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authorL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-02-24 21:21:27 +0000
committerL0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-02-24 21:21:27 +0000
commit38bca365ca1fdef087a9b941b73822c13bba56a9 (patch)
treede22b983f9e45ba005f7e2765e1b10e84efcd40a /npc/quests/quests_veins.txt
parentdb25ca901ee5ed40d1fe709534dba403ea366bad (diff)
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Implemented Veins Spy quest.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12239 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests/quests_veins.txt')
-rw-r--r--npc/quests/quests_veins.txt2053
1 files changed, 2052 insertions, 1 deletions
diff --git a/npc/quests/quests_veins.txt b/npc/quests/quests_veins.txt
index f13959d06..d63629957 100644
--- a/npc/quests/quests_veins.txt
+++ b/npc/quests/quests_veins.txt
@@ -3,7 +3,7 @@
//===== By: ==================================================
//= L0ne_W0lf
//===== Current Version: =====================================
-//= 1.0
+//= 1.1
//===== Compatible With: =====================================
//= eAthena SVN
//===== Description: =========================================
@@ -13,10 +13,17 @@
//= - Help an Old Man with his job.
//= - Dialog obtained from iRO.
//= - Variable in use: veins_stone (max 8)
+//= Spy Quest:
+//= - Help prove (or disprove) a bard's innocence.
+//= - Dialog obtained from iRO.
+//= - Variable in use: que_sch (max 26)
//===== Additional Comments: =================================
//= 1.0 First version, Added Veins Stone quest. [L0ne_W0lf]
+//= 1.1 Added Veins Spy Quest. [L0ne_W0lf]
//============================================================
+// Stone Quest
+//============================================================
ve_fild05,257,130,4 script Wincing Old Man#ve 945,{
//if (max_max_c1 == 1) {
// mes "- Wait a moment! -";
@@ -619,3 +626,2047 @@ ve_in02,68,39,7 script Factory Worker#ve2 943,{
mes "They don't pay me enough here...";
close;
}
+
+// Spy Quest
+//============================================================
+prontera,202,122,0 script Kid#sch 703,{
+ if (que_sch == 0) {
+ mes "[Rooney]";
+ mes "Where the heck";
+ mes "is it? I don't... Where...?";
+ mes "He's got to be around here";
+ mes "somewhere, I think...";
+ next;
+ if (select("What's wrong?:...") == 1) {
+ mes "[Rooney]";
+ mes "Oh, it's just...";
+ mes "Some guy sent me on a";
+ mes "delivery errand, but I can't";
+ mes "find the recipient. He said";
+ mes "that I can't miss him, but";
+ mes "I still can't figure it out.";
+ next;
+ mes "[Rooney]";
+ mes "I should have asked for";
+ mes "the exact location. I mean,";
+ mes "if I don't find him, then I'll";
+ mes "never get paid for doing";
+ mes "this delivery. ^333333*Sigh*^000000";
+ next;
+ if (select("Sounds tough. Good luck!:Do you need any help?") == 1) {
+ mes "[Rooney]";
+ mes "Thanks. I think";
+ mes "I just might need it.";
+ mes "Where could this guy";
+ mes "be? If he's expecting";
+ mes "a delivery, he should";
+ mes "make himself easy to find...";
+ close;
+ }
+ mes "[Rooney]";
+ mes "Yeah, sure, it'd be great";
+ mes "if you could help me. Let's";
+ mes "see, I need to deliver this";
+ mes "letter to a bard named...";
+ mes "It was... Ah, ^FF0000Lasda Midar^000000!";
+ next;
+ mes "[Rooney]";
+ mes "I've looked everywhere";
+ mes "in town for someone that";
+ mes "looks like a Bard, but I'm";
+ mes "not having any luck. If you";
+ mes "find him, would you tell me?";
+ set que_sch,1;
+ close;
+ }
+ close;
+ }
+ else if (que_sch == 1) {
+ mes "[Rooney]";
+ mes "I still haven't";
+ mes "found Lasda Midar.";
+ mes "Would you let me know";
+ mes "if you find him so that";
+ mes "I can deliver his letter?";
+ close;
+ }
+ else if (que_sch == 2) {
+ if (Zeny < 100) {
+ mes "[Rooney]";
+ mes "Lasda Midar...";
+ mes "Where the heck";
+ mes "could that guy be?";
+ close;
+ }
+ else {
+ mes "[Rooney]";
+ mes "Wow, did you really";
+ mes "find Lasda Midar?";
+ mes "Why couldn't I find him?";
+ mes "Anyway, thank you so much";
+ mes "for your help. I thought I was";
+ mes "going to fail my delivery!";
+ next;
+ select("He asked me to give you this.");
+ mes "[Rooney]";
+ mes "Hey, alright! Thanks";
+ mes "for the cash! Heh heh~";
+ set zeny,zeny-100;
+ set que_sch,3;
+ close;
+ }
+ }
+ mes "[Rooney]";
+ mes "Nice day out, isn't it?";
+ close;
+}
+
+prt_church,89,108,6 script Bard#sch 741,{
+ //if (max_max_c1 == 1) {
+ // mes "^3355FFWait a second!";
+ // mes "Right now, you're carrying";
+ // mes "too many things with you.";
+ // mes "Please come back after";
+ // mes "using the Kafra Service";
+ // mes "to store some of your items.^000000";
+ // close;
+ //}
+ if ((MaxWeight-Weight) < 2000) {
+ mes "^3355FFWait a second!";
+ mes "Right now, you're carrying";
+ mes "too many things with you.";
+ mes "Please come back after";
+ mes "using the Kafra Service";
+ mes "to store some of your items.^000000";
+ close;
+ }
+
+ if (que_sch < 1) {
+ mes "[Lasda]";
+ mes "Hello there, isn't today";
+ mes "such a wonderful day?";
+ mes "Nice weather always";
+ mes "inspires the poet in me,";
+ mes "and I can't seem to stop";
+ mes "singing my heart out~";
+ close;
+ }
+ else if (que_sch == 1) {
+ mes "[Lasda]";
+ mes "Why, what a glorious";
+ mes "day! I should sing a song";
+ mes "in praise of its wonder!";
+ mes "Ooooh... La la la-la~";
+ mes "Girls, girls, giiiirls...";
+ next;
+ switch(select("Excuse me...:......")) {
+ case 1:
+ mes "[Lasda]";
+ mes "Why, what a glorious";
+ mes "day! I should sing a song";
+ mes "in praise of its wonder!";
+ mes "Ooooh... La la la-la~";
+ mes "Girls, girls, giiiirls...";
+ close;
+ case 2:
+ mes "[Lasda]";
+ mes "Girls, girls, giiiirls...";
+ mes "Making my heart";
+ mes "beat like... Like it's";
+ mes "going too fast. My heart's";
+ mes "racing... And you're at the";
+ mes "finish line--Love Champion!";
+ next;
+ mes "[Lasda]";
+ mes "Oh? Don't stare at me";
+ mes "like that, you're making";
+ mes "me blush. Did you need to";
+ mes "talk to me or something?.";
+ next;
+ switch(select("I'm sorry.:Are you ^ff0000Lasda Midar^000000?")) {
+ case 1:
+ mes "[Lasda]";
+ mes "Oh, that's alright.";
+ mes "...............................";
+ mes "Girl, I'll laugh at all your";
+ mes "jokes, and agree with yourv";
+ mes "politics~ You're hot! But";
+ mes "baby, you're dumb as bricks~";
+ close;
+ case 2:
+ mes "[Lasda]";
+ mes "Oh? Oh, yes, that's me.";
+ mes "How can I help you?";
+ next;
+ select("I'm here to deliver this to you.");
+ mes "[Lasda]";
+ mes "Ah! He must have finally";
+ mes "sent it. Would you please";
+ mes "give me a second? Let's see...";
+ next;
+ mes "^3355FFLasda opened the letter";
+ mes "and started reading it.^000000";
+ next;
+ mes "[Lasda]";
+ mes "Umm...";
+ mes "Oh, no...";
+ next;
+ mes "[Lasda]";
+ mes "Ah, I'm sorry for";
+ mes "making you wait.";
+ mes "Here, please give";
+ mes "this money to that";
+ mes "kid that was supposed";
+ mes "to come find me here.";
+ set que_sch,2;
+ set zeny,zeny+100;
+ next;
+ mes "[Lasda]";
+ mes "I'd like you to come";
+ mes "talk to me again later";
+ mes "if you have the time";
+ mes "See you around~";
+ close;
+ }
+ }
+ }
+ else if (que_sch == 2) {
+ mes "^3355FFLasda seems to be";
+ mes "lost in deep thought.^000000";
+ close;
+ }
+ else if (que_sch == 3) {
+ mes "[Lasda]";
+ mes "Oh good, you came back!";
+ mes "Thanks for delivering that";
+ mes "letter for me. Listen, you";
+ mes "mind listening to me for";
+ mes "a bit? I want to ask you";
+ mes "for your help with something.";
+ next;
+ if (select("Sure.:No.") == 1) {
+ mes "[Lasda]";
+ mes "You see, the letter you";
+ mes "brought me was from my old";
+ mes "best friend. I haven't heard";
+ mes "from him for a while, so";
+ mes "I was pretty worried...";
+ next;
+ mes "[Lasda]";
+ mes "Vitre said in his letter";
+ mes "that he's in jail under";
+ mes "false charges so he wants";
+ mes "me to help him out. However,";
+ mes "there isn't much I can do.";
+ mes "Do you think you can help him?";
+ next;
+ if (select("Sure.:No.") == 1) {
+ mes "[Lasda]";
+ mes "Thank you so much!";
+ mes "I guess the best thing";
+ mes "to do for now is to find";
+ mes "my friend in a prison in";
+ mes "^FF0000Morroc^000000, and see what";
+ mes "you can do to help him..";
+ set que_sch,4;
+ close;
+ }
+ mes "[Lasda]";
+ mes "I... I guess...";
+ mes "You must not be";
+ mes "able to help him too...";
+ close;
+ }
+ mes "[Lasda]";
+ mes "I suppose that you";
+ mes "must already be busy";
+ mes "doing something else.";
+ mes "Well, I understand...";
+ close;
+ }
+ else if (que_sch < 8) {
+ mes "[Lasda]";
+ mes "I still can't believe";
+ mes "Vitre is being held";
+ mes "in prison in Morroc. I mean,";
+ mes "what could have happened?";
+ mes "I hope you can help him...";
+ close;
+ }
+ else if (que_sch == 8) {
+ mes "[Lasda]";
+ mes "He was arrested because";
+ mes "he's suspected of espionage?";
+ mes "That doesn't make any sense.";
+ mes "What could be going on?";
+ next;
+ select("^ff0000Krieg^000000 told me that.");
+ mes "[Lasda]";
+ mes "Krieg? Do you mean Krieg";
+ mes "Laje Mandi? I know him quite";
+ mes "well, actually. Let me write";
+ mes "you a letter or recommendation.";
+ mes "Hopefully, it'll be enough to";
+ mes "let you enter the prison.";
+ set que_sch,9;
+ close;
+ }
+ else if (que_sch == 9) {
+ mes "[Lasda]";
+ mes "Hurry and go bring";
+ mes "my letter to Krieg.";
+ mes "I wonder what happened...";
+ mes "There must be some kind";
+ mes "of weird misunderstanding.";
+ close;
+ }
+ else if (que_sch < 19) {
+ mes "[Lasda]";
+ mes "He really asked you";
+ mes "to break him out of jail?";
+ mes "Well, I know that's a morally";
+ mes "hazy area, but I hope that";
+ mes "you do your best to help Vitre.";
+ close;
+ }
+ else if (que_sch < 25) {
+ mes "[Lasda]";
+ mes "Thanks for offering";
+ mes "to help me out. I still";
+ mes "can't believe Vitre had";
+ mes "the gall to just break";
+ mes "out of prison, though...";
+ next;
+ mes "[Lasda]";
+ mes "I still can't do";
+ mes "anything to help him,";
+ mes "so please do what you";
+ mes "can to take care of him";
+ mes "for me. I really appreciate it.";
+ close;
+ }
+ else if (que_sch == 25) {
+ mes "[Lasda]";
+ mes "Ah, you're back. I'm sure";
+ mes "you have a lot to ask me";
+ mes "right now. You deserve to";
+ mes "know that everything I asked";
+ mes "you to do was part of a plan";
+ mes "to confirm Vitre's guilt.";
+ next;
+ mes "[Lasda]";
+ mes "We arrested him once";
+ mes "we learned that he was";
+ mes "an Arunafeltz spy, but we";
+ mes "couldn't punish him since";
+ mes "we lacked concrete proof.";
+ next;
+ mes "[Lasda]";
+ mes "That's why we allowed";
+ mes "him to escape: we planned";
+ mes "on following him to get the";
+ mes "proof that we needed. Our";
+ mes "sting was even able to round";
+ mes "up all of his compatriots!";
+ next;
+ mes "[Lasda]";
+ mes "I'm sorry for keeping";
+ mes "you in the dark, but it was";
+ mes "essential to the plan. We";
+ mes "couldn't have done it without";
+ mes "your help. Please take this";
+ mes "reward with our sincere thanks.";
+ set que_sch,26;
+ getitem 12106,1; //Accessory_Box
+ getexp 600000,0;
+ close;
+ }
+ else {
+ mes "[Lasda]";
+ mes "We're having too many";
+ mes "cases involving spies";
+ mes "like Vitre lately. This";
+ mes "might be a sign that";
+ mes "Arunafeltz is planning";
+ mes "to move against us...";
+ close;
+ }
+}
+
+moc_castle,137,88,2 script Prison Ward#sch 707,{
+ if (que_sch < 4) {
+ mes "[Jesse]";
+ mes "Only authorized";
+ mes "personnel can enter";
+ mes "this prison. You need";
+ mes "a permit if you want";
+ mes "to be able to enter.";
+ close;
+ }
+ else if (que_sch == 4) {
+ mes "[Jesse]";
+ mes "What? You want to meet";
+ mes "the prisoner? I'm sorry,";
+ mes "but he's not allowed to";
+ mes "see anyone since he was";
+ mes "arrested on suspicion";
+ mes "of espionage.";
+ set que_sch,5;
+ close;
+ }
+ else if (que_sch == 5) {
+ mes "[Jesse]";
+ mes "Huh. You're awfully";
+ mes "persistent. Alright,";
+ mes "if you can do me a favor,";
+ mes "I'll let you in. Bring me";
+ mes "1 dish of ^FF0000Fried Monkey Tails^000000";
+ next;
+ mes "[Jesse]";
+ mes "Of course, I can only let";
+ mes "you inside. Whether they'll";
+ mes "actually let you meet the";
+ mes "prisoner is another matter.";
+ mes "So do we have a deal?";
+ set que_sch,6;
+ close;
+ }
+ else if (que_sch == 6) {
+ if (countitem(12066) > 0) {
+ mes "[Jesse]";
+ mes "Ah, that's the stuff!";
+ mes "Thanks for the Fried";
+ mes "Monkey Tails~ Alright,";
+ mes "go talk to ^FF0000Sir Krieg^000000 in";
+ mes "Morroc Castle. Get his";
+ mes "approval, and I'll let you in.";
+ delitem 12066,1; //Luk_Dish01
+ set que_sch,7;
+ close;
+ }
+ mes "[Jesse]";
+ mes "Bring me a plate of";
+ mes "^FF0000Fried Monkey Tails^000000.";
+ mes "Do it, or I won't help";
+ mes "you out. I mean, I know";
+ mes "you mean well, but I'm";
+ mes "risking my job here...";
+ close;
+ }
+ else if (que_sch < 10) {
+ mes "[Jesse]";
+ mes "You didn't get approval";
+ mes "from Sir Krieg yet? You'd";
+ mes "better do it, or there's no";
+ mes "point in entering this prison.";
+ mes "You can't just sneak around";
+ mes "inside this place, you know?";
+ close;
+ }
+ else if (que_sch == 10) {
+ mes "[Jesse]";
+ mes "Did you really get";
+ mes "Sir Krieg's approval?";
+ mes "Alright, you may enter now.";
+ close2;
+ warp "ra_in01",48,355;
+ end;
+ }
+ else if (que_sch < 19) {
+ mes "[Jesse]";
+ mes "Do you want to enter?";
+ next;
+ if (select("Yes.:No") == 1) {
+ mes "[Jesse]";
+ mes "Be careful when you talk";
+ mes "to that guy: he's a smooth";
+ mes "talker, and almost charmed";
+ mes "a lot of the guards into";
+ mes "letting him go free.";
+ close2;
+ warp "ra_in01",48,355;
+ end;
+ }
+ mes "[Jesse]";
+ mes "Take your time.";
+ mes "If you're not mentally";
+ mes "prepared, then it's not";
+ mes "a good idea to talk";
+ mes "to the prisoner.";
+ close;
+ }
+ else if (que_sch < 19) {
+ mes "[Jesse]";
+ mes "Argh, I'm in trouble.";
+ mes "The prisoner escaped.";
+ mes "How could I let this...";
+ mes "happen?! Damn, I need to";
+ mes "report this to Mr. Krieg";
+ close;
+ }
+ mes "[Jesse]";
+ mes "What a relief! They";
+ mes "really set it up so that";
+ mes "the prisoner could escape?";
+ mes "Well, I thought I was going";
+ mes "to get fired for all that.";
+ close;
+}
+
+moc_castle,173,122,0 script Public Security Officer 748,{
+ if (que_sch < 7) {
+ mes "[Krieg]";
+ mes "I'm in charge of public";
+ mes "security here in Morroc.";
+ mes "Lately, there have been";
+ mes "more incidents disturbing";
+ mes "the public peace and";
+ mes "many unsettling rumors...";
+ close;
+ }
+ else if (que_sch == 7) {
+ mes "[Krieg]";
+ mes "Hello, adventurer.";
+ mes "How may I help you?";
+ next;
+ select("I'd like to see a prisoner, Mr. Vitre.");
+ mes "[Krieg]";
+ mes "Vitre? I'm sorry, but";
+ mes "I can't approve of that.";
+ mes "I'd allow visitors for normal";
+ mes "prisoners, but not for people";
+ mes "suspected of espionage.";
+ mes "That's why he's in jail.";
+ next;
+ mes "[Krieg]";
+ mes "If I knew you personally,";
+ mes "or if someone I trust can";
+ mes "vouch for you, then I'd";
+ mes "reconsider letting you";
+ mes "meet Vitre. Otherwise,";
+ mes "I just can't do it.";
+ set que_sch,8;
+ close;
+ }
+ else if (que_sch == 8) {
+ mes "[Krieg]";
+ mes "I can't let you meet";
+ mes "Vitre until I'm absolutely";
+ mes "sure that you're not involved";
+ mes "with any espionage activities.";
+ close;
+ }
+ else if (que_sch == 9) {
+ mes "[Krieg]";
+ mes "I can't let you meet";
+ mes "Vitre until I'm absolutely";
+ mes "sure that you're not involved";
+ mes "with any espionage activities.";
+ next;
+ select("Here's a letter from Lasda.");
+ mes "[Krieg]";
+ mes "Lasda? Now there's a";
+ mes "man I hold in high regard.";
+ mes "Please let me read what";
+ mes "he has to say. Hmmm...";
+ next;
+ mes "[Krieg]";
+ mes "Alright, I'll let you visit";
+ mes "Vitre. I'll send a message";
+ mes "to the prison ward so that";
+ mes "he'll let you talk to him.";
+ set que_sch,10;
+ close;
+ }
+ else if (que_sch < 26) {
+ mes "[Krieg]";
+ mes "Hmm... This is almost too";
+ mes "difficult for me to handle.";
+ mes "What should I do?";
+ close;
+ }
+ mes "[Krieg]";
+ mes "I understand that you were";
+ mes "instrumental in solving a";
+ mes "problem regarding public";
+ mes "safety. I'd just like to thank";
+ mes "you, and apologize for any";
+ mes "trouble I might have caused.";
+ close;
+}
+
+ra_in01,48,352,0 warp que_sch_jail 1,1,moc_castle,136,86
+
+ra_in01,50,387,4 script Upset Looking Bard#sch 51,{
+ if (que_sch < 10) {
+ mes "[Vitre]";
+ mes ".............";
+ close;
+ }
+ else if (que_sch == 10) {
+ mes "[Vitre]";
+ mes "...............................";
+ mes "...............................";
+ mes "...............................";
+ mes "Damn, what should I do?";
+ next;
+ select("Excuse me...");
+ mes "[Vitre]";
+ mes "Hm? I'm Vitre Bizlita.";
+ mes "As you can see, I'm not in";
+ mes "any real position to help";
+ mes "you. Still, did you want";
+ mes "to ask me something?";
+ next;
+ switch(select("Nothing.:I'm here on behalf of Mr. Lasda.")) {
+ case 1:
+ mes "[Vitre]";
+ mes "Well...";
+ mes "It's nice to";
+ mes "receive visitors.";
+ mes "Jail can be lonely....";
+ close;
+ case 2:
+ mes "[Vitre]";
+ mes "Oh, good. Lasda finally";
+ mes "got my letter, eh? I don't";
+ mes "know what the hell's going";
+ mes "on. I mean, all I remember";
+ mes "is that these strange men";
+ mes "came and brought me here.";
+ next;
+ mes "[Vitre]";
+ mes "I... I don't think";
+ mes "they'll let me out";
+ mes "of here. I mean, they";
+ mes "jailed me and there's no";
+ mes "proof I did anything wrong.";
+ next;
+ mes "[Vitre]";
+ mes "My life is in danger as";
+ mes "long as I'm here, so I have";
+ mes "to get out as soon as I can.";
+ mes "Luckily, I figured out that";
+ mes "I can open these doors if";
+ mes "I just had 2 things.";
+ next;
+ mes "[Vitre]";
+ mes "I just need a ^FF0000Megaphone^000000";
+ mes "and a ^FF0000Violin^000000. Luckily, they're";
+ mes "pretty mundane objects, so no";
+ mes "one would suspect anything if";
+ mes "you brought them here. Um...";
+ mes "You will help me, won't you?";
+ next;
+ mes "[Vitre]";
+ mes "I understand if you have any";
+ mes "doubts about my innocence.";
+ mes "But think about it: wouldn't";
+ mes "you want to see what I do";
+ mes "with a Megaphone and Violin?";
+ mes "Sounds pretty cool, huh?";
+ next;
+ mes "^3355FFYou can hear someone";
+ mes "mumbling from the cell";
+ mes "next to Vitre's.^000000";
+ next;
+ mes "[????]";
+ mes "I wonder how the lady";
+ mes "in the Dancer Job Change";
+ mes "place is doing by now...";
+ set que_sch,11;
+ close;
+ }
+ }
+ else if (que_sch < 18) {
+ mes "[Vitre]";
+ mes "Didn't you bring the";
+ mes "Megaphone and Violin?";
+ mes "The longer I sit here,";
+ mes "the more likely it is";
+ mes "that they'll kill me!";
+ close;
+ }
+ else if (que_sch == 18) {
+ if (countitem(7040) > 0 && countitem(1901) > 0) {
+ mes "[Vitre]";
+ mes "You brought me a";
+ mes "Megaphone and Violin?";
+ mes "Perfect! Now, step aside";
+ mes "Can't have you getting hurt.";
+ next;
+ mes "...............................";
+ mes "...............................";
+ mes "...............................";
+ next;
+ mes "^3355FFVitre drew in a deep";
+ mes "breath, and then smashed";
+ mes "the steel bars of his cell";
+ mes "with the Violin. Surprisingly,";
+ mes "the door swings open with";
+ mes "a very loud noise.^000000";
+ next;
+ mes "[Vitre]";
+ mes "Heh! That was a little";
+ mes "harder than I thought,";
+ mes "but it looks like I'm free~";
+ mes "Alright, let's get a move on.";
+ next;
+ mes "[Jesse]";
+ mes "What?! What's this noise?!";
+ next;
+ enablenpc "Jesse#sch";
+ mes "[Jesse]";
+ mes "Hey! How did you";
+ mes "get out of your cell?!";
+ mes "Get back in there, NOW!";
+ next;
+ mes "[Vitre]";
+ mes "If you were me, would";
+ mes "you go back in your cell";
+ mes "just because someone's";
+ mes "yelling at you? Forget it~";
+ next;
+ mes "^3355FFVitre raised the Megaphone";
+ mes "to his mouth, and drew in";
+ mes "another deep breath.^000000";
+ next;
+ mes "[Vitre]";
+ mes "Wah!";
+ next;
+ mes "[Jesse]";
+ mes "Arg...";
+ mes "Oh Lord...!";
+ mes "M-my ears...";
+ next;
+ mes "[Vitre]";
+ mes "Heh! I love it when";
+ mes "a plan comes together~";
+ mes "Let's get out of here!";
+ next;
+ delitem 1901,1; //Violin
+ delitem 7040,1; //Megaphone
+ set que_sch,19;
+ close2;
+ disablenpc "Jesse#sch";
+ warp "morocc",294,153;
+ end;
+ }
+ mes "[Vitre]";
+ mes "Didn't you bring";
+ mes "a Megaphone and";
+ mes "a Violin? Please";
+ mes "hurry, I don't have";
+ mes "much time left!";
+ close;
+ }
+ else {
+ mes "[Vitre]";
+ mes "Heh! I love it when";
+ mes "a plan comes together~";
+ mes "Let's get out of here!";
+ close2;
+ warp "morocc",294,153;
+ end;
+ }
+}
+
+ra_in01,58,389,0 script Jesse#sch 707,{
+ end;
+
+OnInit:
+ disablenpc "Jesse#sch";
+ end;
+}
+
+ra_in01,58,389,0 script Guant Prisoner#sch 929,{
+ if (que_sch < 11) {
+ mes "[Ruan]";
+ mes "This stinks. Why am";
+ mes "I locked up in here?";
+ mes "I didn't do anything";
+ mes "to deserve this!";
+ next;
+ mes "[Ruan]";
+ mes "It's getting to be so";
+ mes "bad that I even miss the";
+ mes "sound of Hianna's voice.";
+ mes "It's freakishly loud.";
+ mes "You couldn't outyell her";
+ mes "even with a Megaphone.";
+ close;
+ }
+ else if (que_sch == 11) {
+ mes "[Ruan]";
+ mes "This stinks. Why am";
+ mes "I locked up in here?";
+ mes "I didn't do anything";
+ mes "to deserve this!";
+ next;
+ mes "[Ruan]";
+ mes "It's getting to be so";
+ mes "bad that I even miss the";
+ mes "sound of Hianna's voice.";
+ mes "It's freakishly loud.";
+ mes "You couldn't outyell her";
+ mes "even with a Megaphone.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "What...?!";
+ next;
+ select("Where I can find that Megaphone?");
+ mes "[Ruan]";
+ mes "Huh? Why would you";
+ mes "want to know that?";
+ next;
+ select("I really need one!");
+ mes "[Ruan]";
+ mes "Uh, you can get one from";
+ mes "that Dancer Job Change";
+ mes "place in Comodo. They're";
+ mes "really hard to get, though,";
+ mes "if not impossible. Knock";
+ mes "yourself out, buddy.";
+ close;
+ }
+ else if (que_sch < 20) {
+ mes "[Ruan]";
+ mes "Nobody knows what";
+ mes "will happen tomorrow.";
+ mes "I mean, this is a world of";
+ mes "miracles and tragedies.";
+ mes "Death, or real love...";
+ mes "You will never know what will happen.";
+ close;
+ }
+ mes "[Ruan]";
+ mes "........";
+ close;
+}
+
+// Escort Dancers to Schwaltzvalt Republic
+job_duncer,93,106,6 script Dance Instructor#sch 892,{
+ //if (max_max_c1 == 1) {
+ // mes "^3355FFWait a second!";
+ // mes "Right now, you're carrying";
+ // mes "too many things with you.";
+ // mes "Please come back after";
+ // mes "using the Kafra Service";
+ // mes "to store some of your items.^000000";
+ // close;
+ //}
+ if ((MaxWeight-Weight) < 2000) {
+ mes "^3355FFWait a second!";
+ mes "Right now, you're carrying";
+ mes "too many things with you.";
+ mes "Please come back after";
+ mes "using the Kafra Service";
+ mes "to store some of your items.^000000";
+ close;
+ }
+
+ if (que_sch < 11) {
+ mes "[Hianna]";
+ mes "Keep up the good work,";
+ mes "everyone! There's only";
+ mes "a few days left until the";
+ mes "big performance! Hey...";
+ mes "You! Can't you do it right?";
+ mes "Turn your waist quicker!";
+ close;
+ }
+ else if (que_sch == 11) {
+ mes "[Hianna]";
+ mes "Hey, who are you?";
+ mes "We already have enough";
+ mes "problems with too many";
+ mes "pervs ogling the Dancers.";
+ mes "I'd prefer it if you didn't";
+ mes "come to watch us practice.";
+ next;
+ if (select("I want a Megaphone.:Eeek...") == 2) {
+ mes "[Hianna]";
+ mes "If you really want to";
+ mes "watch us dance, come to";
+ mes "the show and buy a ticket.";
+ mes "Watching for free isn't";
+ mes "exactly supporting the arts.";
+ close;
+ }
+ mes "[Hianna]";
+ mes "You want a Megaphone?";
+ mes "Well, I'm sorry, but it's";
+ mes "not just something I can";
+ mes "lend to anybody. Then again";
+ mes "it's not like you can find one";
+ mes "anywhere else, either.";
+ next;
+ if (select("Please! I'll do anything!:Later.") == 2) {
+ mes "[Hianna]";
+ mes "Alright, then.";
+ mes "I'm sorry that";
+ mes "I can't help you.";
+ close;
+ }
+ mes "[Hianna]";
+ mes "Anything, huh?";
+ mes "Well, you just said";
+ mes "the magic word. Listen";
+ mes "carefully to what I want";
+ mes "you to do for me.";
+ next;
+ if (select("Listen:Reconsider") == 1) {
+ mes "[Hianna]";
+ mes "First, I want a little";
+ mes "cash. Consider it a rental";
+ mes "fee. 500,000 zeny should be";
+ mes "just about enough. Then,";
+ mes "I want you to do me a favor.";
+ next;
+ mes "[Hianna]";
+ mes "The Schwaltzvalt Republic";
+ mes "requested me to send some";
+ mes "Dancers for some party, but";
+ mes "I don't have enough guards";
+ mes "to protect them on their";
+ mes "way over there.";
+ next;
+ mes "[Hianna]";
+ mes "If you act as bodyguard";
+ mes "to my Dancers on the way";
+ mes "to the Schwaltzvalt Republic,";
+ mes "I'll lend you my Megaphone";
+ mes "once you come back. So...";
+ mes "How does that sound?";
+ next;
+ if (select("Sounds good.:Like a ripoff.") == 1) {
+ mes "[Hianna]";
+ mes "I'm glad you agree~";
+ mes "Okay, the Dancers are";
+ mes "waiting are the entrance,";
+ mes "so bring them over to the";
+ mes "Schwaltzvalt Republic as";
+ mes "soon as you're ready.";
+ set que_sch,12;
+ close;
+ }
+ mes "[Hianna]";
+ mes "So... I guess you";
+ mes "didn't need that";
+ mes "Megaphone as";
+ mes "badly as I thought.";
+ close;
+ }
+ mes "[Hianna]";
+ mes "Alright, take your";
+ mes "time. I'm in no rush.";
+ close;
+ }
+ else if (que_sch < 17) {
+ mes "[Hianna]";
+ mes "What are you still doing";
+ mes "here? Shouldn't you be";
+ mes "escorting the Dancers to";
+ mes "the Schwaltvalt Republic";
+ mes "already? Get a move on~";
+ close;
+ }
+ else if (que_sch == 17) {
+ mes "[Hianna]";
+ mes "Thanks for all your";
+ mes "hard work. The Dancers";
+ mes "told me that you did a good";
+ mes "job escorting them. Now...";
+ mes "Do you have the money?";
+ next;
+ if (select("Yes:No") == 1) {
+ if (Zeny < 500000) {
+ mes "[Hianna]";
+ mes "What's this? Hmm...";
+ mes "I think you made a mistake.";
+ mes "This isn't enough money.";
+ mes "Remember, 500,000 zeny~";
+ close;
+ }
+ mes "[Hianna]";
+ mes "Perfect. Well, here's";
+ mes "your Megaphone. Thanks";
+ mes "for everything, and I'll see";
+ mes "you around, adventurer~";
+ set zeny,zeny-500000;
+ set que_sch,18;
+ getitem 7040,1; //Megaphone
+ close;
+ }
+ mes "[Hianna]";
+ mes "I can't have you breaking";
+ mes "your promises, so I won't";
+ mes "give you the Megaphone";
+ mes "until you pay me the";
+ mes "500,000 zeny that you";
+ mes "said that you would.";
+ close;
+ }
+ else if (que_sch == 18) {
+ mes "[Hianna]";
+ mes "Thanks for escorting";
+ mes "my Dancers over to the";
+ mes "Schwaltzvalt Republic.";
+ mes "Anything I can help";
+ mes "you with today?";
+ next;
+ if (select("I'd like another Megaphone.:No thanks.") == 1) {
+ mes "[Hianna]";
+ mes "Well, I guess I can let";
+ mes "you have another one if";
+ mes "you pay me 500,000 zeny.";
+ mes "You sure you want to pay";
+ mes "the money for a Megaphone?";
+ next;
+ if (select("Yes:No") == 1) {
+ if (Zeny < 500000) {
+ mes "[Hianna]";
+ mes "I'm sorry, but this";
+ mes "isn't enough money for";
+ mes "a Megaphone. Be sure";
+ mes "to bring me 500,000 zeny.";
+ close;
+ }
+ mes "[Hianna]";
+ mes "Here you are. The fact is...";
+ mes "These Megaphones are";
+ mes "considered guild property,";
+ mes "so I'm not supposed to let";
+ mes "you have this. Don't let";
+ mes "anyone know I gave you this!";
+ set zeny,zeny-500000;
+ getitem 7040,1; //Megaphone
+ close;
+ }
+ mes "[Hianna]";
+ mes "Alright~";
+ mes "Take care, and";
+ mes "travel safely~";
+ close;
+ }
+ mes "[Hianna]";
+ mes "Alright~";
+ mes "Take care, and";
+ mes "travel safely~";
+ close;
+ }
+ mes "[Hianna]";
+ mes "Trust me, we've made";
+ mes "good use of the money";
+ mes "that you've ''donated.''";
+ mes "Thanks for taking good";
+ mes "care of my Dancers~";
+ close;
+}
+
+job_duncer,85,49,0 script Young Dancer#sch1 724,{
+ if (que_sch < 12) {
+ mes "[Dancer]";
+ mes "Hi there~";
+ mes "Are you enjoying";
+ mes "yourself? I hope so!";
+ close;
+ }
+ else if (que_sch == 12) {
+ mes "[Dancer]";
+ mes "Ah, you must be the";
+ mes "bodyguard. So are you";
+ mes "ready to go now?";
+ next;
+ if (select("Yes:No") == 1) {
+ mes "[Dancer]";
+ mes "Alright, then.";
+ mes "Here we go~";
+ set que_sch,13;
+ close2;
+ warp "airplane",75,55;
+ end;
+ }
+ mes "[Dancer]";
+ mes "We need to depart soon,";
+ mes "so please hurry. I'll be";
+ mes "waiting for you here~";
+ close;
+ }
+ mes "[Dancer]";
+ mes "Oh, that was such a fun";
+ mes "performance. I can still";
+ mes "see the dazzling decorations";
+ mes "in the ballroom where we got";
+ mes "to dance. It was so wonderful!";
+ close;
+}
+
+job_duncer,83,52,6 script Cheerful Dancer#sch1 724,{
+ if (que_sch < 12) {
+ mes "[Dancer]";
+ mes "Hi there~";
+ mes "Are you enjoying";
+ mes "yourself? I hope so!";
+ close;
+ }
+ else if (que_sch == 12) {
+ mes "[Dancer]";
+ mes "Ah, you must be the";
+ mes "bodyguard. So are you";
+ mes "ready to go now?";
+ next;
+ if (select("Yes:No") == 1) {
+ mes "[Dancer]";
+ mes "Alright, then.";
+ mes "Here we go~";
+ set que_sch,13;
+ close2;
+ warp "airplane",75,55;
+ end;
+ }
+ mes "[Dancer]";
+ mes "We need to depart soon,";
+ mes "so please hurry. I'll be";
+ mes "waiting for you here~";
+ close;
+ }
+ mes "[Dancer]";
+ mes "I guess it's pretty";
+ mes "fun to perform on stage~";
+ mes "But I still need to practice";
+ mes "more for the next performance.";
+ close;
+}
+
+job_duncer,87,50,2 script Mature Looking Dancer#s1 724,{
+ if (que_sch < 12) {
+ mes "[Dancer]";
+ mes "Hi there~";
+ mes "Are you enjoying";
+ mes "yourself? I hope so!";
+ close;
+ }
+ else if (que_sch == 12) {
+ mes "[Dancer]";
+ mes "Ah, you must be the";
+ mes "bodyguard. So are you";
+ mes "ready to go now?";
+ next;
+ if (select("Yes:No") == 1) {
+ mes "[Dancer]";
+ mes "Alright, then.";
+ mes "Here we go~";
+ set que_sch,13;
+ close2;
+ warp "airplane",75,55;
+ end;
+ }
+ mes "[Dancer]";
+ mes "We need to depart soon,";
+ mes "so please hurry. I'll be";
+ mes "waiting for you here~";
+ close;
+ }
+ mes "[Dancer]";
+ mes "I sure learned a lot from";
+ mes "that trip. I hope that the new";
+ mes "girls also gained something";
+ mes "from their experiences.";
+ close;
+}
+
+airplane,76,56,4 script Young Dancer#sch2 724,{
+ if (que_sch < 13) {
+ mes "[Dancer]";
+ mes "Hi there~";
+ mes "Are you enjoying";
+ mes "yourself? I hope so!";
+ close;
+ }
+ else if (que_sch == 13) {
+ mes "[Dancer]";
+ mes "This will be my";
+ mes "first performance...";
+ mes "I guess that's why";
+ mes "I have butterflies";
+ mes "in my stomach...";
+ close;
+ }
+ mes "[Dancer]";
+ mes "I wonder which beautiful";
+ mes "place we'll get to perform in";
+ mes "next time! Ooh, I can't wait!";
+ close;
+}
+
+airplane,75,53,0 script Cheerful Dancer#sch2 724,{
+ if (que_sch < 13) {
+ mes "[Dancer]";
+ mes "Hi there~";
+ mes "Are you enjoying";
+ mes "yourself? I hope so!";
+ close;
+ }
+ else if (que_sch == 13) {
+ mes "[Dancer]";
+ mes "I've performed at many";
+ mes "venues, but this is the";
+ mes "frist time I'll be dancing";
+ mes "in the Schwaltzvalt Republic.";
+ mes "This is also my first time on";
+ mes "an airship. How exciting!";
+ close;
+ }
+ mes "[Dancer]";
+ mes "Traveling is really";
+ mes "thrilling... It's almost as";
+ mes "fun as dancing on stage~";
+ close;
+}
+
+airplane,79,55,2 script Mature Looking Dancer#s2 724,{
+ if (que_sch < 13) {
+ mes "[Dancer]";
+ mes "Hi there~";
+ mes "Are you enjoying";
+ mes "yourself? I hope so!";
+ close;
+ }
+ else if (que_sch == 13) {
+ mes "[Dancer]";
+ mes "This is the first time that";
+ mes "the Schwaltzvalt Republic";
+ mes "requested a performance";
+ mes "from us. Isn't that amazing?";
+ mes "I guess we earned a reputation";
+ mes "overseas. I'll do my best!";
+ next;
+ mes "[Airship Announcement]";
+ mes "We will be arriving";
+ mes "in Einbroch shortly.";
+ mes "Passengers to Einbroch,";
+ mes "please get ready to land.";
+ next;
+ mes "[Dancer]";
+ mes "Oh! We're finally here!";
+ mes "Alright, I'll give this next";
+ mes "performance my all!";
+ close2;
+ set que_sch,14;
+ warp "ein_in01",278,223;
+ end;
+ }
+ mes "[Dancer]";
+ mes "I've been dancing on";
+ mes "stage for a long time, but";
+ mes "I always feel so nervous";
+ mes "right beforehand. I wonder";
+ mes "why that happens to me.";
+ close;
+}
+
+ein_in01,174,266,0 script Young Dancer#sch3 724,{
+ if (que_sch < 17) {
+ mes "[Dancer]";
+ mes "Oh, the dinner";
+ mes "party isn't finished yet.";
+ mes "It'll be over before";
+ mes "you even know it~";
+ close;
+ }
+ else if (que_sch == 17) {
+ mes "[Dancer]";
+ mes "Hooray! My first";
+ mes "onstage performance";
+ mes "was a success! Oh";
+ mes "I was so nervous...";
+ mes "But I'm so proud";
+ mes "of myself now!";
+ close;
+ }
+ mes "[Dancer]";
+ mes "Without dance,";
+ mes "my life has no";
+ mes "meaning at all.";
+ close;
+}
+
+ein_in01,172,266,0 script Cheerful Dancer#sch3 724,{
+ if (que_sch < 17) {
+ mes "[Dancer]";
+ mes "The dinner party isn't";
+ mes "even finished yet, but";
+ mes "I'm already exhausted~";
+ close;
+ }
+ else if (que_sch == 17) {
+ mes "[Dancer]";
+ mes "^333333*Whew*^000000 We gave a good";
+ mes "performance this time.";
+ mes "I was worried since that";
+ mes "airship trip really drained me.";
+ close;
+ }
+ mes "[Dancer]";
+ mes "Dancing is really";
+ mes "hard work, and all that";
+ mes "practicing wears you out,";
+ mes "but it's worth it once you";
+ mes "get up on that stage.";
+ close;
+}
+
+ein_in01,170,266,0 script Mature Looking Dancer#s3 724,{
+ if (que_sch < 17) {
+ mes "[Dancer]";
+ mes "Oh, the dinner";
+ mes "party isn't finished yet.";
+ mes "It'll be over before";
+ mes "you even know it~";
+ close;
+ }
+ else if (que_sch == 17) {
+ mes "[Dancer]";
+ mes "Well well, it looks like our";
+ mes "performance was a success.";
+ mes "The new girls did a really";
+ mes "great job. So let's head";
+ mes "back home, shall we?";
+ close2;
+ warp "comodo",191,146;
+ end;
+ }
+ mes "[Dancer]";
+ mes "Dancing is so fun, but";
+ mes "sometimes it's hard to";
+ mes "keep up with the audience's";
+ mes "expectations, you know?";
+ close;
+}
+
+ein_in01,279,221,0 script Hotel Manager#sch 903,5,5,{
+ if (que_sch < 15) {
+ mes "[Manager]";
+ mes "It'd be a really great";
+ mes "party if our customers";
+ mes "were a little less rowdy";
+ mes "Recently, they've been";
+ mes "more than a handful...";
+ close;
+ }
+ else if (que_sch == 15) {
+ mes "[Manager]";
+ mes "I'm glad our customers";
+ mes "enjoyed the performance";
+ mes "I was a little worried about";
+ mes "what they were going to think,";
+ mes "but I guess I was just being";
+ mes "overly anxious about it all.";
+ close;
+ }
+ else if (que_sch == 16) {
+ mes "[Manager]";
+ mes "Thank you so much for";
+ mes "your services. I'll be sure to";
+ mes "have one of my employees";
+ mes "send you your payment";
+ mes "Have a safe trip back~";
+ set que_sch,17;
+ close;
+ }
+ end;
+
+//OnTouch2:
+OnTouch:
+ if (que_sch == 14) {
+ mes "[Manager]";
+ mes "Oh, did you enjoy";
+ mes "your trip? I'm glad to";
+ mes "see that everyone arrived";
+ mes "safely. The dinner party";
+ mes "will start shortly, so";
+ mes "please get ready~";
+ set que_sch,15;
+ close;
+ }
+ end;
+}
+
+ein_in01,166,282,4 script Employee#sch 904,{
+ if (que_sch < 15) {
+ mes "[Employee]";
+ mes "We've been so busy lately!";
+ mes "It's just one party reservation";
+ mes "after another! When will I be";
+ mes "able to just take a break?";
+ close;
+ }
+ else if (que_sch < 17) {
+ if (rand(1,3) == 2) {
+ mes "[Employee]";
+ mes "Hi, how may I help you?";
+ mes "Tonight, most of customers";
+ mes "are high ranking government";
+ mes "officials or public figures.";
+ mes "That man over there is the";
+ mes "Rekenber P.R. executive.";
+ next;
+ mes "[Employee]";
+ mes "That priest over there is";
+ mes "actually a diplomat from";
+ mes "Arunafeltz on business.";
+ mes "These are some very";
+ mes "important people!";
+ close;
+ }
+ mes "[Employee]";
+ mes "How can I help you?";
+ mes "Oh, would you like another";
+ mes "drink? There you go! Please";
+ mes "enjoy the dinner party~";
+ close;
+ }
+ mes "[Employee]";
+ mes "Oh, the mess left after";
+ mes "a banquet is the biggest";
+ mes "part of my job. It's tough";
+ mes "work, but it needs to get done.";
+ close;
+}
+
+ein_in01,176,285,0 script °ÍµÂ ÌØÀæ¸ê#sch -1,1,1,{
+//OnTouch2:
+OnTouch:
+ if (que_sch == 15) {
+ disablenpc "Corporate Figure#sch";
+ disablenpc "Arunafeltz Figure#sch";
+ enablenpc "Corporate Figure";
+ enablenpc "Arunafeltz Figure";
+ mes "[????]";
+ mes "I guess the party";
+ mes "will soon be over.";
+ mes "Did you enjoy yourself?";
+ next;
+ mes "[??????]";
+ mes "Yes, thank you, I had";
+ mes "a great time. I'm sorry";
+ mes "I gave you such short";
+ mes "notice of my arrival, but";
+ mes "you held this party anyway.";
+ next;
+ mes "[????]";
+ mes "Don't mention it.";
+ mes "You're a valued guest.";
+ mes "It would shame me if I'd";
+ mes "failed to entertain you.";
+ next;
+ mes "[??????]";
+ mes "Ho ho, you certainly know";
+ mes "how to be a good host~";
+ next;
+ mes "[????]";
+ mes "Your words honor me.";
+ next;
+ mes "^3355FFThe man took a quick";
+ mes "look around the room.^000000";
+ next;
+ mes "[????]";
+ mes "No one's around.";
+ mes "I have something to";
+ mes "discuss with you before";
+ mes "we get down to business.";
+ next;
+ mes "[??????]";
+ mes "What kind of...?";
+ next;
+ mes "[????]";
+ mes "I'll explain in detail";
+ mes "someplace safer. The gist";
+ mes "is that some rogues over in";
+ mes "Arunafeltz are plotting to harm";
+ mes "relations between Arunafeltz";
+ mes "and the Rekenber Corporation.";
+ next;
+ mes "[??????]";
+ mes "Oh... I see. Yes,";
+ mes "we can't talk about";
+ mes "that here. To tell the";
+ mes "truth, I've suspected that";
+ mes "something like that was";
+ mes "going on... Yes, makes sense.";
+ next;
+ mes "[????]";
+ mes "We should relocate";
+ mes "so that we can talk";
+ mes "a bit more freely.";
+ mes "Please follow me,";
+ mes "I already have";
+ mes "a place prepared.";
+ set que_sch,16;
+ close2;
+ disablenpc "Corporate Figure";
+ disablenpc "Arunafeltz Figure";
+ enablenpc "Corporate Figure#sch";
+ enablenpc "Arunafeltz Figure#sch";
+ }
+ end;
+}
+
+ein_in01,181,284,0 script Corporate Figure 109,{
+ end;
+
+OnInit:
+ disablenpc "Corporate Figure";
+ end;
+}
+
+ein_in01,181,285,0 script Arunafeltz Figure 920,{
+ end;
+
+OnInit:
+ disablenpc "Arunafeltz Figure";
+ end;
+}
+
+ein_in01,168,274,0 script Corporate Figure#sch 109,{
+ mes "[????]";
+ mes "Hmm... Good.";
+ mes "Everything looks";
+ mes "ready to me.";
+ close;
+}
+
+ein_in01,170,284,4 script Arunafeltz Figure#sch 920,{
+ mes "[??????]";
+ mes "I've got to say, only";
+ mes "Rekenber can host such";
+ mes "a magnificent party in";
+ mes "a city this polluted.";
+ mes "What's going on...?";
+ close;
+}
+
+morocc,297,154,0 script Thin-Faced Bard#sch 51,{
+ //if (max_max_c1 == 1) {
+ // mes "^3355FFWait a second!";
+ // mes "Right now, you're carrying";
+ // mes "too many things with you.";
+ // mes "Please come back after";
+ // mes "using the Kafra Service";
+ // mes "to store some of your items.^000000";
+ // close;
+ //}
+ if ((MaxWeight-Weight) < 2000) {
+ mes "^3355FFWait a second!";
+ mes "Right now, you're carrying";
+ mes "too many things with you.";
+ mes "Please come back after";
+ mes "using the Kafra Service";
+ mes "to store some of your items.^000000";
+ close;
+ }
+
+ if (que_sch < 19) {
+ mes "[????]";
+ mes "............";
+ close;
+ }
+ else if (que_sch == 19) {
+ mes "[Vitre]";
+ mes "Thanks for your help.";
+ mes "This country's government";
+ mes "should know better than to";
+ mes "put a good man like me in jail.";
+ mes "Listen, I'm a fugitive now.";
+ mes "Do you think you can help me?";
+ next;
+ select("Sure.:I may as well...");
+ mes "[Vitre]";
+ mes "I just need you to talk";
+ mes "to a few people, and let";
+ mes "me know what they said.";
+ mes "I'd do it myself, but you";
+ mes "understand that I've got";
+ mes "to keep a low profile.";
+ next;
+ mes "[Vitre]";
+ mes "Please meet these people";
+ mes "in the order that I tell you.";
+ mes "I've sent messengers to let";
+ mes "them know of your arrival,";
+ mes "but I had to send them out";
+ mes "at different times... Anyway...";
+ next;
+ mes "[Vitre]";
+ mes "First, go to Prontera";
+ mes "and talk to Chada. Second,";
+ mes "go to Geffen and speak to";
+ mes "Ghez. Lastly, please go to";
+ mes "Comodo and meet Nosdan.";
+ next;
+ mes "[Vitre]";
+ mes "Each one of them will";
+ mes "sing you a song. Listen";
+ mes "carefully, and sing me their";
+ mes "songs when you come back.";
+ mes "Thanks, you have no idea how";
+ mes "much I appreciate your help.";
+ set que_sch,20;
+ close;
+ }
+ else if (que_sch == 20) {
+ mes "[Vitre]";
+ mes "Chada is probably near";
+ mes "the middle of Prontera.";
+ mes "The messenger I sent to";
+ mes "him should have reached";
+ mes "him by now, so he should";
+ mes "be expecting your arrival.";
+ close;
+ }
+ else if (que_sch == 21) {
+ mes "[Vitre]";
+ mes "Ah, now you've got to";
+ mes "talk to Ghez. He should";
+ mes "be in Northeast Geffen";
+ mes "somewhere. Hopefully";
+ mes "you won't have too much";
+ mes "trouble finding him.";
+ close;
+ }
+ else if (que_sch == 22) {
+ mes "[Vitre]";
+ mes "Trying to find Nosdan?";
+ mes "I think he's probably in the";
+ mes "Northern Cave in Comodo.";
+ mes "Please talk to him, and let";
+ mes "me know about his song.";
+ close;
+ }
+ else if (que_sch == 23) {
+ mes "[Vitre]";
+ mes "Welcome back.";
+ mes "So did you listen";
+ mes "to all of their songs?";
+ next;
+ if (select("Yes:No") == 1) {
+ mes "[Vitre]";
+ mes "Perfect~ Here's a little";
+ mes "something to show my";
+ mes "gratitude. Hope you like it.";
+ set que_sch,24;
+ getitem 603,1; //Old_Blue_Box
+ next;
+ mes "[Vitre]";
+ mes "Now, tell me, what";
+ mes "exactly did they si--";
+ next;
+ mes "[????]";
+ mes "Hold it!";
+ next;
+ enablenpc "????#sch1";
+ enablenpc "????#sch2";
+ enablenpc "????#sch3";
+ mes "[Vitre]";
+ mes "What? Wh-who the";
+ mes "hell are you guys?!";
+ next;
+ mes "[????]";
+ mes "Rune-Midgarts";
+ mes "Secret Service!";
+ mes "Vitre Bizlleta--";
+ mes "you're under arrest";
+ mes "for espionage!";
+ next;
+ mes "[Vitre]";
+ mes "Again? Didn't you just";
+ mes "arrest me just for being";
+ mes "suspected of espionage?";
+ mes "I think it's a little unfair";
+ mes "to just capture me when";
+ mes "you don't have any proof.";
+ next;
+ mes "[????]";
+ mes "We just seized concrete";
+ mes "evidence of your illegal";
+ mes "activities. It's probably";
+ mes "enough to imprison you";
+ mes "for life. Happy now?";
+ next;
+ mes "[Vitre]";
+ mes "You're bluffing.";
+ next;
+ mes "[????]";
+ mes "You shouldn't have sent";
+ mes "that unsuspecting adventurer";
+ mes "to your news sources. We've";
+ mes "taken them into custody";
+ mes "Chada, Ghez, Nosdan.";
+ mes "That's them, right?";
+ next;
+ mes "[Vitre]";
+ mes "Nooooooooo!";
+ next;
+ mes "[Suden]";
+ mes "Adventurer, thank you for";
+ mes "your cooperation. I am";
+ mes "Suden Griea, Secret Service";
+ mes "agent. I'm sure you have";
+ mes "a lot of questions, but ^FF0000Lasda";
+ mes "Midar^000000 will answer them.";
+ next;
+ mes "[Suden]";
+ mes "I'd explain here and now,";
+ mes "but I better dispose of";
+ mes "this trash with the rest of";
+ mes "his scum buddies... in jail!";
+ set que_sch,25;
+ close2;
+ disablenpc "????#sch1";
+ disablenpc "????#sch2";
+ disablenpc "????#sch3";
+ end;
+ }
+ mes "[Vitre]";
+ mes "Would you please hurry?";
+ mes "Staying in one place like";
+ mes "this makes me nervous...";
+ mes "I should be on the move...";
+ close;
+ }
+ else if (que_sch == 24) {
+ mes "[Vitre]";
+ mes "Now, tell me, what";
+ mes "exactly did they si--";
+ next;
+ mes "[????]";
+ mes "Hold it!";
+ next;
+ enablenpc "????#sch1";
+ enablenpc "????#sch2";
+ enablenpc "????#sch3";
+ mes "[Vitre]";
+ mes "What? Wh-who the";
+ mes "hell are you guys?!";
+ next;
+ mes "[????]";
+ mes "Rune-Midgarts";
+ mes "Secret Service!";
+ mes "Vitre Bizlleta--";
+ mes "you're under arrest";
+ mes "for espionage!";
+ next;
+ mes "[Vitre]";
+ mes "Again? Didn't you just";
+ mes "arrest me just for being";
+ mes "suspected of espionage?";
+ mes "I think it's a little unfair";
+ mes "to just capture me when";
+ mes "you don't have any proof.";
+ next;
+ mes "[????]";
+ mes "We just seized concrete";
+ mes "evidence of your illegal";
+ mes "activities. It's probably";
+ mes "enough to imprison you";
+ mes "for life. Happy now?";
+ next;
+ mes "[Vitre]";
+ mes "You're bluffing.";
+ next;
+ mes "[????]";
+ mes "You shouldn't have sent";
+ mes "that unsuspecting adventurer";
+ mes "to your news sources. We've";
+ mes "taken them into custody";
+ mes "Chada, Ghez, Nosdan.";
+ mes "That's them, right?";
+ next;
+ mes "[Vitre]";
+ mes "Nooooooooo!";
+ next;
+ mes "[Suden]";
+ mes "Adventurer, thank you for";
+ mes "your cooperation. I am";
+ mes "Suden Griea, Secret Service";
+ mes "agent. I'm sure you have";
+ mes "a lot of questions, but ^FF0000Lasda";
+ mes "Midar^000000 will answer them.";
+ next;
+ mes "[Suden]";
+ mes "I'd explain here and now,";
+ mes "but I better dispose of";
+ mes "this trash with the rest of";
+ mes "his scum buddies... in jail!";
+ set que_sch,25;
+ close2;
+ disablenpc "????#sch1";
+ disablenpc "????#sch2";
+ disablenpc "????#sch3";
+ end;
+ }
+ mes "[Bard]";
+ mes "Oh, uh...";
+ mes "I'm not really Vitre.";
+ mes "I'm just a lookalike that's";
+ mes "been planted here in case";
+ mes "his hoodlum buddies come";
+ mes "here to find him. You know?";;
+ next;
+ mes "[Bard]";
+ mes "Yeah... This is a pretty";
+ mes "dumb job. I mean, all I do";
+ mes "is stand here, waiting for";
+ mes "his spy friends. What are";
+ mes "the odds of that happening?";
+ close;
+}
+
+morocc,294,152,0 script ????#sch1 899,{
+ end;
+
+OnInit:
+ disablenpc "????#sch1";
+ end;
+}
+
+morocc,293,155,6 script ????#sch2 899,{
+ end;
+
+OnInit:
+ disablenpc "????#sch2";
+ end;
+}
+
+morocc,298,150,1 script ????#sch3 899,{
+ end;
+
+OnInit:
+ disablenpc "????#sch3";
+ end;
+}
+
+prontera,109,161,6 script Young Man#sch 83,{
+ if (que_sch < 20) {
+ mes "[Chada]";
+ mes "What a boring day...";
+ mes "Perhaps I'll stave the";
+ mes "dreariness with song~";
+ close;
+ }
+ else if (que_sch == 20) {
+ mes "[Chada]";
+ mes "Are you the one that";
+ mes "Vitre sent? Good, good.";
+ mes "Let me treat you to my";
+ mes "wonderful song. Listen...";
+ mes "And learn... And love...";
+ next;
+ mes "[Chada]";
+ mes "La la la la la la la la~";
+ mes "A curse plagues the";
+ mes "royal family, and it's";
+ mes "been passed down to their";
+ mes "second child... la la la...";
+ mes "No one can cure it... Oooh~";
+ next;
+ mes "[Chada]";
+ mes "Hahaha! Isn't that";
+ mes "such a wonderful song?";
+ mes "Let Vitre know each and";
+ mes "every word to it, okay?";
+ set que_sch,21;
+ close;
+ }
+ else if (que_sch < 30) {
+ mes "[Chada]";
+ mes "Did you need to hear";
+ mes "the song again? Alright,";
+ mes "listen carefully this time~";
+ next;
+ mes "[Chada]";
+ mes "La la la la la la la la~";
+ mes "A curse plagues the";
+ mes "royal family, and it's";
+ mes "been passed down to their";
+ mes "second child... la la la...";
+ mes "No one can cure it... Oooh~";
+ next;
+ mes "[Chada]";
+ mes "Hahaha! Isn't that";
+ mes "such a wonderful song?";
+ mes "Let Vitre know each and";
+ mes "every word to it, okay?";
+ close;
+ }
+ else {
+ mes "[Chada]";
+ mes "...........";
+ mes "I have nothing to say to you.";
+ close;
+ }
+}
+
+geffen,196,167,4 script Young Woman#sch 101,{
+ if (que_sch < 21) {
+ mes "[Ghez]";
+ mes "When is he going";
+ mes "to send someone to";
+ mes "listen to my song?";
+ close;
+ }
+ else if (que_sch == 21) {
+ mes "[Ghez]";
+ mes "Oh, Vitre send you?";
+ mes "Great, I've been waiting";
+ mes "for you. Check out this";
+ mes "new song I wrote. It's great.";
+ next;
+ mes "[Ghez]";
+ mes "Sha la la la la la";
+ mes "Prontera Knights gotta";
+ mes "protect the palace~";
+ mes "Sha hoo hoo haaaaa";
+ mes "Geffen Knights gotta";
+ mes "protect the magic tower~";
+ next;
+ mes "[Ghez]";
+ mes "Na na na nan nan naaa";
+ mes "Prontera! Geffen! Knights";
+ mes "together! Protect the palace!";
+ mes "Ooooooooooooh yeah!";
+ mes "And crush their foes to the west!";
+ mes "That's the secret plan! La la la~";
+ next;
+ mes "[Ghez]";
+ mes "Wasn't that poetic?";
+ mes "Now sing that song exactly";
+ mes "as you heard it to Vitre.";
+ set que_sch,22;
+ close;
+ }
+ else if (que_sch < 30) {
+ mes "[Ghez]";
+ mes "You want to hear my song";
+ mes "again? Fine, but make sure";
+ mes "to memorize it all this time.";
+ next;
+ mes "[Ghez]";
+ mes "Sha la la la la la";
+ mes "Prontera Knights gotta";
+ mes "protect the palace~";
+ mes "Sha hoo hoo haaaaa";
+ mes "Geffen Knights gotta";
+ mes "protect the magic tower~";
+ next;
+ mes "[Ghez]";
+ mes "Na na na nan nan naaa";
+ mes "Prontera! Geffen! Knights";
+ mes "together! Protect the palace!";
+ mes "Ooooooooooooh yeah!";
+ mes "And crush their foes to the west!";
+ mes "That's the secret plan! La la la~";
+ next;
+ mes "[Ghez]";
+ mes "Wasn't that poetic?";
+ mes "Now sing that song exactly";
+ mes "as you heard it to Vitre.";
+ close;
+ }
+ else {
+ mes "[Ghez]";
+ mes "I'm doomed...";
+ mes ".......";
+ close;
+ }
+}
+
+comodo,135,299,0 script Young Man#sch2 809,{
+ if (que_sch < 22) {
+ mes "[Nosdan]";
+ mes "Have you come to hear";
+ mes "my song? Ah, it's good";
+ mes "that you've come to enjoy";
+ mes "my melodious vo--wait,";
+ mes "wait, where are you going?";
+ close;
+ }
+ else if (que_sch == 22) {
+ mes "[Nosdan]";
+ mes "Ah, are you the one";
+ mes "that Vitre mentioned";
+ mes "in his message? Okay,";
+ mes "please give me a moment.";
+ next;
+ mes "[Nosdan]";
+ mes "^333333*Ahem ahem*^000000";
+ mes "I'm ready. Now";
+ mes "please listen..";
+ next;
+ mes "[Nosdan]";
+ mes "Who dares stop the fearless";
+ mes "warrior? Baphomet? Drake?";
+ mes "No, they're too weak! His";
+ mes "steps now head to the group";
+ mes "of evil men trying to revive";
+ mes "Satan Morroc. I mean, come on!";
+ next;
+ mes "[Nosdan]";
+ mes "Sad news from an old comrade,";
+ mes "the evil group discovered...";
+ mes "Time to stop Satan Morroc's";
+ mes "revival~ La la la la la la la";
+ mes "la la la la la la la la la la";
+ mes "la la la la la la la la la la";
+ next;
+ mes "[Nosdan]";
+ mes "What'd you think?";
+ mes "Um, don't ask me about";
+ mes "the lyrics. Just a weird";
+ mes "artistic quirk I guess.";
+ mes "Oh, please sing that song";
+ mes "to Vitre for me, okay?";
+ set que_sch,23;
+ close;
+ }
+ else if (que_sch < 30) {
+ mes "[Nosdan]";
+ mes "Oh, you need to";
+ mes "hear my song again?";
+ mes "No problem! I guess";
+ mes "you really like it~";
+ next;
+ mes "[Nosdan]";
+ mes "Who dares stop the fearless";
+ mes "warrior? Baphomet? Drake?";
+ mes "No, they're too weak! His";
+ mes "steps now head to the group";
+ mes "of evil men trying to revive";
+ mes "Satan Morroc. I mean, come on!";
+ next;
+ mes "[Nosdan]";
+ mes "Sad news from an old comrade,";
+ mes "the evil group discovered...";
+ mes "Time to stop Satan Morroc's";
+ mes "revival~ La la la la la la la";
+ mes "la la la la la la la la la la";
+ mes "la la la la la la la la la la";
+ next;
+ mes "[Nosdan]";
+ mes "What'd you think?";
+ mes "Um, don't ask me about";
+ mes "the lyrics. Just a weird";
+ mes "artistic quirk I guess.";
+ mes "Oh, please sing that song";
+ mes "to Vitre for me, okay?";
+ close;
+ }
+ else {
+ mes "[Nosdan]";
+ mes "Oh, no! I didn't!";
+ mes "do anything wrong.";
+ mes "I swear!";
+ close;
+ }
+}