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author | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-09-25 22:36:22 +0000 |
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committer | L0ne_W0lf <L0ne_W0lf@54d463be-8e91-2dee-dedb-b68131a5f0ec> | 2008-09-25 22:36:22 +0000 |
commit | 786e158717dec493ff9dfa573220b1084a557953 (patch) | |
tree | 5b90c2d8dc5764922f504738b53bbd9ce3d600ad /npc/quests/quests_prontera.txt | |
parent | 66a202583057448a0ef1827e8aace0188793e8a7 (diff) | |
download | hercules-786e158717dec493ff9dfa573220b1084a557953.tar.gz hercules-786e158717dec493ff9dfa573220b1084a557953.tar.bz2 hercules-786e158717dec493ff9dfa573220b1084a557953.tar.xz hercules-786e158717dec493ff9dfa573220b1084a557953.zip |
Replacing specialeffect/2 numerics with constants in quests.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13237 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests/quests_prontera.txt')
-rw-r--r-- | npc/quests/quests_prontera.txt | 19 |
1 files changed, 10 insertions, 9 deletions
diff --git a/npc/quests/quests_prontera.txt b/npc/quests/quests_prontera.txt index 4834a9f01..77365cae5 100644 --- a/npc/quests/quests_prontera.txt +++ b/npc/quests/quests_prontera.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= kobra_k88; L0ne_W0lf //===== Current Version: ===================================== -//= 2.5a +//= 2.6 //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= @@ -45,6 +45,7 @@ //= 2.4 Updated Headgear Quest. [L0ne_W0lf] //= 2.5 Fixed requirements for PH D. Hat. [L0ne_W0lf] //= 2.5a Fixed requirements for PH D. Hat agian lol. [L0ne_W0lf] +//= 2.6 Replaced effect numerics with constants. [L0ne_W0lf] //============================================================ // Prontera Culvert @@ -325,7 +326,7 @@ prontera,248,212,3 script Busy Boy#prt 706,3,3,{ mes "You couldn't help it:"; mes "it was a natural reflex!^000000"; next; - Specialeffect 180; //EF_HITDARK + Specialeffect EF_HITDARK; Emotion e_omg; mes "^3355FF*BAM!*^000000"; next; @@ -447,7 +448,7 @@ OnTouch: callsub S_CheckWeight; //Check Player's weight if (BaseLevel > 59) { if (prt_curse == 0) { - Specialeffect 180; //EF_HITDARK + Specialeffect EF_HITDARK; mes "^3355FF*BAM!*^000000"; next; mes "[Busy Looking Boy]"; @@ -3212,9 +3213,9 @@ prt_church,21,111,5 script #prince2 887,{ close; } else if (prt_curse == 33 || prt_curse > 41 && prt_curse < 51 || prt_curse == 52) { - specialeffect 192; //EF_POISONATTACK - specialeffect 53; //EF_POISONHIT - specialeffect 109; //EF_BUBBLE + specialeffect EF_POISONATTACK; + specialeffect EF_POISONHIT; + specialeffect EF_BUBBLE; mes "^3355FFYou poured a little of the"; mes "solution made from Green"; mes "Potion and Yellow Gemstone"; @@ -3304,9 +3305,9 @@ prt_church,24,111,5 script #prince3 887,{ mes "forming a solution to test for the presense of poison. You pour"; mes "it on the prince's scale marks.^000000"; next; - specialeffect 192; //EF_POISONATTACK - specialeffect 53; //EF_POISONHIT - specialeffect 109; //EF_BUBBLE + specialeffect EF_POISONATTACK; + specialeffect EF_POISONHIT; + specialeffect EF_BUBBLE; mes "^3355FF*Pssssssssh*^000000"; next; mes "^3355FFThe solution bubbles"; |