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authorRidley <ridley8819@gmail.com>2016-10-10 01:17:30 +0200
committerRidley <ridley8819@gmail.com>2016-10-16 14:37:43 +0200
commit2f06704ee2f6be5566e8cbff0fd29a1238c7cae5 (patch)
tree231ba54b219c15b75d299c5bb6a9e90942d182b8 /npc/quests/quests_13_1.txt
parent80afa9c5b1d3e7eff0d03f78de3454830789c87b (diff)
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Fixes cases where player were executed
On Aegis players set their HP to 0 by script are still alive. Since we don't want to copy this, scripts that set HP to 0 and expects the player to stay alive are changed. Additionally some scripts where changed where the HP were set to 1% instead to 1 HP and also the percentheal -100 with intended death set into close2. In megingard_seal.txt a end; was missing.
Diffstat (limited to 'npc/quests/quests_13_1.txt')
-rw-r--r--npc/quests/quests_13_1.txt2
1 files changed, 1 insertions, 1 deletions
diff --git a/npc/quests/quests_13_1.txt b/npc/quests/quests_13_1.txt
index 8e57b3a96..0f1481282 100644
--- a/npc/quests/quests_13_1.txt
+++ b/npc/quests/quests_13_1.txt
@@ -13912,7 +13912,7 @@ que_dan02,115,53,3 script Man#moc2_crazyR01 4_M_DSTMAN,{
mes "Are you his enemy?";
mes "DIE!";
close2;
- percentheal -100,0;
+ unitkill getcharid(CHAR_ID_ACCOUNT);
end;
}
cutin "mocseal_kid01",255;