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author | FlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-12-05 13:23:07 +0000 |
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committer | FlavioJS <FlavioJS@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2006-12-05 13:23:07 +0000 |
commit | 288490094a7fe9167747dc78d416940759a31197 (patch) | |
tree | 53dc4f5c2375f4b688b53ca8841630ddec5e1f88 /npc/quests/skills/sage_skills.txt | |
parent | 8ec1c47aed09c90343949d57c92760ba84738a46 (diff) | |
download | hercules-288490094a7fe9167747dc78d416940759a31197.tar.gz hercules-288490094a7fe9167747dc78d416940759a31197.tar.bz2 hercules-288490094a7fe9167747dc78d416940759a31197.tar.xz hercules-288490094a7fe9167747dc78d416940759a31197.zip |
- Massive EOL normalization & 'svn:eol-style native' flag setting for all txt/conf/h/c files.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9410 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests/skills/sage_skills.txt')
-rw-r--r-- | npc/quests/skills/sage_skills.txt | 296 |
1 files changed, 148 insertions, 148 deletions
diff --git a/npc/quests/skills/sage_skills.txt b/npc/quests/skills/sage_skills.txt index 2697c78c2..4d391e34b 100644 --- a/npc/quests/skills/sage_skills.txt +++ b/npc/quests/skills/sage_skills.txt @@ -1,148 +1,148 @@ -//===== eAthena Script =======================================
-//= Sage Skills Quests
-//===== By: ==================================================
-//= Lupus, Reddozen
-//===== Current Version: =====================================
-//= 1.3c
-//===== Compatible With: =====================================
-//= eAthena Revision 3800+
-//===== Description: =========================================
-//= Temp quests for new skills for 2nd classes
-//===== Additional Comments: =================================
-//= 1.0 for fully working skills only [Lupus]
-//= 1.1 Added more new skill quests for more classes [Lupus]
-//= Somehow eA engine doesn't let you keep learn't skill V_V'
-//= 1.2 Added to correct locations, correct NPC's, fixed
-//= some of the items required and made them into real
-//= quests. [Reddozen]
-//= 1.3 Fixed bugs and minor typos. Optimized [Lupus]
-//= 1.3a fixed an item ID typo, thx 2Spiritual Kid
-//= 1.3b Splitted into different files [DracoRPG]
-//= 1.3c Fixed some typos [IVBela]
-//============================================================
-
-
-//============================================================
-// SAGE SKILL - CREATE CONVERTER + ELEMENTAL CHANGE
-//============================================================
-yuno_in03.gat,176,24,3 script Mischna 755,{
- mes "[Mischna]";
- if(BaseJob!=Job_Sage) goto L_sageno;
- if(getskilllv(1007)) goto L_elemental;
-
- mes "I can teach you a new skill";
- mes "that I discovered, but you";
- mes "will need to bring me a few";
- mes "things to complete the";
- mes "process.";
- next;
-
- mes "[Mischna]";
- mes "We will need:";
- mes "10 Scorpion Tails";
- mes "7 Horns";
- mes "12 Rainbow Shells";
- mes "10 Snail Shells";
- mes "4 Blank Scrolls";
- next;
-
- mes "[Mischna]";
- mes "Let me check your items.";
- next;
-
- if(countitem(904)<10 || countitem(947)<7 || countitem(1013)<12 || countitem(946)<10 || countitem(7433)<4) goto L_noitems;//Items: Scorpion_Tail, Horn, Rainbow_Shell, Snail's_Shell, Blank_Scroll,
- delitem 904, 10;//Items: Scorpion_Tail,
- delitem 947, 7;//Items: Horn,
- delitem 1013, 12;//Items: Rainbow_Shell,
- delitem 946, 10;//Items: Snail's_Shell,
- delitem 7433, 4;//Items: Blank_Scroll,
-
- mes "[Mischna]";
- mes "I see you have what we need,";
- mes "so I'll teach you this new";
- mes "talent of mine!";
- skill 1007,1,0;
- next;
-
- mes "[Mischna]";
- mes "Do you feel more in tune";
- mes "with nature?";
- close;
-
-L_noitems:
- mes "[Mischna]";
- mes "You don't have enough items.";
- mes "Come back when you have all";
- mes "the required items for me.";
- close;
-
-L_sageno:
- mes "Hi I'm Mischna. How are you?";
- mes "Please enjoy your stay here";
- mes "within the walls of the great";
- mes "Sage's guild.";
- close;
-
-L_sagefail:
- mes "[Mischna]";
- mes "You don't have enough items.";
- mes "Come back when you have all";
- mes "the required items for me";
- mes "to give you this power over";
- mes "the elements.";
- close;
-
-L_alreadyhave:
- mes "You are such a wonderful";
- mes "student. It's too bad I have";
- mes "nothing more to teach you.";
- close;
-
-L_elemental:
- if(getskilllv(1008) || getskilllv(1017) || getskilllv(1018) || getskilllv(1019)) goto L_alreadyhave;
-
- mes "I have one more skill that";
- mes "I can teach you, but you";
- mes "will need to bring me one of";
- mes "these sets in return...";
- next;
-
- mes "[Mischna]";
- mes "I can only accept one set.";
- mes "20 Red blood (fire)";
- mes "20 Crystal Blue (water)";
- mes "20 Wind of Verdure (Wind)";
- mes "20 Green Live (Earth)";
- next;
-
- mes "[Mischna]";
- mes "Remember that I can only teach";
- mes "you one, so choose carefully!";
- next;
-
- menu "Elemental Change Water",sage_1, "Elemental Change Earth",sage_2, "Elemental Change Fire",sage_3, "Elemental Change Wind",sage_4;
-
- sage_1:
- if(countitem(991)<20)goto L_sagefail;//Items: Crystal_Blue,
- delitem 991, 20; //Items: Crystal_Blue,
- skill 1008,1,0;
- goto L_alreadyhave;
-
- sage_2:
- if(countitem(993)<20)goto L_sagefail;//Items: Green_Live,
- delitem 993, 20;//Items: Green_Live,
- skill 1017,1,0;
- goto L_alreadyhave;
-
- sage_3:
- if(countitem(990)<20)goto L_sagefail;//Items: Red_Blood,
- delitem 990, 20;//Items: Red_Blood,
- skill 1018,1,0;
- goto L_alreadyhave;
-
- sage_4:
- if(countitem(992)<20)goto L_sagefail;//Items: Wind_of_Verdure,
- delitem 992, 20;//Items: Wind_of_Verdure,
- skill 1019,1,0;
- goto L_alreadyhave;
-}
+//===== eAthena Script ======================================= +//= Sage Skills Quests +//===== By: ================================================== +//= Lupus, Reddozen +//===== Current Version: ===================================== +//= 1.3c +//===== Compatible With: ===================================== +//= eAthena Revision 3800+ +//===== Description: ========================================= +//= Temp quests for new skills for 2nd classes +//===== Additional Comments: ================================= +//= 1.0 for fully working skills only [Lupus] +//= 1.1 Added more new skill quests for more classes [Lupus] +//= Somehow eA engine doesn't let you keep learn't skill V_V' +//= 1.2 Added to correct locations, correct NPC's, fixed +//= some of the items required and made them into real +//= quests. [Reddozen] +//= 1.3 Fixed bugs and minor typos. Optimized [Lupus] +//= 1.3a fixed an item ID typo, thx 2Spiritual Kid +//= 1.3b Splitted into different files [DracoRPG] +//= 1.3c Fixed some typos [IVBela] +//============================================================ + + +//============================================================ +// SAGE SKILL - CREATE CONVERTER + ELEMENTAL CHANGE +//============================================================ +yuno_in03.gat,176,24,3 script Mischna 755,{ + mes "[Mischna]"; + if(BaseJob!=Job_Sage) goto L_sageno; + if(getskilllv(1007)) goto L_elemental; + + mes "I can teach you a new skill"; + mes "that I discovered, but you"; + mes "will need to bring me a few"; + mes "things to complete the"; + mes "process."; + next; + + mes "[Mischna]"; + mes "We will need:"; + mes "10 Scorpion Tails"; + mes "7 Horns"; + mes "12 Rainbow Shells"; + mes "10 Snail Shells"; + mes "4 Blank Scrolls"; + next; + + mes "[Mischna]"; + mes "Let me check your items."; + next; + + if(countitem(904)<10 || countitem(947)<7 || countitem(1013)<12 || countitem(946)<10 || countitem(7433)<4) goto L_noitems;//Items: Scorpion_Tail, Horn, Rainbow_Shell, Snail's_Shell, Blank_Scroll, + delitem 904, 10;//Items: Scorpion_Tail, + delitem 947, 7;//Items: Horn, + delitem 1013, 12;//Items: Rainbow_Shell, + delitem 946, 10;//Items: Snail's_Shell, + delitem 7433, 4;//Items: Blank_Scroll, + + mes "[Mischna]"; + mes "I see you have what we need,"; + mes "so I'll teach you this new"; + mes "talent of mine!"; + skill 1007,1,0; + next; + + mes "[Mischna]"; + mes "Do you feel more in tune"; + mes "with nature?"; + close; + +L_noitems: + mes "[Mischna]"; + mes "You don't have enough items."; + mes "Come back when you have all"; + mes "the required items for me."; + close; + +L_sageno: + mes "Hi I'm Mischna. How are you?"; + mes "Please enjoy your stay here"; + mes "within the walls of the great"; + mes "Sage's guild."; + close; + +L_sagefail: + mes "[Mischna]"; + mes "You don't have enough items."; + mes "Come back when you have all"; + mes "the required items for me"; + mes "to give you this power over"; + mes "the elements."; + close; + +L_alreadyhave: + mes "You are such a wonderful"; + mes "student. It's too bad I have"; + mes "nothing more to teach you."; + close; + +L_elemental: + if(getskilllv(1008) || getskilllv(1017) || getskilllv(1018) || getskilllv(1019)) goto L_alreadyhave; + + mes "I have one more skill that"; + mes "I can teach you, but you"; + mes "will need to bring me one of"; + mes "these sets in return..."; + next; + + mes "[Mischna]"; + mes "I can only accept one set."; + mes "20 Red blood (fire)"; + mes "20 Crystal Blue (water)"; + mes "20 Wind of Verdure (Wind)"; + mes "20 Green Live (Earth)"; + next; + + mes "[Mischna]"; + mes "Remember that I can only teach"; + mes "you one, so choose carefully!"; + next; + + menu "Elemental Change Water",sage_1, "Elemental Change Earth",sage_2, "Elemental Change Fire",sage_3, "Elemental Change Wind",sage_4; + + sage_1: + if(countitem(991)<20)goto L_sagefail;//Items: Crystal_Blue, + delitem 991, 20; //Items: Crystal_Blue, + skill 1008,1,0; + goto L_alreadyhave; + + sage_2: + if(countitem(993)<20)goto L_sagefail;//Items: Green_Live, + delitem 993, 20;//Items: Green_Live, + skill 1017,1,0; + goto L_alreadyhave; + + sage_3: + if(countitem(990)<20)goto L_sagefail;//Items: Red_Blood, + delitem 990, 20;//Items: Red_Blood, + skill 1018,1,0; + goto L_alreadyhave; + + sage_4: + if(countitem(992)<20)goto L_sagefail;//Items: Wind_of_Verdure, + delitem 992, 20;//Items: Wind_of_Verdure, + skill 1019,1,0; + goto L_alreadyhave; +} |