summaryrefslogtreecommitdiff
path: root/npc/quests/thana_quest.txt
diff options
context:
space:
mode:
authorDastgir <dastgirpojee@rocketmail.com>2016-01-17 17:35:36 +0530
committerDastgir <dastgirpojee@rocketmail.com>2016-01-17 17:44:45 +0530
commit4d139eb924e63f88065071de722ddc39465cd5e3 (patch)
treef25d5322e19e1ebd060064786e5d9c6e1a5ef572 /npc/quests/thana_quest.txt
parent57ed698dc135be8222e127fe8e1d02c456e7f8b5 (diff)
downloadhercules-4d139eb924e63f88065071de722ddc39465cd5e3.tar.gz
hercules-4d139eb924e63f88065071de722ddc39465cd5e3.tar.bz2
hercules-4d139eb924e63f88065071de722ddc39465cd5e3.tar.xz
hercules-4d139eb924e63f88065071de722ddc39465cd5e3.zip
Script Standardization: changed select format in quests folder
Diffstat (limited to 'npc/quests/thana_quest.txt')
-rw-r--r--npc/quests/thana_quest.txt76
1 files changed, 38 insertions, 38 deletions
diff --git a/npc/quests/thana_quest.txt b/npc/quests/thana_quest.txt
index 49cb0c5c7..c535253d7 100644
--- a/npc/quests/thana_quest.txt
+++ b/npc/quests/thana_quest.txt
@@ -40,7 +40,7 @@ hu_fild01,140,163,5 script Tower Keeper 4_M_EIN_SOLDIER,3,3,{
mes "of this Thanatos Tower.";
mes "How may I help you?";
next;
- switch(select("Thanatos Tower?:Entrance Fee?:Enter the tower:Cancel")) {
+ switch(select("Thanatos Tower?", "Entrance Fee?", "Enter the tower", "Cancel")) {
case 1:
mes "[Gatei]";
mes "Yes, the tower in front";
@@ -94,7 +94,7 @@ hu_fild01,140,163,5 script Tower Keeper 4_M_EIN_SOLDIER,3,3,{
mes "enter Thanatos Tower?";
mes "The entry fee is ^FF00005,000 zeny^000000.";
next;
- switch(select("Enter:Maybe next time.")) {
+ switch(select("Enter", "Maybe next time.")) {
case 1:
if (thana_tower > 0) {
mes "[Gatei]";
@@ -104,7 +104,7 @@ hu_fild01,140,163,5 script Tower Keeper 4_M_EIN_SOLDIER,3,3,{
mes "work contract, your entrance";
mes "fee is only 3,000 zeny.";
next;
- switch(select("Enter:No, thanks.")) {
+ switch(select("Enter", "No, thanks.")) {
case 1:
if (Zeny > 2999) {
mes "[Gatei]";
@@ -189,7 +189,7 @@ tha_t01,149,78,4 script Guide 4_F_01,{
mes "now open to the public. So";
mes "how may I help you today?";
next;
- switch(select("Tower Information:Temporary Work Contract:Cancel")) {
+ switch(select("Tower Information", "Temporary Work Contract", "Cancel")) {
case 1:
mes "[Ditze]";
mes "When this tower was built,";
@@ -226,7 +226,7 @@ tha_t01,149,78,4 script Guide 4_F_01,{
mes "the near future, bringing us";
mes "closer to our goal of opening all 12 floors of Thanatos Tower.";
next;
- switch(select("Tower Monsters?:Temp Contract Work?:......")) {
+ switch(select("Tower Monsters?", "Temp Contract Work?", "......")) {
case 1:
mes "[Ditze]";
mes "Yes, when we began";
@@ -310,7 +310,7 @@ tha_t01,149,78,4 script Guide 4_F_01,{
close;
L_Contract:
- switch(select("Maybe next time:Sure, I'd like to work for you.")) {
+ switch(select("Maybe next time", "Sure, I'd like to work for you.")) {
case 1:
mes "[Ditze]";
mes "Well, alright.";
@@ -386,7 +386,7 @@ L_Contract:
mes "Employer Signature____________";
mes "Employee Signature____________";
next;
- switch(select("Sign:Don't Sign")) {
+ switch(select("Sign", "Don't Sign")) {
case 1:
mes "^3355FFYou sign two copies of the";
mes "Employment Agreement.^000000";
@@ -437,7 +437,7 @@ tha_t01,140,78,4 script Guide#reward 4_F_ZONDAGIRL,{
mes "Reward Department";
mes "here in Thanatos Tower.";
next;
- switch(select("Employee's mission reward?:Keep up the good work.")) {
+ switch(select("Employee's mission reward?", "Keep up the good work.")) {
case 1:
mes "[Liei]";
mes "Currently, Rekenber Corporation";
@@ -458,7 +458,7 @@ tha_t01,140,78,4 script Guide#reward 4_F_ZONDAGIRL,{
mes "Ah, hello~";
mes "How may I help you?";
next;
- if(select("Reward:Nothing") == 2) {
+ if(select("Reward", "Nothing") == 2) {
mes "[Liei]";
mes "Alright, then.";
mes "Please do your best";
@@ -477,7 +477,7 @@ tha_t01,140,78,4 script Guide#reward 4_F_ZONDAGIRL,{
mes "of mission proof you brought?";
next;
setarray .@items[1],7435,7440,7441,7442;
- .@i = select("Golden Ornament:Red Feather:Blue Feather:Cursed Seal");
+ .@i = select("Golden Ornament", "Red Feather", "Blue Feather", "Cursed Seal");
mes "[Liei]";
if (!countitem(.@items[.@i])) {
mes "I'm sorry, but you are not";
@@ -508,7 +508,7 @@ tha_t01,140,78,4 script Guide#reward 4_F_ZONDAGIRL,{
mes "all of your "+getitemname(.@items[.@i])+"s";
mes "for your reward right now?";
next;
- switch(select("Yes:No")) {
+ switch(select("Yes", "No")) {
case 1:
mes "[Liei]";
mes "Great! Here is your";
@@ -544,7 +544,7 @@ tha_t02,231,161,5 script Entrance Guide 4_M_ZONDAMAN,{
mes "Only the contracted staff are allowed to enter.";
mes "How can I help you?";
next;
- switch(select("Let me go to 3rd floor.:Tower Information.:Start a conversation.")) {
+ switch(select("Let me go to 3rd floor.", "Tower Information.", "Start a conversation.")) {
case 1:
mes "[Burled]";
mes "Oh, alright. Let me";
@@ -633,7 +633,7 @@ tha_t02,231,161,5 script Entrance Guide 4_M_ZONDAMAN,{
mes "...?";
mes "Do you have any questions?";
next;
- if(select("About the development.:The relationship of Cool Event Corporation and Rekenber Corporation.:Nope.") == 3) {
+ if(select("About the development.", "The relationship of Cool Event Corporation and Rekenber Corporation.", "Nope.") == 3) {
mes "[Burled]";
mes "Take care.";
close;
@@ -643,7 +643,7 @@ tha_t02,231,161,5 script Entrance Guide 4_M_ZONDAMAN,{
mes "If you want to know more, would you do me a favor?";
mes "Since you asked for our confidential info...";
next;
- if(select("Really? Don't make me afraid of it.:Just tell me about it.:I'll listen about it later.") == 3) {
+ if(select("Really? Don't make me afraid of it.", "Just tell me about it.", "I'll listen about it later.") == 3) {
mes "[Burled]";
mes "As you wish...";
mes "Take care!";
@@ -694,7 +694,7 @@ tha_t02,231,161,5 script Entrance Guide 4_M_ZONDAMAN,{
mes "No matter what happened there, they wouldn't be hurt.";
mes "Even if they don't get at the root of the accident....";
next;
- switch(select("Oh...:What accident are you referring to?")) {
+ switch(select("Oh...", "What accident are you referring to?")) {
case 1:
mes "[Burled]";
mes "Yes, it's not that big of a deal. Haha....";
@@ -721,7 +721,7 @@ tha_t02,231,161,5 script Entrance Guide 4_M_ZONDAMAN,{
mes "If you promise me that";
mes "you will do me a favor...";
next;
- switch(select("Ok! I will.:No, I won't.")) {
+ switch(select("Ok! I will.", "No, I won't.")) {
case 1:
callsub L_Request;
next;
@@ -916,7 +916,7 @@ tha_t03,67,70,0 script Rune Device#tt1 HIDDEN_NPC,4,4,{
mes "its power prevents you from";
mes "approaching the machine.^000000";
next;
- switch(select("Investigate it.:I don't care about it.")) {
+ switch(select("Investigate it.", "I don't care about it.")) {
case 1:
mes "["+strcharinfo(0)+"]";
mes "This seems mysterious...";
@@ -977,7 +977,7 @@ L_Key:
mes "^4d4dffOnce you hold the key, a shocking feeling passes through your head.";
mes "You see an illusion of light...^000000";
next;
- switch(select("Ignore it.:Concentrate on it.")) {
+ switch(select("Ignore it.", "Concentrate on it.")) {
case 1:
mes "^3355FFYou decide to leave";
mes "the machine alone.^000000";
@@ -1107,7 +1107,7 @@ tha_t04,195,195,0 script Rune Device#tt2 HIDDEN_NPC,3,3,{
mes "^4d4dffA fierce feeling passes through your head.";
mes "You seen an illusion of light, like when you acquired the first key.^000000";
next;
- switch(select("Ignore it.:Concentrate on it.")) {
+ switch(select("Ignore it.", "Concentrate on it.")) {
case 1:
mes "You decide to ignore it.";
close;
@@ -1185,7 +1185,7 @@ tha_t05,62,179,0 script Brilliant Statue#tt3 HIDDEN_NPC,3,3,{
mes "Red light is shining on a crack in the left wing, and gold light on a crack in the right one.";
mes "What will you do?";
next;
- if(select("Stick the key into the crack...:Ignore it.") == 2) {
+ if(select("Stick the key into the crack...", "Ignore it.") == 2) {
mes "^3355FFYou decide to leave";
mes "the statue alone.^000000";
close;
@@ -1221,7 +1221,7 @@ tha_t05,62,179,0 script Brilliant Statue#tt3 HIDDEN_NPC,3,3,{
mes "^4d4dffOnce you hold the key, a shocking feeling passes through your head.";
mes "You see an illusion of light...^000000";
next;
- switch(select("Concentrate on it.:Ignore it.")) {
+ switch(select("Concentrate on it.", "Ignore it.")) {
case 1:
mes "This part isn't as clear as before.";
mes "You try to figure out what it's saying...";
@@ -1271,7 +1271,7 @@ tha_t06,226,230,0 script Brilliant Statue#tt4 HIDDEN_NPC,3,3,{
mes "There're red, yellow, and blue light in a row.";
mes "What will you do?";
next;
- if(select("Investigate.:Ignore it.") == 2) {
+ if(select("Investigate.", "Ignore it.") == 2) {
mes "^3355FFYou don't see the need to";
mes "investigate if nothing seems";
mes "peculiar or out of place...^000000";
@@ -1282,7 +1282,7 @@ tha_t06,226,230,0 script Brilliant Statue#tt4 HIDDEN_NPC,3,3,{
mes "and match them by corresponding color, the Stone Statue will snap open.";
mes "You can see small wheels are moving inside.";
next;
- switch(select("Investigate the Machine Chasis:Investigate the Wheels:Cancel")) {
+ switch(select("Investigate the Machine Chasis", "Investigate the Wheels", "Cancel")) {
case 1:
mes "^3355FFThe key in your inventory";
mes "does not seem to be affecting";
@@ -1318,9 +1318,9 @@ tha_t06,226,230,0 script Brilliant Statue#tt4 HIDDEN_NPC,3,3,{
next;
mes "^3355FFWhich wheel do";
mes "you want to shift?^000000";
- switch(select("1st Small Wheel:2nd Small Wheel:1st Big Wheel:2nd Big Wheel:3rd Big Wheel:Check Current Wheel Configuration:Reset Wheels to Default Configuration")) {
+ switch(select("1st Small Wheel", "2nd Small Wheel", "1st Big Wheel", "2nd Big Wheel", "3rd Big Wheel", "Check Current Wheel Configuration", "Reset Wheels to Default Configuration")) {
case 1:
- switch(select("Raise Wheel:Lower Wheel:Press Wheel")) {
+ switch(select("Raise Wheel", "Lower Wheel", "Press Wheel")) {
case 1:
mes "^EE0000*Choom*^000000";
.@small_1 = 2;
@@ -1339,7 +1339,7 @@ tha_t06,226,230,0 script Brilliant Statue#tt4 HIDDEN_NPC,3,3,{
}
break;
case 2:
- switch(select("Raise Wheel:Lower Wheel:Press Wheel")) {
+ switch(select("Raise Wheel", "Lower Wheel", "Press Wheel")) {
case 1:
mes "^5C246E*Mrreeem*^000000";
.@small_2 = 3;
@@ -1358,7 +1358,7 @@ tha_t06,226,230,0 script Brilliant Statue#tt4 HIDDEN_NPC,3,3,{
}
break;
case 3:
- switch(select("Raise Wheel:Lower Wheel:Vertically Shift Wheel")) {
+ switch(select("Raise Wheel", "Lower Wheel", "Vertically Shift Wheel")) {
case 1:
mes "^00B2EE*Sneeeep*^000000";
.@big_1 = 1;
@@ -1377,7 +1377,7 @@ tha_t06,226,230,0 script Brilliant Statue#tt4 HIDDEN_NPC,3,3,{
}
break;
case 4:
- switch(select("Raise Wheel:Lower Wheel:Vertically Shift Wheel")) {
+ switch(select("Raise Wheel", "Lower Wheel", "Vertically Shift Wheel")) {
case 1:
mes "^EE0000*Choom*^000000";
.@big_2 = 2;
@@ -1396,7 +1396,7 @@ tha_t06,226,230,0 script Brilliant Statue#tt4 HIDDEN_NPC,3,3,{
}
break;
case 5:
- switch(select("Raise Wheel:Lower Wheel:Vertically Shift Wheel")) {
+ switch(select("Raise Wheel", "Lower Wheel", "Vertically Shift Wheel")) {
case 1:
mes "^EE0000*Choom*^000000";
.@big_3 = 2;
@@ -1468,7 +1468,7 @@ tha_t06,226,230,0 script Brilliant Statue#tt4 HIDDEN_NPC,3,3,{
mes "with an unknown power";
mes "and you see a hallucination with some text.^000000";
next;
- switch(select("Concentrate on it.:Ignore it.")) {
+ switch(select("Concentrate on it.", "Ignore it.")) {
case 1:
mes "^b22222...You found 4 keys";
mes "and finally released 4 spells...";
@@ -1544,7 +1544,7 @@ tha_t06,204,181,0 script Splendid Sword#tt5 HIDDEN_NPC,3,3,{
mes "suddenly respond with a mysterious power.";
specialeffect2 EF_ABSORBSPIRITS;
next;
- if(select("Observe it.:Ignore it.") == 2) {
+ if(select("Observe it.", "Ignore it.") == 2) {
mes "^3355FFYou decide to leave";
mes "the sword alone.^000000";
close;
@@ -1553,7 +1553,7 @@ tha_t06,204,181,0 script Splendid Sword#tt5 HIDDEN_NPC,3,3,{
mes "Your eyes keep getting drawn to the sword's hilt.";
mes "Then you lose control of your hands, and they stretch forth to grasp the handle...";
next;
- switch(select("Towards the blade of the sword:Towards the hilt of the sword:Towards the table")) {
+ switch(select("Towards the blade of the sword", "Towards the hilt of the sword", "Towards the table")) {
case 1:
mes "By an unknown calling you decide to grab the blade of the sword.";
mes "Your hands get wounded and begin to bleed.";
@@ -1568,7 +1568,7 @@ tha_t06,204,181,0 script Splendid Sword#tt5 HIDDEN_NPC,3,3,{
mes "Now, you hold the sword and...";
specialeffect EF_EXIT2;
next;
- switch(select("Strike the table:Insert the sword into the hole:Bring the sword safely")) {
+ switch(select("Strike the table", "Insert the sword into the hole", "Bring the sword safely")) {
case 1:
mes "You strike the table with the sword.";
mes "Numerous conflicting spells act upon it, and you can tell that you chose incorrectly.";
@@ -1820,7 +1820,7 @@ tha_t12,161,57,0 script Gold Religious Statue#tt HIDDEN_NPC,{
specialeffect EF_BEGINSPELL5;
specialeffect2 EF_BEGINSPELL5;
next;
- if(select("Insert the Yellow Charm Stone.:Run away.") == 2) close;
+ if(select("Insert the Yellow Charm Stone.", "Run away.") == 2) close;
if ($@thana_summon == 0) {
mes "After inserting the Yellow Charm Stone into the sword, the statue begins to react.";
specialeffect EF_BEGINSPELL5;
@@ -1850,7 +1850,7 @@ tha_t12,154,17,0 script Green Wiseman Statue#tt HIDDEN_NPC,{
specialeffect EF_BEGINSPELL4;
specialeffect2 EF_BEGINSPELL4;
next;
- if(select("Insert the Green Charm Stone.:Run away.") == 2) close;
+ if(select("Insert the Green Charm Stone.", "Run away.") == 2) close;
if ($@thana_summon == 1) {
mes "After inserting the Green Charm Stone into the wand, the statue begins to react.";
specialeffect EF_BEGINSPELL4;
@@ -1880,7 +1880,7 @@ tha_t12,103,17,0 script Blue Angel Statue#tt HIDDEN_NPC,{
specialeffect EF_BEGINSPELL2;
specialeffect2 EF_BEGINSPELL2;
next;
- if(select("Insert the Blue Charm Stone.:Run away.") == 2) close;
+ if(select("Insert the Blue Charm Stone.", "Run away.") == 2) close;
if ($@thana_summon == 2) {
mes "After inserting the Blue Charm Stone into the belt, the statue begins to react.";
specialeffect EF_BEGINSPELL2;
@@ -1910,7 +1910,7 @@ tha_t12,96,57,0 script Bloody Knight Statue#tt HIDDEN_NPC,{
specialeffect EF_BEGINSPELL3;
specialeffect2 EF_BEGINSPELL3;
next;
- if(select("Insert the Red Charm Stone.:Run away.") == 2) close;
+ if(select("Insert the Red Charm Stone.", "Run away.") == 2) close;
if ($@thana_summon == 3) {
mes "After inserting the Red Charm Stone into the armor, the statue begins to react.";
specialeffect EF_BEGINSPELL3;
@@ -1940,7 +1940,7 @@ tha_t12,129,86,0 script Dark Devil Statue#tt HIDDEN_NPC,{
specialeffect EF_BEGINSPELL7;
specialeffect2 EF_BEGINSPELL7;
next;
- if(select("Insert the Black Charm Stone.:Run away.") == 2) close;
+ if(select("Insert the Black Charm Stone.", "Run away.") == 2) close;
if ($@thana_summon == 4) {
mes "After inserting the Red Charm Stone into the eye socket, the statue begins to react.";
specialeffect EF_BEGINSPELL7;