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authormekolat <mekolat@users.noreply.github.com>2017-06-03 15:34:53 -0400
committerHaru <haru@dotalux.com>2017-06-03 21:34:53 +0200
commit19883c583e5e1471c87ae80e67f34882a7e75bc6 (patch)
tree7d7e1a7a04081ce9725f771402a88a09d859f5e6 /npc/re/cities/mora.txt
parent9d28c5187812e496b10d6fbaf62c642a69916021 (diff)
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Unify specialeffect, convert legacy scripts (#1746)
* allow to use specialeffect() on any unit, and to send to any player * update the documentation for specialeffect() * remove specialeffect2 from databases * remove specialeffect2 from npcs * remove misceffect from npcs * convert specialeffect calls with strings to use GID * add missing constants to specialeffect calls * flag specialeffect2() as deprecated * flag misceffect() as deprecated
Diffstat (limited to 'npc/re/cities/mora.txt')
-rw-r--r--npc/re/cities/mora.txt2
1 files changed, 1 insertions, 1 deletions
diff --git a/npc/re/cities/mora.txt b/npc/re/cities/mora.txt
index 1b231024c..a58ee4463 100644
--- a/npc/re/cities/mora.txt
+++ b/npc/re/cities/mora.txt
@@ -1032,7 +1032,7 @@ mora,140,186,3 script Raffle Philosopher 4_M_RAFLE_OLD,{
mes "*thud*";
mes "You feel a sudden impact on the back of your head.";
mes "Your sight is going blurry.";
- specialeffect2 EF_HIT1;
+ specialeffect(EF_HIT1, AREA, playerattached());
sc_start SC_BLIND,20000,0;
next;
mes "You feel somebody rummaging through your pockets before you pass out.";