From d39236e84fa896c0b809615399a6bd17e5071bfa Mon Sep 17 00:00:00 2001 From: Lupus Date: Thu, 9 Nov 2006 09:30:36 +0000 Subject: fixed Lighthalzen, Swaltzwalt Quest Part 1, added Hugel-Bingo warps, added Airship mobs, fixed Hunte job quest typos, added pet shop into Light git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9182 54d463be-8e91-2dee-dedb-b68131a5f0ec --- npc/quests/WIP/schwalz.txt | 33 ++++++++++++++++++--------------- 1 file changed, 18 insertions(+), 15 deletions(-) (limited to 'npc/quests') diff --git a/npc/quests/WIP/schwalz.txt b/npc/quests/WIP/schwalz.txt index c844854fa..3ad7116c3 100644 --- a/npc/quests/WIP/schwalz.txt +++ b/npc/quests/WIP/schwalz.txt @@ -7,15 +7,17 @@ //= CallNix (Part 1) //= dunkle (Part 2 & 3) //===== Current Version: ===================================== -//= 1.0 working version -//= 1.1 fixed bug with wrong valuable [dunkle] -//= added and deleted some checks [dunkle] -//= fixed warps (but they are wrong) [dunkle] -//= fixed enabling of A Fine Gentleman [dunkle] -//= fixed bug with reward [dunkle] -//= 1.2 fixed bug in part with overflow timer (now you must wait untill next day, not 12 hours) [dunkle] -// changed some valuables [dunkle] -// fixed bugs in The broken Manufactoring [dunkle] +//= 1.0 working version +//= 1.1 fixed bug with wrong valuable [dunkle] +//= added and deleted some checks [dunkle] +//= fixed warps (but they are wrong) [dunkle] +//= fixed enabling of A Fine Gentleman [dunkle] +//= fixed bug with reward [dunkle] +//= 1.2 fixed bug in part with overflow timer (now you must wait untill next day, not 12 hours) [dunkle] +// changed some valuables [dunkle] +// fixed bugs in The broken Manufactoring [dunkle] +//= 1.2b fixed timer Ordinary Man [dunkle] +//= 1.3 fixed part1 bugs [dunkle] //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= @@ -83,8 +85,9 @@ if (SCHWALTZVALT_PART2==23) { close; } -if questpass_swaltzwaltp1==1 goto l_alreadydone; -if quest_swaltzwaltp1==1 goto Quest_enable; + +if (questpass_swaltwaltp1==1) goto l_alreadydone; +if ( (SCHWALTZVALT_PART1==2) || (SCHWALTZVALT_PART1==3) ) goto Quest_enable; if ( (SCHWALTZVALT_PART1==1) && (gettime(5)!=schwalzday) ) goto L_NEXTDAY; if (SCHWALTZVALT_PART1==1) goto l_hadspoken; mes "[Ghalstein]"; @@ -205,7 +208,8 @@ mes "There are some strange mobs there. So be careful. And last...People who go next; mes "[Ghalstein]"; mes "So you had to go to 2 and 3 lvl of BioLab. Be sure you have finish this quest. And bring me 10 Lab staff records, 10 Armlet of prisoner and 1 Pile of Imir heat"; -set quest_swaltzwaltp1,1; +set SCHWALTZVALT_PART1,2; + set schwalzday,0; close; @@ -270,22 +274,21 @@ close; } //======================================================================= lhz_dun02.gat,268,287,4 script The broken Manufactoring 111,{ -if quest_swaltzwaltp1!=1 goto l_end; +if SCHWALTZVALT_PART1!=2 goto l_end; mes "[The broken Manufactoring]"; mes "You see something shining inside the spoiling machines.Open up the machinr and check it,detected a round shape"; mes "object wich circulate with a mysterious shines."; menu "Its seems like an important object",-,"But it looks nothing musch",l_nottake; getitem(7346),1; +set SCHWALTZVALT_PART1,3; mes "["+strcharinfo(0)+"]"; mes "Well, Now i suppose everything will be ok."; close2; npctalk "Creeep... Creeeep-Creep...*pfu*."; mes "["+strcharinfo(0)+"]"; mes "Oooops....I dont think this machien will work anymore... I'll go better from here"; -set quest_swaltzwaltp1,0; close; end; - l_nottake: close; -- cgit v1.2.3-70-g09d2