From 786e158717dec493ff9dfa573220b1084a557953 Mon Sep 17 00:00:00 2001 From: L0ne_W0lf Date: Thu, 25 Sep 2008 22:36:22 +0000 Subject: Replacing specialeffect/2 numerics with constants in quests. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@13237 54d463be-8e91-2dee-dedb-b68131a5f0ec --- npc/quests/quests_prontera.txt | 19 ++++++++++--------- 1 file changed, 10 insertions(+), 9 deletions(-) (limited to 'npc/quests/quests_prontera.txt') diff --git a/npc/quests/quests_prontera.txt b/npc/quests/quests_prontera.txt index 4834a9f01..77365cae5 100644 --- a/npc/quests/quests_prontera.txt +++ b/npc/quests/quests_prontera.txt @@ -3,7 +3,7 @@ //===== By: ================================================== //= kobra_k88; L0ne_W0lf //===== Current Version: ===================================== -//= 2.5a +//= 2.6 //===== Compatible With: ===================================== //= eAthena SVN //===== Description: ========================================= @@ -45,6 +45,7 @@ //= 2.4 Updated Headgear Quest. [L0ne_W0lf] //= 2.5 Fixed requirements for PH D. Hat. [L0ne_W0lf] //= 2.5a Fixed requirements for PH D. Hat agian lol. [L0ne_W0lf] +//= 2.6 Replaced effect numerics with constants. [L0ne_W0lf] //============================================================ // Prontera Culvert @@ -325,7 +326,7 @@ prontera,248,212,3 script Busy Boy#prt 706,3,3,{ mes "You couldn't help it:"; mes "it was a natural reflex!^000000"; next; - Specialeffect 180; //EF_HITDARK + Specialeffect EF_HITDARK; Emotion e_omg; mes "^3355FF*BAM!*^000000"; next; @@ -447,7 +448,7 @@ OnTouch: callsub S_CheckWeight; //Check Player's weight if (BaseLevel > 59) { if (prt_curse == 0) { - Specialeffect 180; //EF_HITDARK + Specialeffect EF_HITDARK; mes "^3355FF*BAM!*^000000"; next; mes "[Busy Looking Boy]"; @@ -3212,9 +3213,9 @@ prt_church,21,111,5 script #prince2 887,{ close; } else if (prt_curse == 33 || prt_curse > 41 && prt_curse < 51 || prt_curse == 52) { - specialeffect 192; //EF_POISONATTACK - specialeffect 53; //EF_POISONHIT - specialeffect 109; //EF_BUBBLE + specialeffect EF_POISONATTACK; + specialeffect EF_POISONHIT; + specialeffect EF_BUBBLE; mes "^3355FFYou poured a little of the"; mes "solution made from Green"; mes "Potion and Yellow Gemstone"; @@ -3304,9 +3305,9 @@ prt_church,24,111,5 script #prince3 887,{ mes "forming a solution to test for the presense of poison. You pour"; mes "it on the prince's scale marks.^000000"; next; - specialeffect 192; //EF_POISONATTACK - specialeffect 53; //EF_POISONHIT - specialeffect 109; //EF_BUBBLE + specialeffect EF_POISONATTACK; + specialeffect EF_POISONHIT; + specialeffect EF_BUBBLE; mes "^3355FF*Pssssssssh*^000000"; next; mes "^3355FFThe solution bubbles"; -- cgit v1.2.3-60-g2f50