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authorKisuka <kisuka@kisuka.com>2013-10-28 00:42:23 -0700
committerKisuka <kisuka@kisuka.com>2013-10-28 00:42:23 -0700
commit124ab2a1cdb344f24170a4d91f7000ebabf39b40 (patch)
treeebc5aeee49da96f88e55358c184d69d90eae9289 /npc/quests/skills/priest_skills.txt
parente7efdfe96e1b4c288bca845c03512da6842d6425 (diff)
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Added ability to use constants instead of sprite IDs for NPCs. Converted all npcs to use this.
Diffstat (limited to 'npc/quests/skills/priest_skills.txt')
-rw-r--r--npc/quests/skills/priest_skills.txt2
1 files changed, 1 insertions, 1 deletions
diff --git a/npc/quests/skills/priest_skills.txt b/npc/quests/skills/priest_skills.txt
index 5cb0f7ba8..ebed55087 100644
--- a/npc/quests/skills/priest_skills.txt
+++ b/npc/quests/skills/priest_skills.txt
@@ -12,7 +12,7 @@
//= 1.5 Replaced effect numerics with constants. [L0ne_W0lf]
//============================================================
-prt_church,111,112,1 script Sister Linus 79,{
+prt_church,111,112,1 script Sister Linus 1_F_PRIEST,{
if (BaseJob == Job_Priest) {
if (PRIEST_SK == 100) {
if (getskilllv("PR_REDEMPTIO") == 0) {