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author | MasterOfMuppets <MasterOfMuppets@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-08-20 19:33:28 +0000 |
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committer | MasterOfMuppets <MasterOfMuppets@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-08-20 19:33:28 +0000 |
commit | d9ca598974201dc82bf407b54e82990ba54ba903 (patch) | |
tree | 80d382615527720f20f176cdb8a3534208ade0fa /npc/quests | |
parent | 983e9aef3e43804742d2ec47bec19935b4a1e4b7 (diff) | |
download | hercules-d9ca598974201dc82bf407b54e82990ba54ba903.tar.gz hercules-d9ca598974201dc82bf407b54e82990ba54ba903.tar.bz2 hercules-d9ca598974201dc82bf407b54e82990ba54ba903.tar.xz hercules-d9ca598974201dc82bf407b54e82990ba54ba903.zip |
Implemented the official 2005 headgear quests.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@8380 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests')
-rw-r--r-- | npc/quests/newgears/2005_headgears.txt | 2241 | ||||
-rw-r--r-- | npc/quests/newgears/new_hats_0625.txt | 314 |
2 files changed, 2241 insertions, 314 deletions
diff --git a/npc/quests/newgears/2005_headgears.txt b/npc/quests/newgears/2005_headgears.txt new file mode 100644 index 000000000..bac66dc74 --- /dev/null +++ b/npc/quests/newgears/2005_headgears.txt @@ -0,0 +1,2241 @@ +yuno.gat,222,116,3 script Kasis#LhzHat 851,{
+
+ if(countitem(519) > 49 && countitem(7031) > 49 && countitem(548) > 49 && countitem(539) > 49)
+ {
+ mes "[Kasis]";
+ mes "Milk, Cheese,";
+ mes "Old Frying Pans,";
+ mes "Pieces of Cake...";
+ mes "Th-that's everything";
+ mes "I need to make lunch for";
+ mes "my friends in the Factory!";
+ next;
+ switch( select( "Well, I did promise to help you.", "What are you talking about?" ) )
+ {
+ case 1:
+ mes "[Kasis]";
+ mes "Finally, I can treat my";
+ mes "buddies to a wonderful";
+ mes "feast! They'll be so pleased!";
+ mes "Oh, I'd really like to repay you";
+ mes "somehow, but I'm not sure";
+ mes "what I could possibly give...";
+ next;
+ mes "[Kasis]";
+ mes "Of course! Why don't";
+ mes "you treat yourself to";
+ mes "my specialty, Kasis's";
+ mes "Crunch Toast? It looks";
+ mes "simple, but it actually";
+ mes "requires great skill to make.";
+ next;
+ mes "[Kasis]";
+ mes "Here you are!";
+ mes "Please enjoy this and always";
+ mes "remember that breakfast is the";
+ mes "most important meal of the day!";
+ mes "Now, I better prepare those";
+ mes "lunches. Goodbye, my friend~";
+ delitem 519,50;
+ delitem 7031,50;
+ delitem 548,50;
+ delitem 539,50;
+ getitem 5107,1;
+ close;
+ break;
+
+ case 2:
+ mes "[Kasis]";
+ mes "Oh...";
+ mes "Oh, I'm so sorry.";
+ mes "I must have confused";
+ mes "you with someone else.";
+ next;
+ mes "[Kasis]";
+ mes "You see, I've been asking";
+ mes "adventurers that have been";
+ mes "passing through to provide";
+ mes "me with food supplies so that";
+ mes "I can make lunch for my friends";
+ mes "that are working in Einbroch.";
+ next;
+ mes "[Kasis]";
+ mes "Yes...";
+ mes "So...";
+ mes "Sorry...";
+ mes "To... Bother you.";
+ next;
+ mes "^3355FFAs if entranced,";
+ mes "Kasis continues to";
+ mes "stare at the Milk, Cheese";
+ mes "Old Frying Pans and Pieces";
+ mes "of Cake that you are carrying.^000000";
+ next;
+ switch( select( "You can have these if you want.", "Um, why are you staring?" ) )
+ {
+ case 1:
+ mes "[Kasis]";
+ mes "Really? Is it alright";
+ mes "with you for me to have";
+ mes "all of this Milk, Cheese,";
+ mes "Pieces of Cake and these";
+ mes "Old Frying Pans? Oh, bless";
+ mes "your kind heart, adventurer~";
+ next;
+ mes "[Kasis]";
+ mes "Finally, I can treat my";
+ mes "buddies to a wonderful";
+ mes "feast! They'll be so pleased!";
+ mes "Oh, I'd really like to repay you";
+ mes "somehow, but I'm not sure";
+ mes "what I could possibly give...";
+ next;
+ mes "[Kasis]";
+ mes "Of course! Why don't";
+ mes "you treat yourself to";
+ mes "my specialty, Kasis's";
+ mes "Crunch Toast? It looks";
+ mes "simple, but it actually";
+ mes "requires great skill to make.";
+ next;
+ mes "[Kasis]";
+ mes "Here you are!";
+ mes "Please enjoy this and always";
+ mes "remember that breakfast is the";
+ mes "most important meal of the day!";
+ mes "Now, I better prepare those";
+ mes "lunches. Goodbye, my friend~";
+ delitem 519,50;
+ delitem 7031,50;
+ delitem 548,50;
+ delitem 539,50;
+ getitem 5107,1;
+ close;
+ break;
+
+ case 2:
+ mes "[Kasis]";
+ mes "Oh, let me apologize";
+ mes "again. But I can't help";
+ mes "but admire the quality of";
+ mes "your goods. Er, you know,";
+ mes "the food you're carrying. I'm";
+ mes "a chef by trade, after all.";
+ close;
+ break;
+ }
+ break;
+ }
+ }
+ mes "[Kasis]";
+ mes "I'm sorry, but we're closed";
+ mes "right now. Unfortunately, we";
+ mes "don't have any more bread";
+ mes "in stock. ^333333*Siiiiiiiiigh...*^000000";
+ next;
+ switch( select( "Is something wrong?", "End Conversation." ) )
+ {
+ case 1:
+ mes "[Kasis]";
+ mes "Well, my current contract";
+ mes "with the company that's been";
+ mes "providing me with ingredients";
+ mes "has expired. Of course, it's";
+ mes "bad enough that I don't have";
+ mes "the food to run this business.";
+ next;
+ mes "[Kasis]";
+ mes "But I also feel like I'm";
+ mes "letting my friends down.";
+ mes "You see, I've been sending";
+ mes "them lunch every day since";
+ mes "they've been working in the";
+ mes "Factory over in Einbroch.";
+ next;
+ mes "[Kasis]";
+ mes "I'm unable to make";
+ mes "lunch for them at the";
+ mes "moment, but I really want to";
+ mes "help my buddies, especially";
+ mes "since their financial situation";
+ mes "seems pretty bad right now.";
+ next;
+ switch( select( "Do you want me to help you?", "I'm so sorry to hear that." ) )
+ {
+ case 1:
+ mes "[Kasis]";
+ mes "Sure, I'm willing to accept";
+ mes "help from wherever I can find";
+ mes "it. If you would, I'd like you to bring me some food supplies";
+ mes "that I can use to make lunches";
+ mes "for my friends at the Factory.";
+ next;
+ mes "[Kasis]";
+ mes "Would you";
+ mes "please get me";
+ mes "^4D4DFF50 Milk^000000,";
+ mes "^4D4DFF50 Cheese^000000,";
+ mes "^4D4DFF50 Pieces of Cake^000000 and";
+ mes "^4D4DFF50 Old Frying Pans^000000?";
+ next;
+ mes "[Kasis]";
+ mes "I'd really appreciate";
+ mes "your help. My friends seem";
+ mes "so depressed to be working";
+ mes "in the Factory and I want to";
+ mes "do all I can to cheer them up.";
+ mes "Thanks for your kind offer~";
+ close;
+ break;
+
+ case 2:
+ mes "[Kasis]";
+ mes "I'm trying to renew";
+ mes "my contract with the";
+ mes "company that's been";
+ mes "providing me with food";
+ mes "supplies, but it hasn't";
+ mes "been working out so far...";
+ next;
+ mes "[Kasis]";
+ mes "I don't know what's";
+ mes "happening, but hopefully";
+ mes "I can find a new supplier";
+ mes "soon. There are my friends";
+ mes "to worry about, as well as";
+ mes "the sake of my business.";
+ close;
+ break;
+ }
+ break;
+
+ case 2:
+ mes "[Kasis]";
+ mes "Anyway, please come";
+ mes "again. Hopefully, we'll";
+ mes "have some good bread";
+ mes "in stock next time, okay?";
+ close;
+ break;
+ }
+
+}
+
+lighthalzen.gat,143,68,0 script Strange Guy#LhzHat 47,{
+
+ if(DTHATQ == 0)
+ {
+ mes "[Strange Guy]";
+ mes "Wait! Don't say";
+ mes "anything! You must be";
+ mes "an adventurer from the";
+ mes "Rune-Midgarts Kingdom!";
+ mes "So... I'm right, aren't I?";
+ next;
+ switch( select( "Who are you?", "How did you know?", "Ignore him." ) )
+ {
+ case 1:
+ mes "[Morris]";
+ mes "Allow me to";
+ mes "introduce myself.";
+ mes "My name is Morris Poe,";
+ mes "detective of great acclaim";
+ mes "and world wide fame.";
+ next;
+ switch( select( "I've never heard of you.", "You're kidding me.", "I'm outta here." ) )
+ {
+ case 1:
+ mes "[Morris]";
+ mes "Morris Poe?";
+ mes "Renown detective?";
+ mes "Advocate for justice in";
+ mes "the Schwaltzvalt Republic?";
+ mes "Surely you recognize one";
+ mes "of my esteemed titles.";
+ next;
+ switch( select( "Nope, I don't know you.", "You're Morris Poe?!" ) )
+ {
+ case 1:
+ mes "[Morris]";
+ mes "You don't...?";
+ mes "But I'm a famous hero.";
+ mes "Children look up to me";
+ mes "and wish they'd grow";
+ mes "up to be as smart as me.";
+ next;
+ mes "[Morris]";
+ mes "I don't get it.";
+ mes "I'm famouser than";
+ mes "that. A household name";
+ mes "even. I've got a sterling";
+ mes "public image, how could";
+ mes "you never have heard of me...?";
+ close;
+ break;
+
+ case 2:
+ break;
+ }
+ break;
+
+ case 2:
+ mes "[Morris]";
+ mes "Kidding? Ha ha!";
+ mes "Look at these keen,";
+ mes "deductive and deeply";
+ mes "analytical eyes and";
+ mes "tell me I'm joking.";
+ next;
+ switch( select( "Whoa, those ARE keen eyes.", "Okay. You're joking." ) )
+ {
+ case 1:
+ mes "[Morris]";
+ mes "Yes, this sharp,";
+ mes "penetrating, yet";
+ mes "highly intelligent gaze";
+ mes "belongs to the world";
+ mes "detective and crime";
+ mes "fighter, Morris Poe!";
+ next;
+ switch( select( "I've never heard of you.", "Golly, Morris Poe?!" ) )
+ {
+ case 1:
+ mes "[Morris]";
+ mes "Never heard of...?";
+ mes "Impossible! If there are";
+ mes "two things I hate more";
+ mes "than crime, they would be";
+ mes "dishonesty... And rejection";
+ mes "from beautiful women.";
+ next;
+ mes "[Morris]";
+ mes "When you get over your";
+ mes "sense of pride and gain";
+ mes "a little maturity, then we";
+ mes "might share an actual";
+ mes "conversation. Until then,";
+ mes "you'll just have to grow up.";
+ close;
+ break;
+
+ case 2:
+ break;
+ }
+ break;
+
+ case 2:
+ mes "[Morris]";
+ mes "Hahahahahaah--Huh.";
+ mes "If there are two things";
+ mes "I hate more than criminals,";
+ mes "they would be sarcasm...";
+ mes "And receiving fake phone";
+ mes "numbers from really cute girls.";
+ next;
+ switch( select( "Yeah, you're no Don Juan.", "I'm... I'm sorry." ) )
+ {
+ case 1:
+ mes "[Morris]";
+ mes "Wah...!";
+ mes "Did you just--?!";
+ mes "Ugh, you're the worst";
+ mes "type of person, you know that?";
+ emotion e_omg;
+ close;
+ break;
+
+ case 2:
+ mes "[Morris]";
+ mes "I think it's too late to";
+ mes "apologize. Why would you";
+ mes "treat someone of my stature";
+ mes "with such caustic sarcasm?!";
+ mes "What excuse could possibly";
+ mes "exonerate your behavior?!";
+ next;
+ switch( select( "I... I was intimidated...", "It's how I treat all losers." ) )
+ {
+ case 1:
+ mes "[Morris]";
+ mes "Of course: intense feelings";
+ mes "of awe and fear of my vast";
+ mes "intellect would result in that";
+ mes "kind of deviant behavior. I'll";
+ mes "have to forgive you, I suppose.";
+ next;
+ break;
+
+ case 2:
+ mes "[Morris]";
+ mes "What...?!";
+ mes "Morris Poe, a loser?";
+ mes "Such defamatory remarks";
+ mes "cannot be forgiven, no";
+ mes "matter how unfounded";
+ mes "and groundless they are!";
+ emotion e_omg;
+ close;
+ break;
+ }
+ break;
+ }
+ break;
+ }
+ break;
+
+ case 3:
+ mes "[Morris]";
+ mes "Hahaha, oh, that's";
+ mes "funny. Wait. You're...";
+ mes "You're really leaving.";
+ mes "N-no, come baaaack!";
+ close;
+ break;
+ }
+ break;
+
+ case 2:
+ mes "[Strange Guy]";
+ mes "How did I know?";
+ mes "Elementary, my friend.";
+ mes "There was an abundance";
+ mes "of clues for me to make";
+ mes "that sort of simple deduction.";
+ close;
+ break;
+
+ case 3:
+ mes "[Strange Guy]";
+ mes "Hello...?";
+ mes "...............";
+ mes "Oh, this is embarassing.";
+ mes "I can't believe I'm getting";
+ mes "the silent treatment...";
+ close;
+ break;
+ }
+
+ mes "[Morris]";
+ mes "Yes, I know it's";
+ mes "difficult to believe that";
+ mes "you would be fortunate";
+ mes "enough to stand in the";
+ mes "presence of genius. Now,";
+ mes "you must be wondering...";
+ next;
+ menu "Um, wondering what?",-;
+ mes "[Morris]";
+ mes "You're wondering,";
+ mes "\"How in the world";
+ mes "can I be as brilliant";
+ mes "as Morris Poe, the";
+ mes "genius detective?\"";
+ next;
+ mes "[Morris]";
+ mes "First, I think it's fair";
+ mes "to let you know that it's";
+ mes "an impossible dream. Men like";
+ mes "myself only arise in this world";
+ mes "perhaps once every generation.";
+ mes "I'm sorry, but don't give up!";
+ next;
+ mes "[Morris]";
+ mes "Now, you can try to reach";
+ mes "a level of intelligence that";
+ mes "is comparable to my own by";
+ mes "joining the Young Detective's";
+ mes "Club. To become a member, you just need one essential article.";
+ next;
+ mes "[Morris]";
+ mes "Yes, you will need the";
+ mes "^0000FFRenown Detective's Cap^000000!";
+ mes "Luckily, I'm giving them";
+ mes "away for a relatively small";
+ mes "material cost, but you must";
+ mes "hurry while supplies last.";
+ next;
+ mes "[Morris]";
+ mes "Simply bring me";
+ mes "^0000FF10 Magnifiers^000000,";
+ mes "^0000FF1887 Tassels^000000,";
+ mes "^0000FF1 Slotted Bucket Hat^000000";
+ mes "and ^0000FF1,887 zeny^000000. That's all!";
+ next;
+ mes "[Morris]";
+ mes "But first, let me warn you";
+ mes "not to bring a ^FF0000slotted Bucket";
+ mes "Hat with a card compounded to";
+ mes "it, or any upgraded Bucket Hats. I'm not responsible for any";
+ mes "loss resulting from that.";
+ next;
+ mes "[Morris]";
+ mes "Hurry and bring me";
+ mes "those items! There are";
+ mes "only 20,000,000 Renown";
+ mes "Detective Caps left!";
+ mes "Once they're gone,";
+ mes "they'll be extinct!";
+ set DTHATQ,1;
+ close;
+ }
+ else if(DTHATQ == 1)
+ {
+ mes "[Morris]";
+ mes "So, did you want to";
+ mes "buy, er, receive this";
+ mes "Renown Detective's Cap";
+ mes "and become an honored";
+ mes "member of the Young";
+ mes "Detective's Club?";
+ next;
+ mes "[Morris]";
+ mes "Remember, make sure";
+ mes "that you don't bring any";
+ mes "^FF0000slotted Bucket Hats that";
+ mes "have been upgraded or have";
+ mes "cards compounded to them, or";
+ mes "you'll lose those enhancements^000000.";
+ next;
+ mes "[Morris]";
+ mes "Now, if you have only";
+ mes "1 Bucket Hat, we can begin.";
+ mes "Young Detective's Club... Salute! ";
+ next;
+ switch( select( "Salute.", "Whatever..." ) )
+ {
+ case 1:
+ mes "[Morris]";
+ mes "Great, done like a pro!";
+ mes "Now, I need to check your";
+ mes "fee--I mean qualifications.";
+ mes "Let's see now, I need to";
+ mes "look through your Inventory...";
+ next;
+ set @lhzhatfailed,0;
+ if(countitem(611) < 10)
+ {
+ mes "[Morris]";
+ mes "Wait. You don't have";
+ mes "enough Magnifiers. You";
+ mes "do want to join this club,";
+ mes "don't you? Did you need to";
+ mes "hear the requirements again?";
+ set @lhzhatfailed,1;
+ next;
+ }
+ if(countitem(7301) < 1887 && @lhzhatfailed == 0)
+ {
+ mes "[Morris]";
+ mes "Magnifiers. Check.";
+ mes "Not enough Tassels? Check.";
+ set @lhzhatfailed,1;
+ next;
+ }
+ if(countitem(5120) < 1 && @lhzhatfailed == 0)
+ {
+ mes "[Morris]";
+ mes "Magnifiers. Check.";
+ mes "Tassels... Check.";
+ mes "Hm. You're missing";
+ mes "the slotted Bucket Hat.";
+ mes "You were so close...";
+ set @lhzhatfailed,1;
+ next;
+ }
+ if(Zeny < 1887 && failed == 0)
+ {
+ mes "[Morris]";
+ mes "Magnifiers. Check.";
+ mes "Tassels... Check.";
+ mes "Slotted Bucket Hat. Got it.";
+ mes "Hey. Where's the zeny?!";
+ mes "That's the most important,";
+ mes "er, qualification of all!";
+ set @lhzhatfailed,1;
+ next;
+ }
+
+ if(@lhzhatfailed == 1)
+ {
+ mes "[Morris]";
+ mes "^333333*Sigh*^000000 You need";
+ mes "^0000FF10 Magnifiers^000000,";
+ mes "^0000FF1887 Tassels^000000,";
+ mes "^0000FF1 Slotted Bucket Hat^000000";
+ mes "and ^0000FF1,887 zeny^000000. That's all!";
+ emotion e_an;
+ next;
+ mes "[Morris]";
+ mes "Now, remember everything";
+ mes "that you need this time, okay?";
+ mes "I'll be next;ing to welcome";
+ mes "you into the elite ranks of ";
+ mes "the Young Detective's Club.";
+ close;
+ }
+ mes "[Morris]";
+ mes "Magnifiers. Check.";
+ mes "Tassels... Check.";
+ mes "Slotted Bucket Hat. Got it.";
+ mes "Aaaand zeny. Heh heh. Perfect.";
+ next;
+ mes "[Morris]";
+ mes "Great, that's everything!";
+ mes "Welcome to the club! Here's";
+ mes "your Renown Detective's Cap,";
+ mes "so wear it with pride as you";
+ mes "take an active part in our club's";
+ mes "activities and promotion!";
+ delitem 7301,1887;
+ delitem 5120,1;
+ delitem 611,10;
+ set Zeny, Zeny - 1887;
+ set DTHATQ,2;
+ getitem 5108,1;
+ next;
+ switch( select( "Wait, promotion?", "Hooray!" ) )
+ {
+ case 1:
+ mes "[Morris]";
+ mes "Of course, isn't it obvious?";
+ mes "As a member, one of your duties";
+ mes "will be to sing accolades of this club so that more members";
+ mes "will join and earn their own";
+ mes "Renown Detective's Caps.";
+ next;
+ mes "[Morris]";
+ mes "Alright, scurry off";
+ mes "now and proudly display";
+ mes "your new, rakishly stylish";
+ mes "Renown Detective's Cap";
+ mes "to all of your friends!";
+ close;
+ break;
+
+ case 2:
+ mes "[Morris]";
+ mes "Alright, scurry off";
+ mes "now and proudly display";
+ mes "your new, rakishly stylish";
+ mes "Renown Detective's Cap";
+ mes "to all of your friends!";
+ close;
+ break;
+ }
+ break;
+
+ case 2:
+ mes "[Morris]";
+ mes "Huh. You just failed";
+ mes "the \"Test of Respect.\"";
+ mes "You don't deserve the";
+ mes "honor of wearing the";
+ mes "Renowned Detective's Cap!";
+ close;
+ break;
+ }
+ }
+ else if(DTHATQ == 2)
+ {
+ mes "[Morris]";
+ mes "Have you come to me";
+ mes "in order to obtain another";
+ mes "Renown Detective's Cap?";
+ mes "I realize that such a stylish";
+ mes "headgear is in high demand.";
+ next;
+ mes "[Morris]";
+ mes "Remember, make sure";
+ mes "that you don't bring any";
+ mes "^FF0000slotted Bucket Hats that";
+ mes "have been upgraded or have";
+ mes "cards compounded to them, or";
+ mes "you'll lose those enhancements^000000.";
+ next;
+ mes "[Morris]";
+ mes "As a proud member of";
+ mes "the Young Detective's Club,";
+ mes "did you bring everything";
+ mes "you need in order to earn";
+ mes "a Renown Detective's Cap?";
+ next;
+ switch( select( "I'm not sure~", "Sure!" ) )
+ {
+ case 1:
+ mes "[Morris]";
+ mes "What...?! Every good";
+ mes "detective must have a";
+ mes "photographic memory";
+ mes "and be able to recall";
+ mes "minute details in order";
+ mes "to crack the case.";
+ emotion e_sob;
+ next;
+ mes "[Morris]";
+ mes "Remember...";
+ mes "^0000FF10 Magnifiers^000000,";
+ mes "^0000FF1887 Tassels^000000,";
+ mes "^0000FF1 Slotted Bucket Hat^000000";
+ mes "and ^0000FF1,887 zeny^000000. Okay?";
+ close;
+ break;
+
+ case 2:
+ mes "[Morris]";
+ mes "Great!";
+ mes "Now let me just";
+ mes "check to see if you";
+ mes "brought everything...";
+ next;
+ set @lhzhatfailed,0;
+ if(countitem(611) < 10)
+ {
+ mes "[Morris]";
+ mes "Hmm, you don't have";
+ mes "enough Magnifiers? But";
+ mes "those are essential tools";
+ mes "for sleuthing. Come now,";
+ mes "hurry back with them!";
+ set @lhzhatfailed,1;
+ next;
+ }
+ if(countitem(7301) < 1887 && @lhzhatfailed == 0)
+ {
+ mes "[Morris]";
+ mes "Magnifiers. Check.";
+ mes "Not enough Tassels? Check.";
+ set @lhzhatfailed,1;
+ next;
+ }
+ if(countitem(5120) < 1 && @lhzhatfailed == 0)
+ {
+ mes "[Morris]";
+ mes "Magnifiers. Check.";
+ mes "Tassels... Check.";
+ mes "Hm. You're missing";
+ mes "the slotted Bucket Hat.";
+ mes "You were so close...";
+ set @lhzhatfailed,1;
+ next;
+ }
+ if(Zeny < 1887 && failed == 0)
+ {
+ mes "[Morris]";
+ mes "Magnifiers. Check.";
+ mes "Tassels... Check.";
+ mes "Slotted Bucket Hat. Got it.";
+ mes "Hey. Where's the zeny?!";
+ mes "That's the most important,";
+ mes "er, qualification of all!";
+ set @lhzhatfailed,1;
+ next;
+ }
+
+ if(@lhzhatfailed == 1)
+ {
+ mes "[Morris]";
+ mes "Remember...";
+ mes "^0000FF10 Magnifiers^000000,";
+ mes "^0000FF1887 Tassels^000000,";
+ mes "^0000FF1 Slotted Bucket Hat^000000";
+ mes "and ^0000FF1,887 zeny^000000. Okay?";
+ emotion e_an;
+ close;
+ } set @lhzhatfailed,0;
+ if(countitem(611) < 10)
+ {
+ mes "[Morris]";
+ mes "Hmm, you don't have";
+ mes "enough Magnifiers? But";
+ mes "those are essential tools";
+ mes "for sleuthing. Come now,";
+ mes "hurry back with them!";
+ set @lhzhatfailed,1;
+ next;
+ }
+ if(countitem(7301) < 1887 && @lhzhatfailed == 0)
+ {
+ mes "[Morris]";
+ mes "Magnifiers. Check.";
+ mes "Not enough Tassels? Check.";
+ set @lhzhatfailed,1;
+ next;
+ }
+ if(countitem(5120) < 1 && @lhzhatfailed == 0)
+ {
+ mes "[Morris]";
+ mes "Magnifiers. Check.";
+ mes "Tassels... Check.";
+ mes "Hm. You're missing";
+ mes "the slotted Bucket Hat.";
+ mes "You were so close...";
+ set @lhzhatfailed,1;
+ next;
+ }
+ if(Zeny < 1887 && failed == 0)
+ {
+ mes "[Morris]";
+ mes "Magnifiers. Check.";
+ mes "Tassels... Check.";
+ mes "Slotted Bucket Hat. Got it.";
+ mes "Hey. Where's the zeny?!";
+ mes "That's the most important,";
+ mes "er, qualification of all!";
+ set @lhzhatfailed,1;
+ next;
+ }
+
+ if(@lhzhatfailed == 1)
+ {
+ mes "[Morris]";
+ mes "Remember...";
+ mes "^0000FF10 Magnifiers^000000,";
+ mes "^0000FF1887 Tassels^000000,";
+ mes "^0000FF1 Slotted Bucket Hat^000000";
+ mes "and ^0000FF1,887 zeny^000000. Okay?";
+ emotion e_an;
+ close;
+ }
+ mes "[Morris]";
+ mes "Magnifiers. Check.";
+ mes "Tassels... Check.";
+ mes "Slotted Bucket Hat. Got it.";
+ mes "Aaaand zeny. Heh heh. Perfect.";
+ next;
+ mes "[Morris]";
+ mes "Great! You've just qualified";
+ mes "to own yet another Renowned";
+ mes "Detective's Cap. Congratulations! Now, let me collect all of these";
+ mes "goods and zeny from you...";
+ delitem 7301,1887;
+ delitem 5120,1;
+ delitem 611,10;
+ set Zeny, Zeny - 1887;
+ set DTHATQ,2;
+ getitem 5108,1;
+ next;
+ mes "[Morris]";
+ mes "Hahaha! It's what";
+ mes "I expect from one of";
+ mes "our Junior Gold Members!";
+ mes "How does it feel like to be";
+ mes "the cream of the cream of";
+ mes "the crop? Great, isn't it?";
+ close;
+ break;
+ }
+ }
+
+}
+
+lighthalzen.gat,360,313,3 script Boy#LhzHat 706,{
+
+ mes "[Boy]";
+ mes "Hello, mister!";
+ mes "Um, would you do";
+ mes "me a favor, please?";
+ next;
+ if(countitem(526) && countitem(7270) && countitem(941) && countitem(10004))
+ {
+ mes "[Boy]";
+ mes "Oh! You brought me";
+ mes "some Royal Jelly to";
+ mes "eat, as well as everything";
+ mes "I need to make a Baby Pacifier.";
+ mes "Okay, let me get started on that right away. Just a moment...";
+ next;
+ mes "...";
+ mes "......";
+ next;
+ mes "[Boy]";
+ mes "Damn.";
+ mes "That Royal Jelly";
+ mes "was frickin' delicious!";
+ mes "Now I can make your";
+ mes "Baby Pacifier. Let's see";
+ mes "here. Ah, here we go...";
+ delitem 526,1;
+ next;
+ mes "[Boy]";
+ mes "It's done!";
+ mes "Now, you're the";
+ mes "proud owner of your";
+ mes "very own Baby Pacifier!";
+ mes "I hope you're happy with";
+ mes "yourself. Travel safe, okay?";
+ delitem 7270,1;
+ delitem 941,1;
+ delitem 10004,1;
+ getitem 5110,1;
+ close;
+ }
+ switch( select( "What do you need?", "Sorry, kid..." ) )
+ {
+ case 1:
+ mes "[Boy]";
+ mes "Well, my mom has been";
+ mes "sick recently, so both of";
+ mes "us haven't been able to eat";
+ mes "for the past few days. But";
+ mes "if she doesn't eat, how does";
+ mes "she expect to get better?";
+ emotion e_sob;
+ next;
+ mes "[Boy]";
+ mes "So I guess what I'm";
+ mes "asking is, would you be";
+ mes "able to spare some food?";
+ next;
+ switch( select( "Help him.", "Refuse to help." ) )
+ {
+ case 1:
+ if(!countitem(526))
+ {
+ mes "[Boy]";
+ mes "If you would, do you think";
+ mes "you can get some Royal Jelly";
+ mes "that I can give to my mom? The old lady next door says that it's";
+ mes "really nutritious and helps you get better faster if you're sick.";
+ next;
+ mes "[Boy]";
+ mes "My mom would be mad";
+ mes "at me if she found out";
+ mes "I was begging for it, but";
+ mes "Royal Jelly is too expensive";
+ mes "for me to get without any help!";
+ close;
+ }
+ mes "[Boy]";
+ mes "Oh, would it be alright";
+ mes "if I have this Royal Jelly?";
+ mes "It would really help my mom";
+ mes "feel better. Thanks so much~";
+ delitem 526,1;
+ next;
+ mes "[Boy]";
+ mes "Hey, to pay you back, why";
+ mes "don't I make a Baby Pacifier";
+ mes "for you? I learned how to make";
+ mes "one when my baby brother was";
+ mes "born. But first, I'll need some";
+ mes "materials to put it together...";
+ next;
+ mes "[Boy]";
+ mes "Would you";
+ mes "please bring";
+ mes "^3131FF1 Nursing Bottle^000000,";
+ mes "^3131FF1 Nose Ring^000000 and";
+ mes "^3131FF1 Pacifier^000000? Oh, and one";
+ mes "more ^3131FFRoyal Jelly^000000 for me~";
+ close;
+ break;
+
+ case 2:
+ mes "[Boy]";
+ mes "Oh... Um, that's";
+ mes "alright. Maybe I was";
+ mes "asking too much from";
+ mes "you. I mean, it's true";
+ mes "that you barely know me...";
+ emotion e_sob;
+ close;
+ break;
+ }
+ break;
+
+ case 2:
+ mes "[Boy]";
+ mes "Th-that's okay.";
+ mes "I guess you must";
+ mes "be so busy that you";
+ mes "don't even have the";
+ mes "time to listen to some";
+ mes "little boy's problems...";
+ emotion e_sob;
+ close;
+ break;
+ }
+
+}
+
+einbech.gat,70,222,5 script Mater#LhzHat 91,{
+
+ if(countitem(983) && countitem(7267) > 998 && countitem(749) && Zeny > 49999)
+ {
+ mes "[Mater]";
+ mes "Oh, hello, what's this?";
+ mes "You're carrying 1 Black";
+ mes "Dyestuffs, 1 Frozen Rose,";
+ mes "999 Tiger Panties and even";
+ mes "50,000 zeny with you. That's";
+ mes "enough to make a Winter Hat...";
+ next;
+ mes "[Mater]";
+ mes "Um, would you mind letting";
+ mes "me have those items so that";
+ mes "I can make a Winter Hat?";
+ mes "I'd never be able to gather";
+ mes "those things on my own...";
+ next;
+ switch( select( "Let her have the items.", "Don't give her the items." ) )
+ {
+ case 1:
+ mes "[Mater]";
+ mes "Oh, thank you so much!";
+ mes "I've always wanted to make";
+ mes "this hat and try it on, even";
+ mes "if it's just once. But don't";
+ mes "worry, I'll give it to you~";
+ mes "Now please next; a moment...";
+ next;
+ mes "[Mater]";
+ mes "Let's see...";
+ mes "I've got to fold";
+ mes "the rose like this...";
+ mes "Be careful with the dye...";
+ mes "Where did I put all those";
+ mes "pan--Oh, here we are.";
+ next;
+ mes "[Mater]";
+ mes "^333333*Whew!*^000000";
+ mes "Finally, it's done!";
+ mes "Now, if you don't mind,";
+ mes "let me try this hat on";
+ mes "for just a little while.";
+ delitem 983,1;
+ delitem 7267,999;
+ delitem 749,1;
+ set Zeny,Zeny - 50000;
+ getitem 5115,1;
+ next;
+ mes "...";
+ mes "......";
+ next;
+ mes "[Mater]";
+ mes "Ahhhhhh~";
+ mes "It just feels...";
+ mes "I felt so free~";
+ mes "It was everything";
+ mes "I imagined it to be.";
+ next;
+ mes "[Mater]";
+ mes "Here, please take";
+ mes "this Winter Hat. I really";
+ mes "hope that you'll enjoy it";
+ mes "as much as I do. Well then,";
+ mes "be safe in your travels, okay?";
+ close;
+ break;
+
+ case 2:
+ mes "[Mater]";
+ mes "I'm sorry, I know that";
+ mes "I was asking a pretty big";
+ mes "favor from someone I just";
+ mes "met. I hope you understand";
+ mes "how much I really want to";
+ mes "make that Winter Hat...";
+ close;
+ break;
+ }
+ }
+ mes "[Mater]";
+ mes "Look at that blue";
+ mes "sky. Don't you wish";
+ mes "you could just soar";
+ mes "through the heavens";
+ mes "with your own wings?";
+ next;
+ mes "[Mater]";
+ mes "Of course, it's an";
+ mes "impossible dream,";
+ mes "but with this Winter Hat,";
+ mes "you can at least enjoy the";
+ mes "sensation of freedom that";
+ mes "a bird in flight must feel.";
+ next;
+ mes "[Mater]";
+ mes "If you would like";
+ mes "a hat like this, I would";
+ mes "need to have some items";
+ mes "that I don't think I can ever";
+ mes "obtain on my very own.";
+ next;
+ mes "[Mater]";
+ mes "^FF00001 Black Dyestuffs^000000,";
+ mes "^FF0000999 Tiger Panties^000000,";
+ mes "^FF00001 Frozen Rose^000000 and";
+ mes "^FF000050,000 zeny^000000. If you can";
+ mes "bring those to me, I shall";
+ mes "make you a Winter Hat.";
+ close;
+
+}
+
+lhz_in02.gat,91,38,5 script Margaret Mary#LhzHat 90,{
+
+ mes "[Margaret Mary]";
+ mes "The white rose, in its";
+ mes "purity and simplicity, is";
+ mes "like a woman who doesn't";
+ mes "need jewels or fancy dresses";
+ mes "to look noble and beautiful. It's the perfect gift for a lady.";
+ next;
+ switch( select( "Make a Mystic Rose.", "End Conversation." ) )
+ {
+ case 1:
+ if(countitem(731) > 9 && countitem(748) > 1 && countitem(982) && Zeny > 49999)
+ {
+ mes "[Margaret Mary]";
+ mes "Ah, I see that you've brought";
+ mes "what I need to bleach the blood";
+ mes "red hue from these Witherless";
+ mes "Roses and adorn these flowers";
+ mes "with eternal elegance. May I use these items to make a Mystic Rose?";
+ next;
+ switch( select( "Yes", "No" ) )
+ {
+ case 1:
+ mes "[Margaret Mary]";
+ mes "Thank you. Please";
+ mes "next; a moment while";
+ mes "I concentrate in order to";
+ mes "preserve the natural beauty";
+ mes "of these gorgeous flowers...";
+ next;
+ mes "[Margaret Mary]";
+ mes "The rose truly is the";
+ mes "undisputed queen of all";
+ mes "flowers. All other flora must";
+ mes "humbly bow to its regal beauty.";
+ next;
+ mes "...";
+ mes "......";
+ next;
+ mes "...";
+ mes "......";
+ mes ".........";
+ next;
+ mes "[Margaret Mary]";
+ mes "There, it is finished.";
+ mes "Please remember to wear";
+ mes "your hair in an elegant and";
+ mes "refined manner when wearing";
+ mes "the Mystic Rose so as not to disgrace these beautiful flowers.";
+ delitem 731,10;
+ delitem 748,2;
+ delitem 982,1;
+ set Zeny,Zeny - 50000;
+ getitem 5117,1;
+ close;
+ break;
+
+ case 2:
+ mes "[Margaret Mary]";
+ mes "White roses with thorns";
+ mes "makes my heart beat with";
+ mes "unceasing trepidation. What";
+ mes "if I prick my finger and shed";
+ mes "blood on its snow white petals?";
+ close;
+ break;
+ }
+ }
+ mes "[Margaret Mary]";
+ mes "I love roses, but it makes";
+ mes "me sad that their beauty";
+ mes "fades far too soon. And so,";
+ mes "I've found a way to preserve";
+ mes "the beauty of the roses, so";
+ mes "that it lasts for all eternity.";
+ next;
+ mes "[Margaret Mary]";
+ mes "Do you love roses as well?";
+ mes "If you like, I can make a";
+ mes "^3131FFMystic Rose^000000 that you can wear";
+ mes "upon your crown. It's not easy";
+ mes "for me to create, but I believe that you would enjoy it greatly.";
+ next;
+ mes "[Margaret Mary]";
+ mes "Please bring me";
+ mes "^3131FF10 2 Carat Diamonds^000000,";
+ mes "^3131FF3 Witherless Roses^000000,";
+ mes "^3131FF1 White Dyestuffs^000000 and";
+ mes "^3131FF50,000 zeny^000000 if you would";
+ mes "like to have a Mystic Rose.";
+ close;
+ break;
+
+ case 2:
+ mes "[Margaret Mary]";
+ mes "White roses with thorns";
+ mes "makes my heart beat with";
+ mes "unceasing trepidation. What";
+ mes "if I prick my finger and shed";
+ mes "blood on its snow white petals?";
+ close;
+ break;
+ }
+
+}
+
+lighthalzen.gat,182,89,0 script Rich Girl#LhzHat 91,{
+
+ if(LHZBTQ == 0)
+ {
+ mes "[Rich Girl]";
+ mes "Hmmm...?";
+ mes "What? Did you";
+ mes "need something?";
+ next;
+ switch( select( "N-Nothing.", "Um, you look so relaxed." ) )
+ {
+ case 1:
+ mes "[Rich Girl]";
+ mes "Huh.";
+ mes "Alright then.";
+ mes "Well, try not to stare";
+ mes "at people so much.";
+ close;
+ break;
+
+ case 2:
+ mes "[Rich Girl]";
+ mes "Really? You are probably";
+ mes "the twentieth person to";
+ mes "tell me that today. Mmm.";
+ mes "That's strange, isn't it?";
+ next;
+ menu "I guess.",-,"It's not strange at all.",-;
+ mes "[Rich Girl]";
+ mes "Oh yeah.";
+ mes "What's your name?";
+ mes "That is, if you don't";
+ mes "mind me asking you.";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "My name is " + strcharinfo(0) + "";
+ mes "and I'm an adventurer~";
+ next;
+ mes "[Achiha]";
+ mes "Oh, one of those?";
+ mes "My name is Achiha, nice";
+ mes "to meet you. I don't really";
+ mes "do much of anything.";
+ mes "Just sit. Relax.";
+ set LHZBTQ,1;
+ emotion e_heh;
+ next;
+ mes "[Achiha]";
+ mes "I do have a hobby,";
+ mes "though. Once in a while,";
+ mes "I'll sew a hat. Do you think";
+ mes "an adventurer like you would";
+ mes "want to have a hat I made?";
+ next;
+ switch( select( "Er, I dunno.", "Sure." ) )
+ {
+ case 1:
+ mes "[Achiha]";
+ mes "Mm. I mean, the";
+ mes "Red Bonnets I make";
+ mes "might not be sturdy";
+ mes "enough for battles.";
+ mes "But what about those";
+ mes "fish and cake hats?";
+ next;
+ mes "[Achiha]";
+ mes "Hats...?";
+ mes "That look like";
+ mes "fish or cake? Mm.";
+ mes "Haha. I just got it.";
+ mes "That's, that's funny.";
+ close;
+ break;
+
+ case 2:
+ mes "[Achiha]";
+ mes "Really? Well, I can sew";
+ mes "together a ^0000FFRed Bonnet^000000.";
+ mes "It reminds most people";
+ mes "of a baby's bonnet, but";
+ mes "it does look good on";
+ mes "most people I know.";
+ next;
+ mes "[Achiha]";
+ mes "Um, did you want me";
+ mes "to make you one? I can";
+ mes "go ahead and do it if you";
+ mes "bring me some materials.";
+ mes "Since it's just for fun,";
+ mes "I won't ask for too much.";
+ next;
+ mes "[Achiha]";
+ mes "Just bring";
+ mes "^0000FF1 Green Lace^000000,";
+ mes "^0000FF1 Silk Ribbon^000000,";
+ mes "^0000FF1 Scarlet Dyestuffs^000000,";
+ mes "^0000FF1 Sunday Hat^000000 and";
+ mes "^0000FF50,000 zeny^000000.";
+ next;
+ mes "[Achiha]";
+ mes "I think I'm going";
+ mes "to just sit and relax";
+ mes "a little bit longer. But";
+ mes "if you want me to make";
+ mes "a hat for you, come back";
+ mes "with those materials, okay?";
+ set LHZBTQ,2;
+ close;
+ break;
+ }
+ break;
+ }
+ }
+ else if(LHZBTQ == 1)
+ {
+ mes "[Achiha]";
+ mes "Oh, hello.";
+ mes "Isn't it such a nice,";
+ mes "quiet, pleasant day?";
+ next;
+ switch( select( "Indeed.", "Would you please make a hat for me?" ) )
+ {
+ case 1:
+ mes "[Achiha]";
+ mes "Yeah. Today would";
+ mes "be a nice day for a";
+ mes "picnic or a long stroll.";
+ mes "But all I want to do is";
+ mes "just sit and relax...";
+ close;
+ break;
+
+ case 2:
+ mes "[Achiha]";
+ mes "What are you talking";
+ mes "about? Oh, you mean the";
+ mes "Red Bonnet? Well, I guess";
+ mes "I can make one. But I think";
+ mes "I need some materials first.";
+ next;
+ mes "[Achiha]";
+ mes "^0000FF1 Green Lace^000000,";
+ mes "^0000FF1 Silk Ribbon^000000,";
+ mes "^0000FF1 Scarlet Dyestuffs^000000,";
+ mes "^0000FF1 Sunday Hat^000000 and";
+ mes "^0000FF50,000 zeny^000000.";
+ mes "That's what I need.";
+ next;
+ mes "[Achiha]";
+ mes "Oh, but I don't";
+ mes "feel like making it";
+ mes "right now. I'm soooo";
+ mes "tired. Let me just sit,";
+ mes "relax, even if it's just";
+ mes "a little while longer...";
+ set LHZBTQ,2;
+ close;
+ break;
+ }
+ }
+ else if(LHZBTQ == 2)
+ {
+ mes "[Achiha]";
+ mes "Oh, good, you're here.";
+ mes "I've been next;ing for you.";
+ mes "Did you bring everything that";
+ mes "you need to make a ^0000FFRed Bonnet^000000?";
+ next;
+ switch( select( "Yes.", "I forgot what I need." ) )
+ {
+ case 1:
+ if(countitem(10015) < 1 || countitem(10007) < 1 || countitem(975) < 1 || countitem(5032) < 1 || Zeny < 50000)
+ {
+ mes "[Achiha]";
+ mes "Uh oh.";
+ mes "You forgot";
+ mes "a couple things.";
+ mes "Would you like me";
+ mes "to remind you what";
+ mes "you need to bring?";
+ next;
+ mes "[Achiha]";
+ mes "^0000FF1 Green Lace^000000,";
+ mes "^0000FF1 Silk Ribbon^000000,";
+ mes "^0000FF1 Scarlet Dyestuffs^000000,";
+ mes "^0000FF1 Sunday Hat^000000 and";
+ mes "^0000FF50,000 zeny^000000. Come back";
+ mes "when you're ready, okay?";
+ close;
+ }
+ mes "[Achiha]";
+ mes "Oh, you brought";
+ mes "everything. That's";
+ mes "good. Okay, just give";
+ mes "it to me. Um, let's see.";
+ next;
+ mes "[Achiha]";
+ mes "Well, I'm finished.";
+ mes "^333333*Yawn*^000000 And now I'm";
+ mes "even more tired. Here,";
+ mes "take this Red Bonnet.";
+ mes "I hope you like it~";
+ mes "I think I'll relax now...";
+ delitem 10015,1;
+ delitem 10007,1;
+ delitem 975,1;
+ delitem 5032,1;
+ set Zeny,Zeny - 50000;
+ getitem 5109,1;
+ set LHZBTQ,3;
+ next;
+ mes "[Achiha]";
+ mes "I hope you will enjoy the hat~";
+ close;
+ break;
+
+ case 2:
+ mes "[Achiha]";
+ mes "Oh, you really";
+ mes "forgot? Oh dear,";
+ mes "let me try to remember.";
+ mes "I didn't forget too, did I?";
+ mes "Oh next;, I remember now...";
+ next;
+ mes "[Achiha]";
+ mes "^0000FF1 Green Lace^000000,";
+ mes "^0000FF1 Silk Ribbon^000000,";
+ mes "^0000FF1 Scarlet Dyestuffs^000000,";
+ mes "^0000FF1 Sunday Hat^000000 and";
+ mes "^0000FF50,000 zeny^000000. Come back";
+ mes "when you're ready, okay?";
+ close;
+ break;
+ }
+ }
+ else if(LHZBTQ == 3)
+ {
+ mes "[Achiha]";
+ mes "Oh, I remember you.";
+ mes "You're the adventurer";
+ mes "who likes my Red Bonnets";
+ mes "so much. Did you want me";
+ mes "to make another one for you?";
+ next;
+ switch( select( "Yes.", "I forgot what I need." ) )
+ {
+ case 1:
+ if(countitem(10015) < 1 || countitem(10007) < 1 || countitem(975) < 1 || countitem(5032) < 1 || Zeny < 50000)
+ {
+ mes "[Achiha]";
+ mes "Uh oh.";
+ mes "You forgot";
+ mes "a couple things.";
+ mes "Would you like me";
+ mes "to remind you what";
+ mes "you need to bring?";
+ next;
+ mes "[Achiha]";
+ mes "^0000FF1 Green Lace^000000,";
+ mes "^0000FF1 Silk Ribbon^000000,";
+ mes "^0000FF1 Scarlet Dyestuffs^000000,";
+ mes "^0000FF1 Sunday Hat^000000 and";
+ mes "^0000FF50,000 zeny^000000. Come back";
+ mes "when you're ready, okay?";
+ close;
+ }
+ mes "[Achiha]";
+ mes "Oh, you brought";
+ mes "everything. That's";
+ mes "good. Okay, just give";
+ mes "it to me. Um, let's see.";
+ next;
+ mes "[Achiha]";
+ mes "Well, I'm finished.";
+ mes "^333333*Yawn*^000000 And now I'm";
+ mes "even more tired. Here,";
+ mes "take this Red Bonnet.";
+ mes "I hope you like it~";
+ mes "I think I'll relax now...";
+ delitem 10015,1;
+ delitem 10007,1;
+ delitem 975,1;
+ delitem 5032,1;
+ set Zeny,Zeny - 50000;
+ getitem 5109,1;
+ next;
+ mes "[Achiha]";
+ mes "I hope you will enjoy the hat~";
+ close;
+ break;
+
+ case 2:
+ mes "[Achiha]";
+ mes "Oh, you really";
+ mes "forgot? Oh dear,";
+ mes "let me try to remember.";
+ mes "I didn't forget too, did I?";
+ mes "Oh next;, I remember now...";
+ next;
+ mes "[Achiha]";
+ mes "^0000FF1 Green Lace^000000,";
+ mes "^0000FF1 Silk Ribbon^000000,";
+ mes "^0000FF1 Scarlet Dyestuffs^000000,";
+ mes "^0000FF1 Sunday Hat^000000 and";
+ mes "^0000FF50,000 zeny^000000. Come back";
+ mes "when you're ready, okay?";
+ close;
+ break;
+ }
+ }
+
+}
+
+gl_prison1.gat,137,138,5 script Zealotus#LhzHat 1200,{
+
+ if(ZLMASKQ == 0)
+ {
+ mes "[Zealotus]";
+ mes "Kneel, worm!";
+ mes "As ruler of this";
+ mes "Underground Prison,";
+ mes "I command all who step";
+ mes "into my private realm!";
+ next;
+ mes "[Zealotus]";
+ mes "Resist, and you shall be";
+ mes "punished! Grovel and kiss";
+ mes "my feet, and perhaps you";
+ mes "might be spared. Hohohohoho!";
+ next;
+ switch( select( "Oh, your highness!", "Whatever." ) )
+ {
+ case 1:
+ mes "[Zealotus]";
+ mes "The submissive woman is";
+ mes "nothing but an ideal dream";
+ mes "for the arrogant male! A true";
+ mes "woman revels in her power to";
+ mes "have her man do her bidding!";
+ next;
+ switch( select( "Yes, it's so true!", "Boooo!" ) )
+ {
+ case 1:
+ mes "[Zealotus]";
+ mes "However, in my lust for power, I may have inadventently crushed";
+ mes "the spirits of my beloved a little too harshly. His pride crumbled,";
+ mes "my man even cowers in front of the humans! It pains me to see it.";
+ next;
+ mes "[Zealotus]";
+ mes "It is beneath me to ask";
+ mes "this of you, but it will take";
+ mes "a human like you to make";
+ mes "him remember who he truly is,";
+ mes "a proud creature of darkness";
+ mes "who should fear only me!";
+ next;
+ mes "[Zealotus]";
+ mes "Human. I offer you a small";
+ mes "share of my power if you can";
+ mes "take the pathetic, weeping lump";
+ mes "of monster crying in the corner";
+ mes "of this prison and make him";
+ mes "realize his true nature.";
+ set ZLMASKQ,1;
+ close;
+ break;
+
+ case 2:
+ mes "[Zealotus]";
+ mes "You dirty, dirty human...";
+ mes "How dare you have an ";
+ mes "opinion different than mine!";
+ mes "No matter. The day will come";
+ mes "when all of your race shall";
+ mes "address me only as \"queen.\"";
+ close;
+ break;
+ }
+ break;
+
+ case 2:
+ mes "[Zealotus]";
+ mes "Mortal simpleton!";
+ mes "Bah! The mocking of";
+ mes "a boorish cur is worthless";
+ mes "to me. I have all the time in";
+ mes "the world to grind your pride";
+ mes "to dust beneath my heels.";
+ close;
+ break;
+ }
+ }
+ else if(ZLMASKQ > 0 && ZLMASKQ < 6)
+ {
+ mes "[Zealotus]";
+ mes "Hm. If my beloved is";
+ mes "acting stubborn or refuses";
+ mes "to listen, feel free to take";
+ mes "drastic measures. Just think";
+ mes "of what I would do in your";
+ mes "place. Ohohohohoho~!";
+ close;
+ }
+ else if(ZLMASKQ == 6)
+ {
+ mes "[Zealotus]";
+ mes "Ooh, you're back.";
+ mes "Phendark is certainly";
+ mes "back to his old self again,";
+ mes "thanks to your efforts, human.";
+ mes "Yes, his anger, his courage";
+ mes "and passion are all restored~";
+ next;
+ mes "[Zealotus]";
+ mes "As I promised, I shall";
+ mes "grant you a share of my";
+ mes "power. However, I will need";
+ mes "some items to form this minor";
+ mes "contract between you and me.";
+ next;
+ mes "[Zealotus]";
+ mes "I will need";
+ mes "^3131FF1 Cat's Eye^000000,";
+ mes "^3131FF1 Forbidden Red Candle^000000 and";
+ mes "^3131FF30 Worn-Out Magic Scrolls^000000.";
+ mes "Then, I can grant you a measure";
+ mes "of my power as I've promised.";
+ set ZLMASKQ,7;
+ close;
+ }
+ else if(ZLMASKQ == 7)
+ {
+ if(countitem(7263) && countitem(660) && countitem(7099) > 29)
+ {
+ mes "[Zealotus]";
+ mes "I see that you have";
+ mes "brought what I need to";
+ mes "complete the contract";
+ mes "between you and me,";
+ mes "human. Let's begin...";
+ next;
+ mes "^3355FFZealotus takes the red";
+ mes "candle you've given her and";
+ mes "drips the wax into her open";
+ mes "palm. The Cat's Eye begins";
+ mes "to glow with an eerie light.^000000";
+ next;
+ mes "[Zealotus]";
+ mes "Now, place your index";
+ mes "finger into my palm so";
+ mes "that we may complete the";
+ mes "final step of this contract...";
+ next;
+ switch( select( "Don't complete the contract.", "Complete the contract." ) )
+ {
+ case 1:
+ mes "[Zealotus]";
+ mes "Hm? What are you";
+ mes "afraid of? This is a";
+ mes "minor contract, so";
+ mes "you are not selling me";
+ mes "your soul, or anything";
+ mes "else for that matter.";
+ close;
+ break;
+
+ case 2:
+ mes "[Zealotus]";
+ mes "I, Zealotus, as ruler";
+ mes "of this realm, seal this";
+ mes "eternal contract with this";
+ mes "Forbidden Red Candle.";
+ next;
+ mes "[Zealotus]";
+ mes "" + strcharinfo(0) + " will";
+ mes "forever have a share";
+ mes "in my power. Those that";
+ mes "bow to me must also bow";
+ mes "to " + strcharinfo(0) + ". It shall be done.";
+ specialeffect 196; //Curse? EF_DEVIL
+ specialeffect 192; //Poison attack? EF_POISONHIT
+ next;
+ mes "[Zealotus]";
+ mes "Human, take this";
+ mes "mask with you as an";
+ mes "everlasting token of our";
+ mes "contract. So long as you";
+ mes "carry this, I will be at your";
+ mes "side. So says Zealotus!";
+ delitem 7263,1;
+ delitem 660,1;
+ delitem 7099,30;
+ getitem2 5121,1,1,0,0,254,0,getcharid(0)&0xffff,(getcharid(0)>>16)&0xffff;
+ set ZLMASKQ,8;
+ close;
+ break;
+ }
+ }
+ mes "[Zealotus]";
+ mes "I will need";
+ mes "^3131FF1 Cat's Eye^000000,";
+ mes "^3131FF1 Forbidden Red Candle^000000 and";
+ mes "^3131FF30 Worn-Out Magic Scrolls^000000.";
+ mes "Then, I can grant you a measure";
+ mes "of my power as I've promised.";
+ close;
+ }
+ else if(ZLMASKQ == 8)
+ {
+ mes "[Zealotus]";
+ mes "Ah, I greet you in";
+ mes "peace, human. Behold,";
+ mes "the splendor of our realm!";
+ mes "Though, I do not blame you";
+ mes "if you have no interest in";
+ mes "commanding these Injustices...";
+ next;
+ mes "[Zealotus]";
+ mes "Thanks to your help,";
+ mes "my Phendark has returned";
+ mes "to his old, monstrously";
+ mes "passionate ways. Now I can";
+ mes "show him the stinging love";
+ mes "of my whip! Hohohohohoho!";
+ emotion e_kis;
+ close;
+ }
+
+}
+
+gl_prison1.gat,97,104,1 script Phendark#LhzHat 1202,{
+
+ if(ZLMASKQ == 0)
+ {
+ mes "[Phendark]";
+ mes "Huh? Oh no!";
+ mes "Another h-human?!";
+ mes "P-please! S-stay away,";
+ mes "don't come near me!";
+ close;
+ }
+ else if(ZLMASKQ == 1)
+ {
+ if(countitem(1164) || isequipped(1164))set @whipcount,@whipcount+1;
+ if(countitem(1165) || isequipped(1165))set @whipcount,@whipcount+1;
+ if(countitem(1166) || isequipped(1166))set @whipcount,@whipcount+1;
+ if(countitem(1167) || isequipped(1167))set @whipcount,@whipcount+1;
+ if(countitem(1168) || isequipped(1168))set @whipcount,@whipcount+1;
+ if(countitem(1169) || isequipped(1169))set @whipcount,@whipcount+1;
+ if(countitem(1170) || isequipped(1170))set @whipcount,@whipcount+1;
+ if(countitem(1261) || isequipped(1261))set @whipcount,@whipcount+1;
+ if(countitem(1363) || isequipped(1363))set @whipcount,@whipcount+1;
+ mes "[Phendark]";
+ mes "Huh? Oh no!";
+ mes "Another h-human?!";
+ mes "P-please! S-stay away,";
+ mes "don't come near me!";
+ next;
+ mes "[Phendark]";
+ mes "I... I swear!";
+ mes "I'm not carrying any";
+ mes "rare items or stuff you";
+ mes "can wear, so please don't";
+ mes "beat me! I... Oh my god, you";
+ mes "don't believe me, don't you?";
+ next;
+ mes "[Phendark]";
+ mes "You humans never leave";
+ mes "me alone! Why do you have";
+ mes "to bully me like this?! I'm";
+ mes "honestly not carrying anything";
+ mes "of value! Z-Zealotus, please!";
+ mes "Zealotus, heeeeeelp me~!";
+ emotion e_sob;
+ if(!@whipcount)close;
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "You're pathetic!";
+ mes "Aren't you supposed";
+ mes "to be a monster? You know";
+ mes "what Zealotus would do if";
+ mes "she were actually here?";
+ next;
+ mes "[Phendark]";
+ mes "^333333*Sniff...*^000000";
+ mes "P-probably...";
+ mes "Probably whip me.";
+ next;
+ mes "^3355FFYou nonchalantly^000000";
+ mes "^3355FFbrandish your Whip.^000000";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "That's right.";
+ next;
+ mes "^3355FF*Snap!*";
+ mes "*Snap!*";
+ mes "*Crack crack crack!*";
+ mes "*Snap snap snap crack!*^000000";
+ next;
+ mes "[Phendark]";
+ mes "Oh! That stinging pain";
+ mes "that burns with bloodlust!";
+ mes "It's almost as good as";
+ mes "Zealtos's whip of love!";
+ next;
+ mes "[Phendark]";
+ mes "Zealotus...";
+ mes "She must be pissed";
+ mes "at me, but I just can't";
+ mes "stop being afraid of all";
+ mes "you humans! Damn it all!";
+ set ZLMASKQ,2;
+ close;
+ }
+ else if(ZLMASKQ == 2 || ZLMASKQ == 3)
+ {
+ if(countitem(7315) > 368 && ZLMASKQ == 3)
+ {
+ mes "[Phendark]";
+ mes "Y-you again!";
+ mes "Why do you hound me?!";
+ mes "Th-there's nothing I can";
+ mes "give you, so please don't";
+ mes "hurt me! Oh, oh p-please...!";
+ emotion e_swt2;
+ next;
+ switch( select( "Feed him Dark Crystal Fragment.", "Threaten him." ) )
+ {
+ case 1:
+ mes "[Phendark]";
+ mes "What...? You want";
+ mes "me to eat these?";
+ mes "It doesn't seem natural,";
+ mes "but if Rybio says I should,";
+ mes "it might not be that bad.";
+ next;
+ mes "...";
+ mes "......";
+ next;
+ mes "[Phendark]";
+ mes "What's supposed to";
+ mes "happen now? My inner";
+ mes "demon is supposed to";
+ mes "awaken by eating these?";
+ mes "That sounds ridiculous!";
+ mes "Though, I did just eat crystal.";
+ next;
+ mes "[Phendark]";
+ mes "Wh-whoa. Ugh!";
+ mes "My chest! Something's";
+ mes "burning inside! I c-can't--!";
+ mes "Can't think straight... I'm...";
+ mes "Slowly... Losing my humanity!";
+ next;
+ mes "[Phendark]";
+ mes "Huh... Huuurg--!";
+ mes "Huk-huk! Heeeeh!";
+ mes "Heeeeeh! Waaoooooh!";
+ next;
+ mes "[Phendark]";
+ mes "...";
+ mes "Grrrrr...!";
+ next;
+ mes "[Phendark]";
+ mes "^333333*Pant pant*^000000";
+ mes "What... just...";
+ mes "What happened?";
+ set ZLMASKQ,4;
+ delitem 7315,369;
+ close;
+ break;
+
+ case 2:
+ mes "[" + strcharinfo(0) + "]";
+ mes "So what happens";
+ mes "if I don't decide not";
+ mes "to hurt you? Whatcha";
+ mes "gonna do then, huh?";
+ next;
+ mes "...";
+ mes "......";
+ next;
+ mes "[Phendark]";
+ mes "S-stop it!";
+ mes "Just--Just stop it!";
+ close;
+ break;
+ }
+ }
+ mes "[Phendark]";
+ mes "Humans...";
+ mes "They're everywhere!";
+ mes "You guys--I can't...";
+ mes "You're torturing me!";
+ emotion e_sob;
+ close;
+ }
+ else if(ZLMASKQ == 4)
+ {
+ mes "[Phendark]";
+ mes "My chest was on fire,";
+ mes "like I was, I dunno,";
+ mes "burning with anger or";
+ mes "something. It's gone";
+ mes "now, but what were";
+ mes "those crystals?";
+ close;
+ }
+ else if(ZLMASKQ == 5)
+ {
+ mes "[Phendark]";
+ mes "You again? Oh no,";
+ mes "you're not going to hurt";
+ mes "me or make me eat those";
+ mes "weird crystals again, are you?";
+ next;
+ mes "^3131FF[" + strcharinfo(0) + "]^000000";
+ switch( select( "Rybio", "Injustice", "Zealotus" ) )
+ {
+ case 1:
+ mes "Rybio";
+ set @temp1,1;
+ break;
+
+ case 2:
+ mes "Injustice";
+ set @temp1,2;
+ break;
+
+ case 3:
+ mes "Zealotus";
+ set @temp1,3;
+ break;
+ }
+ switch( select( "hates", "likes" ) )
+ {
+ case 1:
+ mes "hates";
+ set @temp2,1;
+ break;
+
+ case 2:
+ mes "likes";
+ set @temp2,2;
+ break;
+ }
+ switch( select( "Rybio.", "Injustice.", "Phendark.", "Zealotus." ) )
+ {
+ case 1:
+ mes "Rybio.";
+ break;
+
+ case 2:
+ mes "Injustice.";
+ break;
+
+ case 3:
+ if((@temp1 == 1 || @temp1 == 2) && @temp2 == 1)
+ {
+ mes "[Phendark]";
+ mes "I can't believe";
+ mes "something like that!";
+ mes "Oh, that doesn't matter.";
+ mes "Zealotus is too good for me.";
+ mes "I'm not even worthy of tasting";
+ mes "the sting of her Love Whip.";
+ emotion e_sob;
+ close;
+ }
+ else if(@temp1 == 3 && @temp2 == 1)
+ {
+ mes "[Phendark]";
+ mes "...";
+ mes "......";
+ mes "Hates me?";
+ mes "N-no, that can't--";
+ mes "I didn't, that doesn't--";
+ next;
+ mes "[Phendark]";
+ mes "Huh...?";
+ mes "What is that";
+ mes "supposed to mean?";
+ close;
+ }
+ else if(@temp1 == 3 && @temp2 == 2)
+ {
+ mes "[Phendark]";
+ mes "I can't believe";
+ mes "something like that!";
+ mes "Oh, that doesn't matter.";
+ mes "Zealotus is too good for me.";
+ mes "I'm not even worthy of tasting";
+ mes "the sting of her Love Whip.";
+ emotion e_sob;
+ close;
+ }
+ break;
+
+ case 4:
+ mes "Zealotus.";
+ break;
+ }
+ switch( select( "Insult him.", "Apologize." ) )
+ {
+ case 1:
+ mes "[" + strcharinfo(0) + "]";
+ mes "First of all,";
+ mes "what exactly sets";
+ mes "you apart from all the";
+ mes "other eligible monsters";
+ mes "that she can choose from?";
+ mes "Not like you're much better...";
+ next;
+ mes "[Phendark]";
+ mes "...";
+ mes "......";
+ next;
+ switch( select( "Break his pride.", "Tell him you were joking." ) )
+ {
+ case 1:
+ mes "^3131FF[" + strcharinfo(0) + "]^000000";
+ mes "I mean, there are guys";
+ mes "like Bloody Murderer out";
+ mes "there who are more evil";
+ mes "than you, and best of all,";
+ mes "not afraid of humans!";
+ next;
+ switch( select( "Go for the low blow.", "Try to salvage his confidence." ) )
+ {
+ case 1:
+ mes "[" + strcharinfo(0) + "]";
+ mes "You know, me and Zealotus";
+ mes "were actually talking about";
+ mes "you recently. She told me that";
+ mes "the sight of you makes her";
+ mes "feel sick! I mean, what kind";
+ mes "of monster is afraid of humans?";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Now you've reached the";
+ mes "point where even Injustice";
+ mes "is manlier than you now,";
+ mes "if you know what I mean!";
+ mes "Hahahahahahahahaha!";
+ next;
+ mes "[Phendark]";
+ mes "...";
+ mes "......";
+ next;
+ mes "[Phendark]";
+ mes "...";
+ mes "......";
+ mes ".........";
+ next;
+ mes "[Phendark]";
+ mes "...";
+ mes "......";
+ mes ".........";
+ mes "............";
+ next;
+ mes "[Phendark]";
+ mes "GRRRRRR!";
+ mes "THAT'S ENOUGH!";
+ emotion e_ag;
+ next;
+ mes "[Phendark]";
+ mes "I don't care who the";
+ mes "hell she is, I'm going";
+ mes "to see Zealotus and give";
+ mes "that tramp a piece of my";
+ mes "mind! Grrrr! She'll be sorry!";
+ set ZLMASKQ,6;
+ emotion e_an;
+ close;
+ break;
+
+ case 2:
+ mes "^3131FF[" + strcharinfo(0) + "]^000000";
+ mes "But know that I think";
+ mes "about it, maybe you look";
+ mes "much tougher than that";
+ mes "Bloody Murderer guy.";
+ next;
+ mes "[Phendark]";
+ mes "*Sniff sniff*";
+ mes "You really think so?";
+ next;
+ mes "...";
+ mes "......";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "...Yeeeeeah.";
+ close;
+ break;
+ }
+ break;
+
+ case 2:
+ mes "[" + strcharinfo(0) + "]";
+ mes "But now that I think";
+ mes "about it, you actually";
+ mes "are much better than all";
+ mes "those other monsters.";
+ mes "That stuff I said before?";
+ mes "I was just kidding you.";
+ next;
+ mes "[Phendark]";
+ mes "^333333*Sniff!*^000000";
+ mes "You're...";
+ mes "Not helping!";
+ close;
+ break;
+ }
+ break;
+
+ case 2:
+ mes "[" + strcharinfo(0) + "]";
+ mes "I...";
+ mes "I was just kidding!";
+ mes "How could she hate";
+ mes "somebody like you?";
+ next;
+ mes "[Phendark]";
+ mes "No... No.";
+ mes "You're right.";
+ mes "I don't deserve love.";
+ mes "Not from Zealotus or";
+ mes "from anybody else...";
+ close;
+ break;
+ }
+ }
+ else if(ZLMASKQ > 5)
+ {
+ mes "[Phendark]";
+ mes "Zealotus! How dare";
+ mes "she say those things";
+ mes "against me! Less manly";
+ mes "than Injustice?! I'll just";
+ mes "have to prove her wrong!";
+ mes "Out the way, pithy human!";
+ close;
+ }
+
+}
+
+gl_prison1.gat,100,48,5 script Rybio#LhzHat 1201,{
+
+ if(ZLMASKQ == 2)
+ {
+ mes "[Rybio]";
+ mes "You know, I usually just";
+ mes "run up and slash like crazy";
+ mes "once I see you humans, but";
+ mes "my heart's not in it today, so";
+ mes "I'm gonna give you just one";
+ mes "chance to run for your life.";
+ next;
+ switch( select( "Talk about Phendark.", "Run for your life." ) )
+ {
+ case 1:
+ mes "[Rybio]";
+ mes "What th--? You know the";
+ mes "same Phendark I know?";
+ mes "Dayam, that's weird. But";
+ mes "yeah, him and Zealotus have";
+ mes "some kind of... I dunno what";
+ mes "it is, actually. Um, love?";
+ next;
+ mes "[Rybio]";
+ mes "Anyway, Phendark has";
+ mes "been acting really weird";
+ mes "lately. I guess Zealotus";
+ mes "loved him to the point that";
+ mes "she abused him to the point";
+ mes "that he's scared of humans now.";
+ next;
+ mes "[Rybio]";
+ mes "Huh. You know what'd help?";
+ mes "Dark Crystal Fragments. It's";
+ mes "worthless to humans, but if";
+ mes "creatures of darkness eat it,";
+ mes "it brings out more of their";
+ mes "inner demon. Scary, huh?";
+ next;
+ mes "[Rybio]";
+ mes "Since Phendark's pretty big, and he's acting like a total wuss, you";
+ mes "you should probably get him to eat ^3131FF369 Dark Crystal Fragments^000000. Don't";
+ mes "worry, you should be able to find those all over Rune-Midgard.";
+ next;
+ mes "[Rybio]";
+ mes "I dunno why a human";
+ mes "like you would want to";
+ mes "help one of us out, though.";
+ mes "What's in it for you, exactly?";
+ set ZLMASKQ,3;
+ close;
+ break;
+
+ case 2:
+ mes "[Rybio]";
+ mes "That's right!";
+ mes "Run, get outta here!";
+ mes "If you're not fast enough,";
+ mes "I might eat you, human!";
+ mes "...Well... Probably not.";
+ close;
+ break;
+ }
+ }
+ else if(ZLMASKQ == 3)
+ {
+ mes "[Rybio]";
+ mes "I don't get why someone";
+ mes "like you, a seemingly heroic";
+ mes "adventurer, would want to help";
+ mes "out Phendark? Did Zealotus";
+ mes "blackmail you or something?";
+ next;
+ mes "[Rybio]";
+ mes "Well, you could";
+ mes "probably help him";
+ mes "by getting him to eat";
+ mes "^3131FF369 Dark Crystal Fragments^000000";
+ mes "to sort of stir up the demon";
+ mes "that sleeping within, you know?";
+ close;
+ }
+ else if(ZLMASKQ == 4)
+ {
+ mes "[Rybio]";
+ mes "Feeding him all of those";
+ mes "Dark Crystal Fragments didn't";
+ mes "work? But that was supposed";
+ mes "to be foolproof! Dayam, what";
+ mes "the hell happened to Phendark's";
+ mes "inner demon?! Man oh man...";
+ next;
+ mes "[Rybio]";
+ mes "Well, I don't know what";
+ mes "else you could try. I mean,";
+ mes "maybe you could try motivating";
+ mes "him. Reverse psychology?";
+ mes "It's weird talking about this";
+ mes "with a human. Hahahaha~";
+ set ZLMASKQ,5;
+ close;
+ }
+ else if(ZLMASKQ == 5)
+ {
+ mes "[Rybio]";
+ mes "Phendark sure looks";
+ mes "tough, but I guess even";
+ mes "he isn't totally evil. Yeah.";
+ mes "We monsters aren't all";
+ mes "bad... Just mostly bad.";
+ close;
+ }
+
+}
diff --git a/npc/quests/newgears/new_hats_0625.txt b/npc/quests/newgears/new_hats_0625.txt deleted file mode 100644 index 40510c5e8..000000000 --- a/npc/quests/newgears/new_hats_0625.txt +++ /dev/null @@ -1,314 +0,0 @@ -//===== eAthena Script ============
-//= New hats from kRO Sakray on 2005-05-31
-//===== By: =========================
-//= Lorky, Lupus
-//===== Current Version: ===================
-//= 0.7
-//===== Compatible With: =====================
-//= eAthena 1.0
-//===== Description: ============================================
-//Hats lists:
-// Crunch Toast
-// Renown Detective's Cap
-// Red Bonnet
-// Baby Pacifier
-// Crunch Toast
-// Winter Hat
-// Zherlthsh Mask
-//===== Additional Comments: ==========================================
-// 03.06.2005 :: Lorky :: First release 0.1a
-// 0.1b Fixed some missing things with temp IDs. [Lupus]
-// Could someone correct wrong info, names, coords, etc? ^___-
-// 0.1c Fixed hats shop. It shouldn't sell slotted hats.
-// 0.2 Fixed Detective Hat items (by Ishizu-chan) [Lupus]
-// 0.3 Added Zealotus mask quest with correct items [Lupus]
-// 0.4 Fixed some sprites, npc names and coords [Lupus]
-// 0.5 Removed temp shops, Black Clothes -> Piece of Black Quartz, thx to vicious_Pucca for note [Lupus]
-// 0.5a Updated detective hat to ask for the correct items [Kayla]
-// 0.6 Fixed possible exploits. Update yuor servers! [Lupus]
-// 0.7 Changed item names to the new official ones, and fixed some Engrish [Poki#3]
-//=====================================================================
-
-//Links (some info related to these headgears)
-//http://translate.google.com/translate?hl=en&sl=ja&u=http://www11.big.or.jp/~top/2005/0625/head.htm
-//http://eathena.deltaanime.net/board/index.php?showtopic=34214
-//http://www.ragnainfo.net/forums/viewtopic.php?t=79677&start=0&postdays=0&postorder=asc&highlight=
-
-
-//-------------------------------------------------------------------------------------------------
-// Crunch Toast (ID 5107)
-yuno.gat,224,116,4 script Kacis 818,{
- mes "[Kacis]";
- mes "Do you want a ^FF3300Crunch Toast^000000?";
- next;
- menu "Please, make one for me",-,"No, thanks. I'm so full",L_EXIT;
-
- if(countitem(519) < 50 || countitem(548) < 50 || countitem(539) < 50 || countitem(7031)<50) goto L_NOITEM;//Items: Milk, Cheese, Piece_of_Cake, Old_Frying_Pan,
- delitem 519,50; // Milk
- delitem 548,50; // Cheese
- delitem 539,50; // Piece of Cake
- delitem 7031,50; // Old Frying Pan
- mes "[Kacis]";
- mes "Good, thank you! Let me just take your items.";
- next;
- mes "[Kacis]";
- mes "Well done. Be careful, it's hot.";
- getitem 5107,1; // Crunch Toast
- close;
-
-L_NOITEM:
- mes "[Kacis]";
- mes "Well, for me to make you a ^FF3300Crunch Toast^000000";
- mes "I'll require these materials:";
- mes "^FF3300 50 Milk, ^000000";
- mes "^FF3300 50 Cheese, ^000000";
- mes "^FF3300 50 Piece of Cake, ^000000";
- mes "^FF3300 50 Old Frying Pan. ^000000";
- close;
-L_EXIT:
- mes "[Kacis]";
- mes "I want more tasty toasts!";
- close;
-}
-
-
-//-------------------------------------------------------------------------------------------------
-// Renown Detective's Cap (ID 5108)
-lighthalzen.gat,140,68,4 script Morris 818,{
- mes "[Morris]";
- mes "Do you want a ^FF3300Renown Detective's Cap^000000?";
- next;
- menu "Of course, I do",-,"No, thanks",L_EXIT;
-
- mes "[Morris]";
- mes "Very well. Now I can make it...";
- if(countitem(611)<10 || countitem(7301)<1887 || countitem(5120)<1 || Zeny<50000) goto L_NOITEM;//Items: Magnifier, Tassel, Wide_Bunker_Hat_,
- delitem 611,10; // Magnifier
- delitem 7301,1887; // Tassel
- delitem 5120,1; // Bucket Hat [1]
- set Zeny,Zeny-50000;
- next;
- mes "[Morris]";
- mes "Enjoy.";
- getitem 5108,1; // Renown Detective's Cap
- close;
-
-L_NOITEM:
- mes "[Morris]";
- mes "Bring me:";
- mes "^FF3300 10 Magnifier^000000,";
- mes "^FF3300 1887 Tassel^000000,";
- mes "^FF3300 1 Bucket Hat [1]^000000,";
- mes "and ^FF3300 50,000 zeny.^000000";
- close;
-
-L_EXIT:
- mes "[Morris]";
- mes "Bye.";
- close;
-}
-
-
-//-------------------------------------------------------------------------------------------------
-// Red Bonnet (ID 5109)
-lighthalzen.gat,180,88,4 script Rich Girl 818,{
- mes "[Rich Girl]";
- mes "Hello there! Please, answer my questions...";
- next;
- mes "[Rich Girl]";
- mes "Do you have a grandma?";
- emotion e_hmm;
- next;
- mes "[Rich Girl]";
- mes "Really? I'm sorry. Do you like wolves?";
- next;
- mes "[Rich Girl]";
- mes "Ha! I knew it! And... my last question. Would you like to put on something reddish?";
- emotion e_what;
- next;
- mes "[Rich Girl]";
- mes "Just kidding, Have you ever read 'Red-Hood'? I can make to you the very same ^FF3300Red Bonnet^000000.";
- next;
- menu "Please, make it!",-,"No, thanks",L_EXIT;
- if(countitem(10015) < 1 || countitem(975) < 1 || countitem(10007) < 1 || countitem(5032)<1 || Zeny<50000) goto L_NOITEM;//Items: Green_Lace, Scarlet_Dyestuffs, Silk_Ribbon, Sunday_Hat,
- delitem 10015,1; // Green Lace
- delitem 975,1; // Scarlet Dyestuff
- delitem 10007,1; // Silk Ribbon
- delitem 5032,1; // Sunday Hat
- set Zeny,Zeny-50000;
- mes "[Rich Girl]";
- mes "Ok then, I shall make one for you.";
- next;
- mes "[Rich Girl]";
- mes "Now you can drink tea with your grannie and have fun with wolves.";
- getitem 5109,1; //Items: Red_Bonnet,
- close;
-
-L_NOITEM:
- mes "[Rich Girl]";
- mes "Give me:";
- mes "^FF3300 Green Lace^000000,";
- mes "^FF3300 Scarlet Dyestuff^000000,";
- mes "^FF3300 Silk Ribbon^000000,";
- mes "^FF3300 Sunday Hat^000000,";
- mes "and ^FF3300 50,000 zeny.^000000";
- close;
-
-L_EXIT:
- mes "[Rich Girl]";
- mes "Well done. Bye.";
- close;
-}
-
-
-//-------------------------------------------------------------------------------------------------
-// Baby Pacifier (ID 5110)
-lighthalzen.gat,360,310,4 script Boy 818,{
- mes "[Boy]";
- mes "...MA...Ma..ma...";
- emotion e_slur;
- next;
- menu "Wow! Give me a Baby Pacifier!",-,"Nice Boy!",L_EXIT;
-
- mes "[Boy]";
- mes "Rrr..Rrr.. (^FF3300Royal Jelly^000000)";
- mes "Bu.. Ba...Ba-Bu-bi (^FF3300Nursing Bottle^000000)";
- mes "Pa-Pa..Paxfi.. (^FF3300Pacifier^000000)";
- mes "Nu..Noos rie.. (^FF3300Nose Ring^000000)";
- next;
-
- if(countitem(526)<1 || countitem(7270)<1 || countitem(10004)<1 || countitem(941)<1) goto L_EXIT;//Items: Royal_Jelly, Baby_Bottle, Pacifier, Nose_Ring,
- delitem 526,1; // Royal Jelly
- delitem 7270,1; // Nursing Bottle
- delitem 10004,1; // Pacifier
- delitem 941,1; // Nose Ring
- mes "[Boy]";
- mes "Th-anke...";
- emotion e_slur;
- getitem 5110,1; // Baby Pacifier
- next;
-
-L_EXIT:
- mes "[Boy]";
- mes "...B...Bye...";
- emotion e_sob;
- close;
-
-}
-
-
-//-------------------------------------------------------------------------------------------------
-// Winter Hat (ID 5115)
-einbech.gat,70,200,7 script Mater 818,{
- mes "[Mater]";
- mes "Aren't you cold?";
- mes "I can make you a ^FF3300Winter Hat^000000";
- next;
- menu "Please, make one for me",-,"No, thanks",L_EXIT;
-
- if(countitem(7267) < 999 || countitem(983) < 1 || countitem(749) < 1 || Zeny<50000) goto L_NOITEM;//Items: Tigerskin_Underwear, Black_Dyestuff, Frozen_Rose,
- delitem 7267,999; // Tiger Panty
- delitem 983,1; // Black Dyestuff
- delitem 749,1; // Frozen Rose
- set Zeny,Zeny-50000;
- mes "[Mater]";
- mes "Exellent! Now give me the items.";
- next;
- mes "[Mater]";
- mes "Here you are.";
- getitem 5115,1; // Winter Hat
- close;
-L_NOITEM:
- mes "[Mater]";
- mes "Please, correct these materials:";
- mes "^FF3300 999 Tiger Panty^000000,";
- mes "^FF3300 Black Dyestuff^000000,";
- mes "^FF3300 Frozen Rose^000000,";
- mes "and ^FF3300 50,000 zeny.^000000";
- close;
-L_EXIT:
- mes "[Mater]";
- mes "Azzz youu wishhhh... Brr-r.";
- close;
-}
-
-
-//-------------------------------------------------------------------------------------------------
-// Mystic rose (ID 5117)
-lhz_in02.gat,103,31,4 script Margaret Mary 818,{
- mes "[Margaret Mary]";
- mes "Wheee! Don't you just love making youself look pretty!?";
- mes "I love glamourising myself with all the best accessories!";
- next;
-
- mes "[Margaret Mary]";
- mes "Have you ever heard of a ^FF3300Mystic Rose^000000?";
- mes "I can make you one, and you could be fashionable and mysticly, too!";
- next;
- menu "Make me a ^670000Mystic rose^000000.",-,"No, I dont want one.",L_EXIT;
-
- if(countitem(731) < 10 || countitem(748) < 3 || countitem(982) < 1 || Zeny<50000) goto L_NOITEM;//Items: 2_Carat_Diamond, Witherless_Rose, White_Dyestuff,
- delitem 731,10; // 2carat Diamond
- delitem 748,3; // Witherless Rose
- delitem 982,1; // White Dyestuff
- set Zeny,Zeny-50000;
- mes "[Margaret Mary]";
- mes "Wow, thank you! Hand me your items, please.";
- next;
- mes "[Margaret Mary]";
- mes "Enjoy being pretty and mystic!";
- getitem 5117,1; // Mystic Rose
- close;
-L_NOITEM:
- mes "[Margaret Mary]";
- mes "Well, for me to make you my Mystic rose...";
- mes "I need these materials:";
- mes "^FF3300 10 2carat Diamond^000000,";
- mes "^FF3300 3 Witherless Rose^000000,";
- mes "^FF3300 1 White Dyestuff^000000,";
- mes "and ^FF3300 50,000 zeny.^000000";
- close;
-L_EXIT:
- mes "[Margaret Mary]";
- mes "Aww... well, OK then!";
- mes "Be pretty some other time";
- close;
-}
-
-
-//-------------------------------------------------------------------------------------------------
-// Zherlthsh Mask (ID 5121)
-gl_prison1.gat,138,141,4 script Zherlthsh 1200,{
- mes "[Zherlthsh]";
- mes "Do you want an unique ^FF3300Zherlthsh Mask^000000?";
- next;
- menu "Yes, I do!",-,"No, thanks",L_EXIT;
-
- if(countitem(7315) < 369 || countitem(660) < 1 || countitem(7263) < 1 || countitem(7099) < 30) goto L_NOITEM;
-
- delitem 7315,369; // Dark Crystal Fragment
- delitem 660,1; // Forbidden Red Candle
- delitem 7263,1; // Cat's Eye
- delitem 7099,30; // Worn-out Magic Scroll
- getnameditem 5121,strcharinfo(0);
- logmes "Quest: Got Zherlthsh Mask";
-
- mes "[Zherlthsh]";
- mes "Just let me sign your unique Zealotus Mask.";
- mes "So all masks should be signed...";
- close;
-
-L_NOITEM:
- mes "[Zherlthsh]";
- mes "All right. Bring me these items:";
- mes "^FF3300 369 Dark Crystal Fragment^000000,";
- mes "^FF3300 1 Forbidden Red Candle^000000,";
- mes "^FF3300 1 Cat's Eye^000000";
- mes "and ^FF3300 30 Worn-out Magic Scroll.^000000";
- close;
-
-L_EXIT:
- mes "[Zherlthsh]";
- mes "As you wish...";
- close;
-}
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