From 288490094a7fe9167747dc78d416940759a31197 Mon Sep 17 00:00:00 2001 From: FlavioJS Date: Tue, 5 Dec 2006 13:23:07 +0000 Subject: - Massive EOL normalization & 'svn:eol-style native' flag setting for all txt/conf/h/c files. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@9410 54d463be-8e91-2dee-dedb-b68131a5f0ec --- npc/quests/skills/sage_skills.txt | 296 +++++++++++++++++++------------------- 1 file changed, 148 insertions(+), 148 deletions(-) (limited to 'npc/quests/skills/sage_skills.txt') diff --git a/npc/quests/skills/sage_skills.txt b/npc/quests/skills/sage_skills.txt index 2697c78c2..4d391e34b 100644 --- a/npc/quests/skills/sage_skills.txt +++ b/npc/quests/skills/sage_skills.txt @@ -1,148 +1,148 @@ -//===== eAthena Script ======================================= -//= Sage Skills Quests -//===== By: ================================================== -//= Lupus, Reddozen -//===== Current Version: ===================================== -//= 1.3c -//===== Compatible With: ===================================== -//= eAthena Revision 3800+ -//===== Description: ========================================= -//= Temp quests for new skills for 2nd classes -//===== Additional Comments: ================================= -//= 1.0 for fully working skills only [Lupus] -//= 1.1 Added more new skill quests for more classes [Lupus] -//= Somehow eA engine doesn't let you keep learn't skill V_V' -//= 1.2 Added to correct locations, correct NPC's, fixed -//= some of the items required and made them into real -//= quests. [Reddozen] -//= 1.3 Fixed bugs and minor typos. Optimized [Lupus] -//= 1.3a fixed an item ID typo, thx 2Spiritual Kid -//= 1.3b Splitted into different files [DracoRPG] -//= 1.3c Fixed some typos [IVBela] -//============================================================ - - -//============================================================ -// SAGE SKILL - CREATE CONVERTER + ELEMENTAL CHANGE -//============================================================ -yuno_in03.gat,176,24,3 script Mischna 755,{ - mes "[Mischna]"; - if(BaseJob!=Job_Sage) goto L_sageno; - if(getskilllv(1007)) goto L_elemental; - - mes "I can teach you a new skill"; - mes "that I discovered, but you"; - mes "will need to bring me a few"; - mes "things to complete the"; - mes "process."; - next; - - mes "[Mischna]"; - mes "We will need:"; - mes "10 Scorpion Tails"; - mes "7 Horns"; - mes "12 Rainbow Shells"; - mes "10 Snail Shells"; - mes "4 Blank Scrolls"; - next; - - mes "[Mischna]"; - mes "Let me check your items."; - next; - - if(countitem(904)<10 || countitem(947)<7 || countitem(1013)<12 || countitem(946)<10 || countitem(7433)<4) goto L_noitems;//Items: Scorpion_Tail, Horn, Rainbow_Shell, Snail's_Shell, Blank_Scroll, - delitem 904, 10;//Items: Scorpion_Tail, - delitem 947, 7;//Items: Horn, - delitem 1013, 12;//Items: Rainbow_Shell, - delitem 946, 10;//Items: Snail's_Shell, - delitem 7433, 4;//Items: Blank_Scroll, - - mes "[Mischna]"; - mes "I see you have what we need,"; - mes "so I'll teach you this new"; - mes "talent of mine!"; - skill 1007,1,0; - next; - - mes "[Mischna]"; - mes "Do you feel more in tune"; - mes "with nature?"; - close; - -L_noitems: - mes "[Mischna]"; - mes "You don't have enough items."; - mes "Come back when you have all"; - mes "the required items for me."; - close; - -L_sageno: - mes "Hi I'm Mischna. How are you?"; - mes "Please enjoy your stay here"; - mes "within the walls of the great"; - mes "Sage's guild."; - close; - -L_sagefail: - mes "[Mischna]"; - mes "You don't have enough items."; - mes "Come back when you have all"; - mes "the required items for me"; - mes "to give you this power over"; - mes "the elements."; - close; - -L_alreadyhave: - mes "You are such a wonderful"; - mes "student. It's too bad I have"; - mes "nothing more to teach you."; - close; - -L_elemental: - if(getskilllv(1008) || getskilllv(1017) || getskilllv(1018) || getskilllv(1019)) goto L_alreadyhave; - - mes "I have one more skill that"; - mes "I can teach you, but you"; - mes "will need to bring me one of"; - mes "these sets in return..."; - next; - - mes "[Mischna]"; - mes "I can only accept one set."; - mes "20 Red blood (fire)"; - mes "20 Crystal Blue (water)"; - mes "20 Wind of Verdure (Wind)"; - mes "20 Green Live (Earth)"; - next; - - mes "[Mischna]"; - mes "Remember that I can only teach"; - mes "you one, so choose carefully!"; - next; - - menu "Elemental Change Water",sage_1, "Elemental Change Earth",sage_2, "Elemental Change Fire",sage_3, "Elemental Change Wind",sage_4; - - sage_1: - if(countitem(991)<20)goto L_sagefail;//Items: Crystal_Blue, - delitem 991, 20; //Items: Crystal_Blue, - skill 1008,1,0; - goto L_alreadyhave; - - sage_2: - if(countitem(993)<20)goto L_sagefail;//Items: Green_Live, - delitem 993, 20;//Items: Green_Live, - skill 1017,1,0; - goto L_alreadyhave; - - sage_3: - if(countitem(990)<20)goto L_sagefail;//Items: Red_Blood, - delitem 990, 20;//Items: Red_Blood, - skill 1018,1,0; - goto L_alreadyhave; - - sage_4: - if(countitem(992)<20)goto L_sagefail;//Items: Wind_of_Verdure, - delitem 992, 20;//Items: Wind_of_Verdure, - skill 1019,1,0; - goto L_alreadyhave; -} +//===== eAthena Script ======================================= +//= Sage Skills Quests +//===== By: ================================================== +//= Lupus, Reddozen +//===== Current Version: ===================================== +//= 1.3c +//===== Compatible With: ===================================== +//= eAthena Revision 3800+ +//===== Description: ========================================= +//= Temp quests for new skills for 2nd classes +//===== Additional Comments: ================================= +//= 1.0 for fully working skills only [Lupus] +//= 1.1 Added more new skill quests for more classes [Lupus] +//= Somehow eA engine doesn't let you keep learn't skill V_V' +//= 1.2 Added to correct locations, correct NPC's, fixed +//= some of the items required and made them into real +//= quests. [Reddozen] +//= 1.3 Fixed bugs and minor typos. Optimized [Lupus] +//= 1.3a fixed an item ID typo, thx 2Spiritual Kid +//= 1.3b Splitted into different files [DracoRPG] +//= 1.3c Fixed some typos [IVBela] +//============================================================ + + +//============================================================ +// SAGE SKILL - CREATE CONVERTER + ELEMENTAL CHANGE +//============================================================ +yuno_in03.gat,176,24,3 script Mischna 755,{ + mes "[Mischna]"; + if(BaseJob!=Job_Sage) goto L_sageno; + if(getskilllv(1007)) goto L_elemental; + + mes "I can teach you a new skill"; + mes "that I discovered, but you"; + mes "will need to bring me a few"; + mes "things to complete the"; + mes "process."; + next; + + mes "[Mischna]"; + mes "We will need:"; + mes "10 Scorpion Tails"; + mes "7 Horns"; + mes "12 Rainbow Shells"; + mes "10 Snail Shells"; + mes "4 Blank Scrolls"; + next; + + mes "[Mischna]"; + mes "Let me check your items."; + next; + + if(countitem(904)<10 || countitem(947)<7 || countitem(1013)<12 || countitem(946)<10 || countitem(7433)<4) goto L_noitems;//Items: Scorpion_Tail, Horn, Rainbow_Shell, Snail's_Shell, Blank_Scroll, + delitem 904, 10;//Items: Scorpion_Tail, + delitem 947, 7;//Items: Horn, + delitem 1013, 12;//Items: Rainbow_Shell, + delitem 946, 10;//Items: Snail's_Shell, + delitem 7433, 4;//Items: Blank_Scroll, + + mes "[Mischna]"; + mes "I see you have what we need,"; + mes "so I'll teach you this new"; + mes "talent of mine!"; + skill 1007,1,0; + next; + + mes "[Mischna]"; + mes "Do you feel more in tune"; + mes "with nature?"; + close; + +L_noitems: + mes "[Mischna]"; + mes "You don't have enough items."; + mes "Come back when you have all"; + mes "the required items for me."; + close; + +L_sageno: + mes "Hi I'm Mischna. How are you?"; + mes "Please enjoy your stay here"; + mes "within the walls of the great"; + mes "Sage's guild."; + close; + +L_sagefail: + mes "[Mischna]"; + mes "You don't have enough items."; + mes "Come back when you have all"; + mes "the required items for me"; + mes "to give you this power over"; + mes "the elements."; + close; + +L_alreadyhave: + mes "You are such a wonderful"; + mes "student. It's too bad I have"; + mes "nothing more to teach you."; + close; + +L_elemental: + if(getskilllv(1008) || getskilllv(1017) || getskilllv(1018) || getskilllv(1019)) goto L_alreadyhave; + + mes "I have one more skill that"; + mes "I can teach you, but you"; + mes "will need to bring me one of"; + mes "these sets in return..."; + next; + + mes "[Mischna]"; + mes "I can only accept one set."; + mes "20 Red blood (fire)"; + mes "20 Crystal Blue (water)"; + mes "20 Wind of Verdure (Wind)"; + mes "20 Green Live (Earth)"; + next; + + mes "[Mischna]"; + mes "Remember that I can only teach"; + mes "you one, so choose carefully!"; + next; + + menu "Elemental Change Water",sage_1, "Elemental Change Earth",sage_2, "Elemental Change Fire",sage_3, "Elemental Change Wind",sage_4; + + sage_1: + if(countitem(991)<20)goto L_sagefail;//Items: Crystal_Blue, + delitem 991, 20; //Items: Crystal_Blue, + skill 1008,1,0; + goto L_alreadyhave; + + sage_2: + if(countitem(993)<20)goto L_sagefail;//Items: Green_Live, + delitem 993, 20;//Items: Green_Live, + skill 1017,1,0; + goto L_alreadyhave; + + sage_3: + if(countitem(990)<20)goto L_sagefail;//Items: Red_Blood, + delitem 990, 20;//Items: Red_Blood, + skill 1018,1,0; + goto L_alreadyhave; + + sage_4: + if(countitem(992)<20)goto L_sagefail;//Items: Wind_of_Verdure, + delitem 992, 20;//Items: Wind_of_Verdure, + skill 1019,1,0; + goto L_alreadyhave; +} -- cgit v1.2.3-70-g09d2