From 2f06704ee2f6be5566e8cbff0fd29a1238c7cae5 Mon Sep 17 00:00:00 2001 From: Ridley Date: Mon, 10 Oct 2016 01:17:30 +0200 Subject: Fixes cases where player were executed On Aegis players set their HP to 0 by script are still alive. Since we don't want to copy this, scripts that set HP to 0 and expects the player to stay alive are changed. Additionally some scripts where changed where the HP were set to 1% instead to 1 HP and also the percentheal -100 with intended death set into close2. In megingard_seal.txt a end; was missing. --- npc/quests/quests_13_1.txt | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'npc/quests/quests_13_1.txt') diff --git a/npc/quests/quests_13_1.txt b/npc/quests/quests_13_1.txt index 8e57b3a96..0f1481282 100644 --- a/npc/quests/quests_13_1.txt +++ b/npc/quests/quests_13_1.txt @@ -13912,7 +13912,7 @@ que_dan02,115,53,3 script Man#moc2_crazyR01 4_M_DSTMAN,{ mes "Are you his enemy?"; mes "DIE!"; close2; - percentheal -100,0; + unitkill getcharid(CHAR_ID_ACCOUNT); end; } cutin "mocseal_kid01",255; -- cgit v1.2.3-60-g2f50