From 4d139eb924e63f88065071de722ddc39465cd5e3 Mon Sep 17 00:00:00 2001 From: Dastgir Date: Sun, 17 Jan 2016 17:35:36 +0530 Subject: Script Standardization: changed select format in quests folder --- npc/quests/thana_quest.txt | 76 +++++++++++++++++++++++----------------------- 1 file changed, 38 insertions(+), 38 deletions(-) (limited to 'npc/quests/thana_quest.txt') diff --git a/npc/quests/thana_quest.txt b/npc/quests/thana_quest.txt index 49cb0c5c7..c535253d7 100644 --- a/npc/quests/thana_quest.txt +++ b/npc/quests/thana_quest.txt @@ -40,7 +40,7 @@ hu_fild01,140,163,5 script Tower Keeper 4_M_EIN_SOLDIER,3,3,{ mes "of this Thanatos Tower."; mes "How may I help you?"; next; - switch(select("Thanatos Tower?:Entrance Fee?:Enter the tower:Cancel")) { + switch(select("Thanatos Tower?", "Entrance Fee?", "Enter the tower", "Cancel")) { case 1: mes "[Gatei]"; mes "Yes, the tower in front"; @@ -94,7 +94,7 @@ hu_fild01,140,163,5 script Tower Keeper 4_M_EIN_SOLDIER,3,3,{ mes "enter Thanatos Tower?"; mes "The entry fee is ^FF00005,000 zeny^000000."; next; - switch(select("Enter:Maybe next time.")) { + switch(select("Enter", "Maybe next time.")) { case 1: if (thana_tower > 0) { mes "[Gatei]"; @@ -104,7 +104,7 @@ hu_fild01,140,163,5 script Tower Keeper 4_M_EIN_SOLDIER,3,3,{ mes "work contract, your entrance"; mes "fee is only 3,000 zeny."; next; - switch(select("Enter:No, thanks.")) { + switch(select("Enter", "No, thanks.")) { case 1: if (Zeny > 2999) { mes "[Gatei]"; @@ -189,7 +189,7 @@ tha_t01,149,78,4 script Guide 4_F_01,{ mes "now open to the public. So"; mes "how may I help you today?"; next; - switch(select("Tower Information:Temporary Work Contract:Cancel")) { + switch(select("Tower Information", "Temporary Work Contract", "Cancel")) { case 1: mes "[Ditze]"; mes "When this tower was built,"; @@ -226,7 +226,7 @@ tha_t01,149,78,4 script Guide 4_F_01,{ mes "the near future, bringing us"; mes "closer to our goal of opening all 12 floors of Thanatos Tower."; next; - switch(select("Tower Monsters?:Temp Contract Work?:......")) { + switch(select("Tower Monsters?", "Temp Contract Work?", "......")) { case 1: mes "[Ditze]"; mes "Yes, when we began"; @@ -310,7 +310,7 @@ tha_t01,149,78,4 script Guide 4_F_01,{ close; L_Contract: - switch(select("Maybe next time:Sure, I'd like to work for you.")) { + switch(select("Maybe next time", "Sure, I'd like to work for you.")) { case 1: mes "[Ditze]"; mes "Well, alright."; @@ -386,7 +386,7 @@ L_Contract: mes "Employer Signature____________"; mes "Employee Signature____________"; next; - switch(select("Sign:Don't Sign")) { + switch(select("Sign", "Don't Sign")) { case 1: mes "^3355FFYou sign two copies of the"; mes "Employment Agreement.^000000"; @@ -437,7 +437,7 @@ tha_t01,140,78,4 script Guide#reward 4_F_ZONDAGIRL,{ mes "Reward Department"; mes "here in Thanatos Tower."; next; - switch(select("Employee's mission reward?:Keep up the good work.")) { + switch(select("Employee's mission reward?", "Keep up the good work.")) { case 1: mes "[Liei]"; mes "Currently, Rekenber Corporation"; @@ -458,7 +458,7 @@ tha_t01,140,78,4 script Guide#reward 4_F_ZONDAGIRL,{ mes "Ah, hello~"; mes "How may I help you?"; next; - if(select("Reward:Nothing") == 2) { + if(select("Reward", "Nothing") == 2) { mes "[Liei]"; mes "Alright, then."; mes "Please do your best"; @@ -477,7 +477,7 @@ tha_t01,140,78,4 script Guide#reward 4_F_ZONDAGIRL,{ mes "of mission proof you brought?"; next; setarray .@items[1],7435,7440,7441,7442; - .@i = select("Golden Ornament:Red Feather:Blue Feather:Cursed Seal"); + .@i = select("Golden Ornament", "Red Feather", "Blue Feather", "Cursed Seal"); mes "[Liei]"; if (!countitem(.@items[.@i])) { mes "I'm sorry, but you are not"; @@ -508,7 +508,7 @@ tha_t01,140,78,4 script Guide#reward 4_F_ZONDAGIRL,{ mes "all of your "+getitemname(.@items[.@i])+"s"; mes "for your reward right now?"; next; - switch(select("Yes:No")) { + switch(select("Yes", "No")) { case 1: mes "[Liei]"; mes "Great! Here is your"; @@ -544,7 +544,7 @@ tha_t02,231,161,5 script Entrance Guide 4_M_ZONDAMAN,{ mes "Only the contracted staff are allowed to enter."; mes "How can I help you?"; next; - switch(select("Let me go to 3rd floor.:Tower Information.:Start a conversation.")) { + switch(select("Let me go to 3rd floor.", "Tower Information.", "Start a conversation.")) { case 1: mes "[Burled]"; mes "Oh, alright. Let me"; @@ -633,7 +633,7 @@ tha_t02,231,161,5 script Entrance Guide 4_M_ZONDAMAN,{ mes "...?"; mes "Do you have any questions?"; next; - if(select("About the development.:The relationship of Cool Event Corporation and Rekenber Corporation.:Nope.") == 3) { + if(select("About the development.", "The relationship of Cool Event Corporation and Rekenber Corporation.", "Nope.") == 3) { mes "[Burled]"; mes "Take care."; close; @@ -643,7 +643,7 @@ tha_t02,231,161,5 script Entrance Guide 4_M_ZONDAMAN,{ mes "If you want to know more, would you do me a favor?"; mes "Since you asked for our confidential info..."; next; - if(select("Really? Don't make me afraid of it.:Just tell me about it.:I'll listen about it later.") == 3) { + if(select("Really? Don't make me afraid of it.", "Just tell me about it.", "I'll listen about it later.") == 3) { mes "[Burled]"; mes "As you wish..."; mes "Take care!"; @@ -694,7 +694,7 @@ tha_t02,231,161,5 script Entrance Guide 4_M_ZONDAMAN,{ mes "No matter what happened there, they wouldn't be hurt."; mes "Even if they don't get at the root of the accident...."; next; - switch(select("Oh...:What accident are you referring to?")) { + switch(select("Oh...", "What accident are you referring to?")) { case 1: mes "[Burled]"; mes "Yes, it's not that big of a deal. Haha...."; @@ -721,7 +721,7 @@ tha_t02,231,161,5 script Entrance Guide 4_M_ZONDAMAN,{ mes "If you promise me that"; mes "you will do me a favor..."; next; - switch(select("Ok! I will.:No, I won't.")) { + switch(select("Ok! I will.", "No, I won't.")) { case 1: callsub L_Request; next; @@ -916,7 +916,7 @@ tha_t03,67,70,0 script Rune Device#tt1 HIDDEN_NPC,4,4,{ mes "its power prevents you from"; mes "approaching the machine.^000000"; next; - switch(select("Investigate it.:I don't care about it.")) { + switch(select("Investigate it.", "I don't care about it.")) { case 1: mes "["+strcharinfo(0)+"]"; mes "This seems mysterious..."; @@ -977,7 +977,7 @@ L_Key: mes "^4d4dffOnce you hold the key, a shocking feeling passes through your head."; mes "You see an illusion of light...^000000"; next; - switch(select("Ignore it.:Concentrate on it.")) { + switch(select("Ignore it.", "Concentrate on it.")) { case 1: mes "^3355FFYou decide to leave"; mes "the machine alone.^000000"; @@ -1107,7 +1107,7 @@ tha_t04,195,195,0 script Rune Device#tt2 HIDDEN_NPC,3,3,{ mes "^4d4dffA fierce feeling passes through your head."; mes "You seen an illusion of light, like when you acquired the first key.^000000"; next; - switch(select("Ignore it.:Concentrate on it.")) { + switch(select("Ignore it.", "Concentrate on it.")) { case 1: mes "You decide to ignore it."; close; @@ -1185,7 +1185,7 @@ tha_t05,62,179,0 script Brilliant Statue#tt3 HIDDEN_NPC,3,3,{ mes "Red light is shining on a crack in the left wing, and gold light on a crack in the right one."; mes "What will you do?"; next; - if(select("Stick the key into the crack...:Ignore it.") == 2) { + if(select("Stick the key into the crack...", "Ignore it.") == 2) { mes "^3355FFYou decide to leave"; mes "the statue alone.^000000"; close; @@ -1221,7 +1221,7 @@ tha_t05,62,179,0 script Brilliant Statue#tt3 HIDDEN_NPC,3,3,{ mes "^4d4dffOnce you hold the key, a shocking feeling passes through your head."; mes "You see an illusion of light...^000000"; next; - switch(select("Concentrate on it.:Ignore it.")) { + switch(select("Concentrate on it.", "Ignore it.")) { case 1: mes "This part isn't as clear as before."; mes "You try to figure out what it's saying..."; @@ -1271,7 +1271,7 @@ tha_t06,226,230,0 script Brilliant Statue#tt4 HIDDEN_NPC,3,3,{ mes "There're red, yellow, and blue light in a row."; mes "What will you do?"; next; - if(select("Investigate.:Ignore it.") == 2) { + if(select("Investigate.", "Ignore it.") == 2) { mes "^3355FFYou don't see the need to"; mes "investigate if nothing seems"; mes "peculiar or out of place...^000000"; @@ -1282,7 +1282,7 @@ tha_t06,226,230,0 script Brilliant Statue#tt4 HIDDEN_NPC,3,3,{ mes "and match them by corresponding color, the Stone Statue will snap open."; mes "You can see small wheels are moving inside."; next; - switch(select("Investigate the Machine Chasis:Investigate the Wheels:Cancel")) { + switch(select("Investigate the Machine Chasis", "Investigate the Wheels", "Cancel")) { case 1: mes "^3355FFThe key in your inventory"; mes "does not seem to be affecting"; @@ -1318,9 +1318,9 @@ tha_t06,226,230,0 script Brilliant Statue#tt4 HIDDEN_NPC,3,3,{ next; mes "^3355FFWhich wheel do"; mes "you want to shift?^000000"; - switch(select("1st Small Wheel:2nd Small Wheel:1st Big Wheel:2nd Big Wheel:3rd Big Wheel:Check Current Wheel Configuration:Reset Wheels to Default Configuration")) { + switch(select("1st Small Wheel", "2nd Small Wheel", "1st Big Wheel", "2nd Big Wheel", "3rd Big Wheel", "Check Current Wheel Configuration", "Reset Wheels to Default Configuration")) { case 1: - switch(select("Raise Wheel:Lower Wheel:Press Wheel")) { + switch(select("Raise Wheel", "Lower Wheel", "Press Wheel")) { case 1: mes "^EE0000*Choom*^000000"; .@small_1 = 2; @@ -1339,7 +1339,7 @@ tha_t06,226,230,0 script Brilliant Statue#tt4 HIDDEN_NPC,3,3,{ } break; case 2: - switch(select("Raise Wheel:Lower Wheel:Press Wheel")) { + switch(select("Raise Wheel", "Lower Wheel", "Press Wheel")) { case 1: mes "^5C246E*Mrreeem*^000000"; .@small_2 = 3; @@ -1358,7 +1358,7 @@ tha_t06,226,230,0 script Brilliant Statue#tt4 HIDDEN_NPC,3,3,{ } break; case 3: - switch(select("Raise Wheel:Lower Wheel:Vertically Shift Wheel")) { + switch(select("Raise Wheel", "Lower Wheel", "Vertically Shift Wheel")) { case 1: mes "^00B2EE*Sneeeep*^000000"; .@big_1 = 1; @@ -1377,7 +1377,7 @@ tha_t06,226,230,0 script Brilliant Statue#tt4 HIDDEN_NPC,3,3,{ } break; case 4: - switch(select("Raise Wheel:Lower Wheel:Vertically Shift Wheel")) { + switch(select("Raise Wheel", "Lower Wheel", "Vertically Shift Wheel")) { case 1: mes "^EE0000*Choom*^000000"; .@big_2 = 2; @@ -1396,7 +1396,7 @@ tha_t06,226,230,0 script Brilliant Statue#tt4 HIDDEN_NPC,3,3,{ } break; case 5: - switch(select("Raise Wheel:Lower Wheel:Vertically Shift Wheel")) { + switch(select("Raise Wheel", "Lower Wheel", "Vertically Shift Wheel")) { case 1: mes "^EE0000*Choom*^000000"; .@big_3 = 2; @@ -1468,7 +1468,7 @@ tha_t06,226,230,0 script Brilliant Statue#tt4 HIDDEN_NPC,3,3,{ mes "with an unknown power"; mes "and you see a hallucination with some text.^000000"; next; - switch(select("Concentrate on it.:Ignore it.")) { + switch(select("Concentrate on it.", "Ignore it.")) { case 1: mes "^b22222...You found 4 keys"; mes "and finally released 4 spells..."; @@ -1544,7 +1544,7 @@ tha_t06,204,181,0 script Splendid Sword#tt5 HIDDEN_NPC,3,3,{ mes "suddenly respond with a mysterious power."; specialeffect2 EF_ABSORBSPIRITS; next; - if(select("Observe it.:Ignore it.") == 2) { + if(select("Observe it.", "Ignore it.") == 2) { mes "^3355FFYou decide to leave"; mes "the sword alone.^000000"; close; @@ -1553,7 +1553,7 @@ tha_t06,204,181,0 script Splendid Sword#tt5 HIDDEN_NPC,3,3,{ mes "Your eyes keep getting drawn to the sword's hilt."; mes "Then you lose control of your hands, and they stretch forth to grasp the handle..."; next; - switch(select("Towards the blade of the sword:Towards the hilt of the sword:Towards the table")) { + switch(select("Towards the blade of the sword", "Towards the hilt of the sword", "Towards the table")) { case 1: mes "By an unknown calling you decide to grab the blade of the sword."; mes "Your hands get wounded and begin to bleed."; @@ -1568,7 +1568,7 @@ tha_t06,204,181,0 script Splendid Sword#tt5 HIDDEN_NPC,3,3,{ mes "Now, you hold the sword and..."; specialeffect EF_EXIT2; next; - switch(select("Strike the table:Insert the sword into the hole:Bring the sword safely")) { + switch(select("Strike the table", "Insert the sword into the hole", "Bring the sword safely")) { case 1: mes "You strike the table with the sword."; mes "Numerous conflicting spells act upon it, and you can tell that you chose incorrectly."; @@ -1820,7 +1820,7 @@ tha_t12,161,57,0 script Gold Religious Statue#tt HIDDEN_NPC,{ specialeffect EF_BEGINSPELL5; specialeffect2 EF_BEGINSPELL5; next; - if(select("Insert the Yellow Charm Stone.:Run away.") == 2) close; + if(select("Insert the Yellow Charm Stone.", "Run away.") == 2) close; if ($@thana_summon == 0) { mes "After inserting the Yellow Charm Stone into the sword, the statue begins to react."; specialeffect EF_BEGINSPELL5; @@ -1850,7 +1850,7 @@ tha_t12,154,17,0 script Green Wiseman Statue#tt HIDDEN_NPC,{ specialeffect EF_BEGINSPELL4; specialeffect2 EF_BEGINSPELL4; next; - if(select("Insert the Green Charm Stone.:Run away.") == 2) close; + if(select("Insert the Green Charm Stone.", "Run away.") == 2) close; if ($@thana_summon == 1) { mes "After inserting the Green Charm Stone into the wand, the statue begins to react."; specialeffect EF_BEGINSPELL4; @@ -1880,7 +1880,7 @@ tha_t12,103,17,0 script Blue Angel Statue#tt HIDDEN_NPC,{ specialeffect EF_BEGINSPELL2; specialeffect2 EF_BEGINSPELL2; next; - if(select("Insert the Blue Charm Stone.:Run away.") == 2) close; + if(select("Insert the Blue Charm Stone.", "Run away.") == 2) close; if ($@thana_summon == 2) { mes "After inserting the Blue Charm Stone into the belt, the statue begins to react."; specialeffect EF_BEGINSPELL2; @@ -1910,7 +1910,7 @@ tha_t12,96,57,0 script Bloody Knight Statue#tt HIDDEN_NPC,{ specialeffect EF_BEGINSPELL3; specialeffect2 EF_BEGINSPELL3; next; - if(select("Insert the Red Charm Stone.:Run away.") == 2) close; + if(select("Insert the Red Charm Stone.", "Run away.") == 2) close; if ($@thana_summon == 3) { mes "After inserting the Red Charm Stone into the armor, the statue begins to react."; specialeffect EF_BEGINSPELL3; @@ -1940,7 +1940,7 @@ tha_t12,129,86,0 script Dark Devil Statue#tt HIDDEN_NPC,{ specialeffect EF_BEGINSPELL7; specialeffect2 EF_BEGINSPELL7; next; - if(select("Insert the Black Charm Stone.:Run away.") == 2) close; + if(select("Insert the Black Charm Stone.", "Run away.") == 2) close; if ($@thana_summon == 4) { mes "After inserting the Red Charm Stone into the eye socket, the statue begins to react."; specialeffect EF_BEGINSPELL7; -- cgit v1.2.3-60-g2f50