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authorzephyrus <zephyrus@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-04-01 01:05:05 +0000
committerzephyrus <zephyrus@54d463be-8e91-2dee-dedb-b68131a5f0ec>2008-04-01 01:05:05 +0000
commit24e8415d8b502e5ee7877a2a8021e55edd148071 (patch)
tree7b9ced7d5948cba5a41aba1167ca2300e91700af /npc/quests/quests_juperos.txt
parent21abb8399ed26bb55fc9ed954d373115b395b45c (diff)
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- Fixing and cleanup of Juperos Quest.
git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@12455 54d463be-8e91-2dee-dedb-b68131a5f0ec
Diffstat (limited to 'npc/quests/quests_juperos.txt')
-rw-r--r--npc/quests/quests_juperos.txt383
1 files changed, 172 insertions, 211 deletions
diff --git a/npc/quests/quests_juperos.txt b/npc/quests/quests_juperos.txt
index 87f9e276e..8f8e6edf5 100644
--- a/npc/quests/quests_juperos.txt
+++ b/npc/quests/quests_juperos.txt
@@ -3,7 +3,7 @@
//===== By ===================================================
//= MasterOfMuppets
//===== Version ==============================================
-//= 1.
+//= 1.5
//===== Compatible With ======================================
//= eAthena SVN
//===== Description ==========================================
@@ -19,6 +19,7 @@
//= 1.3a Adjusted the elevafor timer. (132000 -> 142000) [L0ne_W0lf]
//= 1.3b Minor updates to juperos elevator NPCs. [L0ne_W0lf]
//= 1.4 Fixed Elevator not working after failing once. [L0ne_W0lf]
+//= 1.5 Lots of Fixes, missing stopnpctimers, cleanup. [Zephyrus]
//============================================================
yuno_in04,190,125,4 script Scholar 700,{
@@ -1755,14 +1756,13 @@ juperos_01,215,127,4 script Machine Statue 844,{
// Jupers Core access Story Event
//============================================================
//============================================================
-// 3rd Floor Entrance Guards
+// 1rd Floor -> 2nd Floor
//============================================================
juperos_01,100,91,0 script jupe_goto#1 -1,2,2,{
end;
OnTouch:
- attachrid getcharid(3);
- initnpctimer;
+ initnpctimer "jupe_goto#1",1;
mes "^777777["+ strcharinfo(0) +"]^000000";
mes "This light...";
mes "It feels like...";
@@ -1776,27 +1776,25 @@ OnTouch:
mes "It feels like";
mes "I'm floating...";
specialeffect2 348; // EF_LIGHTSPHERE
- next;
+ close2;
stopnpctimer;
warp "juperos_02",128,278;
- close;
case 2:
mes "^777777["+ strcharinfo(0) +"]^000000";
mes "N-No! This is";
mes "wrong! Something";
mes "weird's happening!";
mes "I gotta get away!";
- next;
- warp "juperos_01",96,91;
+ close2;
stopnpctimer;
- close;
+ warp "juperos_01",96,91;
}
- close;
+ end;
OnTimer10000:
+ stopnpctimer;
warp "juperos_02",128,278;
- enablenpc "jupe_goto#2";
- disablenpc "jupe_goto#1";
+ donpcevent "jupe_goto#2::OnEnable";
end;
}
@@ -1807,6 +1805,7 @@ OnInit:
OnEnable:
enablenpc "jupe_goto#2";
+ disablenpc "jupe_goto#1";
initnpctimer;
end;
@@ -1820,6 +1819,10 @@ OnTimer2000:
end;
}
+//============================================================
+// 2nd Floor
+//============================================================
+
juperos_02,97,70,0 script 3F Gate Switch#jupe -1,{
OnInit:
initnpctimer;
@@ -1839,6 +1842,7 @@ OnTimer5000:
monster "juperos_02",24,275,"1st Gate Switch",1674,1,"3F Gate Switch#jupe::OnMyMobDead";
monster "juperos_02",240,29,"2nd Gate Switch",1674,1,"3F Gate Switch#jupe::OnMyMobDead";
monster "juperos_02",282,183,"3rd Gate Switch",1674,1,"3F Gate Switch#jupe::OnMyMobDead";
+ stopnpctimer;
end;
OnMyMobDead:
@@ -1932,6 +1936,7 @@ OnTimer621000:
OnTimer1200000:
donpcevent "3F Gate Switch#jupe::OnEnable";
+ stopnpctimer;
end;
OnTouch:
@@ -2044,6 +2049,7 @@ Onstop_timer:
end;
OnTimer22500:
+ stopnpctimer;
enablenpc "#hole#1-1";
disablenpc "Red Alarm#1-1";
end;
@@ -2066,6 +2072,7 @@ OnTouch:
end;
OnTimer22500:
+ stopnpctimer;
disablenpc "Warp#1-1";
end;
}
@@ -2076,10 +2083,11 @@ OnInit:
end;
OnTouch:
- set $@JupreArea1InUse,1;
donpcevent "Red Alarm On#1-1::OnEnable";
disablenpc "Red Alarm#1-1";
donpcevent "#hole#1-1::Onstop_timer";
+ set $@JupreArea1InUse,1;
+ disablenpc "#hole#1-1";
end;
}
@@ -2101,7 +2109,6 @@ OnTimer3000:
mapannounce "jupe_area1","I do not intend to stop you.",bc_map,"0xFF0000";
soundeffectall "jupe_warning.wav",0,"jupe_area1";
soundeffectall "jupe_warning.wav",0,"jupe_area1";
- disablenpc "#hole#1-1";
end;
OnTimer5000:
@@ -2117,6 +2124,7 @@ OnTimer8000:
disablenpc "Red Alarm On#1-1";
soundeffectall "jupe_warning.wav",0,"jupe_area1";
soundeffectall "jupe_warning.wav",0,"jupe_area1";
+ stopnpctimer;
end;
}
@@ -2125,7 +2133,8 @@ OnInit:
disablenpc "Monster1#1-1";
end;
-Onreset:
+OnDisable:
+ disablenpc "Monster1#1-1";
killmonster "jupe_area1","Monster1#1-1::OnMyMobDead";
end;
@@ -2149,8 +2158,9 @@ OnTimer300000:
end;
OnTimer300002:
- disablenpc "Monster1#1-1";
enablenpc "#hole#1-1";
+ stopnpctimer;
+ donpcevent "Monster1#1-1::OnDisable";
end;
OnMyMobDead:
@@ -2168,7 +2178,8 @@ OnInit:
disablenpc "Monster2#1-1";
end;
-Onreset:
+OnDisable:
+ disablenpc "Monster2#1-1";
killmonster "jupe_area1","Monster2#1-1::OnMyMobDead";
end;
@@ -2204,13 +2215,12 @@ OnTimer7000:
OnTimer300000:
mapannounce "jupe_area1","Bwahaha! You're only good at running away!",bc_map,"0xFF0000";
- disablenpc "Monster2#1-1";
- enablenpc "#hole#1-1";
- disablenpc "Red Alarm#1-1";
set $@JupreArea1InUse,0;
end;
OnTimer300002:
+ enablenpc "#hole#1-1";
+ stopnpctimer;
donpcevent "Monster2#1-1::OnDisable";
end;
@@ -2220,7 +2230,6 @@ OnMyMobDead:
mapannounce "jupe_area1","Zzzzt. Zzzzt..... ",bc_map,"0xFF0000";
disablenpc "Monster2#1-1";
enablenpc "#hole#1-1";
- disablenpc "Red Alarm#1-1";
set $@JupreArea1InUse,0;
stopnpctimer;
}
@@ -2334,6 +2343,7 @@ Onstop_timer:
end;
OnTimer22500:
+ stopnpctimer;
enablenpc "#hole#1-2";
disablenpc "Red Alarm#1-2";
end;
@@ -2389,7 +2399,6 @@ OnTimer1000:
OnTimer3000:
mapannounce "jupe_area1","Yes. Run... Right into my hands!",bc_map,"0xFF0000";
- disablenpc "#hole#1-2";
end;
OnTimer5000:
@@ -2403,6 +2412,7 @@ OnTimer7000:
OnTimer8000:
disablenpc "Red Alarm On#1-2";
+ stopnpctimer;
end;
}
@@ -2411,7 +2421,8 @@ OnInit:
disablenpc "Monster1#1-2";
end;
-Onreset:
+OnDisable:
+ disablenpc "Monster1#1-2";
killmonster "jupe_area1","Monster1#1-2::OnMyMobDead";
end;
@@ -2435,8 +2446,9 @@ OnTimer300000:
end;
OnTimer300002:
- disablenpc "Monster1#1-2";
enablenpc "#hole#1-2";
+ stopnpctimer;
+ donpcevent "Monster1#1-2::OnDisable";
end;
OnMyMobDead:
@@ -2454,11 +2466,13 @@ OnInit:
disablenpc "Monster2#1-2";
end;
-Onreset:
+OnDisable:
+ disablenpc "Monster2#1-2";
killmonster "jupe_area1","Monster2#1-2::OnMyMobDead";
end;
OnEnable:
+ enablenpc "Monster2#1-2";
initnpctimer;
end;
@@ -2472,7 +2486,6 @@ OnTimer4000:
OnTimer6000:
mapannounce "jupe_area1","I was called Vesper Newton. Hahah, they called me a mad man back then.",bc_map,"0xFF0000";
- enablenpc "Monster2#1-2";
set .MyMobs,13;
monster "jupe_area1",30,152,"Security Guard",1669,1,"Monster2#1-2::OnMyMobDead";
monster "jupe_area1",31,152,"Security Guard",1675,1,"Monster2#1-2::OnMyMobDead";
@@ -2491,13 +2504,12 @@ OnTimer6000:
OnTimer300000:
mapannounce "jupe_area1","...Not yet.",bc_map,"0xFF0000";
- disablenpc "Monster2#1-2";
- enablenpc "#hole#1-2";
- disablenpc "Red Alarm#1-2";
set $@JupreArea1InUse,0;
end;
OnTimer300002:
+ enablenpc "#hole#1-2";
+ stopnpctimer;
donpcevent "Monster2#1-2::OnDisable";
end;
@@ -2507,7 +2519,6 @@ OnMyMobDead:
mapannounce "jupe_area1","Not yet!",bc_map,"0xFF0000";
disablenpc "Monster2#1-2";
enablenpc "#hole#1-2";
- disablenpc "Red Alarm#1-2";
set $@JupreArea1InUse,0;
stopnpctimer;
}
@@ -2619,6 +2630,7 @@ Onstop_timer:
end;
OnTimer22500:
+ stopnpctimer;
enablenpc "#hole#1-3";
disablenpc "Red Alarm#1-3";
end;
@@ -2674,7 +2686,6 @@ OnTimer1000:
OnTimer3000:
mapannounce "jupe_area1","They're not really for protection.",bc_map,"0xFF0000";
- disablenpc "#hole#1-3";
end;
OnTimer5000:
@@ -2688,6 +2699,7 @@ OnTimer7000:
OnTimer8000:
disablenpc "Red Alarm On#1-3";
+ stopnpctimer;
end;
}
@@ -2696,7 +2708,8 @@ OnInit:
disablenpc "Monster1#1-3";
end;
-Onreset:
+OnDisable:
+ disablenpc "Monster1#1-3";
killmonster "jupe_area1","Monster1#1-3::OnMyMobDead";
end;
@@ -2720,7 +2733,7 @@ OnTimer300000:
end;
OnTimer300002:
- disablenpc "Monster1#1-3";
+ donpcevent "Monster1#1-3::OnDisable";
enablenpc "#hole#1-3";
end;
@@ -2739,12 +2752,14 @@ OnInit:
disablenpc "Monster2#1-3";
end;
-Onreset:
+OnDisable:
+ disablenpc "Monster2#1-3";
killmonster "jupe_area1","Monster2#1-3::OnMyMobDead";
end;
OnEnable:
initnpctimer;
+ enablenpc "Monster2#1-3";
end;
OnTimer2000:
@@ -2757,7 +2772,6 @@ OnTimer5000:
OnTimer8000:
mapannounce "jupe_area1","You're wrong! Welcome to Hell!",bc_map,"0xFF0000";
- enablenpc "Monster2#1-3";
set .MyMobs,15;
monster "jupe_area1",42,64,"Security Guard",1669,1,"Monster2#1-3::OnMyMobDead";
monster "jupe_area1",43,64,"Security Guard",1675,1,"Monster2#1-3::OnMyMobDead";
@@ -2778,13 +2792,12 @@ OnTimer8000:
OnTimer300000:
mapannounce "jupe_area1","Do you still have your courage? Come. Prove it.",bc_map,"0xFF0000";
- disablenpc "Monster2#1-3";
- enablenpc "#hole#1-3";
- disablenpc "Red Alarm#1-3";
set $@JupreArea1InUse,0;
end;
OnTimer300002:
+ enablenpc "#hole#1-3";
+ stopnpctimer;
donpcevent "Monster2#1-3::OnDisable";
end;
@@ -2794,13 +2807,12 @@ OnMyMobDead:
mapannounce "jupe_area1","Do you still have your courage? Come. Prove it.",bc_map,"0xFF0000";
disablenpc "Monster2#1-3";
enablenpc "#hole#1-3";
- disablenpc "Red Alarm#1-3";
set $@JupreArea1InUse,0;
stopnpctimer;
}
end;
}
-
+
//============================================================
// Security Checkpoint 1-4
//============================================================
@@ -2907,6 +2919,7 @@ Onstop_timer:
end;
OnTimer5000:
+ stopnpctimer;
enablenpc "#hole#1-4";
disablenpc "Red Alarm#1-4";
end;
@@ -2966,7 +2979,6 @@ OnTimer1000:
OnTimer3000:
mapannounce "jupe_area1","If you hear this, I wish you will be the one...",bc_map,"0xFF0000";
- disablenpc "#hole#1-4";
end;
OnTimer5000:
@@ -2979,6 +2991,7 @@ OnTimer7000:
end;
OnTimer8000:
+ stopnpctimer;
disablenpc "Red Alarm On#1-4";
end;
}
@@ -2988,7 +3001,8 @@ OnInit:
disablenpc "Monster1#1-4";
end;
-Onreset:
+OnDisable:
+ disablenpc "Monster1#1-4";
killmonster "jupe_area1","Monster1#1-4::OnMyMobDead";
end;
@@ -3012,8 +3026,9 @@ OnTimer300000:
end;
OnTimer300002:
- disablenpc "Monster1#1-4";
+ stopnpctimer;
enablenpc "#hole#1-4";
+ donpcevent "Monster1#1-4::OnDisable";
end;
OnMyMobDead:
@@ -3031,11 +3046,13 @@ OnInit:
disablenpc "Monster2#1-4";
end;
-Onreset:
+OnDisable:
killmonster "jupe_area1","Monster2#1-4::OnMyMobDead";
+ disablenpc "Monster2#1-4";
end;
OnEnable:
+ enablenpc "Monster2#1-4";
initnpctimer;
end;
@@ -3049,7 +3066,6 @@ OnTimer4000:
OnTimer6000:
mapannounce "jupe_area1","I will be waiting for you!",bc_map,"0xFF0000";
- enablenpc "Monster2#1-4";
set .MyMobs,10;
monster "jupe_area1",104,161,"Security Guard",1675,1,"Monster2#1-4::OnMyMobDead";
monster "jupe_area1",108,161,"Security Guard",1669,1,"Monster2#1-4::OnMyMobDead";
@@ -3064,15 +3080,13 @@ OnTimer6000:
end;
OnTimer300000:
- mapannounce "jupe_area1","It's funny... Isn't it?",bc_map,"0xFF0000";
- disablenpc "Monster2#1-4";
- enablenpc "#hole#1-4";
- disablenpc "Red Alarm#1-4";
set $@JupreArea1InUse,0;
+ mapannounce "jupe_area1","It's funny... Isn't it?",bc_map,"0xFF0000";
end;
OnTimer300002:
- disablenpc "Monster2#1-4";
+ enablenpc "#hole#1-4";
+ donpcevent "Monster2#1-4::OnDisable";
end;
OnMyMobDead:
@@ -3081,7 +3095,6 @@ OnMyMobDead:
mapannounce "jupe_area1","It's funny... Isn't it?",bc_map,"0xFF0000";
disablenpc "Monster2#1-4";
enablenpc "#hole#1-4";
- disablenpc "Red Alarm#1-4";
set $@JupreArea1InUse,0;
stopnpctimer;
}
@@ -3098,6 +3111,7 @@ jupe_area1,112,162,0 script Lever#ufe 844,{
next;
switch(select("Pull.:Cancel.")) {
case 1:
+ if($@JupreArea1InUse == 1) close;
initnpctimer;
donpcevent "LeverWarp#ufe::OnEnable";
disablenpc "Lever#ufe";
@@ -3111,12 +3125,9 @@ jupe_area1,112,162,0 script Lever#ufe 844,{
}
close;
-Onstop_timer:
- stopnpctimer;
- end;
-
OnTimer3000:
enablenpc "Lever#ufe";
+ stopnpctimer;
end;
}
@@ -3125,10 +3136,6 @@ OnInit:
disablenpc "LeverWarp#ufe";
end;
-Onreset:
- disablenpc "LeverWarp#ufe";
- end;
-
OnEnable:
enablenpc "LeverWarp#ufe";
specialeffect 561; //"LeverWarp#ufe" 561
@@ -3141,6 +3148,7 @@ OnTouch:
end;
OnTimer3000:
+ stopnpctimer;
disablenpc "LeverWarp#ufe";
end;
}
@@ -3150,7 +3158,7 @@ OnTimer3000:
//============================================================
jupe_area2,74,224,0 script #hole#2-1 844,{
cutin "1",2;
- if ($@JupreArea1InUse2 == 1) {
+ if ($@JupreArea2InUse == 1) {
mes "^3355FFThis seems like";
mes "some kind of device";
mes "that will allow you to";
@@ -3164,7 +3172,7 @@ jupe_area2,74,224,0 script #hole#2-1 844,{
}
else if (countitem(7356) > 0 || countitem(7359) > 0 || countitem(7357) > 0 || countitem(7358) > 0) {
mes "^3355FFThis seems like";
- mes "some akind of device";
+ mes "some kind of device";
mes "that will allow you to";
mes "pass to the other side.";
mes "There's a slot where you";
@@ -3181,7 +3189,7 @@ jupe_area2,74,224,0 script #hole#2-1 844,{
specialeffect 159; //"#hole#2-1" EF_TOPRANK
cutin "1-1",2;
next;
- if ($@JupreArea1InUse2 == 1) {
+ if ($@JupreArea2InUse == 1) {
mes "^3355FFNothing happens.";
mes "Perhaps an alarm or";
mes "some other safety measure";
@@ -3250,6 +3258,7 @@ Onstop_timer:
end;
OnTimer22500:
+ stopnpctimer;
enablenpc "#hole#2-1";
disablenpc "Red Alarm#2-1";
end;
@@ -3272,6 +3281,7 @@ OnTouch:
end;
OnTimer22500:
+ stopnpctimer;
disablenpc "Warp#2-1";
end;
}
@@ -3282,10 +3292,11 @@ OnInit:
end;
OnTouch:
- set $@JupreArea1InUse2,1;
donpcevent "Red Alarm On#2-1::OnEnable";
disablenpc "Red Alarm#2-1";
donpcevent "#hole#2-1::Onstop_timer";
+ set $@JupreArea2InUse,1;
+ disablenpc "#hole#2-1";
end;
}
@@ -3307,7 +3318,6 @@ OnTimer3000:
mapannounce "jupe_area2","I do not intend to stop you.",bc_map,"0xFF0000";
soundeffectall "jupe_warning.wav",0,"jupe_area2";
soundeffectall "jupe_warning.wav",0,"jupe_area2";
- disablenpc "#hole#2-1";
end;
OnTimer5000:
@@ -3323,6 +3333,7 @@ OnTimer8000:
disablenpc "Red Alarm On#2-1";
soundeffectall "jupe_warning.wav",0,"jupe_area2";
soundeffectall "jupe_warning.wav",0,"jupe_area2";
+ stopnpctimer;
end;
}
@@ -3331,7 +3342,8 @@ OnInit:
disablenpc "Monster1#2-1";
end;
-Onreset:
+OnDisable:
+ disablenpc "Monster1#2-1";
killmonster "jupe_area2","Monster1#2-1::OnMyMobDead";
end;
@@ -3351,12 +3363,13 @@ OnEnable:
OnTimer300000:
mapannounce "jupe_area2","Do you realize this is a hallucination?",bc_map,"0xFF0000";
- set $@JupreArea1InUse2,0;
+ set $@JupreArea2InUse,0;
end;
OnTimer300002:
- disablenpc "Monster1#2-1";
enablenpc "#hole#2-1";
+ stopnpctimer;
+ donpcevent "Monster1#2-1::OnDisable";
end;
OnMyMobDead:
@@ -3374,7 +3387,8 @@ OnInit:
disablenpc "Monster2#2-1";
end;
-Onreset:
+OnDisable:
+ disablenpc "Monster2#2-1";
killmonster "jupe_area2","Monster2#2-1::OnMyMobDead";
end;
@@ -3410,13 +3424,12 @@ OnTimer7000:
OnTimer300000:
mapannounce "jupe_area2","Bwahaha! You're only good at running away!",bc_map,"0xFF0000";
- disablenpc "Monster2#2-1";
- enablenpc "#hole#2-1";
- disablenpc "Red Alarm#2-1";
- set $@JupreArea1InUse2,0;
+ set $@JupreArea2InUse,0;
end;
OnTimer300002:
+ enablenpc "#hole#2-1";
+ stopnpctimer;
donpcevent "Monster2#2-1::OnDisable";
end;
@@ -3426,8 +3439,7 @@ OnMyMobDead:
mapannounce "jupe_area2","Zzzzt. Zzzzt..... ",bc_map,"0xFF0000";
disablenpc "Monster2#2-1";
enablenpc "#hole#2-1";
- disablenpc "Red Alarm#2-1";
- set $@JupreArea1InUse2,0;
+ set $@JupreArea2InUse,0;
stopnpctimer;
}
end;
@@ -3438,7 +3450,7 @@ OnMyMobDead:
//============================================================
jupe_area2,138,238,0 script #hole#2-2 844,{
cutin "2",2;
- if ($@JupreArea1InUse2 == 1) {
+ if ($@JupreArea2InUse == 1) {
mes "^3355FFThis seems like";
mes "some kind of device";
mes "that will allow you to";
@@ -3469,7 +3481,7 @@ jupe_area2,138,238,0 script #hole#2-2 844,{
specialeffect 159; //"#hole#2-2" EF_TOPRANK
cutin "2-1",2;
next;
- if ($@JupreArea1InUse2 == 1) {
+ if ($@JupreArea2InUse == 1) {
mes "^3355FFNothing happens.";
mes "Perhaps an alarm or";
mes "some other safety measure";
@@ -3540,6 +3552,7 @@ Onstop_timer:
end;
OnTimer22500:
+ stopnpctimer;
enablenpc "#hole#2-2";
disablenpc "Red Alarm#2-2";
end;
@@ -3572,7 +3585,7 @@ OnInit:
end;
OnTouch:
- set $@JupreArea1InUse2,1;
+ set $@JupreArea2InUse,1;
donpcevent "Red Alarm On#2-2::OnEnable";
disablenpc "Red Alarm#2-2";
disablenpc "#hole#2-2";
@@ -3595,7 +3608,6 @@ OnTimer1000:
OnTimer3000:
mapannounce "jupe_area2","Yes. Run... Right into my hands!",bc_map,"0xFF0000";
- disablenpc "#hole#2-2";
end;
OnTimer5000:
@@ -3609,6 +3621,7 @@ OnTimer7000:
OnTimer8000:
disablenpc "Red Alarm On#2-2";
+ stopnpctimer;
end;
}
@@ -3617,7 +3630,8 @@ OnInit:
disablenpc "Monster1#2-2";
end;
-Onreset:
+OnDisable:
+ disablenpc "Monster1#2-2";
killmonster "jupe_area2","Monster1#2-2::OnMyMobDead";
end;
@@ -3637,12 +3651,13 @@ OnEnable:
OnTimer300000:
mapannounce "jupe_area2","I can't believe how cowardly you really are...",bc_map,"0xFF0000";
- set $@JupreArea1InUse2,0;
+ set $@JupreArea2InUse,0;
end;
OnTimer300002:
- disablenpc "Monster1#2-2";
enablenpc "#hole#2-2";
+ stopnpctimer;
+ donpcevent "Monster1#2-2::OnDisable";
end;
OnMyMobDead:
@@ -3660,11 +3675,13 @@ OnInit:
disablenpc "Monster2#2-2";
end;
-Onreset:
+OnDisable:
+ disablenpc "Monster2#2-2";
killmonster "jupe_area2","Monster2#2-2::OnMyMobDead";
end;
OnEnable:
+ enablenpc "Monster2#2-2";
initnpctimer;
end;
@@ -3678,7 +3695,6 @@ OnTimer4000:
OnTimer6000:
mapannounce "jupe_area2","I was called Vesper Newton. Hahah, they called me a mad man back then.",bc_map,"0xFF0000";
- enablenpc "Monster2#2-2";
set .MyMobs,13;
monster "jupe_area2",126,156,"Security Guard",1675,1,"Monster2#2-2::OnMyMobDead";
monster "jupe_area2",127,156,"Security Guard",1669,1,"Monster2#2-2::OnMyMobDead";
@@ -3697,13 +3713,12 @@ OnTimer6000:
OnTimer300000:
mapannounce "jupe_area2","...Not yet.",bc_map,"0xFF0000";
- disablenpc "Monster2#2-2";
- enablenpc "#hole#2-2";
- disablenpc "Red Alarm#2-2";
- set $@JupreArea1InUse2,0;
+ set $@JupreArea2InUse,0;
end;
OnTimer300002:
+ enablenpc "#hole#2-2";
+ stopnpctimer;
donpcevent "Monster2#2-2::OnDisable";
end;
@@ -3713,8 +3728,7 @@ OnMyMobDead:
mapannounce "jupe_area2","Not yet!",bc_map,"0xFF0000";
disablenpc "Monster2#2-2";
enablenpc "#hole#2-2";
- disablenpc "Red Alarm#2-2";
- set $@JupreArea1InUse2,0;
+ set $@JupreArea2InUse,0;
stopnpctimer;
}
end;
@@ -3725,7 +3739,7 @@ OnMyMobDead:
//============================================================
jupe_area2,127,146,0 script #hole#2-3 844,{
cutin "3",2;
- if ($@JupreArea1InUse2 == 1) {
+ if ($@JupreArea2InUse == 1) {
mes "^3355FFThis seems like";
mes "some kind of device";
mes "that will allow you to";
@@ -3756,7 +3770,7 @@ jupe_area2,127,146,0 script #hole#2-3 844,{
specialeffect 159; //"#hole#2-3" EF_TOPRANK
cutin "3-1",2;
next;
- if ($@JupreArea1InUse2 == 1) {
+ if ($@JupreArea2InUse == 1) {
mes "^3355FFNothing happens.";
mes "Perhaps an alarm or";
mes "some other safety measure";
@@ -3825,6 +3839,7 @@ Onstop_timer:
end;
OnTimer22500:
+ stopnpctimer;
enablenpc "#hole#2-3";
disablenpc "Red Alarm#2-3";
end;
@@ -3857,7 +3872,7 @@ OnInit:
end;
OnTouch:
- set $@JupreArea1InUse2,1;
+ set $@JupreArea2InUse,1;
donpcevent "Red Alarm On#2-3::OnEnable";
disablenpc "Red Alarm#2-3";
disablenpc "#hole#2-3";
@@ -3894,6 +3909,7 @@ OnTimer7000:
OnTimer8000:
disablenpc "Red Alarm On#2-3";
+ stopnpctimer;
end;
}
@@ -3902,7 +3918,8 @@ OnInit:
disablenpc "Monster1#2-3";
end;
-Onreset:
+OnDisable:
+ disablenpc "Monster1#2-3";
killmonster "jupe_area2","Monster1#2-3::OnMyMobDead";
end;
@@ -3922,11 +3939,11 @@ OnEnable:
OnTimer300000:
mapannounce "jupe_area2","Zzzzt...Zzzzt....",bc_map,"0xFF0000";
- set $@JupreArea1InUse2,0;
+ set $@JupreArea2InUse,0;
end;
OnTimer300002:
- disablenpc "Monster1#2-3";
+ donpcevent "Monster1#2-3::OnDisable";
enablenpc "#hole#2-3";
end;
@@ -3945,12 +3962,14 @@ OnInit:
disablenpc "Monster2#2-3";
end;
-Onreset:
+OnDisable:
+ disablenpc "Monster2#2-3";
killmonster "jupe_area2","Monster2#2-3::OnMyMobDead";
end;
OnEnable:
initnpctimer;
+ enablenpc "Monster2#2-3";
end;
OnTimer2000:
@@ -3963,7 +3982,6 @@ OnTimer5000:
OnTimer8000:
mapannounce "jupe_area2","You're wrong! Welcome to Hell!",bc_map,"0xFF0000";
- enablenpc "Monster2#2-3";
set .MyMobs,16;
monster "jupe_area2",114,64,"Security Guard",1675,1,"Monster2#2-3::OnMyMobDead";
monster "jupe_area2",115,64,"Security Guard",1669,1,"Monster2#2-3::OnMyMobDead";
@@ -3985,13 +4003,12 @@ OnTimer8000:
OnTimer300000:
mapannounce "jupe_area2","Do you still have your courage? Come. Prove it.",bc_map,"0xFF0000";
- disablenpc "Monster2#2-3";
- enablenpc "#hole#2-3";
- disablenpc "Red Alarm#2-3";
- set $@JupreArea1InUse2,0;
+ set $@JupreArea2InUse,0;
end;
OnTimer300002:
+ enablenpc "#hole#2-3";
+ stopnpctimer;
donpcevent "Monster2#2-3::OnDisable";
end;
@@ -4001,8 +4018,7 @@ OnMyMobDead:
mapannounce "jupe_area2","Do you still have your courage? Come. Prove it.",bc_map,"0xFF0000";
disablenpc "Monster2#2-3";
enablenpc "#hole#2-3";
- disablenpc "Red Alarm#2-3";
- set $@JupreArea1InUse2,0;
+ set $@JupreArea2InUse,0;
stopnpctimer;
}
end;
@@ -4013,7 +4029,7 @@ OnMyMobDead:
//============================================================
jupe_area2,113,49,0 script #hole#2-4 844,{
cutin "4",2;
- if ($@JupreArea1InUse2 == 1) {
+ if ($@JupreArea2InUse == 1) {
mes "^3355FFThis seems like";
mes "some kind of device";
mes "that will allow you to";
@@ -4044,7 +4060,7 @@ jupe_area2,113,49,0 script #hole#2-4 844,{
specialeffect 159; //"#hole#2-4" EF_TOPRANK
cutin "4-1",2;
next;
- if ($@JupreArea1InUse2 == 1) {
+ if ($@JupreArea2InUse == 1) {
mes "^3355FFNothing happens.";
mes "Perhaps an alarm or";
mes "some other safety measure";
@@ -4114,6 +4130,7 @@ Onstop_timer:
end;
OnTimer5000:
+ stopnpctimer;
enablenpc "#hole#2-4";
disablenpc "Red Alarm#2-4";
end;
@@ -4150,7 +4167,7 @@ OnEnable:
end;
OnTouch:
- set $@JupreArea1InUse2,1;
+ set $@JupreArea2InUse,1;
donpcevent "Red Alarm On#2-4::OnEnable";
disablenpc "Red Alarm#2-4";
disablenpc "#hole#2-4";
@@ -4173,7 +4190,6 @@ OnTimer1000:
OnTimer3000:
mapannounce "jupe_area2","If you hear this, I wish you will be the one...",bc_map,"0xFF0000";
- disablenpc "#hole#2-4";
end;
OnTimer5000:
@@ -4186,6 +4202,7 @@ OnTimer7000:
end;
OnTimer8000:
+ stopnpctimer;
disablenpc "Red Alarm On#2-4";
end;
}
@@ -4195,7 +4212,8 @@ OnInit:
disablenpc "Monster1#2-4";
end;
-Onreset:
+OnDisable:
+ disablenpc "Monster1#2-4";
killmonster "jupe_area2","Monster1#2-4::OnMyMobDead";
end;
@@ -4215,12 +4233,13 @@ OnEnable:
OnTimer300000:
mapannounce "jupe_area2","Zzzzt...Zzzzt....",bc_map,"0xFF0000";
- set $@JupreArea1InUse2,0;
+ set $@JupreArea2InUse,0;
end;
OnTimer300002:
- disablenpc "Monster1#2-4";
+ stopnpctimer;
enablenpc "#hole#2-4";
+ donpcevent "Monster1#2-4::OnDisable";
end;
OnMyMobDead:
@@ -4238,11 +4257,13 @@ OnInit:
disablenpc "Monster2#2-4";
end;
-Onreset:
+OnDisable:
killmonster "jupe_area2","Monster2#2-4::OnMyMobDead";
+ disablenpc "Monster2#2-4";
end;
OnEnable:
+ enablenpc "Monster2#2-4";
initnpctimer;
end;
@@ -4256,7 +4277,6 @@ OnTimer4000:
OnTimer6000:
mapannounce "jupe_area2","I will be waiting for you!",bc_map,"0xFF0000";
- enablenpc "Monster2#2-4";
set .MyMobs,12;
monster "jupe_area2",63,161,"Security Guard",1675,1,"Monster2#2-4::OnMyMobDead";
monster "jupe_area2",61,161,"Security Guard",1669,1,"Monster2#2-4::OnMyMobDead";
@@ -4273,15 +4293,13 @@ OnTimer6000:
end;
OnTimer300000:
+ set $@JupreArea2InUse,0;
mapannounce "jupe_area2","It's funny... Isn't it?",bc_map,"0xFF0000";
- disablenpc "Monster2#2-4";
- enablenpc "#hole#2-4";
- disablenpc "Red Alarm#2-4";
- set $@JupreArea1InUse2,0;
end;
OnTimer300002:
- disablenpc "Monster2#2-4";
+ enablenpc "#hole#2-4";
+ donpcevent "Monster2#2-4::OnDisable";
end;
OnMyMobDead:
@@ -4290,8 +4308,7 @@ OnMyMobDead:
mapannounce "jupe_area2","It's funny... Isn't it?",bc_map,"0xFF0000";
disablenpc "Monster2#2-4";
enablenpc "#hole#2-4";
- disablenpc "Red Alarm#2-4";
- set $@JupreArea1InUse2,0;
+ set $@JupreArea2InUse,0;
stopnpctimer;
}
end;
@@ -4307,6 +4324,7 @@ jupe_area2,51,162,0 script Lever#ufe2 844,{
next;
switch(select("Pull.:Cancel.")) {
case 1:
+ if($@JupreArea2InUse == 1) close;
initnpctimer;
donpcevent "LeverWarp#ufe2::OnEnable";
disablenpc "Lever#ufe2";
@@ -4320,12 +4338,9 @@ jupe_area2,51,162,0 script Lever#ufe2 844,{
}
close;
-Onstop_timer:
- stopnpctimer;
- end;
-
OnTimer3000:
enablenpc "Lever#ufe2";
+ stopnpctimer;
end;
}
@@ -4334,10 +4349,6 @@ OnInit:
disablenpc "LeverWarp#ufe2";
end;
-Onreset:
- disablenpc "LeverWarp#ufe2";
- end;
-
OnEnable:
enablenpc "LeverWarp#ufe2";
specialeffect 561; //"LeverWarp#ufe2" 561
@@ -4350,6 +4361,7 @@ OnTouch:
end;
OnTimer3000:
+ stopnpctimer;
disablenpc "LeverWarp#ufe2";
end;
}
@@ -4504,6 +4516,7 @@ OnTimer23000:
OnTimer27000:
mapannounce "jupe_ele_r","Look! And remember!",bc_map,"0xFF0000";
+ stopnpctimer;
end;
}
@@ -4570,7 +4583,7 @@ OnTimer2600:
OnTimer120000:
mapannounce "jupe_ele_r","It is disappointing to see that you are too weak to even defeat a hallucination...",bc_map,"0x66FF00";
- donpcevent "Switch#ufe::OnEnable";
+ enablenpc "Switch#ufe";
disablenpc "Switch On#ufe";
donpcevent "Annihilation#ufe::OnEnable";
set $@JupeElevatorInUse,0;
@@ -4584,7 +4597,6 @@ OnTimer120005:
OnMyMobDead:
set .MyMobs,.MyMobs-1;
if (.MyMobs < 1) {
- set $@JupeElevatorInUse,0;
donpcevent "Elevator Safety#ufe::OnEnable";
stopnpctimer;
}
@@ -4622,7 +4634,7 @@ OnInit:
end;
OnEnable:
- disablenpc "Annihilation#ufe";
+ enablenpc "Annihilation#ufe";
initnpctimer;
end;
@@ -4634,10 +4646,6 @@ OnTimer1000:
mapwarp "jupe_ele_r", "jupe_gate",49,138;
end;
-OnTimer1100:
- enablenpc "Annihilation#ufe";
- end;
-
OnTimer1600:
enablenpc "Elevator Escape#ufe";
end;
@@ -4676,6 +4684,7 @@ OnTimer1000:
end;
OnTimer10000:
+ stopnpctimer;
disablenpc "Elevator On#ufe";
end;
}
@@ -4694,7 +4703,6 @@ OnDisable:
OnTimer59000:
if (getmapusers("jupe_ele") == 0) {
- set $@JupeElevatorInUse2,5;
killmonsterall "jupe_ele";
donpcevent "Guard-1#ufe::OnDisable";
donpcevent "Guard-2#ufe::OnDisable";
@@ -4767,10 +4775,6 @@ OnDisable:
stopnpctimer;
end;
-Onreset:
- killmonsterall "jupe_ele";
- end;
-
OnTimer2000:
mapannounce "jupe_ele","I admire your patience.",bc_map,"0xFF0000";
end;
@@ -4793,11 +4797,11 @@ OnTimer12000:
monster "jupe_ele",38,53,"Guard",1669,1,"Guard-1#ufe::OnMyMobDead";
monster "jupe_ele",45,53,"Guard",1675,1,"Guard-1#ufe::OnMyMobDead";
monster "jupe_ele",48,51,"Guard",1669,1,"Guard-1#ufe::OnMyMobDead";
+ set $@JupeElevatorInUse2,1;
end;
OnTimer30000:
- if ($@JupeElevatorInUse2 == 0) {
- set $@JupeElevatorInUse2,1;
+ if ($@JupeElevatorInUse2 == 1) {
donpcevent "Guard-2#ufe::OnEnable";
stopnpctimer;
}
@@ -4806,20 +4810,12 @@ OnTimer30000:
OnMyMobDead:
set .MyMobs,.MyMobs-1;
if (.MyMobs < 1) {
- if ($@JupeElevatorInUse2 == 0) {
- set $@JupeElevatorInUse2,1;
+ if ($@JupeElevatorInUse2 == 1) {
donpcevent "Guard-2#ufe::OnEnable";
stopnpctimer;
- }
- else if ($@JupeElevatorInUse2 == 4) {
- if (getvariableofnpc(.MyMobs,"Guard-1#ufe") < 1) {
- if (getvariableofnpc(.MyMobs,"Guard-3#ufe") < 1) {
- if (getvariableofnpc(.MyMobs,"Guard-2#ufe") < 1) {
- donpcevent "GuardEnd#ufe::OnEnable";
- stopnpctimer;
- }
- }
- }
+ } else if ($@JupeElevatorInUse2 == 4 && getvariableofnpc(.MyMobs,"Guard-2#ufe") < 1 && getvariableofnpc(.MyMobs,"Guard-3#ufe") < 1 && getvariableofnpc(.MyMobs,"Guard-4#ufe") < 1) {
+ donpcevent "GuardEnd#ufe::OnEnable";
+ stopnpctimer;
}
}
end;
@@ -4834,10 +4830,6 @@ OnDisable:
stopnpctimer;
end;
-Onreset:
- killmonsterall "jupe_ele";
- end;
-
OnTimer2000:
mapannounce "jupe_ele","This city was not",bc_map,"0xFF0000";
end;
@@ -4864,11 +4856,11 @@ OnTimer12000:
monster "jupe_ele",38,53,"Guard",1669,1,"Guard-2#ufe::OnMyMobDead";
monster "jupe_ele",45,53,"Guard",1683,1,"Guard-2#ufe::OnMyMobDead";
monster "jupe_ele",48,51,"Guard",1669,1,"Guard-2#ufe::OnMyMobDead";
+ set $@JupeElevatorInUse2,2;
end;
OnTimer30000:
- if ($@JupeElevatorInUse2 == 1) {
- set $@JupeElevatorInUse2,2;
+ if ($@JupeElevatorInUse2 == 2) {
donpcevent "Guard-3#ufe::OnEnable";
stopnpctimer;
}
@@ -4877,20 +4869,12 @@ OnTimer30000:
OnMyMobDead:
set .MyMobs,.MyMobs-1;
if (.MyMobs < 1) {
- if ($@JupeElevatorInUse2 == 1) {
- set $@JupeElevatorInUse2,2;
+ if ($@JupeElevatorInUse2 == 2) {
donpcevent "Guard-3#ufe::OnEnable";
stopnpctimer;
- }
- else if ($@JupeElevatorInUse2 == 4) {
- if (getvariableofnpc(.MyMobs,"Guard-4#ufe") < 1) {
- if (getvariableofnpc(.MyMobs,"Guard-3#ufe") < 1) {
- if (getvariableofnpc(.MyMobs,"Guard-1#ufe") < 1) {
- donpcevent "GuardEnd#ufe::OnEnable";
- stopnpctimer;
- }
- }
- }
+ } else if ($@JupeElevatorInUse2 == 4 && getvariableofnpc(.MyMobs,"Guard-1#ufe") < 1 && getvariableofnpc(.MyMobs,"Guard-3#ufe") < 1 && getvariableofnpc(.MyMobs,"Guard-4#ufe") < 1) {
+ donpcevent "GuardEnd#ufe::OnEnable";
+ stopnpctimer;
}
}
end;
@@ -4905,10 +4889,6 @@ OnDisable:
stopnpctimer;
end;
-Onreset:
- killmonsterall "jupe_ele";
- end;
-
OnTimer2000:
mapannounce "jupe_ele","What do you see?",bc_map,"0xFF0000";
end;
@@ -4931,11 +4911,11 @@ OnTimer12000:
monster "jupe_ele",38,53,"Guard",1683,1,"Guard-3#ufe::OnMyMobDead";
monster "jupe_ele",45,53,"Guard",1675,1,"Guard-3#ufe::OnMyMobDead";
monster "jupe_ele",48,51,"Guard",1669,1,"Guard-3#ufe::OnMyMobDead";
+ set $@JupeElevatorInUse2,3;
end;
OnTimer30000:
- if ($@JupeElevatorInUse2 == 2) {
- set $@JupeElevatorInUse2,3;
+ if ($@JupeElevatorInUse2 == 3) {
donpcevent "Guard-4#ufe::OnEnable";
stopnpctimer;
}
@@ -4944,20 +4924,13 @@ OnTimer30000:
OnMyMobDead:
set .MyMobs,.MyMobs-1;
if (.MyMobs < 1) {
- if ($@JupeElevatorInUse2 == 2) {
- set $@JupeElevatorInUse2,3;
+ if ($@JupeElevatorInUse2 == 3) {
donpcevent "Guard-4#ufe::OnEnable";
stopnpctimer;
}
- else if ($@JupeElevatorInUse2 == 4) {
- if (getvariableofnpc(.MyMobs,"Guard-4#ufe") < 1) {
- if (getvariableofnpc(.MyMobs,"Guard-2#ufe") < 1) {
- if (getvariableofnpc(.MyMobs,"Guard-1#ufe") < 1) {
- donpcevent "GuardEnd#ufe::OnEnable";
- stopnpctimer;
- }
- }
- }
+ else if ($@JupeElevatorInUse2 == 4 && getvariableofnpc(.MyMobs,"Guard-1#ufe") < 1 && getvariableofnpc(.MyMobs,"Guard-2#ufe") < 1 && getvariableofnpc(.MyMobs,"Guard-4#ufe") < 1) {
+ donpcevent "GuardEnd#ufe::OnEnable";
+ stopnpctimer;
}
}
end;
@@ -4972,10 +4945,6 @@ OnDisable:
stopnpctimer;
end;
-Onreset:
- killmonsterall "jupe_ele";
- end;
-
OnTimer2000:
mapannounce "jupe_ele","Do not forget. That which limits you is nothing but yourself.",bc_map,"0xFF0000";
end;
@@ -4985,7 +4954,6 @@ OnTimer5000:
end;
OnTimer8000:
- set $@JupeElevatorInUse2,4;
set .MyMobs,8;
monster "jupe_ele",48,44,"Guard",1684,1,"Guard-4#ufe::OnMyMobDead";
monster "jupe_ele",45,42,"Guard",1669,1,"Guard-4#ufe::OnMyMobDead";
@@ -4995,18 +4963,16 @@ OnTimer8000:
monster "jupe_ele",38,53,"Guard",1669,1,"Guard-4#ufe::OnMyMobDead";
monster "jupe_ele",45,53,"Guard",1683,1,"Guard-4#ufe::OnMyMobDead";
monster "jupe_ele",48,51,"Guard",1675,1,"Guard-4#ufe::OnMyMobDead";
+ set $@JupeElevatorInUse2,4;
end;
OnMyMobDead:
set .MyMobs,.MyMobs-1;
- if (getvariableofnpc(.MyMobs,"Guard-1#ufe") < 1) {
- if (getvariableofnpc(.MyMobs,"Guard-2#ufe") < 1) {
- if (getvariableofnpc(.MyMobs,"Guard-3#ufe") < 1) {
- if (getvariableofnpc(.MyMobs,"Guard-4#ufe") < 1) {
- donpcevent "GuardEnd#ufe::OnEnable";
- stopnpctimer;
- }
- }
+ if (.MyMobs < 1) {
+ if(getvariableofnpc(.MyMobs,"Guard-1#ufe") < 1 && getvariableofnpc(.MyMobs,"Guard-2#ufe") < 1 && getvariableofnpc(.MyMobs,"Guard-3#ufe") < 1)
+ {
+ donpcevent "GuardEnd#ufe::OnEnable";
+ stopnpctimer;
}
}
end;
@@ -5064,14 +5030,11 @@ OnTimer25000:
end;
OnTimer26000:
- donpcevent "GuardEnd#ufe::OnDisable";
- disablenpc "4F Enter#ufe";
- donpcevent "TimeOut#ufe::OnDisable";
set $@JupeElevatorInUse2,0;
set $@JupeElevatorInUse,0;
disablenpc "Switch On#ufe";
enablenpc "Switch#ufe";
- stopnpctimer;
+ donpcevent "GuardEnd#ufe::OnDisable";
}
jupe_ele,41,33,0 script 4F Enter#ufe 45,4,4,{
@@ -5091,7 +5054,7 @@ jupe_gate,50,173,0 script gate#start -1,2,3,{
end;
OnTouch:
- initnpctimer;
+ initnpctimer "gate#start",1;
mes "^3355FFIt's a Warp Portal";
mes "that will teleport you";
mes "to the previous floor.^000000";
@@ -5099,18 +5062,16 @@ OnTouch:
switch(select("Use it.:Ignore it.")) {
case 1:
specialeffect2 348; // EF_LIGHTSPHERE
- next;
+ close2;
stopnpctimer;
warp "juperos_02",130,142;
- close;
case 2:
mes "[" + strcharinfo(0) + "]";
mes "Not now!";
mes "I can't leave yet!";
- next;
- warp "jupe_gate",50,168;
+ close2;
stopnpctimer;
- close;
+ warp "jupe_gate",50,168;
}
end;