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authorLupus <Lupus@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-11-09 09:30:36 +0000
committerLupus <Lupus@54d463be-8e91-2dee-dedb-b68131a5f0ec>2006-11-09 09:30:36 +0000
commitd39236e84fa896c0b809615399a6bd17e5071bfa (patch)
treefd2d401e1b4be231c2b1a6d7639199b45721c19b /npc/quests
parent18feac8a0fd21bfc41547e3ff12f07a764d77896 (diff)
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fixed Lighthalzen, Swaltzwalt Quest Part 1, added Hugel-Bingo warps, added Airship mobs, fixed Hunte job quest typos, added pet shop into Light
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9182 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests')
-rw-r--r--npc/quests/WIP/schwalz.txt33
1 files changed, 18 insertions, 15 deletions
diff --git a/npc/quests/WIP/schwalz.txt b/npc/quests/WIP/schwalz.txt
index c844854fa..3ad7116c3 100644
--- a/npc/quests/WIP/schwalz.txt
+++ b/npc/quests/WIP/schwalz.txt
@@ -7,15 +7,17 @@
//= CallNix (Part 1)
//= dunkle (Part 2 & 3)
//===== Current Version: =====================================
-//= 1.0 working version
-//= 1.1 fixed bug with wrong valuable [dunkle]
-//= added and deleted some checks [dunkle]
-//= fixed warps (but they are wrong) [dunkle]
-//= fixed enabling of A Fine Gentleman [dunkle]
-//= fixed bug with reward [dunkle]
-//= 1.2 fixed bug in part with overflow timer (now you must wait untill next day, not 12 hours) [dunkle]
-// changed some valuables [dunkle]
-// fixed bugs in The broken Manufactoring [dunkle]
+//= 1.0 working version
+//= 1.1 fixed bug with wrong valuable [dunkle]
+//= added and deleted some checks [dunkle]
+//= fixed warps (but they are wrong) [dunkle]
+//= fixed enabling of A Fine Gentleman [dunkle]
+//= fixed bug with reward [dunkle]
+//= 1.2 fixed bug in part with overflow timer (now you must wait untill next day, not 12 hours) [dunkle]
+// changed some valuables [dunkle]
+// fixed bugs in The broken Manufactoring [dunkle]
+//= 1.2b fixed timer Ordinary Man [dunkle]
+//= 1.3 fixed part1 bugs [dunkle]
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@@ -83,8 +85,9 @@ if (SCHWALTZVALT_PART2==23) {
close;
}
-if questpass_swaltzwaltp1==1 goto l_alreadydone;
-if quest_swaltzwaltp1==1 goto Quest_enable;
+
+if (questpass_swaltwaltp1==1) goto l_alreadydone;
+if ( (SCHWALTZVALT_PART1==2) || (SCHWALTZVALT_PART1==3) ) goto Quest_enable;
if ( (SCHWALTZVALT_PART1==1) && (gettime(5)!=schwalzday) ) goto L_NEXTDAY;
if (SCHWALTZVALT_PART1==1) goto l_hadspoken;
mes "[Ghalstein]";
@@ -205,7 +208,8 @@ mes "There are some strange mobs there. So be careful. And last...People who go
next;
mes "[Ghalstein]";
mes "So you had to go to 2 and 3 lvl of BioLab. Be sure you have finish this quest. And bring me 10 Lab staff records, 10 Armlet of prisoner and 1 Pile of Imir heat";
-set quest_swaltzwaltp1,1;
+set SCHWALTZVALT_PART1,2;
+
set schwalzday,0;
close;
@@ -270,22 +274,21 @@ close;
}
//=======================================================================
lhz_dun02.gat,268,287,4 script The broken Manufactoring 111,{
-if quest_swaltzwaltp1!=1 goto l_end;
+if SCHWALTZVALT_PART1!=2 goto l_end;
mes "[The broken Manufactoring]";
mes "You see something shining inside the spoiling machines.Open up the machinr and check it,detected a round shape";
mes "object wich circulate with a mysterious shines.";
menu "Its seems like an important object",-,"But it looks nothing musch",l_nottake;
getitem(7346),1;
+set SCHWALTZVALT_PART1,3;
mes "["+strcharinfo(0)+"]";
mes "Well, Now i suppose everything will be ok.";
close2;
npctalk "Creeep... Creeeep-Creep...*pfu*.";
mes "["+strcharinfo(0)+"]";
mes "Oooops....I dont think this machien will work anymore... I'll go better from here";
-set quest_swaltzwaltp1,0;
close;
end;
-
l_nottake:
close;