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authordaegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-08-01 04:29:56 +0000
committerdaegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-08-01 04:29:56 +0000
commit8832adba3ec9df0f7f890154f69f0993b8d1d8e5 (patch)
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Full npc folder reorganization. (I hope I didn't break anything D:)
-Now common scripts goes to the main npc folder, and pre-re-only/re-only ones goes to their respective folders. -NPCs with practically the same script but little differences have been left in the main folder and uses the command checkre() for the differences. -For those NPCs with different coordinates but same script, the script has been left in the main folder but the NPCs splitted as duplicates. -All pre-renewal files has been reverted back to their pre-renewal behavior. TODO: -Correct pre-re quest rewards. -Check for pre-re/re differences in mapflags. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16545 54d463be-8e91-2dee-dedb-b68131a5f0ec
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+//===== rAthena Script =======================================
+//= Quest NPCs located in Lighthalzen
+//===== By: ==================================================
+//= Persian, Vicious_Pucca, aoa00, Evera, MasterOfMupppets,
+//= Lupus, Lord Gywall
+//===== Current Version: =====================================
+//= 4.7
+//===== Compatible With: =====================================
+//= rAthena SVN
+//===== Description: =========================================
+//= Quests related to Lighthalzen City.
+//===== Additional Comments: =================================
+//= Grammar/script check please. This was a quick job.
+//= Things to add: Look at the thread "Lighthalzen Guard" in SVN script
+//= 0.3 Initial Release
+//= 0.5 Added mobsters spawn and Einbroch pollution. Alert lasts either 10 minutes or all mob killed.
+//= 0.6-0.9 fix small bug. Added Bio-lab entrance Quest. Added Getting security-card Quest.
+//= 1.0 Patched "mobsters spawn & Alert" like Real-RO.
+//= 1.0a fixed rand(1,10) + comparision. There just can't be 'X < 1' [Lupus]
+//= 1.1 Changed the mobster spawn to g_mobster to prevent exploits [MasterOfMuppets]
+//= 1.2 Added the cube room quest by DeNy, translated by vicious_pucca. [MasterOfMuppets]
+//= Thanks to Linuxwolf for a grammar check as well =).
+//= 1.2a Moved Biolab entrance to lhz_dun warps. [Vicious]
+//= 1.3 Fixed password bug, fixed endless item exploit, some typos [Lupus]
+//= 1.4 Fixed password abuse. When people don't read the password under the picture
+//= and enter Zero shit 8) (TODO: I saw some "Sticks" abuses, too.. where you could skip a part of quest...)
+//= 1.5 Fixed Mobster's OnDead event(it has to start with "On"!) [Playtester]
+//= 1.5a Fixed "free stick" bug, thx 2 Neouni [Lupus]
+//= 1.6 Added Gywall's Pickpocket Quest
+//= 1.7 Implemented the Friendship quest [MasterOfMuppets]
+//= 1.8 Changed the name of the mobsters to Gangster, as it should be. [MasterOfMuppets]
+//= 1.9 Added extra input check on Biolab so that the first letter of the word could be capitalized or undercase. [Evera]
+//= 2.0 Removed Duplicates [Silent]
+//= 2.1 Added first part of Bio Ethics Quest [Evera]
+//= 2.2 Added bit to say Bio Ethics is unfinished, and if a player attempts, it warps them
+//= out after finished part... Don't want players getting stuck ;_; [Evera]
+//= 2.3 Finished Bio Ethics Quest. Need bug testers before moving to trunk, my
+//= mind was somewhere else when writing @_@ [Evera]
+//= 2.4 Fixed the bug where a str&int debug was shown in the console for
+//= test tube in bio labs quest. [Evera]
+//= 2.5 Fixed Kellasus giving you extra skills in Bio Ethics quest [Evera]
+//= 2.6 Fixed exploit letting any class get homunculus from Bio Ethics Quest [Evera]
+//= 2.6a Moved Bio Ethics Quest to Alchemist SKILL QUESTS [Lupus]
+//= 2.7 fixed bugs that let people bypass some quest parts V_V [Lupus]
+//= reused cubekey var for 4 Cube Room key vars
+//= 2.8 More optimization. Also fixed bug with "2x short sticks -> long" [Lupus]
+//= Now uses MISC_QUEST&512 instead of 'hzdun'. WIP
+//= 2.9 Fixed Friendship Quest levelup exploit (u could get EXP twice) [Lupus]
+//= 3.0 Added Cursed Spirit Quest. [SinSloth]
+//= Moved a book non-related to Lighthalzen quests.
+//= 3.1 Added Schwartzvalt Trilogy Quest. [SinSloth]
+//= 3.2 Updated some NPCs regarding Hugel Rebellion Quest. [SinSloth]
+//= 3.2 Removed the NPC "#kiz03-4" as I couldn't find any [L0ne_W0lf]
+//= reference to it in the Aegis script.
+//= 3.3 Fixed a wrong negative value checking in Schwartzvalt Trilogy quest. [SinSloth]
+//= 3.4 Fixed experience gains to match upcoming rate adjustments. [SinSloth]
+//= 3.5 Touch-ups to the Friendship quest. Added EXP reward. [L0ne_W0lf]
+//= Added cutins for "Maku" npc, and changed "set HP" to percentheal.
+//= 3.5a Adjusted EXP given by "Benkasttein" to be the same as that given by Maku. [L0ne_W0lf]
+//= 3.6 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf]
+//= 3.7 Counter-fixed negative value checking to now look for both positive and negative values
+//= since its symbol depends on the time. [SinSloth]
+//= 3.8 Removed bio ethic quest definition from header. [L0ne_W0lf]
+//= 3.9 Added Rekenber Job quest. Don't know why it hasn't been there before though. [SinSloth]
+//= 4.0 Updated several NPCs to Official (iRO) dialog, and restrucured. [L0ne_W0lf]
+//= 4.1 Updated Dungeon quest, and Friendhsip quest to 10.3 standards. [L0ne_W0lf]
+//= 4.2 Fixed wrong variable type in use in "Box#cube1". [L0ne_W0lf]
+//= 4.3 Fixed a bug where if you relog after you take out the Lab Permit from the Box
+//= You can't finish the quest. (bugreport:1798) [Samuray22]
+//= 4.3a Reverted changes from the last version. . [L0ne_W0lf]
+//= Changed temp char vars to normal vars, that unset at end.
+//= Tube just makes sure you have 1 or more permits.
+//= 4.4 Replaced effect numerics with constants. [L0ne_W0lf]
+//= 4.5 Corrected an Incorrect check of the Shinokas_Quest. (bugreport:2276) [Samuray22]
+//= Replaced effect numerics with constants.
+//= 4.5 Official Gangster Alert script. [Gepard]
+//= 4.6 Added quest log entries for:
+//= - Cursed Spirit Quest
+//= 4.7 Fixed missing label. (bugreport:4654) [L0ne_W0lf]
+//============================================================
+
+// Gangster Alert [Aegis Conversion]
+//------------------------------------------------------------
+lighthalzen,1,1,0 script Law Enforcement -1,{
+ end;
+
+OnEnable:
+ mapannounce "lighthalzen","Attention, citizens. Our security has been breached and the city is in Gangster Alert status. Please find shelter immediately!",bc_map;
+ initnpctimer;
+ for (set .@i, 0; .@i < 30; set .@i, .@i + 1)
+ monster "lighthalzen",0,0,"Gangster",1592,1,"Law Enforcement::OnMyMobDead";
+ end;
+
+OnTimer220000:
+ killmonster "lighthalzen","Law Enforcement::OnMyMobDead";
+ mapannounce "lighthalzen","Attention, citizens. Our law enforcement department has successfully contained the situation. Alert status has been canceled.",bc_map;
+ set $@Lhz_Gangster_Alert, 0;
+ stopnpctimer;
+ end;
+
+OnMyMobDead:
+ end;
+}
+
+lighthalzen,267,200,3 script Guard#lhz01 868,{
+ if (countitem(7350) > 0) {
+ mes "[Guard]";
+ mes "Hold it right th--!";
+ mes "Oh. I'm sorry. I didn't";
+ mes "realize you were carrying";
+ mes "a pass and had authorization.";
+ close2;
+ warp "lighthalzen",303,229;
+ end;
+ }
+ if ($@Lhz_Gangster_Alert >= 100) {
+ mes "[Guard]";
+ mes "Recently too many people";
+ mes "have been traveling between";
+ mes "Uptown and the ghetto, so";
+ mes "we've heightened security";
+ mes "around here. But how can";
+ mes "so many sneak through us?";
+ close;
+ }
+ if ($@Lhz_Gangster_Alert > 14) {
+ mes "[Guard]";
+ mes "Recently too many people";
+ mes "have been traveling between";
+ mes "Uptown and the ghetto, so";
+ mes "we've heightened security";
+ mes "around here. But how can";
+ mes "so many sneak through us?";
+ donpcevent "Law Enforcement::OnEnable";
+ set $@Lhz_Gangster_Alert, 100;
+ close;
+ }
+ if (gettime(3) >= 22 || gettime(3) < 2) {
+ mes "[Guard]";
+ mes "Zzzz... Zzz...";
+ mes "ZZZzzzzzzzzzz...";
+ next;
+ mes "^3355FFThis guard is";
+ mes "dozing off, so this is";
+ mes "the perfect opportunity";
+ mes "to sneak past him.^000000";
+ close2;
+ set $@Lhz_Gangster_Alert, $@Lhz_Gangster_Alert + 1;
+ warp "lighthalzen",303,229;
+ end;
+ }
+ if (rand(1,6) == 3) {
+ mes "^3355FFThe guard seems distracted";
+ mes "and is looking elsewhere. Now's";
+ mes "your chance to sneak past him!^000000";
+ close2;
+ set $@Lhz_Gangster_Alert, $@Lhz_Gangster_Alert + 1;
+ warp "lighthalzen",303,229;
+ end;
+ }
+ else {
+ mes "[Guard]";
+ mes "Hold it right there!";
+ mes "I can't permit anyone";
+ mes "to enter the slums.";
+ mes "Go back to where you";
+ mes "came from, adventurer!";
+ close;
+ }
+}
+
+lighthalzen,294,223,7 script Guard#lhz02 868,{
+ if (countitem(7350) > 0) {
+ mes "[Guard]";
+ mes "Hold it right th--!";
+ mes "Oh. I'm sorry. I didn't";
+ mes "realize you were carrying";
+ mes "a pass and had authorization.";
+ close2;
+ warp "lighthalzen",260,199;
+ end;
+ }
+ if ($@Lhz_Gangster_Alert >= 100) {
+ mes "[Guard]";
+ mes "Recently too many people";
+ mes "have been traveling between";
+ mes "Uptown and the ghetto, so";
+ mes "we've heightened security";
+ mes "around here. But how can";
+ mes "so many sneak through us?";
+ close;
+ }
+ if ($@Lhz_Gangster_Alert > 14) {
+ mes "[Guard]";
+ mes "Recently too many people";
+ mes "have been traveling between";
+ mes "Uptown and the ghetto, so";
+ mes "we've heightened security";
+ mes "around here. But how can";
+ mes "so many sneak through us?";
+ donpcevent "Law Enforcement::OnEnable";
+ set $@Lhz_Gangster_Alert, 100;
+ close;
+ }
+ if (gettime(3) >= 22 || gettime(3) < 2) {
+ mes "[Guard]";
+ mes "Zzzz... Zzz...";
+ mes "ZZZzzzzzzzzzz...";
+ next;
+ mes "^3355FFThis guard is";
+ mes "dozing off, so this is";
+ mes "the perfect opportunity";
+ mes "to sneak past him.^000000";
+ close2;
+ set $@Lhz_Gangster_Alert, $@Lhz_Gangster_Alert + 1;
+ warp "lighthalzen",260,199;
+ end;
+ }
+ if (rand(1,6) == 3) {
+ mes "^3355FFThe guard seems distracted";
+ mes "and is looking elsewhere. Now's";
+ mes "your chance to sneak past him!^000000";
+ close2;
+ set $@Lhz_Gangster_Alert, $@Lhz_Gangster_Alert + 1;
+ warp "lighthalzen",260,199;
+ end;
+ }
+ else {
+ mes "[Guard]";
+ mes "Hold it right there!";
+ mes "I can't permit anyone to";
+ mes "enter Uptown Lighthalzen!";
+ mes "If you don't have a pass,";
+ mes "then move on out of here!";
+ close;
+ }
+}
+
+//============================================================
+// Cube Room
+//============================================================
+
+lighthalzen,341,224,3 script Fishbone 868,{
+ // Retain prior position in quest.
+ if (piciburn) {
+ set lhz_sincube,piciburn;
+ set piciburn,0;
+ }
+ // Quest is finished.
+ if (MISC_QUEST&512) {
+ mes "[Fishbone]";
+ mes "Oh hey, it's you!";
+ mes "Now, listen. If you wanna";
+ mes "get into Regenschirm again,";
+ mes "you gotta enter that Sewer Pipe";
+ mes "that's like, northeast from me.";
+ mes "It's gross, but you gotta...";
+ next;
+ mes "[Fishbone]";
+ mes "Anyway, good luck in";
+ mes "whatever it is you're doing";
+ mes "here in Lighthazlen. Oh, and";
+ mes "be real careful! Something";
+ mes "shadier than me is going";
+ mes "on in this big city~";
+ close;
+ }
+ // Apparantly if the boss quest progress is at 6, you skip the level requirement.
+ if (lhz_boss == 6 || BaseLevel >= 60) {
+ if (lhz_sincube == 0) {
+ mes "[Fishbone]";
+ mes "What...?";
+ mes "Is there something";
+ mes "on my face? Quit looking";
+ mes "at me and let me do my work.";
+ set lhz_sincube,1;
+ close;
+ }
+ else if (lhz_sincube == 1) {
+ mes "[Fishbone]";
+ mes "Hey. Hey you.";
+ mes "You're still looking";
+ mes "at me. Quit it. I'm busy";
+ mes "here and you're bothering me.";
+ set lhz_sincube,2;
+ close;
+ }
+ else if (lhz_sincube == 2) {
+ mes "[Fishbone]";
+ mes "Seriously, you are";
+ mes "starting to really get";
+ mes "on my nerves! What could";
+ mes "you possibly want from me?!";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Nothing really.";
+ mes "I just feel like";
+ mes "watching you work.";
+ mes "What exactly are you";
+ mes "doing anyway, huh?";
+ next;
+ mes "[Fishbone]";
+ mes "Hey! If I could just show";
+ mes "you what I'm doing, I wouldn't";
+ mes "be so uptight about you looking";
+ mes "at what I'm doing, now would I?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Nah...";
+ mes "I just think";
+ mes "you're uptight";
+ mes "in general.";
+ next;
+ mes "[Fishbone]";
+ mes "Muthafruit!";
+ mes "So you're just";
+ mes "gonna sit and watch";
+ mes "me all day?! Fine! Then";
+ mes "I'll just ignore you, jerk!";
+ next;
+ mes "[Fishbone]";
+ mes "...";
+ mes "......";
+ mes "Damn it!";
+ mes "This is really";
+ mes "ticking me off! Why";
+ mes "don't you go away?!";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Well, I was also";
+ mes "wondering why you're";
+ mes "working in a place that's";
+ mes "so, um... depressing.";
+ next;
+ mes "[Fishbone]";
+ mes "Alright, fine!";
+ mes "But once I tell you";
+ mes "what I do here, you're";
+ mes "outta here! Okay? Now,";
+ mes "your lips are frickin' sealed.";
+ mes "See, what I do is kinda illegal.";
+ next;
+ mes "[Fishbone]";
+ mes "I provide routes that let";
+ mes "people enter Lighthalzen,";
+ mes "or even go anywhere in this";
+ mes "city, without authorization.";
+ mes "Hell, I could even get you";
+ mes "into that Laboratory...";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "W-wait!";
+ mes "Laboratory?!";
+ mes "Are you serious?";
+ mes "Can you get me";
+ mes "into that place?";
+ next;
+ mes "[Fishbone]";
+ mes "Sonuva--You're not";
+ mes "gonna leave me alone,";
+ mes "are you? Look, you seem";
+ mes "okay, even if you are kinda";
+ mes "stubborn, kid. But I don't trust";
+ mes "or serve strangers, period.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "But isn't there";
+ mes "anything I can do";
+ mes "so you can help me";
+ mes "get into the Laboratory?";
+ next;
+ mes "[Fishbone]";
+ mes "No way, no how.";
+ mes "No matter how much you";
+ mes "beg, I can't take a chance";
+ mes "and just trust anyone who";
+ mes "wants to know a secret";
+ mes "route. Now get outta here!";
+ set lhz_sincube,3;
+ close;
+ }
+ else if (lhz_sincube == 3) {
+ mes "["+strcharinfo(0)+"]";
+ mes "Please...";
+ mes "Please tell me";
+ mes "how I can get inside";
+ mes "the Laboratory. I'm...";
+ mes "I'm begging you!";
+ next;
+ mes "[Fishbone]";
+ mes "No! Now shaddup";
+ mes "and stop begging, okay?";
+ mes "You're only embarassing";
+ mes "yourself! Good grief...";
+ set lhz_sincube,4;
+ close;
+ }
+ else if (lhz_sincube == 4) {
+ mes "["+strcharinfo(0)+"]";
+ mes "Why won't you";
+ mes "heeeeelp meee?";
+ mes "Pleeeeeeeease~";
+ mes "You're the only one";
+ mes "who knoooooows~";
+ next;
+ mes "[Fishbone]";
+ mes "Yeesh, you're a nutty";
+ mes "kid. Look, ''no'' means";
+ mes "''no.'' That's it. That's";
+ mes "final. How many times do";
+ mes "you gotta make me spell it out?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "But there's gotta";
+ mes "be something I can";
+ mes "do so you'll help me?";
+ mes "Th-that's the way i-it";
+ mes "always w-works. You";
+ mes "can't just-- You c-can't...";
+ next;
+ mes "[Fishbone]";
+ mes "Alright, you got me.";
+ mes "But if I'm gonna risk";
+ mes "my life to help you get";
+ mes "into that Laboratory I want";
+ mes "something in return. Okay?";
+ next;
+ mes "[Fishbone]";
+ mes "All you need to do is";
+ mes "come back here with";
+ mes "^FF000071,381,305,294,921,000 zeny^000000.";
+ mes "Then I'll give you all the help";
+ mes "you need. Alright, good luck";
+ mes "to you, brave adventurer.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "You're joking right?!";
+ mes "There's no way I can ever";
+ mes "get that much zeny! I'd...";
+ mes "I'd have to at least take";
+ mes "over the world or, or...";
+ next;
+ mes "[Fishbone]";
+ mes "Good point.";
+ mes "Fine, maybe that";
+ mes "price is a little high.";
+ mes "I'll just cut it in half,";
+ mes "then. Still want my";
+ mes "help? Then bring me...";
+ next;
+ mes "[Fishbone]";
+ mes " ";
+ mes " ";
+ mes "...^FF000020 Jellopy^000000.";
+ next;
+ mes "[Fishbone]";
+ mes "Gosh.";
+ mes "It's like I'm";
+ mes "doing this for free...";
+ next;
+ if (select("Okay.:No! It's impossible!") == 1) {
+ mes "[Fishbone]";
+ mes "Alright, then";
+ mes "bring me back a";
+ mes "total of 20 Jellopy.";
+ mes "But you gotta have";
+ mes "exactly 20 Jellopy on";
+ mes "you, okay? Seeya pal~";
+ set lhz_sincube,5;
+ close;
+ }
+ mes "[Fishbone]";
+ mes "What are you--";
+ mes "Okay, now you're the";
+ mes "one who's joking around.";
+ mes "Look, it's either bring me";
+ mes "20 Jellopy or 71,381,3--";
+ mes "whatever number I said-- zeny!";
+ close;
+ }
+ else if (lhz_sincube == 5) {
+ mes "[Fishbone]";
+ mes "So...";
+ mes "Did you bring";
+ mes "the stuff?";
+ next;
+ switch(select("I'm still working on it.:Here you go!:Um... Stuff?")) {
+ case 1:
+ mes "[Fishbone]";
+ mes "Still working on it?";
+ mes "Okay, I know I didn't";
+ mes "ask you for very much,";
+ mes "but gimme some respect";
+ mes "and get serious about it!";
+ mes "It's 20 friggin' Jellopies!";
+ close;
+ case 2:
+ if (countitem(909) > 19) {
+ mes "[Fishbone]";
+ mes "Ooh. Hey, good work.";
+ mes "Okay, I can see you're";
+ mes "the reliable type. A deal";
+ mes "is a deal, so I'll tell you";
+ mes "how you can get inside";
+ mes "that Laboratory.";
+ next;
+ mes "[Fishbone]";
+ mes "Now, if you're wondering";
+ mes "why I don't got much qualm";
+ mes "against helping you, it's";
+ mes "because I used to work in";
+ mes "the Laboratory... But then";
+ mes "they laid me off unfairly.";
+ next;
+ mes "[Fishbone]";
+ mes "Anyway, anything I can";
+ mes "do to cause them trouble";
+ mes "is good in my book. Let me";
+ mes "get some stuff ready and";
+ mes "then I'll tell you what you";
+ mes "really need to know.";
+ delitem 909,20; //Jellopy
+ set lhz_sincube,6;
+ close;
+ }
+ mes "[Fishbone]";
+ mes "Uh...";
+ mes "I said 20 Jellopies,";
+ mes "didn't I? This ain't";
+ mes "enough pal, so go out";
+ mes "and get some more!";
+ close;
+ case 3:
+ mes "[Fishbone]";
+ mes "What the...?";
+ mes "How could you forget";
+ mes "something like that?";
+ mes "Anyway, I asked you to";
+ mes "bring 20 Jellopies.";
+ close;
+ }
+ }
+ else if (lhz_sincube == 6) {
+ mes "[Fishbone]";
+ if (lhz_boss == 6) {
+ mes "way to get into Regenschrim";
+ mes "Lab. However, I do know of";
+ mes "this secret maze that should";
+ mes "get you there. Still, if you're";
+ mes "willing and ready to go...";
+ }
+ else {
+ mes "Okay...";
+ mes "Are you ready now?";
+ mes "I'm gonna send you";
+ mes "someplace where you";
+ mes "can find the Lab entrance.";
+ }
+ next;
+ switch(select("Not yet.:Yes.")) {
+ case 1:
+ mes "[Fishbone]";
+ mes "Eh...?";
+ mes "Alright, it's";
+ mes "not a problem.";
+ mes "Just take your time.";
+ close;
+ }
+ mes "[Fishbone]";
+ mes "Great!";
+ mes "Okay then,";
+ mes "here we go!";
+ close2;
+ set lhz_sincube,7;
+ switch(rand(1,3)) {
+ case 1: warp "lhz_cube",67,193; break;
+ case 2: warp "lhz_cube",66,136; break;
+ case 3: warp "lhz_cube",66,74; break;
+ }
+ end;
+ }
+ else if (lhz_sincube < 10) {
+ mes "[Fishbone]";
+ mes "Hm, you must not have";
+ mes "accomplished whatever";
+ if (lhz_boss == 6) {
+ mes "it is you need to do in the";
+ mes "Regenschirm Laboratory yet.";
+ }
+ else {
+ mes "it was you were doing";
+ mes "in the Laboratory. Do";
+ }
+ mes "you want me to send";
+ mes "you there again?";
+ next;
+ if (select("No.:Yes.") == 1) {
+ mes "[Fishbone]";
+ mes "Geez, you must have";
+ mes "really had a hard time";
+ mes "there. Okay, well, when";
+ mes "you're ready to go there,";
+ mes "just let me know, got it?";
+ close;
+ }
+ mes "[Fishbone]";
+ mes "Got a lot of";
+ mes "spirit in you,";
+ mes "don't you? Heh!";
+ mes "I like you style~";
+ mes "Get ready, 'cuz";
+ mes "here we go...!";
+ close2;
+ set lhz_sincube,7;
+ switch(rand(1,3)) {
+ case 1: warp "lhz_cube",67,193; break;
+ case 2: warp "lhz_cube",66,136; break;
+ case 3: warp "lhz_cube",66,74; break;
+ }
+ end;
+ }
+ else if (lhz_sincube == 10) {
+ mes "[Fishbone]";
+ mes "Hey, you came back!";
+ mes "Good, I was starting";
+ mes "to get a little worried";
+ mes "about what happened to";
+ mes "you. So did you get what";
+ mes "you wanted over there?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Yeah...";
+ mes "I hope so,";
+ mes "anyway.";
+ next;
+ mes "[Fishbone]";
+ mes "Good! Whatever you did,";
+ mes "I hope it messes them up big";
+ mes "time! I usedta be a respected";
+ mes "scientist for Regenschirm till";
+ mes "they laid me off! Serves those";
+ mes "ungrateful jerkoffs right!";
+ next;
+ mes "[Fishbone]";
+ mes "Then again, my current";
+ mes "line of work seems to suit";
+ mes "me much better. And I don't";
+ mes "gotta worry about formulas";
+ mes "and algorithms anymore.";
+ next;
+ mes "[Fishbone]";
+ mes "Oh yeah, the place you";
+ mes "just went to? There's a";
+ mes "secret path the Laboratory";
+ mes "there. If you want, I can";
+ mes "send you back there. So";
+ mes "what do you say?";
+ next;
+ if (select("Sure:No thanks~") == 1) {
+ mes "[Fishbone]";
+ mes "Okay then, here";
+ mes "we go! Good luck";
+ mes "to you, buddy.";
+ close2;
+ switch(rand(1,3)) {
+ case 1: warp "lhz_cube",67,193; break;
+ case 2: warp "lhz_cube",66,136; break;
+ case 3: warp "lhz_cube",66,74; break;
+ }
+ end;
+ }
+ mes "[Fishbone]";
+ mes "Alright, it's your";
+ mes "choice. Oh, and that";
+ mes "pass you have should";
+ mes "let you into the Laboratory";
+ mes "anyway. Good luck to you, pal.";
+ close;
+ }
+ mes "[Fishbone]";
+ mes "Heya pal!";
+ mes "It's been a while.";
+ mes "You doin' good? I'm";
+ mes "just peachy, thanks~";
+ close;
+ }
+ else if (BaseLevel < 60) {
+ mes "Hey kid, get";
+ mes "outta here! Can't";
+ mes "you tell I'm dealin'";
+ mes "in something shady";
+ mes "here? This is no place";
+ mes "for baby faced guys like you!";
+ close;
+ }
+ else if (lhz_boss > 6) {
+ mes "[Fishbone]";
+ mes "Heya pal!";
+ mes "It's been a while.";
+ mes "You doin' good? I'm";
+ mes "just peachy, thanks~";
+ close;
+ }
+}
+
+lhz_cube,237,198,0 script Bundle of Files#cube 111,{
+ if (lhz_sincube < 7) {
+ mes "^3355FFThere are a bunch";
+ mes "of files scattered";
+ mes "on the ground.^000000";
+ close;
+ }
+ else if (lhz_sincube < 10) {
+ if (lhz_secret01 < 1) {
+ mes "^3355FFThere are a bunch";
+ mes "of files scattered";
+ mes "on the ground. They";
+ mes "seem to contain all";
+ mes "sorts of information,";
+ mes "but they're all mixed up.^000000";
+ next;
+ if (select("Rummage through the files.:Cancel") == 1) {
+ mes "^3355FFWhile you are";
+ mes "rummaging through";
+ mes "the files, a Red Key";
+ mes "drops to the ground";
+ mes "with a clink. You decide";
+ mes "to keep this ^000000Red Key^3355FF.^000000";
+ set lhz_secret01,1;
+ }
+ close;
+ }
+ mes "^3355FFThis is the place";
+ mes "where you found the";
+ mes "^000000Red Key^3355FF while you were";
+ mes "looking through the files";
+ mes "scattered on the ground.^000000";
+ close;
+ }
+ mes "^3355FFThis is the place";
+ mes "where you found the";
+ mes "^000000Red Key^3355FF while you were";
+ mes "looking through the files";
+ mes "scattered on the ground.^000000";
+ close;
+}
+
+lhz_cube,234,202,0 script Picture#cube 111,{
+ if (lhz_secret01 < 2) {
+ mes "^3355FFThis picture hanging";
+ mes "on the wall catches";
+ mes "your attention for some";
+ mes "inexplicably strange reason.^000000";
+ next;
+ if (select("Look behind picture.:Cancel") == 1) {
+ mes "^3355FFYou push and pull";
+ mes "with all your strength,";
+ mes "but the picture won't";
+ mes "budge. If it's too hard";
+ mes "to move, there must be";
+ mes "something hidden behind it.^000000";
+ }
+ close;
+ }
+ else if (lhz_secret01 == 2) {
+ mes "^3355FFThis picture hanging";
+ mes "on the wall catches";
+ mes "your attention for some";
+ mes "inexplicably strange reason.^000000";
+ next;
+ if (select("Look behind picture.:Cancel") == 1) {
+ mes "^3355FFYou push and pull";
+ mes "with all your strength,";
+ mes "but this picture is too";
+ mes "hard to move with just";
+ mes "brute strength alone.^000000";
+ next;
+ input .@input$;
+ if (.@input$ == "Jackknife") {
+ mes "^3355FFYou take the";
+ mes "Jackknife, thrust";
+ mes "it under the picture";
+ mes "and twist it in order to";
+ mes "pry the picture off the wall.^000000";
+ next;
+ mes "^3355FFBehind the picture, you";
+ mes "find that the following";
+ mes "numbers are written:^000000";
+ mes " ";
+ set .@number_rand,rand(1,3);
+ if (.@number_rand == 1) {
+ mes "4 3 2 9 1 6 8 2 7";
+ set lhz_secret01,3;
+ }
+ else if (.@number_rand == 2) {
+ mes "3 6 4 1 2 8 7 1 5";
+ set lhz_secret01,4;
+ }
+ else {
+ mes "4 9 3 7 6 2 8 6 6";
+ set lhz_secret01,5;
+ }
+ close;
+ }
+ mes "^3355FFUnfortunately,";
+ mes "doing that apparently";
+ mes "wasn't enough to move";
+ mes "the picture. Perhaps you";
+ mes "should try something else.^000000";
+ close;
+ }
+ close;
+ }
+ else if (lhz_secret01 < 6) {
+ mes "^3355FFThe following numbers";
+ mes "were written behind the";
+ mes "picture. If they were hidden,";
+ mes "these numbers must have";
+ mes "some kind of importance.^000000";
+ mes " ";
+ if (lhz_secret01 == 3) {
+ mes "4 3 2 9 1 6 8 2 7";
+ }
+ else if (lhz_secret01 == 4) {
+ mes "3 6 4 1 2 8 7 1 5";
+ }
+ else if (lhz_secret01 == 5) {
+ mes "4 9 3 7 6 2 8 6 6";
+ }
+ close;
+ }
+ mes "^3355FFThere is a picture";
+ mes "hanging on the wall.^000000";
+ next;
+ if (select("Look beneath picture.:Cancel") == 1) {
+ mes "^3355FFThere are some";
+ mes "numbers behind the";
+ mes "picture, but now there is";
+ mes "no need to memorize them.^000000";
+ }
+ close;
+}
+
+lhz_cube,242,201,0 script Drawer#cube 111,{
+ if (lhz_secret01 < 1) {
+ mes "^3355FFThe drawer here";
+ mes "looks interesting,";
+ mes "but it's locked and";
+ mes "you can't open it.^000000";
+ close;
+ }
+ else if (lhz_secret01 == 1) {
+ mes "^3355FF The drawer here";
+ mes "looks interesting, but";
+ mes "it's locked. Hopefully, you";
+ mes "can figure how to open it.^000000";
+ next;
+ input .@input$;
+ if (.@input$ == "Red Key") {
+ mes "^3355FFYou insert the Red Key";
+ mes "into the lock and open the";
+ mes "drawer. Inside, you find a";
+ mes "^000000Jackknife^3355FF that you decide";
+ mes "to take. After all, it might";
+ mes "be handy sometime.^000000";
+ set lhz_secret01,2;
+ }
+ else {
+ mes "^3355FFUnfortunately, you";
+ mes "can't open or break";
+ mes "the lock on the drawer";
+ mes "by doing that. You need";
+ mes "to try something else.^000000";
+ }
+ close;
+ }
+ mes "^3355FFThis is the drawer";
+ mes "in which you found the";
+ mes "^000000Jackknife^3355FF. It is now empty";
+ mes "and devoid of purpose.^000000";
+ close;
+}
+
+lhz_cube,248,179,0 script Chest#cube 111,{
+ if (lhz_sincube < 7) {
+ mes "^3355FFYou've found a chest";
+ mes "with an axe laid on";
+ mes "top. The axe's purpose";
+ mes "is completely utilitarian";
+ mes "and isn't suited for battle.^000000";
+ close;
+ }
+ else if (lhz_sincube == 7) {
+ mes "^3355FFYou've found a chest,";
+ mes "but more importantly,";
+ mes "there is a utility Axe";
+ mes "laid on top of it.^000000";
+ next;
+ if (select("Take the utility Axe.:Cancel") == 1) {
+ mes "^3355FFWithout shame or";
+ mes "an ounce of guilt, you";
+ mes "pick up the utility ^000000Axe^3355FF";
+ mes "and claim it as your own.^000000";
+ set lhz_sincube,8;
+ }
+ close;
+ }
+ mes "^3355FFThis is just a normal";
+ mes "chest. There used to be";
+ mes "a utility ^000000Axe^3355FF on top of";
+ mes "it until you picked it up.^000000";
+ close;
+}
+
+lhz_cube,237,183,0 script Barrel#cube 111,{
+ set number_line,0;
+ if (lhz_sincube < 8) {
+ mes "^3355FFYou have";
+ mes "found a shabbily";
+ mes "constructed barrel.^000000";
+ close;
+ }
+ else if (lhz_sincube == 8) {
+ mes "^3355FFYou have";
+ mes "found a shabbily";
+ mes "constructed barrel.";
+ mes "You sense that there's";
+ mes "something inside, but";
+ mes "you need something to";
+ mes "smash the barrel open.^000000";
+ next;
+ input .@input$;
+ if (.@input$ == "Axe") {
+ mes "^3355FFAxe in hand, you lift";
+ mes "it above your head and";
+ mes "swing it downwards,";
+ mes "smashing off the top of";
+ mes "the barrel. Inside, you find a";
+ mes "box topped with a metal plate.^000000";
+ next;
+ mes "^3355FFThe numbers one";
+ mes "through nine are";
+ mes "etched on the surface";
+ mes "of the metal plate on";
+ mes "top of the box you found,";
+ mes "like some kind of keypad...^000000";
+ set lhz_sincube,9;
+ }
+ else {
+ mes "^3355FFDoing that probably won't";
+ mes "break open this keg. You'll";
+ mes "need to try something else.^000000";
+ }
+ close;
+ }
+ else if (lhz_sincube == 9) {
+ if (lhz_secret01 < 3) {
+ mes "^3355FFYou decide to enter";
+ mes "some numbers into the";
+ mes "metallic keypad. Remember,";
+ mes "you can only enter single";
+ mes "digit numbers at one time...^000000";
+ next;
+ for( set $@i, 0; .@i < 9; set .@i, .@i + 1 )
+ input .@input;
+ mes "^3355FFNothing happened...^000000";
+ close;
+ }
+ else if (lhz_secret01 >= 3 && lhz_secret01 <= 5) {
+ switch(lhz_secret01) {
+ case 3: setarray .@numbers[0],4,3,2,9,1,6,8,2,7; break;
+ case 4: setarray .@numbers[0],3,6,4,1,2,8,7,1,5; break;
+ case 5: setarray .@numbers[0],4,9,3,7,6,2,8,6,6; break;
+ }
+ mes "^3355FFYou decide to enter";
+ mes "some numbers into the";
+ mes "numberpad etched on the";
+ mes "metal plate on top of the box";
+ mes "you found inside the keg.^000000";
+ next;
+ for( set $@i, 0; .@i < 9; set .@i, .@i + 1 ) {
+ input .@input;
+ if (.@input == .@numbers[.@i]) set .@number_line,.@number_line+1;
+ }
+ if (.@number_line == 9) {
+ mes "^3355FFThe metal plate slides";
+ mes "open and you find a key";
+ mes "Key inside the box. You";
+ mes "to keep this ^000000Yellow Key^3355FF.^000000";
+ set lhz_secret01,6;
+ }
+ else {
+ mes "^3355FFNothing happened.";
+ mes "It's likely that you did not";
+ mes "enter the correct numbers.^000000";
+ }
+ close;
+ }
+ mes "^3355FFThis is the box with";
+ mes "the keypad in which you";
+ mes "found the ^000000Yellow Key^3355FF.";
+ mes "The box is now empty.^000000";
+ close;
+ }
+ mes "^3355FFThis is a box";
+ mes "topped with a metal";
+ mes "plate that looks like";
+ mes "a crudely made keypad.^000000";
+ close;
+}
+
+lhz_cube,224,192,0 script Power Generator#cube 111,{
+ if (lhz_secret01 < 6) {
+ mes "^3355FFThis is a noisily";
+ mes "operating huge machine";
+ mes "with a front panel that has";
+ mes "a strange mark. There is a";
+ mes "keyhole on the machine";
+ mes "right next to this panel.^000000";
+ next;
+ input .@input$;
+ mes "^3355FFNothing happened.";
+ mes "You probably need";
+ mes "to find the right key to";
+ mes "insert into the keyhole.^000000";
+ close;
+ }
+ else if (lhz_secret01 == 6) {
+ mes "^3355FFThis is a noisily";
+ mes "operating huge machine";
+ mes "with a front panel that has";
+ mes "a strange mark. There is a";
+ mes "keyhole on the machine";
+ mes "right next to this panel.^000000";
+ next;
+ input .@input$;
+ if (.@input$ == "Yellow Key") {
+ mes "^3355FFYou insert the";
+ mes "Yellow Key into the";
+ mes "keyhole and turn it,";
+ mes "causing the machine";
+ mes "to sputter and deactivate.^000000";
+ next;
+ mes "^3355FFYou notice that the";
+ mes "^000000Status Light ^3355FFnext to the";
+ mes "bed has now turned off.^000000";
+ set lhz_secret01,7;
+ }
+ else {
+ mes "^3355FFNothing happened.";
+ mes "You probably need";
+ mes "to find the right key to";
+ mes "insert into the keyhole.^000000";
+ }
+ close;
+ }
+ mes "^3355FFIt's a giant machine.^000000";
+ close;
+}
+
+lhz_cube,244,201,0 script Status Light#cube 111,{
+ if (lhz_secret01 < 7) {
+ mes "^3355FFThe Status Light is";
+ mes "on. It looks like there's";
+ mes "something inside the";
+ mes "bulb, but you can't get";
+ mes "near it since it generates";
+ mes "incredibly scorching heat.^000000";
+ next;
+ mes "^3355FFNow, if you could";
+ mes "somehow shut down the";
+ mes "Power Generator in this";
+ mes "room, the bulb would be";
+ mes "cool enough for you to touch...^000000";
+ close;
+ }
+ else if (lhz_secret01 == 7) {
+ mes "The Status Light";
+ mes "is now off and the";
+ mes "bulb has cooled down.";
+ next;
+ if (select("Smash the light bulb.:Cancel") == 1) {
+ mes "^3355FFYou smash the";
+ mes "Status Light's bulb";
+ mes "and discover another key.";
+ mes "You obtained a ^000000Black Key^3355FF.^000000";
+ set lhz_secret01,8;
+ }
+ close;
+ }
+ mes "^3355FFYou find the remains";
+ mes "of a broken light bulb.^000000";
+ close;
+}
+
+lhz_cube,234,200,0 script Desk#cube 111,{
+ if (lhz_secret02 <= 1) {
+ mes "^3355FFYou've found";
+ mes "a completely";
+ mes "cluttered desk.^000000";
+ next;
+ switch(select("On the desk:Under the desk:Desk drawer")) {
+ case 1:
+ mes "^3355FFVarious documents,";
+ mes "books and lab equipment";
+ mes "are scattered on the desk.";
+ mes "But none of them seem";
+ mes "all that useful right now.^000000";
+ close;
+ case 2:
+ if (lhz_secret02 < 1) {
+ mes "^3355FFUnder this desk, of";
+ mes "all conceivable places,";
+ mes "you find a ^000000Short Stick^3355FF";
+ mes "that you decide to keep.";
+ mes "You never know when";
+ mes "you'll need one of those.^000000";
+ set lhz_secret02,1;
+ }
+ else {
+ mes "^3355FFThis is where you";
+ mes "found your ^000000Short Stick^3355FF.";
+ mes "Sadly, there are no more";
+ mes "hidden treasures for you to";
+ mes "discover beneath this desk.^000000";
+ }
+ close;
+ case 3:
+ mes "^3355FFThe desk drawer is";
+ mes "locked and probably";
+ mes "with good reason. After all,";
+ mes "you just tried to invade this";
+ mes "private and intimate space.^000000";
+ close;
+ }
+ }
+ else if (lhz_secret02 == 2) {
+ mes "^3355FFYou're back at the";
+ mes "messy desk which";
+ mes "is probably used by";
+ mes "a high ranking executive";
+ mes "who has someone else";
+ mes "do his desk tidying for him.^000000";
+ next;
+ switch(select("On the desk:Under the desk:Desk drawer")) {
+ case 1:
+ mes "^3355FFAlas, no matter how much";
+ mes "you rummage through it,";
+ mes "the clutter on the desk";
+ mes "proves to be useless to you.^000000";
+ next;
+ if (Sex) {
+ mes "^3355FFAn issue of the";
+ mes "Dancer magazine,";
+ mes "''Harmonic Lick'' catches";
+ mes "your eye, but you really";
+ mes "shouldn't be interested";
+ mes "in that publication just";
+ mes "because of the pictures.^000000";
+ }
+ else {
+ mes "^3355FFAn issue of the female";
+ mes "entertainment magazine,";
+ mes "''Magnum Break'' catches";
+ mes "your eye, but adventurers";
+ mes "have no time to look at";
+ mes "pictures of beautiful men.^000000";
+ }
+ close;
+ case 2:
+ mes "^3355FFUnder the desk, you";
+ mes "discover another Short";
+ mes "Stick which happens to";
+ mes "fit perfectly into the other";
+ mes "Short Stick you found earlier.";
+ next;
+ mes "^3355FFYou combine the two";
+ mes "lesser sticks to create";
+ mes "a stick that is superior";
+ mes "to the sum of its parts.";
+ mes "You are now the proud";
+ mes "bearer of a ^000000Long Stick^3355FF.^000000";
+ set lhz_secret02,3;
+ close;
+ case 3:
+ mes "^3355FFThis desk drawer is";
+ mes "locked shut and probably";
+ mes "always will be. It's likely";
+ mes "that nothing really valuable";
+ mes "is inside, aside from perhaps";
+ mes "a hip flask or a candy stash.";
+ close;
+ }
+ }
+ mes "^3355FFThis desk is cluttered";
+ mes "with all sorts of random";
+ mes "objects, but such is its";
+ mes "destiny as office equipment.^000000";
+ next;
+ switch(select("On the desk:Under the desk:Desk drawer")) {
+ case 1:
+ mes "^3355FFAlas, no matter how much";
+ mes "you rummage through it,";
+ mes "the clutter on the desk";
+ mes "proves to be useless to you.^000000";
+ next;
+ mes "^3355FFThere's part of a newspaper";
+ mes "here, but it's only the Comics";
+ mes "section which, of course, isn't";
+ mes "informative enough for world";
+ mes "savvy adventurers like you.^000000";
+ close;
+ case 2:
+ mes "^3355FFThis is where you found";
+ mes "one of two Short Sticks";
+ mes "to make your ^000000Long Stick^3355FF.";
+ mes "There isn't anything else";
+ mes "under here, so it's impossible";
+ mes "to make your stick any longer.^000000";
+ close;
+ case 3:
+ mes "^3355FFThis desk drawer is";
+ mes "locked very securely.";
+ mes "The owner of this desk";
+ mes "was wise to provide a";
+ mes "measure of drawer security.";
+ mes "But why put sticks under the";
+ mes "desk? This is most curious...^000000";
+ close;
+ }
+}
+
+lhz_cube,247,198,0 script Bed#cube 111,{
+ if (lhz_secret02 == 0) {
+ mes "^3355FFYou've found a bed";
+ mes "in which the sheets";
+ mes "are slovenly arranged.^000000";
+ next;
+ if (select("On the bed:Under the bed") == 1) {
+ mes "^3355FFNo one's in the bed";
+ mes "and if you climbed in,";
+ mes "you'd just be alone. For";
+ mes "some people, this may";
+ mes "be an immutable truth.^000000";
+ }
+ else {
+ mes "^3355FFUnder the bed, you";
+ mes "discover a ^000000Short Stick^3355FF";
+ mes "which you decide to";
+ mes "keep. You never know";
+ mes "when certain, seemingly";
+ mes "useless objects will save you.^000000";
+ set lhz_secret02,2;
+ }
+ close;
+ }
+ else if (lhz_secret02 == 1) {
+ mes "^3355FFYou've found a bed";
+ mes "in which the sheets";
+ mes "are slovenly arranged.^000000";
+ next;
+ if (select("On the bed:Under the bed") == 1) {
+ mes "^3355FFNo one's in the bed";
+ mes "and if you climbed in,";
+ mes "you'd just be alone. For";
+ mes "some people, this may";
+ mes "be an immutable truth.^000000";
+ }
+ else {
+ mes "^3355FFUnder the bed, you";
+ mes "discover another Short";
+ mes "Stick which happens to";
+ mes "fit perfectly into the other";
+ mes "Short Stick you found earlier.";
+ next;
+ mes "^3355FFYou combine the two";
+ mes "lesser sticks to create";
+ mes "a stick that is superior";
+ mes "to the sum of its parts.";
+ mes "You are now the proud";
+ mes "bearer of a ^000000Long Stick^3355FF.^000000";
+ set lhz_secret02,3;
+ }
+ close;
+ }
+ else if (lhz_secret02 == 2) {
+ mes "^3355FFYou've found a bed";
+ mes "in which the sheets";
+ mes "are slovenly arranged.^000000";
+ next;
+ if (select("On the bed:Under the bed") == 1) {
+ mes "^3355FFNo one's in the bed";
+ mes "and if you climbed in,";
+ mes "you'd just be alone. For";
+ mes "some people, this may";
+ mes "be an immutable truth.^000000";
+ }
+ else {
+ mes "^3355FFIn a distant and";
+ mes "dusty corner beneath";
+ mes "the bed, you manage to";
+ mes "spot an object. If only you";
+ mes "could reach it somehow...^000000";
+ next;
+ input .@input$;
+ if (.@input$ == "Short Stick") {
+ mes "^3355FFYou try to reach";
+ mes "the object by using";
+ mes "your Short Stick. After";
+ mes "a few attempts, you had no";
+ mes "choice but to admit that your";
+ mes "stick just wasn't long enough.^000000";
+ }
+ else {
+ mes "^3355FFUnfortunately,";
+ mes "whatever you used to";
+ mes "try to reach the object";
+ mes "didn't work. You'll have";
+ mes "to think of something else.^000000";
+ }
+ }
+ close;
+ }
+ else if (lhz_secret02 == 3) {
+ mes "^3355FFYou find a messy";
+ mes "bed that may be more";
+ mes "than meets the eye.^000000";
+ next;
+ if (select("On the bed:Under the bed") == 1) {
+ mes "^3355FFNo one's in the bed";
+ mes "and if you climbed in,";
+ mes "you'd just be alone. For";
+ mes "some people, this may";
+ mes "be an immutable truth.^000000";
+ }
+ else {
+ mes "^3355FFIn a distant and";
+ mes "dusty corner beneath";
+ mes "the bed, you manage to";
+ mes "spot an object. If only you";
+ mes "could reach it somehow...^000000";
+ next;
+ input .@input$;
+ if (.@input$ == "Long Stick") {
+ mes "^3355FFWith Long Stick in";
+ mes "hand, you manage to";
+ mes "reach the object and drag";
+ mes "it under the bed towards you.";
+ mes "You now possess the ^000000Cube^3355FF";
+ mes "that was under the bed.^000000";
+ set lhz_secret02,4;
+ }
+ else {
+ mes "^3355FFUnfortunately,";
+ mes "whatever you used to";
+ mes "try to reach the object";
+ mes "didn't work. You'll have";
+ mes "to think of something else.^000000";
+ }
+ }
+ close;
+ }
+ mes "^3355FFYou've found a bed";
+ mes "in which the sheets";
+ mes "are slovenly arranged.^000000";
+ next;
+ if (select("On the bed:Under the bed") == 1) {
+ mes "^3355FFNo one's in the bed";
+ mes "and if you climbed in,";
+ mes "you'd just be alone. For";
+ mes "some people, this may";
+ mes "be an immutable truth.^000000";
+ close;
+ }
+ mes "^3355FFThis is where you";
+ mes "managed to find some";
+ mes "sort of strange ^000000Cube^3355FF.^000000";
+ close;
+}
+
+lhz_cube,229,184,0 script Goblet#cube 111,{
+ if (lhz_sincube < 10) {
+ if (lhz_secret03 == 0) {
+ mes "^3355FFYou see an empty";
+ mes "bottle and a goblet.";
+ mes "It looks like you";
+ mes "missed the party.^000000";
+ next;
+ if (select("Examine the goblet.:Cancel") == 1) {
+ mes "^3355FFInside the goblet,";
+ mes "you find a ^000000Rusty Key^3355FF";
+ mes "which you decide to keep.";
+ mes "However, you'll need to get";
+ mes "rid of that rust somehow.";
+ mes "Perhaps you can dip the key";
+ mes "in some corrosive chemical?^000000";
+ set lhz_secret03,1;
+ }
+ close;
+ }
+ mes "^3355FFThis is the goblet where";
+ mes "you found that ^000000Rusty Key^3355FF.^000000";
+ close;
+ }
+ mes "^3355FFThis is goblet cup where";
+ mes "you found that ^000000Rusty Key^3355FF.^000000";
+ close;
+}
+
+lhz_cube,231,202,0 script Chemicals#cube 111,{
+ if (lhz_secret03 < 1) {
+ mes "^3355FFThere is a bottle";
+ mes "containing slightly";
+ mes "corrosive chemicals";
+ mes "that is sitting on the ledge.^000000";
+ next;
+ input .@input$;
+ mes "^3355FFWhatever you tried to";
+ mes "pour the chemicals on";
+ mes "wasn't affected at all.";
+ mes "You should try pouring the";
+ mes "chemicals on something else.^000000";
+ close;
+ }
+ else if (lhz_secret03 == 1) {
+ mes "^3355FFThere is a bottle";
+ mes "containing slightly";
+ mes "corrosive chemicals";
+ mes "that is sitting on the ledge.^000000";
+ next;
+ input .@input$;
+ if (.@input$ == "Rusty Key") {
+ mes "^3355FFPouring the chemicals";
+ mes "on the Rusty Key removes";
+ mes "the rust, making it usable";
+ mes "again. Now that it is clean,";
+ mes "the Rusty Key has become";
+ mes "a sparkling ^000000Green Key^3355FF.^000000";
+ set lhz_secret03,2;
+ }
+ else {
+ mes "^3355FFWhatever you tried to";
+ mes "pour the chemicals on";
+ mes "wasn't affected at all.";
+ mes "You should try pouring the";
+ mes "chemicals on something else.^000000";
+ }
+ close;
+ }
+ mes "^3355FFThese are the chemicals";
+ mes "that you used to clean the";
+ mes "Rusty Key so that it was";
+ mes "restored to its original glory,";
+ mes "becoming the ^000000Green Key^3355FF.^000000";
+ close;
+}
+
+lhz_cube,249,191,0 script Cabinet#cube 111,{
+ if (lhz_secret03 < 2) {
+ mes "^3355FFYou've found a";
+ mes "cabinet that contains";
+ mes "many drawers. Perhaps";
+ mes "something useful is inside?";
+ next;
+ if (select("Open:Cancel") == 1) {
+ input .@input$;
+ mes "^3355FFUnfortunately, the";
+ mes "cabinet has been locked.";
+ mes "You'll need the right key";
+ mes "in order to open the drawers.^000000";
+ }
+ close;
+ }
+ else if (lhz_secret03 == 2) {
+ mes "^3355FFYou've found a";
+ mes "cabinet that contains";
+ mes "many drawers. Perhaps";
+ mes "something useful is inside?";
+ next;
+ input .@input$;
+ if (.@input$ == "Green Key") {
+ mes "^3355FFYou take the Green Key";
+ mes "and finds that it fits into";
+ mes "one of the drawer keyholes.";
+ mes "You open the drawer and";
+ mes "obtain a strange ^000000Polygon^3355FF.^000000";
+ set lhz_secret03,3;
+ }
+ else {
+ mes "^3355FFWhatever you tried";
+ mes "did not succeed in";
+ mes "opening this cabinet.";
+ mes "Think. Think of how";
+ mes "locks are unlocked...";
+ mes "Then you'll find the";
+ mes "answer you seek.^000000";
+ }
+ close;
+ }
+ mes "^3355FFThis is the locker";
+ mes "where you used the";
+ mes "Green Key to open one";
+ mes "of the Drawers and obtained";
+ mes "a ^000000Polygon^3355FF. You're pretty happy";
+ mes "with your Polygon and don't";
+ mes "need to open the other drawers.^000000";
+ close;
+}
+
+lhz_cube,224,197,0 script Experiment Tube#cube 111,{
+ if (lhz_secret01 < 8) {
+ mes "^3355FFYou find a strange";
+ mes "tube that seems to";
+ mes "contain something.";
+ mes "Underneath the tube is";
+ mes "a thin plate with a keyhole";
+ mes "and a card insertion slot.^000000";
+ next;
+ input .@input$;
+ mes "^3355FFNothing happened.";
+ mes "You'll probably need";
+ mes "to find the right key for";
+ mes "the keyhole and the correct";
+ mes "card to insert into the slot.^000000";
+ close;
+ }
+ else if (lhz_secret01 == 8) {
+ mes "^3355FFYou find a strange";
+ mes "tube that seems to";
+ mes "contain something.";
+ mes "Underneath the tube is";
+ mes "a thin plate with a keyhole";
+ mes "and a card insertion slot.^000000";
+ next;
+ input .@input$;
+ if (.@input$ == "Black Key") {
+ mes "^3355FFYou insert the Black Key";
+ mes "into the keyhole, causing";
+ mes "the experiment tube to open";
+ mes "and reveal an ^000000Oval^3355FF which you";
+ mes "you choose to take with you.^000000";
+ set lhz_secret01,9;
+ }
+ else {
+ mes "^3355FFNothing happened...^000000";
+ }
+ close;
+ }
+ else if (lhz_secret01 == 9) {
+ mes "^3355FFThis is where you";
+ mes "obtained the ^000000Oval^3355FF.";
+ mes "As you look around";
+ mes "the tube's location,";
+ mes "you notice an artificial";
+ mes "ground fissure which";
+ mes "can probably open up...^000000";
+ close;
+ }
+ else {
+ if (lhz_sincube == 10) {
+ mes "^3355FFThere is a narrow,";
+ mes "rectangular card slot";
+ mes "in front of the tube.^000000";
+ next;
+ input .@input$;
+ if (.@input$ == "Laboratory Permit") {
+ if (countitem(2657)) {
+ mes "^3355FFYou insert the";
+ mes "Laboratory Permit";
+ mes "into the slot and the";
+ mes "man made fissure in the";
+ mes "ground splits open, revealing";
+ mes "an underground staircase.^000000";
+ next;
+ if (select("Go downstairs:Cancel") == 1) {
+ mes "^3355FFYou walk down";
+ mes "the long flight";
+ mes "of winding stairs...^000000";
+ close2;
+ //remove variables that are no longer used.
+ set lhz_sincube,0;
+ set lhz_secret01,0;
+ set lhz_secret02,0;
+ set lhz_secret03,0;
+ set MISC_QUEST,MISC_QUEST|512;
+ warp "lhz_cube",177,13;
+ end;
+ }
+ close;
+ }
+ mes "^3355FF..............";
+ mes "Nothing happened.^000000";
+ close;
+ }
+ mes "^3355FFNothing happened.^000000";
+ close;
+ }
+ mes "^3355FFThis is where you";
+ mes "obtained the ^000000Oval^3355FF.";
+ mes "As you look around";
+ mes "the tube's location,";
+ mes "you notice an articial";
+ mes "ground fissure which";
+ mes "can probably open up...^000000";
+ close;
+ }
+}
+
+lhz_cube,248,193,0 script Box#cube1 111,{
+ if ((lhz_secret01 < 9) && (lhz_secret02 < 4) && (lhz_secret03 < 3)) {
+ mes "^3355FFYou find a box with";
+ mes "three distinctively";
+ mes "shaped holes.^000000";
+ next;
+ select("Oval Hole:Cubic Hole:Polygon Hole");
+ input .@input$;
+ mes "^3355FFNothing happened.^000000";
+ close;
+ }
+ else if ((lhz_secret01 != 10) || (lhz_secret02 != 5) || (lhz_secret03 != 4)) {
+ mes "^3355FFYou find a box with";
+ mes "three distinctively";
+ mes "shaped holes.^000000";
+ next;
+ switch(select("Oval Hole:Cube Hole:Polygon Hole")) {
+ case 1:
+ if (lhz_secret01 == 9) {
+ next;
+ input .@input$;
+ if (.@input$ == "Oval") {
+ mes "^3355FFYou insert the Oval";
+ mes "into the Oval shaped";
+ mes "hole where it fits perfectly.^000000";
+ set lhz_secret01,10;
+ close;
+ }
+ mes "^3355FFNothing happened.^000000";
+ close;
+ }
+ else if (lhz_secret01 == 10) {
+ mes "^3355FFThe Oval shaped hole";
+ mes "already has an Oval in it.";
+ mes "Besides, it's not you have";
+ mes "any Ovals to spare, anyway.^000000";
+ close;
+ }
+ input .@input$;
+ mes "^3355FFNothing happened.^000000";
+ close;
+ case 2:
+ if (lhz_secret02 == 4) {
+ next;
+ input .@input$;
+ if (.@input$ == "Cube") {
+ mes "^3355FFYou insert the Cube";
+ mes "into the Cubic hole";
+ mes "and it clicks into place.";
+ mes "Your formal Kindergarten";
+ mes "training is finally justified.^000000";
+ set lhz_secret02,5;
+ close;
+ }
+ mes "^3355FFNothing happened.^000000";
+ close;
+ }
+ else if (lhz_secret02 == 5) {
+ mes "^3355FFYou already placed";
+ mes "a Cube into the hole.";
+ mes "You could take it back";
+ mes "out and put it in again,";
+ mes "but that would just be";
+ mes "a total waste of time.^000000";
+ close;
+ }
+ input .@input$;
+ mes "^3355FFNothing happened.^000000";
+ close;
+ case 3:
+ if (lhz_secret03 == 3) {
+ next;
+ input .@input$;
+ if (.@input$ == "Polygon") {
+ mes "^3355FFFortunately, the";
+ mes "nondescript Polygon";
+ mes "that you have is exactly";
+ mes "the same shape as this";
+ mes "nondescript Polygonal hole.";
+ mes "The Polygon fits perfectly,";
+ mes "almost as if it were destiny.^000000";
+ set lhz_secret03,4;
+ close;
+ }
+ mes "^3355FFNothing happened.^000000";
+ close;
+ }
+ else if (lhz_secret03 == 4) {
+ mes "^3355FFThe Polygon is already";
+ mes "inserted into the hole.";
+ mes "Trust that this is as much";
+ mes "as this Polygon can do for you.^000000";
+ close;
+ }
+ input .@input$;
+ mes "^3355FFNothing happened.^000000";
+ close;
+ }
+ }
+ else if (lhz_secret01 == 10 && lhz_secret02 == 5 && lhz_secret03 == 4 && lhz_sincube != 10) {
+ mes "^3355FFYou find a box with";
+ mes "three distinctively";
+ mes "shaped holes that";
+ mes "are now filled with the";
+ mes "objects you've inserted.^000000";
+ next;
+ if (select("Open the box.:Cancel") == 1) {
+ mes "^3355FFYou open the box";
+ mes "and find that there's";
+ mes "a small card labeled";
+ mes "''Laboratory Permit'' inside.";
+ mes "You pocket this ^000000Laboratory";
+ mes "Permit^3355FF, knowing that you";
+ mes "will be needing it later.";
+ set lhz_sincube,10;
+ getitem 2657,1; //Lab_Passport
+ }
+ close;
+ }
+ mes "^3355FFYou find the open box";
+ mes "which used to contain";
+ mes "the ^000000Laboratory Permit^3355FF.";
+ mes "This box is no longer";
+ mes "useful to you now, but";
+ mes "once upon a time, its";
+ mes "mysteries were a challenge.^000000";
+ close;
+}
+
+lhz_cube,250,184,0 script Door#cube 111,{
+ mes "^3355FFYou've come upon a";
+ mes "door that leads outside.^000000";
+ next;
+ if (select("Exit:Cancel") == 1) {
+ warp "lighthalzen",310,302;
+ end;
+ }
+ close;
+}
+
+lhz_dun02,224,6,0 script Exit1#lt 45,1,1,{
+OnTouch:
+ if (MISC_QUEST&512) {
+ warp "lhz_cube",231,90;
+ end;
+ }
+ mes "^3355FFYou found a passage that";
+ mes "seems to lead somewhere,";
+ mes "but you get the feeling that";
+ mes "you shouldn't enter it for now.^000000";
+ close;
+}
+
+//============================================================
+// Lighthalzen Pickpocket Mini-Quest
+//============================================================
+
+lighthalzen,240,216,4 script Suspicious Guy#lhz_01 870,2,2,{
+ end;
+
+OnTouch:
+ switch(rand(1,3)) {
+ case 1:
+ mes "^3355FF*SHHHHHHUK!*^000000";
+ specialeffect EF_STEAL;
+ if (zeny >= 100) {
+ set zeny,zeny-100;
+ }
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Huh...?";
+ mes "I sense something...";
+ mes "No. It might just";
+ mes "be my imagination.";
+ next;
+ mes "[?????]";
+ mes "^333333Heh heh heh heh...^000000";
+ close;
+ case 2:
+ mes "^3355FF*SHHHHHHUK!*^000000";
+ specialeffect EF_STEAL;
+ if (zeny >= 200) {
+ set zeny,zeny-200;
+ }
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Huh...?";
+ mes "I could have sworn";
+ mes "that these pockets full";
+ mes "of zeny were heavier";
+ mes "just a second ago...";
+ next;
+ mes "[?????]";
+ mes "^333333Heh heh heh heh...^000000";
+ close;
+ case 3:
+ mes "^3355FF*SHHHHHHUK!*^000000";
+ specialeffect EF_STEAL;
+ if (zeny >= 10) {
+ set zeny,zeny-10;
+ }
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Huh...?";
+ mes "What the?!";
+ mes "That guy, did he just...?";
+ mes "He did! Hey! That guy";
+ mes "stole some of my money!";
+ next;
+ mes "[Suspicious Guy]";
+ mes "Oh crap!";
+ mes "Gotta scram!";
+ mes "Eat my dust, good guy!";
+ next;
+ if (rand(1,4) == 1) {
+ enablenpc "Suspicious Guy#lhz_03";
+ disablenpc "Suspicious Guy#lhz_01";
+ }
+ else {
+ enablenpc"Suspicious Guy#lhz_02";
+ disablenpc "Suspicious Guy#lhz_01";
+ }
+ close;
+ }
+}
+
+lighthalzen,220,169,3 script Suspicious Guy#lhz_02 870,2,2,{
+ end;
+
+OnInit:
+ disablenpc "Suspicious Guy#lhz_02";
+ end;
+
+OnTouch:
+ switch(rand(1,3)) {
+ case 1:
+ mes "^3355FF*SHHHHHHUK!*^000000";
+ specialeffect EF_STEAL;
+ if (zeny >= 100) {
+ set zeny,zeny-100;
+ }
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Huh...?";
+ mes "I sense something...";
+ mes "No. It might just";
+ mes "be my imagination.";
+ next;
+ mes "[?????]";
+ mes "^333333Heh heh heh heh...^000000";
+ close;
+ case 2:
+ mes "^3355FF*SHHHHHHUK!*^000000";
+ specialeffect EF_STEAL;
+ if (zeny >= 200) {
+ set zeny,zeny-200;
+ }
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Huh...?";
+ mes "I could have sworn";
+ mes "that these pockets full";
+ mes "of zeny were heavier";
+ mes "just a second ago...";
+ next;
+ mes "[?????]";
+ mes "^333333Heh heh heh heh...^000000";
+ close;
+ case 3:
+ mes "^3355FF*SHHHHHHUK!*^000000";
+ specialeffect EF_STEAL;
+ if (zeny >= 10) {
+ set zeny,zeny-10;
+ }
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Huh...?";
+ mes "What the?!";
+ mes "That guy, did he just...?";
+ mes "He did! Hey! That guy";
+ mes "stole some of my money!";
+ next;
+ mes "[Suspicious Guy]";
+ mes "Oh crap!";
+ mes "Gotta scram!";
+ mes "Eat my dust, good guy!";
+ if (rand(1,4) == 1) {
+ enablenpc "Suspicious Guy#lhz_03";
+ disablenpc "Suspicious Guy#lhz_02";
+ }
+ else {
+ enablenpc "Suspicious Guy#lhz_01";
+ disablenpc "Suspicious Guy#lhz_02";
+ }
+ close;
+ }
+}
+
+lighthalzen,164,127,4 script Suspicious Guy#lhz_03 870,2,2,{
+ end;
+
+OnInit:
+ disablenpc "Suspicious Guy#lhz_03";
+ end;
+
+OnTouch:
+ switch(rand(1,5)) {
+ case 1:
+ case 2:
+ mes "^3355FF*SHHHHHHUK!*^000000";
+ specialeffect EF_STEAL;
+ if (zeny >= 100) {
+ set zeny,zeny-100;
+ }
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Huh...?";
+ mes "I sense something...";
+ mes "No. It might just";
+ mes "be my imagination.";
+ next;
+ mes "[?????]";
+ mes "^333333Heh heh heh heh...^000000";
+ close;
+ case 3:
+ case 4:
+ mes "^3355FF*SHHHHHHUK!*^000000";
+ specialeffect EF_STEAL;
+ if (zeny >= 200) {
+ set zeny,zeny-200;
+ }
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Huh...?";
+ mes "I could have sworn";
+ mes "that these pockets full";
+ mes "of zeny were heavier";
+ mes "just a second ago...";
+ next;
+ mes "[?????]";
+ mes "^333333Heh heh heh heh...^000000";
+ close;
+ case 5:
+ mes "^3355FF*SHHHHHHUK!*^000000";
+ specialeffect EF_STEAL;
+ if (zeny >= 10) {
+ set zeny,zeny-10;
+ }
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Huh...?";
+ mes "What the?!";
+ mes "That guy, did he just...?";
+ mes "He did! Hey! That guy";
+ mes "stole some of my money!";
+ next;
+ mes "[Suspicious Guy]";
+ mes "Oh crap!";
+ mes "Gotta scram!";
+ mes "Eat my dust, good gu--!";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Oh no, you don't!";
+ mes "I'm turning you in,";
+ mes "you pickpocket!";
+ next;
+ mes "[Suspicious Guy]";
+ mes "No...! I'm sorry!";
+ mes "I'll give you back";
+ mes "your money, just ";
+ mes "let me go! Crap!";
+ emotion e_sob;
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Alright, fine,";
+ mes "but you better quit";
+ mes "this life of crime!";
+ next;
+ mes "[Suspicious Guy]";
+ mes "You're right, that was";
+ mes "wrong of me. Thanks";
+ mes "for letting me go. Since";
+ mes "you did me a favor, I'll";
+ mes "sell you some tonic that";
+ mes "I use to run really fast.";
+ next;
+ mes "[Suspicious Guy]";
+ mes "I can only sell up to";
+ mes "three of my secret tonic";
+ mes "to you since that's all";
+ mes "I have. Each one will";
+ mes "cost 15,000 zeny. So";
+ mes "what do you say?";
+ next;
+ switch(select("Give me 1.:Give me 2.:Give me 3.:No, I'm fine.")) {
+ case 1: set .@number,1; set .@price,15000*1; break;
+ case 2: set .@number,2; set .@price,15000*2; break;
+ case 3: set .@number,3; set .@price,15000*3; break;
+ case 4:
+ mes "[Suspicious Guy]";
+ mes "Well...";
+ mes "You're just gonna";
+ mes "let me go, then?";
+ mes "That's awful generous.";
+ mes "Thanks, I appreciate it.";
+ next;
+ mes "[Suspicious Guy]";
+ mes "Anyway, I'm gonna";
+ mes "get back to work.";
+ mes "Heh heh heh~";
+ }
+ if (.@number) {
+ if (Zeny < .@price) {
+ mes "[Suspicious Guy]";
+ mes "Er, since I'm quitting";
+ mes "pickpocketing, I need";
+ mes "to make cash legitimately";
+ mes "as a business person. I'm";
+ mes "real sorry pal, but I can't just";
+ mes "give these tonics away!";
+ next;
+ mes "[Suspicious Guy]";
+ mes "Anyway, I'm gonna";
+ mes "get back to work.";
+ mes "Heh heh heh~";
+ }
+ else {
+ if ((MaxWeight-Weight) < 400) {
+ mes "[Suspicious Guy]";
+ mes "Eh, I'm sorry, but you";
+ mes "don't have enough room";
+ mes "in your inventory to even";
+ mes "hold these tonics. Sorry";
+ mes "pal, but this deal's off.";
+ next;
+ mes "[Suspicious Guy]";
+ mes "Anyway, I'm gonna";
+ mes "get back to work.";
+ mes "Heh heh heh~";
+ }
+ else {
+ mes "[Suspicious Guy]";
+ if (.@number == 1) {
+ mes "Only one? Alright, you";
+ mes "might be a cheapskate,";
+ mes "but I do owe you. Just";
+ mes "take this and I hope we never";
+ mes "bump into each other again!";
+ }
+ else if (.@number == 2) {
+ mes "Two, huh? I can dig it.";
+ mes "Now take these and I hope";
+ mes "we never see each other";
+ mes "ever again! Ciao, baby~";
+ }
+ else {
+ mes "You want all three?";
+ mes "Heh, you're much smarter";
+ mes "than I thought! Alright, take";
+ mes "these with my compliments,";
+ mes "but I hope we never bump";
+ mes "into each other ever again!";
+ }
+ set zeny,zeny-.@price;
+ getitem 12016,.@number; //Speed_Up_Potion
+ }
+ }
+ }
+ if (rand(1,2) == 1) {
+ enablenpc "Suspicious Guy#lhz_01";
+ disablenpc "Suspicious Guy#lhz_03";
+ }
+ else {
+ enablenpc "Suspicious Guy#lhz_02";
+ disablenpc "Suspicious Guy#lhz_03";
+ }
+ close;
+ }
+}
+
+//==============================================================
+// Friendship
+//==============================================================
+
+lhz_in02,201,210,5 script Digotz 869,{
+ if (BaseLevel < 50) {
+ mes "[Digotz]";
+ mes "Oh, an adventurer?";
+ mes "Welcome to Uptown";
+ mes "Lighthalzen. However,";
+ mes "I'm afraid this area won't";
+ mes "have much to offer you";
+ mes "in the way of excitement.";
+ next;
+ mes "[Digotz]";
+ mes "Not to be rude or";
+ mes "anything, but this town";
+ mes "should be safe enough for";
+ mes "you to explore. I mean, you";
+ mes "just seem to be kind of new";
+ mes "at this adventurer thing...";
+ close;
+ }
+ if (friendship > 14) {
+ mes "^3355FFDigotz has passed";
+ mes "away, but the look on";
+ mes "his face seems very";
+ mes "peaceful and content.^000000";
+ close;
+ }
+ if (friendship == 14) {
+ mes "^3355FFDigotz is seriously";
+ mes "injured from a wound";
+ mes "by a knife that is still";
+ mes "embedded in his belly.^000000";
+ next;
+ mes "["+ strcharinfo(0) +"]";
+ mes "Digotz...?";
+ mes "Oh no, let me";
+ mes "get you some help!";
+ next;
+ mes "[Digotz]";
+ mes "H-hey... It's the";
+ mes "adventurer... Man,";
+ mes "that Maku. He always";
+ mes "did bring me bad luck...";
+ mes "It's too late for me and";
+ mes "I don't have much time...";
+ next;
+ mes "[Digotz]";
+ mes "Those guards I told you";
+ mes "about... The ones who don't";
+ mes "want the poor and the rich to";
+ mes "mingle? I... Guess they found";
+ mes "I was gonna meet my old pal.";
+ mes "I just wanted to see him...";
+ next;
+ mes "[Digotz]";
+ mes "This guy... In a black";
+ mes "suit... He just... He just";
+ mes "stabbed me! I... God. It's";
+ mes "been so long since I've talked";
+ mes "to him. We'll hang out and have";
+ mes "fun, just like the good old days.";
+ next;
+ mes "[Digotz]";
+ mes "I missed my buddies, but now...";
+ mes "Now I can hear them calling me.";
+ mes "Now we can all be together just";
+ mes "like we all promised. Yeah...";
+ mes "I was wrong. Life's too short";
+ mes "to be angry with your frie--";
+ next;
+ mes "[Digotz]";
+ mes "..............";
+ next;
+ mes "[Digotz]";
+ mes "..............";
+ mes ".......................";
+ next;
+ mes "[Digotz]";
+ mes "..............";
+ mes ".......................";
+ mes "...............................";
+ next;
+ mes "^3355FFDigotz stopped breathing.";
+ mes "You remove the Knife from";
+ mes "his lifeless body as a final";
+ mes "courtesy to a man who";
+ mes "dearly loved his friends.^000000";
+ next;
+ set friendship,15;
+ getitem 1201,1; //Knife
+ close;
+ }
+ if (friendship == 13) {
+ mes "[Digotz]";
+ mes "Wh-whoa, I need to";
+ mes "get ready! That Maku's";
+ mes "gonna make fun of me if";
+ mes "I look too rich and pampered.";
+ mes "Damn! Where did I put all of";
+ mes "my fashionable street clothes?";
+ close;
+ }
+ if ((friendship == 12 && countitem(7351) > 0)) {
+ mes "[Digotz]";
+ mes "Even if Benkaistein";
+ mes "did come back, I don't";
+ mes "think I could forgive Maku.";
+ mes "In fact, you know what?";
+ mes "I think I'd even be madder!";
+ next;
+ if (select("Show Benkaistein's Journal.:Don't show Benkaistein's Journal.") == 1) {
+ mes "[Digotz]";
+ mes "Why am I so ticked off?";
+ mes "^3355FF*Sigh*^000000 You have something";
+ mes "to show me? Huh? Benkaistein";
+ mes "wanted me to read this diary";
+ mes "of his? Sure, why not? I do";
+ mes "owe him a lot over the years...";
+ next;
+ mes "[Benkaistein's Journal]";
+ mes "^856363Today, me, Digotz and";
+ mes "Maku played this crazy flying";
+ mes "game. Basically, we make";
+ mes "these wings out of wood and";
+ mes "paper, jump off these hills";
+ mes "and try to fly. Dumb, I know.^000000";
+ next;
+ mes "[Benkaistein's Journal]";
+ mes "^856363Today it was my turn to";
+ mes "jump and flap my arms with";
+ mes "these fake, badly made wings.";
+ mes "It's not really a fun game when";
+ mes "I think about it. Boy, I hope";
+ mes "we don't do that again.^000000";
+ next;
+ mes "[Digotz]";
+ mes "Oh yeah, I remember that!";
+ mes "Maku wore the wings most";
+ mes "of the time, but I still hold";
+ mes "the record for staying in the";
+ mes "air the longest! Yeah, I was";
+ mes "a regular Kid Pegasus~";
+ next;
+ mes "[Benkaistein's Journal]";
+ mes "^856363Maku, Digotz and me went";
+ mes "outside of town. Of course,";
+ mes "we didn't tell anyone or else";
+ mes "we'd get in trouble. It was";
+ mes "a really exciting day. But";
+ mes "then, we ran into a monster!^000000";
+ next;
+ mes "[Benkaistein's Journal]";
+ mes "^856363I wanted to run away but Maku";
+ mes "and Digotz wanted to beat it so";
+ mes "that we could become heroes.";
+ mes "Of course, we got hurt pretty";
+ mes "bad and the monster got away.";
+ mes "Boy, mom was not happy...^000000";
+ next;
+ mes "[Digotz]";
+ mes "Huh. I don't remember";
+ mes "that so well. But I know that";
+ mes "Benkaistein, me and Maku";
+ mes "weren't afraid of anything back";
+ mes "then. We must have been totally";
+ mes "nuts to fight a monster, though.";
+ next;
+ mes "[Benkaistein's Journal]";
+ mes "^856363Digotz's been sick for three";
+ mes "days now. It's just a normal";
+ mes "cold and Maku keeps saying";
+ mes "it's Digotz's fault he got sick.^FFFFFF ^856363 But he's always asking me to";
+ mes "go visit him and see if he's okay.^000000";
+ next;
+ mes "[Digotz]";
+ mes "I think I remember being";
+ mes "pretty sick. Maku was worried?";
+ mes "I... I must have had a horrible";
+ mes "life threatening disease like,";
+ mes "um, Gonorrhitis. You know.";
+ mes "That might have been it.";
+ next;
+ mes "[Benkaistein's Journal]";
+ mes "^856363Mom and dad keep telling";
+ mes "me not to hang out with Maku";
+ mes "anymore. Their reason is really";
+ mes "dumb, and I don't care if he is";
+ mes "poor. He's one of the best guys";
+ mes "that I'll ever know.^000000";
+ next;
+ mes "[Benkaistein's Journal]";
+ mes "^856363Digotz's family is really";
+ mes "rich and they don't want him";
+ mes "to see Maku anymore either.";
+ mes "But Digotz doesn't care.";
+ mes "I know he likes Maku a lot.^000000";
+ next;
+ mes "[Digotz]";
+ mes "Well, we were a lot";
+ mes "younger and closer back";
+ mes "then, so... ^333333*Ahem!*^000000 Why did";
+ mes "Benkaistein even write that?!";
+ next;
+ mes "[Benkaistein's Journal]";
+ mes "^856363Today, the three of us";
+ mes "made an oath of brotherhood,";
+ mes "just like we read in the comic";
+ mes "book. We swore we'd always";
+ mes "be friends no matter what.";
+ mes "For always and for always.^000000";
+ next;
+ mes "[Digotz]";
+ mes "I... I was forced to make";
+ mes "that oath! And people do";
+ mes "change, you know! I mean,";
+ mes "we were basically just kids,";
+ mes "it's not like that oath really";
+ mes "means anything now, does it?";
+ next;
+ set friendship,13;
+ mes "[Digotz]";
+ mes "That does it. I'm gonna";
+ mes "go see that Maku. I don't";
+ mes "miss him or anything, but";
+ mes "I gotta get him to cancel";
+ mes "that oath. And maybe I'll";
+ mes "beat up him a little bit.";
+ close;
+ }
+ mes "[Digotz]";
+ mes "I don't understand";
+ mes "why I'm so angry!";
+ mes "I'm starting to act";
+ mes "more like Maku, though,";
+ mes "don't get me wrong, it's";
+ mes "not like I care about the guy.";
+ close;
+ }
+ if (friendship == 7) {
+ mes "[Digotz]";
+ mes "Even if Benkaistein came";
+ mes "back from wherever he was";
+ mes "studying, I don't think he'd be";
+ mes "able to get Maku to apologize";
+ mes "to me. That guy is just way";
+ mes "too stubborn for his own good!";
+ close;
+ }
+ if (friendship == 6) {
+ mes "[Digotz]";
+ mes "Oh, it's been a while.";
+ mes "What are you doing back";
+ mes "over here? And, um, did";
+ mes "you deliver that message";
+ mes "to Maku? Now when I think";
+ mes "about it, I was kind of--";
+ next;
+ mes "["+ strcharinfo(0) +"]";
+ mes "I delivered your message";
+ mes "word for word, and Maku";
+ mes "got angry, called you names";
+ mes "and has been threatening to";
+ mes "beat you up pretty badly.";
+ next;
+ mes "[Digotz]";
+ mes "That no-good, dirty";
+ mes "lying rotten scoundrel!";
+ mes "If it weren't for those";
+ mes "guards, I'd head over to";
+ mes "the ghetto and beat Maku";
+ mes "up myself! That stupid guy!";
+ next;
+ mes "[Digotz]";
+ mes "During times like this,";
+ mes "I really miss ^FF0000Benkaistein^000000.";
+ mes "That guy would always have";
+ mes "an answer for this kind of";
+ mes "situation. Yeah, I think he's";
+ mes "in some far off town, studying.";
+ next;
+ mes "[Digotz]";
+ mes "Supposedly he's in that";
+ mes "place, whatever it's called,";
+ mes "since there's a ton of books";
+ mes "there that he can use. But";
+ mes "yeah, Benkaistein would";
+ mes "always be the mediator...";
+ next;
+ mes "[Digotz]";
+ mes "Even back then, when";
+ mes "me, him and Maku used to";
+ mes "hang out, Benkaistein would";
+ mes "mediate if we got into some";
+ mes "argument. Still, he couldn't";
+ mes "do anything about Maku now...";
+ set friendship,7;
+ next;
+ mes "[Digotz]";
+ mes "I don't know why,";
+ mes "but I'm so angry!";
+ mes "Why am I stressing";
+ mes "out so much over this?!";
+ close;
+ }
+ if ((friendship == 4 || friendship == 5)) {
+ mes "[Digotz]";
+ mes "Still checking out";
+ mes "Uptown Lighthalzen?";
+ mes "Not like I'd care, but if you";
+ mes "do happen to see Maku,";
+ mes "deliver this little message";
+ mes "for me, sentence by sentence.";
+ next;
+ mes "[Digotz]";
+ mes "^FF0000Hopeless bastard!";
+ mes "^FF0000You're still a stubborn jerk!";
+ mes "^FF0000You owe me at least 3 lunches!";
+ mes "^FF0000Not to mention an apology!";
+ mes "^FF0000But who cares what you think?!";
+ mes "I'm so goddamn happy without you!^000000";
+ close;
+ }
+ if (friendship == 3) {
+ mes "[Digotz]";
+ mes "I know that the";
+ mes "opulence of Uptown";
+ mes "seems rather attractive,";
+ mes "but trust me. This place";
+ mes "is colorless. Now, have";
+ mes "you visited the poor district?";
+ next;
+ select("Yes, I did already...");
+ mes "["+ strcharinfo(0) +"]";
+ mes "Yes, I did already...";
+ mes "And I met someone";
+ mes "named Maku there.";
+ next;
+ mes "[Digotz]";
+ mes "Maku?! Oh, he must have";
+ mes "mentioned something about";
+ mes "me. But I don't care what he";
+ mes "says, unless it's an apology";
+ mes "for being a fully blown jerk.";
+ mes "Ever since we were kids...";
+ next;
+ mes "[Digotz]";
+ mes "Anyway, we used to be close,";
+ mes "but that guy was never a true";
+ mes "friend of mine! Like that one";
+ mes "time he cheated to beat me at";
+ mes "arm wrestling! Or when he never";
+ mes "thanked me for buying us lunch!";
+ next;
+ mes "[Digotz]";
+ mes "Sure, he might have helped";
+ mes "me a little in meeting my first";
+ mes "girlfriend, but I'll never ever";
+ mes "forgive him for fixing me up";
+ mes "on the worst blind dates a";
+ mes "man can possibly experience!";
+ next;
+ mes "[Digotz]";
+ mes "Maku doesn't know a damn";
+ mes "about friendship! Even if I did";
+ mes "want to see him, there are these";
+ mes "people who don't want the rich";
+ mes "to ever meet with the poor.";
+ next;
+ mes "[Digotz]";
+ mes "If Maku's fine, that's";
+ mes "good enough to hear for";
+ mes "me! There's no need for me";
+ mes "to go all the way over there";
+ mes "and check up on him! I only";
+ mes "have one regret though...";
+ next;
+ mes "[Digotz]";
+ mes "I only wish I had one";
+ mes "last chance to see Maku...";
+ mes "So that I could kick his sorry";
+ mes "ass myself! Yeah, that's right!";
+ mes "Arrogant bastard! But still,";
+ mes "I'm not able to do that...";
+ next;
+ mes "[Digotz]";
+ mes "The security guards here";
+ mes "will never allow the rich and";
+ mes "poor to meet, fearing that";
+ mes "the poor will disturb the peace";
+ mes "and order of the city. It's a dumb rule made for dumb people.";
+ next;
+ mes "[Digotz]";
+ mes "Still, it's pretty scary that";
+ mes "someone can get punished";
+ mes "for violating such a stupid";
+ mes "taboo, actually. Anyway, if";
+ mes "you see Maku again, tell";
+ mes "him this for me, got it?";
+ next;
+ mes "[Digotz]";
+ mes "^FF0000Hopeless bastard!";
+ mes "^FF0000You're still a stubborn jerk!";
+ mes "^FF0000You owe me at least 3 lunches!";
+ mes "^FF0000Not to mention an apology!";
+ mes "^FF0000But who cares what you think?!";
+ mes "I'm so goddamn happy without you!^000000";
+ set friendship,4;
+ close;
+ }
+ if (friendship == 2) {
+ mes "[Digotz]";
+ mes "What are you still";
+ mes "doing hanging around";
+ mes "here? There's nothing";
+ mes "interesting in Uptown";
+ mes "for you to see, adventurer.";
+ next;
+ mes "[Digotz]";
+ mes "Gosh...!";
+ mes "Just hearing about";
+ mes "Maku makes me so feel";
+ mes "so upset for some reason!";
+ close;
+ }
+ if (friendship == 1) {
+ mes "[Digotz]";
+ mes "Oh, an adventurer?";
+ mes "Welcome to Uptown";
+ mes "Lighthalzen. However,";
+ mes "I'm afraid this area won't";
+ mes "have much to offer you";
+ mes "in the way of excitement.";
+ next;
+ mes "[Digotz]";
+ mes "My name is Digotz,";
+ mes "just another citizen";
+ mes "of Upper Lighthalzen.";
+ mes "I hope that you enjoy";
+ mes "your stay in my hometown.";
+ next;
+ select("Do you know someone named Maku?");
+ mes "[Digotz]";
+ mes "Maku? Maku. Yes, he's my";
+ mes "childhood friend. Or he was,";
+ mes "anyway. Now he's just a jerk.";
+ mes "In any case, we can't hang";
+ mes "out, even if we wanted to,";
+ mes "for several reasons.";
+ next;
+ mes "[Digotz]";
+ mes "Hey, why am I even";
+ mes "talking about this? It's";
+ mes "not like I'm bothered by";
+ mes "the fact me and Maku aren't";
+ mes "pals anymore. You know what?";
+ mes "Just forget everything I said.";
+ set friendship,2;
+ close;
+ }
+ mes "[Digotz]";
+ mes "Oh, an adventurer?";
+ mes "Welcome to Uptown";
+ mes "Lighthalzen. However,";
+ mes "I'm afraid this area won't";
+ mes "have much to offer you";
+ mes "in the way of excitement.";
+ next;
+ mes "[Digotz]";
+ mes "Feel free to take";
+ mes "a look around if you";
+ mes "so wish. I'm actually";
+ mes "glad to see somebody";
+ mes "aside from the stuck up";
+ mes "rich people who live here.";
+ close;
+}
+
+lighthalzen,337,232,3 script Maku 870,{
+ if (friendship > 14) {
+ cutin "lhz_macu07",2;
+ mes "[Maku]";
+ mes "Why is this guy so";
+ mes "late? Once he shows";
+ mes "up, I swear, I'm gonna...!";
+ next;
+ mes "[Maku]";
+ mes "Eh, he might have";
+ mes "some kinda reason for";
+ mes "being late, but if he don't,";
+ mes "I've been saving a whole";
+ mes "six pack of kickass to open,";
+ mes "just for him. Heh heh heh~";
+ close2;
+ cutin "lhz_macu07",255;
+ end;
+ }
+ if (friendship == 14) {
+ cutin "lhz_macu05",2;
+ mes "[Maku]";
+ mes "Why is Digotz";
+ mes "so late? This isn't";
+ mes "like him at all. Maybe";
+ mes "something's wrong?";
+ close2;
+ cutin "lhz_macu05",255;
+ end;
+ }
+ if (friendship == 13 && countitem(7351) > 0) {
+ cutin "lhz_macu06",2;
+ mes "[Maku]";
+ mes "Hey, what is that? You want";
+ mes "I should read this journal?";
+ mes "Er, okay, but I'm none too";
+ mes "comfortable going through";
+ mes "somebody's diary. It's just";
+ mes "kinda... creepy, you know?";
+ next;
+ mes "[Maku]";
+ mes "Hey, this thing is";
+ mes "Benkaistein's. I haven't";
+ mes "seen that guy in a long while.";
+ mes "Ah, so he gave it to you for me";
+ mes "to read? Alright, I owe him a";
+ mes "favor or two, so I oughta...";
+ next;
+ cutin "lhz_macu06",255;
+ mes "[Benkaistein's Journal]";
+ mes "^856363Today, me, Digotz and";
+ mes "Maku played this crazy flying";
+ mes "game. Basically, we make";
+ mes "these wings out of wood and";
+ mes "paper, jump off these hills";
+ mes "and try to fly. Dumb, I know.^000000";
+ next;
+ mes "[Benkaistein's Journal]";
+ mes "^856363Today it was my turn to";
+ mes "jump and flap my arms with";
+ mes "these fake, badly made wings.";
+ mes "It's not really a fun game when";
+ mes "I think about it. Boy, I hope";
+ mes "we don't do that again.^000000";
+ next;
+ cutin "lhz_macu03",2;
+ mes "[Maku]";
+ mes "What is he talking about?!";
+ mes "That game was real fun!";
+ mes "Yeah, I usually wore the";
+ mes "wings and Digotz always";
+ mes "wanted to wear them too.";
+ next;
+ cutin "lhz_macu03",255;
+ mes "[Benkaistein's Journal]";
+ mes "^856363Maku, Digotz and me went";
+ mes "outside of town. Of course,";
+ mes "we didn't tell anyone or else";
+ mes "we'd get in trouble. It was";
+ mes "a really exciting day. But";
+ mes "then, we ran into a monster!^000000";
+ next;
+ mes "[Benkaistein's Journal]";
+ mes "^856363I wanted to run away but Maku";
+ mes "and Digotz wanted to beat it so";
+ mes "that we could become heroes.";
+ mes "Of course, we got hurt pretty";
+ mes "bad and the monster got away.";
+ mes "Boy, mom was not happy...^000000";
+ next;
+ cutin "lhz_macu03",2;
+ mes "[Maku]";
+ mes "That's right! Back then,";
+ mes "the three of us weren't";
+ mes "afraid of anything! Of course,";
+ mes "Digotz got beat up the most.";
+ mes "But I gotta say, he was also";
+ mes "the most fearless of us.";
+ next;
+ cutin "lhz_macu03",255;
+ mes "[Benkaistein's Journal]";
+ mes "^856363Digot's been sick for three";
+ mes "days now. It's just a normal";
+ mes "cold and Maku keeps saying";
+ mes "it's Digotz's fault he got sick.^FFFFFF ^856363 But he's always asking me to";
+ mes "go visit him and see if he's okay.^000000";
+ next;
+ cutin "lhz_macu04",2;
+ mes "[Maku]";
+ mes "Wh-what?! No, I wasn't";
+ mes "worried at all! That must";
+ mes "have been the time Digot";
+ mes "caught Clymonia. You know,";
+ mes "that, uh, horrible disease. No";
+ mes "one should have that one!";
+ next;
+ cutin "lhz_macu04",255;
+ mes "[Benkaistein's Journal]";
+ mes "^856363Mom and dad keep telling";
+ mes "me not to hang out with Maku";
+ mes "anymore. Their reason is really";
+ mes "dumb, and I don't care if he is";
+ mes "poor. He's one of the best guys";
+ mes "that I'll ever know.^000000";
+ next;
+ cutin "lhz_macu01",2;
+ mes "[Benkaistein's Journal]";
+ mes "^856363Digotz's family is really";
+ mes "rich and they don't want him";
+ mes "to see Maku anymore either.";
+ mes "But Digotz doesn't care.";
+ mes "I know he likes Maku a lot.^000000";
+ next;
+ mes "[Maku]";
+ mes "...";
+ mes "......";
+ next;
+ cutin "lhz_macu01",255;
+ mes "[Benkaistein's Journal]";
+ mes "^856363Today, the three of us";
+ mes "made an oath of brotherhood,";
+ mes "just like we read in the comic";
+ mes "book. We swore we'd always";
+ mes "be friends no matter what.";
+ mes "For always and for always.^000000";
+ next;
+ cutin "lhz_macu06",2;
+ mes "[Maku]";
+ mes "Well, that's true,";
+ mes "I guess, but people";
+ mes "change! Besides, we got";
+ mes "that idea from a comic book!";
+ mes "Well, if he apologizes first,";
+ mes "I guess I better forgive him.";
+ next;
+ mes "["+ strcharinfo(0) +"]";
+ mes "Good...";
+ mes "Because Digotz said";
+ mes "that he'll be coming";
+ mes "by in a few days.";
+ next;
+ cutin "lhz_macu07",2;
+ mes "[Maku]";
+ mes "What?! He's really coming";
+ mes "here? What for? It's too late";
+ mes "to patch things up! Still, I'd be";
+ mes "a real prick if I didn't see him. Alright, fine! I'll teach that guy";
+ mes "a lesson once he's here!";
+ next;
+ mes "[Maku]";
+ mes "And, um, gimme that";
+ mes "journal! I'm gonna read";
+ mes "more of it so I can make";
+ mes "fun of Digotz. Bwahahaha!";
+ mes "But yeah, um, thanks. Not";
+ mes "that I'm grateful or anything.";
+ cutin "lhz_macu07",255;
+ next;
+ delitem 7351,1; //Friend's_Diary
+ set friendship,14;
+ if (BaseLevel > 90) {
+ getexp 70000,0;
+ }
+ else if (BaseLevel > 75) {
+ getexp 40000,0;
+ }
+ else {
+ getexp 20000,0;
+ }
+ cutin "lhz_macu04",2;
+ mes "[Maku]";
+ mes "So, uh, I guess";
+ mes "I'll see you later.";
+ mes "Um, now I gotta get";
+ mes "ready for something.";
+ mes "^333333(But not to see Digotz!)^000000";
+ close2;
+ cutin "lhz_macu04",255;
+ end;
+ }
+ if (friendship > 5 && friendship < 13) {
+ cutin "lhz_macu06",2;
+ mes "[Maku]";
+ mes "Arrrrgh! Whenever I hear";
+ mes "about that Digotz, I get so";
+ mes "peeved! Is that guy giving";
+ mes "me the brushoff just because";
+ mes "I'm not a rich guy like he is?!";
+ next;
+ mes "[Maku]";
+ mes "I can't...";
+ mes "I can't even beat him up";
+ mes "all properly because of";
+ mes "all those freakin' guards!";
+ mes "Arrrrrrrgh! Man, where's";
+ mes "Benkaistein when I need him?";
+ close2;
+ cutin "lhz_macu06",255;
+ end;
+ }
+ if (friendship == 5) {
+ mes "[Maku]";
+ mes "RrrrRrrrr....";
+ mes "RrrrrRRRrrRR....";
+ mes "GGGGGRRRRR...";
+ next;
+ mes "^3355FFUh oh...";
+ mes "It looks like Maku";
+ mes "is starting to rage";
+ mes "just a bit too much.^000000";
+ next;
+ mes "...";
+ mes "......";
+ mes ".........";
+ next;
+ cutin "lhz_macu06",2;
+ mes "[Maku]";
+ mes "Gggrrrr...";
+ next;
+ mes "[Maku]";
+ mes "GRAAAAAAAAH~!";
+ mes "Who the hell does he";
+ mes "think he is, telling me";
+ mes "all sorts of crap!? Digotz,";
+ mes "you're not getting away";
+ mes "with this! Gonna wreck you!!";
+ next;
+ mes "^3355FFMaku's seething quickly";
+ mes "explodes into pure, violent";
+ mes "rage. You manage to calm";
+ mes "him down after a while, but";
+ mes "barely keep yourself from";
+ mes "getting killed in this outburst.^000000";
+ percentheal -50,0;
+ next;
+ mes "[Maku]";
+ mes "^333333*Pant pant* *Whew~*^000000";
+ mes "D-don't worry, I've got";
+ mes "a grip on myself now.";
+ mes "Thanks for not letting me";
+ mes "get too crazy. Times like";
+ mes "this, I really miss ^FF0000Benkaistein^000000.";
+ next;
+ mes "[Maku]";
+ mes "Benkaistein would always";
+ mes "make sure that I'd stay out";
+ mes "of fights. I really miss that";
+ mes "guy. Still, he ain't around...";
+ next;
+ set friendship,6;
+ mes "[Maku]";
+ mes "Damn those guards!";
+ mes "If they weren't there,";
+ mes "I could just go over and";
+ mes "kick Digotz's ass! I swear,";
+ mes "if it weren't for them...!";
+ close2;
+ cutin "lhz_macu06",255;
+ end;
+ }
+ if (friendship == 4) {
+ cutin "lhz_macu05",2;
+ mes "[Maku]";
+ mes "What the hell are you";
+ mes "still doing around here?";
+ mes "You must have better things";
+ mes "to do than talk to a ruffian";
+ mes "like me or that snobby and";
+ mes "totally prickish Digotz.";
+ next;
+ select("Speaking of which...");
+ mes "["+ strcharinfo(0) +"]";
+ mes "Speaking of which...";
+ mes "I spoke to Digotz again.";
+ mes "He told me to give you a";
+ mes "message, but I'm not sure th--";
+ next;
+ mes "[Maku]";
+ mes "That no-good bastard";
+ mes "has a message for me?!";
+ mes "Oh, I'm soooo honored~";
+ mes "Tell me what that fink";
+ mes "has to say, line by line!";
+ next;
+ input .@input$;
+ if (.@input$ == "Hopeless bastard!") {
+ mes "[Maku]";
+ mes "''Hopeless bastard?!''";
+ mes "Well, at least he had";
+ mes "the stomach to say that.";
+ mes "Through somebody else";
+ mes "anyway! What else'd he say?!";
+ next;
+ input .@input$;
+ if (.@input$ == "You're still a stubborn jerk!") {
+ mes "[Maku]";
+ mes "''Stubborn jerk?!''";
+ mes "Takes one to know one,";
+ mes "bastard! Why I oughta--";
+ mes "Grrr! What'd he say next?!";
+ next;
+ input .@input$;
+ if (.@input$ == "You owe me at least 3 lunches!") {
+ mes "[Maku]";
+ mes "Three lunches?!";
+ mes "I treated that guy to";
+ mes "lunch, like, fifteen times!";
+ mes "I tell you, the guy does not";
+ mes "know the meaning of friendship!";
+ mes "What else did that moron say?!";
+ next;
+ input .@input$;
+ if (.@input$ == "Not to mention an apology!") {
+ cutin "lhz_macu05",255;
+ mes "[Maku]";
+ mes "Me, apologize?!";
+ mes "He should be on his hands";
+ mes "and knees begging for my";
+ mes "frickin' forgiveness! That...";
+ mes "That selfish no-good stupid...";
+ mes "W-what else did he tell you?!";
+ next;
+ input .@input$;
+ if (.@input$ == "But who cares what you think?!") {
+ mes "[Maku]";
+ mes "''Who cares what I think?!''";
+ mes "GRRRAAAH~!! Who cares";
+ mes "what he thinks!! ^333333*Pant Pant*^000000";
+ mes "I'm gonna murderlize that";
+ mes "dumb creep! He can't possibly";
+ mes "make me angrier than I am now!";
+ next;
+ input .@input$;
+ if (.@input$ == "I'm so goddamn happy without you!") {
+ set friendship,5;
+ cutin "lhz_macu06",2;
+ mes "[Maku]";
+ mes "That's it.";
+ mes "It's decided. The";
+ mes "next time I see Digotz,";
+ mes "I'm gonna plaster his";
+ mes "face all over the floor.";
+ close2;
+ cutin "lhz_macu06",255;
+ end;
+ }
+ }
+ }
+ }
+ }
+ }
+ mes "[Maku]";
+ mes "Wha...? I dunno if Digotz";
+ mes "would say something like";
+ mes "that. You sure you heard";
+ mes "him carefully enough? It's";
+ mes "been a while, but I know";
+ mes "how Digotz talks, man.";
+ close2;
+ cutin "lhz_macu01",255;
+ end;
+ }
+ if (friendship == 3) {
+ cutin "lhz_macu03",2;
+ mes "[Maku]";
+ mes "Man, I need to blow off some";
+ mes "steam! Sure, me and Digotz";
+ mes "were buds before and maybe";
+ mes "we might seem like friends now,";
+ mes "but not anymore, though we used";
+ mes "to be closer than this. Argh!";
+ next;
+ mes "[Maku]";
+ mes "Don't get me wrong, I don't";
+ mes "miss the guy or anything like";
+ mes "that and I don't feel sorry about";
+ mes "what happened. But if he ever";
+ mes "came to apologize to me, I'd";
+ mes "probably accept, you know.";
+ next;
+ mes "[Maku]";
+ mes "Well, after thinking";
+ mes "about it, of course.";
+ mes "I mean, I'm not the one";
+ mes "holding a grudge. It's all";
+ mes "that guy's fault! Sheeeesh!";
+ close2;
+ cutin "lhz_macu03",255;
+ end;
+ }
+ if (friendship == 2) {
+ mes "[Maku]";
+ mes "Hey, what are you";
+ mes "doing back over here?";
+ mes "I thought I recommended";
+ mes "going over to check out";
+ mes "Uptown Lighthalzen. This";
+ mes "place is pretty run-down...";
+ next;
+ select("I actually met Digotz and...");
+ cutin "lhz_macu05",2;
+ mes "[Maku]";
+ mes "You what...?!";
+ mes "You saw my old pal,";
+ mes "Digotz?! Er, I mean,";
+ mes "Mister Alexander Digotz,";
+ mes "who usedta be my buddy,";
+ mes "but obviously not anymore.";
+ next;
+ cutin "lhz_macu05",255;
+ cutin "lhz_macu02",2;
+ mes "[Maku]";
+ mes "Sure, we were real close";
+ mes "at one time, but that was";
+ mes "too long ago. It's been a";
+ mes "long time since we hung";
+ mes "out and he probably hates";
+ mes "my penniless guts and...";
+ set friendship,3;
+ next;
+ mes "[Maku]";
+ mes "Crud, just listen to";
+ mes "me, I sound like a wuss.";
+ mes "I don't miss Digotz! In fact,";
+ mes "I hate the guy, one hundred";
+ mes "percent! The next time I see";
+ mes "him, I'll beat him to a pulp!";
+ close2;
+ cutin "lhz_macu02",255;
+ end;
+ }
+ if (friendship == 1) {
+ cutin "lhz_macu01",2;
+ mes "[Maku]";
+ mes "Hey, you're one of";
+ mes "those adventurers, eh?";
+ mes "Welcome to the ghetto.";
+ mes "Nothing too adventurous";
+ mes "here, but hey, you can";
+ mes "explore all you want.";
+ next;
+ mes "[Maku]";
+ mes "I don't know if you know,";
+ mes "but actually, the people who";
+ mes "live here ain't allowed to";
+ mes "explore this whole city. It's";
+ mes "kind of taboo to talk about,";
+ mes "but what do I care, right?";
+ next;
+ mes "[Maku]";
+ mes "Yeah, basically the rich";
+ mes "people here are too afraid";
+ mes "of the poor people comin' to";
+ mes "see them, so the security in";
+ mes "this city is pretty tight! Those";
+ mes "upper class guys are trash...";
+ next;
+ mes "[Maku]";
+ mes "I didn't used to think";
+ mes "this way. I actually used";
+ mes "to have a pretty rich friend";
+ mes "till I found out he's not all";
+ mes "I thought he was. That";
+ mes "moron! Why's he like that?!";
+ next;
+ mes "[Maku]";
+ mes "Eh, forget about it.";
+ mes "Why am I even talking";
+ mes "about my personal life";
+ mes "to someone I just met";
+ mes "anyway? Sure, we all";
+ mes "do it, but still...";
+ set friendship,1;
+ next;
+ mes "[Maku]";
+ mes "Well, when you get";
+ mes "bored of the ghetto,";
+ mes "you really oughta check";
+ mes "out the rich section of town.";
+ mes "I'm bitter, but I'll also admit";
+ mes "it's way nicer than this place.";
+ close2;
+ cutin "lhz_macu01",255;
+ end;
+ }
+ cutin "lhz_macu01",2;
+ mes "[Maku]";
+ mes "Hey, you're one of";
+ mes "those adventurers, eh?";
+ mes "Welcome to the ghetto.";
+ mes "Nothing too adventurous";
+ mes "here, but hey, you can";
+ mes "explore all you want.";
+ next;
+ mes "[Maku]";
+ mes "I don't know if you know,";
+ mes "but actually, the people who";
+ mes "live here ain't allowed to";
+ mes "explore this whole city. It's";
+ mes "kind of taboo to talk about,";
+ mes "but what do I care, right?";
+ next;
+ mes "[Maku]";
+ mes "Yeah, basically the rich";
+ mes "people here are too afraid";
+ mes "of the poor people comin' to";
+ mes "see them, so the security in";
+ mes "this city is pretty tight! Those";
+ mes "upper class guys are trash...";
+ next;
+ mes "[Maku]";
+ mes "I didn't used to think";
+ mes "this way. I actually used";
+ mes "to have a pretty rich friend";
+ mes "till I found out he's not all";
+ mes "I thought he was. That";
+ mes "moron! Why's he like that?!";
+ next;
+ mes "[Maku]";
+ mes "Eh, forget about it.";
+ mes "Why am I even talking";
+ mes "about my personal life";
+ mes "to someone I just met";
+ mes "anyway? Sure, we all";
+ mes "do it, but still...";
+ set friendship,1;
+ next;
+ mes "[Maku]";
+ mes "Well, when you get";
+ mes "bored of the ghetto,";
+ mes "you really oughta check";
+ mes "out the rich section of town.";
+ mes "I'm bitter, but I'll also admit";
+ mes "it's way nicer than this place.";
+ close2;
+ cutin "lhz_macu01",255;
+ cutin "lhz_macu02",255;
+ cutin "lhz_macu03",255;
+ cutin "lhz_macu04",255;
+ cutin "lhz_macu05",255;
+ cutin "lhz_macu06",255;
+ cutin "lhz_macu07",255;
+ end;
+}
+
+
+yuno_in04,107,14,5 script Student 754,{
+ if (friendship == 7 || friendship == 8) {
+ mes "[Joey Choryee]";
+ mes "This is a study area where";
+ mes "you're not supposed to speak,";
+ mes "walk or even breathe loudly.";
+ mes "Still, students like Benkaistein can tune out the whole world";
+ mes "when they study hard enough...";
+ next;
+ set friendship,8;
+ mes "[Joey Choryee]";
+ mes "Benkaistein...?";
+ mes "He's in the north part";
+ mes "of this room. He's a real";
+ mes "nice guy, but a little anal.";
+ mes "Well, he's too organized";
+ mes "and he labels everything!";
+ close;
+ }
+ mes "[Joey Choryee]";
+ mes "Property damage. Huh.";
+ mes "It has to do with lightning";
+ mes "and fire and water and stuff";
+ mes "like that? Here I thought it";
+ mes "meant, I dunno, buildings";
+ mes "getting wrecked or something.";
+ close;
+}
+
+yuno_in04,96,106,5 script Passionate Student 754,{
+ if ((MaxWeight-Weight) < 300 || checkweight(1201,1) == 0) {
+ mes "^3355FFWait a second!";
+ mes "Right now, you're carrying";
+ mes "too many things with you.";
+ mes "Please come back after";
+ mes "using the Kafra Service";
+ mes "to store some of your items.^000000";
+ close;
+ }
+ if (friendship == 15) {
+ mes "[Benkaistein]";
+ mes "Were you able to bring";
+ mes "my journal to Digotz and";
+ mes "Maku? I'm pretty sure it'd";
+ mes "remind them of all the good";
+ mes "times we had. I know they";
+ mes "sure can be stubborn...";
+ next;
+ mes "[Benkaistein]";
+ mes "Anyway, I really";
+ mes "appreciate all your";
+ mes "help. When I go back";
+ mes "home, I look forward to";
+ mes "seeing the two of them again.";
+ next;
+ mes "[Benkaistein]";
+ mes "Until then, I need to research,";
+ mes "finish my thesis and accomplish";
+ mes "my academic goals. Oh, please";
+ mes "take this pass which will let you";
+ mes "go back and forth between the";
+ mes "rich and poor areas as my thanks.";
+ next;
+ set friendship,16;
+ if (BaseLevel > 90) {
+ getexp 70000,0;
+ }
+ else if (BaseLevel > 75) {
+ getexp 40000,0;
+ }
+ else {
+ getexp 20000,0;
+ }
+ getitem 7350,1; //Pass
+ mes "[Benkaistein]";
+ mes "Anyway, I wish you";
+ mes "safety in your travels,";
+ mes "adventurer. When the three";
+ mes "of us get together, I'll be";
+ mes "sure to let you know~";
+ close;
+ }
+ if ((friendship == 11 && countitem(7351) > 0)) {
+ mes "[Benkaistein]";
+ mes "Aw nuts, this is";
+ mes "taking much longer";
+ mes "than I had expected.";
+ mes "Now where did I put";
+ mes "that thing? Hmmmm...";
+ next;
+ mes "[Benkaistein]";
+ mes "Oh, is that it?";
+ mes "Did you find my";
+ mes "journal? Quick, let";
+ mes "me check. Yes, yes...";
+ mes "This is it! Thank you";
+ mes "for finding this for me!";
+ next;
+ mes "[Benkaistein]";
+ mes "Would you mind doing";
+ mes "a favor for me? It'd be";
+ mes "better if I talk to them";
+ mes "myself, but I'm too busy";
+ mes "working on this thesis...";
+ next;
+ mes "[Benkaistein]";
+ mes "Would you please give this";
+ mes "journal to Digotz and Maku?";
+ mes "I wrote in it when we were";
+ mes "really young, so it should";
+ mes "remind them of all the good";
+ mes "times we used to share.";
+ next;
+ set friendship,12;
+ mes "[Benkaistein]";
+ mes "Anyway, this should at";
+ mes "least help them realize";
+ mes "how stupid they've been";
+ mes "acting. Thanks in advance,";
+ mes "and please take care of";
+ mes "Maku and Digotz for me.";
+ close;
+ }
+ if ((friendship == 10 || friendship == 11)) {
+ mes "[Benkaistein]";
+ mes "Aw nuts, this is";
+ mes "taking much longer";
+ mes "than I had expected.";
+ mes "Now where did I put";
+ mes "that thing? Hmmmm...";
+ next;
+ mes "^3355FFPerhaps it would";
+ mes "be best if you help";
+ mes "Benkaistein look for";
+ mes "he is searching for.^000000";
+ close;
+ }
+ if (friendship == 9) {
+ mes "[Passionate Student]";
+ mes "Oh, you startled me!";
+ mes "Still, I'm aware that it's";
+ mes "hard to get my attention";
+ mes "once I immerse myself";
+ mes "in a book. So, how can";
+ mes "I help you, adventurer?";
+ next;
+ select("Tell him about Maku and Digotz.");
+ mes "[Benkaistein]";
+ mes "Oh, how are my friends";
+ mes "doing? Oh, what? They're";
+ mes "having a huge fight just";
+ mes "because one's rich and";
+ mes "the other one's poor?";
+ mes "That's pretty childish!";
+ next;
+ mes "[Benkaistein]";
+ mes "But then again, that's just";
+ mes "like them. *Sigh* I really want";
+ mes "to go back home and get those";
+ mes "two to make up, but I also need";
+ mes "to finish this thesis. Let's see... What can I possibly do from here?";
+ next;
+ set friendship,10;
+ mes "[Benkaistein]";
+ mes "Oh, I know what I can do!";
+ mes "Wait, but where did I put it?";
+ mes "Oh, how could I lose something";
+ mes "so important? Wait! Would you";
+ mes "please wait a second while";
+ mes "I look for something?";
+ close;
+ }
+ if (friendship == 8) {
+ mes "[Passionate Student]";
+ mes "Let's see, now.";
+ mes "Wind Magic, Black Magic,";
+ mes "Porings, ah, there it is.";
+ mes "Monster race properties.";
+ mes "Hopefully this contains";
+ mes "the information I need...";
+ next;
+ mes "^3355FFUpon briefly glancing at";
+ mes "this student's belongings,";
+ mes "you notice that the name";
+ mes "''Benkaistein'' is printed";
+ mes "on them. This is the friend";
+ mes "mentioned by Maku and Digotz!^000000";
+ next;
+ select("Excuse me...");
+ mes "["+ strcharinfo(0) +"]";
+ mes "Excuse me...";
+ mes "Benkaistein?";
+ next;
+ mes "[Passionate Student]";
+ mes "...The world of humans";
+ mes "and the world of demons,";
+ mes "yes, yes... No, what I'm";
+ mes "looking for is a reference";
+ mes "to the heavens or Asgard.";
+ mes "Hmm, this here might help...";
+ next;
+ select("Hey...");
+ mes "["+ strcharinfo(0) +"]";
+ mes "Hey...";
+ mes "Over here.";
+ mes "Benkaistein!";
+ next;
+ mes "[Passionate Student]";
+ mes "...Oh, now that's a very";
+ mes "interesting observation.";
+ mes "If I can incorporate that";
+ mes "into my thesis without too";
+ mes "much trouble, my standpoint";
+ mes "would look much more solid...";
+ next;
+ select("HEY YOU...!");
+ mes "["+ strcharinfo(0) +"]";
+ mes "HEY YOU...!";
+ mes "BENKAISTEIN~!";
+ next;
+ mes "[Passionate Student]";
+ mes "Oh, good heavens!";
+ mes "C-can't you keep";
+ mes "your voice down?";
+ mes "I-I'm trying to study!";
+ mes "No, wait. Have you been";
+ mes "calling me all this time?";
+ set friendship,9;
+ close;
+ }
+ mes "[Passionate Student]";
+ mes "Let's see, now.";
+ mes "Wind Magic, Black Magic,";
+ mes "Porings, ah, there it is.";
+ mes "Monster race properties.";
+ mes "Hopefully this contains";
+ mes "the information I need...";
+ next;
+ mes "^3355FFThis student seems to";
+ mes "be dilligently conducting";
+ mes "intensive research on some";
+ mes "academic subject. For now,";
+ mes "it would be best to leave him";
+ mes "alone so that he can study.^000000";
+ close;
+}
+
+yuno_in04,168,117,3 script Book#lhz 111,{
+ if (friendship == 11) {
+ mes "^3355FFThere's nothing";
+ mes "over here that you";
+ mes "really need anymore.^000000";
+ close;
+ }
+ if (friendship == 10) {
+ set friendship,11;
+ getitem 7351,1; //Friend's_Diary
+ mes "^3355FFThis book is labeled,";
+ mes "''Benkaistein's Journal";
+ mes "Vol. 6.'' This is probably";
+ mes "what Benkaistein was trying";
+ mes "to find, so it might be best to";
+ mes "bring this and show it to him.^000000";
+ close;
+ }
+ mes "^3355FFThere's nothing of";
+ mes "any real interest";
+ mes "over here for now.^000000";
+ close;
+}
+
+///Cursed Spirit Quest
+
+lhz_dun01,147,106,0 script #kiz01-1 -1,3,3,{
+OnTouch_:
+ if (countitem(7345) > 0 ) {
+ if (lhz_curse == 0) {
+ soundeffect "loli_ruri_stand.wav",0;
+ set lhz_curse,1;
+ setquest 2086;
+ }
+ else if (lhz_curse < 26) {
+ set @lhz_ghost,rand(1,5);
+ sc_start SC_Curse,1000,0;
+ soundeffect "loli_ruri_stand.wav",0;
+ if (@lhz_ghost == 1) {
+ mes "[??????]";
+ mes "...................";
+ next;
+ soundeffect "loli_ruri_stand.wav",0;
+ mes "[??????]";
+ mes "...elp....help...";
+ close;
+ }
+ else if (@lhz_ghost == 4) {
+ mes "[??????]";
+ mes "...................";
+ next;
+ soundeffect "loli_ruri_stand.wav",0;
+ mes "[??????]";
+ mes "I...";
+ mes "I despise the living.";
+ close;
+ }
+ }
+ }
+ end;
+}
+
+lhz_dun01,239,135,0 duplicate(#kiz01-1) #kiz01-2 -1,3,3
+lhz_dun01,66,212,0 duplicate(#kiz01-1) #kiz01-3 -1,3,3
+lhz_dun01,225,198,0 duplicate(#kiz01-1) #kiz01-4 -1,3,3
+
+lhz_dun02,244,229,0 script #kiz02-1 -1,3,3,{
+OnTouch_:
+ if (countitem(7345) > 0 ) {
+ if (lhz_curse == 0) {
+ soundeffect "tao_gunka_stand.wav",0;
+ set lhz_curse,1;
+ setquest 2086;
+ }
+ else if (lhz_curse < 26) {
+ set @lhz_ghost,rand(1,10);
+ sc_start SC_Curse,1000,0;
+ soundeffect "tao_gunka_stand.wav",0;
+ if (@lhz_ghost == 1) {
+ mes "[??????]";
+ mes "...................";
+ next;
+ soundeffect "tao_gunka_stand.wav",0;
+ mes "[??????]";
+ mes "...elp....help...";
+ close;
+ }
+ else if (@lhz_ghost == 4) {
+ mes "[??????]";
+ mes "...................";
+ next;
+ soundeffect "tao_gunka_stand.wav",0;
+ mes "[??????]";
+ mes "I...";
+ mes "I despise the living.";
+ close;
+ }
+ }
+ }
+ end;
+}
+
+lhz_dun02,60,298,0 duplicate(#kiz02-1) #kiz02-2 -1,3,3
+lhz_dun02,267,278,0 duplicate(#kiz02-1) #kiz02-3 -1,3,3
+lhz_dun02,94,199,0 duplicate(#kiz02-1) #kiz02-4 -1,3,3
+
+lhz_dun03,244,51,0 script #kiz03-1 -1,3,3,{
+OnTouch_:
+ if (countitem(7345) > 0 ) {
+ if (lhz_curse == 0) {
+ soundeffect "tao_gunka_stand.wav",0;
+ set lhz_curse,1;
+ setquest 2086;
+ }
+ else if (lhz_curse < 26) {
+ set @lhz_ghost,rand(1,10);
+ sc_start SC_Curse,1000,0;
+ soundeffect "tao_gunka_stand.wav",0;
+ if (@lhz_ghost == 1) {
+ mes "[??????]";
+ mes "...................";
+ next;
+ soundeffect "tao_gunka_stand.wav",0;
+ mes "[??????]";
+ mes "...elp....help...";
+ close;
+ }
+ else if (@lhz_ghost == 4) {
+ mes "[??????]";
+ mes "...................";
+ next;
+ soundeffect "tao_gunka_stand.wav",0;
+ mes "[??????]";
+ mes "I...";
+ mes "I despise the living.";
+ close;
+ }
+ }
+ }
+ end;
+}
+
+lhz_dun03,123,191,0 duplicate(#kiz03-1) #kiz03-2 -1,3,3
+lhz_dun03,74,140,0 duplicate(#kiz03-1) #kiz03-3 -1,3,3
+
+lighthalzen,344,278,0 script #kiz03 -1,2,2,{
+OnTouch_:
+ if (countitem(7345) > 0 ) {
+ if (lhz_curse == 0) {
+ soundeffect "tao_gunka_stand.wav",0;
+ sc_start SC_Curse,1000,0;
+ }
+ else if ((lhz_curse > 0) && (lhz_curse < 26)) {
+ mes "............";
+ next;
+ soundeffect "tao_gunka_stand.wav",0;
+ sc_start SC_Blind,60000,0;
+ mes "............";
+ next;
+ mes "[?????]";
+ mes "Honey, I'm sorry,";
+ mes "but I... We know how";
+ mes "hungry you are, but we";
+ mes "have nothing to feed you.";
+ next;
+ mes "[?????]";
+ mes "*Sniff* I know, I know,";
+ mes "but somehow, that tragic";
+ mes "truth eats away at me just";
+ mes "a little bit more everyday...";
+ next;
+ mes "[?????]";
+ mes "D-damn it...!";
+ mes "Why do we have";
+ mes "to live like this?!";
+ mes "It's like we're less";
+ mes "than animals. I hate this!";
+ next;
+ mes "............";
+ next;
+ mes "............";
+ next;
+ emotion e_what,1;
+ mes "["+strcharinfo(0)+"]";
+ mes "Those voices weren't";
+ mes "just in my head, were they?";
+ mes "Hello...? Anybody there...?";
+ close2;
+ sc_end SC_Blind;
+ sc_start SC_Curse,5000,0;
+ if (!lhz_spi01) set lhz_spi01,1;
+ }
+ }
+ end;
+}
+
+lhz_in03,178,22,0 script #kiz04 -1,2,2,{
+OnTouch_:
+ if (countitem(7345) > 0 ) {
+ if (lhz_curse == 0) {
+ sc_start SC_Curse,1000,0;
+ soundeffect "tao_gunka_stand.wav",0;
+ }
+ else if ((lhz_curse > 0) && (lhz_curse < 26)) {
+ mes "............";
+ next;
+ soundeffect "tao_gunka_stand.wav",0;
+ sc_start SC_Blind,60000,0;
+ mes "............";
+ next;
+ mes "[?????]";
+ mes "Hey, you won't";
+ mes "believe it! Rekenber";
+ mes "decided to hire us!";
+ next;
+ mes "[???????]";
+ mes "You sure that's so great?";
+ mes "Those big corporations";
+ mes "always take advantage";
+ mes "of the little guy. We're";
+ mes "probably gonna end up";
+ mes "slavin' away for our wages...";
+ next;
+ mes "[?????]";
+ mes "No, that's not the";
+ mes "case at all. I mean,";
+ mes "sure, we won't start off";
+ mes "with much responsibility,";
+ mes "but they'll pay us well!";
+ next;
+ mes "[?????]";
+ mes "Well, we do need to eat.";
+ mes "If they're true to their word,";
+ mes "that'll be even better!";
+ next;
+ mes "............";
+ next;
+ mes "............";
+ next;
+ mes "[???]";
+ mes "Waaaah!";
+ mes "Waaaaaaah~!";
+ next;
+ mes "[????]";
+ mes "Woman, shut this";
+ mes "baby up! Shut up, kid!";
+ next;
+ mes "[?????]";
+ mes "Honey, please...";
+ mes "He's just a baby!";
+ next;
+ mes "[????]";
+ mes "I don't care how";
+ mes "crummy this house is!";
+ mes "It's mine and I want quiet!";
+ next;
+ mes "............";
+ next;
+ mes "............";
+ next;
+ emotion e_what,1;
+ mes "["+strcharinfo(0)+"]";
+ mes "I'm hearing things";
+ mes "again! Where are all of";
+ mes "these voices coming from?";
+ close2;
+ soundeffect "tao_gunka_stand.wav",0;
+ sc_end SC_Blind;
+ sc_start SC_Curse,5000,0;
+ if (!lhz_spi02) set lhz_spi02,1;
+ }
+ }
+ end;
+}
+
+lighthalzen,295,227,0 script #kiz05 -1,2,2,{
+OnTouch_:
+ if (countitem(7345) > 0 ) {
+ if (lhz_curse == 0) {
+ sc_start SC_Curse,1000,0;
+ }
+ else if ((lhz_curse > 0) && (lhz_curse < 26)) {
+ mes "............";
+ next;
+ soundeffect "loli_ruri_stand.wav",0;
+ sc_start SC_Blind,60000,0;
+ mes "............";
+ next;
+ mes "[?????]";
+ mes "Mommy, why don't those";
+ mes "dirty people get new clothes?";
+ mes "Don't they know it's gross?";
+ mes "They're scaring me...";
+ next;
+ mes "[???????]";
+ mes "Honey, don't look at";
+ mes "them and hurry up!";
+ next;
+ mes "[????]";
+ mes "Please, do you have";
+ mes "any spare change? I...";
+ mes "I need something to eat...";
+ next;
+ mes "............";
+ next;
+ mes "............";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "This is...";
+ mes "This is insane!";
+ mes "I must be hallucinating!";
+ close2;
+ soundeffect "loli_ruri_stand.wav",0;
+ sc_end SC_Blind;
+ sc_start SC_Curse,3000,0;
+ if (!lhz_spi03) set lhz_spi03,1;
+ }
+ }
+ end;
+}
+
+lighthalzen,364,315,0 script #kiz06 -1,3,3,{
+OnTouch_:
+ if (countitem(7345) > 0 ) {
+ if (lhz_curse == 0) {
+ sc_start SC_Curse,1000,0;
+ }
+ else if ((lhz_curse > 0) && (lhz_curse < 26)) {
+ mes "............";
+ next;
+ soundeffect "tao_gunka_stand.wav",0;
+ sc_start SC_Blind,60000,0;
+ mes "............";
+ next;
+ mes "[?????]";
+ mes "Listen, I know you're";
+ mes "the newest hire, but you've";
+ mes "shown us a lot of potential.";
+ mes "I think you'd be a perfect";
+ mes "fit for this new position.";
+ next;
+ mes "[???????]";
+ mes "Are you really serious?";
+ next;
+ mes "[?????]";
+ mes "I'll tell it to you straight.";
+ mes "This new position will require";
+ mes "you to be away from home once";
+ mes "in a while, but that comes with";
+ mes "the new responsibilities.";
+ next;
+ mes "[?????]";
+ mes "But you'll receive";
+ mes "many new benefits that";
+ mes "I'm sure your family would";
+ mes "appreciate and you'll be";
+ mes "generously compensated.";
+ next;
+ mes "[???????]";
+ mes ".............";
+ next;
+ mes "[???????]";
+ mes "...Alright, I'm in.";
+ next;
+ mes "............";
+ next;
+ mes "............";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "............";
+ close2;
+ soundeffect "tao_gunka_stand.wav",0;
+ sc_end SC_Blind;
+ sc_start SC_Curse,5000,0;
+ if (!lhz_spi04) set lhz_spi04,1;
+ }
+ }
+ end;
+}
+
+lhz_in01,113,150,0 script #kiz07 -1,3,3,{
+OnTouch_:
+ if (countitem(7345) > 0 ) {
+ if (lhz_curse == 0) {
+ sc_start SC_Curse,1000,0;
+ }
+ else if ((lhz_curse > 0) && (lhz_curse < 26)) {
+ mes "............";
+ next;
+ soundeffect "tao_gunka_stand.wav",0;
+ sc_start SC_Blind,60000,0;
+ mes "............";
+ next;
+ mes "[?????]";
+ mes "So, what exactly did you";
+ mes "want me to do? I'm sorry,";
+ mes "I wasn't able to gather my";
+ mes "actual job function from";
+ mes "the presentation...";
+ next;
+ mes "[???]";
+ mes "Hee hee hee~";
+ mes "Don't worry about it.";
+ mes "Just relax and stay";
+ mes "right where you are.";
+ next;
+ mes "[?????]";
+ mes "Mmm. Alright.";
+ mes "I just thought that I was";
+ mes "supposed to go somewhere,";
+ mes "that's all. Um, shouldn't";
+ mes "I be getting ready...?";
+ next;
+ mes "[???]";
+ mes "Oh, don't worry about";
+ mes "that, either. All of the";
+ mes "arrangements will be";
+ mes "taken care of. You'll";
+ mes "be taken to that far";
+ mes "off place very soon...";
+ next;
+ mes "............";
+ next;
+ mes "............";
+ close2;
+ soundeffect "tao_gunka_stand.wav",0;
+ sc_end SC_Blind;
+ sc_start SC_Curse,3000,0;
+ if (lhz_curse == 6) set lhz_curse,7;
+ }
+ }
+ end;
+}
+
+lhz_in01,272,227,0 script #kiz08 -1,2,2,{
+OnTouch_:
+ if (countitem(7345) > 0 ) {
+ if (lhz_curse == 0) {
+ sc_start SC_Curse,1000,0;
+ }
+ else if ((lhz_curse > 0) && (lhz_curse < 26)) {
+ mes "............";
+ next;
+ soundeffect "tao_gunka_stand.wav",0;
+ sc_start SC_Blind,60000,0;
+ mes "............";
+ next;
+ mes "[????]";
+ mes "Oh, I'm so sorry to";
+ mes "hear that you want to";
+ mes "quit. Are you sure there";
+ mes "isn't anything we can do";
+ mes "to change your mind?";
+ next;
+ mes "[???]";
+ mes "Well, I'm thinking of";
+ mes "retiring early and just";
+ mes "spending more time";
+ mes "with my family. But I won't";
+ mes "ever talk about the company";
+ mes "or any of its, well, secrets.";
+ next;
+ mes "[????]";
+ mes "I really appreciate";
+ mes "your honesty and sincerity.";
+ mes "You've really done a great";
+ mes "job for us and I can't thank";
+ mes "you enough for your years of";
+ mes "dedication to this company.";
+ next;
+ mes "[???]";
+ mes "Thank you, sir.";
+ next;
+ mes "[????]";
+ mes "It would be a great loss";
+ mes "for this company to let you";
+ mes "go now. But I guess we have";
+ mes "no choice, since you've had";
+ mes "that horrible accident.";
+ next;
+ mes "[???]";
+ mes "Sir...?";
+ mes "Accident...?";
+ mes "I don't understand";
+ mes "what you're talking ab--";
+ next;
+ mes "[???]";
+ mes "N-no! Please...!";
+ mes "I didn't, I swear on";
+ mes "my life that I won't ever";
+ mes "say anything about this";
+ mes "place! I'm begging you,";
+ mes "for the love of god!";
+ next;
+ mes "[????]";
+ mes "Your life...?";
+ mes "Sorry, not good enough.";
+ mes "You should have known.";
+ next;
+ mes "[???]";
+ mes "Ssstop! I have chil--";
+ mes "MY LEEEEGS!! OH MY GOD";
+ mes "WHAT HAVE YOU DONE TO";
+ mes "MY LEGS?! HELP ME, OH MY G--";
+ next;
+ mes "............";
+ next;
+ mes "............";
+ close2;
+ soundeffect "tao_gunka_stand.wav",0;
+ sc_end SC_Blind;
+ sc_start SC_Curse,3000,0;
+ if (lhz_curse == 11) set lhz_curse,12;
+ }
+ }
+ end;
+}
+
+lhz_in01,206,129,0 script #kiz09 -1,5,5,{
+OnTouch_:
+ if (countitem(7345) > 0) {
+ if (lhz_curse == 12) {
+ mes "............";
+ next;
+ mes "............";
+ soundeffect "loli_ruri_stand.wav",0;
+ sc_start SC_Curse,1000,0;
+ close2;
+ warp "lhz_que01",26,27;
+ }
+ else if (((lhz_curse > 0) && (lhz_curse < 12)) && ((lhz_curse > 12) && (lhz_curse < 26))) {
+ sc_start SC_Curse,1000,0;
+ }
+ }
+ end;
+}
+
+lhz_que01,21,31,5 script #li_Varmunt 755,{
+ if (countitem(7345) > 0) {
+ if (lhz_curse == 12) {
+ mes "[??]";
+ mes "Doctor Varmunt,";
+ mes "you've finally agreed";
+ mes "to join us. Welcome!";
+ next;
+ emotion e_swt,"#li_Varmunt";
+ mes "[Varmunt]";
+ mes "Well, I don't know if I agree";
+ mes "with this company's policies,";
+ mes "but the project you're offering";
+ mes "seems to be an opportunity that";
+ mes "comes once in a lifetime, so...";
+ next;
+ emotion e_no1,"#li_researcher";
+ mes "[??]";
+ mes "To be honest, this project";
+ mes "can only be a success with";
+ mes "your cooperation. We need";
+ mes "your genius and will provide";
+ mes "whatever you require.";
+ next;
+ mes "[Varmunt]";
+ mes "I'm flattered.";
+ mes "And of course, I'll";
+ mes "do my best. It's just";
+ mes "that this deal sounds";
+ mes "too good to be true...";
+ next;
+ mes "............";
+ next;
+ soundeffect "loli_ruri_stand.wav",0;
+ mes ".................";
+ next;
+ soundeffect "loli_ruri_stand.wav",0;
+ mes "...................";
+ next;
+ soundeffect "loli_ruri_stand.wav",0;
+ mes ".....................";
+ next;
+ mes ".......................";
+ next;
+ mes "[??]";
+ mes "Amazing. You've accomplished";
+ mes "what most have thought to be";
+ mes "impossible ahead of schedule.";
+ mes "An imitation of Ymir's Heart!";
+ mes "This will surely spur Airship";
+ mes "and Guardian development~!";
+ next;
+ mes "[Varmunt]";
+ mes "I still don't believe that";
+ mes "were able to do it. This is";
+ mes "a huge leap for science, even";
+ mes "if this imitation isn't as powerful as the real Ymir's Heart.";
+ next;
+ mes "[??]";
+ mes "Come, we must celebrate!";
+ mes "Let's go outside and have";
+ mes "a toast in your honor! Ha ha~";
+ next;
+ mes "............";
+ next;
+ soundeffect "loli_ruri_stand.wav",0;
+ mes ".................";
+ next;
+ soundeffect "loli_ruri_stand.wav",0;
+ mes "....................";
+ next;
+ soundeffect "loli_ruri_stand.wav",0;
+ mes "......................";
+ next;
+ mes "[??]";
+ mes "But why, Doctor Varmunt?";
+ mes "If you're unhappy with the";
+ mes "Rekenber Corporation for";
+ mes "any reason whatsoever...";
+ next;
+ mes "[Varmunt]";
+ mes "Well, I don't really";
+ mes "have a reason to remain";
+ mes "now that we've accomplished";
+ mes "what I've agreed to do. It's time for me to return and work on";
+ mes "my personal research.";
+ next;
+ mes "[??]";
+ mes "Please, Doctor Varmunt,";
+ mes "reconsider! You may have";
+ mes "full use of our facilities to";
+ mes "conduct your research. I'm";
+ mes "willing to make you an offer.";
+ next;
+ mes "[Varmunt]";
+ mes "No, I can't...";
+ mes "If I continue to work";
+ mes "here, I'm afraid I might";
+ mes "make a lot of people";
+ mes "unhappy. But, thank";
+ mes "you for everything.";
+ next;
+ mes "[??]";
+ mes "Wait...";
+ mes "Doctor Varmunt.";
+ mes "You forgot your cane.";
+ next;
+ mes "[Varmunt]";
+ mes "Since when have you";
+ mes "seen me use a cane?";
+ mes "And even if I did,";
+ mes "that one isn't mi--";
+ next;
+ mes "...";
+ next;
+ mes "...";
+ mes "......";
+ next;
+ mes "...";
+ mes "......";
+ mes ".........";
+ set lhz_curse,13;
+ close2;
+ warp "lhz_in01",206,129;
+ end;
+ }
+ else {
+ warp "lhz_in01",206,129;
+ }
+ }
+ else {
+ warp "lhz_in01",206,129;
+ }
+ end;
+}
+
+lhz_que01,29,24,3 script #li_researcher 754,{
+ if (countitem(7345) > 0) {
+ if (lhz_curse == 12) {
+ mes "Doctor Varmunt,";
+ mes "you've finally agreed";
+ mes "to join us. Welcome!";
+ next;
+ emotion e_swt,"#li_Varmunt";
+ mes "[Varmunt]";
+ mes "Well, I don't know if I agree";
+ mes "with this company's policies,";
+ mes "but the project you're offering";
+ mes "seems to be an opportunity that";
+ mes "comes once in a lifetime, so...";
+ next;
+ emotion e_no1,"#li_researcher";
+ mes "[??]";
+ mes "To be honest, this project";
+ mes "can only be a success with";
+ mes "your cooperation. We need";
+ mes "your genius and will provide";
+ mes "whatever you require.";
+ next;
+ mes "[Varmunt]";
+ mes "I'm flattered.";
+ mes "And of course, I'll";
+ mes "do my best. It's just";
+ mes "that this deal sounds";
+ mes "too good to be true...";
+ next;
+ mes "............";
+ next;
+ soundeffect "loli_ruri_stand.wav",0;
+ mes ".................";
+ next;
+ soundeffect "loli_ruri_stand.wav",0;
+ mes "...................";
+ next;
+ soundeffect "loli_ruri_stand.wav",0;
+ mes ".....................";
+ next;
+ mes ".......................";
+ next;
+ mes "[??]";
+ mes "Amazing. You've accomplished";
+ mes "what most have thought to be";
+ mes "impossible ahead of schedule.";
+ mes "An imitation of Ymir's Heart!";
+ mes "This will surely spur Airship";
+ mes "and Guardian development~!";
+ next;
+ mes "[Varmunt]";
+ mes "I still don't believe that";
+ mes "were able to do it. This is";
+ mes "a huge leap for science, even";
+ mes "if this imitation isn't as powerful as the real Ymir's Heart.";
+ next;
+ mes "[??]";
+ mes "Come, we must celebrate!";
+ mes "Let's go outside and have";
+ mes "a toast in your honor! Ha ha~";
+ next;
+ mes "............";
+ next;
+ soundeffect "loli_ruri_stand.wav",0;
+ mes ".................";
+ next;
+ soundeffect "loli_ruri_stand.wav",0;
+ mes "....................";
+ next;
+ soundeffect "loli_ruri_stand.wav",0;
+ mes "......................";
+ next;
+ mes "[??]";
+ mes "But why, Doctor Varmunt?";
+ mes "If you're unhappy with the";
+ mes "Rekenber Corporation for";
+ mes "any reason whatsoever...";
+ next;
+ mes "[Varmunt]";
+ mes "Well, I don't really";
+ mes "have a reason to remain";
+ mes "now that we've accomplished";
+ mes "what I've agreed to do. It's time for me to return and work on";
+ mes "my personal research.";
+ next;
+ mes "[??]";
+ mes "Please, Doctor Varmunt,";
+ mes "reconsider! You may have";
+ mes "full use of our facilities to";
+ mes "conduct your research. I'm";
+ mes "willing to make you an offer.";
+ next;
+ mes "[Varmunt]";
+ mes "No, I can't...";
+ mes "If I continue to work";
+ mes "here, I'm afraid I might";
+ mes "make a lot of people";
+ mes "unhappy. But, thank";
+ mes "you for everything.";
+ next;
+ mes "[??]";
+ mes "Wait...";
+ mes "Doctor Varmunt.";
+ mes "You forgot your cane.";
+ next;
+ mes "[Varmunt]";
+ mes "Since when have you";
+ mes "seen me use a cane?";
+ mes "And even if I did,";
+ mes "that one isn't mi--";
+ next;
+ mes "...";
+ next;
+ mes "...";
+ mes "......";
+ next;
+ mes "...";
+ mes "......";
+ mes ".........";
+ set lhz_curse,13;
+ close2;
+ warp "lhz_in01",206,129;
+ end;
+ }
+ else {
+ warp "lhz_in01",206,129;
+ }
+ }
+ else {
+ warp "lhz_in01",206,129;
+ }
+ end;
+}
+
+lhz_in01,282,166,0 script #kiz10 -1,3,3,{
+OnTouch_:
+ if (countitem(7345) > 0) {
+ if (lhz_curse == 16) {
+ if (checkweight(1201,1) == 0) {
+ mes "^3355FFThere's something on";
+ mes "the floor, but you can't";
+ mes "really take a good look at";
+ mes "what it is right now. Perhaps";
+ mes "if you freed up more space";
+ mes "in your inventory...";
+ close;
+ }
+ mes "...";
+ mes "......";
+ next;
+ mes "...";
+ mes "......";
+ mes ".........";
+ soundeffect "loli_ruri_stand.wav",0;
+ sc_start SC_Curse,1000,0;
+ close2;
+ warp "lhz_que01",98,59;
+ end;
+ }
+ else if (((lhz_curse > 0) && (lhz_curse < 16)) && ((lhz_curse > 16) && (lhz_curse < 26))) {
+ sc_start SC_Curse,1000,0;
+ }
+ }
+ end;
+}
+
+lhz_que01,99,74,5 script #li_Man 48,{
+ if (lhz_curse == 16) {
+ mes "[???]";
+ mes "It's over.";
+ mes "I really want";
+ mes "to quit. This is";
+ mes "the end for me.";
+ next;
+ mes "[Peco Peco]";
+ mes "^3131FFThis is the end!";
+ mes "This is the end!^000000";
+ next;
+ mes "[???]";
+ mes "He was right to say that";
+ mes "we'd be paid well, but going";
+ mes "through this much torture isn't";
+ mes "worth any sum of money in the";
+ mes "world to me. *Sigh* Money...";
+ next;
+ mes "[???]";
+ mes "She must be so worried";
+ mes "about me by now. And her";
+ mes "health is so bad. I'm such";
+ mes "a fool for leaving her behind.";
+ next;
+ mes "[Peco Peco]";
+ mes "Such a fool!";
+ mes "Such a fool!";
+ mes "*Squaaawk~*";
+ next;
+ mes "[???]";
+ mes "Damn it!";
+ mes "Shut up, you stupid bird!";
+ mes "Be quiet for just a minute!";
+ next;
+ mes "[Peco Peco]";
+ mes "*Squaaaawk!*";
+ mes "Death Penalty!";
+ mes "Death Penalty!";
+ next;
+ mes "[???]";
+ mes "Death penalty?";
+ mes "Where'd you learn";
+ mes "to say something weird";
+ mes "like that? Huh. That's...";
+ next;
+ mes "..............";
+ next;
+ mes ".................";
+ next;
+ mes "....................";
+ next;
+ mes "......................";
+ next;
+ mes "[???]";
+ mes "I'm the only one still";
+ mes "in this room. Everyone";
+ mes "else left and never came";
+ mes "back. If they were... And";
+ mes "I were to go out... Then...";
+ mes "Maybe I better not leave.";
+ next;
+ mes "[???]";
+ mes "If I could only give";
+ mes "this pendant back to";
+ mes "her, she wouldn't have";
+ mes "to worry about me that";
+ mes "much. But I might not";
+ mes "be able to get back...";
+ next;
+ mes "[???]";
+ mes "........";
+ next;
+ mes "[?????]";
+ mes "Hey there, been";
+ mes "waiting long? It's";
+ mes "time for you to finish";
+ mes "up your contract.";
+ next;
+ mes "[???]";
+ mes "Finish up my...?";
+ mes "N-no! I've decided!";
+ mes "I'm not leaving this room!";
+ next;
+ mes "[?????]";
+ mes "Hey hey, what the hell";
+ mes "are you talking about?";
+ mes "You came here to work,";
+ mes "didn't you? And now it's";
+ mes "time for you to collect, so...";
+ next;
+ mes "[???]";
+ mes "N-no, l-let go of me!";
+ mes "Please let me go!";
+ mes "I want to see her again,";
+ mes "please let me see her...!";
+ next;
+ mes "...";
+ mes "......";
+ next;
+ mes "...";
+ mes "......";
+ mes ".........";
+ next;
+ mes "^3355FF*Clink*^000000";
+ next;
+ mes "[??]";
+ mes "Hm? Who the hell";
+ mes "brought in this cheap";
+ mes "jewery? Someone must";
+ mes "have forgotten to throw";
+ mes "away their trash...";
+ next;
+ mes "[????]";
+ mes "Yeah, it's just a";
+ mes "cheap trinket. That";
+ mes "pendant isn't even";
+ mes "worth picking up.";
+ next;
+ mes "^3131FFYou pick up an old";
+ mes "pendant from the ground.";
+ mes "No matter how hard you try,";
+ mes "you can't open its clasp to see";
+ mes "what this pendant contains.^000000";
+ set lhz_curse,17;
+ changequest 2090,2091;
+ getitem 7341,1; //Worn_Out_Pendant
+ close2;
+ warp "lhz_in01",278,162;
+ }
+ else {
+ warp "lhz_in01",278,162;
+ }
+ end;
+}
+
+lhz_que01,90,71,5 script #li_bird 1019,3,3,{
+ mes "[Peco Peco]";
+ mes "You're a fool!";
+ mes "You're a fool!";
+ mes "You're a fool!";
+ close;
+
+OnTouch_:
+ mes "[Peco Peco]";
+ mes "You're a fool!";
+ mes "You're a fool!";
+ mes "You're a fool!";
+ close;
+}
+
+lighthalzen,346,263,3 script Elder#lhz 846,{
+ if (countitem(7345) > 0) {
+ if ((lhz_curse == 1) && (lhz_spi01 == 1) && (lhz_spi02 == 1) && (lhz_spi03 == 1) && (lhz_spi04 == 1)) {
+ mes "[Elder]";
+ mes "No wonder you look";
+ mes "so weary. Come, let";
+ mes "me help relieve you";
+ mes "of the burden that";
+ mes "you are carrying.";
+ next;
+ switch(select("Um, burden...?:Crazy old woman!")) {
+ case 1:
+ mes "[Elder]";
+ mes "Ah yes, they may not";
+ mes "be apparent to you, but";
+ mes "my eyes can clearly see";
+ mes "them. Yes. You're being";
+ mes "followed by those things.";
+ next;
+ select("Things?");
+ mes "[Elder]";
+ mes "Yes. The best way I can";
+ mes "describe them is as evil";
+ mes "thoughts left in the world";
+ mes "when someone dies in";
+ mes "such a way that his grudge";
+ mes "survives to menace the living.";
+ next;
+ mes "[Elder]";
+ mes "Sometimes, these lingering";
+ mes "thoughts are created when";
+ mes "someone is broken hearted";
+ mes "or clings to this plane for the";
+ mes "sake of a loved one. Yes, those";
+ mes "thoughts are following you.";
+ next;
+ mes "[Elder]";
+ mes "I don't know why they";
+ mes "are following you, but I'm";
+ mes "certain they're there. Have";
+ mes "you been experiencing chills";
+ mes "down your spine, cold sweats,";
+ mes "maybe even hearing voices?";
+ soundeffect "loli_ruri_stand.wav",0;
+ sc_start SC_Curse,5000,0;
+ next;
+ select("Yes! How do I get rid of them?");
+ mes "[Elder]";
+ mes "Well, usually these lingering";
+ mes "thoughts have some sort of";
+ mes "physical anchor, an object";
+ mes "that has feelings attached";
+ mes "to it, something important";
+ mes "to its late owner.";
+ next;
+ mes "[Elder]";
+ mes "The rage they're directing";
+ mes "at you seems to be growing";
+ mes "and I can see the angry spirits";
+ mes "pulling at the hems of your";
+ mes "clothes. Tell me, have you";
+ mes "wronged anyone recently?!";
+ next;
+ select("I don't... think so.:I can't remember every bad thing I've done!");
+ mes "[Elder]";
+ mes "Well, you better do";
+ mes "something soon, before";
+ mes "the evil taints your mind";
+ mes "and drives you to insanity!";
+ mes "Now, I need to know for sure";
+ mes "if you've been hearing voices.";
+ next;
+ select("Y-yes, I have.");
+ mes "[Elder]";
+ mes "There's still hope.";
+ mes "The spirits are trying";
+ mes "to reach you for now, but";
+ mes "if you wait too long, you may";
+ mes "become a victim of their wrath.";
+ mes "Hurry, there is much to do!";
+ next;
+ mes "[Elder]";
+ mes "You must appease these";
+ mes "forces by finding out what";
+ mes "happened to them in life.";
+ mes "Now, I don't possess great";
+ mes "power, but I can encourage";
+ mes "the spirits to guide you.";
+ next;
+ mes "[Elder]";
+ mes "I can only have the spirits";
+ mes "reveal the places they wish";
+ mes "for you to search only once.";
+ mes "You must remember the";
+ mes "locations that I am about";
+ mes "to show you. Get ready...";
+ specialeffect2 EF_SIGHT;
+ next;
+ mes "[Elder]";
+ mes "Yaaaaappp ---!";
+ specialeffect2 EF_SIGHTRASHER;
+ specialeffect2 EF_VOLCANO;
+ specialeffect2 EF_MAPPILLAR;
+ next;
+ mes "[Elder]";
+ mes "There! The locations";
+ mes "you must search should";
+ mes "be clear to you now! Don't";
+ mes "forget these placemarks!";
+ viewpoint 1,104,282,1,0xFF99FF33;
+ viewpoint 1,105,282,2,0xFF99FF33;
+ viewpoint 1,104,281,3,0xFF99FF33;
+ viewpoint 1,105,281,4,0xFF99FF33;
+ next;
+ mes "[Elder]";
+ mes "Good luck, youngster.";
+ mes "I hope you can appease";
+ mes "the wrath of these spirits...";
+ mes "But as long as you let them guide you, you ought to be safe.";
+ set lhz_curse,6;
+ changequest 2086,2087;
+ close;
+ case 2:
+ mes "[Elder]";
+ mes "Crazy...? Hm, you must";
+ mes "not quite understand what's";
+ mes "happening to you. Please do";
+ mes "not hesitate to come back to";
+ mes "me when you realize that you";
+ mes "need my help, youngster.";
+ close;
+ }
+ }
+ else if ((lhz_curse > 5) && (lhz_curse < 17)) {
+ mes "[Elder]";
+ mes "I'm sorry, but there's";
+ mes "nothing more I can do for";
+ mes "you right now. But if you";
+ mes "find anything related to the";
+ mes "spirits that torment you,";
+ mes "please let me know.";
+ close;
+ }
+ else if (lhz_curse == 17) {
+ if (countitem(7341) > 0) {
+ mes "[Elder]";
+ mes "Greetings, adventurer.";
+ mes "How goes your search for";
+ mes "the remains of the spirits";
+ mes "that still cling to this plane?";
+ next;
+ switch(select("Show him the Pendant.:Cancel")) {
+ case 1:
+ mes "[Elder]";
+ mes "Oh my... There are some";
+ mes "incredibly powerful emotions";
+ mes "clinging to this pendant. If we";
+ mes "don't do anything about this,";
+ mes "you'll be cursed very soon.";
+ mes "This is what you must do.";
+ next;
+ mes "[Elder]";
+ mes "Hurry and bring";
+ mes "^3131FF5 Holy Water^000000 and";
+ mes "^3131FF1 Bouquet^000000. The Holy Water";
+ mes "will purify this Pendant and";
+ mes "the Bouquet will comfort";
+ mes "the spirit of its owner.";
+ next;
+ mes "[Elder]";
+ mes "You don't have much";
+ mes "time, so return to me";
+ mes "as soon as possible!";
+ mes "It won't be long until";
+ mes "the spirits are consumed";
+ mes "by their supernatural rage...";
+ set lhz_curse,18;
+ changequest 2091,2092;
+ close;
+ case 2:
+ close;
+ }
+ }
+ else {
+ mes "[Elder]";
+ mes "Greetings, adventurer.";
+ mes "How goes your search for";
+ mes "the remains of the spirits";
+ mes "that still cling to this plane?";
+ next;
+ mes "[Elder]";
+ mes "Wait...";
+ mes "Why do I sense";
+ mes "that you've found";
+ mes "something, but have";
+ mes "not brought it with you?";
+ mes "You must retrace your steps!";
+ close;
+ }
+ }
+ else if (lhz_curse == 18) {
+ if ((countitem(523) > 4) && (countitem(744) > 0) && (countitem(7341) > 0)) {
+ mes "[Elder]";
+ mes "Good, good.";
+ mes "All is in readiness.";
+ mes "Please be silent as";
+ mes "I focus my spirit for the";
+ mes "great task before me.";
+ next;
+ mes "[Elder]";
+ mes "...";
+ mes "......";
+ mes ".........";
+ mes "Hooooooo...";
+ specialeffect2 EF_BENEDICTIO;
+ next;
+ mes "[Elder]";
+ mes "Yaaaaapp ---!";
+ specialeffect2 EF_ASPERSIO;
+ next;
+ mes "[Elder]";
+ mes "Whew! I've managed";
+ mes "to nullify this curse for you.";
+ mes "That still doesn't change the";
+ mes "fact that what happened to this";
+ mes "pendant's owner was tragic...";
+ next;
+ mes "[Elder]";
+ mes "Why don't you bring";
+ mes "this pendant to the place";
+ mes "where it really belongs?";
+ mes "I'm sure that would bring";
+ mes "great comfort to its owner.";
+ next;
+ mes "^3355FFSuddenly, the clasp on";
+ mes "the pendant pops open,";
+ mes "revealing a picture of a happy";
+ mes "couple. Somehow, the girl in";
+ mes "the picture, sitting uncomfortably^FFFFFF^3355FF in an old chair, looks familiar...^000000";
+ set lhz_curse,19;
+ changequest 2092,2093;
+ delitem 523,5; //Holy_Water
+ delitem 744,1; //Bunch_Of_Flowers
+ close;
+ }
+ else {
+ mes "[Elder]";
+ mes "Hurry and bring";
+ mes "^3131FF5 Holy Water^000000 and";
+ mes "^3131FF1 Bouquet^000000 in order";
+ mes "for me to nullify this";
+ mes "curse. Do not forget to";
+ mes "bring the Pendant as well.";
+ close;
+ }
+ }
+ else {
+ mes "[Elder]";
+ mes "Predators are always";
+ mes "on the lookout for easy";
+ mes "prey. Be careful, youngster!";
+ mes "You look innocent enough";
+ mes "to become a victim in the city.";
+ next;
+ switch(select("About Lighthalzen:About the Slum:????")) {
+ case 1:
+ mes "[Elder]";
+ mes "Lighthalzen might seem";
+ mes "like a splendid city at first,";
+ mes "but you'll quickly learn that";
+ mes "the poor are segregated from";
+ mes "the rich and treated as less";
+ mes "than second class citizens.";
+ next;
+ mes "[Elder]";
+ mes "At first, separation between";
+ mes "the rich and poor districts was";
+ mes "subtly enforced. They built the";
+ mes "railroad right between the two";
+ mes "districts to make it easier for";
+ mes "the rich to ignore the poor.";
+ next;
+ mes "[Elder]";
+ mes "But now they even have";
+ mes "guards to make sure that";
+ mes "the poor can't bother the";
+ mes "rich. I'm pretty sure that";
+ mes "this segregation won't be";
+ mes "ending anytime soon...";
+ next;
+ mes "[Elder]";
+ mes "Now, I've heard that the";
+ mes "Rekenber Corporation is";
+ mes "actually providing jobs for";
+ mes "people in the slums. Beggars";
+ mes "can't be choosers, so I'm sure";
+ mes "these jobs aren't that great.";
+ close;
+ case 2:
+ mes "[Elder]";
+ mes "To live in the slum is to";
+ mes "be familiar with poverty,";
+ mes "disease, condemnation";
+ mes "and contempt. But we're all";
+ mes "still people, you know, so let";
+ mes "go of any of your misgivings.";
+ next;
+ mes "[Elder]";
+ mes "We're struggling just";
+ mes "to survive here. At the";
+ mes "very least, please respect";
+ mes "that. It's a fact that the";
+ mes "people in the rich district";
+ mes "seem to keep forgetting.";
+ close;
+ case 3:
+ mes "[Elder]";
+ mes "Well, if you need any";
+ mes "help around here or have";
+ mes "any questions, come back";
+ mes "and ask me. I get the feeling";
+ mes "that we'll probably meet again.";
+ close;
+ }
+ }
+ }
+ else {
+ if (lhz_curse < 1) {
+ mes "[Elder]";
+ mes "Predators are always";
+ mes "on the lookout for easy";
+ mes "prey. Be careful, youngster!";
+ mes "You look innocent enough";
+ mes "to become a victim in the city.";
+ next;
+ switch(select("About Lighthalzen:About the Slum:????")) {
+ case 1:
+ mes "[Elder]";
+ mes "Lighthalzen might seem";
+ mes "like a splendid city at first,";
+ mes "but you'll quickly learn that";
+ mes "the poor are segregated from";
+ mes "the rich and treated as less";
+ mes "than second class citizens.";
+ next;
+ mes "[Elder]";
+ mes "At first, separation between";
+ mes "the rich and poor districts was";
+ mes "subtly enforced. They built the";
+ mes "railroad right between the two";
+ mes "districts to make it easier for";
+ mes "the rich to ignore the poor.";
+ next;
+ mes "[Elder]";
+ mes "But now they even have";
+ mes "guards to make sure that";
+ mes "the poor can't bother the";
+ mes "rich. I'm pretty sure that";
+ mes "this segregation won't be";
+ mes "ending anytime soon...";
+ next;
+ mes "[Elder]";
+ mes "Now, I've heard that the";
+ mes "Rekenber Corporation is";
+ mes "actually providing jobs for";
+ mes "people in the slums. Beggars";
+ mes "can't be choosers, so I'm sure";
+ mes "these jobs aren't that great.";
+ close;
+ case 2:
+ mes "[Elder]";
+ mes "To live in the slum is to";
+ mes "be familiar with poverty,";
+ mes "disease, condemnation";
+ mes "and contempt. But we're all";
+ mes "still people, you know, so let";
+ mes "go of any of your misgivings.";
+ next;
+ mes "[Elder]";
+ mes "We're struggling just";
+ mes "to survive here. At the";
+ mes "very least, please respect";
+ mes "that. It's a fact that the";
+ mes "people in the rich district";
+ mes "seem to keep forgetting.";
+ close;
+ case 3:
+ mes "[Elder]";
+ mes "Well, if you need any";
+ mes "help around here or have";
+ mes "any questions, come back";
+ mes "and ask me. I get the feeling";
+ mes "that we'll probably meet again.";
+ close;
+ }
+ }
+ else {
+ mes "[Elder]";
+ mes "Predators are always";
+ mes "on the lookout for easy";
+ mes "prey. Be careful, youngster!";
+ mes "You look innocent enough";
+ mes "to become a victim in the city.";
+ next;
+ switch(select("About Lighthalzen:About the Slum:????")) {
+ case 1:
+ mes "[Elder]";
+ mes "Lighthalzen might seem";
+ mes "like a splendid city at first,";
+ mes "but you'll quickly learn that";
+ mes "the poor are segregated from";
+ mes "the rich and treated as less";
+ mes "than second class citizens.";
+ next;
+ mes "[Elder]";
+ mes "At first, separation between";
+ mes "the rich and poor districts was";
+ mes "subtly enforced. They built the";
+ mes "railroad right between the two";
+ mes "districts to make it easier for";
+ mes "the rich to ignore the poor.";
+ next;
+ mes "[Elder]";
+ mes "But now they even have";
+ mes "guards to make sure that";
+ mes "the poor can't bother the";
+ mes "rich. I'm pretty sure that";
+ mes "this segregation won't be";
+ mes "ending anytime soon...";
+ next;
+ mes "[Elder]";
+ mes "Now, I've heard that the";
+ mes "Rekenber Corporation is";
+ mes "actually providing jobs for";
+ mes "people in the slums. Beggars";
+ mes "can't be choosers, so I'm sure";
+ mes "these jobs aren't that great.";
+ close;
+ case 2:
+ mes "[Elder]";
+ mes "To live in the slum is to";
+ mes "be familiar with poverty,";
+ mes "disease, condemnation";
+ mes "and contempt. But we're all";
+ mes "still people, you know, so let";
+ mes "go of any of your misgivings.";
+ next;
+ mes "[Elder]";
+ mes "We're struggling just";
+ mes "to survive here. At the";
+ mes "very least, please respect";
+ mes "that. It's a fact that the";
+ mes "people in the rich district";
+ mes "seem to keep forgetting.";
+ close;
+ case 3:
+ mes "[Elder]";
+ mes "Well, if you need any";
+ mes "help around here or have";
+ mes "any questions, come back";
+ mes "and ask me. I get the feeling";
+ mes "that we'll probably meet again.";
+ close;
+ }
+ }
+ }
+}
+
+lhz_in03,32,162,3 script Crippled Girl#li_tre 53,{
+ if (lhz_curse == 23) {
+ if (countitem(7341) > 0) {
+ mes "["+strcharinfo(0)+"]";
+ mes "Hey there, are";
+ mes "you feeling alright?";
+ next;
+ mes "[Crippled Girl]";
+ mes "Oh, thanks,";
+ mes "I'm fine. But...";
+ mes "Have we met before?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Yeah, we did.";
+ mes "You should know who";
+ mes "I am by now. Hey, you";
+ mes "didn't forget, did you?";
+ next;
+ mes "[Lady]";
+ mes "Oh, how do I put this?";
+ mes "The fever she had for the";
+ mes "last few days. She's gotten";
+ mes "better, but she's forgotten";
+ mes "everything that's happened";
+ mes "in the past few weeks...";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Oh... Oh. I'm so";
+ mes "sorry. But maybe this";
+ mes "is for the best? Here,";
+ mes "I think you should keep";
+ mes "this pendant, though.";
+ next;
+ mes "^3131ffYou place the";
+ mes "old pendant";
+ mes "into her hands.^000000";
+ next;
+ specialeffect2 EF_FORESTLIGHT4;
+ mes "...............";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "...";
+ mes "......";
+ next;
+ mes "[Possessed "+strcharinfo(0)+"]";
+ mes "^3131FFSetsu, please remember";
+ mes "that I'd never do anything";
+ mes "to hurt you. Forgive me for";
+ mes "leaving you behind. I hope";
+ mes "that one day we'll meet";
+ mes "again, little princess.^000000";
+ next;
+ mes "[Possessed "+strcharinfo(0)+"]";
+ mes "^3131FFUntil then, I want";
+ mes "you to be happy, okay?";
+ mes "Your brother's always";
+ mes "gonna be looking out for";
+ mes "you, one way or another...^000000";
+ next;
+ mes "[Setsu]";
+ mes "My brother's...";
+ mes "That's my brother's";
+ mes "voice! Brother!";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Eh? What? Whoa...";
+ mes "What came over me?";
+ mes "The last thing I reme--";
+ next;
+ mes "[Setsu]";
+ mes "...";
+ mes "......";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Well...";
+ mes "This is awkward.";
+ delitem 7341,1; //Worn_Out_Pendant
+ set lhz_curse,24;
+ close;
+ }
+ else {
+ mes "["+strcharinfo(0)+"]";
+ mes "Hey there, are";
+ mes "you feeling alright?";
+ next;
+ mes "[Crippled Girl]";
+ mes "Oh, thanks,";
+ mes "I'm fine. But...";
+ mes "Have we met before?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Yeah, we did.";
+ mes "You should know who";
+ mes "I am by now. Hey, you";
+ mes "didn't forget, did you?";
+ next;
+ mes "[Lady]";
+ mes "Oh, how do I put this?";
+ mes "The fever she had for the";
+ mes "last few days. She's gotten";
+ mes "better, but she's forgotten";
+ mes "everything that's happened";
+ mes "in the past few weeks...";
+ next;
+ mes "^3131ffThis would be a good";
+ mes "opportunity to give her the...^000000";
+ close;
+ }
+ }
+ else if (lhz_curse == 24) {
+ mes "[Setsu]";
+ mes "...";
+ mes "......";
+ close;
+ }
+ else if (lhz_curse == 25) {
+ mes "[Setsu]";
+ mes "Excuse me, I can't still";
+ mes "walk but I don't cry";
+ mes "anymore. I'm doing my best!";
+ close;
+ }
+ else {
+ mes "[Crippled Girl]";
+ mes "...";
+ mes "......";
+ mes "*Sigh...*";
+ next;
+ select("Hello, how are you?");
+ mes "[Crippled Girl]";
+ mes "Oh, I'm fine,";
+ mes "thanks for asking.";
+ mes "I'm just waiting for";
+ mes "somebody, that's all.";
+ if (lhz_curse == 19) {
+ next;
+ switch(select("Show her the Pendant.:Okay, have a good day.")) {
+ case 1:
+ break;
+ case 2:
+ mes "[Crippled Girl]";
+ mes "Okay,";
+ mes "bye-bye...";
+ close;
+ }
+ mes "["+strcharinfo(0)+"]";
+ mes "Um, would you have";
+ mes "any idea who might";
+ mes "have owned this pendant?";
+ next;
+ if (countitem(7341) < 1) {
+ mes "[Crippled Girl]";
+ mes "What are you talking about?";
+ close;
+ }
+ emotion e_gasp,"Crippled Girl#li_tre";
+ mes "[Crippled Girl]";
+ mes "Oh, that's mine!";
+ mes "I gave it to my big brother";
+ mes "before he went away on some";
+ mes "sort of business trip. You must";
+ mes "be his friend, is that right?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Actually, um,";
+ mes "you know what...?";
+ next;
+ switch(select("Brutal Truth:Break it to her gently")) {
+ case 1:
+ mes "...";
+ mes "......";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "...So basically, your";
+ mes "brother's @lhz_ghost, oh right,";
+ mes "did I mention he was dead?";
+ mes "Anyway, so he's not alive";
+ mes "anymore, but his spirit or";
+ mes "whatever is still around and--";
+ next;
+ mes "[Crippled Girl]";
+ mes "...";
+ mes "......";
+ next;
+ mes "[Crippled Girl]";
+ mes "...Dead?";
+ mes "No! I don't believe you!";
+ mes "He can't die! He was the";
+ mes "bravest and the sweetest";
+ mes "and the-- Leave me alone!";
+ mes "Oh god, get the hell away!";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "...";
+ mes "......";
+ mes "Sheesh.";
+ mes "Don't kill the";
+ mes "messenger.";
+ set lhz_curse,20;
+ close2;
+ warp "lighthalzen",322,323;
+ end;
+ case 2:
+ if (countitem(7341) > 0) {
+ mes "[Crippled Girl]";
+ mes "Did you meet my";
+ mes "big brother...?";
+ next;
+ mes "[Crippled Girl]";
+ mes "My brother is a strong";
+ mes "person, and I should be";
+ mes "happy of that, because";
+ mes "nothing could happen";
+ mes "to him.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Um... yes. So...";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Sure, your big brother must be happy.";
+ mes "He'll come back sometime.";
+ mes "You should sleep to be healthy";
+ mes "once your brother returns.";
+ next;
+ mes "[Crippled Girl]";
+ mes "Yes! I must be okay";
+ mes "and be able to walk when my";
+ mes "brother come.";
+ next;
+ mes "^3131ffYou place the";
+ mes "old pendant";
+ mes "into her hands.^000000";
+ next;
+ specialeffect2 EF_FORESTLIGHT4;
+ mes "......";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "...............";
+ next;
+ mes "[Possessed "+strcharinfo(0)+"]";
+ mes "^3131FFSetsu, please remember";
+ mes "that I'd never do anything";
+ mes "to hurt you. Forgive me for";
+ mes "leaving you behind. I hope";
+ mes "that one day we'll meet";
+ mes "again, little princess.^000000";
+ next;
+ mes "[Possessed "+strcharinfo(0)+"]";
+ mes "^3131FFUntil then, I want";
+ mes "you to be happy, okay?";
+ mes "Your brother's always";
+ mes "gonna be looking out for";
+ mes "you, one way or another...^000000";
+ next;
+ mes "[Setsu]";
+ mes "My brother's...";
+ mes "That's my brother's";
+ mes "voice! Brother!";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Eh? What? Whoa...";
+ mes "What came over me?";
+ mes "The last thing I reme--";
+ next;
+ mes "^FF0000Tears fall from the";
+ mes "girl's face, then you...^000000";
+ next;
+ switch(select("Distract her:Comfort her")) {
+ case 1:
+ mes "["+strcharinfo(0)+"]";
+ mes "Oh, all of this was a play...";
+ mes "Y-yes a play, I was practising.";
+ mes "Ha ha~ Is it okay, isn't it?";
+ next;
+ mes "[Setsu]";
+ mes "Oh, you surprised me!";
+ mes "Even though I didn't think";
+ mes "it was really my brother, you know?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Excuse me...";
+ next;
+ mes "[Setsu]";
+ mes "I'll do my best!";
+ mes "I must be okay when my brother return.";
+ mes "He'll be very proud of me.";
+ mes "Heh heh~";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Yes, I'm sure of that.";
+ delitem 7341,1; //Worn_Out_Pendant
+ set lhz_curse,25;
+ close;
+ case 2:
+ mes "["+strcharinfo(0)+"]";
+ mes "Crying have no use!";
+ mes "You're a very pretty";
+ mes "girl to be ruining your";
+ mes "face with useless tears.";
+ next;
+ mes "[Setsu]";
+ mes "............";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "You should do your best";
+ mes "to be healthy for the time";
+ mes "your big brother return.";
+ next;
+ mes "[Setsu]";
+ mes "Yes...";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Listen, when your brother";
+ mes "return you'll celebrate in";
+ mes "a beautiful place.";
+ next;
+ mes "[Setsu]";
+ mes "Really?";
+ mes "It's a promise then! Heh heh~";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "I hope it'll be soon!";
+ mes "When I return I want you to be";
+ mes "able to walk. See you soon, then!";
+ next;
+ mes "[Setsu]";
+ mes "I'll try hard!";
+ delitem 7341,1; //Worn_Out_Pendant
+ set lhz_curse,25;
+ close;
+ }
+ }
+ else {
+ mes "[Crippled Girl]";
+ mes "Did you meet my";
+ mes "big brother...?";
+ next;
+ mes "[Crippled Girl]";
+ mes "My brother is a strong";
+ mes "person, and I should be";
+ mes "happy of that, because";
+ mes "nothing could happen";
+ mes "to him.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Um... yes. So...";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Sure, your big brother must be happy.";
+ mes "He'll come back sometime.";
+ mes "You should sleep to be healthy";
+ mes "once your brother returns.";
+ next;
+ mes "[Crippled Girl]";
+ mes "Yes! I must be okay";
+ mes "and be able to walk when my";
+ mes "brother come.";
+ close;
+ }
+ }
+ }
+ close;
+ }
+}
+
+lighthalzen,324,322,0 script #li_door 45,2,2,{
+OnTouch_:
+ if ((lhz_curse > 19) && (lhz_curse < 23)) {
+ mes "^3355FFThe door is locked.^000000";
+ set lhz_curse,lhz_curse+1;
+ close;
+ }
+ else if (lhz_curse > 23) {
+ mes "^3355FFThe door is locked.^000000";
+ next;
+ mes "[Citizen]";
+ mes "I'm sorry, but another";
+ mes "epidemic is starting to";
+ mes "spread around the slums.";
+ mes "We're not going outside and we're keeping our children safe!";
+ next;
+ mes "[Citizen]";
+ mes "Not to be unfriendly,";
+ mes "but you should be careful";
+ mes "too. The living conditions";
+ mes "of this area aren't exactly";
+ mes "sanitary, you know?";
+ close;
+ }
+ else {
+ warp "lhz_in03",15,162;
+ }
+ end;
+}
+
+lhz_in03,12,162,0 warp #to_lhz 1,1,lighthalzen,321,322
+
+lighthalzen,319,321,0 script #li_bother -1,3,3,{
+OnTouch_:
+ if ((lhz_curse == 24 ) || (lhz_curse == 25)) {
+ mes ".............";
+ next;
+ mes "*Shhhzzzzzzz!*";
+ specialeffect2 EF_MAPPILLAR;
+ next;
+ mes "[????]";
+ mes "...........";
+ next;
+ mes "[????]";
+ mes "^FF0000...I'm sorry...";
+ mes "......I appreciate";
+ mes "that you.............^000000";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "H-huh?!";
+ mes "What was that?";
+ mes "That can't be the";
+ mes "wind, I must be";
+ mes "hearing things again...";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Wait. I thought I was";
+ mes "rid of those thoughts";
+ mes "or spirits, whatever was";
+ mes "haunting me before. Maybe";
+ mes "they still want me to do";
+ mes "something for them. Hmmm...";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "I get the feeling that";
+ mes "all of their suffering";
+ mes "is tied to the ^FF0000Rekenber";
+ mes "Corporation^000000 and that";
+ mes "^FF0000Regenschirm Laboratory^000000.";
+ set lhz_curse,26;
+ changequest 2093,2094;
+ if (BaseLevel < 70)
+ getexp 80000,30000;
+ else if ((BaseLevel > 69) && (BaseLevel < 80))
+ getexp 100000,50000;
+ else if ((BaseLevel > 79) && (BaseLevel < 90))
+ getexp 150000,80000;
+ else if ((BaseLevel > 89) && (BaseLevel < 151))
+ getexp 200000,100000;
+ }
+ close;
+}
+
+lhz_in01,114,181,5 script Representative#li_01 71,{
+ if (lhz_curse == 7) {
+ mes "[Representative]";
+ mes "Greetings, and welcome";
+ mes "to the Rekenber Corporation.";
+ mes "How may I be of service today?";
+ next;
+ switch(select("Building Information:Corporation History")) {
+ case 1:
+ mes "[Representative]";
+ mes "Please tell me";
+ mes "which floor you'd like";
+ mes "to know more about.";
+ next;
+ while (1) {
+ switch(select("1F:2F:B1:Cancel")) {
+ case 1:
+ mes "[Representative]";
+ mes "The ^3131FFRekenber Library^000000 can";
+ mes "be found at the end of the";
+ mes "left hallway. Our library is";
+ mes "a great resource of innovative";
+ mes "ideas and information for our";
+ mes "system development employees.";
+ next;
+ mes "[Representative]";
+ mes "The ^3131FFBall Room^000000, where";
+ mes "various official events are";
+ mes "usually held, can be accessed";
+ mes "through the right hallway.";
+ next;
+ break;
+ case 2:
+ mes "[Representative]";
+ mes "Please use the stairs";
+ mes "located on both sides of";
+ mes "the Help Desk to go to the";
+ mes "Second Floor. The Second";
+ mes "Floor is mostly used for";
+ mes "administrative purposes.";
+ next;
+ mes "[Representative]";
+ mes "There, you can find";
+ mes "the ^3131FFConference Room^000000,";
+ mes "^3131FFSecretary's Office^000000, the";
+ mes "^3131FFAuditorium^000000 and the";
+ mes "^3131FFChairman's Office^000000.";
+ next;
+ break;
+ case 3:
+ mes "[Representative]";
+ mes "The first underground floor";
+ mes "is used by ^3131FFRegenschirm^000000,";
+ mes "our laboratory affiliate. For";
+ mes "security reasons, this floor";
+ mes "is not accessible to visitors.";
+ next;
+ break;
+ case 4:
+ mes "[Representative]";
+ mes "We are always doing our";
+ mes "best to provide the best";
+ mes "services to our customers.";
+ mes "Remember that Rekenber";
+ mes "is the name you can trust.";
+ mes "Thank you and have a nice day.";
+ close;
+ }
+ }
+ case 2:
+ mes "[Representative]";
+ mes "If you're interested in";
+ mes "learning the history of";
+ mes "our corporation, please";
+ mes "speak to the representative";
+ mes "inside our Library. Thank you.";
+ next;
+ mes "[Representative]";
+ mes "Please head down";
+ mes "the hallway to the left in";
+ mes "order to find our Library.";
+ mes "Thank you and have a nice day.";
+ set lhz_curse,8;
+ changequest 2087,2088;
+ close;
+ }
+ }
+ else {
+ mes "[Representative]";
+ mes "Greetings, and welcome";
+ mes "to the Rekenber Corporation.";
+ mes "How may I be of service today?";
+ next;
+ switch(select("Building Information.")) {
+ case 1:
+ mes "[Representative]";
+ mes "Please tell me";
+ mes "which floor you'd like";
+ mes "to know more about.";
+ next;
+ while (1) {
+ switch(select("1F:2F:B1:Cancel")) {
+ case 1:
+ mes "[Representative]";
+ mes "The ^3131FFRekenber Library^000000 can";
+ mes "be found at the end of the";
+ mes "left hallway. Our library is";
+ mes "a great resource of innovative";
+ mes "ideas and information for our";
+ mes "system development employees.";
+ next;
+ mes "[Representative]";
+ mes "The ^3131FFBall Room^000000, where";
+ mes "various official events are";
+ mes "usually held, can be accessed";
+ mes "through the right hallway.";
+ next;
+ break;
+ case 2:
+ mes "[Representative]";
+ mes "Please use the stairs";
+ mes "located on both sides of";
+ mes "the Help Desk to go to the";
+ mes "Second Floor. The Second";
+ mes "Floor is mostly used for";
+ mes "administrative purposes.";
+ next;
+ mes "[Representative]";
+ mes "There, you can find";
+ mes "the ^3131FFConference Room^000000,";
+ mes "^3131FFSecretary's Office^000000, the";
+ mes "^3131FFAuditorium^000000 and the";
+ mes "^3131FFChairman's Office^000000.";
+ next;
+ break;
+ case 3:
+ mes "[Representative]";
+ mes "The first underground floor";
+ mes "is used by ^3131FFRegenschirm^000000,";
+ mes "our laboratory affiliate. For";
+ mes "security reasons, this floor";
+ mes "is not accessible to visitors.";
+ next;
+ break;
+ case 4:
+ mes "[Representative]";
+ mes "We are always doing our";
+ mes "best to provide the best";
+ mes "services to our customers.";
+ mes "Remember that Rekenber";
+ mes "is the name you can trust.";
+ mes "Thank you and have a nice day.";
+ close;
+ }
+ }
+ }
+ }
+}
+
+lhz_in01,27,247,5 script Representative#li_02 71,{
+ if (lhz_curse > 6) {
+ mes "[Representative]";
+ mes "Welcome to the";
+ mes "Rekenber Corporation.";
+ mes "How may I help you?";
+ next;
+ switch(select("Corporation History:Rekenber's Businesses")) {
+ case 1:
+ mes "[Representative]";
+ mes "Rekenber was established";
+ mes "400 years ago, around the";
+ mes "same time as the foundation";
+ mes "of the Schwaltzvalt Republic.";
+ next;
+ mes "[Representative]";
+ mes "We began as the ''Zent Zerter";
+ mes "Lighthal Research Center,''";
+ mes "named after our first chairman.";
+ mes "In 560 A.W. (After War), our";
+ mes "organization was renamed after";
+ mes "our new chairman, Mr. Rekenber.";
+ next;
+ mes "[Representative]";
+ mes "Mr. Rekenber expanded the";
+ mes "Corporation's purposes, but";
+ mes "also founded the Regenschirm";
+ mes "Laboratory to continue this";
+ mes "company's original goal of";
+ mes "scientific research.";
+ next;
+ mes "[Representative]";
+ mes "In the year 700 A.W.,";
+ mes "^FF0000Doctor Varmunt^000000 joined";
+ mes "Regenschirm. It was his work";
+ mes "in science that enabled the";
+ mes "Rekenber Corporation to grow into the nation's biggest company.";
+ if (lhz_curse == 8) set lhz_curse,9;
+ else if (lhz_curse == 9) set lhz_curse,10;
+ next;
+ break;
+ case 2:
+ mes "[Representative]";
+ mes "In addition to merchandising,";
+ mes "freight transport and trading,";
+ mes "the Rekenber Corporation is";
+ mes "also heavily involved with";
+ mes "providing the Airship service,";
+ mes "one of our major projects.";
+ next;
+ mes "[Representative]";
+ mes "Rekenber is involved in";
+ mes "almost any business that";
+ mes "you can imagine. Remember";
+ mes "that Rekenber is the name";
+ mes "that you can trust.";
+ if (lhz_curse == 8) set lhz_curse,9;
+ else if (lhz_curse == 9) set lhz_curse,10;
+ next;
+ break;
+ }
+ mes "[Representative]";
+ mes "If you'd like to know more";
+ mes "about our mission statement,";
+ mes "please refer to the Rekenber";
+ mes "Guidebook located to my side.";
+ mes "Thank you and have a nice day.";
+ changequest 2088,2089;
+ close;
+ }
+ else {
+ mes "[Representative]";
+ mes "Welcome to the";
+ mes "Rekenber Corporation.";
+ mes "How may I help you?";
+ next;
+ switch(select("Building Information.")) {
+ case 1:
+ mes "[Representative]";
+ mes "Please tell me";
+ mes "which floor you'd like";
+ mes "to know more about.";
+ next;
+ while (1) {
+ switch(select("1F:2F:B1:Cancel")) {
+ case 1:
+ mes "[Representative]";
+ mes "The ^3131FFRekenber Library^000000 can";
+ mes "be found at the end of the";
+ mes "left hallway. Our library is";
+ mes "a great resource of innovative";
+ mes "ideas and information for our";
+ mes "system development employees.";
+ next;
+ mes "[Representative]";
+ mes "The ^3131FFBall Room^000000, where";
+ mes "various official events are";
+ mes "usually held, can be accessed";
+ mes "through the right hallway.";
+ next;
+ break;
+ case 2:
+ mes "[Representative]";
+ mes "Please use the stairs";
+ mes "located on both sides of";
+ mes "the Help Desk to go to the";
+ mes "Second Floor. The Second";
+ mes "Floor is mostly used for";
+ mes "administrative purposes.";
+ next;
+ mes "[Representative]";
+ mes "There, you can find";
+ mes "the ^3131FFConference Room^000000,";
+ mes "^3131FFSecretary's Office^000000, the";
+ mes "^3131FFAuditorium^000000 and the";
+ mes "^3131FFChairman's Office^000000.";
+ next;
+ break;
+ case 3:
+ mes "[Representative]";
+ mes "The first underground floor";
+ mes "is used by ^3131FFRegenschirm^000000,";
+ mes "our laboratory affiliate. For";
+ mes "security reasons, this floor";
+ mes "is not accessible to visitors.";
+ next;
+ break;
+ case 4:
+ mes "[Representative]";
+ mes "We are always doing our";
+ mes "best to provide the best";
+ mes "services to our customers.";
+ mes "Remember that Rekenber";
+ mes "is the name you can trust.";
+ mes "Thank you and have a nice day.";
+ close;
+ }
+ }
+ }
+ }
+}
+
+lhz_in01,25,251,3 script Rekenber Guidebook#li 111,{
+ mes "..............";
+ next;
+ mes "^3131FF#The Vision^000000";
+ mes "In the pursuit of knowledge,";
+ mes "Rekenber will search the";
+ mes "Rune-Midgart continent for";
+ mes "ancient relics. We hope to make";
+ mes "significant scientific progress by learning the secrets of the past.";
+ next;
+ mes "By making scientific";
+ mes "headway, we hope we can";
+ mes "improve current technologies";
+ mes "to provide more convenient";
+ mes "and affordable services in";
+ mes "the Schwaltzvalt Republic.";
+ next;
+ mes "^3131FF#The Commitment^000000";
+ mes "Although magic and the";
+ mes "power of the gods has always";
+ mes "maintained an aura of mystery";
+ mes "and superstition, Rekenber hopes^FFFFFF ^3131FF to understand these forces from";
+ mes "a more logical standpoint.";
+ next;
+ mes "^FF0000Our goal is to make";
+ mes "the lives of our customers";
+ mes "easier and more enjoyable";
+ mes "by making the ancient power";
+ mes "of the gods more accessible";
+ mes "by means of new technologies.";
+ if (lhz_curse == 10) set lhz_curse,11;
+ next;
+ mes "..............";
+ close;
+}
+
+lhz_in01,273,121,1 script Mad Scientist#li 865,{
+ if (lhz_curse == 13) {
+ mes "[Wolfchev]";
+ mes "No one shall";
+ mes "interrupt my";
+ mes "research! If you";
+ mes "dare, I'll simply...";
+ mes "Eat you. Eat you alive.";
+ next;
+ switch(select("No... N-no!:Do you need any help?")) {
+ case 1:
+ mes "[Wolfchev]";
+ mes "Out of my sight,";
+ mes "microcephalic fool!";
+ close;
+ case 2:
+ mes "[Wolfchev]";
+ mes "Huh? You think I have";
+ mes "the luxury of remembering";
+ mes "the face of every part-timer";
+ mes "I've fired? Get lost, or I'll";
+ mes "treat you to the pain of";
+ mes "being eaten alive!";
+ set lhz_curse,14;
+ close;
+ }
+ }
+ else if (lhz_curse == 14) {
+ mes "[Wolfchev]";
+ mes "You again?!";
+ mes "What the hell do";
+ mes "you want from me?!";
+ emotion e_ag,"Mad Scientist#li";
+ next;
+ switch(select("Let me speak with you.:Sorry for bothering you.")) {
+ case 1:
+ mes "[Wolfchev]";
+ mes "I don't have time to";
+ mes "waste with drivel! I'm";
+ mes "too busy with my research!";
+ next;
+ mes "[Wolfchev]";
+ mes "...........!";
+ emotion e_gasp,"Mad Scientist#li";
+ next;
+ mes "[Wolfchev]";
+ mes "Ah, but wait! I am collecting";
+ mes "something. Yes, bring me the";
+ mes "thing I must collect. Yes, yes.";
+ mes "Here's a hint... It's round...";
+ mes "Shiny... Kids love playing games with them! Oh, I said too much!";
+ set lhz_curse,15;
+ changequest 2089,2090;
+ close;
+ case 2:
+ emotion e_an,"Mad Scientist#li";
+ mes "[Wolfchev]";
+ mes "''Sorry?!'' Do you";
+ mes "think ''sorry'' will";
+ mes "get back that precious";
+ mes "minute I've lost yelling";
+ mes "at you?! Get the hell out!";
+ close;
+ }
+ }
+ else if (lhz_curse == 15) {
+ if (countitem(746) > 0) {
+ delitem 746,1; //Glass_Bead
+ mes "[Wolfchev]";
+ mes "Yes...! Beads!";
+ mes "You brought them!";
+ mes "You're not as dumb";
+ mes "as I thought you'd be!";
+ next;
+ switch(select("Why do you want Glass Beads?")) {
+ case 1:
+ mes "[Wolfchev]";
+ mes "..................";
+ mes "I take that back!";
+ mes "You should know by";
+ mes "now that I would never";
+ mes "tell you why I neeeeed";
+ mes "these Beads. Bweh-heh!";
+ emotion e_gg,"Mad Scientist#li";
+ next;
+ break;
+ }
+ mes "[Wolfchev]";
+ mes "This favor you've done";
+ mes "is worth a small chat and";
+ mes "I can spare a minute or two";
+ mes "for you inane questions. So";
+ mes "what is it you want to know?!";
+ next;
+ while (1) {
+ switch(select("Ask about hobbies:Ask about work")) {
+ case 1:
+ if (Sex == 1) {
+ mes "[Wolfchev]";
+ mes "Hyuu~ I think you're";
+ mes "just a little too innocent";
+ mes "to know about my secret";
+ mes "hobby. Yes, yes, I couldn't";
+ mes "tell you possibly, it'd be";
+ mes "so weird, so strange...";
+ next;
+ }
+ else {
+ mes "[Wolfchev]";
+ mes "Oh. Oh no, oh no,";
+ mes "I couldn't possibly...";
+ mes "It's a-- I-It's a secret.";
+ mes "You wouldn't want to know";
+ mes "anyway. Bweh-heh-heh-heh!";
+ next;
+ }
+ break;
+ case 2:
+ mes "[Wolfchev]";
+ mes "Oh, I don't know if you";
+ mes "can call it work. After all,";
+ mes "I do research whatever it is";
+ mes "I want. And they pay me to";
+ mes "do it! This is the best place";
+ mes "for a scientist like me, yes.";
+ next;
+ mes "[Wolfchev]";
+ mes "Now, in a perfect world,";
+ mes "my test subjects would be";
+ mes "much more cooperative, but";
+ mes "I suppose I cannot blame";
+ mes "them. Not that I cause them";
+ mes "undue suffering or anything...";
+ next;
+ set .@exit,1;
+ break;
+ }
+ if (.@exit) break;
+ }
+ switch(select("What kind of research?")) {
+ case 1:
+ mes "[Wolfchev]";
+ mes "Well, I couldn't tell you";
+ mes "exactly. But don't you";
+ mes "worry, the discovery I'm";
+ mes "working on will benefit the";
+ mes "entire world, you'll see.";
+ next;
+ mes "[Wolfchev]";
+ mes "Let's just say that once";
+ mes "I'm successful, I'll satisfy";
+ mes "one of mankind's most primal";
+ mes "instincts, the desire to become";
+ mes "powerful and gain dominance";
+ mes "over those that are weaker.";
+ next;
+ mes "[Wolfchev]";
+ mes "I haven't made as much";
+ mes "progress as I'd like, but";
+ mes "no matter. It's only a matter";
+ mes "of experimentation! Yes, to";
+ mes "make mankind stronger and";
+ mes "better and more powerful and--";
+ next;
+ break;
+ }
+ select("Um, what are you testing on?");
+ mes "[Wolfchev]";
+ mes "What do you know?";
+ mes "I better get back to";
+ mes "work if I wish to keep";
+ mes "on schedule. I can't afford";
+ mes "the leisure of speaking with";
+ mes "you any longer. Bweh heh heh!";
+ set lhz_curse,16;
+ close;
+ }
+ else {
+ mes "[Wolfchev]";
+ mes "I don't have time to";
+ mes "waste with drivel! I'm";
+ mes "too busy with my research!";
+ next;
+ mes "[Wolfchev]";
+ mes "...........!";
+ emotion e_gasp,"Mad Scientist#li";
+ next;
+ emotion e_gg,"Mad Scientist#li";
+ mes "[Wolfchev]";
+ mes "Ah, but wait! I am collecting";
+ mes "something. Yes, bring me the";
+ mes "thing I must collect. Yes, yes.";
+ mes "Here's a hint... It's round...";
+ mes "Shiny... Kids love playing games with them! Oh, I said too much!";
+ close;
+ }
+ }
+}
+
+lhz_in01,286,226,3 script Secretary Slierre#li 831,{
+ if (lhz_curse == 26) {
+ mes "[Sueii Slierre]";
+ mes "Excuse me, but you are";
+ mes "not allowed to be in here.";
+ mes "If you have questions regarding";
+ mes "the Rekenber Corporation, I can";
+ mes "direct you to someone qualified";
+ mes "to give you an answer.";
+ next;
+ switch(select("About the Slums:About Secretary Slierre")) {
+ case 1:
+ mes "[Sueii Slierre]";
+ mes "The slums? All I know";
+ mes "is that this corporation";
+ mes "specifically targeted that";
+ mes "area in order to provide ample";
+ mes "opportunity for employment.";
+ set lhz_curse,27;
+ close;
+ case 2:
+ mes "[Sueii Slierre]";
+ mes "I'm Sueii Slierre,";
+ mes "the personal secretary";
+ mes "for the chairman of the";
+ mes "Rekenber Corporation.";
+ close;
+ }
+ }
+ else if (lhz_curse == 27) {
+ mes "[Sueii Slierre]";
+ mes "Did you have something";
+ mes "else to ask? I can only";
+ mes "divulge information that is";
+ mes "public knowledge, but I can";
+ mes "tell you who to contact for";
+ mes "more specific inquiries.";
+ next;
+ switch(select("About the Laboratory:About the Corporation")) {
+ case 1:
+ mes "[Sueii Slierre]";
+ mes "Rekenber is perhaps the";
+ mes "biggest contributer of the";
+ mes "Regenschirm Laboratory.";
+ mes "Their work will benefit the";
+ mes "entire Rune-Midgard continent, hence our highly involved support.";
+ next;
+ mes "[Sueii Slierre]";
+ mes "A representative at the";
+ mes "Help Desk will be happy";
+ mes "to assist you if you have";
+ mes "more inquiries regarding";
+ mes "the Regenschirm Laboratory.";
+ set lhz_curse,28;
+ close;
+ case 2:
+ mes "[Sueii Slierre]";
+ mes "I'm sorry, but I don't have";
+ mes "any special information";
+ mes "regarding our corporation.";
+ mes "Why don't you ask one of";
+ mes "our representatives at the";
+ mes "Help Desk to learn more?";
+ close;
+ }
+ }
+ else if (lhz_curse == 28) {
+ mes "[Sueii Slierre]";
+ mes "You're back? I really";
+ mes "doubt that I can be of";
+ mes "any assistance to you.";
+ next;
+ switch(select("Wolfchev's Research")) {
+ case 1:
+ mes "[Sueii Slierre]";
+ mes ".............!";
+ emotion e_gasp,"Secretary Slierre#li";
+ next;
+ mes "[Sueii Slierre]";
+ mes "How do you know";
+ mes "Wolfchev? Are you an";
+ mes "acquaintance of his or...?";
+ next;
+ switch(select("I'm a friend of his.:Oh, we're family, you know...:I've heard about him before, so...")) {
+ case 1:
+ mes "[Sueii Slierre]";
+ mes "Well, Wolfchev is not";
+ mes "only brilliant, he's also";
+ mes "a respected professional.";
+ mes "He should be doing just fine.";
+ next;
+ break;
+ case 2:
+ mes "[Sueii Slierre]";
+ mes "Ah, you should be";
+ mes "very proud of Wolfchev.";
+ mes "In addition to being a";
+ mes "genius, Wolfchev is also";
+ mes "quite the professional,";
+ mes "truly a model scientist.";
+ next;
+ break;
+ case 3:
+ mes "[Sueii Slierre]";
+ mes "Ah yes, Wolfchev has";
+ mes "quite the reputation. In";
+ mes "fact, he's in such high";
+ mes "demand that Regenschirm";
+ mes "wants him on their staff.";
+ close;
+ }
+ mes "[Sueii Slierre]";
+ mes "Now if you'll excuse me,";
+ mes "I have many task to perform,";
+ mes "so please visit our Help Desk";
+ mes "if you have further inquiries.";
+ next;
+ switch(select("W-Wait!:Alright, I understand.")) {
+ case 1:
+ mes "[Sueii Slierre]";
+ mes "...";
+ mes "......";
+ next;
+ break;
+ case 2:
+ mes "[Sueii Slierre]";
+ mes "Thank you for your";
+ mes "cooperation. As you well";
+ mes "know, the Help Desk is there";
+ mes "to answer any of your questions regarding the Rekenber Corporation.";
+ close;
+ }
+ mes "[Sueii Slierre]";
+ mes "I'm sorry, but please";
+ mes "understand that my office";
+ mes "isn't the place for visitors to";
+ mes "submit their general inquiries.";
+ mes "Please visit the Help Desk if";
+ mes "you have any more questions.";
+ next;
+ select("About Wolfchev's Research");
+ emotion e_dots,"Secretary Slierre#li";
+ mes "[Sueii Slierre]";
+ mes "I couldn't tell you any";
+ mes "more about Wolfchev.";
+ mes "But is there anything you";
+ mes "need to tell me about him?";
+ mes "Well, if you have something";
+ mes "to ask, be quick about it.";
+ next;
+ switch(select("Wolfchev's Past:Wolfchev's Test Subjects")) {
+ case 1:
+ mes "[Sueii Slierre]";
+ mes "I remember hearing that he";
+ mes "received a high recommendation";
+ mes "to work here, but specifics elude me since I don't work in Human";
+ mes "Resources. There's a rumor that";
+ mes "he had a troubled love life...";
+ next;
+ mes "[Sueii Slierre]";
+ mes "But aside from a few";
+ mes "rumors, we really don't";
+ mes "know much about Wolfchev's";
+ mes "personal life. But then again,";
+ mes "it may be unethical to pry too";
+ mes "much into our employee's lives.";
+ close;
+ case 2:
+ break;
+ }
+ mes "[Sueii Slierre]";
+ mes "Wolfchev's test subjects?";
+ mes "Well, I know we have a policy";
+ mes "of using the most humane";
+ mes "methods depending on the";
+ mes "experiment. And of course, he should only be testing on animals.";
+ next;
+ switch(select("Wolfchev's research is great!:His experiments are suspicious...")) {
+ case 1:
+ mes "[Sueii Slierre]";
+ mes "Yes, yes, I'd agree if";
+ mes "I understood science a";
+ mes "little bit better. Now, you'll";
+ mes "have to excuse me. I've been distracted long enough as it is...";
+ close2;
+ warp "lhz_in01",228,226;
+ end;
+ case 2:
+ mes "[Sueii Slierre]";
+ mes "What exactly do you mean?";
+ mes "Are you sure that you haven't";
+ mes "misunderstood anything about";
+ mes "Wolfchev's work? You'll need";
+ mes "to illustrate your claim for us";
+ mes "to be on the same page...";
+ next;
+ switch(select("Show Evidence:Cancel")) {
+ case 1:
+ if (countitem(7345) > 0) {
+ mes "^3355FFYou reveal the Handcuffs";
+ mes "you found in the laboratory,";
+ mes "and Secretary Slierre's face";
+ mes "is instantly shadowed by a";
+ mes "deeply troubled look.^000000";
+ next;
+ mes "[Sueii Slierre]";
+ mes "...";
+ mes "......";
+ next;
+ select("What's Regenschirm up to?:What's Wolfchev up to?");
+ mes "[Sueii Slierre]";
+ mes "...";
+ mes "......";
+ emotion e_ic,"Secretary Slierre#li";
+ next;
+ mes "[Sueii Slierre]";
+ mes "So... You're";
+ mes "suspicious about";
+ mes "Wolfchev's research in";
+ mes "the Regenschirm Laboratory?";
+ next;
+ switch(select("Yes:No")) {
+ case 1:
+ break;
+ case 2:
+ mes "[Sueii Slierre]";
+ mes "Wait, what exactly";
+ mes "do you feel suspicious";
+ mes "about? Basically, which";
+ mes "party do you feel is most";
+ mes "at fault in this situation?";
+ next;
+ switch(select("Regenschirm:Mr. Wolfchev")) {
+ case 1:
+ mes "[Sueii Slierre]";
+ mes "Let me assure you that";
+ mes "Regenschirm has a strict set";
+ mes "of protocals and procedures";
+ mes "to ensure safety and the";
+ mes "prevention of unnecessary";
+ mes "cruelty in experimentation.";
+ next;
+ switch(select("What about the creatures in Regenschirm?")) {
+ case 1:
+ mes "[Sueii Slierre]";
+ mes "Creatures? I would";
+ mes "guess that they're the";
+ mes "result of experimentation.";
+ mes "But I wouldn't know for sure.";
+ next;
+ break;
+ }
+ break;
+ case 2:
+ break;
+ }
+ break;
+ }
+ mes "[Sueii Slierre]";
+ mes "I can't be sure right";
+ mes "now, but this looks like";
+ mes "fairly concrete evidence.";
+ mes "We'll send some people over";
+ mes "to Regenschirm right away!";
+ next;
+ mes "[Sueii Slierre]";
+ mes "For now, your claim";
+ mes "merits an investigation.";
+ mes "I'll let you know if we";
+ mes "find anything significant...";
+ set lhz_curse,30;
+ close;
+ }
+ else {
+ mes "[Sueii Slierre]";
+ mes "Evidence...?";
+ mes "I'm sorry, but you don't";
+ mes "seem to be carrying anything";
+ mes "that can be construed as proof.";
+ mes "I suggest you bring something that actually supports your claim.";
+ set lhz_curse,29;
+ close;
+ }
+ break;
+ case 2:
+ mes "[Sueii Slierre]";
+ mes "If you're finished,";
+ mes "I'd like to get back on";
+ mes "task. Please excuse me.";
+ close2;
+ set lhz_curse,30;
+ end;
+ }
+ break;
+ }
+ break;
+ }
+ }
+ else if (lhz_curse == 29) {
+ mes "[Sueii Slierre]";
+ mes "Hmm, have you come back";
+ mes "to address your claim about";
+ mes "Wolfchev's work? If you don't";
+ mes "have any evidence, then you";
+ mes "shouldn't be making rumors...";
+ next;
+ if (countitem(7345) > 0) {
+ mes "^3355FFYou reveal the Handcuffs";
+ mes "you found in the laboratory,";
+ mes "and Secretary Slierre's face";
+ mes "is instantly shadowed by a";
+ mes "deeply troubled look.^000000";
+ next;
+ mes "[Sueii Slierre]";
+ mes "...";
+ mes "......";
+ next;
+ select("What's Regenschirm up to?:What's Wolfchev up to?");
+ mes "[Sueii Slierre]";
+ mes "...";
+ mes "......";
+ emotion e_ic,"Secretary Slierre#li";
+ next;
+ mes "[Sueii Slierre]";
+ mes "So... You're";
+ mes "suspicious about";
+ mes "Wolfchev's research in";
+ mes "the Regenschirm Laboratory?";
+ next;
+ switch(select("Yes:No")) {
+ case 1:
+ break;
+ case 2:
+ mes "[Sueii Slierre]";
+ mes "Wait, what exactly";
+ mes "do you feel suspicious";
+ mes "about? Basically, which";
+ mes "party do you feel is most";
+ mes "at fault in this situation?";
+ next;
+ switch(select("Regenschirm:Mr. Wolfchev")) {
+ case 1:
+ mes "[Sueii Slierre]";
+ mes "Let me assure you that";
+ mes "Regenschirm has a strict set";
+ mes "of protocals and procedures";
+ mes "to ensure safety and the";
+ mes "prevention of unnecessary";
+ mes "cruelty in experimentation.";
+ next;
+ switch(select("What about the creatures in Regenschirm?")) {
+ case 1:
+ mes "[Sueii Slierre]";
+ mes "Creatures? I would";
+ mes "guess that they're the";
+ mes "result of experimentation.";
+ mes "But I wouldn't know for sure.";
+ next;
+ break;
+ }
+ break;
+ case 2:
+ break;
+ }
+ break;
+ }
+ mes "[Sueii Slierre]";
+ mes "I can't be sure right";
+ mes "now, but this looks like";
+ mes "fairly concrete evidence.";
+ mes "We'll send some people over";
+ mes "to Regenschirm right away!";
+ next;
+ mes "[Sueii Slierre]";
+ mes "For now, your claim";
+ mes "merits an investigation.";
+ mes "I'll let you know if we";
+ mes "find anything significant...";
+ set lhz_curse,30;
+ close;
+ }
+ else {
+ mes "[Sueii Slierre]";
+ mes "Hmm. I can't consider";
+ mes "whatever you brought this";
+ mes "time as evidence that would";
+ mes "allay my doubts about your";
+ mes "claim. Now, if you'll excuse";
+ mes "me, I need to get back on task.";
+ set lhz_curse,29;
+ close2;
+ warp "lhz_in01",228,226;
+ end;
+ }
+ }
+ else if (lhz_curse == 30) {
+ set .@li_keka,rand(1,10);
+ if (.@li_keka > 7) {
+ if (checkweight(1201,1) == 0) {
+ mes "[Sueii Slierre]";
+ mes "Oh, I'd like to have";
+ mes "a word with you. Would";
+ mes "you please come back after";
+ mes "reducing the weight of the";
+ mes "items you are carrying please?";
+ close;
+ }
+ mes "[Sueii Slierre]";
+ mes "Oh good, you're here.";
+ mes "You were right all along.";
+ mes "In our investigation, we found";
+ mes "that Wolfchev was conducting";
+ mes "unauthorized and very dangerous";
+ mes "research. I owe you our thanks.";
+ next;
+ select("What was he doing...?");
+ mes "[Sueii Slierre]";
+ mes "It turns out that Wolfchev";
+ mes "was kidnapping weak and sick";
+ mes "people from the slums and";
+ mes "using them as his guinea pigs.";
+ mes "Rest assured, he'll be punished";
+ mes "for his behavior, if not fired.";
+ next;
+ mes "[Sueii Slierre]";
+ mes "I think you deserve an";
+ mes "apology. Without your";
+ mes "report, our corporation's";
+ mes "reputation could have been";
+ mes "potentially damaged. Thank you.";
+ next;
+ mes "[Sueii Slierre]";
+ mes "Yes, there's nothing so";
+ mes "taboo as trying to perform";
+ mes "Homunculus experiments";
+ mes "on people! Anyway, please";
+ mes "accept this as a token of";
+ mes "our gratitude, adventurer.";
+ set lhz_curse,31;
+ changequest 2094,2095;
+ getitem 603,1; //Old_Blue_Box
+ getitem 12016,10; //Speed_Up_Potion
+ next;
+ mes "[Sueii Slierre]";
+ mes "Let me promise you";
+ mes "that Rekenber will ensure";
+ mes "that this kind of incident";
+ mes "will not be repeated and";
+ mes "we'll do everything in our";
+ mes "power to compensate for this...";
+ close;
+ }
+ else {
+ mes "[Sueii Slierre]";
+ mes "Oh, our investigation";
+ mes "of your claim is still in";
+ mes "progress. However, we";
+ mes "will let you know when any";
+ mes "new developments arise.";
+ close;
+ }
+ }
+ else if (lhz_curse > 30) {
+ mes "[Sueii Slierre]";
+ mes "I'm glad to know that";
+ mes "we have such proactive";
+ mes "and concerned customers";
+ mes "such as yourself to support";
+ mes "the Rekenber Corporation.";
+ close;
+ }
+ else {
+ mes "[Sueii Slierre]";
+ mes "Excuse me, but you are";
+ mes "not allowed to be in here.";
+ mes "Please visit the Help Desk";
+ mes "if you have any questions about";
+ mes "the Rekenber Corporation.";
+ mes "Thank you for cooperating.";
+ close;
+ }
+}
+
+lhz_que01,94,24,0 script #li_end -1,2,2,{
+OnTouch_:
+ if (lhz_curse > 30) {
+ mes "^3131FFThere's no trace of";
+ mes "that mad scientist. Only";
+ mes "his stacks of well organized";
+ mes "files remain here in the lab.^000000";
+ if (lhz_curse == 31) {
+ set lhz_curse,32;
+ completequest 2095;
+ }
+ close;
+ }
+ end;
+}
+
+lhz_in01,43,114,0 script #li_toend 45,1,1,{
+OnTouch_:
+ if (lhz_curse > 30) {
+ warp "lhz_que01",97,30;
+ }
+ else {
+ warp "lhz_in01",277,130;
+ }
+ end;
+}
+
+lhz_que01,97,33,0 warp #li_toin01 1,1,lhz_in01,43,120
+lhz_in01,278,132,0 warp #li_toin02 1,1,lhz_in01,43,120
+
+lhz_que01,89,15,3 script File#li 111,{
+ mes "Name: Engeod";
+ mes "Age: XX";
+ mes "Height: XXX";
+ mes "Weight: XX";
+ next;
+ mes "Name: Kashutii";
+ mes "Age: XX";
+ mes "Height: XXX";
+ mes "Weight: XX";
+ next;
+ mes "Name: Prufoz";
+ mes "Age: XX";
+ mes "Height: XXX";
+ mes "Weight: XX";
+ close;
+}
+
+lhz_in01,269,114,3 script A File#li-1 111,{
+ mes "Name: Engeod";
+ mes "Age: XX";
+ mes "Height: XXX";
+ mes "Weight: XX";
+ next;
+ mes "Name: Kashutii";
+ mes "Age: XX";
+ mes "Height: XXX";
+ mes "Weight: XX";
+ next;
+ mes "Name: Prufoz";
+ mes "Age: XX";
+ mes "Height: XXX";
+ mes "Weight: XX";
+ close;
+}
+
+// President Quest aka. Schwartzvalt Trilogy Quest
+
+lighthalzen,179,170,4 script Ordinary Man 98,{
+
+ if(!lhz_boss)
+ {
+ mes "[Ghalstein]";
+ mes "Hello there~";
+ mes "Isn't Lighthalzen such";
+ mes "a wonder to behold with";
+ mes "all of its splendor and";
+ mes "magnificent beauty?";
+ next;
+ switch( select( "I guess.","Yes, it is.","Well, I don't know." ) )
+ {
+ case 1:
+ mes "[Ghalstein]";
+ mes "Oh, and the weather is";
+ mes "so nice today, perfect";
+ mes "for a stroll in the park";
+ mes "or a lovely picnic. Ah~";
+ break;
+
+ case 2:
+ mes "[Ghalstein]";
+ mes "Oh, I'm so glad you";
+ mes "agree. The people who";
+ mes "live here are so kind and";
+ mes "so happy, you can literally";
+ mes "feel everyone's gentle warmth.";
+ break;
+
+ case 3:
+ mes "[Ghalstein]";
+ mes "Well, maybe if you";
+ mes "don't see it right this";
+ mes "moment, I'm sure you'll";
+ mes "discover something to";
+ mes "love about this city soon.";
+ break;
+ }
+ next;
+ if(BaseLevel < 60)
+ {
+ mes "[Ghalstein]";
+ mes "Ha ha ha!";
+ mes "Anyway, I hope you";
+ mes "have a good day today~";
+ close;
+ }
+ mes "[Ghalstein]";
+ mes "Yes, Lighthalzen";
+ mes "couldn't be perfecter.";
+ mes "Ahahahaha... But still...";
+ mes "Hm. Um. Oh, never mind.";
+ next;
+ mes "[Ghalstein]";
+ mes "Ha ha ha!";
+ mes "Anyway, I hope you";
+ mes "have a good day today~";
+ set lhz_boss,1;
+ close;
+ }
+ else if(lhz_boss == 1)
+ {
+ set @weather,rand(1,5);
+ if(@weather == 4)
+ {
+ mes "[Ghalstein]";
+ mes "Hm? It's a little";
+ mes "cloudy today, isn't it?";
+ mes "It would be nice to stay";
+ mes "inside, listening to some";
+ mes "nice music while enjoying";
+ mes "a hot cup of tea, wouldn't it?";
+ close;
+ }
+ mes "[Ghalstein]";
+ mes "Ahhh!";
+ mes "Such pleasant weather~";
+ mes "I'm so glad I'm outside";
+ mes "and enjoying the sunlight.";
+ mes "Feel it. It's so warm and";
+ mes "nice on your face, isn't it?";
+ close;
+ }
+ else if(lhz_boss == 2)
+ {
+ mes "[Ghalstein]";
+ mes "The sun is gently";
+ mes "shining, the breeze is";
+ mes "gently blowing. Oh, this";
+ mes "weather could not be better!";
+ next;
+ switch( select( "Yes, you're right.","Uh, what were you doing just now?" ) )
+ {
+ case 1:
+ mes "[Ghalstein]";
+ mes "Yes, right now is the";
+ mes "best time to be outside";
+ mes "and to enjoy all of this";
+ mes "fresh, wonderful air. Come,";
+ mes "take a deep breath with me.";
+ mes "Ooooh. Ahhhhhh~ Excellent!";
+ close;
+
+ case 2:
+ mes "[Ghalstein]";
+ mes "...";
+ mes "......";
+ mes "I don't quite follow what";
+ mes "you're saying. I was merely";
+ mes "enjoying the sunny perfection";
+ mes "of Lighthalzen as usual...";
+ next;
+ switch( select( "But I heard you talking about something..." ) )
+ {
+ case 1:
+ break;
+ }
+ mes "[Ghalstein]";
+ mes "No! You must";
+ mes "have mistaken me";
+ mes "for somebody else!";
+ mes "Now, if you'll excuse me...";
+ set lhz_boss,3;
+ next;
+ mes "^3355FFEven if it wasn't";
+ mes "Ghalstein that you";
+ mes "just heard, he reacted";
+ mes "pretty strongly to what";
+ mes "you said to to him. Almost";
+ mes "as if he had something to hide... ^000000";
+ close;
+ }
+ }
+ else if(lhz_boss == 3)
+ {
+ mes "[Ghalstein]";
+ mes "Hm? Judging from the";
+ mes "look on your face, you";
+ mes "apparently still believe";
+ mes "that I was involved in some";
+ mes "kind of clandestine meeting.";
+ next;
+ switch( select( "Yes, I'm sure of it!","Well..." ) )
+ {
+ case 1:
+ mes "["+strcharinfo(0)+"]";
+ mes "Yes, I'm sure of it!";
+ mes "That was definitely you!";
+ mes "Your voice, your way of";
+ mes "speaking is unmistakable!";
+ next;
+ mes "[Ghalstein]";
+ mes "......";
+ mes "..........";
+ mes "...............";
+ next;
+ mes "[Ghalstein]";
+ mes "Alright. Yes, it's";
+ mes "true that I did meet";
+ mes "someone in secret. But";
+ mes "what gives you the right";
+ mes "to interrogate me in this";
+ mes "rather aggressive fashion?";
+ next;
+ switch( select( "I'm not interrogating...","Sorry about that." ) )
+ {
+ case 1:
+ mes "["+strcharinfo(0)+"]";
+ mes "I'm not interrogating";
+ mes "you. No, not at all.";
+ mes "It's, um, it's just...";
+ next;
+ switch( select( "Who are you dealing with?","I was just curious." ) )
+ {
+ case 1:
+ mes "["+strcharinfo(0)+"]";
+ mes "Who are you dealing";
+ mes "with? I heard something";
+ mes "about some organization";
+ mes "that's supposedly very";
+ mes "powerful and I'm starting";
+ mes "to get really concerned.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "I don't think I can";
+ mes "ignore hearing about";
+ mes "any kind of dangerous";
+ mes "corporation, even if";
+ mes "I wanted to. Turning my";
+ mes "back to this seems wrong...";
+ next;
+ mes "[Ghalstein]";
+ mes "Hm...";
+ mes "You really";
+ mes "feel that way?";
+ next;
+ mes "[Ghalstein]";
+ mes "Please give me";
+ mes "a moment. I need";
+ mes "some time to think";
+ mes "about how I can best";
+ mes "handle this situation.";
+ set lhz_boss,4;
+ close;
+
+ case 2:
+ mes "[Ghalstein]";
+ mes "Just curious...?";
+ mes "Well, I hope that";
+ mes "you don't interfere";
+ mes "too much with other";
+ mes "people's lives just";
+ mes "out of curiosity.";
+ next;
+ mes "[Ghalstein]";
+ mes "You really shouldn't";
+ mes "make something your";
+ mes "business if you're not";
+ mes "interested or willing";
+ mes "to commit. Now, if you";
+ mes "would excuse me...";
+ close;
+ }
+ case 2:
+ mes "["+strcharinfo(0)+"]";
+ mes "Sorry about that.";
+ mes "I didn't mean to";
+ mes "stick my nose into";
+ mes "your personal business.";
+ next;
+ mes "[Ghalstein]";
+ mes "Well, that's quite";
+ mes "alright. I accept";
+ mes "your apology, but";
+ mes "I must warn you";
+ mes "not to pry into my";
+ mes "personal affairs.";
+ close;
+ }
+
+ case 2:
+ mes "["+strcharinfo(0)+"]";
+ mes "Well...";
+ mes "Now I don't know.";
+ mes "I suppose I could";
+ mes "be wrong, I guess.";
+ next;
+ mes "[Ghalstein]";
+ mes ".......";
+ mes "Yes, I wouldn't";
+ mes "recommend running";
+ mes "around, indiscriminately";
+ mes "accusing random people";
+ mes "of doing strange things.";
+ close;
+ }
+ }
+ else if(lhz_boss == 4)
+ {
+ mes "[Ghalstein]";
+ mes "I've come into a";
+ mes "decision and found";
+ mes "a way that I can let";
+ mes "you into my confidence";
+ mes "without putting the efforts";
+ mes "of my organization at risk.";
+ next;
+ mes "[Ghalstein]";
+ mes "As you may have already";
+ mes "guessed, I'm a member of an";
+ mes "organization whose ultimate";
+ mes "goal is to put an end to the";
+ mes "Rekenber Corporation.";
+ next;
+ mes "[Ghalstein]";
+ mes "However, before I relate";
+ mes "more information regarding";
+ mes "my organization and its work, I shall require your cooperation.";
+ next;
+ switch( select( "How can I cooperate?" ) )
+ {
+ case 1:
+ break;
+ }
+ mes "["+strcharinfo(0)+"]";
+ mes "How can I cooperate?";
+ mes "Um, what exactly is it";
+ mes "that you want me to do?";
+ next;
+ mes "[Ghalstein]";
+ mes "You do seem interested";
+ mes "in knowing more about us,";
+ mes "and we can also use your";
+ mes "expertise as an adventurer.";
+ mes "But first you must decide if";
+ mes "you will commit to cooperation.";
+ next;
+ switch( select( "I still don't get it...","Sure, I'll cooperate.","No, thanks." ) )
+ {
+ case 1:
+ mes "[Ghalstein]";
+ mes "Alright, let me make this ";
+ mes "clearer for you. You have";
+ mes "two choices.";
+ next;
+ switch( select( "Two choices?" ) )
+ {
+ case 1:
+ break;
+ }
+ mes "[Ghalstein]";
+ mes " If you choose";
+ mes "to cooperate with us, you'll";
+ mes "need to periodically drink";
+ mes "this red magic tonic.";
+ next;
+ mes "[Ghalstein]";
+ mes "The red tonic will allow";
+ mes "us to monitor your every";
+ mes "move so that we know you";
+ mes "won't betray us. You'll have to";
+ mes "continue cooperating or else";
+ mes "we won't give you the cure.";
+ next;
+ mes "[Ghalstein]";
+ mes "Throughout our mission,";
+ mes "you'll need to take a red";
+ mes "tonic every so often to avoid";
+ mes "suffering fron unpleasant";
+ mes "consequences. When we";
+ mes "finish, you get the antidote.";
+ next;
+ switch( select( "........." ) )
+ {
+ case 1:
+ break;
+ }
+ mes "[Ghalstein]";
+ mes "If you choose not to";
+ mes "cooperate, simply drink";
+ mes "this blue tonic, which will";
+ mes "erase every fragment of your";
+ mes "memory regarding our meeting.";
+ next;
+ mes "[Ghalstein]";
+ mes "So, what have";
+ mes "you decided to do?";
+ next;
+ switch( select( "Don't cooperate","Cooperate" ) )
+ {
+ case 1:
+ break;
+
+ case 2:
+ mes "[Ghalstein]";
+ mes "Ah, good choice.";
+ mes "So will you take";
+ mes "this red tonic?";
+ next;
+ switch( select( "Do not take it.","Take it." ) )
+ {
+ case 1:
+ break;
+
+ case 2:
+ mes "[Ghalstein]";
+ mes "Very good.";
+ mes "Then please,";
+ mes "drink this right away.";
+ next;
+ mes "^3355FFYou drink the red tonic.";
+ mes "It doesn't feel any different";
+ mes "from a Red Potion, but it";
+ mes "would be wise to cooperate";
+ mes "with Ghalstein until this";
+ mes "mission is accomplished.^000000";
+ next;
+ mes "[Ghalstein]";
+ mes "You may feel a little";
+ mes "disoriented after drinking";
+ mes "this tonic for the first time.";
+ mes "I'll give you a moment to";
+ mes "steady yourself before we";
+ mes "talk about our mission.";
+ set lhz_boss,5;
+ close;
+ }
+ break;
+ }
+ break;
+
+ case 2:
+ mes "[Ghalstein]";
+ mes "Ah, good choice.";
+ mes "So will you take";
+ mes "this red tonic?";
+ next;
+ switch( select( "Do not take it.","Take it." ) )
+ {
+ case 1:
+ break;
+
+ case 2:
+ mes "[Ghalstein]";
+ mes "Very good.";
+ mes "Then please,";
+ mes "drink this right away.";
+ next;
+ mes "^3355FFYou drink the red tonic.";
+ mes "It doesn't feel any different";
+ mes "from a Red Potion, but it";
+ mes "would be wise to cooperate";
+ mes "with Ghalstein until this";
+ mes "mission is accomplished.^000000";
+ next;
+ mes "[Ghalstein]";
+ mes "You may feel a little";
+ mes "disoriented after drinking";
+ mes "this tonic for the first time.";
+ mes "I'll give you a moment to";
+ mes "steady yourself before we";
+ mes "talk about our mission.";
+ set lhz_boss,5;
+ close;
+ }
+
+ case 3:
+ break;
+ }
+ mes "[Ghalstein]";
+ mes "You really feel";
+ mes "that way? Well, that's";
+ mes "a shame. Pity, really...";
+ next;
+ mes "^3355FFYou suddenly get the";
+ mes "weird feeling that someone";
+ mes "has been behind you this";
+ mes "entire time. As you slowly";
+ mes "turn around to look, you";
+ mes "were knocked unconscious...^000000";
+ percentheal 100,0;
+ percentheal -50,0;
+ next;
+ mes "..........";
+ mes "........";
+ mes ".....";
+ mes "..";
+ next;
+ mes "[??????]";
+ mes "^666666Now...^000000";
+ if(Sex == 1) mes "^666666Make him^000000";
+ else mes "^666666Make her^000000";
+ mes "^666666swallow this pill.^000000";
+ next;
+ mes "^3355FFYou're forced to swallow";
+ mes "some strange pill which";
+ mes "immediately makes all your";
+ mes "thoughts hazier until it begins";
+ mes "to feel like your entire mind";
+ mes "is getting bleached somehow.^000000";
+ set lhz_boss,0;
+ close2;
+ warp "lighthalzen",217,313;
+ end;
+ }
+ else if(lhz_boss == 5)
+ {
+ mes "[Ghalstein]";
+ mes "So how are you feeling?";
+ mes "Any nausea that you may";
+ mes "be experiencing should";
+ mes "be going away very soon.";
+ mes "Anyway, let's get started.";
+ next;
+ mes "[Ghalstein]";
+ mes "Rekenber Corporation";
+ mes "is closely affiliated with";
+ mes "Regenschirm, an underground";
+ mes "laboratory inhabited by strange";
+ mes "and suspicious creatures.";
+ next;
+ mes "[Ghalstein]";
+ mes "Your mission will be to";
+ mes "infiltrate this underground lab";
+ mes "and bring back evidence which";
+ mes "proves the existence of these";
+ mes "creatures. You must gather";
+ mes "various kinds of proof.";
+ next;
+ mes "[Ghalstein]";
+ mes "But more importantly,";
+ mes "there is ^FF0000something there";
+ mes "that you have to bring";
+ mes "back to me^000000. I can't tell";
+ mes "you exactly what it is,";
+ mes "but trust me. You'll know.";
+ next;
+ mes "[Ghalstein]";
+ mes "If you search the";
+ mes "Laboratory enough,";
+ mes "you'll find what I'm";
+ mes "talking about. In any";
+ mes "case, you'll need to find";
+ mes "a way to get inside the lab.";
+ next;
+ mes "[Ghalstein]";
+ mes "It might be helpful to";
+ mes "know that we've received";
+ mes "reports about disappearances";
+ mes "of people from the ^FF0000eastside";
+ mes "slums^000000. We believe they are";
+ mes "perhaps traveling illegally...";
+ next;
+ mes "[Ghalstein]";
+ mes "If someone there is";
+ mes "transporting people";
+ mes "without authorization,";
+ mes "maybe you can find a";
+ mes "contact who can sneak";
+ mes "you inside the Laboratory.";
+ set lhz_boss,6;
+ close;
+ }
+ else if(lhz_boss == 6)
+ {
+ mes "[Ghalstein]";
+ mes "For now, it may be best";
+ mes "to start investigating the";
+ mes "eastside slums to see if you";
+ mes "can find somebody who can";
+ mes "get you inside the Laboratory.";
+ close;
+ }
+ else if(lhz_boss == 7)
+ {
+ if(!MISC_QUEST&512)
+ {
+ mes "[Ghalstein]";
+ mes "An error occurred.";
+ close;
+ }
+ if ((countitem(7346)) && (countitem(7347) > 9) && (countitem(7345) > 9))
+ {
+ mes "[Ghalstein]";
+ mes "Ah, this looks like a";
+ mes "sufficient amount of";
+ mes "evidence for us to be";
+ mes "able to effectively attack";
+ mes "our enemy. I believe you're";
+ mes "ready for the next mission.";
+ next;
+ mes "[Ghalstein]";
+ mes "But first, I believe it's";
+ mes "time for another red tonic";
+ mes "dose so that we can keep";
+ mes "monitoring you. Oh, and";
+ mes "don't worry, it's not addictive";
+ mes "or anything strange like that.";
+ next;
+ mes "[Ghalstein]";
+ mes "Now, find ^FF0000Gusharr^000000, one of";
+ mes "our members, ^FF0000near Juno^000000.";
+ mes "He will tell you about your";
+ mes "next mission. Show this to";
+ mes "him to prove that you are";
+ mes "working with us. Don't forget.";
+ delitem 7346,1;
+ delitem 7347,10;
+ delitem 7345,10;
+ set lhz_boss,8;
+ getitem 7348,1;
+ close;
+ }
+ else if((!countitem(7346)) && (!countitem(7347)) && (!countitem(7345)))
+ {
+ mes "[Ghalstein]";
+ mes "When you get inside the";
+ mes "Laboratory, make sure that";
+ mes "you search around for any";
+ mes "records and get any sort of";
+ mes "concrete evidence we can";
+ mes "use. I'll be counting on you.";
+ close;
+ }
+ else
+ {
+ mes "[Ghalstein]";
+ mes "We'll need more evidence";
+ mes "than this from the Laboratory";
+ mes "to make any impact against our";
+ mes "enemy. I know what we need is";
+ mes "difficult to find, but I'm sure";
+ mes "that you can pull this off.";
+ close;
+ }
+ }
+ else if(lhz_boss == 8)
+ {
+ mes "[Ghalstein]";
+ mes "Please find Gushaar";
+ mes "in the vicinity of Juno.";
+ mes "He will give you all the";
+ mes "details for your next mission.";
+ close;
+ }
+ else if(lhz_boss < 25)
+ {
+ mes "[Ghalstein]";
+ mes "You've made the decision";
+ mes "to help us in order to learn";
+ mes "more about our organzation.";
+ mes "We appreciate all the help we";
+ mes "can get, but I hope you don't";
+ mes "regret getting in this deep.";
+ next;
+ mes "[Ghalstein]";
+ mes "There's a certain price";
+ mes "for knowledge. I believe";
+ mes "you're capable of paying it,";
+ mes "but whether or not this ordeal";
+ mes "will be worthwhile to you is";
+ mes "difficult to determine.";
+ close;
+ }
+ else if(lhz_boss < 43)
+ {
+ mes "[Ghalstein]";
+ mes "You're so close to";
+ mes "accomplishing your";
+ mes "mission. If all goes as";
+ mes "planned, we can do some";
+ mes "real damage to our enemy.";
+ mes "And you'll finally be free.";
+ close;
+ }
+ else if(lhz_boss == 43)
+ {
+ mes "[Ghalstein]";
+ mes "I can't believe what";
+ mes "happened. I just heard";
+ mes "that the president was";
+ mes "betrayed! This is horrible!";
+ mes "We'll have to start all over.";
+ mes "Was it all for nothing?!";
+ next;
+ mes "[Ghalstein]";
+ mes "No. No, Jargeah would be";
+ mes "so disappointed in me if";
+ mes "I just gave up. I'll have to";
+ mes "follow our dream, no matter";
+ mes "what the obstacles are.";
+ mes "Jargeah, give me strength!";
+ next;
+ mes "[Ghalstein]";
+ mes "Also, you've done a great";
+ mes "service for us. Although we";
+ mes "failed, you carried out your";
+ mes "missions perfectly. Here,";
+ mes "take this antidote so that";
+ mes "you'll finally be free of us.";
+ next;
+ mes "[Ghalstein]";
+ mes "I'd like you to take";
+ mes "this small gift, as way";
+ mes "of apology. We asked you";
+ mes "to do so much, but ultimately,";
+ mes "we weren't able to accomplish";
+ mes "what we set out to do. Still...";
+ set lhz_boss,44;
+ getitem 617,1;
+ getexp 180000,0;
+ next;
+ mes "[Ghalstein]";
+ mes "I'd like to thank you";
+ mes "for everything. Hopefully,";
+ mes "you found the answers";
+ mes "that you were looking for";
+ mes "when you decided to help";
+ mes "us. Farewell, faithful friend.";
+ close;
+ }
+ else
+ {
+ mes "[Ghalstein]";
+ mes "I hate being patient,";
+ mes "but the old adage is";
+ mes "true. He who runs away,";
+ mes "lives to fight another day.";
+ mes "But that day seems so";
+ mes "far off into the future...";
+ close;
+ }
+}
+
+lighthalzen,173,167,1 script Switch -1,2,4,{
+
+OnTouch:
+ if(lhz_boss == 1)
+ {
+ mes "[??????]";
+ mes "^666666Come on.";
+ mes "This way.^000000";
+ next;
+ mes "[??????]";
+ mes "^333333Hurry up, before";
+ mes "the others see you...^000000";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "(Wait a second...";
+ mes "That voice is";
+ mes "awfully familiar.)";
+ next;
+ switch( select( "Ignore it.","Keep listening." ) )
+ {
+ case 1:
+ mes "["+strcharinfo(0)+"]";
+ mes "(That voice is";
+ mes "awfully familiar...";
+ mes "But what do I care?)";
+ close;
+
+ case 2:
+ mes "["+strcharinfo(0)+"]";
+ mes "(This is too weird.";
+ mes "I guess I better keep";
+ mes "listening to see what";
+ mes "I can learn about this...)";
+ next;
+ mes "[??????]";
+ mes "^333333So why did you tell";
+ mes "me to come to such";
+ mes "a dangerous place...?^000000";
+ next;
+ mes "^3355FFThat's...^000000";
+ mes "That's ^660000Ghalstein's^3355FF voice!^000000";
+ next;
+ mes "[????]";
+ mes "^666666Something unexpected";
+ mes "came up. Hence the sudden";
+ mes "change in plans. Now listen...^000000";
+ next;
+ mes "^3355FFSuddenly, both of the";
+ mes "voices grew much quieter";
+ mes "as the two men spoke to each";
+ mes "other in low, hoarse whispers";
+ mes "that are almost inaudible.^000000";
+ next;
+ mes "[????]";
+ mes "^666666....";
+ mes "...Relate.....";
+ mes "...Business.....Kafr...^000000";
+ next;
+ mes "[Ghalstein]";
+ mes "^333333Oh. That does";
+ mes "sound very urgent.";
+ mes "But it's not safe to";
+ mes "talk about this here.";
+ mes "Let's move somewhere";
+ mes "a little more secure.^000000";
+ next;
+ mes "[????]";
+ mes "^666666No problem.";
+ mes "........................^000000";
+ next;
+ mes "........................";
+ mes ".....................";
+ mes "..................";
+ next;
+ mes "^3355FFThat other voice...";
+ mes "Whoever it belonged";
+ mes "to is gone! What's";
+ mes "going on here?^000000";
+ set lhz_boss,2;
+ close;
+ }
+ }
+}
+
+yuno_fild04,165,245,4 script Dismal Guy 89,{
+
+ if(lhz_boss < 8)
+ {
+ mes "[Gushaar]";
+ mes "Decisions, decisions.";
+ mes "Sometimes it's hard to";
+ mes "make a choice when it";
+ mes "isn't clear which one will";
+ mes "give you the most benefit.";
+ next;
+ mes "[Gushaar]";
+ mes "I think most of the good";
+ mes "things in life have some";
+ mes "kind of cost, but they're";
+ mes "usually worth it. I mean,";
+ mes "nothing would have any";
+ mes "worth without any cost, right?";
+ close;
+ }
+ else if(lhz_boss == 8)
+ {
+ mes "[Gushaar]";
+ mes "Alright. Choose";
+ mes "your poison. I got";
+ mes "two different kinds of";
+ mes "tonics for you, red and blue.";
+ mes "So which one will you drink?";
+ next;
+ switch( select( "????","Red Tonic","Blue Tonic" ) )
+ {
+ case 1:
+ mes "[Gushaar]";
+ mes "Well, when you don't";
+ mes "make a decision, you";
+ mes "don't take action. And";
+ mes "when you don't take any";
+ mes "action, nothing happens.";
+ mes "Come on, don't be boring~";
+ close;
+
+ case 2:
+ mes "[Gushaar]";
+ mes "Red, huh? I like";
+ mes "your style. But, eh,";
+ mes "isn't there something";
+ mes "you want to show me first?";
+ next;
+ switch( select( "Oh, right!","What are you talking about?" ) )
+ {
+ case 1:
+ if(!countitem(7348))
+ {
+ mes "[Gushaar]";
+ mes "Hey... Umm...";
+ mes "Aren't you supposed";
+ mes "to be carrying some";
+ mes "sort of secret something?";
+ mes "I'd tell you want it was if we";
+ mes "weren't so, well, secretive.";
+ close;
+ }
+ mes "^3355FFYou suavely flash";
+ mes "your Membership Card";
+ mes "to Gushaar, who gives";
+ mes "you an approving nod.^000000";
+ next;
+ mes "[Gushaar]";
+ mes "Yeah, that's what";
+ mes "I wanted to see. Good,";
+ mes "you're the one I've been";
+ mes "waiting here for. Alright,";
+ mes "just give me a second...";
+ set lhz_boss,9;
+ close;
+
+ case 2:
+ mes "[Gushaar]";
+ mes "Huh?! Oh geez, I almost";
+ mes "never make this mistake.";
+ mes "I'm sorry, I thought you might";
+ mes "have been someone else.";
+ close;
+ }
+
+ case 3:
+ mes "[Gushaar]";
+ mes "Blue...? Huh.";
+ mes "That shouldn't be";
+ mes "the one you want.";
+ mes "Well, if you're who";
+ mes "I think you are... Are you?";
+ close;
+ }
+ }
+ else if(lhz_boss == 9)
+ {
+ mes "[Gushaar]";
+ mes "Alright, first of all,";
+ mes "you should know why the";
+ mes "Rekenber Corporation is";
+ mes "our sworn enemy. Did you";
+ mes "know that it basically controls";
+ mes "the Schwaltzvalt Republic?";
+ next;
+ mes "[Gushaar]";
+ mes "They're so powerful, they";
+ mes "manipulate everything in the";
+ mes "economy, media and even the";
+ mes "politics of this nation. There are other corporations, sure, but";
+ mes "they're nothing in comparsion.";
+ next;
+ mes "[Gushaar]";
+ mes "Rekenber Corporation...";
+ mes "They've even got a hold on";
+ mes "all the other companies, simply";
+ mes "by bribing politicians to pass";
+ mes "the bills they want passed.";
+ mes "This isn't a real republic...";
+ next;
+ mes "[Gushaar]";
+ mes "The ultimate goal of our";
+ mes "group, ''Secret Wing,'' is to";
+ mes "establish true independence";
+ mes "in the Schwaltzvalt Republic";
+ mes "by destroying Rekenber Corporation.";
+ next;
+ mes "[Gushaar]";
+ mes "Fortunately, the new president";
+ mes "of the Schwaltzvalt Republic,";
+ mes "Mr. Weierstrass, is sympathetic";
+ mes "to our cause. He is working with us to bring about a revolution and";
+ mes "overthrow Rekenber Corporation.";
+ next;
+ mes "[Gushaar]";
+ mes "Your mission will be to";
+ mes "visit with the president and";
+ mes "bring back any information";
+ mes "he may have for us. Remember,";
+ mes "because of his position, you can only see him during certain hours.";
+ set lhz_boss,10;
+ close;
+ }
+ else if(lhz_boss == 10)
+ {
+ mes "[Gushaar]";
+ mes "I hope you understand";
+ mes "''Secret Wing's'' ultimate";
+ mes "goal now. In any case, you've";
+ mes "got to meet our president,";
+ mes "Karl Theodor Weierstrass.";
+ next;
+ mes "[Gushaar]";
+ mes "It won't be easy to see";
+ mes "such an important man,";
+ mes "so show your Secret Wing";
+ mes "Membership Card to his";
+ mes "secretary and there should";
+ mes "be very little hassle.";
+ next;
+ mes "[Gushaar]";
+ mes "Because of his schedule,";
+ mes "you'll only be allowed to see";
+ mes "him from ^FF00008:00 PM to 11:00 PM^000000,";
+ mes "and from ^FF000011:00 AM to 2:00PM PST^000000.Good luck on this mission, friend.";
+ set lhz_boss,11;
+ close;
+ }
+ else
+ {
+ mes "[Gushaar]";
+ mes "Rekenber...";
+ mes "I shall see your";
+ mes "destruction if it's the";
+ mes "very last thing I do!";
+ close;
+ }
+}
+
+yuno_pre,69,20,4 script Secretary#1 862,{
+
+ if(lhz_boss < 11)
+ {
+ mes "[Hes O'Neil]";
+ mes "Good day, how";
+ mes "may I help you?";
+ next;
+ switch( select( "Oh. I'm fine, thanks.","I want to meet the president~","W-who are you...?" ) )
+ {
+ case 1:
+ mes "[Hes O'Neil]";
+ mes "Since this is an";
+ mes "important government";
+ mes "building, please keep";
+ mes "in mind that certain areas,";
+ mes "monitored by guards, are";
+ mes "off limits to visitors.";
+ close;
+
+ case 2:
+ mes "[Hes O'Neil]";
+ mes "President Weierstrass?";
+ mes "Do you have an appointment";
+ mes "to meet with him today?";
+ next;
+ switch( select( "Yes","No" ) )
+ {
+ case 1:
+ mes "[Hes O'Neil]";
+ mes "Alright, let me see.";
+ mes "May I please have your";
+ mes "name so that I can look";
+ mes "it up in today's schedule?";
+ next;
+ switch( select( ""+strcharinfo(0)+"" ) )
+ {
+ case 1:
+ break;
+ }
+ mes "[Hes O'Neil]";
+ mes ""+strcharinfo(0)+"?";
+ mes "I'm sorry, but I can't find";
+ mes "your name on the list. You";
+ mes "can only visit the president";
+ mes "if you have an appointment.";
+ mes "Thank you for your cooperation.";
+ close;
+
+ case 2:
+ mes "[Hes O'Neil]";
+ mes "I'm so sorry, but because";
+ mes "the president is an incredibly" ;
+ mes "busy man, he can only make";
+ mes "time to see the people who";
+ mes "have an appointment.";
+ close;
+ }
+
+ case 3:
+ mes "[Hes O'Neil]";
+ mes "Hmm...?";
+ mes "I'm the personal";
+ mes "secretary to the";
+ mes "president of the";
+ mes "Schwartzvalt Republic,";
+ mes "if that's what you mean.";
+ close;
+ }
+ }
+ else if(lhz_boss < 16)
+ {
+ mes "[Hes O'Neil]";
+ mes "Good day, how";
+ mes "may I help you?";
+ next;
+ switch( select( "Show Secret Wing Card.","I'm here to see the president.","Nothing." ) )
+ {
+ case 1:
+ if(!countitem(7348))
+ {
+ mes "^3355FFWait a second...";
+ mes "You don't seem to";
+ mes "be carrying your";
+ mes "''Secret Wing''";
+ mes "Membership Card.^000000";
+ close;
+ }
+ if(((gettime(3) > 10) && (gettime(3) < 15)) || ((gettime(3) > 19) && (gettime(3) <= 23)))
+ {
+ mes "^3355FFYou suavely flash";
+ mes "your ''Secret Wing''";
+ mes "Membership Card.^000000";
+ next;
+ mes "[Hes O'Neil]";
+ mes "Oh... I see.";
+ mes "The president has";
+ mes "been expecting you.";
+ mes "Please, right this way.";
+ close2;
+ warp "yuno_pre",113,53;
+ end;
+ }
+ mes "[Hes O'Neil]";
+ mes "Oh... I see.";
+ mes "I'm sorry, but you've";
+ mes "come too early for your";
+ mes "appointment. Would you";
+ mes "come back to see the";
+ mes "president later?";
+ close;
+
+ case 2:
+ mes "[Hes O'Neil]";
+ mes "President Weierstrass?";
+ mes "Do you have an appointment";
+ mes "to meet with him today?";
+ next;
+ switch( select( "Yes","No" ) )
+ {
+ case 1:
+ mes "[Hes O'Neil]";
+ mes "Alright, let me see.";
+ mes "May I please have your";
+ mes "name so that I can look";
+ mes "it up in today's schedule?";
+ next;
+ switch( select( ""+strcharinfo(0)+"" ) )
+ {
+ case 1:
+ break;
+ }
+ mes "[Hes O'Neil]";
+ mes ""+strcharinfo(0)+"?";
+ mes "I'm sorry, but I can't find";
+ mes "your name on the list. You";
+ mes "can only visit the president";
+ mes "if you have an appointment.";
+ mes "Thank you for your cooperation.";
+ close;
+
+ case 2:
+ mes "[Hes O'Neil]";
+ mes "I'm so sorry, but because";
+ mes "the president is an incredibly" ;
+ mes "busy man, he can only make";
+ mes "time to see the people who";
+ mes "have an appointment.";
+ close;
+ }
+
+ case 3:
+ mes "[Hes O'Neil]";
+ mes "Since this is an";
+ mes "important government";
+ mes "building, please keep";
+ mes "in mind that certain areas,";
+ mes "monitored by guards, are";
+ mes "off limits to visitors.";
+ close;
+ }
+ }
+ else if(lhz_boss == 16)
+ {
+ if(!countitem(7342))
+ {
+ mes "[Hes O'Neil]";
+ mes "Hm? I thought the";
+ mes "president was supposed";
+ mes "to give you some kind of";
+ mes "file, but perhaps I was";
+ mes "mistaken? Let me think...";
+ close;
+ }
+ mes "[Hes O'Neil]";
+ mes "Hello, may I be";
+ mes "of any assistance?";
+ next;
+ switch( select( "I brought this." ) )
+ {
+ case 1:
+ break;
+ }
+ mes "[Hes O'Neil]";
+ mes "Ah, the file folder";
+ mes "I needed. I'm so sorry";
+ mes "to trouble you. Thank";
+ mes "you so much for your help.";
+ delitem 7342,1;
+ set lhz_boss,17;
+ close;
+ }
+ else if(lhz_boss < 21)
+ {
+ mes "[Hes O'Neil]";
+ mes "I'm sorry, but the";
+ mes "president is currently";
+ mes "outside on business.";
+ mes "Please come back to";
+ mes "visit him another time.";
+ close;
+ }
+ else if(lhz_boss < 43)
+ {
+ mes "[Hes O'Neil]";
+ mes "Oh, the president";
+ mes "is expecting you.";
+ mes "Please, go right";
+ if(Sex == 1) mes "on ahead, sir.";
+ else mes "on ahead, ma'am.";
+ close2;
+ warp "yuno_pre",113,53;
+ end;
+ }
+ else if(hg_tre == 56)
+ {
+ mes "[Hes O'Neil]";
+ mes "The President has given the order that ";
+ mes "nobody is allowed to enter this place.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "However, you will change your mind after listening to my explanation.";
+ next;
+ mes "[Hes O'Neil]";
+ mes "...............";
+ mes "Is it something very important?";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "It is the most important thing.";
+ next;
+ mes "[Hes O'Neil]";
+ mes "Alright then, there you go.";
+ mes "(Whisper) I hope you will become his source of strength.";
+ close2;
+ warp "yuno_pre",113,53;
+ end;
+ }
+ else if(hg_tre > 56)
+ {
+ mes "[Hes O'Neil]";
+ mes "The president said that you're welcome to visit him anytime.";
+ close2;
+ warp "yuno_pre",113,53;
+ end;
+ }
+ else
+ {
+ mes "[Hes O'Neil]";
+ mes "I'm sorry...";
+ mes "It seems that the";
+ mes "president would like";
+ mes "to have some privacy now.";
+ close;
+ }
+}
+
+yuno_pre,95,71,5 script Guard 852,{
+
+ if(lhz_boss < 11)
+ {
+ mes "[Guard]";
+ mes "You are in the";
+ mes "President's House.";
+ mes "Arms are prohibited";
+ mes "without authorization in";
+ mes "this government building.";
+ mes "Thank you for your cooperation.";
+ close2;
+ nude;
+ warp "yuno_pre",83,22;
+ end;
+ }
+ else if(lhz_boss == 11 || lhz_boss == 12)
+ {
+ if(lhz_boss == 12) set @visit_pre,rand(1,10);
+ if(@visit_pre == 7)
+ {
+ mes "[?????]";
+ mes "I see.";
+ mes "Then...";
+ next;
+ mes "[????????]";
+ mes "Ummm....";
+ mes "Understood...";
+ mes "......";
+ next;
+ enablenpc "A Fine Gentleman";
+ next;
+ mes "[?????]";
+ mes "..........";
+ next;
+ mes "[Guard]";
+ mes "Ah, Mr. Keshnaar.";
+ mes "Are you leaving?";
+ next;
+ mes "[Keshnaar]";
+ mes "Yes, it's about time";
+ mes "for me to depart. Ah,";
+ mes "and may I ask who this";
+ if(Sex == 1) mes "young gentleman here is?";
+ else mes "lovely young lady is?";
+ next;
+ mes "[Guard]";
+ mes "Mr. Keshnaar,";
+ mes "I present "+strcharinfo(0)+".";
+ mes ""+strcharinfo(0)+", allow me";
+ mes "to introduce Eridan Keshnaar.";
+ next;
+ mes "[Keshnaar]";
+ mes "A pleasure to meet you.";
+ mes "Now, if you would excuse";
+ mes "me, I have some business";
+ mes "to attend to. Good day~";
+ next;
+ mes "[Guard]";
+ mes "Take care,";
+ mes "Mr. Keshnaar.";
+ set lhz_boss,13;
+ disablenpc "A Fine Gentleman";
+ close;
+
+ }
+ mes "[Guard]";
+ mes "Please wait a moment.";
+ mes "Currently, the president";
+ mes "is seeing another guest.";
+ mes "Thank you for your patience.";
+ if(lhz_boss == 11) set lhz_boss,12;
+ close;
+ }
+ else if(lhz_boss == 13)
+ {
+ mes "[Guard]";
+ mes "Now you may enter";
+ mes "and speak with the";
+ mes "president. Thank you";
+ mes "for waiting all this time.";
+ next;
+ switch( select( "Thank you.","Who was that gentleman...?" ) )
+ {
+ case 1:
+ if(Sex == 1) mes "A Mister "+strcharinfo(0)+"";
+ else
+ {
+ if(getpartnerid()) mes "A Missis "+strcharinfo(0)+"";
+ else mes "A Miss "+strcharinfo(0)+"";
+ }
+ mes "has arrived to see you now.";
+ next;
+ mes ".....";
+ next;
+ mes "[Mr. President]";
+ mes "Oh, you're early!";
+ mes "I'm sorry, but would you";
+ mes "please wait one minute?";
+ next;
+ mes "[Guard]";
+ mes "Yes, sir.";
+ mes "My apologies, but would";
+ mes "you please wait until the";
+ mes "president is ready?";
+ close;
+
+ case 2:
+ mes "[Guard]";
+ mes "Oh, Mr. Keshnaar is the";
+ mes "government negotiator from";
+ mes "the Rekenber Corporation.";
+ mes "He often visits the president";
+ mes "to discuss various issues.";
+ set lhz_boss,14;
+ close;
+ }
+ }
+ else
+ {
+ mes "[Guard]";
+ mes "Greetings.";
+ mes "You may enter to";
+ mes "see the president.";
+ close2;
+ warp "yuno_pre",78,69;
+ end;
+ }
+}
+
+yuno_pre,96,69,2 script A Fine Gentleman 754,{
+
+OnInit:
+ disablenpc "A Fine Gentleman";
+ end;
+}
+
+yuno_pre,69,79,4 script Mr. President 872,{
+
+ if(checkweight(7342,1) != 1)
+ {
+ mes "- Wait a moment! -";
+ mes "- Currently you're carrying -";
+ mes "- too many items with you. -";
+ mes "- Please enlighten your weight -";
+ mes "- and try again. -";
+ close;
+ }
+ cutin "lhz_karl.bmp",2;
+ if(lhz_boss < 11)
+ {
+ mes "[Karl]";
+ mes "How did you get in here?";
+ mes "Please leave this place";
+ mes "immediately! Security...!";
+ close2;
+ cutin "",255;
+ warp "yuno_pre",83,22;
+ }
+ else if(lhz_boss == 14)
+ {
+ mes "[Karl]";
+ mes "Ah, welcome~";
+ mes "I understand that you";
+ mes "must have had a lot of";
+ mes "trouble coming here.";
+ mes "It's a pleasure to";
+ mes "finally meet you.";
+ next;
+ mes "[Karl]";
+ mes "As I'm sure Ghalstein";
+ mes "has told you, ''Secret Wing''";
+ mes "was formed to overthrow the";
+ mes "evil Rekenber Corporation.";
+ mes "Now, I'm sure that you must";
+ mes "have some questions for me...";
+ next;
+L_Mission:
+ switch( select( "Secret Wing's Background","Rekenber's Purpose","Secret Wing's Goal","Details about my mission","I'm ready for my mission." ) )
+ {
+ case 1:
+ mes "[Karl]";
+ mes "Rekenber has been";
+ mes "unopposed for a very long";
+ mes "time. Our nation is unhappy";
+ mes "with their rule, but since our";
+ mes "country lacks solidarity, the";
+ mes "people can do nothing.";
+ next;
+ mes "[Karl]";
+ mes "But one day, I was contacted";
+ mes "by some people who claimed to";
+ mes "share my sentiments against";
+ mes "the Rekenber Corporation.";
+ mes "Later, I learned that they were";
+ mes "from the Kafra Corporation.";
+ next;
+ mes "[Karl]";
+ mes "Apparently, they were";
+ mes "facing some aggressive";
+ mes "competition from Cool";
+ mes "Event Corp, which is";
+ mes "actually backed by the";
+ mes "Rekenber Corporation.";
+ next;
+ mes "[Karl]";
+ mes "We decided to pool our";
+ mes "resources to deal with what";
+ mes "we perceived as a common";
+ mes "enemy. Before long, we gathered";
+ mes "more devotees to our cause and";
+ mes "formed the ''Secret Wing.''";
+ next;
+ mes "[Karl]";
+ mes "It may be helpful for";
+ mes "you to know that our";
+ mes "direct contact to the";
+ mes "Kafra Corporation is the";
+ mes "^FF00003rd Security Team^000000. Oh, did";
+ mes "you have any other questions?";
+ next;
+ goto L_Mission;
+
+ case 2:
+ mes "[Karl]";
+ mes "It's true that companies";
+ mes "exist to create money, but";
+ mes "the Rekenber Corporation";
+ mes "is much more nefarious.";
+ mes "They actually want to dominate the entire Rune-Midgard continent.";
+ next;
+ mes "[Karl]";
+ mes "In fact, the chairman of";
+ mes "that company is shrouded";
+ mes "in mystery. Although I'm";
+ mes "the president, I go through";
+ mes "many difficulties just to";
+ mes "send a message to him.";
+ next;
+ mes "[Karl]";
+ mes "It's disheartening,";
+ mes "but we really have no";
+ mes "idea what their true goals";
+ mes "and plans might be. Now, did";
+ mes "you have any other questions?";
+ next;
+ goto L_Mission;
+
+ case 3:
+ mes "[Karl]";
+ mes "''Secret Wing's'' only";
+ mes "goal is to destroy the";
+ mes "Rekenber Corporation in";
+ mes "order to break the Schwaltzvalt Republic free from its oppression.";
+ next;
+ mes "[Karl]";
+ mes "Of course, we realize";
+ mes "that it will take time and";
+ mes "a lot of sacrifice to make";
+ mes "this a reality. Now, do you";
+ mes "have anything else to ask?";
+ next;
+ goto L_Mission;
+
+ case 4:
+ mes "[Karl]";
+ mes "Ah, your next mission.";
+ mes "I'm ready to give you";
+ mes "some of the details if";
+ mes "you no longer have any";
+ mes "questions to ask. Let me";
+ mes "know when you are ready.";
+ next;
+ goto L_Mission;
+
+ case 5:
+ mes "[Karl]";
+ mes "Very well, then.";
+ mes "Your mission will not";
+ mes "be too difficult, but it does";
+ mes "have great urgency so you";
+ mes "must accomplish it as soon";
+ mes "as you can. Understood?";
+ next;
+ switch( select( "Wait, I have one more question!","Yes sir, Mr. President." ) )
+ {
+ case 1:
+ mes "[Karl]";
+ mes "Hm? I thought you";
+ mes "didn't have any more";
+ mes "questions. However, I still";
+ mes "have the luxury to give you";
+ mes "any answers that I can provide.";
+ next;
+ goto L_Mission;
+
+ case 2:
+ mes "[Karl]";
+ mes "I'm glad to hear that.";
+ mes "Alright, give me a second";
+ mes "to search for this file before";
+ mes "I explain the mission.";
+ set lhz_boss,15;
+ close2;
+ cutin "",255;
+ end;
+ }
+ }
+ }
+ else if(lhz_boss == 15)
+ {
+ mes "[Karl]";
+ mes "Now, you must first visit";
+ mes "the Kafra Headquarters in";
+ mes "Al De Baran and meet someone";
+ mes "named ^FF0000Benith^000000. She will tell you";
+ mes "all about your next mission.";
+ next;
+ mes "[Karl]";
+ mes "Be careful and do not";
+ mes "freely mention anything";
+ mes "about ''Secret Wing'' or";
+ mes "your cooperation with us as";
+ mes "it may jeopardize our goals.";
+ mes "Hurry, time is of the essence.";
+ next;
+ mes "[Karl]";
+ mes "Ah, before I forget,";
+ mes "please bring this file";
+ mes "folder to ^FF0000Ms. Hes O'Neil^000000";
+ mes "for me before you leave.";
+ mes "Thank you very much.";
+ set lhz_boss,16;
+ getitem 7342,1;
+ close2;
+ cutin "",255;
+ end;
+ }
+ else if(lhz_boss < 21)
+ {
+ mes "[Karl]";
+ mes "Hurry and complete";
+ mes "the mission given to";
+ mes "you by Benith, who is";
+ mes "in the Kafra Headquarters";
+ mes "in Al De Baran. It is a very";
+ mes "urgent, high priority task...";
+ close2;
+ cutin "",255;
+ end;
+ }
+ else if(lhz_boss == 21)
+ {
+ if(!countitem(7343))
+ {
+ mes "[Karl]";
+ mes "Hm? I was expecting";
+ mes "for you to bring me";
+ mes "back an important file.";
+ mes "Please hurry, our entire";
+ mes "organization is at stake!";
+ close2;
+ cutin "",255;
+ end;
+ }
+ mes "[Karl]";
+ mes "Ah, you're here.";
+ mes "Good work, I hear that";
+ mes "the mission was a success.";
+ mes "An official success anyway.";
+ mes "...............................";
+ next;
+ mes "[Karl]";
+ mes "Poor, dear sweet";
+ mes "Jargeah. Why him?";
+ mes "Must fate be so cruel";
+ mes "and harsh? I still can't";
+ mes "believe he's gone. Just";
+ mes "last week, we were...";
+ next;
+ mes "[Karl]";
+ mes "I'm sorry. You didn't";
+ mes "know him that well, but";
+ mes "all those who did know";
+ mes "him, loved him. And I can";
+ mes "say that with pride. L-let";
+ mes "me check the files a minute...";
+ delitem 7343,1;
+ set lhz_boss,22;
+ close2;
+ cutin "",255;
+ end;
+ }
+ else if(lhz_boss == 22)
+ {
+ set @read_pre,rand(1,5);
+ if(@read_pre == 3)
+ {
+ mes "[Karl]";
+ mes "Hm. After completely";
+ mes "reviewing this file, I've";
+ mes "found that it offers some";
+ mes "great leads, but it's still not";
+ mes "enough hard evidence to";
+ mes "really hurt Rekenber.";
+ next;
+ mes "[Karl]";
+ mes "However, according to";
+ mes "this, there's a researcher";
+ mes "from Rekenber named";
+ mes "Shinokas who vanished all";
+ mes "of a sudden. Apparently, he";
+ mes "knew some kind of secret.";
+ next;
+ mes "[Karl]";
+ mes "Luckily, my men have";
+ mes "reported sightings of";
+ mes "Shinokas somewhere in";
+ mes "Einbroch. He's certainly";
+ mes "out there. But what does";
+ mes "he have to hide?";
+ next;
+ mes "[Karl]";
+ mes "We must learn his";
+ mes "secret if we hope to";
+ mes "do any lasting damage to";
+ mes "the Rekenber Corporation.";
+ mes "Your next mission is to";
+ mes "find Shinokas. Good luck.";
+ next;
+ mes "[Karl]";
+ mes "And please hurry.";
+ mes "I don't want our enemies";
+ mes "to discover Shinokas before";
+ mes "we can get him to talk.";
+ if(Shinokas_Quest == 11) set lhz_boss,24;
+ else set lhz_boss,23;
+ close2;
+ cutin "",255;
+ end;
+ }
+ mes "[Karl]";
+ mes "I'm sorry, but it's";
+ mes "taking me a long time";
+ mes "to analyze the information";
+ mes "in this file. A-and Jargeah";
+ mes "sacrificed himself to get";
+ mes "it for us. ^333333*Sigh*^000000 Jargeah...";
+ next;
+ mes "[Karl]";
+ mes "Why don't you relax";
+ mes "while I peruse this";
+ mes "file? I should be done";
+ mes "with this soon, hopefully...";
+ close2;
+ cutin "",255;
+ end;
+ }
+ else if(lhz_boss == 23)
+ {
+ if(Shinokas_Quest == 11)
+ {
+ mes "[Karl]";
+ mes "Ymir's Heart Pieces?";
+ mes "Is that what they're";
+ mes "trying to collect?";
+ mes "What are they going";
+ mes "to do with something";
+ mes "so incredibly dangerous?!";
+ next;
+ mes "[Karl]";
+ mes "Huh. This new information";
+ mes "raises some new questions.";
+ mes "Fortunately, we have a new";
+ mes "lead from the spy who got";
+ mes "us the info on Shinokas.";
+ next;
+ mes "[Karl]";
+ mes "We've recently learned that";
+ mes "Shinokas managed to access";
+ mes "the Regenschirm Secret Archive, a lab affiliated with Rekenber.";
+ mes "That's how Shinokas was able";
+ mes "to learn so much about them.";
+ next;
+ mes "[Karl]";
+ mes "It will be difficult";
+ mes "and very dangerous to";
+ mes "access this archive, so";
+ mes "I want you to meet with";
+ mes "someone from the Kafra";
+ mes "Corporation near Lighthalzen.";
+ next;
+ mes "[Karl]";
+ mes "And don't worry...";
+ mes "She'll know exactly";
+ mes "who you are and";
+ mes "how to help you.";
+ set lhz_boss,26;
+ close2;
+ cutin "",255;
+ end;
+ }
+ mes "[Karl]";
+ mes "We don't know how";
+ mes "helpful Shinokas's";
+ mes "information may be for";
+ mes "us, but we must learn";
+ mes "anything we can about";
+ mes "the Rekenber Corporation.";
+ next;
+ mes "[Karl]";
+ mes "There is so much we";
+ mes "don't know about them.";
+ mes "Their motives, their methods,";
+ mes "almost all of the important";
+ mes "details are still in the dark.";
+ next;
+ mes "[Karl]";
+ mes "By all means, you";
+ mes "must find Shinokas and";
+ mes "see what you can learn!";
+ mes "Your efforts will not go";
+ mes "unrecognized, "+strcharinfo(0)+".";
+ close2;
+ cutin "",255;
+ end;
+ }
+ else if(lhz_boss == 24)
+ {
+ mes "[Karl]";
+ mes "Hm? What's wrong?";
+ mes "Now that I think about";
+ mes "it, you reacted as if you";
+ mes "recognized his name back";
+ mes "when I mentioned Shinokas.";
+ next;
+ switch( select( "Oh, no. Not really.","Actually, Shinokas is..." ) )
+ {
+ case 1:
+ mes "[Karl]";
+ mes "Then it must be";
+ mes "my imagination.";
+ mes "Okay then, go and";
+ mes "find Shinokas, he";
+ mes "may be in grave";
+ mes "danger as we speak!";
+ close2;
+ cutin "",255;
+ end;
+
+ case 2:
+ mes "[Karl]";
+ mes "Oh...";
+ mes "You've already met";
+ mes "Shinokas, did you?";
+ mes "You witnessed his ";
+ mes "death?! This is a very";
+ mes "strange coincidence.";
+ next;
+ mes "[Karl]";
+ mes "I see, there must be";
+ mes "no need to investigate";
+ mes "Shinokas now. And you";
+ mes "did learn the secret for";
+ mes "which he was hunted...";
+ next;
+ mes "[Guard]";
+ mes "Mr. President,";
+ mes "Ms. Hes O' Neil has an";
+ mes "urgent message for you.";
+ next;
+ mes "[Karl]";
+ mes "Hmm...";
+ mes "Then please,";
+ mes "let her in.";
+ next;
+ enablenpc "Secretary#2";
+ next;
+ mes "[Hes O'Neil]";
+ mes "Sir, I'm sorry";
+ mes "for interrupting";
+ mes "you, but there's";
+ mes "something I need to";
+ mes "show you immediately!";
+ next;
+ mes "[Karl]";
+ mes "Alright, let's";
+ mes "have it. Let me";
+ mes "see those new files.";
+ mes "Oh, these are--! Thank";
+ mes "you, Ms. O' Neil, you";
+ mes "may leave now.";
+ next;
+ mes "[Hes O'Neil]";
+ mes "Thank you sir.";
+ mes "Once again, let me";
+ mes "apologize for disturbing";
+ mes "your private conference.";
+ next;
+ disablenpc "Secretary#2";
+ next;
+ mes "[Karl]";
+ mes "Alright. Please let me";
+ mes "review these documents";
+ mes "to see if there are any";
+ mes "new developments in the";
+ mes "investigation involving";
+ mes "Shinokas and his secret...";
+ set lhz_boss,25;
+ close2;
+ cutin "",255;
+ end;
+ }
+ }
+ else if(lhz_boss == 25)
+ {
+ set @talk_pre,rand(1,10);
+ if(@talk_pre == 8)
+ {
+ mes "[Karl]";
+ mes "Alright, I just";
+ mes "completed reading";
+ mes "all of these new reports";
+ mes "from our field agents.";
+ mes "Thank you for waiting.";
+ next;
+ mes "[Karl]";
+ mes "We've recently learned that";
+ mes "Shinokas managed to access";
+ mes "the Regenschirm Secret Archive,a lab affiliated with Rekenber.";
+ mes "That's how Shinokas was able";
+ mes "to learn so much about them.";
+ next;
+ mes "[Karl]";
+ mes "It will be difficult";
+ mes "and very dangerous to";
+ mes "access this archive, so";
+ mes "I want you to meet with";
+ mes "someone from the Kafra";
+ mes "Corporation near Lighthalzen.";
+ next;
+ mes "[Karl]";
+ mes "If you keep looking around";
+ mes "the ^3355FFfields just outside of";
+ mes "Lighthalzen^000000, you'll certainly";
+ mes "find her. I'm sorry that I can't";
+ mes "tell you more, but we've got";
+ mes "to protect our security...";
+ next;
+ mes "[Karl]";
+ mes "And don't worry...";
+ mes "She'll know exactly";
+ mes "who you are and";
+ mes "how to help you.";
+ set lhz_boss,26;
+ close2;
+ cutin "",255;
+ end;
+ }
+ mes "[Karl]";
+ mes "I apologize, but it's";
+ mes "taking me a long time";
+ mes "to go through all of the";
+ mes "reports in these files.";
+ mes "Please give me a little more";
+ mes "time to make sense of them.";
+ close2;
+ cutin "",255;
+ end;
+ }
+ else if(lhz_boss < 37)
+ {
+ mes "[Karl]";
+ mes "I hope you continue";
+ mes "to keep up the good";
+ mes "work, not only for the";
+ mes "sake of the Schwaltzvalt";
+ mes "Republic, but for peace";
+ mes "on all of Rune-Midgard.";
+ close2;
+ cutin "",255;
+ end;
+ }
+ else if(lhz_boss == 37)
+ {
+ if(!countitem(7344))
+ {
+ mes "[Karl]";
+ mes "Did you find any";
+ mes "of that evidence in";
+ mes "the Secret Archive yet?";
+ mes "Hurry! The movements in";
+ mes "Rekenber Corporation are";
+ mes "making me feel really uneasy.";
+ close2;
+ cutin "",255;
+ end;
+ }
+ mes "[Karl]";
+ mes "Ah, you're here.";
+ mes "I've already received a";
+ mes "message from Esuna";
+ mes "about your success.";
+ mes "If you would, please";
+ mes "let me read the file...";
+ next;
+ mes "[Karl]";
+ mes "Ah, now everything is";
+ mes "clearer. Shinokas and his";
+ mes "friends were killed over";
+ mes "that piece of Ymir's Heart.";
+ mes "That's what the Rekenber";
+ mes "Corporation ultimately wants.";
+ next;
+ mes "[Karl]";
+ mes "But this raises some";
+ mes "new questions. What";
+ mes "are they planning to";
+ mes "do with Ymir's Heart?";
+ mes "It must be more powerful";
+ mes "than we had thought...";
+ next;
+ mes "[Karl]";
+ mes "We'll need even more";
+ mes "information. For now,";
+ mes "please go back to Esuna.";
+ mes "It seems that she just";
+ mes "received some critically";
+ mes "important intel to give you.";
+ delitem 7344,1;
+ set lhz_boss,38;
+ close2;
+ cutin "",255;
+ end;
+ }
+ else if(lhz_boss == 38)
+ {
+ mes "[Karl]";
+ mes "Please hurry and meet";
+ mes "Esuna just outside of";
+ mes "Lighthalzen. Perhaps I am";
+ mes "getting paranoid, but I keep";
+ mes "getting the feeling that";
+ mes "Rekenber is on to us...";
+ close2;
+ cutin "",255;
+ end;
+ }
+ else if(lhz_boss == 39)
+ {
+ if(!countitem(7343))
+ {
+ mes "[Karl]";
+ mes "You don't have the";
+ mes "file? Retrieve it for";
+ mes "me as soon as you can.";
+ mes "It's imperative that I read";
+ mes "what Esuna has to report!";
+ close2;
+ cutin "",255;
+ end;
+ }
+ mes "[Karl]";
+ mes "Ah, good to see you";
+ mes "again. I hear you have";
+ mes "some important news for";
+ mes "me, something of the utmost";
+ mes "urgency. But I fear the worst.";
+ next;
+ switch( select( "Give the file from Esuna." ) )
+ {
+ case 1:
+ break;
+ }
+ mes "[Karl]";
+ mes "What...?";
+ mes "I can't believe this!";
+ mes "How can our security";
+ mes "be breached like this?!";
+ mes "Only someone from";
+ mes "really deep inside could...";
+ next;
+ mes "[Karl]";
+ mes "Please...";
+ mes "Would you go and";
+ mes "speak to Esuna one";
+ mes "more time? I need to";
+ mes "know more about how";
+ mes "all of this happened...";
+ delitem 7343,1;
+ set lhz_boss,40;
+ close2;
+ cutin "",255;
+ end;
+ }
+ else if(lhz_boss == 41)
+ {
+ mes "[Karl]";
+ mes "No...";
+ mes "I can't...";
+ mes "Kurelle? We've";
+ mes "worked together,";
+ mes "trusted each other";
+ mes "for years. No, it's not....";
+ next;
+ mes "[Karl]";
+ mes "If it's true, then";
+ mes "that means I've been";
+ mes "playing into the enemy's";
+ mes "hands this whole time.";
+ mes "I've... I've got to know";
+ mes "and ask Kurelle myself.";
+ next;
+ mes "[Karl]";
+ mes "O'Neil!";
+ mes "Bring Kurelle in";
+ mes "here, right now!";
+ next;
+ mes "[Hes O'Neil]";
+ mes "...Yes, sir.";
+ mes "Right away.";
+ next;
+ set lhz_boss,42;
+ close2;
+ cutin "",255;
+ end;
+ }
+ else if(lhz_boss == 42)
+ {
+ mes "[Guard]";
+ mes "Advisor Kurelle";
+ mes "is here now.";
+ next;
+ mes "[Karl]";
+ mes "Let him in!";
+ mes "...................";
+ next;
+ mes "[Guard]";
+ mes "...............?";
+ mes "Yes, sir...";
+ next;
+ enablenpc "A Neat Gentleman";
+ next;
+ mes "[Kurelle]";
+ mes "Hello, Mr. President.";
+ mes "What exactly did you";
+ mes "need from me today?";
+ next;
+ mes "[Karl]";
+ mes "...........";
+ mes ".......";
+ mes "...";
+ next;
+ mes "[Kurelle]";
+ mes "???";
+ mes ".......";
+ next;
+ mes "[Karl]";
+ mes "Did you...";
+ mes "Why did you betray us?!";
+ mes "After all this time, why now?";
+ next;
+ mes "[Kurelle]";
+ mes "...";
+ mes "......";
+ mes "So you know.";
+ mes "Well, you're smarter";
+ mes "than I gave you credit for.";
+ next;
+ mes "[Kurelle]";
+ mes "Ha ha ha~";
+ mes "Right, it was me.";
+ mes "Your right hand man.";
+ mes "I reported everything";
+ mes "you were doing to the";
+ mes "Rekenber Corporation.";
+ next;
+ mes "[Karl]";
+ mes "But why...?";
+ mes "I thought we were";
+ mes "working together for";
+ mes "the greater good, to";
+ mes "do the right thing?";
+ next;
+ mes "[Kurelle]";
+ mes "Forget that! I'm sick";
+ mes "of being second place";
+ mes "to you. All our lives, you've";
+ mes "always been on top. School,";
+ mes "athletics, politics. Well, here's my chance to finally beat you!";
+ next;
+ mes "[Karl]";
+ mes "I can't believe this. All";
+ mes "those years of friendship";
+ mes "were all a lie? We even";
+ mes "joined Secret Wing together.";
+ mes "This whole time, you were";
+ mes "harboring a silly grudge...";
+ next;
+ mes "[Kurelle]";
+ mes "Shut up! It's not a";
+ mes "silly grudge! ...You there.";
+ mes "Adventurer. Can't you see";
+ mes "this man is finished?! But";
+ mes "it's not too late. Join us.";
+ mes "Rekenber could use you.";
+ next;
+ mes "[Kurelle]";
+ mes "Now that I've helped";
+ mes "the Rekenber Corporation,";
+ mes "I'll get their support in the";
+ mes "next presidential election.";
+ mes "I'll beat you for sure, Karl!";
+ mes "Bwahahahahahaahahahhaah~!";
+ next;
+ disablenpc "A Neat Gentleman";
+ mes ".......";
+ mes ".........";
+ mes "...........";
+ next;
+ mes "[Karl]";
+ mes "It's all over for";
+ mes "now. This isn't good";
+ mes "at all. You're finished";
+ mes "here too. Go and talk to";
+ mes "^3355FFGhalstein^000000 again. It's time";
+ mes "we let you loose, adventurer.";
+ set lhz_boss,43;
+ close2;
+ cutin "",255;
+ end;
+ }
+ else if(hg_tre == 56)
+ {
+ if(!countitem(7342))
+ {
+ mes "["+strcharinfo(0)+"]";
+ mes "Ah, where did I put the record?";
+ close;
+ }
+ mes "[Karl]";
+ mes "It's you.....!";
+ mes "It's really been a long time.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "So, are you still having the idea to go against Rekenber?";
+ next;
+ mes "[Karl]";
+ mes "...................";
+ next;
+ mes "[Karl]";
+ mes "I'm not sure.";
+ mes "The Secret Wing has been disbanded and I am just another puppet they have, just like the previous presidents.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "Not long ago, the scientists of Regenschrim have stolen the research record and destroyed the machines that they used for research purposes.";
+ next;
+ emotion e_gasp,0;
+ mes "[Karl]";
+ mes "...!";
+ mes "Did you do that? ";
+ mes "I still fail to move on after the incident of my friends' betrayal and the disband of the Secret Wing...";
+ mes "You are really a great friend.";
+ next;
+ mes "[Karl]";
+ mes "Didn't you speak about the research record just now?";
+ mes "Oh! Can you give me the record?";
+ mes "It will be a big trouble to them.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "If you insist to go against them, I will give you the record.";
+ next;
+ mes "[Karl]";
+ mes "I am the president of this country.";
+ mes "I have failed before but I won't stop trying when there is still an opportunity.";
+ next;
+ mes "[Karl]";
+ mes "You remind me of the day I made up my mind to rebuild this country.";
+ mes "How could I forgot such important responsibilities of mine.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "That's great.";
+ mes "Here's the record.";
+ mes "I hope you will make good use of it. ";
+ next;
+ mes "[Karl]";
+ mes "Let's see...";
+ next;
+ mes "[Karl]";
+ mes "Oh! That's some interesting information.";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "I have another good news. The Secret Wing has not given up yet. They are still working on the project and I hope that you won't be giving up on it too.";
+ next;
+ mes "[Karl]";
+ mes ".....I feel so sorry for what I did.";
+ next;
+ mes "[Karl]";
+ mes "Thank you for bringing this great gift. I will stay strong and work hard to achieve my target.";
+ next;
+ mes "[Karl]";
+ mes "I will recruit the new batch of members and use them to let the world know about what the corporation had really done.";
+ next;
+ mes "[Karl]";
+ mes "Thank you so much. ";
+ mes "You can count on me to right what was wrong.";
+ set hg_tre,57;
+ delitem 7342,1;
+ getexp 200000,0;
+ getitem 617,1;
+ close2;
+ cutin "",255;
+ end;
+ }
+ else if(hg_tre == 57)
+ {
+ mes "[Karl]";
+ mes "I am trying to recruit capable people who can help me to bring down Rekenber Corporation.";
+ mes "Thanks to you, I have enough information as a good beginning to nail them now down.";
+ next;
+ mes "[Karl]";
+ mes "I have had my men to gather some information and learned that Regenschrim had stopped operating now.";
+ mes "You have done well for the Schwaltzvalt Republic.";
+ close2;
+ cutin "",255;
+ end;
+ }
+ else
+ {
+ mes "[Karl]";
+ mes ".........";
+ mes "............";
+ close2;
+ cutin "",255;
+ end;
+ }
+}
+
+yuno_pre,77,68,0 script Secretary#2 862,{
+
+OnInit:
+ disablenpc "Secretary#2";
+ end;
+}
+
+yuno_pre,75,73,0 script A Neat Gentleman 109,{
+
+OnInit:
+ disablenpc "A Neat Gentleman";
+ end;
+}
+
+yuno_pre,117,60,0 script Eavesdrop -1,10,5,{
+
+OnTouch:
+ if(lhz_boss == 16)
+ {
+ mes "^3355FFWhat the...?";
+ mes "You can hear";
+ mes "whispers coming";
+ mes "from the window.^000000";
+ next;
+ mes "[????]";
+ mes "^333333That's expected...";
+ mes "But... Why did...";
+ mes "... the president...^000000";
+ next;
+ mes "[?????]";
+ mes "^666666.......So...................";
+ mes "...their investigation...";
+ mes "............of course.........";
+ mes "...just bait...................^000000";
+ next;
+ mes "[????]";
+ mes "^333333...Next election.....";
+ mes "..............................";
+ mes "....you'll be................";
+ mes "...............Can't stop us.^000000";
+ next;
+ mes "^3355FFThe whispers grow";
+ mes "lower and lower until";
+ mes "you can no longer hear";
+ mes "anything. One of those";
+ mes "voices seemed so familiar...^000000";
+ close;
+ }
+}
+
+aldebaran,58,225,4 script Kafra Employee#l1 116,{
+
+ if(lhz_boss != 17)
+ {
+ mes "[Kafra Employee]";
+ mes "Welcome to the";
+ mes "Kafra Headquarters.";
+ mes "Here in the heart of";
+ mes "Kafra's operations, you";
+ mes "can be provided with special";
+ mes "services offered nowhere else!";
+ next;
+ mes "[Kafra Employee]";
+ mes "If you need anything,";
+ mes "please inquire the Kafra";
+ mes "Employees inside the building.";
+ mes "Thank you and have a good day~";
+ close;
+ }
+ mes "[Kafra Employee]";
+ mes "Good day~";
+ mes "The Kafra Corporation is";
+ mes "always working to ensure";
+ mes "our customers' satisfaction.";
+ mes "How may I help you today?";
+ next;
+ switch( select( "I have a question.","I'm fine, thanks." ) )
+ {
+ case 1:
+ mes "[Kafra Employee]";
+ mes "Sure, I'll answer your";
+ mes "question to the best of";
+ mes "my ability. However, I may";
+ mes "need to reference you to";
+ mes "another employee for";
+ mes "specialized information.";
+ next;
+ switch( select( "Do you know where I can find Benith?" ) )
+ {
+ case 1:
+ break;
+ }
+ mes "[Kafra Employee]";
+ mes "Oh, Benith? Sure, you";
+ mes "can find her here inside";
+ mes "Kafra Headquarters to the";
+ mes "right somewhere. She wears";
+ mes "a special uniform, so you";
+ mes "can spot her easily.";
+ next;
+ mes "[Kafra Employee]";
+ mes "Okay then,";
+ mes "have a good day!";
+ mes "Always remember";
+ mes "that the Kafra Service";
+ mes "will be on your side~";
+ close;
+
+ case 2:
+ mes "[Kafra Employee]";
+ mes "Feel free to ask any";
+ mes "one of our conveniently";
+ mes "located employees if you";
+ mes "ever have need of Kafra's";
+ mes "special services. Thank";
+ mes "you and have a nice day~";
+ close;
+ }
+}
+
+aldeba_in,155,240,5 script Kafra Employee#l2 859,{
+
+ if(checkweight(7343,1) != 1)
+ {
+ mes "^3355FFWait a second!";
+ mes "Right now, you're carrying";
+ mes "too many things with you.";
+ mes "Please come back after";
+ mes "using the Kafra Service";
+ mes "to store some of your items.^000000";
+ close;
+ }
+ if(lhz_boss < 17)
+ {
+ mes "[Kafra Employee]";
+ mes "Welcome to";
+ mes "Kafra Headquarters.";
+ mes "What's new with Kafra?";
+ mes "Glad you asked. Right now,";
+ mes "we're developing a brand new";
+ mes "program with Cool Event Corp.";
+ next;
+ mes "[Kafra Employee]";
+ mes "This new program will";
+ mes "provide a direct teleport";
+ mes "service to dungeons for";
+ mes "the convenience of our";
+ mes "valued customers. Is";
+ mes "that not... exciting?";
+ next;
+ mes "[Kafra Employee]";
+ mes "Due to technical issues,";
+ mes "Kafra Corp and Cool Event";
+ mes "Corp cannot provide teleport";
+ mes "services to the same dungeon,";
+ mes "so one common teleport service";
+ mes "provider will be selected.";
+ next;
+ mes "[Kafra Employee]";
+ mes "Therefore, elections will";
+ mes "be held to determine which";
+ mes "company will provide this";
+ mes "Dungeon Teleport Service.";
+ mes "Please check the eligibility";
+ mes "requirements before voting.";
+ close;
+ }
+ else if(lhz_boss == 17)
+ {
+ mes "[Kafra Employee]";
+ mes "Welcome to";
+ mes "Kafra Headquarters.";
+ mes "What's new with Kafra?";
+ mes "Glad you asked. Right now,";
+ mes "we're developing a brand new";
+ mes "program with Cool Event Corp.";
+ next;
+ mes "[Kafra Employee]";
+ mes "This new program will";
+ mes "provide a direct teleport";
+ mes "service to dungeons for";
+ mes "the convenience of our";
+ mes "valued customers. Is";
+ mes "that not... exciting?";
+ next;
+ mes "[Kafra Employee]";
+ mes "Due to technical issues,";
+ mes "Kafra Corp and Cool Event";
+ mes "Corp cannot provide teleport";
+ mes "services to the same dungeon,";
+ mes "so one common teleport service";
+ mes "provider will be selected.";
+ next;
+ mes "[Kafra Employee]";
+ mes "We'd like to inform";
+ mes "you that the customers";
+ mes "will decide the teleport";
+ mes "service provider through";
+ mes "an election. Your vote will";
+ mes "be much appreciated.";
+ next;
+ mes "[Kafra Employee]";
+ mes "Remember to take part";
+ mes "in the polls that will be";
+ mes "taking place in the cities";
+ mes "of Prontera and Juno.";
+ mes "Happy voting.";
+ next;
+ switch( select( "Okay.","I can't wait!" ) )
+ {
+ case 1:
+ mes "[Kafra Employee]";
+ mes "Uh oh...";
+ mes "Did you have a question?";
+ mes "In all honesty, I don't know";
+ mes "very much about the services";
+ mes "Kafra offers. My work is...";
+ mes "I'm in a different department.";
+ next;
+ switch( select( "Oh, that's okay then.","Are you Benith..?" ) )
+ {
+ case 1:
+ mes "[Kafra Employee]";
+ mes "*Whew!*";
+ mes "Oh good. Well, if you";
+ mes "do have any questions";
+ mes "about the Kafra Services,";
+ mes "please ask one of the regular";
+ mes "Kafra Employees. Thank you.";
+ close;
+
+ case 2:
+ mes "[Benith]";
+ mes "Yes, that's me.";
+ mes "Is there anything";
+ mes "that I can do for you?";
+ next;
+ switch( select( "No, not really.","Show Membership Card." ) )
+ {
+ case 1:
+ mes "[Benith]";
+ mes "Really?";
+ mes "Okay, then.";
+ close;
+
+ case 2:
+ if(!countitem(7348))
+ {
+ mes "^3355FFWait...";
+ mes "You can't show";
+ mes "your ''Secret Wing''";
+ mes "Membership Card";
+ mes "if you don't have it!^000000";
+ close;
+ }
+ mes "[Benith]";
+ mes "Oh, I've been waiting";
+ mes "for you. Finally, I can";
+ mes "drop this promotional";
+ mes "pretense and get down";
+ mes "to business and tell you";
+ mes "about your mission.";
+ next;
+ mes "[Benith]";
+ mes "As an experienced";
+ mes "adventurer, your specialty";
+ mes "is in retrieving items and";
+ mes "fighting against monsters.";
+ mes "We have a rescue mission";
+ mes "that suits your expertise.";
+ next;
+ mes "[Benith]";
+ mes "One of our special";
+ mes "agents got into an";
+ mes "accident and is stuck";
+ mes "in ^FF0000Grim Reaper's Valley^000000,";
+ mes "located somewhere between";
+ mes "Einbroch and Lighthalzen.";
+ next;
+ mes "[Benith]";
+ mes "Our agent, Jargeah,";
+ mes "is reported to be hiding";
+ mes "near a broken bridge there.";
+ mes "All of our other agents are";
+ mes "assigned on other missions,";
+ mes "so you're all he has right now.";
+ next;
+ mes "[Benith]";
+ mes "He's seriously wounded,";
+ mes "so please hurry before";
+ mes "the enemy can get to him...";
+ set lhz_boss,18;
+ close;
+ }
+ }
+
+ case 2:
+ mes "[Kafra Employee]";
+ mes "That makes one of u--";
+ mes "I mean, your participation";
+ mes "is very much appreciated.";
+ mes "Remember that Kafra is";
+ mes "always on your side.";
+ close;
+ }
+ }
+ else if(lhz_boss == 18)
+ {
+ mes "[Benith]";
+ mes "Please hurry and save";
+ mes "Jargeah. If the enemy";
+ mes "gets to him before we";
+ mes "do, all his efforts, as well";
+ mes "as his life, may be forfeit.";
+ next;
+ mes "[Benith]";
+ mes "You should be able to";
+ mes "find him near a broken";
+ mes "bridge in Grim Reaper's";
+ mes "Valley, which is located";
+ mes "somewhere between";
+ mes "Einbroch and Lighthalzen.";
+ close;
+ }
+ else if(lhz_boss == 19)
+ {
+ if(!countitem(7343))
+ {
+ mes "[Benith]";
+ mes "Please hurry!";
+ mes "I don't want the enemy";
+ mes "to find Jargeah before";
+ mes "we do! His life and the";
+ mes "Secret Wing are at stake!";
+ close;
+ }
+ mes "[Benith]";
+ mes "Great, you're back,";
+ mes "and you even have the";
+ mes "information that Jargeah";
+ mes "managed to obtain. But...";
+ mes "Where's Jargeah? Is he...?";
+ next;
+ switch( select( "He's in a better place." ) )
+ {
+ case 1:
+ break;
+ }
+ mes "[Benith]";
+ mes "...";
+ mes "......";
+ next;
+ mes "[Benith]";
+ mes "What...?! Noooo!";
+ mes "Comrade Jargeah!";
+ mes "I swear to you your";
+ mes "death won't be in vain!";
+ mes "Why did another good man";
+ mes "have to die? Answer me!!";
+ next;
+ mes "[Benith]";
+ mes "I can't... No. We must";
+ mes "first honor Jargeah's noble";
+ mes "sacrifice before we can allow ourselves the luxury of mourning";
+ mes "our loss. Let me read these files first before you deliver them...";
+ delitem 7343,1;
+ set lhz_boss,20;
+ close;
+ }
+ else if(lhz_boss == 20)
+ {
+ mes "[Benith]";
+ mes "Alright. Please take";
+ mes "this file to ^FF0000him^000000 now.";
+ mes "I believe you know";
+ mes "whom I am talking about.";
+ mes "The Secret Wing is counting";
+ mes "on you, brave adventurer.";
+ set lhz_boss,21;
+ getitem 7343,1;
+ next;
+ mes "[Benith]";
+ mes "I swear by my father's";
+ mes "grave that the tears I shed";
+ mes "for Jargeah will only be";
+ mes "matched by the blood I will";
+ mes "spill in holy retribution.";
+ mes "Jargeah, watch over me!";
+ close;
+ }
+ else
+ {
+ mes "[Benith]";
+ mes "W-welcome to the";
+ mes "Kafra Headquarters.";
+ mes "What's new with Kafra?";
+ mes "^333333Glad... You... Asked...^000000";
+ close;
+ }
+}
+
+lhz_fild02,228,214,0 script Wounded Man 849,{
+
+ if(checkweight(7343,1) != 1)
+ {
+ mes "^3355FFWait a second!";
+ mes "Right now, you're carrying";
+ mes "too many things with you.";
+ mes "Please come back after";
+ mes "using the Kafra Service";
+ mes "to store some of your items.^000000";
+ close;
+ }
+ if(lhz_boss < 18)
+ {
+ mes "[?????]";
+ mes "^333333*Cough cough*^000000";
+ mes "Can't hold out...";
+ mes "Much longer. They...";
+ mes "They better send";
+ mes "someone soon...";
+ next;
+ mes "^3355FFIt's a wounded man...!^000000";
+ next;
+ mes "["+strcharinfo(0)+"]";
+ mes "H-hey...!";
+ mes "Are you hurt?";
+ mes "Do you need any he--";
+ next;
+ mes "[?????]";
+ mes "N-no..!";
+ mes "Get away, do-gooder!";
+ mes "Don't attract attention,";
+ mes "they're gonna find me!";
+ mes "Don't worry, don't ask,";
+ mes "j-just get the hell away!";
+ close;
+ }
+ else if(lhz_boss == 18)
+ {
+ mes "[?????]";
+ mes "^333333*Cough cough*^000000";
+ mes "Can't hold out...";
+ mes "Much longer. They...";
+ mes "They better send";
+ mes "someone soon...";
+ next;
+ switch( select( "Jargeah?","Ignore him." ) )
+ {
+ case 1:
+ mes "[Jargeah]";
+ mes "^333333*Cough Gasp*^000000";
+ mes "H-how do you know my...";
+ mes "Never mind that. Who...";
+ mes "What... What organization";
+ mes "are you working for...?";
+ next;
+ input @jargeah$;
+ if((@jargeah$ == "Kafra Corporation") || (@jargeah$ == "Secret Wing"))
+ {
+ mes "[Jargeah]";
+ mes "Th-thank goodness!";
+ mes "You finally came for me.";
+ mes "If you came a little later,";
+ mes "I'd be a goner. H-here,";
+ mes "t-take this with you...";
+ set lhz_boss,19;
+ getitem 7343,1;
+ next;
+ mes "[Jargeah]";
+ mes "Oh... Oh no.";
+ mes "*Cough cough*";
+ mes "I think... It might";
+ mes "T-tell Cilantro that...";
+ mes "Tell her I still lov-- ^333333*Huk*^000000";
+ close2;
+ disablenpc "Wounded Man";
+ end;
+ }
+ mes "[Jargeah]";
+ mes "No... No, you're";
+ mes "not the one who's";
+ mes "supposed to come";
+ mes "for m-me... ^333333*Huk*^000000";
+ next;
+ mes "^3355FFThis isn't good.";
+ mes "Jargeah just passed";
+ mes "out in a very ugly way.";
+ close;
+
+ case 2:
+ mes "^3355FFAnd so you left the";
+ mes "wounded man alone. Not";
+ mes "exactly the best moral choice.^000000";
+ close;
+ }
+ }
+OnInit:
+ disablenpc "Wounded Man";
+ end;
+}
+
+lhz_fild02,224,220,0 script Wounded Man Switch -1,3,3,{
+
+OnTouch:
+ if(lhz_boss == 18)
+ {
+ mes "[?????]";
+ mes "^333333*Cough cough*^000000";
+ mes "Everything's getting";
+ mes "darker. So c-cold...";
+ enablenpc "Wounded Man";
+ close;
+ }
+}
+
+lhz_fild01,76,214,0 script Esuna Trigger -1,5,5,{
+
+OnTouch:
+ if((lhz_boss == 26) || (lhz_boss == 36) || (lhz_boss == 38) || (lhz_boss == 40))
+ {
+ mes "[????]";
+ mes "Here,";
+ mes "Come this way.";
+ close2;
+ enablenpc "Mysterious Woman";
+ warp "lhz_fild01",64,223;
+ end;
+ }
+}
+
+lhz_fild01,66,219,4 script Mysterious Woman 859,{
+
+ if(lhz_boss == 26)
+ {
+ if(checkweight(7343,1) != 1)
+ {
+ mes "^3355FFWait a second!";
+ mes "Right now, you're carrying";
+ mes "too many things with you.";
+ mes "Please come back after";
+ mes "using the Kafra Service";
+ mes "to store some of your items.^000000";
+ close;
+ }
+ mes "[Esuna]";
+ mes "I've been waiting for you.";
+ mes "We don't have much time,";
+ mes "so I'll explain quickly. Your";
+ mes "mission is to sneak into the";
+ mes "Rekenber Corporation and";
+ mes "steal incriminating evidence.";
+ next;
+ mes "[Esuna]";
+ mes "However, this place won't";
+ mes "be easy to infiltrate and";
+ mes "there'll be more security";
+ mes "because they learned about";
+ mes "what happened with Shinokas";
+ mes "and... and Jargeah. Jargeah...";
+ next;
+ mes "[Esuna]";
+ mes "You'll need to acquire";
+ mes "identification through one";
+ mes "of our agents who's managed";
+ mes "to get in really deep without";
+ mes "arousing any suspicion.";
+ next;
+ mes "[Esuna]";
+ mes "Afterwards, find the";
+ mes "^FF0000Secret Archive^000000, disable the";
+ mes "security system and steal";
+ mes "that evidence as quickly as";
+ mes "possible. Understood?";
+ next;
+ mes "[Esuna]";
+ mes "For now, use the pass you";
+ mes "have for the Rekenber buildings";
+ mes "and meet up with Agent ^FF0000Lestin^000000.";
+ mes "He'll explain everything else,";
+ mes "so be careful and don't let";
+ mes "them get suspicious of you!";
+ set lhz_boss,27;
+ close2;
+ disablenpc "Mysterious Woman";
+ end;
+ }
+ else if(lhz_boss == 27)
+ {
+ mes "[Esuna]";
+ mes "Use the pass that you";
+ mes "have to enter the Rekenber";
+ mes "buildings and find Secret";
+ mes "Agent Lestin. Remember";
+ mes "that he's undercover...";
+ close;
+ }
+ else if(lhz_boss < 36)
+ {
+ mes "[Esuna]";
+ mes ".........";
+ close;
+ }
+ else if(lhz_boss == 36)
+ {
+ mes "[Esuna]";
+ mes "Good work.";
+ mes "Please bring this file";
+ mes "to President Weierstrass";
+ mes "right away. We'll also be";
+ mes "directly sending information";
+ mes "as a safeguard measure.";
+ next;
+ mes "[Esuna]";
+ mes "I know it's sudden, but";
+ mes "there's a new development.";
+ mes "I can't explain it now, but you";
+ mes "have to check on the president";
+ mes "for me first. Plus, this new";
+ mes "intel needs to be confirmed...";
+ set lhz_boss,37;
+ close2;
+ disablenpc "Mysterious Woman";
+ end;
+ }
+ else if(lhz_boss < 38)
+ {
+ mes "[Esuna]";
+ mes "........";
+ mes ".....";
+ close;
+ }
+ else if(lhz_boss == 38)
+ {
+ mes "[Esuna]";
+ mes "You're back. Listen,";
+ mes "you could not have helped";
+ mes "us out at a worse time. We";
+ mes "just learned that something";
+ mes "horrible has happened...";
+ next;
+ mes "[Esuna]";
+ mes "I can't give you all";
+ mes "the details now, but";
+ mes "you've got to give this";
+ mes "file to the president as";
+ mes "quickly as you can. Hurry!";
+ set lhz_boss,39;
+ getitem 7343,1;
+ close2;
+ disablenpc "Mysterious Woman";
+ end;
+ }
+ else if(lhz_boss == 39)
+ {
+ mes "[Esuna]";
+ mes "What are you waiting";
+ mes "for?! It's important that";
+ mes "you give that file to the";
+ mes "president as soon as";
+ mes "possible! It's bad news,";
+ mes "but he deserves to know...";
+ close;
+ }
+ else if(lhz_boss == 40)
+ {
+ mes "[Esuna]";
+ mes "Good, you're back.";
+ mes "Listen, all members of";
+ mes "Secret Wing need to leave";
+ mes "the Schwaltzvalt Republic";
+ mes "immediately! We've been";
+ mes "severely compromised...";
+ next;
+ switch( select( "What happened?" ) )
+ {
+ case 1:
+ break;
+ }
+ mes "[Esuna]";
+ mes "We've been tremendously";
+ mes "damaged. A lot of agents";
+ mes "died to give us this intel,";
+ mes "but we've been betrayed.";
+ mes "The president's closest";
+ mes "aide totally sold us out...";
+ next;
+ switch( select( "Who could have done such....?" ) )
+ {
+ case 1:
+ break;
+ }
+ mes "[Esuna]";
+ mes "I can't believe Kurelle";
+ mes "did this to us. And there's no";
+ mes "way we can save the president.";
+ mes "Even if we wanted to, we need";
+ mes "to stick with our contigency";
+ mes "plan. We all knew the risks...";
+ next;
+ mes "[Esuna]";
+ mes "Kurelle has been secretly";
+ mes "meeting with directors from";
+ mes "Rekenber Corporation and";
+ mes "his mansion is littered with";
+ mes "incriminating evidence...";
+ next;
+ mes "[Esuna]";
+ mes "Damn it! We have no";
+ mes "choice but to abandon";
+ mes "the president now! But";
+ mes "this won't mean that his";
+ mes "sacrifice, and Jargeah's";
+ mes "death, will be vain!";
+ next;
+ mes "[Esuna]";
+ mes "Still, aside from a few";
+ mes "agents, almost all of Secret";
+ mes "Wing must pull out of the";
+ mes "Schwaltzvalt Republic for";
+ mes "now so that we can live to";
+ mes "fight another day.";
+ next;
+ mes "[Esuna]";
+ mes "For now, this is";
+ mes "goodbye. Take care...";
+ set lhz_boss,41;
+ close2;
+ disablenpc "Mysterious Woman";
+ end;
+ }
+ else
+ {
+ mes "[Esuna]";
+ mes "..........";
+ mes "......";
+ mes "....";
+ close;
+ }
+
+OnInit:
+ disablenpc "Mysterious Woman";
+ end;
+}
+
+lhz_in01,93,45,4 script Researcher#1 865,{
+
+ if(lhz_boss < 28)
+ {
+ mes "[Researcher]";
+ mes "You know what's weird?";
+ mes "Why do they use blue and";
+ mes "red wires when they make";
+ mes "bombs? There's so many";
+ mes "others you could use, like";
+ mes "pink or yellow or or green...";
+ if(lhz_boss == 27)
+ {
+ next;
+ mes "[Researcher]";
+ mes "Hey, here's a completely";
+ mes "hypothetical question. Let's";
+ mes "say you find a bomb and it's";
+ mes "about to go off. You better";
+ mes "cut a wire! So which one are";
+ mes "you gonna cut? Red or blue?";
+ next;
+ switch( select( "Red","Blue" ) )
+ {
+ case 1:
+ mes "[Researcher]";
+ mes "Red, eh...?";
+ mes "...................";
+ mes "Heh, yeah, just like";
+ mes "in the movies. I like";
+ mes "the way you think~";
+ if(!countitem(7348)) close;
+ next;
+ mes "^3355FFYou surrepticiously";
+ mes "check the researcher's";
+ mes "ID badge and see that the name ''Lestin'' is written on it.^000000";
+ next;
+ mes "[Lestin]";
+ mes "So...";
+ mes "Is there anything";
+ mes "I can help you with?";
+ next;
+ switch( select( "No","Yes" ) )
+ {
+ case 1:
+ mes "[Lestin]";
+ mes "Alright then.";
+ mes "Just be quiet when";
+ mes "you're in the Laboratory.";
+ mes "The people here work";
+ mes "pretty feverishly and get";
+ mes "irritated pretty easily, okay?";
+ close;
+
+ case 2:
+ mes "[Lestin]";
+ mes "So what exactly did";
+ mes "you need? I'm just an";
+ mes "ordinary researcher,";
+ mes "so I don't know how";
+ mes "much help I could be...";
+ next;
+ switch( select( "Show Secret Wing Card." ) )
+ {
+ case 1:
+ break;
+ }
+ mes "[Lestin]";
+ mes "Whoa, whoa~!";
+ mes "Careful where you";
+ mes "flash that! Okay, I know";
+ mes "who you are. But we better";
+ mes "continue this someplace";
+ mes "a bit more private...";
+ close2;
+ warp "lhz_in01",283,166;
+ end;
+ }
+
+ case 2:
+ mes "[Researcher]";
+ mes "Blue, huh? Yeah,";
+ mes "that's what everyone";
+ mes "else here picks. Now";
+ mes "what color would I pick?";
+ mes "Well, that's a secret~";
+ close;
+ }
+ }
+ close;
+ }
+ else
+ {
+ mes "[Lestin]";
+ mes "Geez, I've been so";
+ mes "tired lately. Work?";
+ mes "Forget it, I'm gonna";
+ mes "just kick back today~";
+ close;
+ }
+}
+
+lhz_in01,285,169,3 script Researcher#2 865,{
+
+ if(checkweight(7349,1) != 1)
+ {
+ mes "^3355FFWait a second!";
+ mes "Right now, you're carrying";
+ mes "too many things with you.";
+ mes "Please come back after";
+ mes "using the Kafra Service";
+ mes "to store some of your items.^000000";
+ close;
+ }
+ if(lhz_boss < 27)
+ {
+ mes "[Researcher]";
+ mes "This is a restricted";
+ mes "area. Please leave";
+ mes "immediately.";
+ close;
+ }
+ else if(lhz_boss == 27)
+ {
+ mes "[Lestin]";
+ mes "This place should be";
+ mes "safe enough for us to talk";
+ mes "for now, so please listen";
+ mes "carefully. Esuna must have";
+ mes "told you that they beefed";
+ mes "up security lately, right?";
+ next;
+ mes "[Lestin]";
+ mes "Anyway, since my location";
+ mes "is being monitored, I can't";
+ mes "risk going inside there. You";
+ mes "need to sneak in on your own";
+ mes "when the guards change shifts. It's an old trick, but it works.";
+ next;
+ mes "[Lestin]";
+ mes "My pass will get you inside,";
+ mes "but you'll only be able to";
+ mes "stick around for 3 minutes";
+ mes "at a time. The Secret Archive is to the right of this laboratory.";
+ set lhz_boss,28;
+ getitem 7349,1;
+ next;
+ mes "[Lestin]";
+ mes "When you're finished,";
+ mes "come back and give me";
+ mes "the pass since it'll be real";
+ mes "suspicious if I don't have it.";
+ mes "Good luck to you. This job";
+ mes "is risky, but not impossible.";
+ close;
+ }
+ else if(lhz_boss < 35)
+ {
+ mes "[Lestin]";
+ mes "Remember, you gotta";
+ mes "sneak past that set of";
+ mes "two guards while they're";
+ mes "changing shifts. If you hide";
+ mes "behind a corner and wait for";
+ mes "a bit, you should get lucky.";
+ next;
+ mes "[Lestin]";
+ mes "Once you sneak into the";
+ mes "Secret Archive, look for";
+ mes "the File Search Engine that";
+ mes "should be right next to the";
+ mes "door. You gotta use to find";
+ mes "specific information, okay?";
+ next;
+ mes "[Lestin]";
+ mes "My suggestion? You really";
+ mes "ought to look for any files";
+ mes "containing any information";
+ mes "regarding ^3355FFRekenber's secret";
+ mes "that Shinokas discovered^000000.";
+ next;
+ mes "[Lestin]";
+ mes "Remember that this pass";
+ mes "will get you into the Secret";
+ mes "Archive for only 3 minutes";
+ mes "at a time. Be really careful";
+ mes "and don't get caught!";
+ close;
+ }
+ else if(lhz_boss == 35)
+ {
+ if((!countitem(7349)) || (!countitem(7344)))
+ {
+ mes "[Lestin]";
+ mes "My pass will get you inside,";
+ mes "but you'll only be able to";
+ mes "stick around for 3 minutes";
+ mes "at a time. The Secret Archive is to the right of this laboratory.";
+ next;
+ mes "[Lestin]";
+ mes "When you're finished,";
+ mes "come back and give me";
+ mes "the pass since it'll be real";
+ mes "suspicious if I don't have it.";
+ mes "Good luck to you. This job";
+ mes "is risky, but not impossible.";
+ close;
+ }
+ mes "[Lestin]";
+ mes "You found what you were";
+ mes "looking for? That must have";
+ mes "been like looking for a needle";
+ mes "in a haystick, but you managed";
+ mes "to do it. Great work, guy~";
+ next;
+ mes "[Lestin]";
+ mes "It's a good thing you";
+ mes "found that when you did.";
+ mes "Although it'd help to steal";
+ mes "even more intel, sticking";
+ mes "around even longer makes";
+ mes "it easier for us to get caught.";
+ next;
+ mes "[Lestin]";
+ mes "Alright, you better get";
+ mes "out of here and find Esuna";
+ mes "now. Watch your back and";
+ mes "be careful. We're not all";
+ mes "clear until this is all over.";
+ next;
+ mes "[Lestin]";
+ mes "Esuna should be right";
+ mes "outside of the city of";
+ mes "Lighthalzen where you";
+ mes "found her last time. She'll";
+ mes "know that you're coming.";
+ delitem 7349,1;
+ set lhz_boss,36;
+ close;
+ }
+ else
+ {
+ mes "[Lestin]";
+ mes "Oh man...";
+ mes "Everyone here is";
+ mes "getting too paranoid";
+ mes "for their own good!";
+ mes "You better steer clear";
+ mes "from this place for now.";
+ close;
+ }
+}
+
+lhz_in01,187,31,0 script #Sneak 111,4,3,{
+
+ end;
+
+OnTouch:
+ if((lhz_boss > 27) && (lhz_boss < 35))
+ {
+ set @sneaktime,gettimetick(0) % 100;
+ if((@sneaktime > 10 && @sneaktime < 59) || (@sneaktime < -10 && @sneaktime > -59))
+ {
+ mes "^3355FFAs you approach";
+ mes "the corner, you can";
+ mes "hear hushed whispers";
+ mes "just over the wall.^000000";
+ next;
+ mes "[Senior Guard]";
+ mes "Hey, my shift is over.";
+ mes "Hurry and get the next";
+ mes "guy to relieve me, will you?";
+ next;
+ mes "[Rookie Guard]";
+ mes "Already?";
+ mes "Wow, time sure";
+ mes "flies fast. Fine,";
+ mes "wait here a bit.";
+ next;
+ mes "^3355FFOne of the guards left";
+ mes "his post, and now there";
+ mes "is only one remaining";
+ mes "guard monitoring this area.^000000";
+ next;
+ mes "[Senior Guard]";
+ mes "Criminy...";
+ mes "I need to go to";
+ mes "the bathroom. Well,";
+ mes "I'm sure nothing will";
+ mes "happen while I'm gone.";
+ next;
+ mes "^3355FFYou listen to the";
+ mes "guard's footsteps as";
+ mes "they grow fainter and";
+ mes "fainter into the distance.^000000";
+ next;
+ switch( select( "Sneak in now.","Wait for another chance." ) )
+ {
+ case 1:
+ mes "^3355FFThis is the perfect";
+ mes "opportunity to infiltrate";
+ mes "the Secret Archive! You";
+ mes "approach the door and";
+ mes "find a device where you";
+ mes "can insert Lestin's card pass.^000000";
+ next;
+ switch( select( "Insert Card","Retreat" ) )
+ {
+ case 1:
+ if(!countitem(7349))
+ {
+ mes "^3355FFYou forgot to bring";
+ mes "the card pass that";
+ mes "you got from Lestin.";
+ mes "You need it in order";
+ mes "to open this door.^000000";
+ close;
+ }
+ mes "^3355FFAfter inserting the";
+ mes "pass, a panel within";
+ mes "the door slides open,";
+ mes "revealing a numeric keypad.";
+ mes "You need to input the correct";
+ mes "password to open the door.^000000";
+ next;
+L_Enter:
+ input @sneakpass;
+ if(@sneakpass == 738495)
+ {
+ mes "^3355FF*Beep~*";
+ mes "You hear a pleasant";
+ mes "sounding electronic chirp,";
+ mes "signaling that you have input";
+ mes "the correct password. The door";
+ mes "automatically slides open.";
+ next;
+ switch( select( "Enter","Retreat" ) )
+ {
+ case 1:
+ mes "[Security System]";
+ mes "You have 3 minutes to";
+ mes "search the Information Archive.";
+ mes "When this time elapses, you";
+ mes "will be automatically sent";
+ mes "outside for security reasons.";
+ close2;
+ set lhz_boss,29;
+ donpcevent "Timer_Sneak::OnEnter";
+ warp "lhz_in01",177,35;
+ end;
+
+ case 2:
+ mes "^3355FFPerhaps now would";
+ mes "not be the best time to";
+ mes "enter the Secret Archive.";
+ mes "Or at least, that's what";
+ mes "you've decided for yourself.^000000";
+ close;
+ }
+ }
+ mes "^3355FF*Eeeeeee*";
+ mes "The door emits an";
+ mes "unnerving, high pitched";
+ mes "screech after you input";
+ mes "the password. You really";
+ mes "should try to input it again.^000000";
+ set @sneakerror,@sneakerror +1;
+ next;
+ if(@sneakerror > 2)
+ {
+ mes "[Security System]";
+ mes "*Gzzzzz*";
+ mes "You have entered the";
+ mes "password incorrectly";
+ mes "3 times. Please stand by";
+ mes "for managerial assistance.";
+ next;
+ mes "^3355FFUh oh!";
+ mes "You better get";
+ mes "out of here before";
+ mes "you get caught!^000000";
+ close2;
+ warp "lhz_in01",191,49;
+ end;
+ }
+
+ goto L_Enter;
+
+ case 2:
+ mes "^3355FFPerhaps now would";
+ mes "not be the best time to";
+ mes "enter the Secret Archive.";
+ mes "Or at least, that's what";
+ mes "you've decided for yourself.^000000";
+ close;
+ }
+ case 2:
+ mes "^3355FFPerhaps now would";
+ mes "not be the best time to";
+ mes "enter the Secret Archive.";
+ mes "Or at least, that's what";
+ mes "you've decided for yourself.^000000";
+ close;
+ }
+ donpcevent "Door#sneak::OnSneak";
+ end;
+ }
+ }
+}
+
+lhz_in01,177,44,0 script Timer_Sneak -1,8,12,{
+
+OnTouch:
+ warp "lhz_in01",191,49;
+ end;
+
+OnInit:
+ disablenpc "Timer_Sneak";
+ end;
+
+OnEnter:
+ stopnpctimer;
+ initnpctimer;
+ end;
+
+OnTimer180000:
+ enablenpc "Timer_Sneak";
+ end;
+
+OnTimer190000:
+ stopnpctimer;
+ disablenpc "Timer_Sneak";
+ end;
+}
+
+
+
+lhz_in01,182,35,0 script File Search Engine 111,{
+
+ if((lhz_boss > 28) && (lhz_boss < 35))
+ {
+ mes "^3355FFThis machine can be";
+ mes "used to locate specific";
+ mes "documents within the";
+ mes "Secret Archive. However,";
+ mes "you must enter the correct";
+ mes "keywords to in order to find";
+ mes "specific file locations.";
+ next;
+L_Search:
+ switch( select( "Search Engine.","Cancel." ) )
+ {
+ case 1:
+ mes "^663300- Search Engine Initiated -";
+ mes "- Please enter a keyword -";
+ mes " ";
+ mes "*Search Engine";
+ mes "is case sensitve.";
+ mes "Please do not use";
+ mes "capital letters.^000000";
+ next;
+ input @sneaksearch$;
+ if((@sneaksearch$ == "kafra") || (@sneaksearch$ == "cool event"))
+ {
+ mes "^663300[Search Result]";
+ mes "Documents regarding";
+ mes "Kafra Corporation and";
+ mes "Cool Event Corp are";
+ mes "located in Arena 3-2.^000000";
+ set lhz_boss,30;
+ close;
+ }
+ else if(@sneaksearch$ == "shinokas")
+ {
+ mes "^663300[Search Result]";
+ mes "Documents regarding";
+ mes "Shinokas are located";
+ mes "in Arena 1-5.^000000";
+ set lhz_boss,31;
+ close;
+ }
+ else if((@sneaksearch$ == "stein") || (@sneaksearch$ == "STEIN") || (@sneaksearch$ == "S.T.E.I.N"))
+ {
+ mes "^663300[Search Result]";
+ mes "Documents regarding";
+ mes "S.T.E.I.N are considered";
+ mes "highly classified and";
+ mes "cannot be accessed";
+ mes "through this system.^000000";
+ close;
+ }
+ else if(@sneaksearch$ == "ymir")
+ {
+ mes "^663300[Search Result]";
+ mes "Documents regarding";
+ mes "Ymir's Heart are ranked";
+ mes "as highly classified and";
+ mes "cannot be accessed";
+ mes "through this system.^000000";
+ close;
+ }
+ else if((@sneaksearch$ == "president") || (@sneaksearch$ == "karl") || (@sneaksearch$ == "weierstrass"))
+ {
+ mes "^663300[Search Result]";
+ mes "2nd Class documents on";
+ mes "President Karl Weierstrass";
+ mes "are located in Area 1-7. For";
+ mes "more highly classified files";
+ mes "on Weierstrass, please use";
+ mes "a higher security archive.^000000";
+ set lhz_boss,32;
+ close;
+ }
+ else if(@sneaksearch$ == "einbroch")
+ {
+ mes "^663300[Search Result]";
+ mes "Documents regarding";
+ mes "Einbroch are stored";
+ mes "in Area 6-1.^000000";
+ set lhz_boss,33;
+ close;
+ }
+ else if(@sneaksearch$ == "lighthalzen")
+ {
+ mes "^663300[Search Result]" ;
+ mes "Documents regarding";
+ mes "Lighthalzen are stored";
+ mes "in Area 3-3.^000000";
+ set lhz_boss,34;
+ close;
+ }
+ else if(@sneaksearch$ == "rekenber")
+ {
+ mes "^663300[Search Result]";
+ mes "Documents regarding";
+ mes "Rekenber are highly classified and cannot be accessed by this system.^000000";
+ next;
+ goto L_Search;
+ }
+ else
+ {
+ mes "^663300[Search Result]";
+ mes "Keyword not found.";
+ mes "Please search another";
+ mes "archive or increase";
+ mes "access permissions.^000000";
+ close;
+ }
+
+ case 2:
+ mes "^663300[Search Engine Close]";
+ mes "File search has been";
+ mes "canceled. Please be aware";
+ mes "that sudden shutdown may";
+ mes "cause system errors.^000000";
+ close;
+ }
+ }
+ mes "^3355FFThis machine can be";
+ mes "used to locate specific";
+ mes "documents within the";
+ mes "Secret Archive, However,";
+ mes "you no longer need to";
+ mes "search through the files.^000000";
+ close;
+}
+
+lhz_in01,177,31,0 script Door#sneak 111,{
+
+ if(lhz_boss < 29)
+ {
+ mes "[Guard]";
+ mes "This is a";
+ mes "restricted area.";
+ mes "Please keep clear";
+ mes "if you do not have";
+ mes "special authorization.";
+ mes "Thank you for cooperating.";
+ close;
+ }
+ else if(lhz_boss < 36)
+ {
+ mes "^3355FFThe door is shut, but";
+ mes "there is a device that";
+ mes "looks sort of like the";
+ mes "entry keypad that was on";
+ mes "the other side of this door.^000000";
+ next;
+ switch( select( "Manipulate device.","Investigate further." ) )
+ {
+ case 1:
+ mes "^3355FFOnce you touch the";
+ mes "device, it automatically";
+ mes "responds and the door";
+ mes "quickly slides open.^000000";
+ close2;
+ warp "lhz_in01",177,26;
+ end;
+
+ case 2:
+ close;
+ }
+ }
+}
+
+lhz_in01,184,40,0 script Area 1-5 111,{
+
+ if(checkweight(7344,1) != 1)
+ {
+ mes "^3355FFWait a second!";
+ mes "Right now, you're carrying";
+ mes "too many things with you.";
+ mes "Please come back after";
+ mes "using the Kafra Service";
+ mes "to store some of your items.^000000";
+ close;
+ }
+ if((lhz_boss > 28) && (lhz_boss < 31))
+ {
+ mes "^3355FFThere's literally thousands";
+ mes "of documents to sort through.";
+ mes "There's no way you can find";
+ mes "something of value here in";
+ mes "just three minutes...^000000";
+ close;
+ }
+ else if(lhz_boss == 31)
+ {
+ mes "^3355FFWait, one of these files";
+ mes "looks pretty incriminating.";
+ mes "It seems to contain the";
+ mes "kind of information that";
+ mes "you've been looking for.^000000";
+ next;
+ mes "[Classified Info]";
+ mes "^8C1717A piece of Ymir's Heart";
+ mes "was uncovered in one of";
+ mes "the mines in Einbech and";
+ mes "immediately transported to";
+ mes "the Laboratory for research.^000000";
+ next;
+ mes "[Classified Info]";
+ mes "^8C1717However, something";
+ mes "happened to the miners";
+ mes "who discovered the piece";
+ mes "of Ymir's Heart. Apparently,";
+ mes "a beast from Einbroch folk";
+ mes "lore inhabited the area...^000000";
+ set lhz_boss,35;
+ getitem 7344,1;
+ close;
+ }
+}
+
+lhz_in01,184,52,0 script Area 1-7 111,{
+
+ if((lhz_boss > 28) && (lhz_boss < 32))
+ {
+ mes "^3355FFThere's literally thousands";
+ mes "of documents to sort through.";
+ mes "There's no way you can find";
+ mes "something of value here in";
+ mes "just three minutes...^000000";
+ close;
+ }
+ else if(lhz_boss == 32)
+ {
+ mes "^3355FFThis looks like a file";
+ mes "containing information";
+ mes "on President Weierstrauss.";
+ mes "Perhaps there's something";
+ mes "in here that might be helpful.^000000";
+ next;
+ mes "[Classified Info]";
+ mes "^8C1717Karl Weierstrass has";
+ mes "been a long distinguished";
+ mes "politician in the Schwaltzvalt";
+ mes "Republic and was elected as";
+ mes "its president in the year 984.^000000";
+ next;
+ mes "[Classified Info]";
+ mes "^8C1717Although he has enjoyed";
+ mes "high popularity ratings and";
+ mes "success in his endorsing his";
+ mes "policies, Wierstrass is rumored";
+ mes "to be have some sort of feud";
+ mes "against Rekenber.^000000";
+ next;
+ mes "[Classified Info]";
+ mes "^8C1717Although there is no";
+ mes "need to bring this to the";
+ mes "attention of the media, it";
+ mes "is highly recommended";
+ mes "to monitor his activities";
+ mes "throughout his term...^000000";
+ next;
+ mes "^3355FFThere's a great amount";
+ mes "of information in this file,";
+ mes "but it doesn't look like any";
+ mes "of it will be of help to you.";
+ mes "You should continue with";
+ mes "your search for evidence.^000000";
+ close;
+ }
+ else
+ {
+ mes "^3355FFThis file doesn't";
+ mes "look like it contains";
+ mes "any evidence that will";
+ mes "help you. You should";
+ mes "continue your search";
+ mes "through the rest of the files.^000000";
+ close;
+ }
+}
+
+lhz_in01,184,46,0 script Area 3-2 111,{
+
+ if((lhz_boss > 28) && (lhz_boss < 30))
+ {
+ mes "^3355FFThere's literally thousands";
+ mes "of documents to sort through.";
+ mes "There's no way you can find";
+ mes "something of value here in";
+ mes "just three minutes...^000000";
+ close;
+ }
+ else if(lhz_boss == 30)
+ {
+ mes "^3355FFYou've found a file";
+ mes "containing information";
+ mes "on the Kafra Corporation";
+ mes "and Cool Event Corp.^000000";
+ next;
+ mes "[Classified Info]";
+ mes "^8C1717Rekenber Corporation.";
+ mes "in an effort to expand its";
+ mes "power into the Rune-Midgarts";
+ mes "Kingdom, will cooperate with";
+ mes "and support Cool Event Corp.^000000";
+ next;
+ mes "[Classified Info]";
+ mes "^8C1717Although this partnership";
+ mes "has been greatly successful,";
+ mes "Kafra Corporation has been";
+ mes "working to check Cool Event";
+ mes "Corp's explosive growth.^000000";
+ next;
+ mes "[Classified Info]";
+ mes "^8C1717More than Kafra Corporation's";
+ mes "lobbying, Kafra's 3rd Security";
+ mes "Team stands as a formidable";
+ mes "threat to our success. One of";
+ mes "our highest priorities is to";
+ mes "investigate their activities.^000000";
+ next;
+ mes "[Classified Info]";
+ mes "^8C1717It is believed that Kafra's";
+ mes "3rd Security Team has alrady";
+ mes "placed secret agents in key";
+ mes "strategic locations within";
+ mes "the Schwaltzvalt Republic.^000000";
+ next;
+ mes "^3355FFThis file is very intriguing,";
+ mes "but it doesn't really cover";
+ mes "any information that can be";
+ mes "considered incriminating.^000000";
+ close;
+ }
+ else
+ {
+ mes "^3355FFThis file doesn't";
+ mes "look like it contains";
+ mes "any evidence that will";
+ mes "help you. You should";
+ mes "continue your search";
+ mes "through the rest of the files.^000000";
+ close;
+ }
+}
+
+lhz_in01,184,48,0 script Area 3-3 111,{
+
+ if((lhz_boss > 28) && (lhz_boss < 34))
+ {
+ mes "^3355FFThere's literally thousands";
+ mes "of documents to sort through.";
+ mes "There's no way you can find";
+ mes "something of value here in";
+ mes "just three minutes...^000000";
+ close;
+ }
+ else if(lhz_boss == 34)
+ {
+ mes "[Classified Info]";
+ mes "^8C1717...After negotiating with";
+ mes "the existing residents, all of";
+ mes "the property rights were sold";
+ mes "and the city was renamed";
+ mes "''Lighthalzen'' in 865.^000000";
+ next;
+ mes "[Classified Info]";
+ mes "^8C1717The city was then separated";
+ mes "into three districts. These are";
+ mes "the common trade district, the";
+ mes "old residential district and";
+ mes "the Rekenber Headquarters.";
+ mes ".................^000000";
+ next;
+ mes "^3355FFThis file covers";
+ mes "Lighthalzen's history.";
+ mes "However, the founding of";
+ mes "the city is common knowlege,";
+ mes "so this document probably won't";
+ mes "have any significant evidence.^000000";
+ close;
+ }
+ else
+ {
+ mes "^3355FFThis file doesn't";
+ mes "look like it contains";
+ mes "any evidence that will";
+ mes "help you. You should";
+ mes "continue your search";
+ mes "through the rest of the files.^000000";
+ close;
+ }
+}
+
+lhz_in01,177,56,0 script Area 6-1 111,{
+
+ if((lhz_boss > 28) && (lhz_boss < 33))
+ {
+ mes "^3355FFThere's literally thousands";
+ mes "of documents to sort through.";
+ mes "There's no way you can find";
+ mes "something of value here in";
+ mes "just three minutes...^000000";
+ close;
+ }
+ else if(lhz_boss == 33)
+ {
+ mes "[Classified Info]";
+ mes "^8C1717........";
+ mes "Our organization purchased";
+ mes "all of western Einbech and";
+ mes "began construction of Einbroch";
+ mes "in 927 in order to obtain more";
+ mes "pieces of Ymir's Heart.^000000";
+ next;
+ mes "[Classified Info]";
+ mes "^8C1717Unofficially, each and";
+ mes "every single factory belongs";
+ mes "to the Rekenber Corporation.";
+ mes "Their highest priority is";
+ mes "to uncover Ymir Heart Pieces...^000000";
+ next;
+ mes "^3355FFAlthough this file contains";
+ mes "surprising information about";
+ mes "Einbroch, none of it can be";
+ mes "considered to be incriminating";
+ mes "evidence against Rekenber.";
+ close;
+ }
+ else
+ {
+ mes "^3355FFThis file doesn't";
+ mes "look like it contains";
+ mes "any evidence that will";
+ mes "help you. You should";
+ mes "continue your search";
+ mes "through the rest of the files.^000000";
+ close;
+ }
+}
+
+lhz_dun02,282,278,0 script Broken Machine 111,{
+
+ if(checkweight(7346,1) != 1)
+ {
+ mes "^3355FFWait a second!";
+ mes "Right now, you're carrying";
+ mes "too many things with you.";
+ mes "Please come back after";
+ mes "using the Kafra Service";
+ mes "to store some of your items.^000000";
+ close;
+ }
+ if(lhz_boss < 6)
+ {
+ mes "^3355FFThere are several";
+ mes "broken machines lying";
+ mes "around that pretty much";
+ mes "seem completely useless.^000000";
+ close;
+ }
+ else if(lhz_boss == 6)
+ {
+ mes "^3355FFThere are several";
+ mes "broken machines lying";
+ mes "around that pretty much";
+ mes "seem completely useless.";
+ mes "However, you catch the";
+ mes "glimmer of a dim light";
+ mes "amongst the scrap metal.^000000";
+ next;
+ switch( select( "Investigate it.","Ignore it." ) )
+ {
+ case 1:
+ mes "^3355FFAfter digging through";
+ mes "the discarded machinery,";
+ mes "you find a strange rock that";
+ mes "is about as large as your fist";
+ mes "and shimmers with a faint glow.^000000";
+ next;
+ switch( select( "This might be important.","This doesn't seem useful." ) )
+ {
+ case 1:
+ mes "^3355FFThis weird rock";
+ mes "might be just the";
+ mes "thing that ^000000Ghalstein^3355FF";
+ mes "sent you here to find.";
+ mes "He was probably right";
+ mes "not to describe it to you.";
+ mes "Words alone aren't enough...^000000";
+ set lhz_boss,7;
+ getitem 7346,1;
+ close;
+
+ case 2:
+ mes "^3355FFJust because this rock";
+ mes "looks funny doesn't make";
+ mes "it any more special than";
+ mes "the countless number of";
+ mes "rocks you've seen in";
+ mes "your entire lifetime.^000000";
+ close;
+ }
+
+ case 2:
+ mes "^3355FFWhat can possibly";
+ mes "be of value in this";
+ mes "pile of useless junk?^000000";
+ close;
+ }
+ }
+ else
+ {
+ mes "^3355FFThere are several";
+ mes "broken machines lying";
+ mes "around that pretty much";
+ mes "seem completely useless.^000000";
+ close;
+ }
+}
+
+lhz_in02,19,274,2 script Maintenance Guy 851,{
+
+ mes "[Kudiuu]";
+ mes "Holy...!";
+ mes "Will this place";
+ mes "ever get cleaned up?!";
+ mes "^333333*Cough cough*^000000 There's";
+ mes "so much dust here, it's";
+ mes "almost a health hazard!";
+ close;
+}
+
+// Rekenber Job Quest
+
+lhz_in01,174,258,3 script Young Man#reken 868,{
+
+ if(lhz_rekenber > 21)
+ {
+ mes "[Kazien]";
+ mes "Just...";
+ mes "Leave me alone.";
+ mes "I feel nothing but";
+ mes "guilt when I see you.";
+ next;
+ mes "[Kazien]";
+ mes "Don't take it the wrong";
+ mes "way. I mean, it's not like";
+ mes "you did nothing wrong. I'm";
+ mes "the one who's... Geez. I wish";
+ mes "I could live the way you do.";
+ mes "Someday I'll be strong enough...";
+ close;
+ }
+ else if(lhz_rekenber == 21)
+ {
+ mes "[Kazien]";
+ mes "Hey, you're back. As usual,";
+ mes "you've done a good job. You";
+ mes "look exhausted: did you run";
+ mes "into those thugs again?";
+ mes "Why don't you take a rest?";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Kazien...";
+ mes "While I was fighting";
+ mes "those thugs, one of the";
+ mes "packages was accidentally";
+ mes "opened, and I saw what was";
+ mes "inside of those packages.";
+ next;
+ mes "[Kazien]";
+ mes "......";
+ mes ".........";
+ mes "............";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Wh-why are you supplying";
+ mes "those things? If we let those";
+ mes "packages get imported by";
+ mes "other countries, it can";
+ mes "cause a lot of trouble...!";
+ next;
+ mes "[Kazien]";
+ mes "Stop. Please.";
+ mes "J-just stop it.";
+ mes "I don't want to";
+ mes "hear anymore.";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Hold it, I deserve an";
+ mes "answer! How can you turn";
+ mes "a blind eye and provide just";
+ mes "anyone with ^FF0000hi-tech weapons";
+ mes "and guardians^000000? It's like you're";
+ mes "promoting war and violence!";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "And what about your little";
+ mes "brother Lyozien? He has";
+ mes "no idea what he's doing!";
+ mes "Don't we have a responsibility";
+ mes "to the world to make sure these";
+ mes "weapons aren't distributed?";
+ next;
+ mes "[Kazien]";
+ mes "Shut up! You don't";
+ mes "know anything! Just";
+ mes "shut up! I'm doing this";
+ mes "for the sake of my family!";
+ mes "You don't know what it's like";
+ mes "to live in Lighthalzen's slums!";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes ".................";
+ next;
+ mes "[Kazien]";
+ mes "There'd be days when my";
+ mes "brother and I'd have nothing";
+ mes "to eat. So when I heard about";
+ mes "this job, I took it. What good";
+ mes "is world peace if I'm not even";
+ mes "alive to enjoy it, huh?";
+ next;
+ mes "[Kazien]";
+ mes "Now, my brother Lyozien is";
+ mes "a gentle soul, has nothing";
+ mes "but love for everybody. So, of";
+ mes "course I can't tell him what";
+ mes "I'm really doing--he'd never";
+ mes "agree to it, believe me.";
+ next;
+ mes "[Kazien]";
+ mes "I hate this job and what";
+ mes "I'm doing and I want to quit.";
+ mes "But then what? Go back to the";
+ mes "slums? Forget it. As long as";
+ mes "Lyozien is happy, I don't mind if I have to do the devil's work.";
+ next;
+ mes "[Kazien]";
+ mes "At least this way, keeping";
+ mes "it all secret, I can protect";
+ mes "Lyozien from the ugly nature";
+ mes "of this job, even if I'm dirtying my hands, making money";
+ mes "off of other people's deaths.";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "But that still isn't right.";
+ mes "You're selling weapons so";
+ mes "that people can kill each other! Even if it's for the sake of";
+ mes "providing for your family...";
+ next;
+ mes "[Kazien]";
+ mes "Look man, this is what";
+ mes "I decided. I don't care";
+ mes "what other people'll think.";
+ mes "I might go to hell when";
+ mes "I die, but that's my problem.";
+ next;
+ mes "[Kazien]";
+ mes "Besides, you adventurers";
+ mes "are always running around";
+ mes "with your swords and magic spells... Isn't that just as bad?";
+ mes "It's not the weapons or the power that's bad: it's how they're used.";
+ next;
+ mes "[Kazien]";
+ mes "Granted, most of my clients";
+ mes "are pretty questionable, and";
+ mes "you adventurers usually use";
+ mes "your powers for good, but...";
+ mes "Damn it! Just... Don't come";
+ mes "back. I can't work like this...";
+ next;
+ mes "[Kazien]";
+ mes "Look, I can't have";
+ mes "you working with me";
+ mes "and Lyozien anymore.";
+ mes "Sorry, but it's for Lyozien's";
+ mes "own good. That, and you";
+ mes "make me feel guilty...";
+ set lhz_rekenber,22;
+ getexp 55000,0;
+ close;
+ }
+ else if(lhz_rekenber > 16)
+ {
+ mes "[Kazien]";
+ mes "Hey now, you better";
+ mes "get a move on. You gotta";
+ mes "assist another delivery to";
+ mes "the Rune-Midgarts Kingdom.";
+ close;
+ }
+ else if(lhz_rekenber == 16)
+ {
+ mes "[Kazien]";
+ mes "Ah, I heard from Lyozien";
+ mes "that you guys finished your";
+ mes "delivery. You're probably";
+ mes "the best part-timer that I've";
+ mes "had in a long, long while.";
+ next;
+ mes "[Kazien]";
+ mes "Anyway, we've got yet";
+ mes "another delivery for the";
+ mes "Rune-Midgarts Kingdom. It's";
+ mes "weird that we're getting more";
+ mes "orders from there, but orders from other countries are decreasing.";
+ next;
+ mes "[Kazien]";
+ mes "Eh, I don't have the time";
+ mes "to wonder about stuff like";
+ mes "that. Lyozien's waiting for";
+ mes "you, so get to it, okay?";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "W-wait! During the last";
+ mes "delivery, I was attacked";
+ mes "by a group of thugs that";
+ mes "wanted to destroy the";
+ mes "packages? Why would";
+ mes "they want to do that?";
+ next;
+ mes "[Kazien]";
+ mes "Look... You're better";
+ mes "off not knowing. Or are";
+ mes "you asking me to pay you";
+ mes "more for this job since";
+ mes "you're risking your life?";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "I understand that the";
+ mes "customer's confidentiality";
+ mes "is important, but I'd feel a";
+ mes "lot better if I knew what was";
+ mes "in those packages, and why me";
+ mes "and Lyozien are being attacked.";
+ next;
+ mes "[Kazien]";
+ mes "Listen, I'm not obligated--";
+ mes "I can't tell you. Heck, I can't";
+ mes "even tell my own brother what's";
+ mes "in those packages. You can see";
+ mes "that, can't you? Anyway, you";
+ mes "can handle those thugs, right?";
+ next;
+ mes "[Kazien]";
+ mes "Right. Now get back to";
+ mes "the Airship and talk to";
+ mes "Lyozien again. Don't give";
+ mes "him any trouble and make";
+ mes "sure you protect him.";
+ set lhz_rekenber,17;
+ getexp 45000,0;
+ close;
+ }
+ else if(lhz_rekenber > 11)
+ {
+ mes "[Kazien]";
+ mes "What are you doing";
+ mes "waiting around here";
+ mes "for? You've got a job to";
+ mes "do, so hurry up and do it~";
+ close;
+ }
+ else if(lhz_rekenber == 11)
+ {
+ mes "[Kazien]";
+ mes "Hey, you're back. I got a";
+ mes "message from Rune-Midgarts,";
+ mes "telling us they received their";
+ mes "order. Good work! So how do";
+ mes "you like working with Lyozien?";
+ mes "He's one of my best men.";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Wait, aren't you and";
+ mes "Lyozien supposed";
+ mes "to be brothers?";
+ next;
+ mes "[Kazien]";
+ mes "Whoa, he told you that?";
+ mes "I guess he feels that he";
+ mes "can trust you enough with";
+ mes "that kind of personal talk...";
+ mes "Yeah, he's my little brother.";
+ mes "And a better man than me...";
+ next;
+ mes "[Kazien]";
+ mes "I've gotten my hands";
+ mes "pretty dirty doing this...";
+ mes "Oh, forget it. You came ";
+ mes "here for a job, right?";
+ mes "Luckily, I got another";
+ mes "delivery for you to work on...";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Actually, Kazien...";
+ mes "I was curious. What";
+ mes "exactly are we delivering?";
+ mes "I mean, not even Lyozien";
+ mes "doesn't know exactly what";
+ mes "is in those packages.";
+ next;
+ mes "[Kazien]";
+ mes "Huh... Does that mean";
+ mes "you can't work with us if";
+ mes "you don't know exactly what";
+ mes "you're doing?";
+ next;
+ mes "[Kazien]";
+ mes " Come on, I told";
+ mes "you before--absolute secrecy.";
+ mes "It goes both ways, you know.";
+ next;
+ mes "[Kazien]";
+ mes "Look, for your own good,";
+ mes "quit asking. Knowing what";
+ mes "you're delivering wouldn't";
+ mes "change a thing. Trust me.";
+ next;
+ mes "[Kazien]";
+ mes "Anyway, this next job is";
+ mes "more of the same. Meet";
+ mes "Lyozien in the international";
+ mes "flight Airship and protect";
+ mes "another package destined";
+ mes "for the Rune-Midgarts Kingdom.";
+ next;
+ set lhz_rekenber,12;
+ getexp 40000,0;
+ mes "[Kazien]";
+ mes "Alright, I'll see you";
+ mes "later. The important";
+ mes "thing is that you do the";
+ mes "best job that you can.";
+ mes "And don't give Lyozien";
+ mes "any trouble: that's my job!";
+ close;
+ }
+ else if(lhz_rekenber > 7)
+ {
+ mes "[Kazien]";
+ mes "Lyozien is waiting for";
+ mes "you on the international";
+ mes "flight Airship, so go and";
+ mes "meet him there as soon";
+ mes "as you can. Alright then,";
+ mes "I'll see you later.";
+ close;
+ }
+ else if(lhz_rekenber == 7)
+ {
+ mes "[Kazien]";
+ mes "Hey, you're back~";
+ mes "Great, I guess that means";
+ mes "that you've decided to work";
+ mes "for us! Alright, let me tell you about your first real job. As";
+ mes "always: ^FF0000keep it on the down-low^000000.";
+ next;
+ mes "[Kazien]";
+ mes "Go to the Airship for the";
+ mes "international flights, not";
+ mes "the domestic ones, and meet";
+ mes "a man named ^FF0000Lyozien^000000 inside.";
+ mes "He's our courier that'll provide you with further instructions.";
+ next;
+ mes "[Kazien]";
+ mes "Oh. You can talk to Lyozien";
+ mes "about the job, but definitely";
+ mes "not to anybody else. Anyway,";
+ mes "when you're done with what";
+ mes "he asks you to do, come back";
+ mes "to me for another job, okay?";
+ next;
+ set lhz_rekenber,8;
+ mes "[Kazien]";
+ mes "Don't forget...";
+ mes "Talk to ^FF0000Lyozien^000000, our";
+ mes "courier, on the Airship";
+ mes "for the international flights.";
+ close;
+ }
+ else if(lhz_rekenber == 6)
+ {
+ set @rekenrand,rand(1,15);
+ if(@rekenrand == 7)
+ {
+ mes "[Kazien]";
+ mes "Oh, hey, it's you again.";
+ mes "Wait. No. You only remind";
+ mes "me of someone I've met. Um,";
+ mes "have we met before? I don't";
+ mes "remember at all. Oooh, I hate";
+ mes "being this busy, I can't focus!";
+ next;
+ set lhz_rekenber,0;
+ mes "[Kazien]";
+ mes "Arrgh, this is not good.";
+ mes "We are this busy but we don't have enough people,";
+ mes "yet it is not that extrememly bad";
+ mes "to a point that we need to hire more people.";
+ next;
+ mes "[Kazien]";
+ mes "Will you step back? You are hindering my vision.";
+ close;
+ }
+ else
+ {
+ mes "[Kazien]";
+ mes "Oh, hey, it's you again.";
+ mes "Listen, you didn't come here";
+ mes "looking for a part time job,";
+ mes "did you? I already told you";
+ mes "that I can't bring myself";
+ mes "to trust you, you know?";
+ next;
+ mes "[Kazien]";
+ mes "Look, you're not a bad guy,";
+ mes "so I'm sure you'd be perfect";
+ mes "for some other employer.";
+ mes "Don't feel bad... Um, what";
+ mes "was your name again? Wait,";
+ mes "did you even give it to me...?";
+ close;
+ }
+ }
+ else if(lhz_rekenber == 5)
+ {
+ mes "[Kazien]";
+ mes "So, were you able to";
+ mes "contact Garins? Or did";
+ mes "you encounter any problems?";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Well, I came back to";
+ mes "let you know that I haven't";
+ mes "been able to find a way inside";
+ mes "the Einbroch Laboratory. There";
+ mes "was the guard, but I couldn't";
+ mes "really tell him anything.";
+ next;
+ mes "[Kazien]";
+ mes "Whaaaat~?";
+ mes "I'm sure he would";
+ mes "have let you in if you";
+ mes "told him that you had";
+ mes "to talk to Garins, right?";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "But...";
+ mes "I thought you said";
+ mes "I'm not supposed to";
+ mes "tell anyone the details";
+ mes "of my assignment?";
+ next;
+ mes "[Kazien]";
+ mes "Heh... Yeah.";
+ mes "Yeah, that's right.";
+ mes "Heh heh heh! Hahahaha!";
+ mes "Great! I'm happy to say,";
+ mes "buddy, you passed the test!";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "H-huh? But I never";
+ mes "even got to see Garins...";
+ mes "I didn't finish the task";
+ mes "that you assigned to me.";
+ next;
+ mes "[Kazien]";
+ mes "Garins is just some";
+ mes "cool name I made up.";
+ mes "He doesn't really exist.";
+ mes "I just wanted to test your";
+ mes "trustworthiness, is all.";
+ mes "Now do you understand?";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "I... I guess.";
+ mes "Still, you just tricked";
+ mes "me! How am I supposed";
+ mes "to trust you now?";
+ next;
+ mes "[Kazien]";
+ mes "Oh... You...";
+ mes "You got a point, there.";
+ mes "Huh, now isn't that ironic? I'm sorry, pal, let me apologize.";
+ mes "Take some time, consider working for me, and then come back, okay?";
+ set lhz_rekenber,7;
+ close;
+ }
+ else if(lhz_rekenber == 4)
+ {
+ mes "[Kazien]";
+ mes "So, were you able to";
+ mes "contact Garins? Or did";
+ mes "you encounter any problems?";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Well, I wasn't able to";
+ mes "find him. In fact, I don't";
+ mes "think that Garins even works";
+ mes "at the Einbroch Laboratory.";
+ next;
+ mes "[Kazien]";
+ mes "Whaaaat~?";
+ mes "That can't be true.";
+ mes "Well, how'd you";
+ mes "find that out?";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "I happened to ask the";
+ mes "Laboratory Guard, but";
+ mes "he wouldn't even let me in.";
+ next;
+ set lhz_rekenber,6;
+ mes "[Kazien]";
+ mes "Uh oh...";
+ mes "I thought so.";
+ mes "I'm sorry, pal, but";
+ mes "you failed the test.";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "H-huh? What?";
+ mes "What do you mean?";
+ next;
+ mes "[Kazien]";
+ mes "You told that to the guard,";
+ mes "but you weren't supposed";
+ mes "to let anyone know any detail";
+ mes "about your assignment. Yeah...";
+ mes "Garins is just a name I made";
+ mes "up. He doesn't really exist.";
+ next;
+ mes "[Kazien]";
+ mes "I know you meant well,";
+ mes "you know, doing whatever";
+ mes "you can to finish whatever";
+ mes "goal you have, but you can't";
+ mes "forget the details. Anyway,";
+ mes "sorry, but we can't use you...";
+ close;
+ }
+ else if(lhz_rekenber == 3)
+ {
+ mes "[Kazien]";
+ mes "Remember, visit ^FF0000Garins^000000";
+ mes "in the ^FF0000Einbroch Laboratory^000000";
+ mes "and ^FF0000confirm that he received";
+ mes "his order^000000. We pride ourselves";
+ mes "in our clients' confidentiality,^FFFFFF ^000000 so keep it secret, got it?";
+ next;
+ mes "[Kazien]";
+ mes "I'll just be waiting";
+ mes "around over here, so";
+ mes "once you're done with";
+ mes "that, come back to me.";
+ close;
+ }
+ else if(lhz_rekenber == 2)
+ {
+ mes "[Kazien]";
+ mes "Okay, I got it! Your first";
+ mes "assignment for us is pretty";
+ mes "simple, but think of it as";
+ mes "something of a trial run.";
+ mes "You know, for us to see";
+ mes "how reliable you are.";
+ next;
+ mes "[Kazien]";
+ mes "All you gotta do is head";
+ mes "to Einbroch, find the Lab";
+ mes "there, and find a researcher";
+ mes "named Garins. You need to";
+ mes "confirm whether he safely";
+ mes "received his order from us.";
+ next;
+ mes "[Kazien]";
+ mes "Simple stuff, yeah?";
+ mes "Now, you can't let anyone";
+ mes "know about your assignment.";
+ mes "Otherwise, we can't trust you";
+ mes "for more important stuff. And";
+ mes "I really wanna trust you.";
+ next;
+ mes "[Kazien]";
+ mes "Remember, visit ^FF0000Garins^000000";
+ mes "in the ^FF0000Einbroch Laboratory^000000";
+ mes "and ^FF0000confirm that he received";
+ mes "his order^000000. We pride ourselves";
+ mes "in our clients' confidentiality, so keep it secret, got it?";
+ next;
+ set lhz_rekenber,3;
+ mes "[Kazien]";
+ mes "I'll just be waiting";
+ mes "around over here, so";
+ mes "once you're done with";
+ mes "that, come back to me.";
+ close;
+ }
+ else if(lhz_rekenber == 1)
+ {
+ mes "[Kazien]";
+ mes "We're so busy, we barely";
+ mes "have enough people to cover";
+ mes "our workload right now. Still,";
+ mes "it's not so bad that we gotta";
+ mes "invest in some new hires.";
+ next;
+ mes "[Kazien]";
+ mes "Oh hey, sorry buddy,";
+ mes "but you mind stepping";
+ mes "back? It's just that you're";
+ mes "blocking my view is all.";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Wait, did you just say";
+ mes "that you need help?";
+ mes "I'd like to help solve";
+ mes "your problem, er, for";
+ mes "a nominal fee or some";
+ mes "kind of reward. You know...";
+ next;
+ mes "[Kazien]";
+ mes "Hey, alright~";
+ mes "I could use an extra";
+ mes "hand if you're willing";
+ mes "to work part time. Plus,";
+ mes "you're a straight shooter.";
+ mes "I like that. Let's see now...";
+ next;
+ if(BaseLevel < 70)
+ {
+ mes "[Kazien]";
+ mes "Awww, I'm sorry, pal.";
+ mes "I know you mean well, but";
+ mes "to put it bluntly, you're not";
+ mes "not strong enough for this";
+ mes "kinda work. Hey, but if you put on";
+ mes "some muscle, ask me again, okay?";
+ close;
+ }
+ mes "[Kazien]";
+ mes "Yeah, okay. You look like";
+ mes "you can handle this. But";
+ mes "are you the type of person";
+ mes "I can trust? Hey, you can";
+ mes "keep confidential information";
+ mes "without telling anyone, right?";
+ next;
+ switch( select( "Yes, of course.","Nope, I love giving away secrets." ) )
+ {
+ case 1:
+ set lhz_rekenber,2;
+ mes "[Kazien]";
+ mes "Great, great.";
+ mes "I guess we can just";
+ mes "get down to business,";
+ mes "then. Let me think. First,";
+ mes "I should give you something";
+ mes "easy to do to test you out...";
+ close;
+
+ case 2:
+ mes "[Kazien]";
+ mes "Awww, man.";
+ mes "I can't hire you";
+ mes "if you're gonna blab";
+ mes "your mouth. Sorry buddy,";
+ mes "but I can't afford to take";
+ mes "any risks. You understand...";
+ close;
+ }
+ }
+ mes "[Kazien]";
+ mes "We're so busy, we barely";
+ mes "have enough people to cover";
+ mes "our workload right now. Still,";
+ mes "it's not so bad that we gotta";
+ mes "invest in some new hires.";
+ next;
+ mes "[Kazien]";
+ mes "Oh hey, sorry buddy,";
+ mes "but you mind stepping";
+ mes "back? It's just that you're";
+ mes "blocking my view is all.";
+ close;
+}
+
+lighthalzen,141,162,3 script Old Man#reken 85,{
+
+ mes "[Old Man]";
+ mes "Lately, Kazien seems";
+ mes "to be having a hard time";
+ mes "managing his business.";
+ mes "Always complaining that";
+ mes "he lacks the manpower...";
+ next;
+ mes "[Old Man]";
+ mes "I don't know what kind of";
+ mes "business he's conducting,";
+ mes "but why don't you help him";
+ mes "out? I don't believe that any";
+ mes "particularly special skills are";
+ mes "required for some positions.";
+ next;
+ mes "[Old Man]";
+ mes "Well, if you're interested,";
+ mes "you can find Kazien inside";
+ mes "the corporation building.";
+ mes "Young people like him should";
+ mes "never be too proud to ask for help. He still needs to learn...";
+ if(!lhz_rekenber) set lhz_rekenber,1;
+ close;
+}
+
+einbroch,55,52,3 script Laboratory Guard#reken 852,{
+
+ if(lhz_rekenber == 3)
+ {
+ mes "[Laboratory Guard]";
+ mes "Hold it! This is";
+ mes "a restricted area to";
+ mes "the public! Unless you";
+ mes "have some special business,";
+ mes "you'll have to leave right now.";
+ next;
+ switch( select( "Actually, I do have business here.","Whoa, I'm leaving!" ) )
+ {
+ case 1:
+ mes "[Laboratory Guard]";
+ mes "Yes? State the nature";
+ mes "of your business here,";
+ mes "as well as any person that";
+ mes "you wish to contact inside";
+ mes "of this laboratory facility.";
+ next;
+ switch( select( "I need to see Mr. Garins...","I'll... come back later." ) )
+ {
+ case 1:
+ mes "[" + strcharinfo(0) + "]";
+ mes "I need to see Mr. Garins";
+ mes "and confirm that he received";
+ mes "a package that was sent to him.";
+ next;
+ mes "[Laboratory Guard]";
+ mes "Garins, eh?";
+ mes "Alright, let me check";
+ mes "the employee list. Hmm...";
+ mes "Garins... Garins... Eh?";
+ mes "He's not here. Maybe you";
+ mes "came to the wrong place?";
+ next;
+ mes "[Laboratory Guard]";
+ mes "Sorry, but it looks like";
+ mes "you've wasted your time.";
+ mes "We don't have a Garins";
+ mes "working here. Anyway,";
+ mes "I still can't allow you to";
+ mes "enter the laboratory.";
+ set lhz_rekenber,4;
+ close;
+
+ case 2:
+ break;
+ }
+
+ case 2:
+ mes "[" + strcharinfo(0) + "]";
+ mes "Whoa, I'm leaving!";
+ mes "(^333333I better speak to Kazien";
+ mes "and let him know I'm having";
+ mes "trouble getting past this";
+ mes "guard. Otherwise, I might";
+ mes "never finish this job!^000000)";
+ set lhz_rekenber,5;
+ close;
+ }
+ }
+ mes "[Laboratory Guard]";
+ mes "This area is restricted";
+ mes "to the public. Unless you";
+ mes "have some kind of special";
+ mes "authorization, I'm going";
+ mes "to have to ask you to leave.";
+ close;
+}
+
+airplane_01,96,48,3 script Man#Lyozien 868,{
+
+ if(lhz_rekenber > 21)
+ {
+ mes "[Lyozien]";
+ mes "Hey, I hear from my";
+ mes "brother that you can't work";
+ mes "with us anymore because";
+ mes "of some scheduling conflict.";
+ mes "I'm sorry to hear that: it was";
+ mes "really good working with you...";
+ close;
+ }
+ else if(lhz_rekenber == 21)
+ {
+ mes "[Lyozien]";
+ mes "Oh good, you're back.";
+ mes "Mr. Ahman just left and";
+ mes "picked up his goods. We're";
+ mes "done here, so you have to";
+ mes "do now is report to my";
+ mes "brother in Lighthalzen.";
+ next;
+ mes "[Lyozien]";
+ mes "You sure you're alright?";
+ mes "You seem kind of upset.";
+ mes "Do you need to take a";
+ mes "break or something?";
+ close;
+ }
+ else if(lhz_rekenber == 20)
+ {
+ mes "[Lyozien]";
+ mes "Heya, keep up the";
+ mes "good work. Once you";
+ mes "talk to Mr. Ahman inside";
+ mes "Izlude Airport, we'll be";
+ mes "done with this delivery.";
+ close;
+ }
+ else if(lhz_rekenber == 19)
+ {
+ mes "[Lyozien]";
+ mes "Whoa, you were great!";
+ mes "There were more of them";
+ mes "this time, but you easily";
+ mes "dispatched them. Great job!";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Thanks, but...";
+ mes "Now I'm really worried";
+ mes "about what could be in";
+ mes "those packages. Are you";
+ mes "sure you don't know, Lyozien?";
+ next;
+ mes "[Lyozien]";
+ mes "You don't know when to";
+ mes "stop, do you? Nah, I don't";
+ mes "know at all. Besides, so long";
+ mes "as my brother says it's a bad";
+ mes "idea, then I don't wanna find";
+ mes "out for myself. Oh, hey...";
+ next;
+ set lhz_rekenber,20;
+ getitem 504,1;
+ mes "[Lyozien]";
+ mes "Here's a little";
+ mes "something to refresh";
+ mes "yourself after that fight.";
+ mes "Keep up the good work, okay?";
+ mes "Then, we'll be done once you";
+ mes "contact Mr. Ahman in Izlude.";
+ close;
+ }
+ else if(lhz_rekenber == 18)
+ {
+ mes "[Lyozien]";
+ mes "Okay, just like before, we";
+ mes "gotta get these packages to";
+ mes "Mr. Ahmam. When we arrive";
+ mes "in Izlude, find Mr. Ahman in";
+ mes "the Airport and tell him that";
+ mes "his packages have arrived.";
+ next;
+ mes "[Lyozien]";
+ mes "W-wait...";
+ mes "Did you hear that?";
+ mes "I heard--I think it's them.";
+ mes "Those thugs are back! Don't";
+ mes "let them damage the packages!";
+ close2;
+ set lhz_rekenber,19;
+ donpcevent "#bully2::OnEnter";
+ donpcevent "Man#Lyozien::OnStop";
+ end;
+ }
+ else if(lhz_rekenber == 17)
+ {
+ mes "[Lyozien]";
+ mes "I heard that you upset";
+ mes "Kyozien a little bit with";
+ mes "your questions. I mean,";
+ mes "I totally understand, but";
+ mes "you gotta remember that";
+ mes "we've got obligations.";
+ next;
+ mes "[Lyozien]";
+ mes "I know that these packages";
+ mes "might be putting us in danger,";
+ mes "but I trust my brother. If he says those thugs are bad guys, then";
+ mes "they're definitely bad guys.";
+ next;
+ mes "[Lyozien]";
+ mes "Yeah, ever since we were";
+ mes "kids, Kyozien has always";
+ mes "been right. Even though";
+ mes "I'd like to know what's in the";
+ mes "boxes, I don't ever wanna";
+ mes "disappoint him, you know?";
+ next;
+ set lhz_rekenber,18;
+ mes "[Lyozien]";
+ mes "Anyway, that's";
+ mes "enough chit-chat";
+ mes "for now. Let's get";
+ mes "back to work, shall we?";
+ close;
+ }
+ else if(lhz_rekenber == 16)
+ {
+ mes "[Lyozien]";
+ mes "I'm lucky that you're";
+ mes "around to keep those";
+ mes "thugs off our backs, eh?";
+ mes "Hey, when you're ready for";
+ mes "another job, just talk to";
+ mes "my brother Kazien, okay?";
+ close;
+ }
+ else if(lhz_rekenber == 15)
+ {
+ mes "[Lyozien]";
+ mes "So you spoke to";
+ mes "Mr. Ahman already?";
+ mes "Good, good. Now we can";
+ mes "go back to the Schwaltzvalt";
+ mes "Republic for our next job.";
+ next;
+ mes "[Lyozien]";
+ mes "Just talk to my brother";
+ mes "Kazien and he should give";
+ mes "you any details you need";
+ mes "to know. Man, it's good";
+ mes "that you're working for us.";
+ mes "Those thugs frighten me...";
+ set lhz_rekenber,16;
+ close;
+ }
+ else if(lhz_rekenber == 14)
+ {
+ mes "[Lyozien]";
+ mes "Now that those thugs are";
+ mes "gone, let's concentrate on";
+ mes "our task. Like before, just";
+ mes "get off at Izlude and then tell";
+ mes "Mr. Ahman that his packages";
+ mes "have arrived. See you later~";
+ close;
+ }
+ else if(lhz_rekenber == 13)
+ {
+ mes "[Lyozien]";
+ mes "Oh, thank you!";
+ mes "You saved my life!";
+ mes "As you can tell, I'm";
+ mes "not much of a fighter...";
+ mes "I just ran and hid when";
+ mes "those thugs appeared.";
+ next;
+ mes "[Lyozien]";
+ mes "That's one reason why" ;
+ mes "my brother has been hiring";
+ mes "you adventurers-- we need";
+ mes "packages from those hoodlums.";
+ mes "They're always after us...";
+ next;
+ mes "[Lyozien]";
+ mes "Every time I see them,";
+ mes "they're yelling things like";
+ mes "we're the servants of evil,";
+ mes "or that the packages must";
+ mes "be destroyed. Boy, I sure";
+ mes "am glad that you're here!";
+ set lhz_rekenber,14;
+ close;
+ }
+ else if(lhz_rekenber == 12)
+ {
+ mes "[Lyozien]";
+ mes "Hey, we already have another";
+ mes "package to deliver all the way";
+ mes "to the Rune-Midgarts Kingdom";
+ mes "again. Can you believe it? We";
+ mes "seem to be doing a lot of";
+ mes "business around there lately.";
+ next;
+ mes "[Lyozien]";
+ mes "It's so far away from";
+ mes "home, but a job's a job.";
+ mes "We're obliged to do what";
+ mes "we're been assigned to do";
+ mes "until we qui--whoa. You";
+ mes "hear that? Wh-what was...?";
+ next;
+ mes "[Lyozien]";
+ mes "Awwww, nuts!";
+ mes "It's those thugs!";
+ mes "I'll explain later, but";
+ mes "for now, please protect";
+ mes "the packages and make";
+ mes "sure they don't get them!";
+ close2;
+ set lhz_rekenber,13;
+ donpcevent "Man#Lyozien::OnStop";
+ donpcevent "#bully1::OnEnter";
+ end;
+ }
+ if(lhz_rekenber == 11)
+ {
+ mes "[Lyozien]";
+ mes "Hey, would you go see";
+ mes "my brother Kazien to see";
+ mes "if he's got another job for";
+ mes "us to do? I'll just be over";
+ mes "here waiting when you need";
+ mes "to find me. See you later~";
+ close;
+ }
+ else if(lhz_rekenber == 10)
+ {
+ mes "[Lyozien]";
+ mes "Good work, Mr. Ahman just";
+ mes "arrived and picked up his";
+ mes "packages. It looks like we're";
+ mes "done for today. When you're";
+ mes "ready for another job, just";
+ mes "ask to my brother Kazien, okay?";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Lyozien, do you know";
+ mes "what kinds of things";
+ mes "we're delivering?";
+ next;
+ mes "[Lyozien]";
+ mes "No clue. I've been";
+ mes "a little curious myself,";
+ mes "but my brother warned me";
+ mes "not to ask. Besides, I don't";
+ mes "think it makes a difference";
+ mes "to what we gotta do, right?";
+ next;
+ mes "[Lyozien]";
+ mes "Anyway, it oughta be";
+ mes "fine. I mean, our clients";
+ mes "are entitled to their privacy";
+ mes "anyway. You've been in that";
+ mes "sort of situation, right? You";
+ mes "know, embarassing orders...";
+ next;
+ mes "[Lyozien]";
+ mes "No? Eh, just meet up with";
+ mes "my brother to see if he's";
+ mes "got another job for us, okay?";
+ mes "If you wanna find me again,";
+ mes "I'll be waiting right here.";
+ set lhz_rekenber,11;
+ close;
+ }
+ else if(lhz_rekenber == 9)
+ {
+ mes "[Lyozien]";
+ mes "Alright, when this Airship";
+ mes "arrives in Izlude, get off and";
+ mes "enter the Airport to meet with";
+ mes "a man named Mr. Ahman.";
+ mes "Let him know his order has";
+ mes "already arrived, okay?";
+ close;
+ }
+ else if(lhz_rekenber == 8)
+ {
+ mes "[Lyozien]";
+ mes "Um, would you mind";
+ mes "treading lightly around";
+ mes "this area, and kind of go";
+ mes "around the piles? Yeah,";
+ mes "these are all pretty fragile.";
+ mes "Thanks, I appreciate it.";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Excuse me, but";
+ mes "are you Lyozien?";
+ next;
+ mes "[Lyozien]";
+ mes "Hey, are you the one that";
+ mes "my brother Kazien sent?";
+ mes "Nice, I've been waiting";
+ mes "for you. As you can see,";
+ mes "I'm having trouble handling";
+ mes "all of these packages here.";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Wait, Kazien is";
+ mes "your brother? That's";
+ mes "weird, you figure he";
+ mes "would mention that.";
+ next;
+ mes "[Lyozien]";
+ mes "Oh, yeah, he's been like";
+ mes "that ever since we lived";
+ mes "in Lighthalzen's slums.";
+ mes "Luckily, he joined the";
+ mes "corporation and helped";
+ mes "us improve our lots in life...";
+ next;
+ mes "[Lyozien]";
+ mes "That's why I appreciate the";
+ mes "fact that he lets me work for";
+ mes "him. I can't let him down.";
+ mes "Anyway, back to business: we";
+ mes "gotta deliver these goods to";
+ mes "the Rune-Midgarts Kingdom.";
+ next;
+ mes "[Lyozien]";
+ mes "I have to ensure that these";
+ mes "packages aren't damaged or";
+ mes "stolen by thieves. Your job is";
+ mes "to go to Izlude, find Mr. Ahman";
+ mes "at the Airport, and tell him that his orders have safely arrived.";
+ next;
+ set lhz_rekenber,9;
+ mes "[Lyozien]";
+ mes "Once you tell Mr. Ahman";
+ mes "that message, he'll take";
+ mes "care of picking up his own";
+ mes "packages. But yeah, I need";
+ mes "to stay behind to guard these";
+ mes "products in the meantime.";
+ close;
+ }
+ mes "[Lyozien]";
+ mes "Um, would you mind";
+ mes "treading lightly around";
+ mes "this area, and kind of go";
+ mes "around the piles? Yeah,";
+ mes "these are all pretty fragile.";
+ mes "Thanks, I appreciate it.";
+ close;
+
+OnEnter:
+ enablenpc "Man#Lyozien";
+ end;
+
+OnStop:
+ disablenpc "Man#Lyozien";
+ end;
+}
+
+- script ::Scamp -1,{
+
+ if(lhz_rekenber > 21)
+ {
+ mes "[Ahman]";
+ mes "Oh, hello. I've heard";
+ mes "that you had to quit.";
+ mes "It's quite a pity, really.";
+ mes "If it weren't for you, some";
+ mes "of my packages would have";
+ mes "been destroyed by those thugs.";
+ close;
+ }
+ else if(lhz_rekenber == 21)
+ {
+ mes "[Ahman]";
+ mes "Shouldn't you be";
+ mes "taking a break? Besides,";
+ mes "Lyozien is still waiting for";
+ mes "you the Airship, isn't he?";
+ close;
+ }
+ else if(lhz_rekenber == 20)
+ {
+ mes "[Ahman]";
+ mes "Oh, have my packages";
+ mes "arrived? Good, good.";
+ mes "I appreciate all of your";
+ mes "hard work. I'm surprised";
+ mes "they haven't hired you";
+ mes "full time by now.";
+ next;
+ mes "[Ahman]";
+ mes "Is something the matter?";
+ mes "You seem really pale. Oh";
+ mes "well, you'll have plenty of";
+ mes "time to relax on the Airship.";
+ mes "Oh, and don't worry, I'll";
+ mes "take care of the packages.";
+ set lhz_rekenber,21;
+ close;
+ }
+ else if (lhz_rekenber > 15 && lhz_rekenber < 20)
+ {
+ mes "[Ahman]";
+ mes "Oh, hello. I'm not";
+ mes "expecting any packages";
+ mes "at this moment, although";
+ mes "I'm aware that there are a";
+ mes "few deliveries in queue, but shouldn't you be in Lighthalzen?";
+ close;
+ }
+ else if(lhz_rekenber == 15)
+ {
+ mes "[Ahman]";
+ mes "Shouldn't you be on";
+ mes "your way and report to";
+ mes "Lyozien? You should hurry";
+ mes "before the Airship takes off.";
+ close;
+ }
+ else if(lhz_rekenber == 14)
+ {
+ mes "[Ahman]";
+ mes "Ah, it's you again.";
+ mes "I assume that means that";
+ mes "my packages have arrived";
+ mes "safely. Is that right?";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Yes, that's right.";
+ mes "Actually, this time we ";
+ mes "were attacked by a group";
+ mes "of thugs, so I was wondering";
+ mes "if you knew anything about it... ";
+ next;
+ mes "[Ahman]";
+ mes "They attacked again?";
+ mes "Oh, that isn't good.";
+ mes "Well, I have no idea";
+ mes "what's going on. I wish";
+ mes "I had some idea of what";
+ mes "they were up to, really.";
+ next;
+ set lhz_rekenber,15;
+ mes "[Ahman]";
+ mes "For now, you should";
+ mes "go and report to Lyozien.";
+ mes "I assume that you protected";
+ mes "my packages, so thank you";
+ mes "for your diligent work. Now, I shall pick up what I ordered...";
+ close;
+ }
+ else if (lhz_rekenber > 10 && lhz_rekenber < 14)
+ {
+ mes "[Ahman]";
+ mes "Oh, it's you again.";
+ mes "Shouldn't you be getting";
+ mes "on the Airship and heading";
+ mes "back to the Schwaltzvalt";
+ mes "Republic? There are more";
+ mes "deliveries in queue, you know.";
+ close;
+ }
+ else if(lhz_rekenber == 10)
+ {
+ mes "[Ahman]";
+ mes "Thank you for letting me";
+ mes "know that my order has arrived.";
+ mes "You should go back to Lyozien";
+ mes "now so you can finish your job.";
+ mes "Perhaps I'll see you again";
+ mes "sometime, adventurer.";
+ close;
+ }
+ else if(lhz_rekenber == 9)
+ {
+ mes "[Man]";
+ mes "Hmm, can you really";
+ mes "call this place an Airport?";
+ mes "It's far too small, wouldn't";
+ mes "you agree? Still, I kind of";
+ mes "enjoy sitting around here.";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Excuse me, but do";
+ mes "you know where I can";
+ mes "find a man named Ahman?";
+ mes "I have a message for him.";
+ next;
+ mes "[Ahman]";
+ mes "I'm Ahman, how can--";
+ mes "Oh! You must be here to";
+ mes "tell me that my packages";
+ mes "have arrived. Am I correct?";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Y-yes. That's right.";
+ mes "Your packages have";
+ mes "arrived and they're";
+ mes "being guarded until";
+ mes "you come to pick them up.";
+ next;
+ mes "[Ahman]";
+ mes "Ah, that's very good to";
+ mes "know. Say, are you a new";
+ mes "worker for Lyozien and Kazien?";
+ mes "I don't believe I've seen you";
+ mes "around before. Have they finally started hiring part timers?";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Yes, that's right.";
+ mes "Actually, I'm working for";
+ mes "them part time. I heard";
+ mes "they were really busy, so";
+ mes "I sort of volunteered my time.";
+ next;
+ mes "[Ahman]";
+ mes "Alright, alright.";
+ mes "I suppose that you";
+ mes "also don't know what's";
+ mes "being delivered in these";
+ mes "packages, just like Lyozien.";
+ next;
+ mes "[Ahman]";
+ mes "Well, it's all confidential";
+ mes "information anyway, so don't";
+ mes "worry about it. Thank you for";
+ mes "notifying me about the delivery.^FFFFFF ^000000 Now, you should go back and ";
+ mes "tell Lyozien. Take care now~";
+ set lhz_rekenber,10;
+ close;
+ }
+ mes "[Man]";
+ mes "Hmm, can you really";
+ mes "call this place an Airport?";
+ mes "It's far too small, wouldn't";
+ mes "you agree? Still, I kind of";
+ mes "enjoy sitting around here.";
+ close;
+}
+
+airplane_01,1,1,1 script #bully1 -1,{
+
+OnInit:
+ disablenpc "#bully1";
+ end;
+
+OnEnter:
+ enablenpc "#bully1";
+ initnpctimer;
+ monster "airplane_01",96,53,"Thug",1592,1,"#bully1::OnMyMobDead";
+ monster "airplane_01",87,47,"Thug",1592,1,"#bully1::OnMyMobDead";
+ set .bullymobs,2;
+ end;
+
+OnReset:
+ killmonster "airplane_01","#bully1::OnMyMobDead";
+ end;
+
+OnMyMobDead:
+ set .bullymobs,.bullymobs -1;
+ if(.bullymobs < 1)
+ {
+ mes "[Bully]";
+ mes "Damn it! N-next time...";
+ mes "Next time we'll g-get rid";
+ mes "of those damned packages!";
+ mes "^333333*Cough cough*^000000 For now, we";
+ mes "retreat and fight another day!";
+ close2;
+ donpcevent "#bully1::OnInit";
+ donpcevent "Man#Lyozien::OnEnter";
+ stopnpctimer;
+ }
+ end;
+
+OnTimer120000:
+ donpcevent "#bully1::OnReset";
+ donpcevent "#bully1::OnInit";
+ donpcevent "Man#Lyozien::OnEnter";
+ stopnpctimer;
+ end;
+}
+
+airplane_01,2,2,1 script #bully2 -1,{
+
+OnInit:
+ disablenpc "#bully2";
+ end;
+
+OnEnter:
+ enablenpc "#bully2";
+ initnpctimer;
+ monster "airplane_01",96,53,"Thug",1592,1,"#bully2::OnMyMobDead";
+ monster "airplane_01",87,47,"Thug",1592,1,"#bully2::OnMyMobDead";
+ monster "airplane_01",97,43,"Thug",1592,1,"#bully2::OnMyMobDead";
+ set .bullymobs,3;
+ end;
+
+OnReset:
+ killmonster "airplane_01","#bully2::OnMyMobDead";
+ end;
+
+OnMyMobDead:
+ set .bullymobs,.bullymobs -1;
+ if(.bullymobs < 1)
+ {
+ mes "^3355FFHey-- there's a slit";
+ mes "in the wrapping on one";
+ mes "of the packages. It was";
+ mes "probably ripped a little";
+ mes "while you were fighting.^000000";
+ close2;
+ donpcevent "#bully2::OnInit";
+ donpcevent "#packidentity::OnEnter";
+ stopnpctimer;
+ }
+ end;
+
+OnTimer120000:
+ donpcevent "#bully2::OnReset";
+ donpcevent "#bully2::OnInit";
+ donpcevent "#packidentity::OnEnter";
+ stopnpctimer;
+ end;
+}
+
+airplane_01,99,47,3 script #packidentity 139,2,2,{
+ end;
+
+OnInit:
+ disablenpc "#packidentity";
+ end;
+
+OnEnter:
+ enablenpc "#packidentity";
+ end;
+
+OnTouch:
+ if(lhz_rekenber == 19)
+ {
+ mes "^3355FFYou peek through the";
+ mes "slit in the wrapping";
+ mes "that is covering one";
+ mes "of the packages.^000000";
+ next;
+ mes "[" + strcharinfo(0) + "]";
+ mes "Oh... my God!";
+ mes "These are... These are";
+ mes "weapons of mass destruction.";
+ mes "There's even parts for assembling guardians, the kinds that usually";
+ mes "defend those Guild Castles...";
+ close2;
+ donpcevent "Man#Lyozien::OnEnter";
+ donpcevent "#packidentity::OnInit";
+ end;
+ }
+}
+
+lhz_in01,187,247,3 script #flashback1 139,2,2,{
+
+OnTouch:
+ if(lhz_rekenber == 22)
+ {
+ mes "[Kazien]";
+ mes "-Don't you have anything to protect, huh?- ";
+ mes "-Are you sure that you're always doing the right thing?-";
+ next;
+ mes "[Kazien]";
+ mes "Answer me! Answer me! Answer meee!";
+ next;
+ set lhz_rekenber,23;
+ mes "[" + strcharinfo(0) + "]";
+ mes ".............Damn it.";
+ close;
+ }
+ end;
+}
+
+lhz_in01,75,248,3 script #flashback2 139,2,2,{
+
+OnTouch:
+ if(lhz_rekenber == 22)
+ {
+ mes "[Kazien]";
+ mes "Look man, this is what";
+ mes "I decided. I don't care";
+ mes "what other people'll think.";
+ mes "I might go to hell when";
+ mes "I die, but that's my problem.";
+ next;
+ mes "[Kazien]";
+ mes "Besides, you adventurers";
+ mes "are always running around";
+ mes "with your swords and magic spells... Isn't that just as bad?";
+ mes "It's not the weapons or the power that's bad: it's how they're used.";
+ next;
+ mes "[Kazien]";
+ mes "There'd be days when my";
+ mes "brother and I'd have nothing";
+ mes "to eat. So when I heard about";
+ mes "this job, I took it. What good";
+ mes "is world peace if I'm not even";
+ mes "alive to enjoy it, huh?";
+ next;
+ set lhz_rekenber,23;
+ mes "[" + strcharinfo(0) + "]";
+ mes "......";
+ mes ".........";
+ mes "Damn it!";
+ close;
+ }
+ end;
+}