld2_ald,0,0,0,0 monster Dark Soul 3381,2,5000,0,0
+gld2_gef,0,0,0,0 monster Dark Soul 3381,2,5000,0,0
+gld2_pay,0,0,0,0 monster Dark Soul 3381,2,5000,0,0
+gld2_prt,0,0,0,0 monster Dark Soul 3381,2,5000,0,0
+lhz_dun04,0,0,0,0 monster Dark Soul 3381,2,5000,0,0
+iz_dun05,0,0,0,0 monster Dark Soul 3381,2,5000,0,0
+mal_dun01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0
+dic_dun03,0,0,0,0 monster Dark Soul 3381,2,5000,0,0
+dew_fild01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0
+dew_dun01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0
+dew_dun02,0,0,0,0 monster Dark Soul 3381,2,5000,0,0
+mal_dun01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0
+iz_dun05,0,0,0,0 monster Dark Soul 3381,2,5000,0,0
+man_fild01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0
+man_fild03,0,0,0,0 monster Dark Soul 3381,2,5000,0,0
+spl_fild02,0,0,0,0 monster Dark Soul 3381,2,5000,0,0
+spl_fild03,0,0,0,0 monster Dark Soul 3381,2,5000,0,0
+man_fild02,0,0,0,0 monster Dark Soul 3381,2,5000,0,0
+spl_fild01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0
+nyd_dun01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0
+bra_fild01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0
+bra_dun01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0
+bra_dun02,0,0,0,0 monster Dark Soul 3381,2,5000,0,0
+dic_fild01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0
+dic_fild02,0,0,0,0 monster Dark Soul 3381,2,5000,0,0
+dic_dun01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0
+dic_dun02,0,0,0,0 monster Dark Soul 3381,2,5000,0,0
+bif_fild01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0
+bif_fild02,0,0,0,0 monster Dark Soul 3381,2,5000,0,0
+abbey01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0
+abbey02,0,0,0,0 monster Dark Soul 3381,2,5000,0,0
+abbey03,0,0,0,0 monster Dark Soul 3381,2,5000,0,0
+abyss_01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0
+abyss_02,0,0,0,0 monster Dark Soul 3381,2,5000,0,0
+abyss_03,0,0,0,0 monster Dark Soul 3381,2,5000,0,0
+alde_dun01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0
+alde_dun02,0,0,0,0 monster Dark Soul 3381,2,5000,0,0
+alde_dun03,0,0,0,0 monster Dark Soul 3381,2,5000,0,0
+alde_dun04,0,0,0,0 monster Dark Soul 3381,2,5000,0,0
+ama_dun01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0
+ama_dun02,0,0,0,0 monster Dark Soul 3381,2,5000,0,0
+ama_dun03,0,0,0,0 monster Dark Soul 3381,2,5000,0,0
+ama_fild01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0
+anthell01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0
+anthell02,0,0,0,0 monster Dark Soul 3381,2,5000,0,0
+ayo_dun01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0
+ayo_dun02,0,0,0,0 monster Dark Soul 3381,2,5000,0,0
+ayo_fild01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0
+ayo_fild02,0,0,0,0 monster Dark Soul 3381,2,5000,0,0
+beach_dun,0,0,0,0 monster Dark Soul 3381,2,5000,0,0
+beach_dun2,0,0,0,0 monster Dark Soul 3381,2,5000,0,0
+beach_dun3,0,0,0,0 monster Dark Soul 3381,2,5000,0,0
+c_tower1,0,0,0,0 monster Dark Soul 3381,2,5000,0,0
+c_tower2,0,0,0,0 monster Dark Soul 3381,2,5000,0,0
+c_tower3,0,0,0,0 monster Dark Soul 3381,2,5000,0,0
+c_tower4,0,0,0,0 monster Dark Soul 3381,2,5000,0,0
+cmd_fild01,0,0,0,0 monster Dark Soul 3381,2,5000,0,0
+cmd_fild02,0,0,0,0 monster Dark Soul 3381,2,5000,0,0
+cmd_fild03,0,0,0,0 monster Dark Soul 3381,2,5000,0,0
+cmd_fild04,0,0,0,0 monster Dark Soul 3381,2,5000,0,0
+cmd_fild06,0,0,0,0 monster Dark Soul 3381,2,5000,0,0
+cmd_fild07,0,0,0,0 monster Dark Soul 3381,2,5000,0,0
+cmd_fild08,0,0,0,0 monster Dark Soul 3381,2,5000,0,0
+cmd_fild09,0,0,0,0 monster Dark Soul 3381,2,5000,0,0
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