From 8832adba3ec9df0f7f890154f69f0993b8d1d8e5 Mon Sep 17 00:00:00 2001 From: daegaladh Date: Wed, 1 Aug 2012 04:29:56 +0000 Subject: Full npc folder reorganization. (I hope I didn't break anything D:) -Now common scripts goes to the main npc folder, and pre-re-only/re-only ones goes to their respective folders. -NPCs with practically the same script but little differences have been left in the main folder and uses the command checkre() for the differences. -For those NPCs with different coordinates but same script, the script has been left in the main folder but the NPCs splitted as duplicates. -All pre-renewal files has been reverted back to their pre-renewal behavior. TODO: -Correct pre-re quest rewards. -Check for pre-re/re differences in mapflags. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16545 54d463be-8e91-2dee-dedb-b68131a5f0ec --- npc/quests/quests_lighthalzen.txt | 11818 ++++++++++++++++++++++++++++++++++++ 1 file changed, 11818 insertions(+) create mode 100644 npc/quests/quests_lighthalzen.txt (limited to 'npc/quests/quests_lighthalzen.txt') diff --git a/npc/quests/quests_lighthalzen.txt b/npc/quests/quests_lighthalzen.txt new file mode 100644 index 000000000..04d25c2ff --- /dev/null +++ b/npc/quests/quests_lighthalzen.txt @@ -0,0 +1,11818 @@ +//===== rAthena Script ======================================= +//= Quest NPCs located in Lighthalzen +//===== By: ================================================== +//= Persian, Vicious_Pucca, aoa00, Evera, MasterOfMupppets, +//= Lupus, Lord Gywall +//===== Current Version: ===================================== +//= 4.7 +//===== Compatible With: ===================================== +//= rAthena SVN +//===== Description: ========================================= +//= Quests related to Lighthalzen City. +//===== Additional Comments: ================================= +//= Grammar/script check please. This was a quick job. +//= Things to add: Look at the thread "Lighthalzen Guard" in SVN script +//= 0.3 Initial Release +//= 0.5 Added mobsters spawn and Einbroch pollution. Alert lasts either 10 minutes or all mob killed. +//= 0.6-0.9 fix small bug. Added Bio-lab entrance Quest. Added Getting security-card Quest. +//= 1.0 Patched "mobsters spawn & Alert" like Real-RO. +//= 1.0a fixed rand(1,10) + comparision. There just can't be 'X < 1' [Lupus] +//= 1.1 Changed the mobster spawn to g_mobster to prevent exploits [MasterOfMuppets] +//= 1.2 Added the cube room quest by DeNy, translated by vicious_pucca. [MasterOfMuppets] +//= Thanks to Linuxwolf for a grammar check as well =). +//= 1.2a Moved Biolab entrance to lhz_dun warps. [Vicious] +//= 1.3 Fixed password bug, fixed endless item exploit, some typos [Lupus] +//= 1.4 Fixed password abuse. When people don't read the password under the picture +//= and enter Zero shit 8) (TODO: I saw some "Sticks" abuses, too.. where you could skip a part of quest...) +//= 1.5 Fixed Mobster's OnDead event(it has to start with "On"!) [Playtester] +//= 1.5a Fixed "free stick" bug, thx 2 Neouni [Lupus] +//= 1.6 Added Gywall's Pickpocket Quest +//= 1.7 Implemented the Friendship quest [MasterOfMuppets] +//= 1.8 Changed the name of the mobsters to Gangster, as it should be. [MasterOfMuppets] +//= 1.9 Added extra input check on Biolab so that the first letter of the word could be capitalized or undercase. [Evera] +//= 2.0 Removed Duplicates [Silent] +//= 2.1 Added first part of Bio Ethics Quest [Evera] +//= 2.2 Added bit to say Bio Ethics is unfinished, and if a player attempts, it warps them +//= out after finished part... Don't want players getting stuck ;_; [Evera] +//= 2.3 Finished Bio Ethics Quest. Need bug testers before moving to trunk, my +//= mind was somewhere else when writing @_@ [Evera] +//= 2.4 Fixed the bug where a str&int debug was shown in the console for +//= test tube in bio labs quest. [Evera] +//= 2.5 Fixed Kellasus giving you extra skills in Bio Ethics quest [Evera] +//= 2.6 Fixed exploit letting any class get homunculus from Bio Ethics Quest [Evera] +//= 2.6a Moved Bio Ethics Quest to Alchemist SKILL QUESTS [Lupus] +//= 2.7 fixed bugs that let people bypass some quest parts V_V [Lupus] +//= reused cubekey var for 4 Cube Room key vars +//= 2.8 More optimization. Also fixed bug with "2x short sticks -> long" [Lupus] +//= Now uses MISC_QUEST&512 instead of 'hzdun'. WIP +//= 2.9 Fixed Friendship Quest levelup exploit (u could get EXP twice) [Lupus] +//= 3.0 Added Cursed Spirit Quest. [SinSloth] +//= Moved a book non-related to Lighthalzen quests. +//= 3.1 Added Schwartzvalt Trilogy Quest. [SinSloth] +//= 3.2 Updated some NPCs regarding Hugel Rebellion Quest. [SinSloth] +//= 3.2 Removed the NPC "#kiz03-4" as I couldn't find any [L0ne_W0lf] +//= reference to it in the Aegis script. +//= 3.3 Fixed a wrong negative value checking in Schwartzvalt Trilogy quest. [SinSloth] +//= 3.4 Fixed experience gains to match upcoming rate adjustments. [SinSloth] +//= 3.5 Touch-ups to the Friendship quest. Added EXP reward. [L0ne_W0lf] +//= Added cutins for "Maku" npc, and changed "set HP" to percentheal. +//= 3.5a Adjusted EXP given by "Benkasttein" to be the same as that given by Maku. [L0ne_W0lf] +//= 3.6 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf] +//= 3.7 Counter-fixed negative value checking to now look for both positive and negative values +//= since its symbol depends on the time. [SinSloth] +//= 3.8 Removed bio ethic quest definition from header. [L0ne_W0lf] +//= 3.9 Added Rekenber Job quest. Don't know why it hasn't been there before though. [SinSloth] +//= 4.0 Updated several NPCs to Official (iRO) dialog, and restrucured. [L0ne_W0lf] +//= 4.1 Updated Dungeon quest, and Friendhsip quest to 10.3 standards. [L0ne_W0lf] +//= 4.2 Fixed wrong variable type in use in "Box#cube1". [L0ne_W0lf] +//= 4.3 Fixed a bug where if you relog after you take out the Lab Permit from the Box +//= You can't finish the quest. (bugreport:1798) [Samuray22] +//= 4.3a Reverted changes from the last version. . [L0ne_W0lf] +//= Changed temp char vars to normal vars, that unset at end. +//= Tube just makes sure you have 1 or more permits. +//= 4.4 Replaced effect numerics with constants. [L0ne_W0lf] +//= 4.5 Corrected an Incorrect check of the Shinokas_Quest. (bugreport:2276) [Samuray22] +//= Replaced effect numerics with constants. +//= 4.5 Official Gangster Alert script. [Gepard] +//= 4.6 Added quest log entries for: +//= - Cursed Spirit Quest +//= 4.7 Fixed missing label. (bugreport:4654) [L0ne_W0lf] +//============================================================ + +// Gangster Alert [Aegis Conversion] +//------------------------------------------------------------ +lighthalzen,1,1,0 script Law Enforcement -1,{ + end; + +OnEnable: + mapannounce "lighthalzen","Attention, citizens. Our security has been breached and the city is in Gangster Alert status. Please find shelter immediately!",bc_map; + initnpctimer; + for (set .@i, 0; .@i < 30; set .@i, .@i + 1) + monster "lighthalzen",0,0,"Gangster",1592,1,"Law Enforcement::OnMyMobDead"; + end; + +OnTimer220000: + killmonster "lighthalzen","Law Enforcement::OnMyMobDead"; + mapannounce "lighthalzen","Attention, citizens. Our law enforcement department has successfully contained the situation. Alert status has been canceled.",bc_map; + set $@Lhz_Gangster_Alert, 0; + stopnpctimer; + end; + +OnMyMobDead: + end; +} + +lighthalzen,267,200,3 script Guard#lhz01 868,{ + if (countitem(7350) > 0) { + mes "[Guard]"; + mes "Hold it right th--!"; + mes "Oh. I'm sorry. I didn't"; + mes "realize you were carrying"; + mes "a pass and had authorization."; + close2; + warp "lighthalzen",303,229; + end; + } + if ($@Lhz_Gangster_Alert >= 100) { + mes "[Guard]"; + mes "Recently too many people"; + mes "have been traveling between"; + mes "Uptown and the ghetto, so"; + mes "we've heightened security"; + mes "around here. But how can"; + mes "so many sneak through us?"; + close; + } + if ($@Lhz_Gangster_Alert > 14) { + mes "[Guard]"; + mes "Recently too many people"; + mes "have been traveling between"; + mes "Uptown and the ghetto, so"; + mes "we've heightened security"; + mes "around here. But how can"; + mes "so many sneak through us?"; + donpcevent "Law Enforcement::OnEnable"; + set $@Lhz_Gangster_Alert, 100; + close; + } + if (gettime(3) >= 22 || gettime(3) < 2) { + mes "[Guard]"; + mes "Zzzz... Zzz..."; + mes "ZZZzzzzzzzzzz..."; + next; + mes "^3355FFThis guard is"; + mes "dozing off, so this is"; + mes "the perfect opportunity"; + mes "to sneak past him.^000000"; + close2; + set $@Lhz_Gangster_Alert, $@Lhz_Gangster_Alert + 1; + warp "lighthalzen",303,229; + end; + } + if (rand(1,6) == 3) { + mes "^3355FFThe guard seems distracted"; + mes "and is looking elsewhere. Now's"; + mes "your chance to sneak past him!^000000"; + close2; + set $@Lhz_Gangster_Alert, $@Lhz_Gangster_Alert + 1; + warp "lighthalzen",303,229; + end; + } + else { + mes "[Guard]"; + mes "Hold it right there!"; + mes "I can't permit anyone"; + mes "to enter the slums."; + mes "Go back to where you"; + mes "came from, adventurer!"; + close; + } +} + +lighthalzen,294,223,7 script Guard#lhz02 868,{ + if (countitem(7350) > 0) { + mes "[Guard]"; + mes "Hold it right th--!"; + mes "Oh. I'm sorry. I didn't"; + mes "realize you were carrying"; + mes "a pass and had authorization."; + close2; + warp "lighthalzen",260,199; + end; + } + if ($@Lhz_Gangster_Alert >= 100) { + mes "[Guard]"; + mes "Recently too many people"; + mes "have been traveling between"; + mes "Uptown and the ghetto, so"; + mes "we've heightened security"; + mes "around here. But how can"; + mes "so many sneak through us?"; + close; + } + if ($@Lhz_Gangster_Alert > 14) { + mes "[Guard]"; + mes "Recently too many people"; + mes "have been traveling between"; + mes "Uptown and the ghetto, so"; + mes "we've heightened security"; + mes "around here. But how can"; + mes "so many sneak through us?"; + donpcevent "Law Enforcement::OnEnable"; + set $@Lhz_Gangster_Alert, 100; + close; + } + if (gettime(3) >= 22 || gettime(3) < 2) { + mes "[Guard]"; + mes "Zzzz... Zzz..."; + mes "ZZZzzzzzzzzzz..."; + next; + mes "^3355FFThis guard is"; + mes "dozing off, so this is"; + mes "the perfect opportunity"; + mes "to sneak past him.^000000"; + close2; + set $@Lhz_Gangster_Alert, $@Lhz_Gangster_Alert + 1; + warp "lighthalzen",260,199; + end; + } + if (rand(1,6) == 3) { + mes "^3355FFThe guard seems distracted"; + mes "and is looking elsewhere. Now's"; + mes "your chance to sneak past him!^000000"; + close2; + set $@Lhz_Gangster_Alert, $@Lhz_Gangster_Alert + 1; + warp "lighthalzen",260,199; + end; + } + else { + mes "[Guard]"; + mes "Hold it right there!"; + mes "I can't permit anyone to"; + mes "enter Uptown Lighthalzen!"; + mes "If you don't have a pass,"; + mes "then move on out of here!"; + close; + } +} + +//============================================================ +// Cube Room +//============================================================ + +lighthalzen,341,224,3 script Fishbone 868,{ + // Retain prior position in quest. + if (piciburn) { + set lhz_sincube,piciburn; + set piciburn,0; + } + // Quest is finished. + if (MISC_QUEST&512) { + mes "[Fishbone]"; + mes "Oh hey, it's you!"; + mes "Now, listen. If you wanna"; + mes "get into Regenschirm again,"; + mes "you gotta enter that Sewer Pipe"; + mes "that's like, northeast from me."; + mes "It's gross, but you gotta..."; + next; + mes "[Fishbone]"; + mes "Anyway, good luck in"; + mes "whatever it is you're doing"; + mes "here in Lighthazlen. Oh, and"; + mes "be real careful! Something"; + mes "shadier than me is going"; + mes "on in this big city~"; + close; + } + // Apparantly if the boss quest progress is at 6, you skip the level requirement. + if (lhz_boss == 6 || BaseLevel >= 60) { + if (lhz_sincube == 0) { + mes "[Fishbone]"; + mes "What...?"; + mes "Is there something"; + mes "on my face? Quit looking"; + mes "at me and let me do my work."; + set lhz_sincube,1; + close; + } + else if (lhz_sincube == 1) { + mes "[Fishbone]"; + mes "Hey. Hey you."; + mes "You're still looking"; + mes "at me. Quit it. I'm busy"; + mes "here and you're bothering me."; + set lhz_sincube,2; + close; + } + else if (lhz_sincube == 2) { + mes "[Fishbone]"; + mes "Seriously, you are"; + mes "starting to really get"; + mes "on my nerves! What could"; + mes "you possibly want from me?!"; + next; + mes "["+strcharinfo(0)+"]"; + mes "Nothing really."; + mes "I just feel like"; + mes "watching you work."; + mes "What exactly are you"; + mes "doing anyway, huh?"; + next; + mes "[Fishbone]"; + mes "Hey! If I could just show"; + mes "you what I'm doing, I wouldn't"; + mes "be so uptight about you looking"; + mes "at what I'm doing, now would I?"; + next; + mes "["+strcharinfo(0)+"]"; + mes "Nah..."; + mes "I just think"; + mes "you're uptight"; + mes "in general."; + next; + mes "[Fishbone]"; + mes "Muthafruit!"; + mes "So you're just"; + mes "gonna sit and watch"; + mes "me all day?! Fine! Then"; + mes "I'll just ignore you, jerk!"; + next; + mes "[Fishbone]"; + mes "..."; + mes "......"; + mes "Damn it!"; + mes "This is really"; + mes "ticking me off! Why"; + mes "don't you go away?!"; + next; + mes "["+strcharinfo(0)+"]"; + mes "Well, I was also"; + mes "wondering why you're"; + mes "working in a place that's"; + mes "so, um... depressing."; + next; + mes "[Fishbone]"; + mes "Alright, fine!"; + mes "But once I tell you"; + mes "what I do here, you're"; + mes "outta here! Okay? Now,"; + mes "your lips are frickin' sealed."; + mes "See, what I do is kinda illegal."; + next; + mes "[Fishbone]"; + mes "I provide routes that let"; + mes "people enter Lighthalzen,"; + mes "or even go anywhere in this"; + mes "city, without authorization."; + mes "Hell, I could even get you"; + mes "into that Laboratory..."; + next; + mes "["+strcharinfo(0)+"]"; + mes "W-wait!"; + mes "Laboratory?!"; + mes "Are you serious?"; + mes "Can you get me"; + mes "into that place?"; + next; + mes "[Fishbone]"; + mes "Sonuva--You're not"; + mes "gonna leave me alone,"; + mes "are you? Look, you seem"; + mes "okay, even if you are kinda"; + mes "stubborn, kid. But I don't trust"; + mes "or serve strangers, period."; + next; + mes "["+strcharinfo(0)+"]"; + mes "But isn't there"; + mes "anything I can do"; + mes "so you can help me"; + mes "get into the Laboratory?"; + next; + mes "[Fishbone]"; + mes "No way, no how."; + mes "No matter how much you"; + mes "beg, I can't take a chance"; + mes "and just trust anyone who"; + mes "wants to know a secret"; + mes "route. Now get outta here!"; + set lhz_sincube,3; + close; + } + else if (lhz_sincube == 3) { + mes "["+strcharinfo(0)+"]"; + mes "Please..."; + mes "Please tell me"; + mes "how I can get inside"; + mes "the Laboratory. I'm..."; + mes "I'm begging you!"; + next; + mes "[Fishbone]"; + mes "No! Now shaddup"; + mes "and stop begging, okay?"; + mes "You're only embarassing"; + mes "yourself! Good grief..."; + set lhz_sincube,4; + close; + } + else if (lhz_sincube == 4) { + mes "["+strcharinfo(0)+"]"; + mes "Why won't you"; + mes "heeeeelp meee?"; + mes "Pleeeeeeeease~"; + mes "You're the only one"; + mes "who knoooooows~"; + next; + mes "[Fishbone]"; + mes "Yeesh, you're a nutty"; + mes "kid. Look, ''no'' means"; + mes "''no.'' That's it. That's"; + mes "final. How many times do"; + mes "you gotta make me spell it out?"; + next; + mes "["+strcharinfo(0)+"]"; + mes "But there's gotta"; + mes "be something I can"; + mes "do so you'll help me?"; + mes "Th-that's the way i-it"; + mes "always w-works. You"; + mes "can't just-- You c-can't..."; + next; + mes "[Fishbone]"; + mes "Alright, you got me."; + mes "But if I'm gonna risk"; + mes "my life to help you get"; + mes "into that Laboratory I want"; + mes "something in return. Okay?"; + next; + mes "[Fishbone]"; + mes "All you need to do is"; + mes "come back here with"; + mes "^FF000071,381,305,294,921,000 zeny^000000."; + mes "Then I'll give you all the help"; + mes "you need. Alright, good luck"; + mes "to you, brave adventurer."; + next; + mes "["+strcharinfo(0)+"]"; + mes "You're joking right?!"; + mes "There's no way I can ever"; + mes "get that much zeny! I'd..."; + mes "I'd have to at least take"; + mes "over the world or, or..."; + next; + mes "[Fishbone]"; + mes "Good point."; + mes "Fine, maybe that"; + mes "price is a little high."; + mes "I'll just cut it in half,"; + mes "then. Still want my"; + mes "help? Then bring me..."; + next; + mes "[Fishbone]"; + mes " "; + mes " "; + mes "...^FF000020 Jellopy^000000."; + next; + mes "[Fishbone]"; + mes "Gosh."; + mes "It's like I'm"; + mes "doing this for free..."; + next; + if (select("Okay.:No! It's impossible!") == 1) { + mes "[Fishbone]"; + mes "Alright, then"; + mes "bring me back a"; + mes "total of 20 Jellopy."; + mes "But you gotta have"; + mes "exactly 20 Jellopy on"; + mes "you, okay? Seeya pal~"; + set lhz_sincube,5; + close; + } + mes "[Fishbone]"; + mes "What are you--"; + mes "Okay, now you're the"; + mes "one who's joking around."; + mes "Look, it's either bring me"; + mes "20 Jellopy or 71,381,3--"; + mes "whatever number I said-- zeny!"; + close; + } + else if (lhz_sincube == 5) { + mes "[Fishbone]"; + mes "So..."; + mes "Did you bring"; + mes "the stuff?"; + next; + switch(select("I'm still working on it.:Here you go!:Um... Stuff?")) { + case 1: + mes "[Fishbone]"; + mes "Still working on it?"; + mes "Okay, I know I didn't"; + mes "ask you for very much,"; + mes "but gimme some respect"; + mes "and get serious about it!"; + mes "It's 20 friggin' Jellopies!"; + close; + case 2: + if (countitem(909) > 19) { + mes "[Fishbone]"; + mes "Ooh. Hey, good work."; + mes "Okay, I can see you're"; + mes "the reliable type. A deal"; + mes "is a deal, so I'll tell you"; + mes "how you can get inside"; + mes "that Laboratory."; + next; + mes "[Fishbone]"; + mes "Now, if you're wondering"; + mes "why I don't got much qualm"; + mes "against helping you, it's"; + mes "because I used to work in"; + mes "the Laboratory... But then"; + mes "they laid me off unfairly."; + next; + mes "[Fishbone]"; + mes "Anyway, anything I can"; + mes "do to cause them trouble"; + mes "is good in my book. Let me"; + mes "get some stuff ready and"; + mes "then I'll tell you what you"; + mes "really need to know."; + delitem 909,20; //Jellopy + set lhz_sincube,6; + close; + } + mes "[Fishbone]"; + mes "Uh..."; + mes "I said 20 Jellopies,"; + mes "didn't I? This ain't"; + mes "enough pal, so go out"; + mes "and get some more!"; + close; + case 3: + mes "[Fishbone]"; + mes "What the...?"; + mes "How could you forget"; + mes "something like that?"; + mes "Anyway, I asked you to"; + mes "bring 20 Jellopies."; + close; + } + } + else if (lhz_sincube == 6) { + mes "[Fishbone]"; + if (lhz_boss == 6) { + mes "way to get into Regenschrim"; + mes "Lab. However, I do know of"; + mes "this secret maze that should"; + mes "get you there. Still, if you're"; + mes "willing and ready to go..."; + } + else { + mes "Okay..."; + mes "Are you ready now?"; + mes "I'm gonna send you"; + mes "someplace where you"; + mes "can find the Lab entrance."; + } + next; + switch(select("Not yet.:Yes.")) { + case 1: + mes "[Fishbone]"; + mes "Eh...?"; + mes "Alright, it's"; + mes "not a problem."; + mes "Just take your time."; + close; + } + mes "[Fishbone]"; + mes "Great!"; + mes "Okay then,"; + mes "here we go!"; + close2; + set lhz_sincube,7; + switch(rand(1,3)) { + case 1: warp "lhz_cube",67,193; break; + case 2: warp "lhz_cube",66,136; break; + case 3: warp "lhz_cube",66,74; break; + } + end; + } + else if (lhz_sincube < 10) { + mes "[Fishbone]"; + mes "Hm, you must not have"; + mes "accomplished whatever"; + if (lhz_boss == 6) { + mes "it is you need to do in the"; + mes "Regenschirm Laboratory yet."; + } + else { + mes "it was you were doing"; + mes "in the Laboratory. Do"; + } + mes "you want me to send"; + mes "you there again?"; + next; + if (select("No.:Yes.") == 1) { + mes "[Fishbone]"; + mes "Geez, you must have"; + mes "really had a hard time"; + mes "there. Okay, well, when"; + mes "you're ready to go there,"; + mes "just let me know, got it?"; + close; + } + mes "[Fishbone]"; + mes "Got a lot of"; + mes "spirit in you,"; + mes "don't you? Heh!"; + mes "I like you style~"; + mes "Get ready, 'cuz"; + mes "here we go...!"; + close2; + set lhz_sincube,7; + switch(rand(1,3)) { + case 1: warp "lhz_cube",67,193; break; + case 2: warp "lhz_cube",66,136; break; + case 3: warp "lhz_cube",66,74; break; + } + end; + } + else if (lhz_sincube == 10) { + mes "[Fishbone]"; + mes "Hey, you came back!"; + mes "Good, I was starting"; + mes "to get a little worried"; + mes "about what happened to"; + mes "you. So did you get what"; + mes "you wanted over there?"; + next; + mes "["+strcharinfo(0)+"]"; + mes "Yeah..."; + mes "I hope so,"; + mes "anyway."; + next; + mes "[Fishbone]"; + mes "Good! Whatever you did,"; + mes "I hope it messes them up big"; + mes "time! I usedta be a respected"; + mes "scientist for Regenschirm till"; + mes "they laid me off! Serves those"; + mes "ungrateful jerkoffs right!"; + next; + mes "[Fishbone]"; + mes "Then again, my current"; + mes "line of work seems to suit"; + mes "me much better. And I don't"; + mes "gotta worry about formulas"; + mes "and algorithms anymore."; + next; + mes "[Fishbone]"; + mes "Oh yeah, the place you"; + mes "just went to? There's a"; + mes "secret path the Laboratory"; + mes "there. If you want, I can"; + mes "send you back there. So"; + mes "what do you say?"; + next; + if (select("Sure:No thanks~") == 1) { + mes "[Fishbone]"; + mes "Okay then, here"; + mes "we go! Good luck"; + mes "to you, buddy."; + close2; + switch(rand(1,3)) { + case 1: warp "lhz_cube",67,193; break; + case 2: warp "lhz_cube",66,136; break; + case 3: warp "lhz_cube",66,74; break; + } + end; + } + mes "[Fishbone]"; + mes "Alright, it's your"; + mes "choice. Oh, and that"; + mes "pass you have should"; + mes "let you into the Laboratory"; + mes "anyway. Good luck to you, pal."; + close; + } + mes "[Fishbone]"; + mes "Heya pal!"; + mes "It's been a while."; + mes "You doin' good? I'm"; + mes "just peachy, thanks~"; + close; + } + else if (BaseLevel < 60) { + mes "Hey kid, get"; + mes "outta here! Can't"; + mes "you tell I'm dealin'"; + mes "in something shady"; + mes "here? This is no place"; + mes "for baby faced guys like you!"; + close; + } + else if (lhz_boss > 6) { + mes "[Fishbone]"; + mes "Heya pal!"; + mes "It's been a while."; + mes "You doin' good? I'm"; + mes "just peachy, thanks~"; + close; + } +} + +lhz_cube,237,198,0 script Bundle of Files#cube 111,{ + if (lhz_sincube < 7) { + mes "^3355FFThere are a bunch"; + mes "of files scattered"; + mes "on the ground.^000000"; + close; + } + else if (lhz_sincube < 10) { + if (lhz_secret01 < 1) { + mes "^3355FFThere are a bunch"; + mes "of files scattered"; + mes "on the ground. They"; + mes "seem to contain all"; + mes "sorts of information,"; + mes "but they're all mixed up.^000000"; + next; + if (select("Rummage through the files.:Cancel") == 1) { + mes "^3355FFWhile you are"; + mes "rummaging through"; + mes "the files, a Red Key"; + mes "drops to the ground"; + mes "with a clink. You decide"; + mes "to keep this ^000000Red Key^3355FF.^000000"; + set lhz_secret01,1; + } + close; + } + mes "^3355FFThis is the place"; + mes "where you found the"; + mes "^000000Red Key^3355FF while you were"; + mes "looking through the files"; + mes "scattered on the ground.^000000"; + close; + } + mes "^3355FFThis is the place"; + mes "where you found the"; + mes "^000000Red Key^3355FF while you were"; + mes "looking through the files"; + mes "scattered on the ground.^000000"; + close; +} + +lhz_cube,234,202,0 script Picture#cube 111,{ + if (lhz_secret01 < 2) { + mes "^3355FFThis picture hanging"; + mes "on the wall catches"; + mes "your attention for some"; + mes "inexplicably strange reason.^000000"; + next; + if (select("Look behind picture.:Cancel") == 1) { + mes "^3355FFYou push and pull"; + mes "with all your strength,"; + mes "but the picture won't"; + mes "budge. If it's too hard"; + mes "to move, there must be"; + mes "something hidden behind it.^000000"; + } + close; + } + else if (lhz_secret01 == 2) { + mes "^3355FFThis picture hanging"; + mes "on the wall catches"; + mes "your attention for some"; + mes "inexplicably strange reason.^000000"; + next; + if (select("Look behind picture.:Cancel") == 1) { + mes "^3355FFYou push and pull"; + mes "with all your strength,"; + mes "but this picture is too"; + mes "hard to move with just"; + mes "brute strength alone.^000000"; + next; + input .@input$; + if (.@input$ == "Jackknife") { + mes "^3355FFYou take the"; + mes "Jackknife, thrust"; + mes "it under the picture"; + mes "and twist it in order to"; + mes "pry the picture off the wall.^000000"; + next; + mes "^3355FFBehind the picture, you"; + mes "find that the following"; + mes "numbers are written:^000000"; + mes " "; + set .@number_rand,rand(1,3); + if (.@number_rand == 1) { + mes "4 3 2 9 1 6 8 2 7"; + set lhz_secret01,3; + } + else if (.@number_rand == 2) { + mes "3 6 4 1 2 8 7 1 5"; + set lhz_secret01,4; + } + else { + mes "4 9 3 7 6 2 8 6 6"; + set lhz_secret01,5; + } + close; + } + mes "^3355FFUnfortunately,"; + mes "doing that apparently"; + mes "wasn't enough to move"; + mes "the picture. Perhaps you"; + mes "should try something else.^000000"; + close; + } + close; + } + else if (lhz_secret01 < 6) { + mes "^3355FFThe following numbers"; + mes "were written behind the"; + mes "picture. If they were hidden,"; + mes "these numbers must have"; + mes "some kind of importance.^000000"; + mes " "; + if (lhz_secret01 == 3) { + mes "4 3 2 9 1 6 8 2 7"; + } + else if (lhz_secret01 == 4) { + mes "3 6 4 1 2 8 7 1 5"; + } + else if (lhz_secret01 == 5) { + mes "4 9 3 7 6 2 8 6 6"; + } + close; + } + mes "^3355FFThere is a picture"; + mes "hanging on the wall.^000000"; + next; + if (select("Look beneath picture.:Cancel") == 1) { + mes "^3355FFThere are some"; + mes "numbers behind the"; + mes "picture, but now there is"; + mes "no need to memorize them.^000000"; + } + close; +} + +lhz_cube,242,201,0 script Drawer#cube 111,{ + if (lhz_secret01 < 1) { + mes "^3355FFThe drawer here"; + mes "looks interesting,"; + mes "but it's locked and"; + mes "you can't open it.^000000"; + close; + } + else if (lhz_secret01 == 1) { + mes "^3355FF The drawer here"; + mes "looks interesting, but"; + mes "it's locked. Hopefully, you"; + mes "can figure how to open it.^000000"; + next; + input .@input$; + if (.@input$ == "Red Key") { + mes "^3355FFYou insert the Red Key"; + mes "into the lock and open the"; + mes "drawer. Inside, you find a"; + mes "^000000Jackknife^3355FF that you decide"; + mes "to take. After all, it might"; + mes "be handy sometime.^000000"; + set lhz_secret01,2; + } + else { + mes "^3355FFUnfortunately, you"; + mes "can't open or break"; + mes "the lock on the drawer"; + mes "by doing that. You need"; + mes "to try something else.^000000"; + } + close; + } + mes "^3355FFThis is the drawer"; + mes "in which you found the"; + mes "^000000Jackknife^3355FF. It is now empty"; + mes "and devoid of purpose.^000000"; + close; +} + +lhz_cube,248,179,0 script Chest#cube 111,{ + if (lhz_sincube < 7) { + mes "^3355FFYou've found a chest"; + mes "with an axe laid on"; + mes "top. The axe's purpose"; + mes "is completely utilitarian"; + mes "and isn't suited for battle.^000000"; + close; + } + else if (lhz_sincube == 7) { + mes "^3355FFYou've found a chest,"; + mes "but more importantly,"; + mes "there is a utility Axe"; + mes "laid on top of it.^000000"; + next; + if (select("Take the utility Axe.:Cancel") == 1) { + mes "^3355FFWithout shame or"; + mes "an ounce of guilt, you"; + mes "pick up the utility ^000000Axe^3355FF"; + mes "and claim it as your own.^000000"; + set lhz_sincube,8; + } + close; + } + mes "^3355FFThis is just a normal"; + mes "chest. There used to be"; + mes "a utility ^000000Axe^3355FF on top of"; + mes "it until you picked it up.^000000"; + close; +} + +lhz_cube,237,183,0 script Barrel#cube 111,{ + set number_line,0; + if (lhz_sincube < 8) { + mes "^3355FFYou have"; + mes "found a shabbily"; + mes "constructed barrel.^000000"; + close; + } + else if (lhz_sincube == 8) { + mes "^3355FFYou have"; + mes "found a shabbily"; + mes "constructed barrel."; + mes "You sense that there's"; + mes "something inside, but"; + mes "you need something to"; + mes "smash the barrel open.^000000"; + next; + input .@input$; + if (.@input$ == "Axe") { + mes "^3355FFAxe in hand, you lift"; + mes "it above your head and"; + mes "swing it downwards,"; + mes "smashing off the top of"; + mes "the barrel. Inside, you find a"; + mes "box topped with a metal plate.^000000"; + next; + mes "^3355FFThe numbers one"; + mes "through nine are"; + mes "etched on the surface"; + mes "of the metal plate on"; + mes "top of the box you found,"; + mes "like some kind of keypad...^000000"; + set lhz_sincube,9; + } + else { + mes "^3355FFDoing that probably won't"; + mes "break open this keg. You'll"; + mes "need to try something else.^000000"; + } + close; + } + else if (lhz_sincube == 9) { + if (lhz_secret01 < 3) { + mes "^3355FFYou decide to enter"; + mes "some numbers into the"; + mes "metallic keypad. Remember,"; + mes "you can only enter single"; + mes "digit numbers at one time...^000000"; + next; + for( set $@i, 0; .@i < 9; set .@i, .@i + 1 ) + input .@input; + mes "^3355FFNothing happened...^000000"; + close; + } + else if (lhz_secret01 >= 3 && lhz_secret01 <= 5) { + switch(lhz_secret01) { + case 3: setarray .@numbers[0],4,3,2,9,1,6,8,2,7; break; + case 4: setarray .@numbers[0],3,6,4,1,2,8,7,1,5; break; + case 5: setarray .@numbers[0],4,9,3,7,6,2,8,6,6; break; + } + mes "^3355FFYou decide to enter"; + mes "some numbers into the"; + mes "numberpad etched on the"; + mes "metal plate on top of the box"; + mes "you found inside the keg.^000000"; + next; + for( set $@i, 0; .@i < 9; set .@i, .@i + 1 ) { + input .@input; + if (.@input == .@numbers[.@i]) set .@number_line,.@number_line+1; + } + if (.@number_line == 9) { + mes "^3355FFThe metal plate slides"; + mes "open and you find a key"; + mes "Key inside the box. You"; + mes "to keep this ^000000Yellow Key^3355FF.^000000"; + set lhz_secret01,6; + } + else { + mes "^3355FFNothing happened."; + mes "It's likely that you did not"; + mes "enter the correct numbers.^000000"; + } + close; + } + mes "^3355FFThis is the box with"; + mes "the keypad in which you"; + mes "found the ^000000Yellow Key^3355FF."; + mes "The box is now empty.^000000"; + close; + } + mes "^3355FFThis is a box"; + mes "topped with a metal"; + mes "plate that looks like"; + mes "a crudely made keypad.^000000"; + close; +} + +lhz_cube,224,192,0 script Power Generator#cube 111,{ + if (lhz_secret01 < 6) { + mes "^3355FFThis is a noisily"; + mes "operating huge machine"; + mes "with a front panel that has"; + mes "a strange mark. There is a"; + mes "keyhole on the machine"; + mes "right next to this panel.^000000"; + next; + input .@input$; + mes "^3355FFNothing happened."; + mes "You probably need"; + mes "to find the right key to"; + mes "insert into the keyhole.^000000"; + close; + } + else if (lhz_secret01 == 6) { + mes "^3355FFThis is a noisily"; + mes "operating huge machine"; + mes "with a front panel that has"; + mes "a strange mark. There is a"; + mes "keyhole on the machine"; + mes "right next to this panel.^000000"; + next; + input .@input$; + if (.@input$ == "Yellow Key") { + mes "^3355FFYou insert the"; + mes "Yellow Key into the"; + mes "keyhole and turn it,"; + mes "causing the machine"; + mes "to sputter and deactivate.^000000"; + next; + mes "^3355FFYou notice that the"; + mes "^000000Status Light ^3355FFnext to the"; + mes "bed has now turned off.^000000"; + set lhz_secret01,7; + } + else { + mes "^3355FFNothing happened."; + mes "You probably need"; + mes "to find the right key to"; + mes "insert into the keyhole.^000000"; + } + close; + } + mes "^3355FFIt's a giant machine.^000000"; + close; +} + +lhz_cube,244,201,0 script Status Light#cube 111,{ + if (lhz_secret01 < 7) { + mes "^3355FFThe Status Light is"; + mes "on. It looks like there's"; + mes "something inside the"; + mes "bulb, but you can't get"; + mes "near it since it generates"; + mes "incredibly scorching heat.^000000"; + next; + mes "^3355FFNow, if you could"; + mes "somehow shut down the"; + mes "Power Generator in this"; + mes "room, the bulb would be"; + mes "cool enough for you to touch...^000000"; + close; + } + else if (lhz_secret01 == 7) { + mes "The Status Light"; + mes "is now off and the"; + mes "bulb has cooled down."; + next; + if (select("Smash the light bulb.:Cancel") == 1) { + mes "^3355FFYou smash the"; + mes "Status Light's bulb"; + mes "and discover another key."; + mes "You obtained a ^000000Black Key^3355FF.^000000"; + set lhz_secret01,8; + } + close; + } + mes "^3355FFYou find the remains"; + mes "of a broken light bulb.^000000"; + close; +} + +lhz_cube,234,200,0 script Desk#cube 111,{ + if (lhz_secret02 <= 1) { + mes "^3355FFYou've found"; + mes "a completely"; + mes "cluttered desk.^000000"; + next; + switch(select("On the desk:Under the desk:Desk drawer")) { + case 1: + mes "^3355FFVarious documents,"; + mes "books and lab equipment"; + mes "are scattered on the desk."; + mes "But none of them seem"; + mes "all that useful right now.^000000"; + close; + case 2: + if (lhz_secret02 < 1) { + mes "^3355FFUnder this desk, of"; + mes "all conceivable places,"; + mes "you find a ^000000Short Stick^3355FF"; + mes "that you decide to keep."; + mes "You never know when"; + mes "you'll need one of those.^000000"; + set lhz_secret02,1; + } + else { + mes "^3355FFThis is where you"; + mes "found your ^000000Short Stick^3355FF."; + mes "Sadly, there are no more"; + mes "hidden treasures for you to"; + mes "discover beneath this desk.^000000"; + } + close; + case 3: + mes "^3355FFThe desk drawer is"; + mes "locked and probably"; + mes "with good reason. After all,"; + mes "you just tried to invade this"; + mes "private and intimate space.^000000"; + close; + } + } + else if (lhz_secret02 == 2) { + mes "^3355FFYou're back at the"; + mes "messy desk which"; + mes "is probably used by"; + mes "a high ranking executive"; + mes "who has someone else"; + mes "do his desk tidying for him.^000000"; + next; + switch(select("On the desk:Under the desk:Desk drawer")) { + case 1: + mes "^3355FFAlas, no matter how much"; + mes "you rummage through it,"; + mes "the clutter on the desk"; + mes "proves to be useless to you.^000000"; + next; + if (Sex) { + mes "^3355FFAn issue of the"; + mes "Dancer magazine,"; + mes "''Harmonic Lick'' catches"; + mes "your eye, but you really"; + mes "shouldn't be interested"; + mes "in that publication just"; + mes "because of the pictures.^000000"; + } + else { + mes "^3355FFAn issue of the female"; + mes "entertainment magazine,"; + mes "''Magnum Break'' catches"; + mes "your eye, but adventurers"; + mes "have no time to look at"; + mes "pictures of beautiful men.^000000"; + } + close; + case 2: + mes "^3355FFUnder the desk, you"; + mes "discover another Short"; + mes "Stick which happens to"; + mes "fit perfectly into the other"; + mes "Short Stick you found earlier."; + next; + mes "^3355FFYou combine the two"; + mes "lesser sticks to create"; + mes "a stick that is superior"; + mes "to the sum of its parts."; + mes "You are now the proud"; + mes "bearer of a ^000000Long Stick^3355FF.^000000"; + set lhz_secret02,3; + close; + case 3: + mes "^3355FFThis desk drawer is"; + mes "locked shut and probably"; + mes "always will be. It's likely"; + mes "that nothing really valuable"; + mes "is inside, aside from perhaps"; + mes "a hip flask or a candy stash."; + close; + } + } + mes "^3355FFThis desk is cluttered"; + mes "with all sorts of random"; + mes "objects, but such is its"; + mes "destiny as office equipment.^000000"; + next; + switch(select("On the desk:Under the desk:Desk drawer")) { + case 1: + mes "^3355FFAlas, no matter how much"; + mes "you rummage through it,"; + mes "the clutter on the desk"; + mes "proves to be useless to you.^000000"; + next; + mes "^3355FFThere's part of a newspaper"; + mes "here, but it's only the Comics"; + mes "section which, of course, isn't"; + mes "informative enough for world"; + mes "savvy adventurers like you.^000000"; + close; + case 2: + mes "^3355FFThis is where you found"; + mes "one of two Short Sticks"; + mes "to make your ^000000Long Stick^3355FF."; + mes "There isn't anything else"; + mes "under here, so it's impossible"; + mes "to make your stick any longer.^000000"; + close; + case 3: + mes "^3355FFThis desk drawer is"; + mes "locked very securely."; + mes "The owner of this desk"; + mes "was wise to provide a"; + mes "measure of drawer security."; + mes "But why put sticks under the"; + mes "desk? This is most curious...^000000"; + close; + } +} + +lhz_cube,247,198,0 script Bed#cube 111,{ + if (lhz_secret02 == 0) { + mes "^3355FFYou've found a bed"; + mes "in which the sheets"; + mes "are slovenly arranged.^000000"; + next; + if (select("On the bed:Under the bed") == 1) { + mes "^3355FFNo one's in the bed"; + mes "and if you climbed in,"; + mes "you'd just be alone. For"; + mes "some people, this may"; + mes "be an immutable truth.^000000"; + } + else { + mes "^3355FFUnder the bed, you"; + mes "discover a ^000000Short Stick^3355FF"; + mes "which you decide to"; + mes "keep. You never know"; + mes "when certain, seemingly"; + mes "useless objects will save you.^000000"; + set lhz_secret02,2; + } + close; + } + else if (lhz_secret02 == 1) { + mes "^3355FFYou've found a bed"; + mes "in which the sheets"; + mes "are slovenly arranged.^000000"; + next; + if (select("On the bed:Under the bed") == 1) { + mes "^3355FFNo one's in the bed"; + mes "and if you climbed in,"; + mes "you'd just be alone. For"; + mes "some people, this may"; + mes "be an immutable truth.^000000"; + } + else { + mes "^3355FFUnder the bed, you"; + mes "discover another Short"; + mes "Stick which happens to"; + mes "fit perfectly into the other"; + mes "Short Stick you found earlier."; + next; + mes "^3355FFYou combine the two"; + mes "lesser sticks to create"; + mes "a stick that is superior"; + mes "to the sum of its parts."; + mes "You are now the proud"; + mes "bearer of a ^000000Long Stick^3355FF.^000000"; + set lhz_secret02,3; + } + close; + } + else if (lhz_secret02 == 2) { + mes "^3355FFYou've found a bed"; + mes "in which the sheets"; + mes "are slovenly arranged.^000000"; + next; + if (select("On the bed:Under the bed") == 1) { + mes "^3355FFNo one's in the bed"; + mes "and if you climbed in,"; + mes "you'd just be alone. For"; + mes "some people, this may"; + mes "be an immutable truth.^000000"; + } + else { + mes "^3355FFIn a distant and"; + mes "dusty corner beneath"; + mes "the bed, you manage to"; + mes "spot an object. If only you"; + mes "could reach it somehow...^000000"; + next; + input .@input$; + if (.@input$ == "Short Stick") { + mes "^3355FFYou try to reach"; + mes "the object by using"; + mes "your Short Stick. After"; + mes "a few attempts, you had no"; + mes "choice but to admit that your"; + mes "stick just wasn't long enough.^000000"; + } + else { + mes "^3355FFUnfortunately,"; + mes "whatever you used to"; + mes "try to reach the object"; + mes "didn't work. You'll have"; + mes "to think of something else.^000000"; + } + } + close; + } + else if (lhz_secret02 == 3) { + mes "^3355FFYou find a messy"; + mes "bed that may be more"; + mes "than meets the eye.^000000"; + next; + if (select("On the bed:Under the bed") == 1) { + mes "^3355FFNo one's in the bed"; + mes "and if you climbed in,"; + mes "you'd just be alone. For"; + mes "some people, this may"; + mes "be an immutable truth.^000000"; + } + else { + mes "^3355FFIn a distant and"; + mes "dusty corner beneath"; + mes "the bed, you manage to"; + mes "spot an object. If only you"; + mes "could reach it somehow...^000000"; + next; + input .@input$; + if (.@input$ == "Long Stick") { + mes "^3355FFWith Long Stick in"; + mes "hand, you manage to"; + mes "reach the object and drag"; + mes "it under the bed towards you."; + mes "You now possess the ^000000Cube^3355FF"; + mes "that was under the bed.^000000"; + set lhz_secret02,4; + } + else { + mes "^3355FFUnfortunately,"; + mes "whatever you used to"; + mes "try to reach the object"; + mes "didn't work. You'll have"; + mes "to think of something else.^000000"; + } + } + close; + } + mes "^3355FFYou've found a bed"; + mes "in which the sheets"; + mes "are slovenly arranged.^000000"; + next; + if (select("On the bed:Under the bed") == 1) { + mes "^3355FFNo one's in the bed"; + mes "and if you climbed in,"; + mes "you'd just be alone. For"; + mes "some people, this may"; + mes "be an immutable truth.^000000"; + close; + } + mes "^3355FFThis is where you"; + mes "managed to find some"; + mes "sort of strange ^000000Cube^3355FF.^000000"; + close; +} + +lhz_cube,229,184,0 script Goblet#cube 111,{ + if (lhz_sincube < 10) { + if (lhz_secret03 == 0) { + mes "^3355FFYou see an empty"; + mes "bottle and a goblet."; + mes "It looks like you"; + mes "missed the party.^000000"; + next; + if (select("Examine the goblet.:Cancel") == 1) { + mes "^3355FFInside the goblet,"; + mes "you find a ^000000Rusty Key^3355FF"; + mes "which you decide to keep."; + mes "However, you'll need to get"; + mes "rid of that rust somehow."; + mes "Perhaps you can dip the key"; + mes "in some corrosive chemical?^000000"; + set lhz_secret03,1; + } + close; + } + mes "^3355FFThis is the goblet where"; + mes "you found that ^000000Rusty Key^3355FF.^000000"; + close; + } + mes "^3355FFThis is goblet cup where"; + mes "you found that ^000000Rusty Key^3355FF.^000000"; + close; +} + +lhz_cube,231,202,0 script Chemicals#cube 111,{ + if (lhz_secret03 < 1) { + mes "^3355FFThere is a bottle"; + mes "containing slightly"; + mes "corrosive chemicals"; + mes "that is sitting on the ledge.^000000"; + next; + input .@input$; + mes "^3355FFWhatever you tried to"; + mes "pour the chemicals on"; + mes "wasn't affected at all."; + mes "You should try pouring the"; + mes "chemicals on something else.^000000"; + close; + } + else if (lhz_secret03 == 1) { + mes "^3355FFThere is a bottle"; + mes "containing slightly"; + mes "corrosive chemicals"; + mes "that is sitting on the ledge.^000000"; + next; + input .@input$; + if (.@input$ == "Rusty Key") { + mes "^3355FFPouring the chemicals"; + mes "on the Rusty Key removes"; + mes "the rust, making it usable"; + mes "again. Now that it is clean,"; + mes "the Rusty Key has become"; + mes "a sparkling ^000000Green Key^3355FF.^000000"; + set lhz_secret03,2; + } + else { + mes "^3355FFWhatever you tried to"; + mes "pour the chemicals on"; + mes "wasn't affected at all."; + mes "You should try pouring the"; + mes "chemicals on something else.^000000"; + } + close; + } + mes "^3355FFThese are the chemicals"; + mes "that you used to clean the"; + mes "Rusty Key so that it was"; + mes "restored to its original glory,"; + mes "becoming the ^000000Green Key^3355FF.^000000"; + close; +} + +lhz_cube,249,191,0 script Cabinet#cube 111,{ + if (lhz_secret03 < 2) { + mes "^3355FFYou've found a"; + mes "cabinet that contains"; + mes "many drawers. Perhaps"; + mes "something useful is inside?"; + next; + if (select("Open:Cancel") == 1) { + input .@input$; + mes "^3355FFUnfortunately, the"; + mes "cabinet has been locked."; + mes "You'll need the right key"; + mes "in order to open the drawers.^000000"; + } + close; + } + else if (lhz_secret03 == 2) { + mes "^3355FFYou've found a"; + mes "cabinet that contains"; + mes "many drawers. Perhaps"; + mes "something useful is inside?"; + next; + input .@input$; + if (.@input$ == "Green Key") { + mes "^3355FFYou take the Green Key"; + mes "and finds that it fits into"; + mes "one of the drawer keyholes."; + mes "You open the drawer and"; + mes "obtain a strange ^000000Polygon^3355FF.^000000"; + set lhz_secret03,3; + } + else { + mes "^3355FFWhatever you tried"; + mes "did not succeed in"; + mes "opening this cabinet."; + mes "Think. Think of how"; + mes "locks are unlocked..."; + mes "Then you'll find the"; + mes "answer you seek.^000000"; + } + close; + } + mes "^3355FFThis is the locker"; + mes "where you used the"; + mes "Green Key to open one"; + mes "of the Drawers and obtained"; + mes "a ^000000Polygon^3355FF. You're pretty happy"; + mes "with your Polygon and don't"; + mes "need to open the other drawers.^000000"; + close; +} + +lhz_cube,224,197,0 script Experiment Tube#cube 111,{ + if (lhz_secret01 < 8) { + mes "^3355FFYou find a strange"; + mes "tube that seems to"; + mes "contain something."; + mes "Underneath the tube is"; + mes "a thin plate with a keyhole"; + mes "and a card insertion slot.^000000"; + next; + input .@input$; + mes "^3355FFNothing happened."; + mes "You'll probably need"; + mes "to find the right key for"; + mes "the keyhole and the correct"; + mes "card to insert into the slot.^000000"; + close; + } + else if (lhz_secret01 == 8) { + mes "^3355FFYou find a strange"; + mes "tube that seems to"; + mes "contain something."; + mes "Underneath the tube is"; + mes "a thin plate with a keyhole"; + mes "and a card insertion slot.^000000"; + next; + input .@input$; + if (.@input$ == "Black Key") { + mes "^3355FFYou insert the Black Key"; + mes "into the keyhole, causing"; + mes "the experiment tube to open"; + mes "and reveal an ^000000Oval^3355FF which you"; + mes "you choose to take with you.^000000"; + set lhz_secret01,9; + } + else { + mes "^3355FFNothing happened...^000000"; + } + close; + } + else if (lhz_secret01 == 9) { + mes "^3355FFThis is where you"; + mes "obtained the ^000000Oval^3355FF."; + mes "As you look around"; + mes "the tube's location,"; + mes "you notice an artificial"; + mes "ground fissure which"; + mes "can probably open up...^000000"; + close; + } + else { + if (lhz_sincube == 10) { + mes "^3355FFThere is a narrow,"; + mes "rectangular card slot"; + mes "in front of the tube.^000000"; + next; + input .@input$; + if (.@input$ == "Laboratory Permit") { + if (countitem(2657)) { + mes "^3355FFYou insert the"; + mes "Laboratory Permit"; + mes "into the slot and the"; + mes "man made fissure in the"; + mes "ground splits open, revealing"; + mes "an underground staircase.^000000"; + next; + if (select("Go downstairs:Cancel") == 1) { + mes "^3355FFYou walk down"; + mes "the long flight"; + mes "of winding stairs...^000000"; + close2; + //remove variables that are no longer used. + set lhz_sincube,0; + set lhz_secret01,0; + set lhz_secret02,0; + set lhz_secret03,0; + set MISC_QUEST,MISC_QUEST|512; + warp "lhz_cube",177,13; + end; + } + close; + } + mes "^3355FF.............."; + mes "Nothing happened.^000000"; + close; + } + mes "^3355FFNothing happened.^000000"; + close; + } + mes "^3355FFThis is where you"; + mes "obtained the ^000000Oval^3355FF."; + mes "As you look around"; + mes "the tube's location,"; + mes "you notice an articial"; + mes "ground fissure which"; + mes "can probably open up...^000000"; + close; + } +} + +lhz_cube,248,193,0 script Box#cube1 111,{ + if ((lhz_secret01 < 9) && (lhz_secret02 < 4) && (lhz_secret03 < 3)) { + mes "^3355FFYou find a box with"; + mes "three distinctively"; + mes "shaped holes.^000000"; + next; + select("Oval Hole:Cubic Hole:Polygon Hole"); + input .@input$; + mes "^3355FFNothing happened.^000000"; + close; + } + else if ((lhz_secret01 != 10) || (lhz_secret02 != 5) || (lhz_secret03 != 4)) { + mes "^3355FFYou find a box with"; + mes "three distinctively"; + mes "shaped holes.^000000"; + next; + switch(select("Oval Hole:Cube Hole:Polygon Hole")) { + case 1: + if (lhz_secret01 == 9) { + next; + input .@input$; + if (.@input$ == "Oval") { + mes "^3355FFYou insert the Oval"; + mes "into the Oval shaped"; + mes "hole where it fits perfectly.^000000"; + set lhz_secret01,10; + close; + } + mes "^3355FFNothing happened.^000000"; + close; + } + else if (lhz_secret01 == 10) { + mes "^3355FFThe Oval shaped hole"; + mes "already has an Oval in it."; + mes "Besides, it's not you have"; + mes "any Ovals to spare, anyway.^000000"; + close; + } + input .@input$; + mes "^3355FFNothing happened.^000000"; + close; + case 2: + if (lhz_secret02 == 4) { + next; + input .@input$; + if (.@input$ == "Cube") { + mes "^3355FFYou insert the Cube"; + mes "into the Cubic hole"; + mes "and it clicks into place."; + mes "Your formal Kindergarten"; + mes "training is finally justified.^000000"; + set lhz_secret02,5; + close; + } + mes "^3355FFNothing happened.^000000"; + close; + } + else if (lhz_secret02 == 5) { + mes "^3355FFYou already placed"; + mes "a Cube into the hole."; + mes "You could take it back"; + mes "out and put it in again,"; + mes "but that would just be"; + mes "a total waste of time.^000000"; + close; + } + input .@input$; + mes "^3355FFNothing happened.^000000"; + close; + case 3: + if (lhz_secret03 == 3) { + next; + input .@input$; + if (.@input$ == "Polygon") { + mes "^3355FFFortunately, the"; + mes "nondescript Polygon"; + mes "that you have is exactly"; + mes "the same shape as this"; + mes "nondescript Polygonal hole."; + mes "The Polygon fits perfectly,"; + mes "almost as if it were destiny.^000000"; + set lhz_secret03,4; + close; + } + mes "^3355FFNothing happened.^000000"; + close; + } + else if (lhz_secret03 == 4) { + mes "^3355FFThe Polygon is already"; + mes "inserted into the hole."; + mes "Trust that this is as much"; + mes "as this Polygon can do for you.^000000"; + close; + } + input .@input$; + mes "^3355FFNothing happened.^000000"; + close; + } + } + else if (lhz_secret01 == 10 && lhz_secret02 == 5 && lhz_secret03 == 4 && lhz_sincube != 10) { + mes "^3355FFYou find a box with"; + mes "three distinctively"; + mes "shaped holes that"; + mes "are now filled with the"; + mes "objects you've inserted.^000000"; + next; + if (select("Open the box.:Cancel") == 1) { + mes "^3355FFYou open the box"; + mes "and find that there's"; + mes "a small card labeled"; + mes "''Laboratory Permit'' inside."; + mes "You pocket this ^000000Laboratory"; + mes "Permit^3355FF, knowing that you"; + mes "will be needing it later."; + set lhz_sincube,10; + getitem 2657,1; //Lab_Passport + } + close; + } + mes "^3355FFYou find the open box"; + mes "which used to contain"; + mes "the ^000000Laboratory Permit^3355FF."; + mes "This box is no longer"; + mes "useful to you now, but"; + mes "once upon a time, its"; + mes "mysteries were a challenge.^000000"; + close; +} + +lhz_cube,250,184,0 script Door#cube 111,{ + mes "^3355FFYou've come upon a"; + mes "door that leads outside.^000000"; + next; + if (select("Exit:Cancel") == 1) { + warp "lighthalzen",310,302; + end; + } + close; +} + +lhz_dun02,224,6,0 script Exit1#lt 45,1,1,{ +OnTouch: + if (MISC_QUEST&512) { + warp "lhz_cube",231,90; + end; + } + mes "^3355FFYou found a passage that"; + mes "seems to lead somewhere,"; + mes "but you get the feeling that"; + mes "you shouldn't enter it for now.^000000"; + close; +} + +//============================================================ +// Lighthalzen Pickpocket Mini-Quest +//============================================================ + +lighthalzen,240,216,4 script Suspicious Guy#lhz_01 870,2,2,{ + end; + +OnTouch: + switch(rand(1,3)) { + case 1: + mes "^3355FF*SHHHHHHUK!*^000000"; + specialeffect EF_STEAL; + if (zeny >= 100) { + set zeny,zeny-100; + } + next; + mes "[" + strcharinfo(0) + "]"; + mes "Huh...?"; + mes "I sense something..."; + mes "No. It might just"; + mes "be my imagination."; + next; + mes "[?????]"; + mes "^333333Heh heh heh heh...^000000"; + close; + case 2: + mes "^3355FF*SHHHHHHUK!*^000000"; + specialeffect EF_STEAL; + if (zeny >= 200) { + set zeny,zeny-200; + } + next; + mes "[" + strcharinfo(0) + "]"; + mes "Huh...?"; + mes "I could have sworn"; + mes "that these pockets full"; + mes "of zeny were heavier"; + mes "just a second ago..."; + next; + mes "[?????]"; + mes "^333333Heh heh heh heh...^000000"; + close; + case 3: + mes "^3355FF*SHHHHHHUK!*^000000"; + specialeffect EF_STEAL; + if (zeny >= 10) { + set zeny,zeny-10; + } + next; + mes "[" + strcharinfo(0) + "]"; + mes "Huh...?"; + mes "What the?!"; + mes "That guy, did he just...?"; + mes "He did! Hey! That guy"; + mes "stole some of my money!"; + next; + mes "[Suspicious Guy]"; + mes "Oh crap!"; + mes "Gotta scram!"; + mes "Eat my dust, good guy!"; + next; + if (rand(1,4) == 1) { + enablenpc "Suspicious Guy#lhz_03"; + disablenpc "Suspicious Guy#lhz_01"; + } + else { + enablenpc"Suspicious Guy#lhz_02"; + disablenpc "Suspicious Guy#lhz_01"; + } + close; + } +} + +lighthalzen,220,169,3 script Suspicious Guy#lhz_02 870,2,2,{ + end; + +OnInit: + disablenpc "Suspicious Guy#lhz_02"; + end; + +OnTouch: + switch(rand(1,3)) { + case 1: + mes "^3355FF*SHHHHHHUK!*^000000"; + specialeffect EF_STEAL; + if (zeny >= 100) { + set zeny,zeny-100; + } + next; + mes "[" + strcharinfo(0) + "]"; + mes "Huh...?"; + mes "I sense something..."; + mes "No. It might just"; + mes "be my imagination."; + next; + mes "[?????]"; + mes "^333333Heh heh heh heh...^000000"; + close; + case 2: + mes "^3355FF*SHHHHHHUK!*^000000"; + specialeffect EF_STEAL; + if (zeny >= 200) { + set zeny,zeny-200; + } + next; + mes "[" + strcharinfo(0) + "]"; + mes "Huh...?"; + mes "I could have sworn"; + mes "that these pockets full"; + mes "of zeny were heavier"; + mes "just a second ago..."; + next; + mes "[?????]"; + mes "^333333Heh heh heh heh...^000000"; + close; + case 3: + mes "^3355FF*SHHHHHHUK!*^000000"; + specialeffect EF_STEAL; + if (zeny >= 10) { + set zeny,zeny-10; + } + next; + mes "[" + strcharinfo(0) + "]"; + mes "Huh...?"; + mes "What the?!"; + mes "That guy, did he just...?"; + mes "He did! Hey! That guy"; + mes "stole some of my money!"; + next; + mes "[Suspicious Guy]"; + mes "Oh crap!"; + mes "Gotta scram!"; + mes "Eat my dust, good guy!"; + if (rand(1,4) == 1) { + enablenpc "Suspicious Guy#lhz_03"; + disablenpc "Suspicious Guy#lhz_02"; + } + else { + enablenpc "Suspicious Guy#lhz_01"; + disablenpc "Suspicious Guy#lhz_02"; + } + close; + } +} + +lighthalzen,164,127,4 script Suspicious Guy#lhz_03 870,2,2,{ + end; + +OnInit: + disablenpc "Suspicious Guy#lhz_03"; + end; + +OnTouch: + switch(rand(1,5)) { + case 1: + case 2: + mes "^3355FF*SHHHHHHUK!*^000000"; + specialeffect EF_STEAL; + if (zeny >= 100) { + set zeny,zeny-100; + } + next; + mes "[" + strcharinfo(0) + "]"; + mes "Huh...?"; + mes "I sense something..."; + mes "No. It might just"; + mes "be my imagination."; + next; + mes "[?????]"; + mes "^333333Heh heh heh heh...^000000"; + close; + case 3: + case 4: + mes "^3355FF*SHHHHHHUK!*^000000"; + specialeffect EF_STEAL; + if (zeny >= 200) { + set zeny,zeny-200; + } + next; + mes "[" + strcharinfo(0) + "]"; + mes "Huh...?"; + mes "I could have sworn"; + mes "that these pockets full"; + mes "of zeny were heavier"; + mes "just a second ago..."; + next; + mes "[?????]"; + mes "^333333Heh heh heh heh...^000000"; + close; + case 5: + mes "^3355FF*SHHHHHHUK!*^000000"; + specialeffect EF_STEAL; + if (zeny >= 10) { + set zeny,zeny-10; + } + next; + mes "[" + strcharinfo(0) + "]"; + mes "Huh...?"; + mes "What the?!"; + mes "That guy, did he just...?"; + mes "He did! Hey! That guy"; + mes "stole some of my money!"; + next; + mes "[Suspicious Guy]"; + mes "Oh crap!"; + mes "Gotta scram!"; + mes "Eat my dust, good gu--!"; + next; + mes "[" + strcharinfo(0) + "]"; + mes "Oh no, you don't!"; + mes "I'm turning you in,"; + mes "you pickpocket!"; + next; + mes "[Suspicious Guy]"; + mes "No...! I'm sorry!"; + mes "I'll give you back"; + mes "your money, just "; + mes "let me go! Crap!"; + emotion e_sob; + next; + mes "[" + strcharinfo(0) + "]"; + mes "Alright, fine,"; + mes "but you better quit"; + mes "this life of crime!"; + next; + mes "[Suspicious Guy]"; + mes "You're right, that was"; + mes "wrong of me. Thanks"; + mes "for letting me go. Since"; + mes "you did me a favor, I'll"; + mes "sell you some tonic that"; + mes "I use to run really fast."; + next; + mes "[Suspicious Guy]"; + mes "I can only sell up to"; + mes "three of my secret tonic"; + mes "to you since that's all"; + mes "I have. Each one will"; + mes "cost 15,000 zeny. So"; + mes "what do you say?"; + next; + switch(select("Give me 1.:Give me 2.:Give me 3.:No, I'm fine.")) { + case 1: set .@number,1; set .@price,15000*1; break; + case 2: set .@number,2; set .@price,15000*2; break; + case 3: set .@number,3; set .@price,15000*3; break; + case 4: + mes "[Suspicious Guy]"; + mes "Well..."; + mes "You're just gonna"; + mes "let me go, then?"; + mes "That's awful generous."; + mes "Thanks, I appreciate it."; + next; + mes "[Suspicious Guy]"; + mes "Anyway, I'm gonna"; + mes "get back to work."; + mes "Heh heh heh~"; + } + if (.@number) { + if (Zeny < .@price) { + mes "[Suspicious Guy]"; + mes "Er, since I'm quitting"; + mes "pickpocketing, I need"; + mes "to make cash legitimately"; + mes "as a business person. I'm"; + mes "real sorry pal, but I can't just"; + mes "give these tonics away!"; + next; + mes "[Suspicious Guy]"; + mes "Anyway, I'm gonna"; + mes "get back to work."; + mes "Heh heh heh~"; + } + else { + if ((MaxWeight-Weight) < 400) { + mes "[Suspicious Guy]"; + mes "Eh, I'm sorry, but you"; + mes "don't have enough room"; + mes "in your inventory to even"; + mes "hold these tonics. Sorry"; + mes "pal, but this deal's off."; + next; + mes "[Suspicious Guy]"; + mes "Anyway, I'm gonna"; + mes "get back to work."; + mes "Heh heh heh~"; + } + else { + mes "[Suspicious Guy]"; + if (.@number == 1) { + mes "Only one? Alright, you"; + mes "might be a cheapskate,"; + mes "but I do owe you. Just"; + mes "take this and I hope we never"; + mes "bump into each other again!"; + } + else if (.@number == 2) { + mes "Two, huh? I can dig it."; + mes "Now take these and I hope"; + mes "we never see each other"; + mes "ever again! Ciao, baby~"; + } + else { + mes "You want all three?"; + mes "Heh, you're much smarter"; + mes "than I thought! Alright, take"; + mes "these with my compliments,"; + mes "but I hope we never bump"; + mes "into each other ever again!"; + } + set zeny,zeny-.@price; + getitem 12016,.@number; //Speed_Up_Potion + } + } + } + if (rand(1,2) == 1) { + enablenpc "Suspicious Guy#lhz_01"; + disablenpc "Suspicious Guy#lhz_03"; + } + else { + enablenpc "Suspicious Guy#lhz_02"; + disablenpc "Suspicious Guy#lhz_03"; + } + close; + } +} + +//============================================================== +// Friendship +//============================================================== + +lhz_in02,201,210,5 script Digotz 869,{ + if (BaseLevel < 50) { + mes "[Digotz]"; + mes "Oh, an adventurer?"; + mes "Welcome to Uptown"; + mes "Lighthalzen. However,"; + mes "I'm afraid this area won't"; + mes "have much to offer you"; + mes "in the way of excitement."; + next; + mes "[Digotz]"; + mes "Not to be rude or"; + mes "anything, but this town"; + mes "should be safe enough for"; + mes "you to explore. I mean, you"; + mes "just seem to be kind of new"; + mes "at this adventurer thing..."; + close; + } + if (friendship > 14) { + mes "^3355FFDigotz has passed"; + mes "away, but the look on"; + mes "his face seems very"; + mes "peaceful and content.^000000"; + close; + } + if (friendship == 14) { + mes "^3355FFDigotz is seriously"; + mes "injured from a wound"; + mes "by a knife that is still"; + mes "embedded in his belly.^000000"; + next; + mes "["+ strcharinfo(0) +"]"; + mes "Digotz...?"; + mes "Oh no, let me"; + mes "get you some help!"; + next; + mes "[Digotz]"; + mes "H-hey... It's the"; + mes "adventurer... Man,"; + mes "that Maku. He always"; + mes "did bring me bad luck..."; + mes "It's too late for me and"; + mes "I don't have much time..."; + next; + mes "[Digotz]"; + mes "Those guards I told you"; + mes "about... The ones who don't"; + mes "want the poor and the rich to"; + mes "mingle? I... Guess they found"; + mes "I was gonna meet my old pal."; + mes "I just wanted to see him..."; + next; + mes "[Digotz]"; + mes "This guy... In a black"; + mes "suit... He just... He just"; + mes "stabbed me! I... God. It's"; + mes "been so long since I've talked"; + mes "to him. We'll hang out and have"; + mes "fun, just like the good old days."; + next; + mes "[Digotz]"; + mes "I missed my buddies, but now..."; + mes "Now I can hear them calling me."; + mes "Now we can all be together just"; + mes "like we all promised. Yeah..."; + mes "I was wrong. Life's too short"; + mes "to be angry with your frie--"; + next; + mes "[Digotz]"; + mes ".............."; + next; + mes "[Digotz]"; + mes ".............."; + mes "......................."; + next; + mes "[Digotz]"; + mes ".............."; + mes "......................."; + mes "..............................."; + next; + mes "^3355FFDigotz stopped breathing."; + mes "You remove the Knife from"; + mes "his lifeless body as a final"; + mes "courtesy to a man who"; + mes "dearly loved his friends.^000000"; + next; + set friendship,15; + getitem 1201,1; //Knife + close; + } + if (friendship == 13) { + mes "[Digotz]"; + mes "Wh-whoa, I need to"; + mes "get ready! That Maku's"; + mes "gonna make fun of me if"; + mes "I look too rich and pampered."; + mes "Damn! Where did I put all of"; + mes "my fashionable street clothes?"; + close; + } + if ((friendship == 12 && countitem(7351) > 0)) { + mes "[Digotz]"; + mes "Even if Benkaistein"; + mes "did come back, I don't"; + mes "think I could forgive Maku."; + mes "In fact, you know what?"; + mes "I think I'd even be madder!"; + next; + if (select("Show Benkaistein's Journal.:Don't show Benkaistein's Journal.") == 1) { + mes "[Digotz]"; + mes "Why am I so ticked off?"; + mes "^3355FF*Sigh*^000000 You have something"; + mes "to show me? Huh? Benkaistein"; + mes "wanted me to read this diary"; + mes "of his? Sure, why not? I do"; + mes "owe him a lot over the years..."; + next; + mes "[Benkaistein's Journal]"; + mes "^856363Today, me, Digotz and"; + mes "Maku played this crazy flying"; + mes "game. Basically, we make"; + mes "these wings out of wood and"; + mes "paper, jump off these hills"; + mes "and try to fly. Dumb, I know.^000000"; + next; + mes "[Benkaistein's Journal]"; + mes "^856363Today it was my turn to"; + mes "jump and flap my arms with"; + mes "these fake, badly made wings."; + mes "It's not really a fun game when"; + mes "I think about it. Boy, I hope"; + mes "we don't do that again.^000000"; + next; + mes "[Digotz]"; + mes "Oh yeah, I remember that!"; + mes "Maku wore the wings most"; + mes "of the time, but I still hold"; + mes "the record for staying in the"; + mes "air the longest! Yeah, I was"; + mes "a regular Kid Pegasus~"; + next; + mes "[Benkaistein's Journal]"; + mes "^856363Maku, Digotz and me went"; + mes "outside of town. Of course,"; + mes "we didn't tell anyone or else"; + mes "we'd get in trouble. It was"; + mes "a really exciting day. But"; + mes "then, we ran into a monster!^000000"; + next; + mes "[Benkaistein's Journal]"; + mes "^856363I wanted to run away but Maku"; + mes "and Digotz wanted to beat it so"; + mes "that we could become heroes."; + mes "Of course, we got hurt pretty"; + mes "bad and the monster got away."; + mes "Boy, mom was not happy...^000000"; + next; + mes "[Digotz]"; + mes "Huh. I don't remember"; + mes "that so well. But I know that"; + mes "Benkaistein, me and Maku"; + mes "weren't afraid of anything back"; + mes "then. We must have been totally"; + mes "nuts to fight a monster, though."; + next; + mes "[Benkaistein's Journal]"; + mes "^856363Digotz's been sick for three"; + mes "days now. It's just a normal"; + mes "cold and Maku keeps saying"; + mes "it's Digotz's fault he got sick.^FFFFFF ^856363 But he's always asking me to"; + mes "go visit him and see if he's okay.^000000"; + next; + mes "[Digotz]"; + mes "I think I remember being"; + mes "pretty sick. Maku was worried?"; + mes "I... I must have had a horrible"; + mes "life threatening disease like,"; + mes "um, Gonorrhitis. You know."; + mes "That might have been it."; + next; + mes "[Benkaistein's Journal]"; + mes "^856363Mom and dad keep telling"; + mes "me not to hang out with Maku"; + mes "anymore. Their reason is really"; + mes "dumb, and I don't care if he is"; + mes "poor. He's one of the best guys"; + mes "that I'll ever know.^000000"; + next; + mes "[Benkaistein's Journal]"; + mes "^856363Digotz's family is really"; + mes "rich and they don't want him"; + mes "to see Maku anymore either."; + mes "But Digotz doesn't care."; + mes "I know he likes Maku a lot.^000000"; + next; + mes "[Digotz]"; + mes "Well, we were a lot"; + mes "younger and closer back"; + mes "then, so... ^333333*Ahem!*^000000 Why did"; + mes "Benkaistein even write that?!"; + next; + mes "[Benkaistein's Journal]"; + mes "^856363Today, the three of us"; + mes "made an oath of brotherhood,"; + mes "just like we read in the comic"; + mes "book. We swore we'd always"; + mes "be friends no matter what."; + mes "For always and for always.^000000"; + next; + mes "[Digotz]"; + mes "I... I was forced to make"; + mes "that oath! And people do"; + mes "change, you know! I mean,"; + mes "we were basically just kids,"; + mes "it's not like that oath really"; + mes "means anything now, does it?"; + next; + set friendship,13; + mes "[Digotz]"; + mes "That does it. I'm gonna"; + mes "go see that Maku. I don't"; + mes "miss him or anything, but"; + mes "I gotta get him to cancel"; + mes "that oath. And maybe I'll"; + mes "beat up him a little bit."; + close; + } + mes "[Digotz]"; + mes "I don't understand"; + mes "why I'm so angry!"; + mes "I'm starting to act"; + mes "more like Maku, though,"; + mes "don't get me wrong, it's"; + mes "not like I care about the guy."; + close; + } + if (friendship == 7) { + mes "[Digotz]"; + mes "Even if Benkaistein came"; + mes "back from wherever he was"; + mes "studying, I don't think he'd be"; + mes "able to get Maku to apologize"; + mes "to me. That guy is just way"; + mes "too stubborn for his own good!"; + close; + } + if (friendship == 6) { + mes "[Digotz]"; + mes "Oh, it's been a while."; + mes "What are you doing back"; + mes "over here? And, um, did"; + mes "you deliver that message"; + mes "to Maku? Now when I think"; + mes "about it, I was kind of--"; + next; + mes "["+ strcharinfo(0) +"]"; + mes "I delivered your message"; + mes "word for word, and Maku"; + mes "got angry, called you names"; + mes "and has been threatening to"; + mes "beat you up pretty badly."; + next; + mes "[Digotz]"; + mes "That no-good, dirty"; + mes "lying rotten scoundrel!"; + mes "If it weren't for those"; + mes "guards, I'd head over to"; + mes "the ghetto and beat Maku"; + mes "up myself! That stupid guy!"; + next; + mes "[Digotz]"; + mes "During times like this,"; + mes "I really miss ^FF0000Benkaistein^000000."; + mes "That guy would always have"; + mes "an answer for this kind of"; + mes "situation. Yeah, I think he's"; + mes "in some far off town, studying."; + next; + mes "[Digotz]"; + mes "Supposedly he's in that"; + mes "place, whatever it's called,"; + mes "since there's a ton of books"; + mes "there that he can use. But"; + mes "yeah, Benkaistein would"; + mes "always be the mediator..."; + next; + mes "[Digotz]"; + mes "Even back then, when"; + mes "me, him and Maku used to"; + mes "hang out, Benkaistein would"; + mes "mediate if we got into some"; + mes "argument. Still, he couldn't"; + mes "do anything about Maku now..."; + set friendship,7; + next; + mes "[Digotz]"; + mes "I don't know why,"; + mes "but I'm so angry!"; + mes "Why am I stressing"; + mes "out so much over this?!"; + close; + } + if ((friendship == 4 || friendship == 5)) { + mes "[Digotz]"; + mes "Still checking out"; + mes "Uptown Lighthalzen?"; + mes "Not like I'd care, but if you"; + mes "do happen to see Maku,"; + mes "deliver this little message"; + mes "for me, sentence by sentence."; + next; + mes "[Digotz]"; + mes "^FF0000Hopeless bastard!"; + mes "^FF0000You're still a stubborn jerk!"; + mes "^FF0000You owe me at least 3 lunches!"; + mes "^FF0000Not to mention an apology!"; + mes "^FF0000But who cares what you think?!"; + mes "I'm so goddamn happy without you!^000000"; + close; + } + if (friendship == 3) { + mes "[Digotz]"; + mes "I know that the"; + mes "opulence of Uptown"; + mes "seems rather attractive,"; + mes "but trust me. This place"; + mes "is colorless. Now, have"; + mes "you visited the poor district?"; + next; + select("Yes, I did already..."); + mes "["+ strcharinfo(0) +"]"; + mes "Yes, I did already..."; + mes "And I met someone"; + mes "named Maku there."; + next; + mes "[Digotz]"; + mes "Maku?! Oh, he must have"; + mes "mentioned something about"; + mes "me. But I don't care what he"; + mes "says, unless it's an apology"; + mes "for being a fully blown jerk."; + mes "Ever since we were kids..."; + next; + mes "[Digotz]"; + mes "Anyway, we used to be close,"; + mes "but that guy was never a true"; + mes "friend of mine! Like that one"; + mes "time he cheated to beat me at"; + mes "arm wrestling! Or when he never"; + mes "thanked me for buying us lunch!"; + next; + mes "[Digotz]"; + mes "Sure, he might have helped"; + mes "me a little in meeting my first"; + mes "girlfriend, but I'll never ever"; + mes "forgive him for fixing me up"; + mes "on the worst blind dates a"; + mes "man can possibly experience!"; + next; + mes "[Digotz]"; + mes "Maku doesn't know a damn"; + mes "about friendship! Even if I did"; + mes "want to see him, there are these"; + mes "people who don't want the rich"; + mes "to ever meet with the poor."; + next; + mes "[Digotz]"; + mes "If Maku's fine, that's"; + mes "good enough to hear for"; + mes "me! There's no need for me"; + mes "to go all the way over there"; + mes "and check up on him! I only"; + mes "have one regret though..."; + next; + mes "[Digotz]"; + mes "I only wish I had one"; + mes "last chance to see Maku..."; + mes "So that I could kick his sorry"; + mes "ass myself! Yeah, that's right!"; + mes "Arrogant bastard! But still,"; + mes "I'm not able to do that..."; + next; + mes "[Digotz]"; + mes "The security guards here"; + mes "will never allow the rich and"; + mes "poor to meet, fearing that"; + mes "the poor will disturb the peace"; + mes "and order of the city. It's a dumb rule made for dumb people."; + next; + mes "[Digotz]"; + mes "Still, it's pretty scary that"; + mes "someone can get punished"; + mes "for violating such a stupid"; + mes "taboo, actually. Anyway, if"; + mes "you see Maku again, tell"; + mes "him this for me, got it?"; + next; + mes "[Digotz]"; + mes "^FF0000Hopeless bastard!"; + mes "^FF0000You're still a stubborn jerk!"; + mes "^FF0000You owe me at least 3 lunches!"; + mes "^FF0000Not to mention an apology!"; + mes "^FF0000But who cares what you think?!"; + mes "I'm so goddamn happy without you!^000000"; + set friendship,4; + close; + } + if (friendship == 2) { + mes "[Digotz]"; + mes "What are you still"; + mes "doing hanging around"; + mes "here? There's nothing"; + mes "interesting in Uptown"; + mes "for you to see, adventurer."; + next; + mes "[Digotz]"; + mes "Gosh...!"; + mes "Just hearing about"; + mes "Maku makes me so feel"; + mes "so upset for some reason!"; + close; + } + if (friendship == 1) { + mes "[Digotz]"; + mes "Oh, an adventurer?"; + mes "Welcome to Uptown"; + mes "Lighthalzen. However,"; + mes "I'm afraid this area won't"; + mes "have much to offer you"; + mes "in the way of excitement."; + next; + mes "[Digotz]"; + mes "My name is Digotz,"; + mes "just another citizen"; + mes "of Upper Lighthalzen."; + mes "I hope that you enjoy"; + mes "your stay in my hometown."; + next; + select("Do you know someone named Maku?"); + mes "[Digotz]"; + mes "Maku? Maku. Yes, he's my"; + mes "childhood friend. Or he was,"; + mes "anyway. Now he's just a jerk."; + mes "In any case, we can't hang"; + mes "out, even if we wanted to,"; + mes "for several reasons."; + next; + mes "[Digotz]"; + mes "Hey, why am I even"; + mes "talking about this? It's"; + mes "not like I'm bothered by"; + mes "the fact me and Maku aren't"; + mes "pals anymore. You know what?"; + mes "Just forget everything I said."; + set friendship,2; + close; + } + mes "[Digotz]"; + mes "Oh, an adventurer?"; + mes "Welcome to Uptown"; + mes "Lighthalzen. However,"; + mes "I'm afraid this area won't"; + mes "have much to offer you"; + mes "in the way of excitement."; + next; + mes "[Digotz]"; + mes "Feel free to take"; + mes "a look around if you"; + mes "so wish. I'm actually"; + mes "glad to see somebody"; + mes "aside from the stuck up"; + mes "rich people who live here."; + close; +} + +lighthalzen,337,232,3 script Maku 870,{ + if (friendship > 14) { + cutin "lhz_macu07",2; + mes "[Maku]"; + mes "Why is this guy so"; + mes "late? Once he shows"; + mes "up, I swear, I'm gonna...!"; + next; + mes "[Maku]"; + mes "Eh, he might have"; + mes "some kinda reason for"; + mes "being late, but if he don't,"; + mes "I've been saving a whole"; + mes "six pack of kickass to open,"; + mes "just for him. Heh heh heh~"; + close2; + cutin "lhz_macu07",255; + end; + } + if (friendship == 14) { + cutin "lhz_macu05",2; + mes "[Maku]"; + mes "Why is Digotz"; + mes "so late? This isn't"; + mes "like him at all. Maybe"; + mes "something's wrong?"; + close2; + cutin "lhz_macu05",255; + end; + } + if (friendship == 13 && countitem(7351) > 0) { + cutin "lhz_macu06",2; + mes "[Maku]"; + mes "Hey, what is that? You want"; + mes "I should read this journal?"; + mes "Er, okay, but I'm none too"; + mes "comfortable going through"; + mes "somebody's diary. It's just"; + mes "kinda... creepy, you know?"; + next; + mes "[Maku]"; + mes "Hey, this thing is"; + mes "Benkaistein's. I haven't"; + mes "seen that guy in a long while."; + mes "Ah, so he gave it to you for me"; + mes "to read? Alright, I owe him a"; + mes "favor or two, so I oughta..."; + next; + cutin "lhz_macu06",255; + mes "[Benkaistein's Journal]"; + mes "^856363Today, me, Digotz and"; + mes "Maku played this crazy flying"; + mes "game. Basically, we make"; + mes "these wings out of wood and"; + mes "paper, jump off these hills"; + mes "and try to fly. Dumb, I know.^000000"; + next; + mes "[Benkaistein's Journal]"; + mes "^856363Today it was my turn to"; + mes "jump and flap my arms with"; + mes "these fake, badly made wings."; + mes "It's not really a fun game when"; + mes "I think about it. Boy, I hope"; + mes "we don't do that again.^000000"; + next; + cutin "lhz_macu03",2; + mes "[Maku]"; + mes "What is he talking about?!"; + mes "That game was real fun!"; + mes "Yeah, I usually wore the"; + mes "wings and Digotz always"; + mes "wanted to wear them too."; + next; + cutin "lhz_macu03",255; + mes "[Benkaistein's Journal]"; + mes "^856363Maku, Digotz and me went"; + mes "outside of town. Of course,"; + mes "we didn't tell anyone or else"; + mes "we'd get in trouble. It was"; + mes "a really exciting day. But"; + mes "then, we ran into a monster!^000000"; + next; + mes "[Benkaistein's Journal]"; + mes "^856363I wanted to run away but Maku"; + mes "and Digotz wanted to beat it so"; + mes "that we could become heroes."; + mes "Of course, we got hurt pretty"; + mes "bad and the monster got away."; + mes "Boy, mom was not happy...^000000"; + next; + cutin "lhz_macu03",2; + mes "[Maku]"; + mes "That's right! Back then,"; + mes "the three of us weren't"; + mes "afraid of anything! Of course,"; + mes "Digotz got beat up the most."; + mes "But I gotta say, he was also"; + mes "the most fearless of us."; + next; + cutin "lhz_macu03",255; + mes "[Benkaistein's Journal]"; + mes "^856363Digot's been sick for three"; + mes "days now. It's just a normal"; + mes "cold and Maku keeps saying"; + mes "it's Digotz's fault he got sick.^FFFFFF ^856363 But he's always asking me to"; + mes "go visit him and see if he's okay.^000000"; + next; + cutin "lhz_macu04",2; + mes "[Maku]"; + mes "Wh-what?! No, I wasn't"; + mes "worried at all! That must"; + mes "have been the time Digot"; + mes "caught Clymonia. You know,"; + mes "that, uh, horrible disease. No"; + mes "one should have that one!"; + next; + cutin "lhz_macu04",255; + mes "[Benkaistein's Journal]"; + mes "^856363Mom and dad keep telling"; + mes "me not to hang out with Maku"; + mes "anymore. Their reason is really"; + mes "dumb, and I don't care if he is"; + mes "poor. He's one of the best guys"; + mes "that I'll ever know.^000000"; + next; + cutin "lhz_macu01",2; + mes "[Benkaistein's Journal]"; + mes "^856363Digotz's family is really"; + mes "rich and they don't want him"; + mes "to see Maku anymore either."; + mes "But Digotz doesn't care."; + mes "I know he likes Maku a lot.^000000"; + next; + mes "[Maku]"; + mes "..."; + mes "......"; + next; + cutin "lhz_macu01",255; + mes "[Benkaistein's Journal]"; + mes "^856363Today, the three of us"; + mes "made an oath of brotherhood,"; + mes "just like we read in the comic"; + mes "book. We swore we'd always"; + mes "be friends no matter what."; + mes "For always and for always.^000000"; + next; + cutin "lhz_macu06",2; + mes "[Maku]"; + mes "Well, that's true,"; + mes "I guess, but people"; + mes "change! Besides, we got"; + mes "that idea from a comic book!"; + mes "Well, if he apologizes first,"; + mes "I guess I better forgive him."; + next; + mes "["+ strcharinfo(0) +"]"; + mes "Good..."; + mes "Because Digotz said"; + mes "that he'll be coming"; + mes "by in a few days."; + next; + cutin "lhz_macu07",2; + mes "[Maku]"; + mes "What?! He's really coming"; + mes "here? What for? It's too late"; + mes "to patch things up! Still, I'd be"; + mes "a real prick if I didn't see him. Alright, fine! I'll teach that guy"; + mes "a lesson once he's here!"; + next; + mes "[Maku]"; + mes "And, um, gimme that"; + mes "journal! I'm gonna read"; + mes "more of it so I can make"; + mes "fun of Digotz. Bwahahaha!"; + mes "But yeah, um, thanks. Not"; + mes "that I'm grateful or anything."; + cutin "lhz_macu07",255; + next; + delitem 7351,1; //Friend's_Diary + set friendship,14; + if (BaseLevel > 90) { + getexp 70000,0; + } + else if (BaseLevel > 75) { + getexp 40000,0; + } + else { + getexp 20000,0; + } + cutin "lhz_macu04",2; + mes "[Maku]"; + mes "So, uh, I guess"; + mes "I'll see you later."; + mes "Um, now I gotta get"; + mes "ready for something."; + mes "^333333(But not to see Digotz!)^000000"; + close2; + cutin "lhz_macu04",255; + end; + } + if (friendship > 5 && friendship < 13) { + cutin "lhz_macu06",2; + mes "[Maku]"; + mes "Arrrrgh! Whenever I hear"; + mes "about that Digotz, I get so"; + mes "peeved! Is that guy giving"; + mes "me the brushoff just because"; + mes "I'm not a rich guy like he is?!"; + next; + mes "[Maku]"; + mes "I can't..."; + mes "I can't even beat him up"; + mes "all properly because of"; + mes "all those freakin' guards!"; + mes "Arrrrrrrgh! Man, where's"; + mes "Benkaistein when I need him?"; + close2; + cutin "lhz_macu06",255; + end; + } + if (friendship == 5) { + mes "[Maku]"; + mes "RrrrRrrrr...."; + mes "RrrrrRRRrrRR...."; + mes "GGGGGRRRRR..."; + next; + mes "^3355FFUh oh..."; + mes "It looks like Maku"; + mes "is starting to rage"; + mes "just a bit too much.^000000"; + next; + mes "..."; + mes "......"; + mes "........."; + next; + cutin "lhz_macu06",2; + mes "[Maku]"; + mes "Gggrrrr..."; + next; + mes "[Maku]"; + mes "GRAAAAAAAAH~!"; + mes "Who the hell does he"; + mes "think he is, telling me"; + mes "all sorts of crap!? Digotz,"; + mes "you're not getting away"; + mes "with this! Gonna wreck you!!"; + next; + mes "^3355FFMaku's seething quickly"; + mes "explodes into pure, violent"; + mes "rage. You manage to calm"; + mes "him down after a while, but"; + mes "barely keep yourself from"; + mes "getting killed in this outburst.^000000"; + percentheal -50,0; + next; + mes "[Maku]"; + mes "^333333*Pant pant* *Whew~*^000000"; + mes "D-don't worry, I've got"; + mes "a grip on myself now."; + mes "Thanks for not letting me"; + mes "get too crazy. Times like"; + mes "this, I really miss ^FF0000Benkaistein^000000."; + next; + mes "[Maku]"; + mes "Benkaistein would always"; + mes "make sure that I'd stay out"; + mes "of fights. I really miss that"; + mes "guy. Still, he ain't around..."; + next; + set friendship,6; + mes "[Maku]"; + mes "Damn those guards!"; + mes "If they weren't there,"; + mes "I could just go over and"; + mes "kick Digotz's ass! I swear,"; + mes "if it weren't for them...!"; + close2; + cutin "lhz_macu06",255; + end; + } + if (friendship == 4) { + cutin "lhz_macu05",2; + mes "[Maku]"; + mes "What the hell are you"; + mes "still doing around here?"; + mes "You must have better things"; + mes "to do than talk to a ruffian"; + mes "like me or that snobby and"; + mes "totally prickish Digotz."; + next; + select("Speaking of which..."); + mes "["+ strcharinfo(0) +"]"; + mes "Speaking of which..."; + mes "I spoke to Digotz again."; + mes "He told me to give you a"; + mes "message, but I'm not sure th--"; + next; + mes "[Maku]"; + mes "That no-good bastard"; + mes "has a message for me?!"; + mes "Oh, I'm soooo honored~"; + mes "Tell me what that fink"; + mes "has to say, line by line!"; + next; + input .@input$; + if (.@input$ == "Hopeless bastard!") { + mes "[Maku]"; + mes "''Hopeless bastard?!''"; + mes "Well, at least he had"; + mes "the stomach to say that."; + mes "Through somebody else"; + mes "anyway! What else'd he say?!"; + next; + input .@input$; + if (.@input$ == "You're still a stubborn jerk!") { + mes "[Maku]"; + mes "''Stubborn jerk?!''"; + mes "Takes one to know one,"; + mes "bastard! Why I oughta--"; + mes "Grrr! What'd he say next?!"; + next; + input .@input$; + if (.@input$ == "You owe me at least 3 lunches!") { + mes "[Maku]"; + mes "Three lunches?!"; + mes "I treated that guy to"; + mes "lunch, like, fifteen times!"; + mes "I tell you, the guy does not"; + mes "know the meaning of friendship!"; + mes "What else did that moron say?!"; + next; + input .@input$; + if (.@input$ == "Not to mention an apology!") { + cutin "lhz_macu05",255; + mes "[Maku]"; + mes "Me, apologize?!"; + mes "He should be on his hands"; + mes "and knees begging for my"; + mes "frickin' forgiveness! That..."; + mes "That selfish no-good stupid..."; + mes "W-what else did he tell you?!"; + next; + input .@input$; + if (.@input$ == "But who cares what you think?!") { + mes "[Maku]"; + mes "''Who cares what I think?!''"; + mes "GRRRAAAH~!! Who cares"; + mes "what he thinks!! ^333333*Pant Pant*^000000"; + mes "I'm gonna murderlize that"; + mes "dumb creep! He can't possibly"; + mes "make me angrier than I am now!"; + next; + input .@input$; + if (.@input$ == "I'm so goddamn happy without you!") { + set friendship,5; + cutin "lhz_macu06",2; + mes "[Maku]"; + mes "That's it."; + mes "It's decided. The"; + mes "next time I see Digotz,"; + mes "I'm gonna plaster his"; + mes "face all over the floor."; + close2; + cutin "lhz_macu06",255; + end; + } + } + } + } + } + } + mes "[Maku]"; + mes "Wha...? I dunno if Digotz"; + mes "would say something like"; + mes "that. You sure you heard"; + mes "him carefully enough? It's"; + mes "been a while, but I know"; + mes "how Digotz talks, man."; + close2; + cutin "lhz_macu01",255; + end; + } + if (friendship == 3) { + cutin "lhz_macu03",2; + mes "[Maku]"; + mes "Man, I need to blow off some"; + mes "steam! Sure, me and Digotz"; + mes "were buds before and maybe"; + mes "we might seem like friends now,"; + mes "but not anymore, though we used"; + mes "to be closer than this. Argh!"; + next; + mes "[Maku]"; + mes "Don't get me wrong, I don't"; + mes "miss the guy or anything like"; + mes "that and I don't feel sorry about"; + mes "what happened. But if he ever"; + mes "came to apologize to me, I'd"; + mes "probably accept, you know."; + next; + mes "[Maku]"; + mes "Well, after thinking"; + mes "about it, of course."; + mes "I mean, I'm not the one"; + mes "holding a grudge. It's all"; + mes "that guy's fault! Sheeeesh!"; + close2; + cutin "lhz_macu03",255; + end; + } + if (friendship == 2) { + mes "[Maku]"; + mes "Hey, what are you"; + mes "doing back over here?"; + mes "I thought I recommended"; + mes "going over to check out"; + mes "Uptown Lighthalzen. This"; + mes "place is pretty run-down..."; + next; + select("I actually met Digotz and..."); + cutin "lhz_macu05",2; + mes "[Maku]"; + mes "You what...?!"; + mes "You saw my old pal,"; + mes "Digotz?! Er, I mean,"; + mes "Mister Alexander Digotz,"; + mes "who usedta be my buddy,"; + mes "but obviously not anymore."; + next; + cutin "lhz_macu05",255; + cutin "lhz_macu02",2; + mes "[Maku]"; + mes "Sure, we were real close"; + mes "at one time, but that was"; + mes "too long ago. It's been a"; + mes "long time since we hung"; + mes "out and he probably hates"; + mes "my penniless guts and..."; + set friendship,3; + next; + mes "[Maku]"; + mes "Crud, just listen to"; + mes "me, I sound like a wuss."; + mes "I don't miss Digotz! In fact,"; + mes "I hate the guy, one hundred"; + mes "percent! The next time I see"; + mes "him, I'll beat him to a pulp!"; + close2; + cutin "lhz_macu02",255; + end; + } + if (friendship == 1) { + cutin "lhz_macu01",2; + mes "[Maku]"; + mes "Hey, you're one of"; + mes "those adventurers, eh?"; + mes "Welcome to the ghetto."; + mes "Nothing too adventurous"; + mes "here, but hey, you can"; + mes "explore all you want."; + next; + mes "[Maku]"; + mes "I don't know if you know,"; + mes "but actually, the people who"; + mes "live here ain't allowed to"; + mes "explore this whole city. It's"; + mes "kind of taboo to talk about,"; + mes "but what do I care, right?"; + next; + mes "[Maku]"; + mes "Yeah, basically the rich"; + mes "people here are too afraid"; + mes "of the poor people comin' to"; + mes "see them, so the security in"; + mes "this city is pretty tight! Those"; + mes "upper class guys are trash..."; + next; + mes "[Maku]"; + mes "I didn't used to think"; + mes "this way. I actually used"; + mes "to have a pretty rich friend"; + mes "till I found out he's not all"; + mes "I thought he was. That"; + mes "moron! Why's he like that?!"; + next; + mes "[Maku]"; + mes "Eh, forget about it."; + mes "Why am I even talking"; + mes "about my personal life"; + mes "to someone I just met"; + mes "anyway? Sure, we all"; + mes "do it, but still..."; + set friendship,1; + next; + mes "[Maku]"; + mes "Well, when you get"; + mes "bored of the ghetto,"; + mes "you really oughta check"; + mes "out the rich section of town."; + mes "I'm bitter, but I'll also admit"; + mes "it's way nicer than this place."; + close2; + cutin "lhz_macu01",255; + end; + } + cutin "lhz_macu01",2; + mes "[Maku]"; + mes "Hey, you're one of"; + mes "those adventurers, eh?"; + mes "Welcome to the ghetto."; + mes "Nothing too adventurous"; + mes "here, but hey, you can"; + mes "explore all you want."; + next; + mes "[Maku]"; + mes "I don't know if you know,"; + mes "but actually, the people who"; + mes "live here ain't allowed to"; + mes "explore this whole city. It's"; + mes "kind of taboo to talk about,"; + mes "but what do I care, right?"; + next; + mes "[Maku]"; + mes "Yeah, basically the rich"; + mes "people here are too afraid"; + mes "of the poor people comin' to"; + mes "see them, so the security in"; + mes "this city is pretty tight! Those"; + mes "upper class guys are trash..."; + next; + mes "[Maku]"; + mes "I didn't used to think"; + mes "this way. I actually used"; + mes "to have a pretty rich friend"; + mes "till I found out he's not all"; + mes "I thought he was. That"; + mes "moron! Why's he like that?!"; + next; + mes "[Maku]"; + mes "Eh, forget about it."; + mes "Why am I even talking"; + mes "about my personal life"; + mes "to someone I just met"; + mes "anyway? Sure, we all"; + mes "do it, but still..."; + set friendship,1; + next; + mes "[Maku]"; + mes "Well, when you get"; + mes "bored of the ghetto,"; + mes "you really oughta check"; + mes "out the rich section of town."; + mes "I'm bitter, but I'll also admit"; + mes "it's way nicer than this place."; + close2; + cutin "lhz_macu01",255; + cutin "lhz_macu02",255; + cutin "lhz_macu03",255; + cutin "lhz_macu04",255; + cutin "lhz_macu05",255; + cutin "lhz_macu06",255; + cutin "lhz_macu07",255; + end; +} + + +yuno_in04,107,14,5 script Student 754,{ + if (friendship == 7 || friendship == 8) { + mes "[Joey Choryee]"; + mes "This is a study area where"; + mes "you're not supposed to speak,"; + mes "walk or even breathe loudly."; + mes "Still, students like Benkaistein can tune out the whole world"; + mes "when they study hard enough..."; + next; + set friendship,8; + mes "[Joey Choryee]"; + mes "Benkaistein...?"; + mes "He's in the north part"; + mes "of this room. He's a real"; + mes "nice guy, but a little anal."; + mes "Well, he's too organized"; + mes "and he labels everything!"; + close; + } + mes "[Joey Choryee]"; + mes "Property damage. Huh."; + mes "It has to do with lightning"; + mes "and fire and water and stuff"; + mes "like that? Here I thought it"; + mes "meant, I dunno, buildings"; + mes "getting wrecked or something."; + close; +} + +yuno_in04,96,106,5 script Passionate Student 754,{ + if ((MaxWeight-Weight) < 300 || checkweight(1201,1) == 0) { + mes "^3355FFWait a second!"; + mes "Right now, you're carrying"; + mes "too many things with you."; + mes "Please come back after"; + mes "using the Kafra Service"; + mes "to store some of your items.^000000"; + close; + } + if (friendship == 15) { + mes "[Benkaistein]"; + mes "Were you able to bring"; + mes "my journal to Digotz and"; + mes "Maku? I'm pretty sure it'd"; + mes "remind them of all the good"; + mes "times we had. I know they"; + mes "sure can be stubborn..."; + next; + mes "[Benkaistein]"; + mes "Anyway, I really"; + mes "appreciate all your"; + mes "help. When I go back"; + mes "home, I look forward to"; + mes "seeing the two of them again."; + next; + mes "[Benkaistein]"; + mes "Until then, I need to research,"; + mes "finish my thesis and accomplish"; + mes "my academic goals. Oh, please"; + mes "take this pass which will let you"; + mes "go back and forth between the"; + mes "rich and poor areas as my thanks."; + next; + set friendship,16; + if (BaseLevel > 90) { + getexp 70000,0; + } + else if (BaseLevel > 75) { + getexp 40000,0; + } + else { + getexp 20000,0; + } + getitem 7350,1; //Pass + mes "[Benkaistein]"; + mes "Anyway, I wish you"; + mes "safety in your travels,"; + mes "adventurer. When the three"; + mes "of us get together, I'll be"; + mes "sure to let you know~"; + close; + } + if ((friendship == 11 && countitem(7351) > 0)) { + mes "[Benkaistein]"; + mes "Aw nuts, this is"; + mes "taking much longer"; + mes "than I had expected."; + mes "Now where did I put"; + mes "that thing? Hmmmm..."; + next; + mes "[Benkaistein]"; + mes "Oh, is that it?"; + mes "Did you find my"; + mes "journal? Quick, let"; + mes "me check. Yes, yes..."; + mes "This is it! Thank you"; + mes "for finding this for me!"; + next; + mes "[Benkaistein]"; + mes "Would you mind doing"; + mes "a favor for me? It'd be"; + mes "better if I talk to them"; + mes "myself, but I'm too busy"; + mes "working on this thesis..."; + next; + mes "[Benkaistein]"; + mes "Would you please give this"; + mes "journal to Digotz and Maku?"; + mes "I wrote in it when we were"; + mes "really young, so it should"; + mes "remind them of all the good"; + mes "times we used to share."; + next; + set friendship,12; + mes "[Benkaistein]"; + mes "Anyway, this should at"; + mes "least help them realize"; + mes "how stupid they've been"; + mes "acting. Thanks in advance,"; + mes "and please take care of"; + mes "Maku and Digotz for me."; + close; + } + if ((friendship == 10 || friendship == 11)) { + mes "[Benkaistein]"; + mes "Aw nuts, this is"; + mes "taking much longer"; + mes "than I had expected."; + mes "Now where did I put"; + mes "that thing? Hmmmm..."; + next; + mes "^3355FFPerhaps it would"; + mes "be best if you help"; + mes "Benkaistein look for"; + mes "he is searching for.^000000"; + close; + } + if (friendship == 9) { + mes "[Passionate Student]"; + mes "Oh, you startled me!"; + mes "Still, I'm aware that it's"; + mes "hard to get my attention"; + mes "once I immerse myself"; + mes "in a book. So, how can"; + mes "I help you, adventurer?"; + next; + select("Tell him about Maku and Digotz."); + mes "[Benkaistein]"; + mes "Oh, how are my friends"; + mes "doing? Oh, what? They're"; + mes "having a huge fight just"; + mes "because one's rich and"; + mes "the other one's poor?"; + mes "That's pretty childish!"; + next; + mes "[Benkaistein]"; + mes "But then again, that's just"; + mes "like them. *Sigh* I really want"; + mes "to go back home and get those"; + mes "two to make up, but I also need"; + mes "to finish this thesis. Let's see... What can I possibly do from here?"; + next; + set friendship,10; + mes "[Benkaistein]"; + mes "Oh, I know what I can do!"; + mes "Wait, but where did I put it?"; + mes "Oh, how could I lose something"; + mes "so important? Wait! Would you"; + mes "please wait a second while"; + mes "I look for something?"; + close; + } + if (friendship == 8) { + mes "[Passionate Student]"; + mes "Let's see, now."; + mes "Wind Magic, Black Magic,"; + mes "Porings, ah, there it is."; + mes "Monster race properties."; + mes "Hopefully this contains"; + mes "the information I need..."; + next; + mes "^3355FFUpon briefly glancing at"; + mes "this student's belongings,"; + mes "you notice that the name"; + mes "''Benkaistein'' is printed"; + mes "on them. This is the friend"; + mes "mentioned by Maku and Digotz!^000000"; + next; + select("Excuse me..."); + mes "["+ strcharinfo(0) +"]"; + mes "Excuse me..."; + mes "Benkaistein?"; + next; + mes "[Passionate Student]"; + mes "...The world of humans"; + mes "and the world of demons,"; + mes "yes, yes... No, what I'm"; + mes "looking for is a reference"; + mes "to the heavens or Asgard."; + mes "Hmm, this here might help..."; + next; + select("Hey..."); + mes "["+ strcharinfo(0) +"]"; + mes "Hey..."; + mes "Over here."; + mes "Benkaistein!"; + next; + mes "[Passionate Student]"; + mes "...Oh, now that's a very"; + mes "interesting observation."; + mes "If I can incorporate that"; + mes "into my thesis without too"; + mes "much trouble, my standpoint"; + mes "would look much more solid..."; + next; + select("HEY YOU...!"); + mes "["+ strcharinfo(0) +"]"; + mes "HEY YOU...!"; + mes "BENKAISTEIN~!"; + next; + mes "[Passionate Student]"; + mes "Oh, good heavens!"; + mes "C-can't you keep"; + mes "your voice down?"; + mes "I-I'm trying to study!"; + mes "No, wait. Have you been"; + mes "calling me all this time?"; + set friendship,9; + close; + } + mes "[Passionate Student]"; + mes "Let's see, now."; + mes "Wind Magic, Black Magic,"; + mes "Porings, ah, there it is."; + mes "Monster race properties."; + mes "Hopefully this contains"; + mes "the information I need..."; + next; + mes "^3355FFThis student seems to"; + mes "be dilligently conducting"; + mes "intensive research on some"; + mes "academic subject. For now,"; + mes "it would be best to leave him"; + mes "alone so that he can study.^000000"; + close; +} + +yuno_in04,168,117,3 script Book#lhz 111,{ + if (friendship == 11) { + mes "^3355FFThere's nothing"; + mes "over here that you"; + mes "really need anymore.^000000"; + close; + } + if (friendship == 10) { + set friendship,11; + getitem 7351,1; //Friend's_Diary + mes "^3355FFThis book is labeled,"; + mes "''Benkaistein's Journal"; + mes "Vol. 6.'' This is probably"; + mes "what Benkaistein was trying"; + mes "to find, so it might be best to"; + mes "bring this and show it to him.^000000"; + close; + } + mes "^3355FFThere's nothing of"; + mes "any real interest"; + mes "over here for now.^000000"; + close; +} + +///Cursed Spirit Quest + +lhz_dun01,147,106,0 script #kiz01-1 -1,3,3,{ +OnTouch_: + if (countitem(7345) > 0 ) { + if (lhz_curse == 0) { + soundeffect "loli_ruri_stand.wav",0; + set lhz_curse,1; + setquest 2086; + } + else if (lhz_curse < 26) { + set @lhz_ghost,rand(1,5); + sc_start SC_Curse,1000,0; + soundeffect "loli_ruri_stand.wav",0; + if (@lhz_ghost == 1) { + mes "[??????]"; + mes "..................."; + next; + soundeffect "loli_ruri_stand.wav",0; + mes "[??????]"; + mes "...elp....help..."; + close; + } + else if (@lhz_ghost == 4) { + mes "[??????]"; + mes "..................."; + next; + soundeffect "loli_ruri_stand.wav",0; + mes "[??????]"; + mes "I..."; + mes "I despise the living."; + close; + } + } + } + end; +} + +lhz_dun01,239,135,0 duplicate(#kiz01-1) #kiz01-2 -1,3,3 +lhz_dun01,66,212,0 duplicate(#kiz01-1) #kiz01-3 -1,3,3 +lhz_dun01,225,198,0 duplicate(#kiz01-1) #kiz01-4 -1,3,3 + +lhz_dun02,244,229,0 script #kiz02-1 -1,3,3,{ +OnTouch_: + if (countitem(7345) > 0 ) { + if (lhz_curse == 0) { + soundeffect "tao_gunka_stand.wav",0; + set lhz_curse,1; + setquest 2086; + } + else if (lhz_curse < 26) { + set @lhz_ghost,rand(1,10); + sc_start SC_Curse,1000,0; + soundeffect "tao_gunka_stand.wav",0; + if (@lhz_ghost == 1) { + mes "[??????]"; + mes "..................."; + next; + soundeffect "tao_gunka_stand.wav",0; + mes "[??????]"; + mes "...elp....help..."; + close; + } + else if (@lhz_ghost == 4) { + mes "[??????]"; + mes "..................."; + next; + soundeffect "tao_gunka_stand.wav",0; + mes "[??????]"; + mes "I..."; + mes "I despise the living."; + close; + } + } + } + end; +} + +lhz_dun02,60,298,0 duplicate(#kiz02-1) #kiz02-2 -1,3,3 +lhz_dun02,267,278,0 duplicate(#kiz02-1) #kiz02-3 -1,3,3 +lhz_dun02,94,199,0 duplicate(#kiz02-1) #kiz02-4 -1,3,3 + +lhz_dun03,244,51,0 script #kiz03-1 -1,3,3,{ +OnTouch_: + if (countitem(7345) > 0 ) { + if (lhz_curse == 0) { + soundeffect "tao_gunka_stand.wav",0; + set lhz_curse,1; + setquest 2086; + } + else if (lhz_curse < 26) { + set @lhz_ghost,rand(1,10); + sc_start SC_Curse,1000,0; + soundeffect "tao_gunka_stand.wav",0; + if (@lhz_ghost == 1) { + mes "[??????]"; + mes "..................."; + next; + soundeffect "tao_gunka_stand.wav",0; + mes "[??????]"; + mes "...elp....help..."; + close; + } + else if (@lhz_ghost == 4) { + mes "[??????]"; + mes "..................."; + next; + soundeffect "tao_gunka_stand.wav",0; + mes "[??????]"; + mes "I..."; + mes "I despise the living."; + close; + } + } + } + end; +} + +lhz_dun03,123,191,0 duplicate(#kiz03-1) #kiz03-2 -1,3,3 +lhz_dun03,74,140,0 duplicate(#kiz03-1) #kiz03-3 -1,3,3 + +lighthalzen,344,278,0 script #kiz03 -1,2,2,{ +OnTouch_: + if (countitem(7345) > 0 ) { + if (lhz_curse == 0) { + soundeffect "tao_gunka_stand.wav",0; + sc_start SC_Curse,1000,0; + } + else if ((lhz_curse > 0) && (lhz_curse < 26)) { + mes "............"; + next; + soundeffect "tao_gunka_stand.wav",0; + sc_start SC_Blind,60000,0; + mes "............"; + next; + mes "[?????]"; + mes "Honey, I'm sorry,"; + mes "but I... We know how"; + mes "hungry you are, but we"; + mes "have nothing to feed you."; + next; + mes "[?????]"; + mes "*Sniff* I know, I know,"; + mes "but somehow, that tragic"; + mes "truth eats away at me just"; + mes "a little bit more everyday..."; + next; + mes "[?????]"; + mes "D-damn it...!"; + mes "Why do we have"; + mes "to live like this?!"; + mes "It's like we're less"; + mes "than animals. I hate this!"; + next; + mes "............"; + next; + mes "............"; + next; + emotion e_what,1; + mes "["+strcharinfo(0)+"]"; + mes "Those voices weren't"; + mes "just in my head, were they?"; + mes "Hello...? Anybody there...?"; + close2; + sc_end SC_Blind; + sc_start SC_Curse,5000,0; + if (!lhz_spi01) set lhz_spi01,1; + } + } + end; +} + +lhz_in03,178,22,0 script #kiz04 -1,2,2,{ +OnTouch_: + if (countitem(7345) > 0 ) { + if (lhz_curse == 0) { + sc_start SC_Curse,1000,0; + soundeffect "tao_gunka_stand.wav",0; + } + else if ((lhz_curse > 0) && (lhz_curse < 26)) { + mes "............"; + next; + soundeffect "tao_gunka_stand.wav",0; + sc_start SC_Blind,60000,0; + mes "............"; + next; + mes "[?????]"; + mes "Hey, you won't"; + mes "believe it! Rekenber"; + mes "decided to hire us!"; + next; + mes "[???????]"; + mes "You sure that's so great?"; + mes "Those big corporations"; + mes "always take advantage"; + mes "of the little guy. We're"; + mes "probably gonna end up"; + mes "slavin' away for our wages..."; + next; + mes "[?????]"; + mes "No, that's not the"; + mes "case at all. I mean,"; + mes "sure, we won't start off"; + mes "with much responsibility,"; + mes "but they'll pay us well!"; + next; + mes "[?????]"; + mes "Well, we do need to eat."; + mes "If they're true to their word,"; + mes "that'll be even better!"; + next; + mes "............"; + next; + mes "............"; + next; + mes "[???]"; + mes "Waaaah!"; + mes "Waaaaaaah~!"; + next; + mes "[????]"; + mes "Woman, shut this"; + mes "baby up! Shut up, kid!"; + next; + mes "[?????]"; + mes "Honey, please..."; + mes "He's just a baby!"; + next; + mes "[????]"; + mes "I don't care how"; + mes "crummy this house is!"; + mes "It's mine and I want quiet!"; + next; + mes "............"; + next; + mes "............"; + next; + emotion e_what,1; + mes "["+strcharinfo(0)+"]"; + mes "I'm hearing things"; + mes "again! Where are all of"; + mes "these voices coming from?"; + close2; + soundeffect "tao_gunka_stand.wav",0; + sc_end SC_Blind; + sc_start SC_Curse,5000,0; + if (!lhz_spi02) set lhz_spi02,1; + } + } + end; +} + +lighthalzen,295,227,0 script #kiz05 -1,2,2,{ +OnTouch_: + if (countitem(7345) > 0 ) { + if (lhz_curse == 0) { + sc_start SC_Curse,1000,0; + } + else if ((lhz_curse > 0) && (lhz_curse < 26)) { + mes "............"; + next; + soundeffect "loli_ruri_stand.wav",0; + sc_start SC_Blind,60000,0; + mes "............"; + next; + mes "[?????]"; + mes "Mommy, why don't those"; + mes "dirty people get new clothes?"; + mes "Don't they know it's gross?"; + mes "They're scaring me..."; + next; + mes "[???????]"; + mes "Honey, don't look at"; + mes "them and hurry up!"; + next; + mes "[????]"; + mes "Please, do you have"; + mes "any spare change? I..."; + mes "I need something to eat..."; + next; + mes "............"; + next; + mes "............"; + next; + mes "["+strcharinfo(0)+"]"; + mes "This is..."; + mes "This is insane!"; + mes "I must be hallucinating!"; + close2; + soundeffect "loli_ruri_stand.wav",0; + sc_end SC_Blind; + sc_start SC_Curse,3000,0; + if (!lhz_spi03) set lhz_spi03,1; + } + } + end; +} + +lighthalzen,364,315,0 script #kiz06 -1,3,3,{ +OnTouch_: + if (countitem(7345) > 0 ) { + if (lhz_curse == 0) { + sc_start SC_Curse,1000,0; + } + else if ((lhz_curse > 0) && (lhz_curse < 26)) { + mes "............"; + next; + soundeffect "tao_gunka_stand.wav",0; + sc_start SC_Blind,60000,0; + mes "............"; + next; + mes "[?????]"; + mes "Listen, I know you're"; + mes "the newest hire, but you've"; + mes "shown us a lot of potential."; + mes "I think you'd be a perfect"; + mes "fit for this new position."; + next; + mes "[???????]"; + mes "Are you really serious?"; + next; + mes "[?????]"; + mes "I'll tell it to you straight."; + mes "This new position will require"; + mes "you to be away from home once"; + mes "in a while, but that comes with"; + mes "the new responsibilities."; + next; + mes "[?????]"; + mes "But you'll receive"; + mes "many new benefits that"; + mes "I'm sure your family would"; + mes "appreciate and you'll be"; + mes "generously compensated."; + next; + mes "[???????]"; + mes "............."; + next; + mes "[???????]"; + mes "...Alright, I'm in."; + next; + mes "............"; + next; + mes "............"; + next; + mes "["+strcharinfo(0)+"]"; + mes "............"; + close2; + soundeffect "tao_gunka_stand.wav",0; + sc_end SC_Blind; + sc_start SC_Curse,5000,0; + if (!lhz_spi04) set lhz_spi04,1; + } + } + end; +} + +lhz_in01,113,150,0 script #kiz07 -1,3,3,{ +OnTouch_: + if (countitem(7345) > 0 ) { + if (lhz_curse == 0) { + sc_start SC_Curse,1000,0; + } + else if ((lhz_curse > 0) && (lhz_curse < 26)) { + mes "............"; + next; + soundeffect "tao_gunka_stand.wav",0; + sc_start SC_Blind,60000,0; + mes "............"; + next; + mes "[?????]"; + mes "So, what exactly did you"; + mes "want me to do? I'm sorry,"; + mes "I wasn't able to gather my"; + mes "actual job function from"; + mes "the presentation..."; + next; + mes "[???]"; + mes "Hee hee hee~"; + mes "Don't worry about it."; + mes "Just relax and stay"; + mes "right where you are."; + next; + mes "[?????]"; + mes "Mmm. Alright."; + mes "I just thought that I was"; + mes "supposed to go somewhere,"; + mes "that's all. Um, shouldn't"; + mes "I be getting ready...?"; + next; + mes "[???]"; + mes "Oh, don't worry about"; + mes "that, either. All of the"; + mes "arrangements will be"; + mes "taken care of. You'll"; + mes "be taken to that far"; + mes "off place very soon..."; + next; + mes "............"; + next; + mes "............"; + close2; + soundeffect "tao_gunka_stand.wav",0; + sc_end SC_Blind; + sc_start SC_Curse,3000,0; + if (lhz_curse == 6) set lhz_curse,7; + } + } + end; +} + +lhz_in01,272,227,0 script #kiz08 -1,2,2,{ +OnTouch_: + if (countitem(7345) > 0 ) { + if (lhz_curse == 0) { + sc_start SC_Curse,1000,0; + } + else if ((lhz_curse > 0) && (lhz_curse < 26)) { + mes "............"; + next; + soundeffect "tao_gunka_stand.wav",0; + sc_start SC_Blind,60000,0; + mes "............"; + next; + mes "[????]"; + mes "Oh, I'm so sorry to"; + mes "hear that you want to"; + mes "quit. Are you sure there"; + mes "isn't anything we can do"; + mes "to change your mind?"; + next; + mes "[???]"; + mes "Well, I'm thinking of"; + mes "retiring early and just"; + mes "spending more time"; + mes "with my family. But I won't"; + mes "ever talk about the company"; + mes "or any of its, well, secrets."; + next; + mes "[????]"; + mes "I really appreciate"; + mes "your honesty and sincerity."; + mes "You've really done a great"; + mes "job for us and I can't thank"; + mes "you enough for your years of"; + mes "dedication to this company."; + next; + mes "[???]"; + mes "Thank you, sir."; + next; + mes "[????]"; + mes "It would be a great loss"; + mes "for this company to let you"; + mes "go now. But I guess we have"; + mes "no choice, since you've had"; + mes "that horrible accident."; + next; + mes "[???]"; + mes "Sir...?"; + mes "Accident...?"; + mes "I don't understand"; + mes "what you're talking ab--"; + next; + mes "[???]"; + mes "N-no! Please...!"; + mes "I didn't, I swear on"; + mes "my life that I won't ever"; + mes "say anything about this"; + mes "place! I'm begging you,"; + mes "for the love of god!"; + next; + mes "[????]"; + mes "Your life...?"; + mes "Sorry, not good enough."; + mes "You should have known."; + next; + mes "[???]"; + mes "Ssstop! I have chil--"; + mes "MY LEEEEGS!! OH MY GOD"; + mes "WHAT HAVE YOU DONE TO"; + mes "MY LEGS?! HELP ME, OH MY G--"; + next; + mes "............"; + next; + mes "............"; + close2; + soundeffect "tao_gunka_stand.wav",0; + sc_end SC_Blind; + sc_start SC_Curse,3000,0; + if (lhz_curse == 11) set lhz_curse,12; + } + } + end; +} + +lhz_in01,206,129,0 script #kiz09 -1,5,5,{ +OnTouch_: + if (countitem(7345) > 0) { + if (lhz_curse == 12) { + mes "............"; + next; + mes "............"; + soundeffect "loli_ruri_stand.wav",0; + sc_start SC_Curse,1000,0; + close2; + warp "lhz_que01",26,27; + } + else if (((lhz_curse > 0) && (lhz_curse < 12)) && ((lhz_curse > 12) && (lhz_curse < 26))) { + sc_start SC_Curse,1000,0; + } + } + end; +} + +lhz_que01,21,31,5 script #li_Varmunt 755,{ + if (countitem(7345) > 0) { + if (lhz_curse == 12) { + mes "[??]"; + mes "Doctor Varmunt,"; + mes "you've finally agreed"; + mes "to join us. Welcome!"; + next; + emotion e_swt,"#li_Varmunt"; + mes "[Varmunt]"; + mes "Well, I don't know if I agree"; + mes "with this company's policies,"; + mes "but the project you're offering"; + mes "seems to be an opportunity that"; + mes "comes once in a lifetime, so..."; + next; + emotion e_no1,"#li_researcher"; + mes "[??]"; + mes "To be honest, this project"; + mes "can only be a success with"; + mes "your cooperation. We need"; + mes "your genius and will provide"; + mes "whatever you require."; + next; + mes "[Varmunt]"; + mes "I'm flattered."; + mes "And of course, I'll"; + mes "do my best. It's just"; + mes "that this deal sounds"; + mes "too good to be true..."; + next; + mes "............"; + next; + soundeffect "loli_ruri_stand.wav",0; + mes "................."; + next; + soundeffect "loli_ruri_stand.wav",0; + mes "..................."; + next; + soundeffect "loli_ruri_stand.wav",0; + mes "....................."; + next; + mes "......................."; + next; + mes "[??]"; + mes "Amazing. You've accomplished"; + mes "what most have thought to be"; + mes "impossible ahead of schedule."; + mes "An imitation of Ymir's Heart!"; + mes "This will surely spur Airship"; + mes "and Guardian development~!"; + next; + mes "[Varmunt]"; + mes "I still don't believe that"; + mes "were able to do it. This is"; + mes "a huge leap for science, even"; + mes "if this imitation isn't as powerful as the real Ymir's Heart."; + next; + mes "[??]"; + mes "Come, we must celebrate!"; + mes "Let's go outside and have"; + mes "a toast in your honor! Ha ha~"; + next; + mes "............"; + next; + soundeffect "loli_ruri_stand.wav",0; + mes "................."; + next; + soundeffect "loli_ruri_stand.wav",0; + mes "...................."; + next; + soundeffect "loli_ruri_stand.wav",0; + mes "......................"; + next; + mes "[??]"; + mes "But why, Doctor Varmunt?"; + mes "If you're unhappy with the"; + mes "Rekenber Corporation for"; + mes "any reason whatsoever..."; + next; + mes "[Varmunt]"; + mes "Well, I don't really"; + mes "have a reason to remain"; + mes "now that we've accomplished"; + mes "what I've agreed to do. It's time for me to return and work on"; + mes "my personal research."; + next; + mes "[??]"; + mes "Please, Doctor Varmunt,"; + mes "reconsider! You may have"; + mes "full use of our facilities to"; + mes "conduct your research. I'm"; + mes "willing to make you an offer."; + next; + mes "[Varmunt]"; + mes "No, I can't..."; + mes "If I continue to work"; + mes "here, I'm afraid I might"; + mes "make a lot of people"; + mes "unhappy. But, thank"; + mes "you for everything."; + next; + mes "[??]"; + mes "Wait..."; + mes "Doctor Varmunt."; + mes "You forgot your cane."; + next; + mes "[Varmunt]"; + mes "Since when have you"; + mes "seen me use a cane?"; + mes "And even if I did,"; + mes "that one isn't mi--"; + next; + mes "..."; + next; + mes "..."; + mes "......"; + next; + mes "..."; + mes "......"; + mes "........."; + set lhz_curse,13; + close2; + warp "lhz_in01",206,129; + end; + } + else { + warp "lhz_in01",206,129; + } + } + else { + warp "lhz_in01",206,129; + } + end; +} + +lhz_que01,29,24,3 script #li_researcher 754,{ + if (countitem(7345) > 0) { + if (lhz_curse == 12) { + mes "Doctor Varmunt,"; + mes "you've finally agreed"; + mes "to join us. Welcome!"; + next; + emotion e_swt,"#li_Varmunt"; + mes "[Varmunt]"; + mes "Well, I don't know if I agree"; + mes "with this company's policies,"; + mes "but the project you're offering"; + mes "seems to be an opportunity that"; + mes "comes once in a lifetime, so..."; + next; + emotion e_no1,"#li_researcher"; + mes "[??]"; + mes "To be honest, this project"; + mes "can only be a success with"; + mes "your cooperation. We need"; + mes "your genius and will provide"; + mes "whatever you require."; + next; + mes "[Varmunt]"; + mes "I'm flattered."; + mes "And of course, I'll"; + mes "do my best. It's just"; + mes "that this deal sounds"; + mes "too good to be true..."; + next; + mes "............"; + next; + soundeffect "loli_ruri_stand.wav",0; + mes "................."; + next; + soundeffect "loli_ruri_stand.wav",0; + mes "..................."; + next; + soundeffect "loli_ruri_stand.wav",0; + mes "....................."; + next; + mes "......................."; + next; + mes "[??]"; + mes "Amazing. You've accomplished"; + mes "what most have thought to be"; + mes "impossible ahead of schedule."; + mes "An imitation of Ymir's Heart!"; + mes "This will surely spur Airship"; + mes "and Guardian development~!"; + next; + mes "[Varmunt]"; + mes "I still don't believe that"; + mes "were able to do it. This is"; + mes "a huge leap for science, even"; + mes "if this imitation isn't as powerful as the real Ymir's Heart."; + next; + mes "[??]"; + mes "Come, we must celebrate!"; + mes "Let's go outside and have"; + mes "a toast in your honor! Ha ha~"; + next; + mes "............"; + next; + soundeffect "loli_ruri_stand.wav",0; + mes "................."; + next; + soundeffect "loli_ruri_stand.wav",0; + mes "...................."; + next; + soundeffect "loli_ruri_stand.wav",0; + mes "......................"; + next; + mes "[??]"; + mes "But why, Doctor Varmunt?"; + mes "If you're unhappy with the"; + mes "Rekenber Corporation for"; + mes "any reason whatsoever..."; + next; + mes "[Varmunt]"; + mes "Well, I don't really"; + mes "have a reason to remain"; + mes "now that we've accomplished"; + mes "what I've agreed to do. It's time for me to return and work on"; + mes "my personal research."; + next; + mes "[??]"; + mes "Please, Doctor Varmunt,"; + mes "reconsider! You may have"; + mes "full use of our facilities to"; + mes "conduct your research. I'm"; + mes "willing to make you an offer."; + next; + mes "[Varmunt]"; + mes "No, I can't..."; + mes "If I continue to work"; + mes "here, I'm afraid I might"; + mes "make a lot of people"; + mes "unhappy. But, thank"; + mes "you for everything."; + next; + mes "[??]"; + mes "Wait..."; + mes "Doctor Varmunt."; + mes "You forgot your cane."; + next; + mes "[Varmunt]"; + mes "Since when have you"; + mes "seen me use a cane?"; + mes "And even if I did,"; + mes "that one isn't mi--"; + next; + mes "..."; + next; + mes "..."; + mes "......"; + next; + mes "..."; + mes "......"; + mes "........."; + set lhz_curse,13; + close2; + warp "lhz_in01",206,129; + end; + } + else { + warp "lhz_in01",206,129; + } + } + else { + warp "lhz_in01",206,129; + } + end; +} + +lhz_in01,282,166,0 script #kiz10 -1,3,3,{ +OnTouch_: + if (countitem(7345) > 0) { + if (lhz_curse == 16) { + if (checkweight(1201,1) == 0) { + mes "^3355FFThere's something on"; + mes "the floor, but you can't"; + mes "really take a good look at"; + mes "what it is right now. Perhaps"; + mes "if you freed up more space"; + mes "in your inventory..."; + close; + } + mes "..."; + mes "......"; + next; + mes "..."; + mes "......"; + mes "........."; + soundeffect "loli_ruri_stand.wav",0; + sc_start SC_Curse,1000,0; + close2; + warp "lhz_que01",98,59; + end; + } + else if (((lhz_curse > 0) && (lhz_curse < 16)) && ((lhz_curse > 16) && (lhz_curse < 26))) { + sc_start SC_Curse,1000,0; + } + } + end; +} + +lhz_que01,99,74,5 script #li_Man 48,{ + if (lhz_curse == 16) { + mes "[???]"; + mes "It's over."; + mes "I really want"; + mes "to quit. This is"; + mes "the end for me."; + next; + mes "[Peco Peco]"; + mes "^3131FFThis is the end!"; + mes "This is the end!^000000"; + next; + mes "[???]"; + mes "He was right to say that"; + mes "we'd be paid well, but going"; + mes "through this much torture isn't"; + mes "worth any sum of money in the"; + mes "world to me. *Sigh* Money..."; + next; + mes "[???]"; + mes "She must be so worried"; + mes "about me by now. And her"; + mes "health is so bad. I'm such"; + mes "a fool for leaving her behind."; + next; + mes "[Peco Peco]"; + mes "Such a fool!"; + mes "Such a fool!"; + mes "*Squaaawk~*"; + next; + mes "[???]"; + mes "Damn it!"; + mes "Shut up, you stupid bird!"; + mes "Be quiet for just a minute!"; + next; + mes "[Peco Peco]"; + mes "*Squaaaawk!*"; + mes "Death Penalty!"; + mes "Death Penalty!"; + next; + mes "[???]"; + mes "Death penalty?"; + mes "Where'd you learn"; + mes "to say something weird"; + mes "like that? Huh. That's..."; + next; + mes ".............."; + next; + mes "................."; + next; + mes "...................."; + next; + mes "......................"; + next; + mes "[???]"; + mes "I'm the only one still"; + mes "in this room. Everyone"; + mes "else left and never came"; + mes "back. If they were... And"; + mes "I were to go out... Then..."; + mes "Maybe I better not leave."; + next; + mes "[???]"; + mes "If I could only give"; + mes "this pendant back to"; + mes "her, she wouldn't have"; + mes "to worry about me that"; + mes "much. But I might not"; + mes "be able to get back..."; + next; + mes "[???]"; + mes "........"; + next; + mes "[?????]"; + mes "Hey there, been"; + mes "waiting long? It's"; + mes "time for you to finish"; + mes "up your contract."; + next; + mes "[???]"; + mes "Finish up my...?"; + mes "N-no! I've decided!"; + mes "I'm not leaving this room!"; + next; + mes "[?????]"; + mes "Hey hey, what the hell"; + mes "are you talking about?"; + mes "You came here to work,"; + mes "didn't you? And now it's"; + mes "time for you to collect, so..."; + next; + mes "[???]"; + mes "N-no, l-let go of me!"; + mes "Please let me go!"; + mes "I want to see her again,"; + mes "please let me see her...!"; + next; + mes "..."; + mes "......"; + next; + mes "..."; + mes "......"; + mes "........."; + next; + mes "^3355FF*Clink*^000000"; + next; + mes "[??]"; + mes "Hm? Who the hell"; + mes "brought in this cheap"; + mes "jewery? Someone must"; + mes "have forgotten to throw"; + mes "away their trash..."; + next; + mes "[????]"; + mes "Yeah, it's just a"; + mes "cheap trinket. That"; + mes "pendant isn't even"; + mes "worth picking up."; + next; + mes "^3131FFYou pick up an old"; + mes "pendant from the ground."; + mes "No matter how hard you try,"; + mes "you can't open its clasp to see"; + mes "what this pendant contains.^000000"; + set lhz_curse,17; + changequest 2090,2091; + getitem 7341,1; //Worn_Out_Pendant + close2; + warp "lhz_in01",278,162; + } + else { + warp "lhz_in01",278,162; + } + end; +} + +lhz_que01,90,71,5 script #li_bird 1019,3,3,{ + mes "[Peco Peco]"; + mes "You're a fool!"; + mes "You're a fool!"; + mes "You're a fool!"; + close; + +OnTouch_: + mes "[Peco Peco]"; + mes "You're a fool!"; + mes "You're a fool!"; + mes "You're a fool!"; + close; +} + +lighthalzen,346,263,3 script Elder#lhz 846,{ + if (countitem(7345) > 0) { + if ((lhz_curse == 1) && (lhz_spi01 == 1) && (lhz_spi02 == 1) && (lhz_spi03 == 1) && (lhz_spi04 == 1)) { + mes "[Elder]"; + mes "No wonder you look"; + mes "so weary. Come, let"; + mes "me help relieve you"; + mes "of the burden that"; + mes "you are carrying."; + next; + switch(select("Um, burden...?:Crazy old woman!")) { + case 1: + mes "[Elder]"; + mes "Ah yes, they may not"; + mes "be apparent to you, but"; + mes "my eyes can clearly see"; + mes "them. Yes. You're being"; + mes "followed by those things."; + next; + select("Things?"); + mes "[Elder]"; + mes "Yes. The best way I can"; + mes "describe them is as evil"; + mes "thoughts left in the world"; + mes "when someone dies in"; + mes "such a way that his grudge"; + mes "survives to menace the living."; + next; + mes "[Elder]"; + mes "Sometimes, these lingering"; + mes "thoughts are created when"; + mes "someone is broken hearted"; + mes "or clings to this plane for the"; + mes "sake of a loved one. Yes, those"; + mes "thoughts are following you."; + next; + mes "[Elder]"; + mes "I don't know why they"; + mes "are following you, but I'm"; + mes "certain they're there. Have"; + mes "you been experiencing chills"; + mes "down your spine, cold sweats,"; + mes "maybe even hearing voices?"; + soundeffect "loli_ruri_stand.wav",0; + sc_start SC_Curse,5000,0; + next; + select("Yes! How do I get rid of them?"); + mes "[Elder]"; + mes "Well, usually these lingering"; + mes "thoughts have some sort of"; + mes "physical anchor, an object"; + mes "that has feelings attached"; + mes "to it, something important"; + mes "to its late owner."; + next; + mes "[Elder]"; + mes "The rage they're directing"; + mes "at you seems to be growing"; + mes "and I can see the angry spirits"; + mes "pulling at the hems of your"; + mes "clothes. Tell me, have you"; + mes "wronged anyone recently?!"; + next; + select("I don't... think so.:I can't remember every bad thing I've done!"); + mes "[Elder]"; + mes "Well, you better do"; + mes "something soon, before"; + mes "the evil taints your mind"; + mes "and drives you to insanity!"; + mes "Now, I need to know for sure"; + mes "if you've been hearing voices."; + next; + select("Y-yes, I have."); + mes "[Elder]"; + mes "There's still hope."; + mes "The spirits are trying"; + mes "to reach you for now, but"; + mes "if you wait too long, you may"; + mes "become a victim of their wrath."; + mes "Hurry, there is much to do!"; + next; + mes "[Elder]"; + mes "You must appease these"; + mes "forces by finding out what"; + mes "happened to them in life."; + mes "Now, I don't possess great"; + mes "power, but I can encourage"; + mes "the spirits to guide you."; + next; + mes "[Elder]"; + mes "I can only have the spirits"; + mes "reveal the places they wish"; + mes "for you to search only once."; + mes "You must remember the"; + mes "locations that I am about"; + mes "to show you. Get ready..."; + specialeffect2 EF_SIGHT; + next; + mes "[Elder]"; + mes "Yaaaaappp ---!"; + specialeffect2 EF_SIGHTRASHER; + specialeffect2 EF_VOLCANO; + specialeffect2 EF_MAPPILLAR; + next; + mes "[Elder]"; + mes "There! The locations"; + mes "you must search should"; + mes "be clear to you now! Don't"; + mes "forget these placemarks!"; + viewpoint 1,104,282,1,0xFF99FF33; + viewpoint 1,105,282,2,0xFF99FF33; + viewpoint 1,104,281,3,0xFF99FF33; + viewpoint 1,105,281,4,0xFF99FF33; + next; + mes "[Elder]"; + mes "Good luck, youngster."; + mes "I hope you can appease"; + mes "the wrath of these spirits..."; + mes "But as long as you let them guide you, you ought to be safe."; + set lhz_curse,6; + changequest 2086,2087; + close; + case 2: + mes "[Elder]"; + mes "Crazy...? Hm, you must"; + mes "not quite understand what's"; + mes "happening to you. Please do"; + mes "not hesitate to come back to"; + mes "me when you realize that you"; + mes "need my help, youngster."; + close; + } + } + else if ((lhz_curse > 5) && (lhz_curse < 17)) { + mes "[Elder]"; + mes "I'm sorry, but there's"; + mes "nothing more I can do for"; + mes "you right now. But if you"; + mes "find anything related to the"; + mes "spirits that torment you,"; + mes "please let me know."; + close; + } + else if (lhz_curse == 17) { + if (countitem(7341) > 0) { + mes "[Elder]"; + mes "Greetings, adventurer."; + mes "How goes your search for"; + mes "the remains of the spirits"; + mes "that still cling to this plane?"; + next; + switch(select("Show him the Pendant.:Cancel")) { + case 1: + mes "[Elder]"; + mes "Oh my... There are some"; + mes "incredibly powerful emotions"; + mes "clinging to this pendant. If we"; + mes "don't do anything about this,"; + mes "you'll be cursed very soon."; + mes "This is what you must do."; + next; + mes "[Elder]"; + mes "Hurry and bring"; + mes "^3131FF5 Holy Water^000000 and"; + mes "^3131FF1 Bouquet^000000. The Holy Water"; + mes "will purify this Pendant and"; + mes "the Bouquet will comfort"; + mes "the spirit of its owner."; + next; + mes "[Elder]"; + mes "You don't have much"; + mes "time, so return to me"; + mes "as soon as possible!"; + mes "It won't be long until"; + mes "the spirits are consumed"; + mes "by their supernatural rage..."; + set lhz_curse,18; + changequest 2091,2092; + close; + case 2: + close; + } + } + else { + mes "[Elder]"; + mes "Greetings, adventurer."; + mes "How goes your search for"; + mes "the remains of the spirits"; + mes "that still cling to this plane?"; + next; + mes "[Elder]"; + mes "Wait..."; + mes "Why do I sense"; + mes "that you've found"; + mes "something, but have"; + mes "not brought it with you?"; + mes "You must retrace your steps!"; + close; + } + } + else if (lhz_curse == 18) { + if ((countitem(523) > 4) && (countitem(744) > 0) && (countitem(7341) > 0)) { + mes "[Elder]"; + mes "Good, good."; + mes "All is in readiness."; + mes "Please be silent as"; + mes "I focus my spirit for the"; + mes "great task before me."; + next; + mes "[Elder]"; + mes "..."; + mes "......"; + mes "........."; + mes "Hooooooo..."; + specialeffect2 EF_BENEDICTIO; + next; + mes "[Elder]"; + mes "Yaaaaapp ---!"; + specialeffect2 EF_ASPERSIO; + next; + mes "[Elder]"; + mes "Whew! I've managed"; + mes "to nullify this curse for you."; + mes "That still doesn't change the"; + mes "fact that what happened to this"; + mes "pendant's owner was tragic..."; + next; + mes "[Elder]"; + mes "Why don't you bring"; + mes "this pendant to the place"; + mes "where it really belongs?"; + mes "I'm sure that would bring"; + mes "great comfort to its owner."; + next; + mes "^3355FFSuddenly, the clasp on"; + mes "the pendant pops open,"; + mes "revealing a picture of a happy"; + mes "couple. Somehow, the girl in"; + mes "the picture, sitting uncomfortably^FFFFFF^3355FF in an old chair, looks familiar...^000000"; + set lhz_curse,19; + changequest 2092,2093; + delitem 523,5; //Holy_Water + delitem 744,1; //Bunch_Of_Flowers + close; + } + else { + mes "[Elder]"; + mes "Hurry and bring"; + mes "^3131FF5 Holy Water^000000 and"; + mes "^3131FF1 Bouquet^000000 in order"; + mes "for me to nullify this"; + mes "curse. Do not forget to"; + mes "bring the Pendant as well."; + close; + } + } + else { + mes "[Elder]"; + mes "Predators are always"; + mes "on the lookout for easy"; + mes "prey. Be careful, youngster!"; + mes "You look innocent enough"; + mes "to become a victim in the city."; + next; + switch(select("About Lighthalzen:About the Slum:????")) { + case 1: + mes "[Elder]"; + mes "Lighthalzen might seem"; + mes "like a splendid city at first,"; + mes "but you'll quickly learn that"; + mes "the poor are segregated from"; + mes "the rich and treated as less"; + mes "than second class citizens."; + next; + mes "[Elder]"; + mes "At first, separation between"; + mes "the rich and poor districts was"; + mes "subtly enforced. They built the"; + mes "railroad right between the two"; + mes "districts to make it easier for"; + mes "the rich to ignore the poor."; + next; + mes "[Elder]"; + mes "But now they even have"; + mes "guards to make sure that"; + mes "the poor can't bother the"; + mes "rich. I'm pretty sure that"; + mes "this segregation won't be"; + mes "ending anytime soon..."; + next; + mes "[Elder]"; + mes "Now, I've heard that the"; + mes "Rekenber Corporation is"; + mes "actually providing jobs for"; + mes "people in the slums. Beggars"; + mes "can't be choosers, so I'm sure"; + mes "these jobs aren't that great."; + close; + case 2: + mes "[Elder]"; + mes "To live in the slum is to"; + mes "be familiar with poverty,"; + mes "disease, condemnation"; + mes "and contempt. But we're all"; + mes "still people, you know, so let"; + mes "go of any of your misgivings."; + next; + mes "[Elder]"; + mes "We're struggling just"; + mes "to survive here. At the"; + mes "very least, please respect"; + mes "that. It's a fact that the"; + mes "people in the rich district"; + mes "seem to keep forgetting."; + close; + case 3: + mes "[Elder]"; + mes "Well, if you need any"; + mes "help around here or have"; + mes "any questions, come back"; + mes "and ask me. I get the feeling"; + mes "that we'll probably meet again."; + close; + } + } + } + else { + if (lhz_curse < 1) { + mes "[Elder]"; + mes "Predators are always"; + mes "on the lookout for easy"; + mes "prey. Be careful, youngster!"; + mes "You look innocent enough"; + mes "to become a victim in the city."; + next; + switch(select("About Lighthalzen:About the Slum:????")) { + case 1: + mes "[Elder]"; + mes "Lighthalzen might seem"; + mes "like a splendid city at first,"; + mes "but you'll quickly learn that"; + mes "the poor are segregated from"; + mes "the rich and treated as less"; + mes "than second class citizens."; + next; + mes "[Elder]"; + mes "At first, separation between"; + mes "the rich and poor districts was"; + mes "subtly enforced. They built the"; + mes "railroad right between the two"; + mes "districts to make it easier for"; + mes "the rich to ignore the poor."; + next; + mes "[Elder]"; + mes "But now they even have"; + mes "guards to make sure that"; + mes "the poor can't bother the"; + mes "rich. I'm pretty sure that"; + mes "this segregation won't be"; + mes "ending anytime soon..."; + next; + mes "[Elder]"; + mes "Now, I've heard that the"; + mes "Rekenber Corporation is"; + mes "actually providing jobs for"; + mes "people in the slums. Beggars"; + mes "can't be choosers, so I'm sure"; + mes "these jobs aren't that great."; + close; + case 2: + mes "[Elder]"; + mes "To live in the slum is to"; + mes "be familiar with poverty,"; + mes "disease, condemnation"; + mes "and contempt. But we're all"; + mes "still people, you know, so let"; + mes "go of any of your misgivings."; + next; + mes "[Elder]"; + mes "We're struggling just"; + mes "to survive here. At the"; + mes "very least, please respect"; + mes "that. It's a fact that the"; + mes "people in the rich district"; + mes "seem to keep forgetting."; + close; + case 3: + mes "[Elder]"; + mes "Well, if you need any"; + mes "help around here or have"; + mes "any questions, come back"; + mes "and ask me. I get the feeling"; + mes "that we'll probably meet again."; + close; + } + } + else { + mes "[Elder]"; + mes "Predators are always"; + mes "on the lookout for easy"; + mes "prey. Be careful, youngster!"; + mes "You look innocent enough"; + mes "to become a victim in the city."; + next; + switch(select("About Lighthalzen:About the Slum:????")) { + case 1: + mes "[Elder]"; + mes "Lighthalzen might seem"; + mes "like a splendid city at first,"; + mes "but you'll quickly learn that"; + mes "the poor are segregated from"; + mes "the rich and treated as less"; + mes "than second class citizens."; + next; + mes "[Elder]"; + mes "At first, separation between"; + mes "the rich and poor districts was"; + mes "subtly enforced. They built the"; + mes "railroad right between the two"; + mes "districts to make it easier for"; + mes "the rich to ignore the poor."; + next; + mes "[Elder]"; + mes "But now they even have"; + mes "guards to make sure that"; + mes "the poor can't bother the"; + mes "rich. I'm pretty sure that"; + mes "this segregation won't be"; + mes "ending anytime soon..."; + next; + mes "[Elder]"; + mes "Now, I've heard that the"; + mes "Rekenber Corporation is"; + mes "actually providing jobs for"; + mes "people in the slums. Beggars"; + mes "can't be choosers, so I'm sure"; + mes "these jobs aren't that great."; + close; + case 2: + mes "[Elder]"; + mes "To live in the slum is to"; + mes "be familiar with poverty,"; + mes "disease, condemnation"; + mes "and contempt. But we're all"; + mes "still people, you know, so let"; + mes "go of any of your misgivings."; + next; + mes "[Elder]"; + mes "We're struggling just"; + mes "to survive here. At the"; + mes "very least, please respect"; + mes "that. It's a fact that the"; + mes "people in the rich district"; + mes "seem to keep forgetting."; + close; + case 3: + mes "[Elder]"; + mes "Well, if you need any"; + mes "help around here or have"; + mes "any questions, come back"; + mes "and ask me. I get the feeling"; + mes "that we'll probably meet again."; + close; + } + } + } +} + +lhz_in03,32,162,3 script Crippled Girl#li_tre 53,{ + if (lhz_curse == 23) { + if (countitem(7341) > 0) { + mes "["+strcharinfo(0)+"]"; + mes "Hey there, are"; + mes "you feeling alright?"; + next; + mes "[Crippled Girl]"; + mes "Oh, thanks,"; + mes "I'm fine. But..."; + mes "Have we met before?"; + next; + mes "["+strcharinfo(0)+"]"; + mes "Yeah, we did."; + mes "You should know who"; + mes "I am by now. Hey, you"; + mes "didn't forget, did you?"; + next; + mes "[Lady]"; + mes "Oh, how do I put this?"; + mes "The fever she had for the"; + mes "last few days. She's gotten"; + mes "better, but she's forgotten"; + mes "everything that's happened"; + mes "in the past few weeks..."; + next; + mes "["+strcharinfo(0)+"]"; + mes "Oh... Oh. I'm so"; + mes "sorry. But maybe this"; + mes "is for the best? Here,"; + mes "I think you should keep"; + mes "this pendant, though."; + next; + mes "^3131ffYou place the"; + mes "old pendant"; + mes "into her hands.^000000"; + next; + specialeffect2 EF_FORESTLIGHT4; + mes "..............."; + next; + mes "["+strcharinfo(0)+"]"; + mes "..."; + mes "......"; + next; + mes "[Possessed "+strcharinfo(0)+"]"; + mes "^3131FFSetsu, please remember"; + mes "that I'd never do anything"; + mes "to hurt you. Forgive me for"; + mes "leaving you behind. I hope"; + mes "that one day we'll meet"; + mes "again, little princess.^000000"; + next; + mes "[Possessed "+strcharinfo(0)+"]"; + mes "^3131FFUntil then, I want"; + mes "you to be happy, okay?"; + mes "Your brother's always"; + mes "gonna be looking out for"; + mes "you, one way or another...^000000"; + next; + mes "[Setsu]"; + mes "My brother's..."; + mes "That's my brother's"; + mes "voice! Brother!"; + next; + mes "["+strcharinfo(0)+"]"; + mes "Eh? What? Whoa..."; + mes "What came over me?"; + mes "The last thing I reme--"; + next; + mes "[Setsu]"; + mes "..."; + mes "......"; + next; + mes "["+strcharinfo(0)+"]"; + mes "Well..."; + mes "This is awkward."; + delitem 7341,1; //Worn_Out_Pendant + set lhz_curse,24; + close; + } + else { + mes "["+strcharinfo(0)+"]"; + mes "Hey there, are"; + mes "you feeling alright?"; + next; + mes "[Crippled Girl]"; + mes "Oh, thanks,"; + mes "I'm fine. But..."; + mes "Have we met before?"; + next; + mes "["+strcharinfo(0)+"]"; + mes "Yeah, we did."; + mes "You should know who"; + mes "I am by now. Hey, you"; + mes "didn't forget, did you?"; + next; + mes "[Lady]"; + mes "Oh, how do I put this?"; + mes "The fever she had for the"; + mes "last few days. She's gotten"; + mes "better, but she's forgotten"; + mes "everything that's happened"; + mes "in the past few weeks..."; + next; + mes "^3131ffThis would be a good"; + mes "opportunity to give her the...^000000"; + close; + } + } + else if (lhz_curse == 24) { + mes "[Setsu]"; + mes "..."; + mes "......"; + close; + } + else if (lhz_curse == 25) { + mes "[Setsu]"; + mes "Excuse me, I can't still"; + mes "walk but I don't cry"; + mes "anymore. I'm doing my best!"; + close; + } + else { + mes "[Crippled Girl]"; + mes "..."; + mes "......"; + mes "*Sigh...*"; + next; + select("Hello, how are you?"); + mes "[Crippled Girl]"; + mes "Oh, I'm fine,"; + mes "thanks for asking."; + mes "I'm just waiting for"; + mes "somebody, that's all."; + if (lhz_curse == 19) { + next; + switch(select("Show her the Pendant.:Okay, have a good day.")) { + case 1: + break; + case 2: + mes "[Crippled Girl]"; + mes "Okay,"; + mes "bye-bye..."; + close; + } + mes "["+strcharinfo(0)+"]"; + mes "Um, would you have"; + mes "any idea who might"; + mes "have owned this pendant?"; + next; + if (countitem(7341) < 1) { + mes "[Crippled Girl]"; + mes "What are you talking about?"; + close; + } + emotion e_gasp,"Crippled Girl#li_tre"; + mes "[Crippled Girl]"; + mes "Oh, that's mine!"; + mes "I gave it to my big brother"; + mes "before he went away on some"; + mes "sort of business trip. You must"; + mes "be his friend, is that right?"; + next; + mes "["+strcharinfo(0)+"]"; + mes "Actually, um,"; + mes "you know what...?"; + next; + switch(select("Brutal Truth:Break it to her gently")) { + case 1: + mes "..."; + mes "......"; + next; + mes "["+strcharinfo(0)+"]"; + mes "...So basically, your"; + mes "brother's @lhz_ghost, oh right,"; + mes "did I mention he was dead?"; + mes "Anyway, so he's not alive"; + mes "anymore, but his spirit or"; + mes "whatever is still around and--"; + next; + mes "[Crippled Girl]"; + mes "..."; + mes "......"; + next; + mes "[Crippled Girl]"; + mes "...Dead?"; + mes "No! I don't believe you!"; + mes "He can't die! He was the"; + mes "bravest and the sweetest"; + mes "and the-- Leave me alone!"; + mes "Oh god, get the hell away!"; + next; + mes "["+strcharinfo(0)+"]"; + mes "..."; + mes "......"; + mes "Sheesh."; + mes "Don't kill the"; + mes "messenger."; + set lhz_curse,20; + close2; + warp "lighthalzen",322,323; + end; + case 2: + if (countitem(7341) > 0) { + mes "[Crippled Girl]"; + mes "Did you meet my"; + mes "big brother...?"; + next; + mes "[Crippled Girl]"; + mes "My brother is a strong"; + mes "person, and I should be"; + mes "happy of that, because"; + mes "nothing could happen"; + mes "to him."; + next; + mes "["+strcharinfo(0)+"]"; + mes "Um... yes. So..."; + next; + mes "["+strcharinfo(0)+"]"; + mes "Sure, your big brother must be happy."; + mes "He'll come back sometime."; + mes "You should sleep to be healthy"; + mes "once your brother returns."; + next; + mes "[Crippled Girl]"; + mes "Yes! I must be okay"; + mes "and be able to walk when my"; + mes "brother come."; + next; + mes "^3131ffYou place the"; + mes "old pendant"; + mes "into her hands.^000000"; + next; + specialeffect2 EF_FORESTLIGHT4; + mes "......"; + next; + mes "["+strcharinfo(0)+"]"; + mes "..............."; + next; + mes "[Possessed "+strcharinfo(0)+"]"; + mes "^3131FFSetsu, please remember"; + mes "that I'd never do anything"; + mes "to hurt you. Forgive me for"; + mes "leaving you behind. I hope"; + mes "that one day we'll meet"; + mes "again, little princess.^000000"; + next; + mes "[Possessed "+strcharinfo(0)+"]"; + mes "^3131FFUntil then, I want"; + mes "you to be happy, okay?"; + mes "Your brother's always"; + mes "gonna be looking out for"; + mes "you, one way or another...^000000"; + next; + mes "[Setsu]"; + mes "My brother's..."; + mes "That's my brother's"; + mes "voice! Brother!"; + next; + mes "["+strcharinfo(0)+"]"; + mes "Eh? What? Whoa..."; + mes "What came over me?"; + mes "The last thing I reme--"; + next; + mes "^FF0000Tears fall from the"; + mes "girl's face, then you...^000000"; + next; + switch(select("Distract her:Comfort her")) { + case 1: + mes "["+strcharinfo(0)+"]"; + mes "Oh, all of this was a play..."; + mes "Y-yes a play, I was practising."; + mes "Ha ha~ Is it okay, isn't it?"; + next; + mes "[Setsu]"; + mes "Oh, you surprised me!"; + mes "Even though I didn't think"; + mes "it was really my brother, you know?"; + next; + mes "["+strcharinfo(0)+"]"; + mes "Excuse me..."; + next; + mes "[Setsu]"; + mes "I'll do my best!"; + mes "I must be okay when my brother return."; + mes "He'll be very proud of me."; + mes "Heh heh~"; + next; + mes "["+strcharinfo(0)+"]"; + mes "Yes, I'm sure of that."; + delitem 7341,1; //Worn_Out_Pendant + set lhz_curse,25; + close; + case 2: + mes "["+strcharinfo(0)+"]"; + mes "Crying have no use!"; + mes "You're a very pretty"; + mes "girl to be ruining your"; + mes "face with useless tears."; + next; + mes "[Setsu]"; + mes "............"; + next; + mes "["+strcharinfo(0)+"]"; + mes "You should do your best"; + mes "to be healthy for the time"; + mes "your big brother return."; + next; + mes "[Setsu]"; + mes "Yes..."; + next; + mes "["+strcharinfo(0)+"]"; + mes "Listen, when your brother"; + mes "return you'll celebrate in"; + mes "a beautiful place."; + next; + mes "[Setsu]"; + mes "Really?"; + mes "It's a promise then! Heh heh~"; + next; + mes "["+strcharinfo(0)+"]"; + mes "I hope it'll be soon!"; + mes "When I return I want you to be"; + mes "able to walk. See you soon, then!"; + next; + mes "[Setsu]"; + mes "I'll try hard!"; + delitem 7341,1; //Worn_Out_Pendant + set lhz_curse,25; + close; + } + } + else { + mes "[Crippled Girl]"; + mes "Did you meet my"; + mes "big brother...?"; + next; + mes "[Crippled Girl]"; + mes "My brother is a strong"; + mes "person, and I should be"; + mes "happy of that, because"; + mes "nothing could happen"; + mes "to him."; + next; + mes "["+strcharinfo(0)+"]"; + mes "Um... yes. So..."; + next; + mes "["+strcharinfo(0)+"]"; + mes "Sure, your big brother must be happy."; + mes "He'll come back sometime."; + mes "You should sleep to be healthy"; + mes "once your brother returns."; + next; + mes "[Crippled Girl]"; + mes "Yes! I must be okay"; + mes "and be able to walk when my"; + mes "brother come."; + close; + } + } + } + close; + } +} + +lighthalzen,324,322,0 script #li_door 45,2,2,{ +OnTouch_: + if ((lhz_curse > 19) && (lhz_curse < 23)) { + mes "^3355FFThe door is locked.^000000"; + set lhz_curse,lhz_curse+1; + close; + } + else if (lhz_curse > 23) { + mes "^3355FFThe door is locked.^000000"; + next; + mes "[Citizen]"; + mes "I'm sorry, but another"; + mes "epidemic is starting to"; + mes "spread around the slums."; + mes "We're not going outside and we're keeping our children safe!"; + next; + mes "[Citizen]"; + mes "Not to be unfriendly,"; + mes "but you should be careful"; + mes "too. The living conditions"; + mes "of this area aren't exactly"; + mes "sanitary, you know?"; + close; + } + else { + warp "lhz_in03",15,162; + } + end; +} + +lhz_in03,12,162,0 warp #to_lhz 1,1,lighthalzen,321,322 + +lighthalzen,319,321,0 script #li_bother -1,3,3,{ +OnTouch_: + if ((lhz_curse == 24 ) || (lhz_curse == 25)) { + mes "............."; + next; + mes "*Shhhzzzzzzz!*"; + specialeffect2 EF_MAPPILLAR; + next; + mes "[????]"; + mes "..........."; + next; + mes "[????]"; + mes "^FF0000...I'm sorry..."; + mes "......I appreciate"; + mes "that you.............^000000"; + next; + mes "["+strcharinfo(0)+"]"; + mes "H-huh?!"; + mes "What was that?"; + mes "That can't be the"; + mes "wind, I must be"; + mes "hearing things again..."; + next; + mes "["+strcharinfo(0)+"]"; + mes "Wait. I thought I was"; + mes "rid of those thoughts"; + mes "or spirits, whatever was"; + mes "haunting me before. Maybe"; + mes "they still want me to do"; + mes "something for them. Hmmm..."; + next; + mes "["+strcharinfo(0)+"]"; + mes "I get the feeling that"; + mes "all of their suffering"; + mes "is tied to the ^FF0000Rekenber"; + mes "Corporation^000000 and that"; + mes "^FF0000Regenschirm Laboratory^000000."; + set lhz_curse,26; + changequest 2093,2094; + if (BaseLevel < 70) + getexp 80000,30000; + else if ((BaseLevel > 69) && (BaseLevel < 80)) + getexp 100000,50000; + else if ((BaseLevel > 79) && (BaseLevel < 90)) + getexp 150000,80000; + else if ((BaseLevel > 89) && (BaseLevel < 151)) + getexp 200000,100000; + } + close; +} + +lhz_in01,114,181,5 script Representative#li_01 71,{ + if (lhz_curse == 7) { + mes "[Representative]"; + mes "Greetings, and welcome"; + mes "to the Rekenber Corporation."; + mes "How may I be of service today?"; + next; + switch(select("Building Information:Corporation History")) { + case 1: + mes "[Representative]"; + mes "Please tell me"; + mes "which floor you'd like"; + mes "to know more about."; + next; + while (1) { + switch(select("1F:2F:B1:Cancel")) { + case 1: + mes "[Representative]"; + mes "The ^3131FFRekenber Library^000000 can"; + mes "be found at the end of the"; + mes "left hallway. Our library is"; + mes "a great resource of innovative"; + mes "ideas and information for our"; + mes "system development employees."; + next; + mes "[Representative]"; + mes "The ^3131FFBall Room^000000, where"; + mes "various official events are"; + mes "usually held, can be accessed"; + mes "through the right hallway."; + next; + break; + case 2: + mes "[Representative]"; + mes "Please use the stairs"; + mes "located on both sides of"; + mes "the Help Desk to go to the"; + mes "Second Floor. The Second"; + mes "Floor is mostly used for"; + mes "administrative purposes."; + next; + mes "[Representative]"; + mes "There, you can find"; + mes "the ^3131FFConference Room^000000,"; + mes "^3131FFSecretary's Office^000000, the"; + mes "^3131FFAuditorium^000000 and the"; + mes "^3131FFChairman's Office^000000."; + next; + break; + case 3: + mes "[Representative]"; + mes "The first underground floor"; + mes "is used by ^3131FFRegenschirm^000000,"; + mes "our laboratory affiliate. For"; + mes "security reasons, this floor"; + mes "is not accessible to visitors."; + next; + break; + case 4: + mes "[Representative]"; + mes "We are always doing our"; + mes "best to provide the best"; + mes "services to our customers."; + mes "Remember that Rekenber"; + mes "is the name you can trust."; + mes "Thank you and have a nice day."; + close; + } + } + case 2: + mes "[Representative]"; + mes "If you're interested in"; + mes "learning the history of"; + mes "our corporation, please"; + mes "speak to the representative"; + mes "inside our Library. Thank you."; + next; + mes "[Representative]"; + mes "Please head down"; + mes "the hallway to the left in"; + mes "order to find our Library."; + mes "Thank you and have a nice day."; + set lhz_curse,8; + changequest 2087,2088; + close; + } + } + else { + mes "[Representative]"; + mes "Greetings, and welcome"; + mes "to the Rekenber Corporation."; + mes "How may I be of service today?"; + next; + switch(select("Building Information.")) { + case 1: + mes "[Representative]"; + mes "Please tell me"; + mes "which floor you'd like"; + mes "to know more about."; + next; + while (1) { + switch(select("1F:2F:B1:Cancel")) { + case 1: + mes "[Representative]"; + mes "The ^3131FFRekenber Library^000000 can"; + mes "be found at the end of the"; + mes "left hallway. Our library is"; + mes "a great resource of innovative"; + mes "ideas and information for our"; + mes "system development employees."; + next; + mes "[Representative]"; + mes "The ^3131FFBall Room^000000, where"; + mes "various official events are"; + mes "usually held, can be accessed"; + mes "through the right hallway."; + next; + break; + case 2: + mes "[Representative]"; + mes "Please use the stairs"; + mes "located on both sides of"; + mes "the Help Desk to go to the"; + mes "Second Floor. The Second"; + mes "Floor is mostly used for"; + mes "administrative purposes."; + next; + mes "[Representative]"; + mes "There, you can find"; + mes "the ^3131FFConference Room^000000,"; + mes "^3131FFSecretary's Office^000000, the"; + mes "^3131FFAuditorium^000000 and the"; + mes "^3131FFChairman's Office^000000."; + next; + break; + case 3: + mes "[Representative]"; + mes "The first underground floor"; + mes "is used by ^3131FFRegenschirm^000000,"; + mes "our laboratory affiliate. For"; + mes "security reasons, this floor"; + mes "is not accessible to visitors."; + next; + break; + case 4: + mes "[Representative]"; + mes "We are always doing our"; + mes "best to provide the best"; + mes "services to our customers."; + mes "Remember that Rekenber"; + mes "is the name you can trust."; + mes "Thank you and have a nice day."; + close; + } + } + } + } +} + +lhz_in01,27,247,5 script Representative#li_02 71,{ + if (lhz_curse > 6) { + mes "[Representative]"; + mes "Welcome to the"; + mes "Rekenber Corporation."; + mes "How may I help you?"; + next; + switch(select("Corporation History:Rekenber's Businesses")) { + case 1: + mes "[Representative]"; + mes "Rekenber was established"; + mes "400 years ago, around the"; + mes "same time as the foundation"; + mes "of the Schwaltzvalt Republic."; + next; + mes "[Representative]"; + mes "We began as the ''Zent Zerter"; + mes "Lighthal Research Center,''"; + mes "named after our first chairman."; + mes "In 560 A.W. (After War), our"; + mes "organization was renamed after"; + mes "our new chairman, Mr. Rekenber."; + next; + mes "[Representative]"; + mes "Mr. Rekenber expanded the"; + mes "Corporation's purposes, but"; + mes "also founded the Regenschirm"; + mes "Laboratory to continue this"; + mes "company's original goal of"; + mes "scientific research."; + next; + mes "[Representative]"; + mes "In the year 700 A.W.,"; + mes "^FF0000Doctor Varmunt^000000 joined"; + mes "Regenschirm. It was his work"; + mes "in science that enabled the"; + mes "Rekenber Corporation to grow into the nation's biggest company."; + if (lhz_curse == 8) set lhz_curse,9; + else if (lhz_curse == 9) set lhz_curse,10; + next; + break; + case 2: + mes "[Representative]"; + mes "In addition to merchandising,"; + mes "freight transport and trading,"; + mes "the Rekenber Corporation is"; + mes "also heavily involved with"; + mes "providing the Airship service,"; + mes "one of our major projects."; + next; + mes "[Representative]"; + mes "Rekenber is involved in"; + mes "almost any business that"; + mes "you can imagine. Remember"; + mes "that Rekenber is the name"; + mes "that you can trust."; + if (lhz_curse == 8) set lhz_curse,9; + else if (lhz_curse == 9) set lhz_curse,10; + next; + break; + } + mes "[Representative]"; + mes "If you'd like to know more"; + mes "about our mission statement,"; + mes "please refer to the Rekenber"; + mes "Guidebook located to my side."; + mes "Thank you and have a nice day."; + changequest 2088,2089; + close; + } + else { + mes "[Representative]"; + mes "Welcome to the"; + mes "Rekenber Corporation."; + mes "How may I help you?"; + next; + switch(select("Building Information.")) { + case 1: + mes "[Representative]"; + mes "Please tell me"; + mes "which floor you'd like"; + mes "to know more about."; + next; + while (1) { + switch(select("1F:2F:B1:Cancel")) { + case 1: + mes "[Representative]"; + mes "The ^3131FFRekenber Library^000000 can"; + mes "be found at the end of the"; + mes "left hallway. Our library is"; + mes "a great resource of innovative"; + mes "ideas and information for our"; + mes "system development employees."; + next; + mes "[Representative]"; + mes "The ^3131FFBall Room^000000, where"; + mes "various official events are"; + mes "usually held, can be accessed"; + mes "through the right hallway."; + next; + break; + case 2: + mes "[Representative]"; + mes "Please use the stairs"; + mes "located on both sides of"; + mes "the Help Desk to go to the"; + mes "Second Floor. The Second"; + mes "Floor is mostly used for"; + mes "administrative purposes."; + next; + mes "[Representative]"; + mes "There, you can find"; + mes "the ^3131FFConference Room^000000,"; + mes "^3131FFSecretary's Office^000000, the"; + mes "^3131FFAuditorium^000000 and the"; + mes "^3131FFChairman's Office^000000."; + next; + break; + case 3: + mes "[Representative]"; + mes "The first underground floor"; + mes "is used by ^3131FFRegenschirm^000000,"; + mes "our laboratory affiliate. For"; + mes "security reasons, this floor"; + mes "is not accessible to visitors."; + next; + break; + case 4: + mes "[Representative]"; + mes "We are always doing our"; + mes "best to provide the best"; + mes "services to our customers."; + mes "Remember that Rekenber"; + mes "is the name you can trust."; + mes "Thank you and have a nice day."; + close; + } + } + } + } +} + +lhz_in01,25,251,3 script Rekenber Guidebook#li 111,{ + mes ".............."; + next; + mes "^3131FF#The Vision^000000"; + mes "In the pursuit of knowledge,"; + mes "Rekenber will search the"; + mes "Rune-Midgart continent for"; + mes "ancient relics. We hope to make"; + mes "significant scientific progress by learning the secrets of the past."; + next; + mes "By making scientific"; + mes "headway, we hope we can"; + mes "improve current technologies"; + mes "to provide more convenient"; + mes "and affordable services in"; + mes "the Schwaltzvalt Republic."; + next; + mes "^3131FF#The Commitment^000000"; + mes "Although magic and the"; + mes "power of the gods has always"; + mes "maintained an aura of mystery"; + mes "and superstition, Rekenber hopes^FFFFFF ^3131FF to understand these forces from"; + mes "a more logical standpoint."; + next; + mes "^FF0000Our goal is to make"; + mes "the lives of our customers"; + mes "easier and more enjoyable"; + mes "by making the ancient power"; + mes "of the gods more accessible"; + mes "by means of new technologies."; + if (lhz_curse == 10) set lhz_curse,11; + next; + mes ".............."; + close; +} + +lhz_in01,273,121,1 script Mad Scientist#li 865,{ + if (lhz_curse == 13) { + mes "[Wolfchev]"; + mes "No one shall"; + mes "interrupt my"; + mes "research! If you"; + mes "dare, I'll simply..."; + mes "Eat you. Eat you alive."; + next; + switch(select("No... N-no!:Do you need any help?")) { + case 1: + mes "[Wolfchev]"; + mes "Out of my sight,"; + mes "microcephalic fool!"; + close; + case 2: + mes "[Wolfchev]"; + mes "Huh? You think I have"; + mes "the luxury of remembering"; + mes "the face of every part-timer"; + mes "I've fired? Get lost, or I'll"; + mes "treat you to the pain of"; + mes "being eaten alive!"; + set lhz_curse,14; + close; + } + } + else if (lhz_curse == 14) { + mes "[Wolfchev]"; + mes "You again?!"; + mes "What the hell do"; + mes "you want from me?!"; + emotion e_ag,"Mad Scientist#li"; + next; + switch(select("Let me speak with you.:Sorry for bothering you.")) { + case 1: + mes "[Wolfchev]"; + mes "I don't have time to"; + mes "waste with drivel! I'm"; + mes "too busy with my research!"; + next; + mes "[Wolfchev]"; + mes "...........!"; + emotion e_gasp,"Mad Scientist#li"; + next; + mes "[Wolfchev]"; + mes "Ah, but wait! I am collecting"; + mes "something. Yes, bring me the"; + mes "thing I must collect. Yes, yes."; + mes "Here's a hint... It's round..."; + mes "Shiny... Kids love playing games with them! Oh, I said too much!"; + set lhz_curse,15; + changequest 2089,2090; + close; + case 2: + emotion e_an,"Mad Scientist#li"; + mes "[Wolfchev]"; + mes "''Sorry?!'' Do you"; + mes "think ''sorry'' will"; + mes "get back that precious"; + mes "minute I've lost yelling"; + mes "at you?! Get the hell out!"; + close; + } + } + else if (lhz_curse == 15) { + if (countitem(746) > 0) { + delitem 746,1; //Glass_Bead + mes "[Wolfchev]"; + mes "Yes...! Beads!"; + mes "You brought them!"; + mes "You're not as dumb"; + mes "as I thought you'd be!"; + next; + switch(select("Why do you want Glass Beads?")) { + case 1: + mes "[Wolfchev]"; + mes ".................."; + mes "I take that back!"; + mes "You should know by"; + mes "now that I would never"; + mes "tell you why I neeeeed"; + mes "these Beads. Bweh-heh!"; + emotion e_gg,"Mad Scientist#li"; + next; + break; + } + mes "[Wolfchev]"; + mes "This favor you've done"; + mes "is worth a small chat and"; + mes "I can spare a minute or two"; + mes "for you inane questions. So"; + mes "what is it you want to know?!"; + next; + while (1) { + switch(select("Ask about hobbies:Ask about work")) { + case 1: + if (Sex == 1) { + mes "[Wolfchev]"; + mes "Hyuu~ I think you're"; + mes "just a little too innocent"; + mes "to know about my secret"; + mes "hobby. Yes, yes, I couldn't"; + mes "tell you possibly, it'd be"; + mes "so weird, so strange..."; + next; + } + else { + mes "[Wolfchev]"; + mes "Oh. Oh no, oh no,"; + mes "I couldn't possibly..."; + mes "It's a-- I-It's a secret."; + mes "You wouldn't want to know"; + mes "anyway. Bweh-heh-heh-heh!"; + next; + } + break; + case 2: + mes "[Wolfchev]"; + mes "Oh, I don't know if you"; + mes "can call it work. After all,"; + mes "I do research whatever it is"; + mes "I want. And they pay me to"; + mes "do it! This is the best place"; + mes "for a scientist like me, yes."; + next; + mes "[Wolfchev]"; + mes "Now, in a perfect world,"; + mes "my test subjects would be"; + mes "much more cooperative, but"; + mes "I suppose I cannot blame"; + mes "them. Not that I cause them"; + mes "undue suffering or anything..."; + next; + set .@exit,1; + break; + } + if (.@exit) break; + } + switch(select("What kind of research?")) { + case 1: + mes "[Wolfchev]"; + mes "Well, I couldn't tell you"; + mes "exactly. But don't you"; + mes "worry, the discovery I'm"; + mes "working on will benefit the"; + mes "entire world, you'll see."; + next; + mes "[Wolfchev]"; + mes "Let's just say that once"; + mes "I'm successful, I'll satisfy"; + mes "one of mankind's most primal"; + mes "instincts, the desire to become"; + mes "powerful and gain dominance"; + mes "over those that are weaker."; + next; + mes "[Wolfchev]"; + mes "I haven't made as much"; + mes "progress as I'd like, but"; + mes "no matter. It's only a matter"; + mes "of experimentation! Yes, to"; + mes "make mankind stronger and"; + mes "better and more powerful and--"; + next; + break; + } + select("Um, what are you testing on?"); + mes "[Wolfchev]"; + mes "What do you know?"; + mes "I better get back to"; + mes "work if I wish to keep"; + mes "on schedule. I can't afford"; + mes "the leisure of speaking with"; + mes "you any longer. Bweh heh heh!"; + set lhz_curse,16; + close; + } + else { + mes "[Wolfchev]"; + mes "I don't have time to"; + mes "waste with drivel! I'm"; + mes "too busy with my research!"; + next; + mes "[Wolfchev]"; + mes "...........!"; + emotion e_gasp,"Mad Scientist#li"; + next; + emotion e_gg,"Mad Scientist#li"; + mes "[Wolfchev]"; + mes "Ah, but wait! I am collecting"; + mes "something. Yes, bring me the"; + mes "thing I must collect. Yes, yes."; + mes "Here's a hint... It's round..."; + mes "Shiny... Kids love playing games with them! Oh, I said too much!"; + close; + } + } +} + +lhz_in01,286,226,3 script Secretary Slierre#li 831,{ + if (lhz_curse == 26) { + mes "[Sueii Slierre]"; + mes "Excuse me, but you are"; + mes "not allowed to be in here."; + mes "If you have questions regarding"; + mes "the Rekenber Corporation, I can"; + mes "direct you to someone qualified"; + mes "to give you an answer."; + next; + switch(select("About the Slums:About Secretary Slierre")) { + case 1: + mes "[Sueii Slierre]"; + mes "The slums? All I know"; + mes "is that this corporation"; + mes "specifically targeted that"; + mes "area in order to provide ample"; + mes "opportunity for employment."; + set lhz_curse,27; + close; + case 2: + mes "[Sueii Slierre]"; + mes "I'm Sueii Slierre,"; + mes "the personal secretary"; + mes "for the chairman of the"; + mes "Rekenber Corporation."; + close; + } + } + else if (lhz_curse == 27) { + mes "[Sueii Slierre]"; + mes "Did you have something"; + mes "else to ask? I can only"; + mes "divulge information that is"; + mes "public knowledge, but I can"; + mes "tell you who to contact for"; + mes "more specific inquiries."; + next; + switch(select("About the Laboratory:About the Corporation")) { + case 1: + mes "[Sueii Slierre]"; + mes "Rekenber is perhaps the"; + mes "biggest contributer of the"; + mes "Regenschirm Laboratory."; + mes "Their work will benefit the"; + mes "entire Rune-Midgard continent, hence our highly involved support."; + next; + mes "[Sueii Slierre]"; + mes "A representative at the"; + mes "Help Desk will be happy"; + mes "to assist you if you have"; + mes "more inquiries regarding"; + mes "the Regenschirm Laboratory."; + set lhz_curse,28; + close; + case 2: + mes "[Sueii Slierre]"; + mes "I'm sorry, but I don't have"; + mes "any special information"; + mes "regarding our corporation."; + mes "Why don't you ask one of"; + mes "our representatives at the"; + mes "Help Desk to learn more?"; + close; + } + } + else if (lhz_curse == 28) { + mes "[Sueii Slierre]"; + mes "You're back? I really"; + mes "doubt that I can be of"; + mes "any assistance to you."; + next; + switch(select("Wolfchev's Research")) { + case 1: + mes "[Sueii Slierre]"; + mes ".............!"; + emotion e_gasp,"Secretary Slierre#li"; + next; + mes "[Sueii Slierre]"; + mes "How do you know"; + mes "Wolfchev? Are you an"; + mes "acquaintance of his or...?"; + next; + switch(select("I'm a friend of his.:Oh, we're family, you know...:I've heard about him before, so...")) { + case 1: + mes "[Sueii Slierre]"; + mes "Well, Wolfchev is not"; + mes "only brilliant, he's also"; + mes "a respected professional."; + mes "He should be doing just fine."; + next; + break; + case 2: + mes "[Sueii Slierre]"; + mes "Ah, you should be"; + mes "very proud of Wolfchev."; + mes "In addition to being a"; + mes "genius, Wolfchev is also"; + mes "quite the professional,"; + mes "truly a model scientist."; + next; + break; + case 3: + mes "[Sueii Slierre]"; + mes "Ah yes, Wolfchev has"; + mes "quite the reputation. In"; + mes "fact, he's in such high"; + mes "demand that Regenschirm"; + mes "wants him on their staff."; + close; + } + mes "[Sueii Slierre]"; + mes "Now if you'll excuse me,"; + mes "I have many task to perform,"; + mes "so please visit our Help Desk"; + mes "if you have further inquiries."; + next; + switch(select("W-Wait!:Alright, I understand.")) { + case 1: + mes "[Sueii Slierre]"; + mes "..."; + mes "......"; + next; + break; + case 2: + mes "[Sueii Slierre]"; + mes "Thank you for your"; + mes "cooperation. As you well"; + mes "know, the Help Desk is there"; + mes "to answer any of your questions regarding the Rekenber Corporation."; + close; + } + mes "[Sueii Slierre]"; + mes "I'm sorry, but please"; + mes "understand that my office"; + mes "isn't the place for visitors to"; + mes "submit their general inquiries."; + mes "Please visit the Help Desk if"; + mes "you have any more questions."; + next; + select("About Wolfchev's Research"); + emotion e_dots,"Secretary Slierre#li"; + mes "[Sueii Slierre]"; + mes "I couldn't tell you any"; + mes "more about Wolfchev."; + mes "But is there anything you"; + mes "need to tell me about him?"; + mes "Well, if you have something"; + mes "to ask, be quick about it."; + next; + switch(select("Wolfchev's Past:Wolfchev's Test Subjects")) { + case 1: + mes "[Sueii Slierre]"; + mes "I remember hearing that he"; + mes "received a high recommendation"; + mes "to work here, but specifics elude me since I don't work in Human"; + mes "Resources. There's a rumor that"; + mes "he had a troubled love life..."; + next; + mes "[Sueii Slierre]"; + mes "But aside from a few"; + mes "rumors, we really don't"; + mes "know much about Wolfchev's"; + mes "personal life. But then again,"; + mes "it may be unethical to pry too"; + mes "much into our employee's lives."; + close; + case 2: + break; + } + mes "[Sueii Slierre]"; + mes "Wolfchev's test subjects?"; + mes "Well, I know we have a policy"; + mes "of using the most humane"; + mes "methods depending on the"; + mes "experiment. And of course, he should only be testing on animals."; + next; + switch(select("Wolfchev's research is great!:His experiments are suspicious...")) { + case 1: + mes "[Sueii Slierre]"; + mes "Yes, yes, I'd agree if"; + mes "I understood science a"; + mes "little bit better. Now, you'll"; + mes "have to excuse me. I've been distracted long enough as it is..."; + close2; + warp "lhz_in01",228,226; + end; + case 2: + mes "[Sueii Slierre]"; + mes "What exactly do you mean?"; + mes "Are you sure that you haven't"; + mes "misunderstood anything about"; + mes "Wolfchev's work? You'll need"; + mes "to illustrate your claim for us"; + mes "to be on the same page..."; + next; + switch(select("Show Evidence:Cancel")) { + case 1: + if (countitem(7345) > 0) { + mes "^3355FFYou reveal the Handcuffs"; + mes "you found in the laboratory,"; + mes "and Secretary Slierre's face"; + mes "is instantly shadowed by a"; + mes "deeply troubled look.^000000"; + next; + mes "[Sueii Slierre]"; + mes "..."; + mes "......"; + next; + select("What's Regenschirm up to?:What's Wolfchev up to?"); + mes "[Sueii Slierre]"; + mes "..."; + mes "......"; + emotion e_ic,"Secretary Slierre#li"; + next; + mes "[Sueii Slierre]"; + mes "So... You're"; + mes "suspicious about"; + mes "Wolfchev's research in"; + mes "the Regenschirm Laboratory?"; + next; + switch(select("Yes:No")) { + case 1: + break; + case 2: + mes "[Sueii Slierre]"; + mes "Wait, what exactly"; + mes "do you feel suspicious"; + mes "about? Basically, which"; + mes "party do you feel is most"; + mes "at fault in this situation?"; + next; + switch(select("Regenschirm:Mr. Wolfchev")) { + case 1: + mes "[Sueii Slierre]"; + mes "Let me assure you that"; + mes "Regenschirm has a strict set"; + mes "of protocals and procedures"; + mes "to ensure safety and the"; + mes "prevention of unnecessary"; + mes "cruelty in experimentation."; + next; + switch(select("What about the creatures in Regenschirm?")) { + case 1: + mes "[Sueii Slierre]"; + mes "Creatures? I would"; + mes "guess that they're the"; + mes "result of experimentation."; + mes "But I wouldn't know for sure."; + next; + break; + } + break; + case 2: + break; + } + break; + } + mes "[Sueii Slierre]"; + mes "I can't be sure right"; + mes "now, but this looks like"; + mes "fairly concrete evidence."; + mes "We'll send some people over"; + mes "to Regenschirm right away!"; + next; + mes "[Sueii Slierre]"; + mes "For now, your claim"; + mes "merits an investigation."; + mes "I'll let you know if we"; + mes "find anything significant..."; + set lhz_curse,30; + close; + } + else { + mes "[Sueii Slierre]"; + mes "Evidence...?"; + mes "I'm sorry, but you don't"; + mes "seem to be carrying anything"; + mes "that can be construed as proof."; + mes "I suggest you bring something that actually supports your claim."; + set lhz_curse,29; + close; + } + break; + case 2: + mes "[Sueii Slierre]"; + mes "If you're finished,"; + mes "I'd like to get back on"; + mes "task. Please excuse me."; + close2; + set lhz_curse,30; + end; + } + break; + } + break; + } + } + else if (lhz_curse == 29) { + mes "[Sueii Slierre]"; + mes "Hmm, have you come back"; + mes "to address your claim about"; + mes "Wolfchev's work? If you don't"; + mes "have any evidence, then you"; + mes "shouldn't be making rumors..."; + next; + if (countitem(7345) > 0) { + mes "^3355FFYou reveal the Handcuffs"; + mes "you found in the laboratory,"; + mes "and Secretary Slierre's face"; + mes "is instantly shadowed by a"; + mes "deeply troubled look.^000000"; + next; + mes "[Sueii Slierre]"; + mes "..."; + mes "......"; + next; + select("What's Regenschirm up to?:What's Wolfchev up to?"); + mes "[Sueii Slierre]"; + mes "..."; + mes "......"; + emotion e_ic,"Secretary Slierre#li"; + next; + mes "[Sueii Slierre]"; + mes "So... You're"; + mes "suspicious about"; + mes "Wolfchev's research in"; + mes "the Regenschirm Laboratory?"; + next; + switch(select("Yes:No")) { + case 1: + break; + case 2: + mes "[Sueii Slierre]"; + mes "Wait, what exactly"; + mes "do you feel suspicious"; + mes "about? Basically, which"; + mes "party do you feel is most"; + mes "at fault in this situation?"; + next; + switch(select("Regenschirm:Mr. Wolfchev")) { + case 1: + mes "[Sueii Slierre]"; + mes "Let me assure you that"; + mes "Regenschirm has a strict set"; + mes "of protocals and procedures"; + mes "to ensure safety and the"; + mes "prevention of unnecessary"; + mes "cruelty in experimentation."; + next; + switch(select("What about the creatures in Regenschirm?")) { + case 1: + mes "[Sueii Slierre]"; + mes "Creatures? I would"; + mes "guess that they're the"; + mes "result of experimentation."; + mes "But I wouldn't know for sure."; + next; + break; + } + break; + case 2: + break; + } + break; + } + mes "[Sueii Slierre]"; + mes "I can't be sure right"; + mes "now, but this looks like"; + mes "fairly concrete evidence."; + mes "We'll send some people over"; + mes "to Regenschirm right away!"; + next; + mes "[Sueii Slierre]"; + mes "For now, your claim"; + mes "merits an investigation."; + mes "I'll let you know if we"; + mes "find anything significant..."; + set lhz_curse,30; + close; + } + else { + mes "[Sueii Slierre]"; + mes "Hmm. I can't consider"; + mes "whatever you brought this"; + mes "time as evidence that would"; + mes "allay my doubts about your"; + mes "claim. Now, if you'll excuse"; + mes "me, I need to get back on task."; + set lhz_curse,29; + close2; + warp "lhz_in01",228,226; + end; + } + } + else if (lhz_curse == 30) { + set .@li_keka,rand(1,10); + if (.@li_keka > 7) { + if (checkweight(1201,1) == 0) { + mes "[Sueii Slierre]"; + mes "Oh, I'd like to have"; + mes "a word with you. Would"; + mes "you please come back after"; + mes "reducing the weight of the"; + mes "items you are carrying please?"; + close; + } + mes "[Sueii Slierre]"; + mes "Oh good, you're here."; + mes "You were right all along."; + mes "In our investigation, we found"; + mes "that Wolfchev was conducting"; + mes "unauthorized and very dangerous"; + mes "research. I owe you our thanks."; + next; + select("What was he doing...?"); + mes "[Sueii Slierre]"; + mes "It turns out that Wolfchev"; + mes "was kidnapping weak and sick"; + mes "people from the slums and"; + mes "using them as his guinea pigs."; + mes "Rest assured, he'll be punished"; + mes "for his behavior, if not fired."; + next; + mes "[Sueii Slierre]"; + mes "I think you deserve an"; + mes "apology. Without your"; + mes "report, our corporation's"; + mes "reputation could have been"; + mes "potentially damaged. Thank you."; + next; + mes "[Sueii Slierre]"; + mes "Yes, there's nothing so"; + mes "taboo as trying to perform"; + mes "Homunculus experiments"; + mes "on people! Anyway, please"; + mes "accept this as a token of"; + mes "our gratitude, adventurer."; + set lhz_curse,31; + changequest 2094,2095; + getitem 603,1; //Old_Blue_Box + getitem 12016,10; //Speed_Up_Potion + next; + mes "[Sueii Slierre]"; + mes "Let me promise you"; + mes "that Rekenber will ensure"; + mes "that this kind of incident"; + mes "will not be repeated and"; + mes "we'll do everything in our"; + mes "power to compensate for this..."; + close; + } + else { + mes "[Sueii Slierre]"; + mes "Oh, our investigation"; + mes "of your claim is still in"; + mes "progress. However, we"; + mes "will let you know when any"; + mes "new developments arise."; + close; + } + } + else if (lhz_curse > 30) { + mes "[Sueii Slierre]"; + mes "I'm glad to know that"; + mes "we have such proactive"; + mes "and concerned customers"; + mes "such as yourself to support"; + mes "the Rekenber Corporation."; + close; + } + else { + mes "[Sueii Slierre]"; + mes "Excuse me, but you are"; + mes "not allowed to be in here."; + mes "Please visit the Help Desk"; + mes "if you have any questions about"; + mes "the Rekenber Corporation."; + mes "Thank you for cooperating."; + close; + } +} + +lhz_que01,94,24,0 script #li_end -1,2,2,{ +OnTouch_: + if (lhz_curse > 30) { + mes "^3131FFThere's no trace of"; + mes "that mad scientist. Only"; + mes "his stacks of well organized"; + mes "files remain here in the lab.^000000"; + if (lhz_curse == 31) { + set lhz_curse,32; + completequest 2095; + } + close; + } + end; +} + +lhz_in01,43,114,0 script #li_toend 45,1,1,{ +OnTouch_: + if (lhz_curse > 30) { + warp "lhz_que01",97,30; + } + else { + warp "lhz_in01",277,130; + } + end; +} + +lhz_que01,97,33,0 warp #li_toin01 1,1,lhz_in01,43,120 +lhz_in01,278,132,0 warp #li_toin02 1,1,lhz_in01,43,120 + +lhz_que01,89,15,3 script File#li 111,{ + mes "Name: Engeod"; + mes "Age: XX"; + mes "Height: XXX"; + mes "Weight: XX"; + next; + mes "Name: Kashutii"; + mes "Age: XX"; + mes "Height: XXX"; + mes "Weight: XX"; + next; + mes "Name: Prufoz"; + mes "Age: XX"; + mes "Height: XXX"; + mes "Weight: XX"; + close; +} + +lhz_in01,269,114,3 script A File#li-1 111,{ + mes "Name: Engeod"; + mes "Age: XX"; + mes "Height: XXX"; + mes "Weight: XX"; + next; + mes "Name: Kashutii"; + mes "Age: XX"; + mes "Height: XXX"; + mes "Weight: XX"; + next; + mes "Name: Prufoz"; + mes "Age: XX"; + mes "Height: XXX"; + mes "Weight: XX"; + close; +} + +// President Quest aka. Schwartzvalt Trilogy Quest + +lighthalzen,179,170,4 script Ordinary Man 98,{ + + if(!lhz_boss) + { + mes "[Ghalstein]"; + mes "Hello there~"; + mes "Isn't Lighthalzen such"; + mes "a wonder to behold with"; + mes "all of its splendor and"; + mes "magnificent beauty?"; + next; + switch( select( "I guess.","Yes, it is.","Well, I don't know." ) ) + { + case 1: + mes "[Ghalstein]"; + mes "Oh, and the weather is"; + mes "so nice today, perfect"; + mes "for a stroll in the park"; + mes "or a lovely picnic. Ah~"; + break; + + case 2: + mes "[Ghalstein]"; + mes "Oh, I'm so glad you"; + mes "agree. The people who"; + mes "live here are so kind and"; + mes "so happy, you can literally"; + mes "feel everyone's gentle warmth."; + break; + + case 3: + mes "[Ghalstein]"; + mes "Well, maybe if you"; + mes "don't see it right this"; + mes "moment, I'm sure you'll"; + mes "discover something to"; + mes "love about this city soon."; + break; + } + next; + if(BaseLevel < 60) + { + mes "[Ghalstein]"; + mes "Ha ha ha!"; + mes "Anyway, I hope you"; + mes "have a good day today~"; + close; + } + mes "[Ghalstein]"; + mes "Yes, Lighthalzen"; + mes "couldn't be perfecter."; + mes "Ahahahaha... But still..."; + mes "Hm. Um. Oh, never mind."; + next; + mes "[Ghalstein]"; + mes "Ha ha ha!"; + mes "Anyway, I hope you"; + mes "have a good day today~"; + set lhz_boss,1; + close; + } + else if(lhz_boss == 1) + { + set @weather,rand(1,5); + if(@weather == 4) + { + mes "[Ghalstein]"; + mes "Hm? It's a little"; + mes "cloudy today, isn't it?"; + mes "It would be nice to stay"; + mes "inside, listening to some"; + mes "nice music while enjoying"; + mes "a hot cup of tea, wouldn't it?"; + close; + } + mes "[Ghalstein]"; + mes "Ahhh!"; + mes "Such pleasant weather~"; + mes "I'm so glad I'm outside"; + mes "and enjoying the sunlight."; + mes "Feel it. It's so warm and"; + mes "nice on your face, isn't it?"; + close; + } + else if(lhz_boss == 2) + { + mes "[Ghalstein]"; + mes "The sun is gently"; + mes "shining, the breeze is"; + mes "gently blowing. Oh, this"; + mes "weather could not be better!"; + next; + switch( select( "Yes, you're right.","Uh, what were you doing just now?" ) ) + { + case 1: + mes "[Ghalstein]"; + mes "Yes, right now is the"; + mes "best time to be outside"; + mes "and to enjoy all of this"; + mes "fresh, wonderful air. Come,"; + mes "take a deep breath with me."; + mes "Ooooh. Ahhhhhh~ Excellent!"; + close; + + case 2: + mes "[Ghalstein]"; + mes "..."; + mes "......"; + mes "I don't quite follow what"; + mes "you're saying. I was merely"; + mes "enjoying the sunny perfection"; + mes "of Lighthalzen as usual..."; + next; + switch( select( "But I heard you talking about something..." ) ) + { + case 1: + break; + } + mes "[Ghalstein]"; + mes "No! You must"; + mes "have mistaken me"; + mes "for somebody else!"; + mes "Now, if you'll excuse me..."; + set lhz_boss,3; + next; + mes "^3355FFEven if it wasn't"; + mes "Ghalstein that you"; + mes "just heard, he reacted"; + mes "pretty strongly to what"; + mes "you said to to him. Almost"; + mes "as if he had something to hide... ^000000"; + close; + } + } + else if(lhz_boss == 3) + { + mes "[Ghalstein]"; + mes "Hm? Judging from the"; + mes "look on your face, you"; + mes "apparently still believe"; + mes "that I was involved in some"; + mes "kind of clandestine meeting."; + next; + switch( select( "Yes, I'm sure of it!","Well..." ) ) + { + case 1: + mes "["+strcharinfo(0)+"]"; + mes "Yes, I'm sure of it!"; + mes "That was definitely you!"; + mes "Your voice, your way of"; + mes "speaking is unmistakable!"; + next; + mes "[Ghalstein]"; + mes "......"; + mes ".........."; + mes "..............."; + next; + mes "[Ghalstein]"; + mes "Alright. Yes, it's"; + mes "true that I did meet"; + mes "someone in secret. But"; + mes "what gives you the right"; + mes "to interrogate me in this"; + mes "rather aggressive fashion?"; + next; + switch( select( "I'm not interrogating...","Sorry about that." ) ) + { + case 1: + mes "["+strcharinfo(0)+"]"; + mes "I'm not interrogating"; + mes "you. No, not at all."; + mes "It's, um, it's just..."; + next; + switch( select( "Who are you dealing with?","I was just curious." ) ) + { + case 1: + mes "["+strcharinfo(0)+"]"; + mes "Who are you dealing"; + mes "with? I heard something"; + mes "about some organization"; + mes "that's supposedly very"; + mes "powerful and I'm starting"; + mes "to get really concerned."; + next; + mes "["+strcharinfo(0)+"]"; + mes "I don't think I can"; + mes "ignore hearing about"; + mes "any kind of dangerous"; + mes "corporation, even if"; + mes "I wanted to. Turning my"; + mes "back to this seems wrong..."; + next; + mes "[Ghalstein]"; + mes "Hm..."; + mes "You really"; + mes "feel that way?"; + next; + mes "[Ghalstein]"; + mes "Please give me"; + mes "a moment. I need"; + mes "some time to think"; + mes "about how I can best"; + mes "handle this situation."; + set lhz_boss,4; + close; + + case 2: + mes "[Ghalstein]"; + mes "Just curious...?"; + mes "Well, I hope that"; + mes "you don't interfere"; + mes "too much with other"; + mes "people's lives just"; + mes "out of curiosity."; + next; + mes "[Ghalstein]"; + mes "You really shouldn't"; + mes "make something your"; + mes "business if you're not"; + mes "interested or willing"; + mes "to commit. Now, if you"; + mes "would excuse me..."; + close; + } + case 2: + mes "["+strcharinfo(0)+"]"; + mes "Sorry about that."; + mes "I didn't mean to"; + mes "stick my nose into"; + mes "your personal business."; + next; + mes "[Ghalstein]"; + mes "Well, that's quite"; + mes "alright. I accept"; + mes "your apology, but"; + mes "I must warn you"; + mes "not to pry into my"; + mes "personal affairs."; + close; + } + + case 2: + mes "["+strcharinfo(0)+"]"; + mes "Well..."; + mes "Now I don't know."; + mes "I suppose I could"; + mes "be wrong, I guess."; + next; + mes "[Ghalstein]"; + mes "......."; + mes "Yes, I wouldn't"; + mes "recommend running"; + mes "around, indiscriminately"; + mes "accusing random people"; + mes "of doing strange things."; + close; + } + } + else if(lhz_boss == 4) + { + mes "[Ghalstein]"; + mes "I've come into a"; + mes "decision and found"; + mes "a way that I can let"; + mes "you into my confidence"; + mes "without putting the efforts"; + mes "of my organization at risk."; + next; + mes "[Ghalstein]"; + mes "As you may have already"; + mes "guessed, I'm a member of an"; + mes "organization whose ultimate"; + mes "goal is to put an end to the"; + mes "Rekenber Corporation."; + next; + mes "[Ghalstein]"; + mes "However, before I relate"; + mes "more information regarding"; + mes "my organization and its work, I shall require your cooperation."; + next; + switch( select( "How can I cooperate?" ) ) + { + case 1: + break; + } + mes "["+strcharinfo(0)+"]"; + mes "How can I cooperate?"; + mes "Um, what exactly is it"; + mes "that you want me to do?"; + next; + mes "[Ghalstein]"; + mes "You do seem interested"; + mes "in knowing more about us,"; + mes "and we can also use your"; + mes "expertise as an adventurer."; + mes "But first you must decide if"; + mes "you will commit to cooperation."; + next; + switch( select( "I still don't get it...","Sure, I'll cooperate.","No, thanks." ) ) + { + case 1: + mes "[Ghalstein]"; + mes "Alright, let me make this "; + mes "clearer for you. You have"; + mes "two choices."; + next; + switch( select( "Two choices?" ) ) + { + case 1: + break; + } + mes "[Ghalstein]"; + mes " If you choose"; + mes "to cooperate with us, you'll"; + mes "need to periodically drink"; + mes "this red magic tonic."; + next; + mes "[Ghalstein]"; + mes "The red tonic will allow"; + mes "us to monitor your every"; + mes "move so that we know you"; + mes "won't betray us. You'll have to"; + mes "continue cooperating or else"; + mes "we won't give you the cure."; + next; + mes "[Ghalstein]"; + mes "Throughout our mission,"; + mes "you'll need to take a red"; + mes "tonic every so often to avoid"; + mes "suffering fron unpleasant"; + mes "consequences. When we"; + mes "finish, you get the antidote."; + next; + switch( select( "........." ) ) + { + case 1: + break; + } + mes "[Ghalstein]"; + mes "If you choose not to"; + mes "cooperate, simply drink"; + mes "this blue tonic, which will"; + mes "erase every fragment of your"; + mes "memory regarding our meeting."; + next; + mes "[Ghalstein]"; + mes "So, what have"; + mes "you decided to do?"; + next; + switch( select( "Don't cooperate","Cooperate" ) ) + { + case 1: + break; + + case 2: + mes "[Ghalstein]"; + mes "Ah, good choice."; + mes "So will you take"; + mes "this red tonic?"; + next; + switch( select( "Do not take it.","Take it." ) ) + { + case 1: + break; + + case 2: + mes "[Ghalstein]"; + mes "Very good."; + mes "Then please,"; + mes "drink this right away."; + next; + mes "^3355FFYou drink the red tonic."; + mes "It doesn't feel any different"; + mes "from a Red Potion, but it"; + mes "would be wise to cooperate"; + mes "with Ghalstein until this"; + mes "mission is accomplished.^000000"; + next; + mes "[Ghalstein]"; + mes "You may feel a little"; + mes "disoriented after drinking"; + mes "this tonic for the first time."; + mes "I'll give you a moment to"; + mes "steady yourself before we"; + mes "talk about our mission."; + set lhz_boss,5; + close; + } + break; + } + break; + + case 2: + mes "[Ghalstein]"; + mes "Ah, good choice."; + mes "So will you take"; + mes "this red tonic?"; + next; + switch( select( "Do not take it.","Take it." ) ) + { + case 1: + break; + + case 2: + mes "[Ghalstein]"; + mes "Very good."; + mes "Then please,"; + mes "drink this right away."; + next; + mes "^3355FFYou drink the red tonic."; + mes "It doesn't feel any different"; + mes "from a Red Potion, but it"; + mes "would be wise to cooperate"; + mes "with Ghalstein until this"; + mes "mission is accomplished.^000000"; + next; + mes "[Ghalstein]"; + mes "You may feel a little"; + mes "disoriented after drinking"; + mes "this tonic for the first time."; + mes "I'll give you a moment to"; + mes "steady yourself before we"; + mes "talk about our mission."; + set lhz_boss,5; + close; + } + + case 3: + break; + } + mes "[Ghalstein]"; + mes "You really feel"; + mes "that way? Well, that's"; + mes "a shame. Pity, really..."; + next; + mes "^3355FFYou suddenly get the"; + mes "weird feeling that someone"; + mes "has been behind you this"; + mes "entire time. As you slowly"; + mes "turn around to look, you"; + mes "were knocked unconscious...^000000"; + percentheal 100,0; + percentheal -50,0; + next; + mes ".........."; + mes "........"; + mes "....."; + mes ".."; + next; + mes "[??????]"; + mes "^666666Now...^000000"; + if(Sex == 1) mes "^666666Make him^000000"; + else mes "^666666Make her^000000"; + mes "^666666swallow this pill.^000000"; + next; + mes "^3355FFYou're forced to swallow"; + mes "some strange pill which"; + mes "immediately makes all your"; + mes "thoughts hazier until it begins"; + mes "to feel like your entire mind"; + mes "is getting bleached somehow.^000000"; + set lhz_boss,0; + close2; + warp "lighthalzen",217,313; + end; + } + else if(lhz_boss == 5) + { + mes "[Ghalstein]"; + mes "So how are you feeling?"; + mes "Any nausea that you may"; + mes "be experiencing should"; + mes "be going away very soon."; + mes "Anyway, let's get started."; + next; + mes "[Ghalstein]"; + mes "Rekenber Corporation"; + mes "is closely affiliated with"; + mes "Regenschirm, an underground"; + mes "laboratory inhabited by strange"; + mes "and suspicious creatures."; + next; + mes "[Ghalstein]"; + mes "Your mission will be to"; + mes "infiltrate this underground lab"; + mes "and bring back evidence which"; + mes "proves the existence of these"; + mes "creatures. You must gather"; + mes "various kinds of proof."; + next; + mes "[Ghalstein]"; + mes "But more importantly,"; + mes "there is ^FF0000something there"; + mes "that you have to bring"; + mes "back to me^000000. I can't tell"; + mes "you exactly what it is,"; + mes "but trust me. You'll know."; + next; + mes "[Ghalstein]"; + mes "If you search the"; + mes "Laboratory enough,"; + mes "you'll find what I'm"; + mes "talking about. In any"; + mes "case, you'll need to find"; + mes "a way to get inside the lab."; + next; + mes "[Ghalstein]"; + mes "It might be helpful to"; + mes "know that we've received"; + mes "reports about disappearances"; + mes "of people from the ^FF0000eastside"; + mes "slums^000000. We believe they are"; + mes "perhaps traveling illegally..."; + next; + mes "[Ghalstein]"; + mes "If someone there is"; + mes "transporting people"; + mes "without authorization,"; + mes "maybe you can find a"; + mes "contact who can sneak"; + mes "you inside the Laboratory."; + set lhz_boss,6; + close; + } + else if(lhz_boss == 6) + { + mes "[Ghalstein]"; + mes "For now, it may be best"; + mes "to start investigating the"; + mes "eastside slums to see if you"; + mes "can find somebody who can"; + mes "get you inside the Laboratory."; + close; + } + else if(lhz_boss == 7) + { + if(!MISC_QUEST&512) + { + mes "[Ghalstein]"; + mes "An error occurred."; + close; + } + if ((countitem(7346)) && (countitem(7347) > 9) && (countitem(7345) > 9)) + { + mes "[Ghalstein]"; + mes "Ah, this looks like a"; + mes "sufficient amount of"; + mes "evidence for us to be"; + mes "able to effectively attack"; + mes "our enemy. I believe you're"; + mes "ready for the next mission."; + next; + mes "[Ghalstein]"; + mes "But first, I believe it's"; + mes "time for another red tonic"; + mes "dose so that we can keep"; + mes "monitoring you. Oh, and"; + mes "don't worry, it's not addictive"; + mes "or anything strange like that."; + next; + mes "[Ghalstein]"; + mes "Now, find ^FF0000Gusharr^000000, one of"; + mes "our members, ^FF0000near Juno^000000."; + mes "He will tell you about your"; + mes "next mission. Show this to"; + mes "him to prove that you are"; + mes "working with us. Don't forget."; + delitem 7346,1; + delitem 7347,10; + delitem 7345,10; + set lhz_boss,8; + getitem 7348,1; + close; + } + else if((!countitem(7346)) && (!countitem(7347)) && (!countitem(7345))) + { + mes "[Ghalstein]"; + mes "When you get inside the"; + mes "Laboratory, make sure that"; + mes "you search around for any"; + mes "records and get any sort of"; + mes "concrete evidence we can"; + mes "use. I'll be counting on you."; + close; + } + else + { + mes "[Ghalstein]"; + mes "We'll need more evidence"; + mes "than this from the Laboratory"; + mes "to make any impact against our"; + mes "enemy. I know what we need is"; + mes "difficult to find, but I'm sure"; + mes "that you can pull this off."; + close; + } + } + else if(lhz_boss == 8) + { + mes "[Ghalstein]"; + mes "Please find Gushaar"; + mes "in the vicinity of Juno."; + mes "He will give you all the"; + mes "details for your next mission."; + close; + } + else if(lhz_boss < 25) + { + mes "[Ghalstein]"; + mes "You've made the decision"; + mes "to help us in order to learn"; + mes "more about our organzation."; + mes "We appreciate all the help we"; + mes "can get, but I hope you don't"; + mes "regret getting in this deep."; + next; + mes "[Ghalstein]"; + mes "There's a certain price"; + mes "for knowledge. I believe"; + mes "you're capable of paying it,"; + mes "but whether or not this ordeal"; + mes "will be worthwhile to you is"; + mes "difficult to determine."; + close; + } + else if(lhz_boss < 43) + { + mes "[Ghalstein]"; + mes "You're so close to"; + mes "accomplishing your"; + mes "mission. If all goes as"; + mes "planned, we can do some"; + mes "real damage to our enemy."; + mes "And you'll finally be free."; + close; + } + else if(lhz_boss == 43) + { + mes "[Ghalstein]"; + mes "I can't believe what"; + mes "happened. I just heard"; + mes "that the president was"; + mes "betrayed! This is horrible!"; + mes "We'll have to start all over."; + mes "Was it all for nothing?!"; + next; + mes "[Ghalstein]"; + mes "No. No, Jargeah would be"; + mes "so disappointed in me if"; + mes "I just gave up. I'll have to"; + mes "follow our dream, no matter"; + mes "what the obstacles are."; + mes "Jargeah, give me strength!"; + next; + mes "[Ghalstein]"; + mes "Also, you've done a great"; + mes "service for us. Although we"; + mes "failed, you carried out your"; + mes "missions perfectly. Here,"; + mes "take this antidote so that"; + mes "you'll finally be free of us."; + next; + mes "[Ghalstein]"; + mes "I'd like you to take"; + mes "this small gift, as way"; + mes "of apology. We asked you"; + mes "to do so much, but ultimately,"; + mes "we weren't able to accomplish"; + mes "what we set out to do. Still..."; + set lhz_boss,44; + getitem 617,1; + getexp 180000,0; + next; + mes "[Ghalstein]"; + mes "I'd like to thank you"; + mes "for everything. Hopefully,"; + mes "you found the answers"; + mes "that you were looking for"; + mes "when you decided to help"; + mes "us. Farewell, faithful friend."; + close; + } + else + { + mes "[Ghalstein]"; + mes "I hate being patient,"; + mes "but the old adage is"; + mes "true. He who runs away,"; + mes "lives to fight another day."; + mes "But that day seems so"; + mes "far off into the future..."; + close; + } +} + +lighthalzen,173,167,1 script Switch -1,2,4,{ + +OnTouch: + if(lhz_boss == 1) + { + mes "[??????]"; + mes "^666666Come on."; + mes "This way.^000000"; + next; + mes "[??????]"; + mes "^333333Hurry up, before"; + mes "the others see you...^000000"; + next; + mes "["+strcharinfo(0)+"]"; + mes "(Wait a second..."; + mes "That voice is"; + mes "awfully familiar.)"; + next; + switch( select( "Ignore it.","Keep listening." ) ) + { + case 1: + mes "["+strcharinfo(0)+"]"; + mes "(That voice is"; + mes "awfully familiar..."; + mes "But what do I care?)"; + close; + + case 2: + mes "["+strcharinfo(0)+"]"; + mes "(This is too weird."; + mes "I guess I better keep"; + mes "listening to see what"; + mes "I can learn about this...)"; + next; + mes "[??????]"; + mes "^333333So why did you tell"; + mes "me to come to such"; + mes "a dangerous place...?^000000"; + next; + mes "^3355FFThat's...^000000"; + mes "That's ^660000Ghalstein's^3355FF voice!^000000"; + next; + mes "[????]"; + mes "^666666Something unexpected"; + mes "came up. Hence the sudden"; + mes "change in plans. Now listen...^000000"; + next; + mes "^3355FFSuddenly, both of the"; + mes "voices grew much quieter"; + mes "as the two men spoke to each"; + mes "other in low, hoarse whispers"; + mes "that are almost inaudible.^000000"; + next; + mes "[????]"; + mes "^666666...."; + mes "...Relate....."; + mes "...Business.....Kafr...^000000"; + next; + mes "[Ghalstein]"; + mes "^333333Oh. That does"; + mes "sound very urgent."; + mes "But it's not safe to"; + mes "talk about this here."; + mes "Let's move somewhere"; + mes "a little more secure.^000000"; + next; + mes "[????]"; + mes "^666666No problem."; + mes "........................^000000"; + next; + mes "........................"; + mes "....................."; + mes ".................."; + next; + mes "^3355FFThat other voice..."; + mes "Whoever it belonged"; + mes "to is gone! What's"; + mes "going on here?^000000"; + set lhz_boss,2; + close; + } + } +} + +yuno_fild04,165,245,4 script Dismal Guy 89,{ + + if(lhz_boss < 8) + { + mes "[Gushaar]"; + mes "Decisions, decisions."; + mes "Sometimes it's hard to"; + mes "make a choice when it"; + mes "isn't clear which one will"; + mes "give you the most benefit."; + next; + mes "[Gushaar]"; + mes "I think most of the good"; + mes "things in life have some"; + mes "kind of cost, but they're"; + mes "usually worth it. I mean,"; + mes "nothing would have any"; + mes "worth without any cost, right?"; + close; + } + else if(lhz_boss == 8) + { + mes "[Gushaar]"; + mes "Alright. Choose"; + mes "your poison. I got"; + mes "two different kinds of"; + mes "tonics for you, red and blue."; + mes "So which one will you drink?"; + next; + switch( select( "????","Red Tonic","Blue Tonic" ) ) + { + case 1: + mes "[Gushaar]"; + mes "Well, when you don't"; + mes "make a decision, you"; + mes "don't take action. And"; + mes "when you don't take any"; + mes "action, nothing happens."; + mes "Come on, don't be boring~"; + close; + + case 2: + mes "[Gushaar]"; + mes "Red, huh? I like"; + mes "your style. But, eh,"; + mes "isn't there something"; + mes "you want to show me first?"; + next; + switch( select( "Oh, right!","What are you talking about?" ) ) + { + case 1: + if(!countitem(7348)) + { + mes "[Gushaar]"; + mes "Hey... Umm..."; + mes "Aren't you supposed"; + mes "to be carrying some"; + mes "sort of secret something?"; + mes "I'd tell you want it was if we"; + mes "weren't so, well, secretive."; + close; + } + mes "^3355FFYou suavely flash"; + mes "your Membership Card"; + mes "to Gushaar, who gives"; + mes "you an approving nod.^000000"; + next; + mes "[Gushaar]"; + mes "Yeah, that's what"; + mes "I wanted to see. Good,"; + mes "you're the one I've been"; + mes "waiting here for. Alright,"; + mes "just give me a second..."; + set lhz_boss,9; + close; + + case 2: + mes "[Gushaar]"; + mes "Huh?! Oh geez, I almost"; + mes "never make this mistake."; + mes "I'm sorry, I thought you might"; + mes "have been someone else."; + close; + } + + case 3: + mes "[Gushaar]"; + mes "Blue...? Huh."; + mes "That shouldn't be"; + mes "the one you want."; + mes "Well, if you're who"; + mes "I think you are... Are you?"; + close; + } + } + else if(lhz_boss == 9) + { + mes "[Gushaar]"; + mes "Alright, first of all,"; + mes "you should know why the"; + mes "Rekenber Corporation is"; + mes "our sworn enemy. Did you"; + mes "know that it basically controls"; + mes "the Schwaltzvalt Republic?"; + next; + mes "[Gushaar]"; + mes "They're so powerful, they"; + mes "manipulate everything in the"; + mes "economy, media and even the"; + mes "politics of this nation. There are other corporations, sure, but"; + mes "they're nothing in comparsion."; + next; + mes "[Gushaar]"; + mes "Rekenber Corporation..."; + mes "They've even got a hold on"; + mes "all the other companies, simply"; + mes "by bribing politicians to pass"; + mes "the bills they want passed."; + mes "This isn't a real republic..."; + next; + mes "[Gushaar]"; + mes "The ultimate goal of our"; + mes "group, ''Secret Wing,'' is to"; + mes "establish true independence"; + mes "in the Schwaltzvalt Republic"; + mes "by destroying Rekenber Corporation."; + next; + mes "[Gushaar]"; + mes "Fortunately, the new president"; + mes "of the Schwaltzvalt Republic,"; + mes "Mr. Weierstrass, is sympathetic"; + mes "to our cause. He is working with us to bring about a revolution and"; + mes "overthrow Rekenber Corporation."; + next; + mes "[Gushaar]"; + mes "Your mission will be to"; + mes "visit with the president and"; + mes "bring back any information"; + mes "he may have for us. Remember,"; + mes "because of his position, you can only see him during certain hours."; + set lhz_boss,10; + close; + } + else if(lhz_boss == 10) + { + mes "[Gushaar]"; + mes "I hope you understand"; + mes "''Secret Wing's'' ultimate"; + mes "goal now. In any case, you've"; + mes "got to meet our president,"; + mes "Karl Theodor Weierstrass."; + next; + mes "[Gushaar]"; + mes "It won't be easy to see"; + mes "such an important man,"; + mes "so show your Secret Wing"; + mes "Membership Card to his"; + mes "secretary and there should"; + mes "be very little hassle."; + next; + mes "[Gushaar]"; + mes "Because of his schedule,"; + mes "you'll only be allowed to see"; + mes "him from ^FF00008:00 PM to 11:00 PM^000000,"; + mes "and from ^FF000011:00 AM to 2:00PM PST^000000.Good luck on this mission, friend."; + set lhz_boss,11; + close; + } + else + { + mes "[Gushaar]"; + mes "Rekenber..."; + mes "I shall see your"; + mes "destruction if it's the"; + mes "very last thing I do!"; + close; + } +} + +yuno_pre,69,20,4 script Secretary#1 862,{ + + if(lhz_boss < 11) + { + mes "[Hes O'Neil]"; + mes "Good day, how"; + mes "may I help you?"; + next; + switch( select( "Oh. I'm fine, thanks.","I want to meet the president~","W-who are you...?" ) ) + { + case 1: + mes "[Hes O'Neil]"; + mes "Since this is an"; + mes "important government"; + mes "building, please keep"; + mes "in mind that certain areas,"; + mes "monitored by guards, are"; + mes "off limits to visitors."; + close; + + case 2: + mes "[Hes O'Neil]"; + mes "President Weierstrass?"; + mes "Do you have an appointment"; + mes "to meet with him today?"; + next; + switch( select( "Yes","No" ) ) + { + case 1: + mes "[Hes O'Neil]"; + mes "Alright, let me see."; + mes "May I please have your"; + mes "name so that I can look"; + mes "it up in today's schedule?"; + next; + switch( select( ""+strcharinfo(0)+"" ) ) + { + case 1: + break; + } + mes "[Hes O'Neil]"; + mes ""+strcharinfo(0)+"?"; + mes "I'm sorry, but I can't find"; + mes "your name on the list. You"; + mes "can only visit the president"; + mes "if you have an appointment."; + mes "Thank you for your cooperation."; + close; + + case 2: + mes "[Hes O'Neil]"; + mes "I'm so sorry, but because"; + mes "the president is an incredibly" ; + mes "busy man, he can only make"; + mes "time to see the people who"; + mes "have an appointment."; + close; + } + + case 3: + mes "[Hes O'Neil]"; + mes "Hmm...?"; + mes "I'm the personal"; + mes "secretary to the"; + mes "president of the"; + mes "Schwartzvalt Republic,"; + mes "if that's what you mean."; + close; + } + } + else if(lhz_boss < 16) + { + mes "[Hes O'Neil]"; + mes "Good day, how"; + mes "may I help you?"; + next; + switch( select( "Show Secret Wing Card.","I'm here to see the president.","Nothing." ) ) + { + case 1: + if(!countitem(7348)) + { + mes "^3355FFWait a second..."; + mes "You don't seem to"; + mes "be carrying your"; + mes "''Secret Wing''"; + mes "Membership Card.^000000"; + close; + } + if(((gettime(3) > 10) && (gettime(3) < 15)) || ((gettime(3) > 19) && (gettime(3) <= 23))) + { + mes "^3355FFYou suavely flash"; + mes "your ''Secret Wing''"; + mes "Membership Card.^000000"; + next; + mes "[Hes O'Neil]"; + mes "Oh... I see."; + mes "The president has"; + mes "been expecting you."; + mes "Please, right this way."; + close2; + warp "yuno_pre",113,53; + end; + } + mes "[Hes O'Neil]"; + mes "Oh... I see."; + mes "I'm sorry, but you've"; + mes "come too early for your"; + mes "appointment. Would you"; + mes "come back to see the"; + mes "president later?"; + close; + + case 2: + mes "[Hes O'Neil]"; + mes "President Weierstrass?"; + mes "Do you have an appointment"; + mes "to meet with him today?"; + next; + switch( select( "Yes","No" ) ) + { + case 1: + mes "[Hes O'Neil]"; + mes "Alright, let me see."; + mes "May I please have your"; + mes "name so that I can look"; + mes "it up in today's schedule?"; + next; + switch( select( ""+strcharinfo(0)+"" ) ) + { + case 1: + break; + } + mes "[Hes O'Neil]"; + mes ""+strcharinfo(0)+"?"; + mes "I'm sorry, but I can't find"; + mes "your name on the list. You"; + mes "can only visit the president"; + mes "if you have an appointment."; + mes "Thank you for your cooperation."; + close; + + case 2: + mes "[Hes O'Neil]"; + mes "I'm so sorry, but because"; + mes "the president is an incredibly" ; + mes "busy man, he can only make"; + mes "time to see the people who"; + mes "have an appointment."; + close; + } + + case 3: + mes "[Hes O'Neil]"; + mes "Since this is an"; + mes "important government"; + mes "building, please keep"; + mes "in mind that certain areas,"; + mes "monitored by guards, are"; + mes "off limits to visitors."; + close; + } + } + else if(lhz_boss == 16) + { + if(!countitem(7342)) + { + mes "[Hes O'Neil]"; + mes "Hm? I thought the"; + mes "president was supposed"; + mes "to give you some kind of"; + mes "file, but perhaps I was"; + mes "mistaken? Let me think..."; + close; + } + mes "[Hes O'Neil]"; + mes "Hello, may I be"; + mes "of any assistance?"; + next; + switch( select( "I brought this." ) ) + { + case 1: + break; + } + mes "[Hes O'Neil]"; + mes "Ah, the file folder"; + mes "I needed. I'm so sorry"; + mes "to trouble you. Thank"; + mes "you so much for your help."; + delitem 7342,1; + set lhz_boss,17; + close; + } + else if(lhz_boss < 21) + { + mes "[Hes O'Neil]"; + mes "I'm sorry, but the"; + mes "president is currently"; + mes "outside on business."; + mes "Please come back to"; + mes "visit him another time."; + close; + } + else if(lhz_boss < 43) + { + mes "[Hes O'Neil]"; + mes "Oh, the president"; + mes "is expecting you."; + mes "Please, go right"; + if(Sex == 1) mes "on ahead, sir."; + else mes "on ahead, ma'am."; + close2; + warp "yuno_pre",113,53; + end; + } + else if(hg_tre == 56) + { + mes "[Hes O'Neil]"; + mes "The President has given the order that "; + mes "nobody is allowed to enter this place."; + next; + mes "["+strcharinfo(0)+"]"; + mes "However, you will change your mind after listening to my explanation."; + next; + mes "[Hes O'Neil]"; + mes "..............."; + mes "Is it something very important?"; + next; + mes "["+strcharinfo(0)+"]"; + mes "It is the most important thing."; + next; + mes "[Hes O'Neil]"; + mes "Alright then, there you go."; + mes "(Whisper) I hope you will become his source of strength."; + close2; + warp "yuno_pre",113,53; + end; + } + else if(hg_tre > 56) + { + mes "[Hes O'Neil]"; + mes "The president said that you're welcome to visit him anytime."; + close2; + warp "yuno_pre",113,53; + end; + } + else + { + mes "[Hes O'Neil]"; + mes "I'm sorry..."; + mes "It seems that the"; + mes "president would like"; + mes "to have some privacy now."; + close; + } +} + +yuno_pre,95,71,5 script Guard 852,{ + + if(lhz_boss < 11) + { + mes "[Guard]"; + mes "You are in the"; + mes "President's House."; + mes "Arms are prohibited"; + mes "without authorization in"; + mes "this government building."; + mes "Thank you for your cooperation."; + close2; + nude; + warp "yuno_pre",83,22; + end; + } + else if(lhz_boss == 11 || lhz_boss == 12) + { + if(lhz_boss == 12) set @visit_pre,rand(1,10); + if(@visit_pre == 7) + { + mes "[?????]"; + mes "I see."; + mes "Then..."; + next; + mes "[????????]"; + mes "Ummm...."; + mes "Understood..."; + mes "......"; + next; + enablenpc "A Fine Gentleman"; + next; + mes "[?????]"; + mes ".........."; + next; + mes "[Guard]"; + mes "Ah, Mr. Keshnaar."; + mes "Are you leaving?"; + next; + mes "[Keshnaar]"; + mes "Yes, it's about time"; + mes "for me to depart. Ah,"; + mes "and may I ask who this"; + if(Sex == 1) mes "young gentleman here is?"; + else mes "lovely young lady is?"; + next; + mes "[Guard]"; + mes "Mr. Keshnaar,"; + mes "I present "+strcharinfo(0)+"."; + mes ""+strcharinfo(0)+", allow me"; + mes "to introduce Eridan Keshnaar."; + next; + mes "[Keshnaar]"; + mes "A pleasure to meet you."; + mes "Now, if you would excuse"; + mes "me, I have some business"; + mes "to attend to. Good day~"; + next; + mes "[Guard]"; + mes "Take care,"; + mes "Mr. Keshnaar."; + set lhz_boss,13; + disablenpc "A Fine Gentleman"; + close; + + } + mes "[Guard]"; + mes "Please wait a moment."; + mes "Currently, the president"; + mes "is seeing another guest."; + mes "Thank you for your patience."; + if(lhz_boss == 11) set lhz_boss,12; + close; + } + else if(lhz_boss == 13) + { + mes "[Guard]"; + mes "Now you may enter"; + mes "and speak with the"; + mes "president. Thank you"; + mes "for waiting all this time."; + next; + switch( select( "Thank you.","Who was that gentleman...?" ) ) + { + case 1: + if(Sex == 1) mes "A Mister "+strcharinfo(0)+""; + else + { + if(getpartnerid()) mes "A Missis "+strcharinfo(0)+""; + else mes "A Miss "+strcharinfo(0)+""; + } + mes "has arrived to see you now."; + next; + mes "....."; + next; + mes "[Mr. President]"; + mes "Oh, you're early!"; + mes "I'm sorry, but would you"; + mes "please wait one minute?"; + next; + mes "[Guard]"; + mes "Yes, sir."; + mes "My apologies, but would"; + mes "you please wait until the"; + mes "president is ready?"; + close; + + case 2: + mes "[Guard]"; + mes "Oh, Mr. Keshnaar is the"; + mes "government negotiator from"; + mes "the Rekenber Corporation."; + mes "He often visits the president"; + mes "to discuss various issues."; + set lhz_boss,14; + close; + } + } + else + { + mes "[Guard]"; + mes "Greetings."; + mes "You may enter to"; + mes "see the president."; + close2; + warp "yuno_pre",78,69; + end; + } +} + +yuno_pre,96,69,2 script A Fine Gentleman 754,{ + +OnInit: + disablenpc "A Fine Gentleman"; + end; +} + +yuno_pre,69,79,4 script Mr. President 872,{ + + if(checkweight(7342,1) != 1) + { + mes "- Wait a moment! -"; + mes "- Currently you're carrying -"; + mes "- too many items with you. -"; + mes "- Please enlighten your weight -"; + mes "- and try again. -"; + close; + } + cutin "lhz_karl.bmp",2; + if(lhz_boss < 11) + { + mes "[Karl]"; + mes "How did you get in here?"; + mes "Please leave this place"; + mes "immediately! Security...!"; + close2; + cutin "",255; + warp "yuno_pre",83,22; + } + else if(lhz_boss == 14) + { + mes "[Karl]"; + mes "Ah, welcome~"; + mes "I understand that you"; + mes "must have had a lot of"; + mes "trouble coming here."; + mes "It's a pleasure to"; + mes "finally meet you."; + next; + mes "[Karl]"; + mes "As I'm sure Ghalstein"; + mes "has told you, ''Secret Wing''"; + mes "was formed to overthrow the"; + mes "evil Rekenber Corporation."; + mes "Now, I'm sure that you must"; + mes "have some questions for me..."; + next; +L_Mission: + switch( select( "Secret Wing's Background","Rekenber's Purpose","Secret Wing's Goal","Details about my mission","I'm ready for my mission." ) ) + { + case 1: + mes "[Karl]"; + mes "Rekenber has been"; + mes "unopposed for a very long"; + mes "time. Our nation is unhappy"; + mes "with their rule, but since our"; + mes "country lacks solidarity, the"; + mes "people can do nothing."; + next; + mes "[Karl]"; + mes "But one day, I was contacted"; + mes "by some people who claimed to"; + mes "share my sentiments against"; + mes "the Rekenber Corporation."; + mes "Later, I learned that they were"; + mes "from the Kafra Corporation."; + next; + mes "[Karl]"; + mes "Apparently, they were"; + mes "facing some aggressive"; + mes "competition from Cool"; + mes "Event Corp, which is"; + mes "actually backed by the"; + mes "Rekenber Corporation."; + next; + mes "[Karl]"; + mes "We decided to pool our"; + mes "resources to deal with what"; + mes "we perceived as a common"; + mes "enemy. Before long, we gathered"; + mes "more devotees to our cause and"; + mes "formed the ''Secret Wing.''"; + next; + mes "[Karl]"; + mes "It may be helpful for"; + mes "you to know that our"; + mes "direct contact to the"; + mes "Kafra Corporation is the"; + mes "^FF00003rd Security Team^000000. Oh, did"; + mes "you have any other questions?"; + next; + goto L_Mission; + + case 2: + mes "[Karl]"; + mes "It's true that companies"; + mes "exist to create money, but"; + mes "the Rekenber Corporation"; + mes "is much more nefarious."; + mes "They actually want to dominate the entire Rune-Midgard continent."; + next; + mes "[Karl]"; + mes "In fact, the chairman of"; + mes "that company is shrouded"; + mes "in mystery. Although I'm"; + mes "the president, I go through"; + mes "many difficulties just to"; + mes "send a message to him."; + next; + mes "[Karl]"; + mes "It's disheartening,"; + mes "but we really have no"; + mes "idea what their true goals"; + mes "and plans might be. Now, did"; + mes "you have any other questions?"; + next; + goto L_Mission; + + case 3: + mes "[Karl]"; + mes "''Secret Wing's'' only"; + mes "goal is to destroy the"; + mes "Rekenber Corporation in"; + mes "order to break the Schwaltzvalt Republic free from its oppression."; + next; + mes "[Karl]"; + mes "Of course, we realize"; + mes "that it will take time and"; + mes "a lot of sacrifice to make"; + mes "this a reality. Now, do you"; + mes "have anything else to ask?"; + next; + goto L_Mission; + + case 4: + mes "[Karl]"; + mes "Ah, your next mission."; + mes "I'm ready to give you"; + mes "some of the details if"; + mes "you no longer have any"; + mes "questions to ask. Let me"; + mes "know when you are ready."; + next; + goto L_Mission; + + case 5: + mes "[Karl]"; + mes "Very well, then."; + mes "Your mission will not"; + mes "be too difficult, but it does"; + mes "have great urgency so you"; + mes "must accomplish it as soon"; + mes "as you can. Understood?"; + next; + switch( select( "Wait, I have one more question!","Yes sir, Mr. President." ) ) + { + case 1: + mes "[Karl]"; + mes "Hm? I thought you"; + mes "didn't have any more"; + mes "questions. However, I still"; + mes "have the luxury to give you"; + mes "any answers that I can provide."; + next; + goto L_Mission; + + case 2: + mes "[Karl]"; + mes "I'm glad to hear that."; + mes "Alright, give me a second"; + mes "to search for this file before"; + mes "I explain the mission."; + set lhz_boss,15; + close2; + cutin "",255; + end; + } + } + } + else if(lhz_boss == 15) + { + mes "[Karl]"; + mes "Now, you must first visit"; + mes "the Kafra Headquarters in"; + mes "Al De Baran and meet someone"; + mes "named ^FF0000Benith^000000. She will tell you"; + mes "all about your next mission."; + next; + mes "[Karl]"; + mes "Be careful and do not"; + mes "freely mention anything"; + mes "about ''Secret Wing'' or"; + mes "your cooperation with us as"; + mes "it may jeopardize our goals."; + mes "Hurry, time is of the essence."; + next; + mes "[Karl]"; + mes "Ah, before I forget,"; + mes "please bring this file"; + mes "folder to ^FF0000Ms. Hes O'Neil^000000"; + mes "for me before you leave."; + mes "Thank you very much."; + set lhz_boss,16; + getitem 7342,1; + close2; + cutin "",255; + end; + } + else if(lhz_boss < 21) + { + mes "[Karl]"; + mes "Hurry and complete"; + mes "the mission given to"; + mes "you by Benith, who is"; + mes "in the Kafra Headquarters"; + mes "in Al De Baran. It is a very"; + mes "urgent, high priority task..."; + close2; + cutin "",255; + end; + } + else if(lhz_boss == 21) + { + if(!countitem(7343)) + { + mes "[Karl]"; + mes "Hm? I was expecting"; + mes "for you to bring me"; + mes "back an important file."; + mes "Please hurry, our entire"; + mes "organization is at stake!"; + close2; + cutin "",255; + end; + } + mes "[Karl]"; + mes "Ah, you're here."; + mes "Good work, I hear that"; + mes "the mission was a success."; + mes "An official success anyway."; + mes "..............................."; + next; + mes "[Karl]"; + mes "Poor, dear sweet"; + mes "Jargeah. Why him?"; + mes "Must fate be so cruel"; + mes "and harsh? I still can't"; + mes "believe he's gone. Just"; + mes "last week, we were..."; + next; + mes "[Karl]"; + mes "I'm sorry. You didn't"; + mes "know him that well, but"; + mes "all those who did know"; + mes "him, loved him. And I can"; + mes "say that with pride. L-let"; + mes "me check the files a minute..."; + delitem 7343,1; + set lhz_boss,22; + close2; + cutin "",255; + end; + } + else if(lhz_boss == 22) + { + set @read_pre,rand(1,5); + if(@read_pre == 3) + { + mes "[Karl]"; + mes "Hm. After completely"; + mes "reviewing this file, I've"; + mes "found that it offers some"; + mes "great leads, but it's still not"; + mes "enough hard evidence to"; + mes "really hurt Rekenber."; + next; + mes "[Karl]"; + mes "However, according to"; + mes "this, there's a researcher"; + mes "from Rekenber named"; + mes "Shinokas who vanished all"; + mes "of a sudden. Apparently, he"; + mes "knew some kind of secret."; + next; + mes "[Karl]"; + mes "Luckily, my men have"; + mes "reported sightings of"; + mes "Shinokas somewhere in"; + mes "Einbroch. He's certainly"; + mes "out there. But what does"; + mes "he have to hide?"; + next; + mes "[Karl]"; + mes "We must learn his"; + mes "secret if we hope to"; + mes "do any lasting damage to"; + mes "the Rekenber Corporation."; + mes "Your next mission is to"; + mes "find Shinokas. Good luck."; + next; + mes "[Karl]"; + mes "And please hurry."; + mes "I don't want our enemies"; + mes "to discover Shinokas before"; + mes "we can get him to talk."; + if(Shinokas_Quest == 11) set lhz_boss,24; + else set lhz_boss,23; + close2; + cutin "",255; + end; + } + mes "[Karl]"; + mes "I'm sorry, but it's"; + mes "taking me a long time"; + mes "to analyze the information"; + mes "in this file. A-and Jargeah"; + mes "sacrificed himself to get"; + mes "it for us. ^333333*Sigh*^000000 Jargeah..."; + next; + mes "[Karl]"; + mes "Why don't you relax"; + mes "while I peruse this"; + mes "file? I should be done"; + mes "with this soon, hopefully..."; + close2; + cutin "",255; + end; + } + else if(lhz_boss == 23) + { + if(Shinokas_Quest == 11) + { + mes "[Karl]"; + mes "Ymir's Heart Pieces?"; + mes "Is that what they're"; + mes "trying to collect?"; + mes "What are they going"; + mes "to do with something"; + mes "so incredibly dangerous?!"; + next; + mes "[Karl]"; + mes "Huh. This new information"; + mes "raises some new questions."; + mes "Fortunately, we have a new"; + mes "lead from the spy who got"; + mes "us the info on Shinokas."; + next; + mes "[Karl]"; + mes "We've recently learned that"; + mes "Shinokas managed to access"; + mes "the Regenschirm Secret Archive, a lab affiliated with Rekenber."; + mes "That's how Shinokas was able"; + mes "to learn so much about them."; + next; + mes "[Karl]"; + mes "It will be difficult"; + mes "and very dangerous to"; + mes "access this archive, so"; + mes "I want you to meet with"; + mes "someone from the Kafra"; + mes "Corporation near Lighthalzen."; + next; + mes "[Karl]"; + mes "And don't worry..."; + mes "She'll know exactly"; + mes "who you are and"; + mes "how to help you."; + set lhz_boss,26; + close2; + cutin "",255; + end; + } + mes "[Karl]"; + mes "We don't know how"; + mes "helpful Shinokas's"; + mes "information may be for"; + mes "us, but we must learn"; + mes "anything we can about"; + mes "the Rekenber Corporation."; + next; + mes "[Karl]"; + mes "There is so much we"; + mes "don't know about them."; + mes "Their motives, their methods,"; + mes "almost all of the important"; + mes "details are still in the dark."; + next; + mes "[Karl]"; + mes "By all means, you"; + mes "must find Shinokas and"; + mes "see what you can learn!"; + mes "Your efforts will not go"; + mes "unrecognized, "+strcharinfo(0)+"."; + close2; + cutin "",255; + end; + } + else if(lhz_boss == 24) + { + mes "[Karl]"; + mes "Hm? What's wrong?"; + mes "Now that I think about"; + mes "it, you reacted as if you"; + mes "recognized his name back"; + mes "when I mentioned Shinokas."; + next; + switch( select( "Oh, no. Not really.","Actually, Shinokas is..." ) ) + { + case 1: + mes "[Karl]"; + mes "Then it must be"; + mes "my imagination."; + mes "Okay then, go and"; + mes "find Shinokas, he"; + mes "may be in grave"; + mes "danger as we speak!"; + close2; + cutin "",255; + end; + + case 2: + mes "[Karl]"; + mes "Oh..."; + mes "You've already met"; + mes "Shinokas, did you?"; + mes "You witnessed his "; + mes "death?! This is a very"; + mes "strange coincidence."; + next; + mes "[Karl]"; + mes "I see, there must be"; + mes "no need to investigate"; + mes "Shinokas now. And you"; + mes "did learn the secret for"; + mes "which he was hunted..."; + next; + mes "[Guard]"; + mes "Mr. President,"; + mes "Ms. Hes O' Neil has an"; + mes "urgent message for you."; + next; + mes "[Karl]"; + mes "Hmm..."; + mes "Then please,"; + mes "let her in."; + next; + enablenpc "Secretary#2"; + next; + mes "[Hes O'Neil]"; + mes "Sir, I'm sorry"; + mes "for interrupting"; + mes "you, but there's"; + mes "something I need to"; + mes "show you immediately!"; + next; + mes "[Karl]"; + mes "Alright, let's"; + mes "have it. Let me"; + mes "see those new files."; + mes "Oh, these are--! Thank"; + mes "you, Ms. O' Neil, you"; + mes "may leave now."; + next; + mes "[Hes O'Neil]"; + mes "Thank you sir."; + mes "Once again, let me"; + mes "apologize for disturbing"; + mes "your private conference."; + next; + disablenpc "Secretary#2"; + next; + mes "[Karl]"; + mes "Alright. Please let me"; + mes "review these documents"; + mes "to see if there are any"; + mes "new developments in the"; + mes "investigation involving"; + mes "Shinokas and his secret..."; + set lhz_boss,25; + close2; + cutin "",255; + end; + } + } + else if(lhz_boss == 25) + { + set @talk_pre,rand(1,10); + if(@talk_pre == 8) + { + mes "[Karl]"; + mes "Alright, I just"; + mes "completed reading"; + mes "all of these new reports"; + mes "from our field agents."; + mes "Thank you for waiting."; + next; + mes "[Karl]"; + mes "We've recently learned that"; + mes "Shinokas managed to access"; + mes "the Regenschirm Secret Archive,a lab affiliated with Rekenber."; + mes "That's how Shinokas was able"; + mes "to learn so much about them."; + next; + mes "[Karl]"; + mes "It will be difficult"; + mes "and very dangerous to"; + mes "access this archive, so"; + mes "I want you to meet with"; + mes "someone from the Kafra"; + mes "Corporation near Lighthalzen."; + next; + mes "[Karl]"; + mes "If you keep looking around"; + mes "the ^3355FFfields just outside of"; + mes "Lighthalzen^000000, you'll certainly"; + mes "find her. I'm sorry that I can't"; + mes "tell you more, but we've got"; + mes "to protect our security..."; + next; + mes "[Karl]"; + mes "And don't worry..."; + mes "She'll know exactly"; + mes "who you are and"; + mes "how to help you."; + set lhz_boss,26; + close2; + cutin "",255; + end; + } + mes "[Karl]"; + mes "I apologize, but it's"; + mes "taking me a long time"; + mes "to go through all of the"; + mes "reports in these files."; + mes "Please give me a little more"; + mes "time to make sense of them."; + close2; + cutin "",255; + end; + } + else if(lhz_boss < 37) + { + mes "[Karl]"; + mes "I hope you continue"; + mes "to keep up the good"; + mes "work, not only for the"; + mes "sake of the Schwaltzvalt"; + mes "Republic, but for peace"; + mes "on all of Rune-Midgard."; + close2; + cutin "",255; + end; + } + else if(lhz_boss == 37) + { + if(!countitem(7344)) + { + mes "[Karl]"; + mes "Did you find any"; + mes "of that evidence in"; + mes "the Secret Archive yet?"; + mes "Hurry! The movements in"; + mes "Rekenber Corporation are"; + mes "making me feel really uneasy."; + close2; + cutin "",255; + end; + } + mes "[Karl]"; + mes "Ah, you're here."; + mes "I've already received a"; + mes "message from Esuna"; + mes "about your success."; + mes "If you would, please"; + mes "let me read the file..."; + next; + mes "[Karl]"; + mes "Ah, now everything is"; + mes "clearer. Shinokas and his"; + mes "friends were killed over"; + mes "that piece of Ymir's Heart."; + mes "That's what the Rekenber"; + mes "Corporation ultimately wants."; + next; + mes "[Karl]"; + mes "But this raises some"; + mes "new questions. What"; + mes "are they planning to"; + mes "do with Ymir's Heart?"; + mes "It must be more powerful"; + mes "than we had thought..."; + next; + mes "[Karl]"; + mes "We'll need even more"; + mes "information. For now,"; + mes "please go back to Esuna."; + mes "It seems that she just"; + mes "received some critically"; + mes "important intel to give you."; + delitem 7344,1; + set lhz_boss,38; + close2; + cutin "",255; + end; + } + else if(lhz_boss == 38) + { + mes "[Karl]"; + mes "Please hurry and meet"; + mes "Esuna just outside of"; + mes "Lighthalzen. Perhaps I am"; + mes "getting paranoid, but I keep"; + mes "getting the feeling that"; + mes "Rekenber is on to us..."; + close2; + cutin "",255; + end; + } + else if(lhz_boss == 39) + { + if(!countitem(7343)) + { + mes "[Karl]"; + mes "You don't have the"; + mes "file? Retrieve it for"; + mes "me as soon as you can."; + mes "It's imperative that I read"; + mes "what Esuna has to report!"; + close2; + cutin "",255; + end; + } + mes "[Karl]"; + mes "Ah, good to see you"; + mes "again. I hear you have"; + mes "some important news for"; + mes "me, something of the utmost"; + mes "urgency. But I fear the worst."; + next; + switch( select( "Give the file from Esuna." ) ) + { + case 1: + break; + } + mes "[Karl]"; + mes "What...?"; + mes "I can't believe this!"; + mes "How can our security"; + mes "be breached like this?!"; + mes "Only someone from"; + mes "really deep inside could..."; + next; + mes "[Karl]"; + mes "Please..."; + mes "Would you go and"; + mes "speak to Esuna one"; + mes "more time? I need to"; + mes "know more about how"; + mes "all of this happened..."; + delitem 7343,1; + set lhz_boss,40; + close2; + cutin "",255; + end; + } + else if(lhz_boss == 41) + { + mes "[Karl]"; + mes "No..."; + mes "I can't..."; + mes "Kurelle? We've"; + mes "worked together,"; + mes "trusted each other"; + mes "for years. No, it's not...."; + next; + mes "[Karl]"; + mes "If it's true, then"; + mes "that means I've been"; + mes "playing into the enemy's"; + mes "hands this whole time."; + mes "I've... I've got to know"; + mes "and ask Kurelle myself."; + next; + mes "[Karl]"; + mes "O'Neil!"; + mes "Bring Kurelle in"; + mes "here, right now!"; + next; + mes "[Hes O'Neil]"; + mes "...Yes, sir."; + mes "Right away."; + next; + set lhz_boss,42; + close2; + cutin "",255; + end; + } + else if(lhz_boss == 42) + { + mes "[Guard]"; + mes "Advisor Kurelle"; + mes "is here now."; + next; + mes "[Karl]"; + mes "Let him in!"; + mes "..................."; + next; + mes "[Guard]"; + mes "...............?"; + mes "Yes, sir..."; + next; + enablenpc "A Neat Gentleman"; + next; + mes "[Kurelle]"; + mes "Hello, Mr. President."; + mes "What exactly did you"; + mes "need from me today?"; + next; + mes "[Karl]"; + mes "..........."; + mes "......."; + mes "..."; + next; + mes "[Kurelle]"; + mes "???"; + mes "......."; + next; + mes "[Karl]"; + mes "Did you..."; + mes "Why did you betray us?!"; + mes "After all this time, why now?"; + next; + mes "[Kurelle]"; + mes "..."; + mes "......"; + mes "So you know."; + mes "Well, you're smarter"; + mes "than I gave you credit for."; + next; + mes "[Kurelle]"; + mes "Ha ha ha~"; + mes "Right, it was me."; + mes "Your right hand man."; + mes "I reported everything"; + mes "you were doing to the"; + mes "Rekenber Corporation."; + next; + mes "[Karl]"; + mes "But why...?"; + mes "I thought we were"; + mes "working together for"; + mes "the greater good, to"; + mes "do the right thing?"; + next; + mes "[Kurelle]"; + mes "Forget that! I'm sick"; + mes "of being second place"; + mes "to you. All our lives, you've"; + mes "always been on top. School,"; + mes "athletics, politics. Well, here's my chance to finally beat you!"; + next; + mes "[Karl]"; + mes "I can't believe this. All"; + mes "those years of friendship"; + mes "were all a lie? We even"; + mes "joined Secret Wing together."; + mes "This whole time, you were"; + mes "harboring a silly grudge..."; + next; + mes "[Kurelle]"; + mes "Shut up! It's not a"; + mes "silly grudge! ...You there."; + mes "Adventurer. Can't you see"; + mes "this man is finished?! But"; + mes "it's not too late. Join us."; + mes "Rekenber could use you."; + next; + mes "[Kurelle]"; + mes "Now that I've helped"; + mes "the Rekenber Corporation,"; + mes "I'll get their support in the"; + mes "next presidential election."; + mes "I'll beat you for sure, Karl!"; + mes "Bwahahahahahaahahahhaah~!"; + next; + disablenpc "A Neat Gentleman"; + mes "......."; + mes "........."; + mes "..........."; + next; + mes "[Karl]"; + mes "It's all over for"; + mes "now. This isn't good"; + mes "at all. You're finished"; + mes "here too. Go and talk to"; + mes "^3355FFGhalstein^000000 again. It's time"; + mes "we let you loose, adventurer."; + set lhz_boss,43; + close2; + cutin "",255; + end; + } + else if(hg_tre == 56) + { + if(!countitem(7342)) + { + mes "["+strcharinfo(0)+"]"; + mes "Ah, where did I put the record?"; + close; + } + mes "[Karl]"; + mes "It's you.....!"; + mes "It's really been a long time."; + next; + mes "["+strcharinfo(0)+"]"; + mes "So, are you still having the idea to go against Rekenber?"; + next; + mes "[Karl]"; + mes "..................."; + next; + mes "[Karl]"; + mes "I'm not sure."; + mes "The Secret Wing has been disbanded and I am just another puppet they have, just like the previous presidents."; + next; + mes "["+strcharinfo(0)+"]"; + mes "Not long ago, the scientists of Regenschrim have stolen the research record and destroyed the machines that they used for research purposes."; + next; + emotion e_gasp,0; + mes "[Karl]"; + mes "...!"; + mes "Did you do that? "; + mes "I still fail to move on after the incident of my friends' betrayal and the disband of the Secret Wing..."; + mes "You are really a great friend."; + next; + mes "[Karl]"; + mes "Didn't you speak about the research record just now?"; + mes "Oh! Can you give me the record?"; + mes "It will be a big trouble to them."; + next; + mes "["+strcharinfo(0)+"]"; + mes "If you insist to go against them, I will give you the record."; + next; + mes "[Karl]"; + mes "I am the president of this country."; + mes "I have failed before but I won't stop trying when there is still an opportunity."; + next; + mes "[Karl]"; + mes "You remind me of the day I made up my mind to rebuild this country."; + mes "How could I forgot such important responsibilities of mine."; + next; + mes "["+strcharinfo(0)+"]"; + mes "That's great."; + mes "Here's the record."; + mes "I hope you will make good use of it. "; + next; + mes "[Karl]"; + mes "Let's see..."; + next; + mes "[Karl]"; + mes "Oh! That's some interesting information."; + next; + mes "["+strcharinfo(0)+"]"; + mes "I have another good news. The Secret Wing has not given up yet. They are still working on the project and I hope that you won't be giving up on it too."; + next; + mes "[Karl]"; + mes ".....I feel so sorry for what I did."; + next; + mes "[Karl]"; + mes "Thank you for bringing this great gift. I will stay strong and work hard to achieve my target."; + next; + mes "[Karl]"; + mes "I will recruit the new batch of members and use them to let the world know about what the corporation had really done."; + next; + mes "[Karl]"; + mes "Thank you so much. "; + mes "You can count on me to right what was wrong."; + set hg_tre,57; + delitem 7342,1; + getexp 200000,0; + getitem 617,1; + close2; + cutin "",255; + end; + } + else if(hg_tre == 57) + { + mes "[Karl]"; + mes "I am trying to recruit capable people who can help me to bring down Rekenber Corporation."; + mes "Thanks to you, I have enough information as a good beginning to nail them now down."; + next; + mes "[Karl]"; + mes "I have had my men to gather some information and learned that Regenschrim had stopped operating now."; + mes "You have done well for the Schwaltzvalt Republic."; + close2; + cutin "",255; + end; + } + else + { + mes "[Karl]"; + mes "........."; + mes "............"; + close2; + cutin "",255; + end; + } +} + +yuno_pre,77,68,0 script Secretary#2 862,{ + +OnInit: + disablenpc "Secretary#2"; + end; +} + +yuno_pre,75,73,0 script A Neat Gentleman 109,{ + +OnInit: + disablenpc "A Neat Gentleman"; + end; +} + +yuno_pre,117,60,0 script Eavesdrop -1,10,5,{ + +OnTouch: + if(lhz_boss == 16) + { + mes "^3355FFWhat the...?"; + mes "You can hear"; + mes "whispers coming"; + mes "from the window.^000000"; + next; + mes "[????]"; + mes "^333333That's expected..."; + mes "But... Why did..."; + mes "... the president...^000000"; + next; + mes "[?????]"; + mes "^666666.......So..................."; + mes "...their investigation..."; + mes "............of course........."; + mes "...just bait...................^000000"; + next; + mes "[????]"; + mes "^333333...Next election....."; + mes ".............................."; + mes "....you'll be................"; + mes "...............Can't stop us.^000000"; + next; + mes "^3355FFThe whispers grow"; + mes "lower and lower until"; + mes "you can no longer hear"; + mes "anything. One of those"; + mes "voices seemed so familiar...^000000"; + close; + } +} + +aldebaran,58,225,4 script Kafra Employee#l1 116,{ + + if(lhz_boss != 17) + { + mes "[Kafra Employee]"; + mes "Welcome to the"; + mes "Kafra Headquarters."; + mes "Here in the heart of"; + mes "Kafra's operations, you"; + mes "can be provided with special"; + mes "services offered nowhere else!"; + next; + mes "[Kafra Employee]"; + mes "If you need anything,"; + mes "please inquire the Kafra"; + mes "Employees inside the building."; + mes "Thank you and have a good day~"; + close; + } + mes "[Kafra Employee]"; + mes "Good day~"; + mes "The Kafra Corporation is"; + mes "always working to ensure"; + mes "our customers' satisfaction."; + mes "How may I help you today?"; + next; + switch( select( "I have a question.","I'm fine, thanks." ) ) + { + case 1: + mes "[Kafra Employee]"; + mes "Sure, I'll answer your"; + mes "question to the best of"; + mes "my ability. However, I may"; + mes "need to reference you to"; + mes "another employee for"; + mes "specialized information."; + next; + switch( select( "Do you know where I can find Benith?" ) ) + { + case 1: + break; + } + mes "[Kafra Employee]"; + mes "Oh, Benith? Sure, you"; + mes "can find her here inside"; + mes "Kafra Headquarters to the"; + mes "right somewhere. She wears"; + mes "a special uniform, so you"; + mes "can spot her easily."; + next; + mes "[Kafra Employee]"; + mes "Okay then,"; + mes "have a good day!"; + mes "Always remember"; + mes "that the Kafra Service"; + mes "will be on your side~"; + close; + + case 2: + mes "[Kafra Employee]"; + mes "Feel free to ask any"; + mes "one of our conveniently"; + mes "located employees if you"; + mes "ever have need of Kafra's"; + mes "special services. Thank"; + mes "you and have a nice day~"; + close; + } +} + +aldeba_in,155,240,5 script Kafra Employee#l2 859,{ + + if(checkweight(7343,1) != 1) + { + mes "^3355FFWait a second!"; + mes "Right now, you're carrying"; + mes "too many things with you."; + mes "Please come back after"; + mes "using the Kafra Service"; + mes "to store some of your items.^000000"; + close; + } + if(lhz_boss < 17) + { + mes "[Kafra Employee]"; + mes "Welcome to"; + mes "Kafra Headquarters."; + mes "What's new with Kafra?"; + mes "Glad you asked. Right now,"; + mes "we're developing a brand new"; + mes "program with Cool Event Corp."; + next; + mes "[Kafra Employee]"; + mes "This new program will"; + mes "provide a direct teleport"; + mes "service to dungeons for"; + mes "the convenience of our"; + mes "valued customers. Is"; + mes "that not... exciting?"; + next; + mes "[Kafra Employee]"; + mes "Due to technical issues,"; + mes "Kafra Corp and Cool Event"; + mes "Corp cannot provide teleport"; + mes "services to the same dungeon,"; + mes "so one common teleport service"; + mes "provider will be selected."; + next; + mes "[Kafra Employee]"; + mes "Therefore, elections will"; + mes "be held to determine which"; + mes "company will provide this"; + mes "Dungeon Teleport Service."; + mes "Please check the eligibility"; + mes "requirements before voting."; + close; + } + else if(lhz_boss == 17) + { + mes "[Kafra Employee]"; + mes "Welcome to"; + mes "Kafra Headquarters."; + mes "What's new with Kafra?"; + mes "Glad you asked. Right now,"; + mes "we're developing a brand new"; + mes "program with Cool Event Corp."; + next; + mes "[Kafra Employee]"; + mes "This new program will"; + mes "provide a direct teleport"; + mes "service to dungeons for"; + mes "the convenience of our"; + mes "valued customers. Is"; + mes "that not... exciting?"; + next; + mes "[Kafra Employee]"; + mes "Due to technical issues,"; + mes "Kafra Corp and Cool Event"; + mes "Corp cannot provide teleport"; + mes "services to the same dungeon,"; + mes "so one common teleport service"; + mes "provider will be selected."; + next; + mes "[Kafra Employee]"; + mes "We'd like to inform"; + mes "you that the customers"; + mes "will decide the teleport"; + mes "service provider through"; + mes "an election. Your vote will"; + mes "be much appreciated."; + next; + mes "[Kafra Employee]"; + mes "Remember to take part"; + mes "in the polls that will be"; + mes "taking place in the cities"; + mes "of Prontera and Juno."; + mes "Happy voting."; + next; + switch( select( "Okay.","I can't wait!" ) ) + { + case 1: + mes "[Kafra Employee]"; + mes "Uh oh..."; + mes "Did you have a question?"; + mes "In all honesty, I don't know"; + mes "very much about the services"; + mes "Kafra offers. My work is..."; + mes "I'm in a different department."; + next; + switch( select( "Oh, that's okay then.","Are you Benith..?" ) ) + { + case 1: + mes "[Kafra Employee]"; + mes "*Whew!*"; + mes "Oh good. Well, if you"; + mes "do have any questions"; + mes "about the Kafra Services,"; + mes "please ask one of the regular"; + mes "Kafra Employees. Thank you."; + close; + + case 2: + mes "[Benith]"; + mes "Yes, that's me."; + mes "Is there anything"; + mes "that I can do for you?"; + next; + switch( select( "No, not really.","Show Membership Card." ) ) + { + case 1: + mes "[Benith]"; + mes "Really?"; + mes "Okay, then."; + close; + + case 2: + if(!countitem(7348)) + { + mes "^3355FFWait..."; + mes "You can't show"; + mes "your ''Secret Wing''"; + mes "Membership Card"; + mes "if you don't have it!^000000"; + close; + } + mes "[Benith]"; + mes "Oh, I've been waiting"; + mes "for you. Finally, I can"; + mes "drop this promotional"; + mes "pretense and get down"; + mes "to business and tell you"; + mes "about your mission."; + next; + mes "[Benith]"; + mes "As an experienced"; + mes "adventurer, your specialty"; + mes "is in retrieving items and"; + mes "fighting against monsters."; + mes "We have a rescue mission"; + mes "that suits your expertise."; + next; + mes "[Benith]"; + mes "One of our special"; + mes "agents got into an"; + mes "accident and is stuck"; + mes "in ^FF0000Grim Reaper's Valley^000000,"; + mes "located somewhere between"; + mes "Einbroch and Lighthalzen."; + next; + mes "[Benith]"; + mes "Our agent, Jargeah,"; + mes "is reported to be hiding"; + mes "near a broken bridge there."; + mes "All of our other agents are"; + mes "assigned on other missions,"; + mes "so you're all he has right now."; + next; + mes "[Benith]"; + mes "He's seriously wounded,"; + mes "so please hurry before"; + mes "the enemy can get to him..."; + set lhz_boss,18; + close; + } + } + + case 2: + mes "[Kafra Employee]"; + mes "That makes one of u--"; + mes "I mean, your participation"; + mes "is very much appreciated."; + mes "Remember that Kafra is"; + mes "always on your side."; + close; + } + } + else if(lhz_boss == 18) + { + mes "[Benith]"; + mes "Please hurry and save"; + mes "Jargeah. If the enemy"; + mes "gets to him before we"; + mes "do, all his efforts, as well"; + mes "as his life, may be forfeit."; + next; + mes "[Benith]"; + mes "You should be able to"; + mes "find him near a broken"; + mes "bridge in Grim Reaper's"; + mes "Valley, which is located"; + mes "somewhere between"; + mes "Einbroch and Lighthalzen."; + close; + } + else if(lhz_boss == 19) + { + if(!countitem(7343)) + { + mes "[Benith]"; + mes "Please hurry!"; + mes "I don't want the enemy"; + mes "to find Jargeah before"; + mes "we do! His life and the"; + mes "Secret Wing are at stake!"; + close; + } + mes "[Benith]"; + mes "Great, you're back,"; + mes "and you even have the"; + mes "information that Jargeah"; + mes "managed to obtain. But..."; + mes "Where's Jargeah? Is he...?"; + next; + switch( select( "He's in a better place." ) ) + { + case 1: + break; + } + mes "[Benith]"; + mes "..."; + mes "......"; + next; + mes "[Benith]"; + mes "What...?! Noooo!"; + mes "Comrade Jargeah!"; + mes "I swear to you your"; + mes "death won't be in vain!"; + mes "Why did another good man"; + mes "have to die? Answer me!!"; + next; + mes "[Benith]"; + mes "I can't... No. We must"; + mes "first honor Jargeah's noble"; + mes "sacrifice before we can allow ourselves the luxury of mourning"; + mes "our loss. Let me read these files first before you deliver them..."; + delitem 7343,1; + set lhz_boss,20; + close; + } + else if(lhz_boss == 20) + { + mes "[Benith]"; + mes "Alright. Please take"; + mes "this file to ^FF0000him^000000 now."; + mes "I believe you know"; + mes "whom I am talking about."; + mes "The Secret Wing is counting"; + mes "on you, brave adventurer."; + set lhz_boss,21; + getitem 7343,1; + next; + mes "[Benith]"; + mes "I swear by my father's"; + mes "grave that the tears I shed"; + mes "for Jargeah will only be"; + mes "matched by the blood I will"; + mes "spill in holy retribution."; + mes "Jargeah, watch over me!"; + close; + } + else + { + mes "[Benith]"; + mes "W-welcome to the"; + mes "Kafra Headquarters."; + mes "What's new with Kafra?"; + mes "^333333Glad... You... Asked...^000000"; + close; + } +} + +lhz_fild02,228,214,0 script Wounded Man 849,{ + + if(checkweight(7343,1) != 1) + { + mes "^3355FFWait a second!"; + mes "Right now, you're carrying"; + mes "too many things with you."; + mes "Please come back after"; + mes "using the Kafra Service"; + mes "to store some of your items.^000000"; + close; + } + if(lhz_boss < 18) + { + mes "[?????]"; + mes "^333333*Cough cough*^000000"; + mes "Can't hold out..."; + mes "Much longer. They..."; + mes "They better send"; + mes "someone soon..."; + next; + mes "^3355FFIt's a wounded man...!^000000"; + next; + mes "["+strcharinfo(0)+"]"; + mes "H-hey...!"; + mes "Are you hurt?"; + mes "Do you need any he--"; + next; + mes "[?????]"; + mes "N-no..!"; + mes "Get away, do-gooder!"; + mes "Don't attract attention,"; + mes "they're gonna find me!"; + mes "Don't worry, don't ask,"; + mes "j-just get the hell away!"; + close; + } + else if(lhz_boss == 18) + { + mes "[?????]"; + mes "^333333*Cough cough*^000000"; + mes "Can't hold out..."; + mes "Much longer. They..."; + mes "They better send"; + mes "someone soon..."; + next; + switch( select( "Jargeah?","Ignore him." ) ) + { + case 1: + mes "[Jargeah]"; + mes "^333333*Cough Gasp*^000000"; + mes "H-how do you know my..."; + mes "Never mind that. Who..."; + mes "What... What organization"; + mes "are you working for...?"; + next; + input @jargeah$; + if((@jargeah$ == "Kafra Corporation") || (@jargeah$ == "Secret Wing")) + { + mes "[Jargeah]"; + mes "Th-thank goodness!"; + mes "You finally came for me."; + mes "If you came a little later,"; + mes "I'd be a goner. H-here,"; + mes "t-take this with you..."; + set lhz_boss,19; + getitem 7343,1; + next; + mes "[Jargeah]"; + mes "Oh... Oh no."; + mes "*Cough cough*"; + mes "I think... It might"; + mes "T-tell Cilantro that..."; + mes "Tell her I still lov-- ^333333*Huk*^000000"; + close2; + disablenpc "Wounded Man"; + end; + } + mes "[Jargeah]"; + mes "No... No, you're"; + mes "not the one who's"; + mes "supposed to come"; + mes "for m-me... ^333333*Huk*^000000"; + next; + mes "^3355FFThis isn't good."; + mes "Jargeah just passed"; + mes "out in a very ugly way."; + close; + + case 2: + mes "^3355FFAnd so you left the"; + mes "wounded man alone. Not"; + mes "exactly the best moral choice.^000000"; + close; + } + } +OnInit: + disablenpc "Wounded Man"; + end; +} + +lhz_fild02,224,220,0 script Wounded Man Switch -1,3,3,{ + +OnTouch: + if(lhz_boss == 18) + { + mes "[?????]"; + mes "^333333*Cough cough*^000000"; + mes "Everything's getting"; + mes "darker. So c-cold..."; + enablenpc "Wounded Man"; + close; + } +} + +lhz_fild01,76,214,0 script Esuna Trigger -1,5,5,{ + +OnTouch: + if((lhz_boss == 26) || (lhz_boss == 36) || (lhz_boss == 38) || (lhz_boss == 40)) + { + mes "[????]"; + mes "Here,"; + mes "Come this way."; + close2; + enablenpc "Mysterious Woman"; + warp "lhz_fild01",64,223; + end; + } +} + +lhz_fild01,66,219,4 script Mysterious Woman 859,{ + + if(lhz_boss == 26) + { + if(checkweight(7343,1) != 1) + { + mes "^3355FFWait a second!"; + mes "Right now, you're carrying"; + mes "too many things with you."; + mes "Please come back after"; + mes "using the Kafra Service"; + mes "to store some of your items.^000000"; + close; + } + mes "[Esuna]"; + mes "I've been waiting for you."; + mes "We don't have much time,"; + mes "so I'll explain quickly. Your"; + mes "mission is to sneak into the"; + mes "Rekenber Corporation and"; + mes "steal incriminating evidence."; + next; + mes "[Esuna]"; + mes "However, this place won't"; + mes "be easy to infiltrate and"; + mes "there'll be more security"; + mes "because they learned about"; + mes "what happened with Shinokas"; + mes "and... and Jargeah. Jargeah..."; + next; + mes "[Esuna]"; + mes "You'll need to acquire"; + mes "identification through one"; + mes "of our agents who's managed"; + mes "to get in really deep without"; + mes "arousing any suspicion."; + next; + mes "[Esuna]"; + mes "Afterwards, find the"; + mes "^FF0000Secret Archive^000000, disable the"; + mes "security system and steal"; + mes "that evidence as quickly as"; + mes "possible. Understood?"; + next; + mes "[Esuna]"; + mes "For now, use the pass you"; + mes "have for the Rekenber buildings"; + mes "and meet up with Agent ^FF0000Lestin^000000."; + mes "He'll explain everything else,"; + mes "so be careful and don't let"; + mes "them get suspicious of you!"; + set lhz_boss,27; + close2; + disablenpc "Mysterious Woman"; + end; + } + else if(lhz_boss == 27) + { + mes "[Esuna]"; + mes "Use the pass that you"; + mes "have to enter the Rekenber"; + mes "buildings and find Secret"; + mes "Agent Lestin. Remember"; + mes "that he's undercover..."; + close; + } + else if(lhz_boss < 36) + { + mes "[Esuna]"; + mes "........."; + close; + } + else if(lhz_boss == 36) + { + mes "[Esuna]"; + mes "Good work."; + mes "Please bring this file"; + mes "to President Weierstrass"; + mes "right away. We'll also be"; + mes "directly sending information"; + mes "as a safeguard measure."; + next; + mes "[Esuna]"; + mes "I know it's sudden, but"; + mes "there's a new development."; + mes "I can't explain it now, but you"; + mes "have to check on the president"; + mes "for me first. Plus, this new"; + mes "intel needs to be confirmed..."; + set lhz_boss,37; + close2; + disablenpc "Mysterious Woman"; + end; + } + else if(lhz_boss < 38) + { + mes "[Esuna]"; + mes "........"; + mes "....."; + close; + } + else if(lhz_boss == 38) + { + mes "[Esuna]"; + mes "You're back. Listen,"; + mes "you could not have helped"; + mes "us out at a worse time. We"; + mes "just learned that something"; + mes "horrible has happened..."; + next; + mes "[Esuna]"; + mes "I can't give you all"; + mes "the details now, but"; + mes "you've got to give this"; + mes "file to the president as"; + mes "quickly as you can. Hurry!"; + set lhz_boss,39; + getitem 7343,1; + close2; + disablenpc "Mysterious Woman"; + end; + } + else if(lhz_boss == 39) + { + mes "[Esuna]"; + mes "What are you waiting"; + mes "for?! It's important that"; + mes "you give that file to the"; + mes "president as soon as"; + mes "possible! It's bad news,"; + mes "but he deserves to know..."; + close; + } + else if(lhz_boss == 40) + { + mes "[Esuna]"; + mes "Good, you're back."; + mes "Listen, all members of"; + mes "Secret Wing need to leave"; + mes "the Schwaltzvalt Republic"; + mes "immediately! We've been"; + mes "severely compromised..."; + next; + switch( select( "What happened?" ) ) + { + case 1: + break; + } + mes "[Esuna]"; + mes "We've been tremendously"; + mes "damaged. A lot of agents"; + mes "died to give us this intel,"; + mes "but we've been betrayed."; + mes "The president's closest"; + mes "aide totally sold us out..."; + next; + switch( select( "Who could have done such....?" ) ) + { + case 1: + break; + } + mes "[Esuna]"; + mes "I can't believe Kurelle"; + mes "did this to us. And there's no"; + mes "way we can save the president."; + mes "Even if we wanted to, we need"; + mes "to stick with our contigency"; + mes "plan. We all knew the risks..."; + next; + mes "[Esuna]"; + mes "Kurelle has been secretly"; + mes "meeting with directors from"; + mes "Rekenber Corporation and"; + mes "his mansion is littered with"; + mes "incriminating evidence..."; + next; + mes "[Esuna]"; + mes "Damn it! We have no"; + mes "choice but to abandon"; + mes "the president now! But"; + mes "this won't mean that his"; + mes "sacrifice, and Jargeah's"; + mes "death, will be vain!"; + next; + mes "[Esuna]"; + mes "Still, aside from a few"; + mes "agents, almost all of Secret"; + mes "Wing must pull out of the"; + mes "Schwaltzvalt Republic for"; + mes "now so that we can live to"; + mes "fight another day."; + next; + mes "[Esuna]"; + mes "For now, this is"; + mes "goodbye. Take care..."; + set lhz_boss,41; + close2; + disablenpc "Mysterious Woman"; + end; + } + else + { + mes "[Esuna]"; + mes ".........."; + mes "......"; + mes "...."; + close; + } + +OnInit: + disablenpc "Mysterious Woman"; + end; +} + +lhz_in01,93,45,4 script Researcher#1 865,{ + + if(lhz_boss < 28) + { + mes "[Researcher]"; + mes "You know what's weird?"; + mes "Why do they use blue and"; + mes "red wires when they make"; + mes "bombs? There's so many"; + mes "others you could use, like"; + mes "pink or yellow or or green..."; + if(lhz_boss == 27) + { + next; + mes "[Researcher]"; + mes "Hey, here's a completely"; + mes "hypothetical question. Let's"; + mes "say you find a bomb and it's"; + mes "about to go off. You better"; + mes "cut a wire! So which one are"; + mes "you gonna cut? Red or blue?"; + next; + switch( select( "Red","Blue" ) ) + { + case 1: + mes "[Researcher]"; + mes "Red, eh...?"; + mes "..................."; + mes "Heh, yeah, just like"; + mes "in the movies. I like"; + mes "the way you think~"; + if(!countitem(7348)) close; + next; + mes "^3355FFYou surrepticiously"; + mes "check the researcher's"; + mes "ID badge and see that the name ''Lestin'' is written on it.^000000"; + next; + mes "[Lestin]"; + mes "So..."; + mes "Is there anything"; + mes "I can help you with?"; + next; + switch( select( "No","Yes" ) ) + { + case 1: + mes "[Lestin]"; + mes "Alright then."; + mes "Just be quiet when"; + mes "you're in the Laboratory."; + mes "The people here work"; + mes "pretty feverishly and get"; + mes "irritated pretty easily, okay?"; + close; + + case 2: + mes "[Lestin]"; + mes "So what exactly did"; + mes "you need? I'm just an"; + mes "ordinary researcher,"; + mes "so I don't know how"; + mes "much help I could be..."; + next; + switch( select( "Show Secret Wing Card." ) ) + { + case 1: + break; + } + mes "[Lestin]"; + mes "Whoa, whoa~!"; + mes "Careful where you"; + mes "flash that! Okay, I know"; + mes "who you are. But we better"; + mes "continue this someplace"; + mes "a bit more private..."; + close2; + warp "lhz_in01",283,166; + end; + } + + case 2: + mes "[Researcher]"; + mes "Blue, huh? Yeah,"; + mes "that's what everyone"; + mes "else here picks. Now"; + mes "what color would I pick?"; + mes "Well, that's a secret~"; + close; + } + } + close; + } + else + { + mes "[Lestin]"; + mes "Geez, I've been so"; + mes "tired lately. Work?"; + mes "Forget it, I'm gonna"; + mes "just kick back today~"; + close; + } +} + +lhz_in01,285,169,3 script Researcher#2 865,{ + + if(checkweight(7349,1) != 1) + { + mes "^3355FFWait a second!"; + mes "Right now, you're carrying"; + mes "too many things with you."; + mes "Please come back after"; + mes "using the Kafra Service"; + mes "to store some of your items.^000000"; + close; + } + if(lhz_boss < 27) + { + mes "[Researcher]"; + mes "This is a restricted"; + mes "area. Please leave"; + mes "immediately."; + close; + } + else if(lhz_boss == 27) + { + mes "[Lestin]"; + mes "This place should be"; + mes "safe enough for us to talk"; + mes "for now, so please listen"; + mes "carefully. Esuna must have"; + mes "told you that they beefed"; + mes "up security lately, right?"; + next; + mes "[Lestin]"; + mes "Anyway, since my location"; + mes "is being monitored, I can't"; + mes "risk going inside there. You"; + mes "need to sneak in on your own"; + mes "when the guards change shifts. It's an old trick, but it works."; + next; + mes "[Lestin]"; + mes "My pass will get you inside,"; + mes "but you'll only be able to"; + mes "stick around for 3 minutes"; + mes "at a time. The Secret Archive is to the right of this laboratory."; + set lhz_boss,28; + getitem 7349,1; + next; + mes "[Lestin]"; + mes "When you're finished,"; + mes "come back and give me"; + mes "the pass since it'll be real"; + mes "suspicious if I don't have it."; + mes "Good luck to you. This job"; + mes "is risky, but not impossible."; + close; + } + else if(lhz_boss < 35) + { + mes "[Lestin]"; + mes "Remember, you gotta"; + mes "sneak past that set of"; + mes "two guards while they're"; + mes "changing shifts. If you hide"; + mes "behind a corner and wait for"; + mes "a bit, you should get lucky."; + next; + mes "[Lestin]"; + mes "Once you sneak into the"; + mes "Secret Archive, look for"; + mes "the File Search Engine that"; + mes "should be right next to the"; + mes "door. You gotta use to find"; + mes "specific information, okay?"; + next; + mes "[Lestin]"; + mes "My suggestion? You really"; + mes "ought to look for any files"; + mes "containing any information"; + mes "regarding ^3355FFRekenber's secret"; + mes "that Shinokas discovered^000000."; + next; + mes "[Lestin]"; + mes "Remember that this pass"; + mes "will get you into the Secret"; + mes "Archive for only 3 minutes"; + mes "at a time. Be really careful"; + mes "and don't get caught!"; + close; + } + else if(lhz_boss == 35) + { + if((!countitem(7349)) || (!countitem(7344))) + { + mes "[Lestin]"; + mes "My pass will get you inside,"; + mes "but you'll only be able to"; + mes "stick around for 3 minutes"; + mes "at a time. The Secret Archive is to the right of this laboratory."; + next; + mes "[Lestin]"; + mes "When you're finished,"; + mes "come back and give me"; + mes "the pass since it'll be real"; + mes "suspicious if I don't have it."; + mes "Good luck to you. This job"; + mes "is risky, but not impossible."; + close; + } + mes "[Lestin]"; + mes "You found what you were"; + mes "looking for? That must have"; + mes "been like looking for a needle"; + mes "in a haystick, but you managed"; + mes "to do it. Great work, guy~"; + next; + mes "[Lestin]"; + mes "It's a good thing you"; + mes "found that when you did."; + mes "Although it'd help to steal"; + mes "even more intel, sticking"; + mes "around even longer makes"; + mes "it easier for us to get caught."; + next; + mes "[Lestin]"; + mes "Alright, you better get"; + mes "out of here and find Esuna"; + mes "now. Watch your back and"; + mes "be careful. We're not all"; + mes "clear until this is all over."; + next; + mes "[Lestin]"; + mes "Esuna should be right"; + mes "outside of the city of"; + mes "Lighthalzen where you"; + mes "found her last time. She'll"; + mes "know that you're coming."; + delitem 7349,1; + set lhz_boss,36; + close; + } + else + { + mes "[Lestin]"; + mes "Oh man..."; + mes "Everyone here is"; + mes "getting too paranoid"; + mes "for their own good!"; + mes "You better steer clear"; + mes "from this place for now."; + close; + } +} + +lhz_in01,187,31,0 script #Sneak 111,4,3,{ + + end; + +OnTouch: + if((lhz_boss > 27) && (lhz_boss < 35)) + { + set @sneaktime,gettimetick(0) % 100; + if((@sneaktime > 10 && @sneaktime < 59) || (@sneaktime < -10 && @sneaktime > -59)) + { + mes "^3355FFAs you approach"; + mes "the corner, you can"; + mes "hear hushed whispers"; + mes "just over the wall.^000000"; + next; + mes "[Senior Guard]"; + mes "Hey, my shift is over."; + mes "Hurry and get the next"; + mes "guy to relieve me, will you?"; + next; + mes "[Rookie Guard]"; + mes "Already?"; + mes "Wow, time sure"; + mes "flies fast. Fine,"; + mes "wait here a bit."; + next; + mes "^3355FFOne of the guards left"; + mes "his post, and now there"; + mes "is only one remaining"; + mes "guard monitoring this area.^000000"; + next; + mes "[Senior Guard]"; + mes "Criminy..."; + mes "I need to go to"; + mes "the bathroom. Well,"; + mes "I'm sure nothing will"; + mes "happen while I'm gone."; + next; + mes "^3355FFYou listen to the"; + mes "guard's footsteps as"; + mes "they grow fainter and"; + mes "fainter into the distance.^000000"; + next; + switch( select( "Sneak in now.","Wait for another chance." ) ) + { + case 1: + mes "^3355FFThis is the perfect"; + mes "opportunity to infiltrate"; + mes "the Secret Archive! You"; + mes "approach the door and"; + mes "find a device where you"; + mes "can insert Lestin's card pass.^000000"; + next; + switch( select( "Insert Card","Retreat" ) ) + { + case 1: + if(!countitem(7349)) + { + mes "^3355FFYou forgot to bring"; + mes "the card pass that"; + mes "you got from Lestin."; + mes "You need it in order"; + mes "to open this door.^000000"; + close; + } + mes "^3355FFAfter inserting the"; + mes "pass, a panel within"; + mes "the door slides open,"; + mes "revealing a numeric keypad."; + mes "You need to input the correct"; + mes "password to open the door.^000000"; + next; +L_Enter: + input @sneakpass; + if(@sneakpass == 738495) + { + mes "^3355FF*Beep~*"; + mes "You hear a pleasant"; + mes "sounding electronic chirp,"; + mes "signaling that you have input"; + mes "the correct password. The door"; + mes "automatically slides open."; + next; + switch( select( "Enter","Retreat" ) ) + { + case 1: + mes "[Security System]"; + mes "You have 3 minutes to"; + mes "search the Information Archive."; + mes "When this time elapses, you"; + mes "will be automatically sent"; + mes "outside for security reasons."; + close2; + set lhz_boss,29; + donpcevent "Timer_Sneak::OnEnter"; + warp "lhz_in01",177,35; + end; + + case 2: + mes "^3355FFPerhaps now would"; + mes "not be the best time to"; + mes "enter the Secret Archive."; + mes "Or at least, that's what"; + mes "you've decided for yourself.^000000"; + close; + } + } + mes "^3355FF*Eeeeeee*"; + mes "The door emits an"; + mes "unnerving, high pitched"; + mes "screech after you input"; + mes "the password. You really"; + mes "should try to input it again.^000000"; + set @sneakerror,@sneakerror +1; + next; + if(@sneakerror > 2) + { + mes "[Security System]"; + mes "*Gzzzzz*"; + mes "You have entered the"; + mes "password incorrectly"; + mes "3 times. Please stand by"; + mes "for managerial assistance."; + next; + mes "^3355FFUh oh!"; + mes "You better get"; + mes "out of here before"; + mes "you get caught!^000000"; + close2; + warp "lhz_in01",191,49; + end; + } + + goto L_Enter; + + case 2: + mes "^3355FFPerhaps now would"; + mes "not be the best time to"; + mes "enter the Secret Archive."; + mes "Or at least, that's what"; + mes "you've decided for yourself.^000000"; + close; + } + case 2: + mes "^3355FFPerhaps now would"; + mes "not be the best time to"; + mes "enter the Secret Archive."; + mes "Or at least, that's what"; + mes "you've decided for yourself.^000000"; + close; + } + donpcevent "Door#sneak::OnSneak"; + end; + } + } +} + +lhz_in01,177,44,0 script Timer_Sneak -1,8,12,{ + +OnTouch: + warp "lhz_in01",191,49; + end; + +OnInit: + disablenpc "Timer_Sneak"; + end; + +OnEnter: + stopnpctimer; + initnpctimer; + end; + +OnTimer180000: + enablenpc "Timer_Sneak"; + end; + +OnTimer190000: + stopnpctimer; + disablenpc "Timer_Sneak"; + end; +} + + + +lhz_in01,182,35,0 script File Search Engine 111,{ + + if((lhz_boss > 28) && (lhz_boss < 35)) + { + mes "^3355FFThis machine can be"; + mes "used to locate specific"; + mes "documents within the"; + mes "Secret Archive. However,"; + mes "you must enter the correct"; + mes "keywords to in order to find"; + mes "specific file locations."; + next; +L_Search: + switch( select( "Search Engine.","Cancel." ) ) + { + case 1: + mes "^663300- Search Engine Initiated -"; + mes "- Please enter a keyword -"; + mes " "; + mes "*Search Engine"; + mes "is case sensitve."; + mes "Please do not use"; + mes "capital letters.^000000"; + next; + input @sneaksearch$; + if((@sneaksearch$ == "kafra") || (@sneaksearch$ == "cool event")) + { + mes "^663300[Search Result]"; + mes "Documents regarding"; + mes "Kafra Corporation and"; + mes "Cool Event Corp are"; + mes "located in Arena 3-2.^000000"; + set lhz_boss,30; + close; + } + else if(@sneaksearch$ == "shinokas") + { + mes "^663300[Search Result]"; + mes "Documents regarding"; + mes "Shinokas are located"; + mes "in Arena 1-5.^000000"; + set lhz_boss,31; + close; + } + else if((@sneaksearch$ == "stein") || (@sneaksearch$ == "STEIN") || (@sneaksearch$ == "S.T.E.I.N")) + { + mes "^663300[Search Result]"; + mes "Documents regarding"; + mes "S.T.E.I.N are considered"; + mes "highly classified and"; + mes "cannot be accessed"; + mes "through this system.^000000"; + close; + } + else if(@sneaksearch$ == "ymir") + { + mes "^663300[Search Result]"; + mes "Documents regarding"; + mes "Ymir's Heart are ranked"; + mes "as highly classified and"; + mes "cannot be accessed"; + mes "through this system.^000000"; + close; + } + else if((@sneaksearch$ == "president") || (@sneaksearch$ == "karl") || (@sneaksearch$ == "weierstrass")) + { + mes "^663300[Search Result]"; + mes "2nd Class documents on"; + mes "President Karl Weierstrass"; + mes "are located in Area 1-7. For"; + mes "more highly classified files"; + mes "on Weierstrass, please use"; + mes "a higher security archive.^000000"; + set lhz_boss,32; + close; + } + else if(@sneaksearch$ == "einbroch") + { + mes "^663300[Search Result]"; + mes "Documents regarding"; + mes "Einbroch are stored"; + mes "in Area 6-1.^000000"; + set lhz_boss,33; + close; + } + else if(@sneaksearch$ == "lighthalzen") + { + mes "^663300[Search Result]" ; + mes "Documents regarding"; + mes "Lighthalzen are stored"; + mes "in Area 3-3.^000000"; + set lhz_boss,34; + close; + } + else if(@sneaksearch$ == "rekenber") + { + mes "^663300[Search Result]"; + mes "Documents regarding"; + mes "Rekenber are highly classified and cannot be accessed by this system.^000000"; + next; + goto L_Search; + } + else + { + mes "^663300[Search Result]"; + mes "Keyword not found."; + mes "Please search another"; + mes "archive or increase"; + mes "access permissions.^000000"; + close; + } + + case 2: + mes "^663300[Search Engine Close]"; + mes "File search has been"; + mes "canceled. Please be aware"; + mes "that sudden shutdown may"; + mes "cause system errors.^000000"; + close; + } + } + mes "^3355FFThis machine can be"; + mes "used to locate specific"; + mes "documents within the"; + mes "Secret Archive, However,"; + mes "you no longer need to"; + mes "search through the files.^000000"; + close; +} + +lhz_in01,177,31,0 script Door#sneak 111,{ + + if(lhz_boss < 29) + { + mes "[Guard]"; + mes "This is a"; + mes "restricted area."; + mes "Please keep clear"; + mes "if you do not have"; + mes "special authorization."; + mes "Thank you for cooperating."; + close; + } + else if(lhz_boss < 36) + { + mes "^3355FFThe door is shut, but"; + mes "there is a device that"; + mes "looks sort of like the"; + mes "entry keypad that was on"; + mes "the other side of this door.^000000"; + next; + switch( select( "Manipulate device.","Investigate further." ) ) + { + case 1: + mes "^3355FFOnce you touch the"; + mes "device, it automatically"; + mes "responds and the door"; + mes "quickly slides open.^000000"; + close2; + warp "lhz_in01",177,26; + end; + + case 2: + close; + } + } +} + +lhz_in01,184,40,0 script Area 1-5 111,{ + + if(checkweight(7344,1) != 1) + { + mes "^3355FFWait a second!"; + mes "Right now, you're carrying"; + mes "too many things with you."; + mes "Please come back after"; + mes "using the Kafra Service"; + mes "to store some of your items.^000000"; + close; + } + if((lhz_boss > 28) && (lhz_boss < 31)) + { + mes "^3355FFThere's literally thousands"; + mes "of documents to sort through."; + mes "There's no way you can find"; + mes "something of value here in"; + mes "just three minutes...^000000"; + close; + } + else if(lhz_boss == 31) + { + mes "^3355FFWait, one of these files"; + mes "looks pretty incriminating."; + mes "It seems to contain the"; + mes "kind of information that"; + mes "you've been looking for.^000000"; + next; + mes "[Classified Info]"; + mes "^8C1717A piece of Ymir's Heart"; + mes "was uncovered in one of"; + mes "the mines in Einbech and"; + mes "immediately transported to"; + mes "the Laboratory for research.^000000"; + next; + mes "[Classified Info]"; + mes "^8C1717However, something"; + mes "happened to the miners"; + mes "who discovered the piece"; + mes "of Ymir's Heart. Apparently,"; + mes "a beast from Einbroch folk"; + mes "lore inhabited the area...^000000"; + set lhz_boss,35; + getitem 7344,1; + close; + } +} + +lhz_in01,184,52,0 script Area 1-7 111,{ + + if((lhz_boss > 28) && (lhz_boss < 32)) + { + mes "^3355FFThere's literally thousands"; + mes "of documents to sort through."; + mes "There's no way you can find"; + mes "something of value here in"; + mes "just three minutes...^000000"; + close; + } + else if(lhz_boss == 32) + { + mes "^3355FFThis looks like a file"; + mes "containing information"; + mes "on President Weierstrauss."; + mes "Perhaps there's something"; + mes "in here that might be helpful.^000000"; + next; + mes "[Classified Info]"; + mes "^8C1717Karl Weierstrass has"; + mes "been a long distinguished"; + mes "politician in the Schwaltzvalt"; + mes "Republic and was elected as"; + mes "its president in the year 984.^000000"; + next; + mes "[Classified Info]"; + mes "^8C1717Although he has enjoyed"; + mes "high popularity ratings and"; + mes "success in his endorsing his"; + mes "policies, Wierstrass is rumored"; + mes "to be have some sort of feud"; + mes "against Rekenber.^000000"; + next; + mes "[Classified Info]"; + mes "^8C1717Although there is no"; + mes "need to bring this to the"; + mes "attention of the media, it"; + mes "is highly recommended"; + mes "to monitor his activities"; + mes "throughout his term...^000000"; + next; + mes "^3355FFThere's a great amount"; + mes "of information in this file,"; + mes "but it doesn't look like any"; + mes "of it will be of help to you."; + mes "You should continue with"; + mes "your search for evidence.^000000"; + close; + } + else + { + mes "^3355FFThis file doesn't"; + mes "look like it contains"; + mes "any evidence that will"; + mes "help you. You should"; + mes "continue your search"; + mes "through the rest of the files.^000000"; + close; + } +} + +lhz_in01,184,46,0 script Area 3-2 111,{ + + if((lhz_boss > 28) && (lhz_boss < 30)) + { + mes "^3355FFThere's literally thousands"; + mes "of documents to sort through."; + mes "There's no way you can find"; + mes "something of value here in"; + mes "just three minutes...^000000"; + close; + } + else if(lhz_boss == 30) + { + mes "^3355FFYou've found a file"; + mes "containing information"; + mes "on the Kafra Corporation"; + mes "and Cool Event Corp.^000000"; + next; + mes "[Classified Info]"; + mes "^8C1717Rekenber Corporation."; + mes "in an effort to expand its"; + mes "power into the Rune-Midgarts"; + mes "Kingdom, will cooperate with"; + mes "and support Cool Event Corp.^000000"; + next; + mes "[Classified Info]"; + mes "^8C1717Although this partnership"; + mes "has been greatly successful,"; + mes "Kafra Corporation has been"; + mes "working to check Cool Event"; + mes "Corp's explosive growth.^000000"; + next; + mes "[Classified Info]"; + mes "^8C1717More than Kafra Corporation's"; + mes "lobbying, Kafra's 3rd Security"; + mes "Team stands as a formidable"; + mes "threat to our success. One of"; + mes "our highest priorities is to"; + mes "investigate their activities.^000000"; + next; + mes "[Classified Info]"; + mes "^8C1717It is believed that Kafra's"; + mes "3rd Security Team has alrady"; + mes "placed secret agents in key"; + mes "strategic locations within"; + mes "the Schwaltzvalt Republic.^000000"; + next; + mes "^3355FFThis file is very intriguing,"; + mes "but it doesn't really cover"; + mes "any information that can be"; + mes "considered incriminating.^000000"; + close; + } + else + { + mes "^3355FFThis file doesn't"; + mes "look like it contains"; + mes "any evidence that will"; + mes "help you. You should"; + mes "continue your search"; + mes "through the rest of the files.^000000"; + close; + } +} + +lhz_in01,184,48,0 script Area 3-3 111,{ + + if((lhz_boss > 28) && (lhz_boss < 34)) + { + mes "^3355FFThere's literally thousands"; + mes "of documents to sort through."; + mes "There's no way you can find"; + mes "something of value here in"; + mes "just three minutes...^000000"; + close; + } + else if(lhz_boss == 34) + { + mes "[Classified Info]"; + mes "^8C1717...After negotiating with"; + mes "the existing residents, all of"; + mes "the property rights were sold"; + mes "and the city was renamed"; + mes "''Lighthalzen'' in 865.^000000"; + next; + mes "[Classified Info]"; + mes "^8C1717The city was then separated"; + mes "into three districts. These are"; + mes "the common trade district, the"; + mes "old residential district and"; + mes "the Rekenber Headquarters."; + mes ".................^000000"; + next; + mes "^3355FFThis file covers"; + mes "Lighthalzen's history."; + mes "However, the founding of"; + mes "the city is common knowlege,"; + mes "so this document probably won't"; + mes "have any significant evidence.^000000"; + close; + } + else + { + mes "^3355FFThis file doesn't"; + mes "look like it contains"; + mes "any evidence that will"; + mes "help you. You should"; + mes "continue your search"; + mes "through the rest of the files.^000000"; + close; + } +} + +lhz_in01,177,56,0 script Area 6-1 111,{ + + if((lhz_boss > 28) && (lhz_boss < 33)) + { + mes "^3355FFThere's literally thousands"; + mes "of documents to sort through."; + mes "There's no way you can find"; + mes "something of value here in"; + mes "just three minutes...^000000"; + close; + } + else if(lhz_boss == 33) + { + mes "[Classified Info]"; + mes "^8C1717........"; + mes "Our organization purchased"; + mes "all of western Einbech and"; + mes "began construction of Einbroch"; + mes "in 927 in order to obtain more"; + mes "pieces of Ymir's Heart.^000000"; + next; + mes "[Classified Info]"; + mes "^8C1717Unofficially, each and"; + mes "every single factory belongs"; + mes "to the Rekenber Corporation."; + mes "Their highest priority is"; + mes "to uncover Ymir Heart Pieces...^000000"; + next; + mes "^3355FFAlthough this file contains"; + mes "surprising information about"; + mes "Einbroch, none of it can be"; + mes "considered to be incriminating"; + mes "evidence against Rekenber."; + close; + } + else + { + mes "^3355FFThis file doesn't"; + mes "look like it contains"; + mes "any evidence that will"; + mes "help you. You should"; + mes "continue your search"; + mes "through the rest of the files.^000000"; + close; + } +} + +lhz_dun02,282,278,0 script Broken Machine 111,{ + + if(checkweight(7346,1) != 1) + { + mes "^3355FFWait a second!"; + mes "Right now, you're carrying"; + mes "too many things with you."; + mes "Please come back after"; + mes "using the Kafra Service"; + mes "to store some of your items.^000000"; + close; + } + if(lhz_boss < 6) + { + mes "^3355FFThere are several"; + mes "broken machines lying"; + mes "around that pretty much"; + mes "seem completely useless.^000000"; + close; + } + else if(lhz_boss == 6) + { + mes "^3355FFThere are several"; + mes "broken machines lying"; + mes "around that pretty much"; + mes "seem completely useless."; + mes "However, you catch the"; + mes "glimmer of a dim light"; + mes "amongst the scrap metal.^000000"; + next; + switch( select( "Investigate it.","Ignore it." ) ) + { + case 1: + mes "^3355FFAfter digging through"; + mes "the discarded machinery,"; + mes "you find a strange rock that"; + mes "is about as large as your fist"; + mes "and shimmers with a faint glow.^000000"; + next; + switch( select( "This might be important.","This doesn't seem useful." ) ) + { + case 1: + mes "^3355FFThis weird rock"; + mes "might be just the"; + mes "thing that ^000000Ghalstein^3355FF"; + mes "sent you here to find."; + mes "He was probably right"; + mes "not to describe it to you."; + mes "Words alone aren't enough...^000000"; + set lhz_boss,7; + getitem 7346,1; + close; + + case 2: + mes "^3355FFJust because this rock"; + mes "looks funny doesn't make"; + mes "it any more special than"; + mes "the countless number of"; + mes "rocks you've seen in"; + mes "your entire lifetime.^000000"; + close; + } + + case 2: + mes "^3355FFWhat can possibly"; + mes "be of value in this"; + mes "pile of useless junk?^000000"; + close; + } + } + else + { + mes "^3355FFThere are several"; + mes "broken machines lying"; + mes "around that pretty much"; + mes "seem completely useless.^000000"; + close; + } +} + +lhz_in02,19,274,2 script Maintenance Guy 851,{ + + mes "[Kudiuu]"; + mes "Holy...!"; + mes "Will this place"; + mes "ever get cleaned up?!"; + mes "^333333*Cough cough*^000000 There's"; + mes "so much dust here, it's"; + mes "almost a health hazard!"; + close; +} + +// Rekenber Job Quest + +lhz_in01,174,258,3 script Young Man#reken 868,{ + + if(lhz_rekenber > 21) + { + mes "[Kazien]"; + mes "Just..."; + mes "Leave me alone."; + mes "I feel nothing but"; + mes "guilt when I see you."; + next; + mes "[Kazien]"; + mes "Don't take it the wrong"; + mes "way. I mean, it's not like"; + mes "you did nothing wrong. I'm"; + mes "the one who's... Geez. I wish"; + mes "I could live the way you do."; + mes "Someday I'll be strong enough..."; + close; + } + else if(lhz_rekenber == 21) + { + mes "[Kazien]"; + mes "Hey, you're back. As usual,"; + mes "you've done a good job. You"; + mes "look exhausted: did you run"; + mes "into those thugs again?"; + mes "Why don't you take a rest?"; + next; + mes "[" + strcharinfo(0) + "]"; + mes "Kazien..."; + mes "While I was fighting"; + mes "those thugs, one of the"; + mes "packages was accidentally"; + mes "opened, and I saw what was"; + mes "inside of those packages."; + next; + mes "[Kazien]"; + mes "......"; + mes "........."; + mes "............"; + next; + mes "[" + strcharinfo(0) + "]"; + mes "Wh-why are you supplying"; + mes "those things? If we let those"; + mes "packages get imported by"; + mes "other countries, it can"; + mes "cause a lot of trouble...!"; + next; + mes "[Kazien]"; + mes "Stop. Please."; + mes "J-just stop it."; + mes "I don't want to"; + mes "hear anymore."; + next; + mes "[" + strcharinfo(0) + "]"; + mes "Hold it, I deserve an"; + mes "answer! How can you turn"; + mes "a blind eye and provide just"; + mes "anyone with ^FF0000hi-tech weapons"; + mes "and guardians^000000? It's like you're"; + mes "promoting war and violence!"; + next; + mes "[" + strcharinfo(0) + "]"; + mes "And what about your little"; + mes "brother Lyozien? He has"; + mes "no idea what he's doing!"; + mes "Don't we have a responsibility"; + mes "to the world to make sure these"; + mes "weapons aren't distributed?"; + next; + mes "[Kazien]"; + mes "Shut up! You don't"; + mes "know anything! Just"; + mes "shut up! I'm doing this"; + mes "for the sake of my family!"; + mes "You don't know what it's like"; + mes "to live in Lighthalzen's slums!"; + next; + mes "[" + strcharinfo(0) + "]"; + mes "................."; + next; + mes "[Kazien]"; + mes "There'd be days when my"; + mes "brother and I'd have nothing"; + mes "to eat. So when I heard about"; + mes "this job, I took it. What good"; + mes "is world peace if I'm not even"; + mes "alive to enjoy it, huh?"; + next; + mes "[Kazien]"; + mes "Now, my brother Lyozien is"; + mes "a gentle soul, has nothing"; + mes "but love for everybody. So, of"; + mes "course I can't tell him what"; + mes "I'm really doing--he'd never"; + mes "agree to it, believe me."; + next; + mes "[Kazien]"; + mes "I hate this job and what"; + mes "I'm doing and I want to quit."; + mes "But then what? Go back to the"; + mes "slums? Forget it. As long as"; + mes "Lyozien is happy, I don't mind if I have to do the devil's work."; + next; + mes "[Kazien]"; + mes "At least this way, keeping"; + mes "it all secret, I can protect"; + mes "Lyozien from the ugly nature"; + mes "of this job, even if I'm dirtying my hands, making money"; + mes "off of other people's deaths."; + next; + mes "[" + strcharinfo(0) + "]"; + mes "But that still isn't right."; + mes "You're selling weapons so"; + mes "that people can kill each other! Even if it's for the sake of"; + mes "providing for your family..."; + next; + mes "[Kazien]"; + mes "Look man, this is what"; + mes "I decided. I don't care"; + mes "what other people'll think."; + mes "I might go to hell when"; + mes "I die, but that's my problem."; + next; + mes "[Kazien]"; + mes "Besides, you adventurers"; + mes "are always running around"; + mes "with your swords and magic spells... Isn't that just as bad?"; + mes "It's not the weapons or the power that's bad: it's how they're used."; + next; + mes "[Kazien]"; + mes "Granted, most of my clients"; + mes "are pretty questionable, and"; + mes "you adventurers usually use"; + mes "your powers for good, but..."; + mes "Damn it! Just... Don't come"; + mes "back. I can't work like this..."; + next; + mes "[Kazien]"; + mes "Look, I can't have"; + mes "you working with me"; + mes "and Lyozien anymore."; + mes "Sorry, but it's for Lyozien's"; + mes "own good. That, and you"; + mes "make me feel guilty..."; + set lhz_rekenber,22; + getexp 55000,0; + close; + } + else if(lhz_rekenber > 16) + { + mes "[Kazien]"; + mes "Hey now, you better"; + mes "get a move on. You gotta"; + mes "assist another delivery to"; + mes "the Rune-Midgarts Kingdom."; + close; + } + else if(lhz_rekenber == 16) + { + mes "[Kazien]"; + mes "Ah, I heard from Lyozien"; + mes "that you guys finished your"; + mes "delivery. You're probably"; + mes "the best part-timer that I've"; + mes "had in a long, long while."; + next; + mes "[Kazien]"; + mes "Anyway, we've got yet"; + mes "another delivery for the"; + mes "Rune-Midgarts Kingdom. It's"; + mes "weird that we're getting more"; + mes "orders from there, but orders from other countries are decreasing."; + next; + mes "[Kazien]"; + mes "Eh, I don't have the time"; + mes "to wonder about stuff like"; + mes "that. Lyozien's waiting for"; + mes "you, so get to it, okay?"; + next; + mes "[" + strcharinfo(0) + "]"; + mes "W-wait! During the last"; + mes "delivery, I was attacked"; + mes "by a group of thugs that"; + mes "wanted to destroy the"; + mes "packages? Why would"; + mes "they want to do that?"; + next; + mes "[Kazien]"; + mes "Look... You're better"; + mes "off not knowing. Or are"; + mes "you asking me to pay you"; + mes "more for this job since"; + mes "you're risking your life?"; + next; + mes "[" + strcharinfo(0) + "]"; + mes "I understand that the"; + mes "customer's confidentiality"; + mes "is important, but I'd feel a"; + mes "lot better if I knew what was"; + mes "in those packages, and why me"; + mes "and Lyozien are being attacked."; + next; + mes "[Kazien]"; + mes "Listen, I'm not obligated--"; + mes "I can't tell you. Heck, I can't"; + mes "even tell my own brother what's"; + mes "in those packages. You can see"; + mes "that, can't you? Anyway, you"; + mes "can handle those thugs, right?"; + next; + mes "[Kazien]"; + mes "Right. Now get back to"; + mes "the Airship and talk to"; + mes "Lyozien again. Don't give"; + mes "him any trouble and make"; + mes "sure you protect him."; + set lhz_rekenber,17; + getexp 45000,0; + close; + } + else if(lhz_rekenber > 11) + { + mes "[Kazien]"; + mes "What are you doing"; + mes "waiting around here"; + mes "for? You've got a job to"; + mes "do, so hurry up and do it~"; + close; + } + else if(lhz_rekenber == 11) + { + mes "[Kazien]"; + mes "Hey, you're back. I got a"; + mes "message from Rune-Midgarts,"; + mes "telling us they received their"; + mes "order. Good work! So how do"; + mes "you like working with Lyozien?"; + mes "He's one of my best men."; + next; + mes "[" + strcharinfo(0) + "]"; + mes "Wait, aren't you and"; + mes "Lyozien supposed"; + mes "to be brothers?"; + next; + mes "[Kazien]"; + mes "Whoa, he told you that?"; + mes "I guess he feels that he"; + mes "can trust you enough with"; + mes "that kind of personal talk..."; + mes "Yeah, he's my little brother."; + mes "And a better man than me..."; + next; + mes "[Kazien]"; + mes "I've gotten my hands"; + mes "pretty dirty doing this..."; + mes "Oh, forget it. You came "; + mes "here for a job, right?"; + mes "Luckily, I got another"; + mes "delivery for you to work on..."; + next; + mes "[" + strcharinfo(0) + "]"; + mes "Actually, Kazien..."; + mes "I was curious. What"; + mes "exactly are we delivering?"; + mes "I mean, not even Lyozien"; + mes "doesn't know exactly what"; + mes "is in those packages."; + next; + mes "[Kazien]"; + mes "Huh... Does that mean"; + mes "you can't work with us if"; + mes "you don't know exactly what"; + mes "you're doing?"; + next; + mes "[Kazien]"; + mes " Come on, I told"; + mes "you before--absolute secrecy."; + mes "It goes both ways, you know."; + next; + mes "[Kazien]"; + mes "Look, for your own good,"; + mes "quit asking. Knowing what"; + mes "you're delivering wouldn't"; + mes "change a thing. Trust me."; + next; + mes "[Kazien]"; + mes "Anyway, this next job is"; + mes "more of the same. Meet"; + mes "Lyozien in the international"; + mes "flight Airship and protect"; + mes "another package destined"; + mes "for the Rune-Midgarts Kingdom."; + next; + set lhz_rekenber,12; + getexp 40000,0; + mes "[Kazien]"; + mes "Alright, I'll see you"; + mes "later. The important"; + mes "thing is that you do the"; + mes "best job that you can."; + mes "And don't give Lyozien"; + mes "any trouble: that's my job!"; + close; + } + else if(lhz_rekenber > 7) + { + mes "[Kazien]"; + mes "Lyozien is waiting for"; + mes "you on the international"; + mes "flight Airship, so go and"; + mes "meet him there as soon"; + mes "as you can. Alright then,"; + mes "I'll see you later."; + close; + } + else if(lhz_rekenber == 7) + { + mes "[Kazien]"; + mes "Hey, you're back~"; + mes "Great, I guess that means"; + mes "that you've decided to work"; + mes "for us! Alright, let me tell you about your first real job. As"; + mes "always: ^FF0000keep it on the down-low^000000."; + next; + mes "[Kazien]"; + mes "Go to the Airship for the"; + mes "international flights, not"; + mes "the domestic ones, and meet"; + mes "a man named ^FF0000Lyozien^000000 inside."; + mes "He's our courier that'll provide you with further instructions."; + next; + mes "[Kazien]"; + mes "Oh. You can talk to Lyozien"; + mes "about the job, but definitely"; + mes "not to anybody else. Anyway,"; + mes "when you're done with what"; + mes "he asks you to do, come back"; + mes "to me for another job, okay?"; + next; + set lhz_rekenber,8; + mes "[Kazien]"; + mes "Don't forget..."; + mes "Talk to ^FF0000Lyozien^000000, our"; + mes "courier, on the Airship"; + mes "for the international flights."; + close; + } + else if(lhz_rekenber == 6) + { + set @rekenrand,rand(1,15); + if(@rekenrand == 7) + { + mes "[Kazien]"; + mes "Oh, hey, it's you again."; + mes "Wait. No. You only remind"; + mes "me of someone I've met. Um,"; + mes "have we met before? I don't"; + mes "remember at all. Oooh, I hate"; + mes "being this busy, I can't focus!"; + next; + set lhz_rekenber,0; + mes "[Kazien]"; + mes "Arrgh, this is not good."; + mes "We are this busy but we don't have enough people,"; + mes "yet it is not that extrememly bad"; + mes "to a point that we need to hire more people."; + next; + mes "[Kazien]"; + mes "Will you step back? You are hindering my vision."; + close; + } + else + { + mes "[Kazien]"; + mes "Oh, hey, it's you again."; + mes "Listen, you didn't come here"; + mes "looking for a part time job,"; + mes "did you? I already told you"; + mes "that I can't bring myself"; + mes "to trust you, you know?"; + next; + mes "[Kazien]"; + mes "Look, you're not a bad guy,"; + mes "so I'm sure you'd be perfect"; + mes "for some other employer."; + mes "Don't feel bad... Um, what"; + mes "was your name again? Wait,"; + mes "did you even give it to me...?"; + close; + } + } + else if(lhz_rekenber == 5) + { + mes "[Kazien]"; + mes "So, were you able to"; + mes "contact Garins? Or did"; + mes "you encounter any problems?"; + next; + mes "[" + strcharinfo(0) + "]"; + mes "Well, I came back to"; + mes "let you know that I haven't"; + mes "been able to find a way inside"; + mes "the Einbroch Laboratory. There"; + mes "was the guard, but I couldn't"; + mes "really tell him anything."; + next; + mes "[Kazien]"; + mes "Whaaaat~?"; + mes "I'm sure he would"; + mes "have let you in if you"; + mes "told him that you had"; + mes "to talk to Garins, right?"; + next; + mes "[" + strcharinfo(0) + "]"; + mes "But..."; + mes "I thought you said"; + mes "I'm not supposed to"; + mes "tell anyone the details"; + mes "of my assignment?"; + next; + mes "[Kazien]"; + mes "Heh... Yeah."; + mes "Yeah, that's right."; + mes "Heh heh heh! Hahahaha!"; + mes "Great! I'm happy to say,"; + mes "buddy, you passed the test!"; + next; + mes "[" + strcharinfo(0) + "]"; + mes "H-huh? But I never"; + mes "even got to see Garins..."; + mes "I didn't finish the task"; + mes "that you assigned to me."; + next; + mes "[Kazien]"; + mes "Garins is just some"; + mes "cool name I made up."; + mes "He doesn't really exist."; + mes "I just wanted to test your"; + mes "trustworthiness, is all."; + mes "Now do you understand?"; + next; + mes "[" + strcharinfo(0) + "]"; + mes "I... I guess."; + mes "Still, you just tricked"; + mes "me! How am I supposed"; + mes "to trust you now?"; + next; + mes "[Kazien]"; + mes "Oh... You..."; + mes "You got a point, there."; + mes "Huh, now isn't that ironic? I'm sorry, pal, let me apologize."; + mes "Take some time, consider working for me, and then come back, okay?"; + set lhz_rekenber,7; + close; + } + else if(lhz_rekenber == 4) + { + mes "[Kazien]"; + mes "So, were you able to"; + mes "contact Garins? Or did"; + mes "you encounter any problems?"; + next; + mes "[" + strcharinfo(0) + "]"; + mes "Well, I wasn't able to"; + mes "find him. In fact, I don't"; + mes "think that Garins even works"; + mes "at the Einbroch Laboratory."; + next; + mes "[Kazien]"; + mes "Whaaaat~?"; + mes "That can't be true."; + mes "Well, how'd you"; + mes "find that out?"; + next; + mes "[" + strcharinfo(0) + "]"; + mes "I happened to ask the"; + mes "Laboratory Guard, but"; + mes "he wouldn't even let me in."; + next; + set lhz_rekenber,6; + mes "[Kazien]"; + mes "Uh oh..."; + mes "I thought so."; + mes "I'm sorry, pal, but"; + mes "you failed the test."; + next; + mes "[" + strcharinfo(0) + "]"; + mes "H-huh? What?"; + mes "What do you mean?"; + next; + mes "[Kazien]"; + mes "You told that to the guard,"; + mes "but you weren't supposed"; + mes "to let anyone know any detail"; + mes "about your assignment. Yeah..."; + mes "Garins is just a name I made"; + mes "up. He doesn't really exist."; + next; + mes "[Kazien]"; + mes "I know you meant well,"; + mes "you know, doing whatever"; + mes "you can to finish whatever"; + mes "goal you have, but you can't"; + mes "forget the details. Anyway,"; + mes "sorry, but we can't use you..."; + close; + } + else if(lhz_rekenber == 3) + { + mes "[Kazien]"; + mes "Remember, visit ^FF0000Garins^000000"; + mes "in the ^FF0000Einbroch Laboratory^000000"; + mes "and ^FF0000confirm that he received"; + mes "his order^000000. We pride ourselves"; + mes "in our clients' confidentiality,^FFFFFF ^000000 so keep it secret, got it?"; + next; + mes "[Kazien]"; + mes "I'll just be waiting"; + mes "around over here, so"; + mes "once you're done with"; + mes "that, come back to me."; + close; + } + else if(lhz_rekenber == 2) + { + mes "[Kazien]"; + mes "Okay, I got it! Your first"; + mes "assignment for us is pretty"; + mes "simple, but think of it as"; + mes "something of a trial run."; + mes "You know, for us to see"; + mes "how reliable you are."; + next; + mes "[Kazien]"; + mes "All you gotta do is head"; + mes "to Einbroch, find the Lab"; + mes "there, and find a researcher"; + mes "named Garins. You need to"; + mes "confirm whether he safely"; + mes "received his order from us."; + next; + mes "[Kazien]"; + mes "Simple stuff, yeah?"; + mes "Now, you can't let anyone"; + mes "know about your assignment."; + mes "Otherwise, we can't trust you"; + mes "for more important stuff. And"; + mes "I really wanna trust you."; + next; + mes "[Kazien]"; + mes "Remember, visit ^FF0000Garins^000000"; + mes "in the ^FF0000Einbroch Laboratory^000000"; + mes "and ^FF0000confirm that he received"; + mes "his order^000000. We pride ourselves"; + mes "in our clients' confidentiality, so keep it secret, got it?"; + next; + set lhz_rekenber,3; + mes "[Kazien]"; + mes "I'll just be waiting"; + mes "around over here, so"; + mes "once you're done with"; + mes "that, come back to me."; + close; + } + else if(lhz_rekenber == 1) + { + mes "[Kazien]"; + mes "We're so busy, we barely"; + mes "have enough people to cover"; + mes "our workload right now. Still,"; + mes "it's not so bad that we gotta"; + mes "invest in some new hires."; + next; + mes "[Kazien]"; + mes "Oh hey, sorry buddy,"; + mes "but you mind stepping"; + mes "back? It's just that you're"; + mes "blocking my view is all."; + next; + mes "[" + strcharinfo(0) + "]"; + mes "Wait, did you just say"; + mes "that you need help?"; + mes "I'd like to help solve"; + mes "your problem, er, for"; + mes "a nominal fee or some"; + mes "kind of reward. You know..."; + next; + mes "[Kazien]"; + mes "Hey, alright~"; + mes "I could use an extra"; + mes "hand if you're willing"; + mes "to work part time. Plus,"; + mes "you're a straight shooter."; + mes "I like that. Let's see now..."; + next; + if(BaseLevel < 70) + { + mes "[Kazien]"; + mes "Awww, I'm sorry, pal."; + mes "I know you mean well, but"; + mes "to put it bluntly, you're not"; + mes "not strong enough for this"; + mes "kinda work. Hey, but if you put on"; + mes "some muscle, ask me again, okay?"; + close; + } + mes "[Kazien]"; + mes "Yeah, okay. You look like"; + mes "you can handle this. But"; + mes "are you the type of person"; + mes "I can trust? Hey, you can"; + mes "keep confidential information"; + mes "without telling anyone, right?"; + next; + switch( select( "Yes, of course.","Nope, I love giving away secrets." ) ) + { + case 1: + set lhz_rekenber,2; + mes "[Kazien]"; + mes "Great, great."; + mes "I guess we can just"; + mes "get down to business,"; + mes "then. Let me think. First,"; + mes "I should give you something"; + mes "easy to do to test you out..."; + close; + + case 2: + mes "[Kazien]"; + mes "Awww, man."; + mes "I can't hire you"; + mes "if you're gonna blab"; + mes "your mouth. Sorry buddy,"; + mes "but I can't afford to take"; + mes "any risks. You understand..."; + close; + } + } + mes "[Kazien]"; + mes "We're so busy, we barely"; + mes "have enough people to cover"; + mes "our workload right now. Still,"; + mes "it's not so bad that we gotta"; + mes "invest in some new hires."; + next; + mes "[Kazien]"; + mes "Oh hey, sorry buddy,"; + mes "but you mind stepping"; + mes "back? It's just that you're"; + mes "blocking my view is all."; + close; +} + +lighthalzen,141,162,3 script Old Man#reken 85,{ + + mes "[Old Man]"; + mes "Lately, Kazien seems"; + mes "to be having a hard time"; + mes "managing his business."; + mes "Always complaining that"; + mes "he lacks the manpower..."; + next; + mes "[Old Man]"; + mes "I don't know what kind of"; + mes "business he's conducting,"; + mes "but why don't you help him"; + mes "out? I don't believe that any"; + mes "particularly special skills are"; + mes "required for some positions."; + next; + mes "[Old Man]"; + mes "Well, if you're interested,"; + mes "you can find Kazien inside"; + mes "the corporation building."; + mes "Young people like him should"; + mes "never be too proud to ask for help. He still needs to learn..."; + if(!lhz_rekenber) set lhz_rekenber,1; + close; +} + +einbroch,55,52,3 script Laboratory Guard#reken 852,{ + + if(lhz_rekenber == 3) + { + mes "[Laboratory Guard]"; + mes "Hold it! This is"; + mes "a restricted area to"; + mes "the public! Unless you"; + mes "have some special business,"; + mes "you'll have to leave right now."; + next; + switch( select( "Actually, I do have business here.","Whoa, I'm leaving!" ) ) + { + case 1: + mes "[Laboratory Guard]"; + mes "Yes? State the nature"; + mes "of your business here,"; + mes "as well as any person that"; + mes "you wish to contact inside"; + mes "of this laboratory facility."; + next; + switch( select( "I need to see Mr. Garins...","I'll... come back later." ) ) + { + case 1: + mes "[" + strcharinfo(0) + "]"; + mes "I need to see Mr. Garins"; + mes "and confirm that he received"; + mes "a package that was sent to him."; + next; + mes "[Laboratory Guard]"; + mes "Garins, eh?"; + mes "Alright, let me check"; + mes "the employee list. Hmm..."; + mes "Garins... Garins... Eh?"; + mes "He's not here. Maybe you"; + mes "came to the wrong place?"; + next; + mes "[Laboratory Guard]"; + mes "Sorry, but it looks like"; + mes "you've wasted your time."; + mes "We don't have a Garins"; + mes "working here. Anyway,"; + mes "I still can't allow you to"; + mes "enter the laboratory."; + set lhz_rekenber,4; + close; + + case 2: + break; + } + + case 2: + mes "[" + strcharinfo(0) + "]"; + mes "Whoa, I'm leaving!"; + mes "(^333333I better speak to Kazien"; + mes "and let him know I'm having"; + mes "trouble getting past this"; + mes "guard. Otherwise, I might"; + mes "never finish this job!^000000)"; + set lhz_rekenber,5; + close; + } + } + mes "[Laboratory Guard]"; + mes "This area is restricted"; + mes "to the public. Unless you"; + mes "have some kind of special"; + mes "authorization, I'm going"; + mes "to have to ask you to leave."; + close; +} + +airplane_01,96,48,3 script Man#Lyozien 868,{ + + if(lhz_rekenber > 21) + { + mes "[Lyozien]"; + mes "Hey, I hear from my"; + mes "brother that you can't work"; + mes "with us anymore because"; + mes "of some scheduling conflict."; + mes "I'm sorry to hear that: it was"; + mes "really good working with you..."; + close; + } + else if(lhz_rekenber == 21) + { + mes "[Lyozien]"; + mes "Oh good, you're back."; + mes "Mr. Ahman just left and"; + mes "picked up his goods. We're"; + mes "done here, so you have to"; + mes "do now is report to my"; + mes "brother in Lighthalzen."; + next; + mes "[Lyozien]"; + mes "You sure you're alright?"; + mes "You seem kind of upset."; + mes "Do you need to take a"; + mes "break or something?"; + close; + } + else if(lhz_rekenber == 20) + { + mes "[Lyozien]"; + mes "Heya, keep up the"; + mes "good work. Once you"; + mes "talk to Mr. Ahman inside"; + mes "Izlude Airport, we'll be"; + mes "done with this delivery."; + close; + } + else if(lhz_rekenber == 19) + { + mes "[Lyozien]"; + mes "Whoa, you were great!"; + mes "There were more of them"; + mes "this time, but you easily"; + mes "dispatched them. Great job!"; + next; + mes "[" + strcharinfo(0) + "]"; + mes "Thanks, but..."; + mes "Now I'm really worried"; + mes "about what could be in"; + mes "those packages. Are you"; + mes "sure you don't know, Lyozien?"; + next; + mes "[Lyozien]"; + mes "You don't know when to"; + mes "stop, do you? Nah, I don't"; + mes "know at all. Besides, so long"; + mes "as my brother says it's a bad"; + mes "idea, then I don't wanna find"; + mes "out for myself. Oh, hey..."; + next; + set lhz_rekenber,20; + getitem 504,1; + mes "[Lyozien]"; + mes "Here's a little"; + mes "something to refresh"; + mes "yourself after that fight."; + mes "Keep up the good work, okay?"; + mes "Then, we'll be done once you"; + mes "contact Mr. Ahman in Izlude."; + close; + } + else if(lhz_rekenber == 18) + { + mes "[Lyozien]"; + mes "Okay, just like before, we"; + mes "gotta get these packages to"; + mes "Mr. Ahmam. When we arrive"; + mes "in Izlude, find Mr. Ahman in"; + mes "the Airport and tell him that"; + mes "his packages have arrived."; + next; + mes "[Lyozien]"; + mes "W-wait..."; + mes "Did you hear that?"; + mes "I heard--I think it's them."; + mes "Those thugs are back! Don't"; + mes "let them damage the packages!"; + close2; + set lhz_rekenber,19; + donpcevent "#bully2::OnEnter"; + donpcevent "Man#Lyozien::OnStop"; + end; + } + else if(lhz_rekenber == 17) + { + mes "[Lyozien]"; + mes "I heard that you upset"; + mes "Kyozien a little bit with"; + mes "your questions. I mean,"; + mes "I totally understand, but"; + mes "you gotta remember that"; + mes "we've got obligations."; + next; + mes "[Lyozien]"; + mes "I know that these packages"; + mes "might be putting us in danger,"; + mes "but I trust my brother. If he says those thugs are bad guys, then"; + mes "they're definitely bad guys."; + next; + mes "[Lyozien]"; + mes "Yeah, ever since we were"; + mes "kids, Kyozien has always"; + mes "been right. Even though"; + mes "I'd like to know what's in the"; + mes "boxes, I don't ever wanna"; + mes "disappoint him, you know?"; + next; + set lhz_rekenber,18; + mes "[Lyozien]"; + mes "Anyway, that's"; + mes "enough chit-chat"; + mes "for now. Let's get"; + mes "back to work, shall we?"; + close; + } + else if(lhz_rekenber == 16) + { + mes "[Lyozien]"; + mes "I'm lucky that you're"; + mes "around to keep those"; + mes "thugs off our backs, eh?"; + mes "Hey, when you're ready for"; + mes "another job, just talk to"; + mes "my brother Kazien, okay?"; + close; + } + else if(lhz_rekenber == 15) + { + mes "[Lyozien]"; + mes "So you spoke to"; + mes "Mr. Ahman already?"; + mes "Good, good. Now we can"; + mes "go back to the Schwaltzvalt"; + mes "Republic for our next job."; + next; + mes "[Lyozien]"; + mes "Just talk to my brother"; + mes "Kazien and he should give"; + mes "you any details you need"; + mes "to know. Man, it's good"; + mes "that you're working for us."; + mes "Those thugs frighten me..."; + set lhz_rekenber,16; + close; + } + else if(lhz_rekenber == 14) + { + mes "[Lyozien]"; + mes "Now that those thugs are"; + mes "gone, let's concentrate on"; + mes "our task. Like before, just"; + mes "get off at Izlude and then tell"; + mes "Mr. Ahman that his packages"; + mes "have arrived. See you later~"; + close; + } + else if(lhz_rekenber == 13) + { + mes "[Lyozien]"; + mes "Oh, thank you!"; + mes "You saved my life!"; + mes "As you can tell, I'm"; + mes "not much of a fighter..."; + mes "I just ran and hid when"; + mes "those thugs appeared."; + next; + mes "[Lyozien]"; + mes "That's one reason why" ; + mes "my brother has been hiring"; + mes "you adventurers-- we need"; + mes "packages from those hoodlums."; + mes "They're always after us..."; + next; + mes "[Lyozien]"; + mes "Every time I see them,"; + mes "they're yelling things like"; + mes "we're the servants of evil,"; + mes "or that the packages must"; + mes "be destroyed. Boy, I sure"; + mes "am glad that you're here!"; + set lhz_rekenber,14; + close; + } + else if(lhz_rekenber == 12) + { + mes "[Lyozien]"; + mes "Hey, we already have another"; + mes "package to deliver all the way"; + mes "to the Rune-Midgarts Kingdom"; + mes "again. Can you believe it? We"; + mes "seem to be doing a lot of"; + mes "business around there lately."; + next; + mes "[Lyozien]"; + mes "It's so far away from"; + mes "home, but a job's a job."; + mes "We're obliged to do what"; + mes "we're been assigned to do"; + mes "until we qui--whoa. You"; + mes "hear that? Wh-what was...?"; + next; + mes "[Lyozien]"; + mes "Awwww, nuts!"; + mes "It's those thugs!"; + mes "I'll explain later, but"; + mes "for now, please protect"; + mes "the packages and make"; + mes "sure they don't get them!"; + close2; + set lhz_rekenber,13; + donpcevent "Man#Lyozien::OnStop"; + donpcevent "#bully1::OnEnter"; + end; + } + if(lhz_rekenber == 11) + { + mes "[Lyozien]"; + mes "Hey, would you go see"; + mes "my brother Kazien to see"; + mes "if he's got another job for"; + mes "us to do? I'll just be over"; + mes "here waiting when you need"; + mes "to find me. See you later~"; + close; + } + else if(lhz_rekenber == 10) + { + mes "[Lyozien]"; + mes "Good work, Mr. Ahman just"; + mes "arrived and picked up his"; + mes "packages. It looks like we're"; + mes "done for today. When you're"; + mes "ready for another job, just"; + mes "ask to my brother Kazien, okay?"; + next; + mes "[" + strcharinfo(0) + "]"; + mes "Lyozien, do you know"; + mes "what kinds of things"; + mes "we're delivering?"; + next; + mes "[Lyozien]"; + mes "No clue. I've been"; + mes "a little curious myself,"; + mes "but my brother warned me"; + mes "not to ask. Besides, I don't"; + mes "think it makes a difference"; + mes "to what we gotta do, right?"; + next; + mes "[Lyozien]"; + mes "Anyway, it oughta be"; + mes "fine. I mean, our clients"; + mes "are entitled to their privacy"; + mes "anyway. You've been in that"; + mes "sort of situation, right? You"; + mes "know, embarassing orders..."; + next; + mes "[Lyozien]"; + mes "No? Eh, just meet up with"; + mes "my brother to see if he's"; + mes "got another job for us, okay?"; + mes "If you wanna find me again,"; + mes "I'll be waiting right here."; + set lhz_rekenber,11; + close; + } + else if(lhz_rekenber == 9) + { + mes "[Lyozien]"; + mes "Alright, when this Airship"; + mes "arrives in Izlude, get off and"; + mes "enter the Airport to meet with"; + mes "a man named Mr. Ahman."; + mes "Let him know his order has"; + mes "already arrived, okay?"; + close; + } + else if(lhz_rekenber == 8) + { + mes "[Lyozien]"; + mes "Um, would you mind"; + mes "treading lightly around"; + mes "this area, and kind of go"; + mes "around the piles? Yeah,"; + mes "these are all pretty fragile."; + mes "Thanks, I appreciate it."; + next; + mes "[" + strcharinfo(0) + "]"; + mes "Excuse me, but"; + mes "are you Lyozien?"; + next; + mes "[Lyozien]"; + mes "Hey, are you the one that"; + mes "my brother Kazien sent?"; + mes "Nice, I've been waiting"; + mes "for you. As you can see,"; + mes "I'm having trouble handling"; + mes "all of these packages here."; + next; + mes "[" + strcharinfo(0) + "]"; + mes "Wait, Kazien is"; + mes "your brother? That's"; + mes "weird, you figure he"; + mes "would mention that."; + next; + mes "[Lyozien]"; + mes "Oh, yeah, he's been like"; + mes "that ever since we lived"; + mes "in Lighthalzen's slums."; + mes "Luckily, he joined the"; + mes "corporation and helped"; + mes "us improve our lots in life..."; + next; + mes "[Lyozien]"; + mes "That's why I appreciate the"; + mes "fact that he lets me work for"; + mes "him. I can't let him down."; + mes "Anyway, back to business: we"; + mes "gotta deliver these goods to"; + mes "the Rune-Midgarts Kingdom."; + next; + mes "[Lyozien]"; + mes "I have to ensure that these"; + mes "packages aren't damaged or"; + mes "stolen by thieves. Your job is"; + mes "to go to Izlude, find Mr. Ahman"; + mes "at the Airport, and tell him that his orders have safely arrived."; + next; + set lhz_rekenber,9; + mes "[Lyozien]"; + mes "Once you tell Mr. Ahman"; + mes "that message, he'll take"; + mes "care of picking up his own"; + mes "packages. But yeah, I need"; + mes "to stay behind to guard these"; + mes "products in the meantime."; + close; + } + mes "[Lyozien]"; + mes "Um, would you mind"; + mes "treading lightly around"; + mes "this area, and kind of go"; + mes "around the piles? Yeah,"; + mes "these are all pretty fragile."; + mes "Thanks, I appreciate it."; + close; + +OnEnter: + enablenpc "Man#Lyozien"; + end; + +OnStop: + disablenpc "Man#Lyozien"; + end; +} + +- script ::Scamp -1,{ + + if(lhz_rekenber > 21) + { + mes "[Ahman]"; + mes "Oh, hello. I've heard"; + mes "that you had to quit."; + mes "It's quite a pity, really."; + mes "If it weren't for you, some"; + mes "of my packages would have"; + mes "been destroyed by those thugs."; + close; + } + else if(lhz_rekenber == 21) + { + mes "[Ahman]"; + mes "Shouldn't you be"; + mes "taking a break? Besides,"; + mes "Lyozien is still waiting for"; + mes "you the Airship, isn't he?"; + close; + } + else if(lhz_rekenber == 20) + { + mes "[Ahman]"; + mes "Oh, have my packages"; + mes "arrived? Good, good."; + mes "I appreciate all of your"; + mes "hard work. I'm surprised"; + mes "they haven't hired you"; + mes "full time by now."; + next; + mes "[Ahman]"; + mes "Is something the matter?"; + mes "You seem really pale. Oh"; + mes "well, you'll have plenty of"; + mes "time to relax on the Airship."; + mes "Oh, and don't worry, I'll"; + mes "take care of the packages."; + set lhz_rekenber,21; + close; + } + else if (lhz_rekenber > 15 && lhz_rekenber < 20) + { + mes "[Ahman]"; + mes "Oh, hello. I'm not"; + mes "expecting any packages"; + mes "at this moment, although"; + mes "I'm aware that there are a"; + mes "few deliveries in queue, but shouldn't you be in Lighthalzen?"; + close; + } + else if(lhz_rekenber == 15) + { + mes "[Ahman]"; + mes "Shouldn't you be on"; + mes "your way and report to"; + mes "Lyozien? You should hurry"; + mes "before the Airship takes off."; + close; + } + else if(lhz_rekenber == 14) + { + mes "[Ahman]"; + mes "Ah, it's you again."; + mes "I assume that means that"; + mes "my packages have arrived"; + mes "safely. Is that right?"; + next; + mes "[" + strcharinfo(0) + "]"; + mes "Yes, that's right."; + mes "Actually, this time we "; + mes "were attacked by a group"; + mes "of thugs, so I was wondering"; + mes "if you knew anything about it... "; + next; + mes "[Ahman]"; + mes "They attacked again?"; + mes "Oh, that isn't good."; + mes "Well, I have no idea"; + mes "what's going on. I wish"; + mes "I had some idea of what"; + mes "they were up to, really."; + next; + set lhz_rekenber,15; + mes "[Ahman]"; + mes "For now, you should"; + mes "go and report to Lyozien."; + mes "I assume that you protected"; + mes "my packages, so thank you"; + mes "for your diligent work. Now, I shall pick up what I ordered..."; + close; + } + else if (lhz_rekenber > 10 && lhz_rekenber < 14) + { + mes "[Ahman]"; + mes "Oh, it's you again."; + mes "Shouldn't you be getting"; + mes "on the Airship and heading"; + mes "back to the Schwaltzvalt"; + mes "Republic? There are more"; + mes "deliveries in queue, you know."; + close; + } + else if(lhz_rekenber == 10) + { + mes "[Ahman]"; + mes "Thank you for letting me"; + mes "know that my order has arrived."; + mes "You should go back to Lyozien"; + mes "now so you can finish your job."; + mes "Perhaps I'll see you again"; + mes "sometime, adventurer."; + close; + } + else if(lhz_rekenber == 9) + { + mes "[Man]"; + mes "Hmm, can you really"; + mes "call this place an Airport?"; + mes "It's far too small, wouldn't"; + mes "you agree? Still, I kind of"; + mes "enjoy sitting around here."; + next; + mes "[" + strcharinfo(0) + "]"; + mes "Excuse me, but do"; + mes "you know where I can"; + mes "find a man named Ahman?"; + mes "I have a message for him."; + next; + mes "[Ahman]"; + mes "I'm Ahman, how can--"; + mes "Oh! You must be here to"; + mes "tell me that my packages"; + mes "have arrived. Am I correct?"; + next; + mes "[" + strcharinfo(0) + "]"; + mes "Y-yes. That's right."; + mes "Your packages have"; + mes "arrived and they're"; + mes "being guarded until"; + mes "you come to pick them up."; + next; + mes "[Ahman]"; + mes "Ah, that's very good to"; + mes "know. Say, are you a new"; + mes "worker for Lyozien and Kazien?"; + mes "I don't believe I've seen you"; + mes "around before. Have they finally started hiring part timers?"; + next; + mes "[" + strcharinfo(0) + "]"; + mes "Yes, that's right."; + mes "Actually, I'm working for"; + mes "them part time. I heard"; + mes "they were really busy, so"; + mes "I sort of volunteered my time."; + next; + mes "[Ahman]"; + mes "Alright, alright."; + mes "I suppose that you"; + mes "also don't know what's"; + mes "being delivered in these"; + mes "packages, just like Lyozien."; + next; + mes "[Ahman]"; + mes "Well, it's all confidential"; + mes "information anyway, so don't"; + mes "worry about it. Thank you for"; + mes "notifying me about the delivery.^FFFFFF ^000000 Now, you should go back and "; + mes "tell Lyozien. Take care now~"; + set lhz_rekenber,10; + close; + } + mes "[Man]"; + mes "Hmm, can you really"; + mes "call this place an Airport?"; + mes "It's far too small, wouldn't"; + mes "you agree? Still, I kind of"; + mes "enjoy sitting around here."; + close; +} + +airplane_01,1,1,1 script #bully1 -1,{ + +OnInit: + disablenpc "#bully1"; + end; + +OnEnter: + enablenpc "#bully1"; + initnpctimer; + monster "airplane_01",96,53,"Thug",1592,1,"#bully1::OnMyMobDead"; + monster "airplane_01",87,47,"Thug",1592,1,"#bully1::OnMyMobDead"; + set .bullymobs,2; + end; + +OnReset: + killmonster "airplane_01","#bully1::OnMyMobDead"; + end; + +OnMyMobDead: + set .bullymobs,.bullymobs -1; + if(.bullymobs < 1) + { + mes "[Bully]"; + mes "Damn it! N-next time..."; + mes "Next time we'll g-get rid"; + mes "of those damned packages!"; + mes "^333333*Cough cough*^000000 For now, we"; + mes "retreat and fight another day!"; + close2; + donpcevent "#bully1::OnInit"; + donpcevent "Man#Lyozien::OnEnter"; + stopnpctimer; + } + end; + +OnTimer120000: + donpcevent "#bully1::OnReset"; + donpcevent "#bully1::OnInit"; + donpcevent "Man#Lyozien::OnEnter"; + stopnpctimer; + end; +} + +airplane_01,2,2,1 script #bully2 -1,{ + +OnInit: + disablenpc "#bully2"; + end; + +OnEnter: + enablenpc "#bully2"; + initnpctimer; + monster "airplane_01",96,53,"Thug",1592,1,"#bully2::OnMyMobDead"; + monster "airplane_01",87,47,"Thug",1592,1,"#bully2::OnMyMobDead"; + monster "airplane_01",97,43,"Thug",1592,1,"#bully2::OnMyMobDead"; + set .bullymobs,3; + end; + +OnReset: + killmonster "airplane_01","#bully2::OnMyMobDead"; + end; + +OnMyMobDead: + set .bullymobs,.bullymobs -1; + if(.bullymobs < 1) + { + mes "^3355FFHey-- there's a slit"; + mes "in the wrapping on one"; + mes "of the packages. It was"; + mes "probably ripped a little"; + mes "while you were fighting.^000000"; + close2; + donpcevent "#bully2::OnInit"; + donpcevent "#packidentity::OnEnter"; + stopnpctimer; + } + end; + +OnTimer120000: + donpcevent "#bully2::OnReset"; + donpcevent "#bully2::OnInit"; + donpcevent "#packidentity::OnEnter"; + stopnpctimer; + end; +} + +airplane_01,99,47,3 script #packidentity 139,2,2,{ + end; + +OnInit: + disablenpc "#packidentity"; + end; + +OnEnter: + enablenpc "#packidentity"; + end; + +OnTouch: + if(lhz_rekenber == 19) + { + mes "^3355FFYou peek through the"; + mes "slit in the wrapping"; + mes "that is covering one"; + mes "of the packages.^000000"; + next; + mes "[" + strcharinfo(0) + "]"; + mes "Oh... my God!"; + mes "These are... These are"; + mes "weapons of mass destruction."; + mes "There's even parts for assembling guardians, the kinds that usually"; + mes "defend those Guild Castles..."; + close2; + donpcevent "Man#Lyozien::OnEnter"; + donpcevent "#packidentity::OnInit"; + end; + } +} + +lhz_in01,187,247,3 script #flashback1 139,2,2,{ + +OnTouch: + if(lhz_rekenber == 22) + { + mes "[Kazien]"; + mes "-Don't you have anything to protect, huh?- "; + mes "-Are you sure that you're always doing the right thing?-"; + next; + mes "[Kazien]"; + mes "Answer me! Answer me! Answer meee!"; + next; + set lhz_rekenber,23; + mes "[" + strcharinfo(0) + "]"; + mes ".............Damn it."; + close; + } + end; +} + +lhz_in01,75,248,3 script #flashback2 139,2,2,{ + +OnTouch: + if(lhz_rekenber == 22) + { + mes "[Kazien]"; + mes "Look man, this is what"; + mes "I decided. I don't care"; + mes "what other people'll think."; + mes "I might go to hell when"; + mes "I die, but that's my problem."; + next; + mes "[Kazien]"; + mes "Besides, you adventurers"; + mes "are always running around"; + mes "with your swords and magic spells... Isn't that just as bad?"; + mes "It's not the weapons or the power that's bad: it's how they're used."; + next; + mes "[Kazien]"; + mes "There'd be days when my"; + mes "brother and I'd have nothing"; + mes "to eat. So when I heard about"; + mes "this job, I took it. What good"; + mes "is world peace if I'm not even"; + mes "alive to enjoy it, huh?"; + next; + set lhz_rekenber,23; + mes "[" + strcharinfo(0) + "]"; + mes "......"; + mes "........."; + mes "Damn it!"; + close; + } + end; +} -- cgit v1.2.3-70-g09d2