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authordaegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-08-01 04:29:56 +0000
committerdaegaladh <daegaladh@54d463be-8e91-2dee-dedb-b68131a5f0ec>2012-08-01 04:29:56 +0000
commit8832adba3ec9df0f7f890154f69f0993b8d1d8e5 (patch)
tree0e73afe6a780abf29fe035301f1354f24762da7a /npc/quests/partyrelay.txt
parentfa533907d49c7e288be33efb55fcb094f8e48591 (diff)
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Full npc folder reorganization. (I hope I didn't break anything D:)
-Now common scripts goes to the main npc folder, and pre-re-only/re-only ones goes to their respective folders. -NPCs with practically the same script but little differences have been left in the main folder and uses the command checkre() for the differences. -For those NPCs with different coordinates but same script, the script has been left in the main folder but the NPCs splitted as duplicates. -All pre-renewal files has been reverted back to their pre-renewal behavior. TODO: -Correct pre-re quest rewards. -Check for pre-re/re differences in mapflags. git-svn-id: https://rathena.svn.sourceforge.net/svnroot/rathena/trunk@16545 54d463be-8e91-2dee-dedb-b68131a5f0ec
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diff --git a/npc/quests/partyrelay.txt b/npc/quests/partyrelay.txt
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+++ b/npc/quests/partyrelay.txt
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+//===== rAthena Script =======================================
+//= Party Relay Quest
+//===== By: ==================================================
+//= L0ne_W0lf
+//===== Current Version: =====================================
+//= 1.0
+//===== Compatible With: =====================================
+//= rAthena SVN
+//===== Description: =========================================
+//= [Aegis Conversion]
+//= Party Relay Quest.
+//===== Additional Comments: =================================
+//= 1.0 First version. [L0ne_W0lf]
+//= 1.1 Fixed a couple typos, npcs check area for PCs. [L0ne_W0lf]
+//============================================================
+
+payon,103,113,3 script Ledrion#payon::RelayLedrion 109,{
+ getpartymember(getcharid(1));
+ set .@partymembercount,$@partymembercount;
+ set .@partyleader,getpartyleader(getcharid(1),2);
+ if (checkweight(907,300) == 0) {
+ mes "^3355FFWait a minute! You're";
+ mes "carrying too many items";
+ mes "right now: store some of";
+ mes "your extra things in Kafra";
+ mes "Storage, and then come back.^000000";
+ close;
+ }
+ if ((countitem(7731) > 0) || (countitem(7732) > 0) || (countitem(7735) > 0) || (countitem(7736) > 0) || (countitem(7739) > 0) || (countitem(7740) > 0)) {
+ mes "[Ledrion]";
+ mes "Hm? I'm afraid that you've";
+ mes "misunderstood me earlier...";
+ mes "You're not ready to see";
+ mes "me until you bring enough";
+ mes "of your group members with you.";
+ close;
+ }
+ if ((countitem(7741) > 0) && (.@partyleader == getcharid(0)) && (getcharid(2) > 0) && (.@partymembercount > 5)) {
+ mes "[Ledrion]";
+ mes "Ah, you've brought the";
+ mes "last ticket from Rospii.";
+ mes "Now I'm convinced that";
+ mes "you and your group really";
+ mes "work well together. Good";
+ mes "job on passing the trials!";
+ next;
+ mes "[Ledrion]";
+ mes "Your group must truly";
+ mes "understand the value of";
+ mes "teamwork. And thanks to";
+ mes "you, I've won the bet! Er, but";
+ mes "what's more important is you";
+ mes "proving my faith in you guys.";
+ next;
+ mes "[Ledrion]";
+ mes "I'm really proud of";
+ mes "you guys for your great";
+ mes "accomplishment. Here...";
+ mes "You deserve a real reward!";
+ next;
+ set .@present,rand(1,7);
+ delitem 7741,1; //Mission_Certificate12
+ set party_relay,0;
+ getitem 644,6; //Gift_Box
+ getitem 603,3; //Old_Blue_Box
+ if (.@present == 2) {
+ getitem 1365,1; //Sabbath
+ }
+ else if (.@present == 4) {
+ getitem 1367,1; //Slaughter
+ }
+ else if (.@present == 6) {
+ getitem 1527,1; //Quadrille
+ }
+ else {
+ getitem 617,3; //Old_Violet_Box
+ }
+ if (BaseLevel > 94) {
+ getexp 104760,0;
+ }
+ else if (BaseLevel > 89) {
+ getexp 85920,0;
+ }
+ else if (BaseLevel > 79) {
+ getexp 38520,0;
+ }
+ else if (BaseLevel > 69) {
+ getexp 19560,0;
+ }
+ else if (BaseLevel > 59) {
+ getexp 67200,0;
+ }
+ else if (BaseLevel > 49) {
+ getexp 28800,0;
+ }
+ else {
+ getexp 1080,0;
+ }
+ mes "[Ledrion]";
+ mes "Well, I hope you like it!";
+ mes "If you can't use it, then";
+ mes "why don't you share it with";
+ mes "someone in your guild? Feel";
+ mes "free to come back if you want";
+ mes "to try my trials again, okay?";
+ next;
+ mes "[Ledrion]";
+ mes "Once again, I'd like to";
+ mes "thank you. I'm not sure";
+ mes "if we'll ever meet again,";
+ mes "but I'll be praying for you as";
+ mes "you go on your adventures.";
+ close;
+ }
+ if (countitem(7741) > 0) {
+ mes "[Ledrion]";
+ mes "Hm? Why aren't your";
+ mes "comrades with you?";
+ mes "You must bring your";
+ mes "group members here to";
+ mes "proceed with these trials.";
+ close;
+ }
+ if (party_relay == 23) {
+ mes "[Ledrion]";
+ mes "Aren't you supposed to";
+ mes "ask one a Swordman or";
+ mes "Mage Class member of ";
+ mes "your group to bring a ticket";
+ mes "over to Gatan right now?";
+ close;
+ }
+ if ((countitem(7737) > 0) && (.@partyleader == getcharid(0)) && (getcharid(2) > 0) && (.@partymembercount > 5)) {
+ mes "[Ledrion]";
+ mes "Great, you've brought";
+ mes "me the eighth ticket from";
+ mes "Lospii. Your group must";
+ mes "work pretty well together,";
+ mes "eh? It usually isn't easy to";
+ mes "gather people like that...";
+ next;
+ mes "[Ledrion]";
+ mes "Please keep up the good";
+ mes "work until you finish all";
+ mes "of the trials, okay? Here's";
+ mes "a little reward for your";
+ mes "effort thus far, and the";
+ mes "nineth ticket for your guild.";
+ delitem 7737,1; //Mission_Certificate8
+ set party_relay,23;
+ getitem 603,3; //Old_Blue_Box
+ getitem 617,1; //Old_Violet_Box
+ getitem 7738,1; //Mission_Certificate9
+ if (BaseLevel > 94) {
+ getexp 104760,0;
+ }
+ else if (BaseLevel > 89) {
+ getexp 85920,0;
+ }
+ else if (BaseLevel > 79) {
+ getexp 38520,0;
+ }
+ else if (BaseLevel > 69) {
+ getexp 19560,0;
+ }
+ else if (BaseLevel > 59) {
+ getexp 67200,0;
+ }
+ else if (BaseLevel > 49) {
+ getexp 28800,0;
+ }
+ else {
+ getexp 1080,0;
+ }
+ next;
+ mes "[Ledrion]";
+ mes "Please give that ticket";
+ mes "to someone in your guild";
+ mes "that's a Swordman or Mage";
+ mes "Class character, and tell";
+ mes "him to deliver it to Gatan.";
+ mes "Okay? I'll be seeing you.";
+ close;
+ }
+ if (countitem(7737) > 0) {
+ mes "[Ledrion]";
+ mes "Hm? Why aren't your";
+ mes "comrades with you?";
+ mes "You must bring your";
+ mes "group members here to";
+ mes "proceed with these trials.";
+ close;
+ }
+ if (party_relay == 12) {
+ mes "[Ledrion]";
+ mes "Hm? Aren't you supposed to";
+ mes "ask a Mage Class character";
+ mes "in your group to deliver";
+ mes "a ticket to Gatan?";
+ close;
+ }
+ if ((countitem(7733) > 0) && (.@partyleader == getcharid(0)) && (getcharid(2) > 0) && (.@partymembercount > 5)) {
+ mes "[Ledrion]";
+ mes "I see that you've brought";
+ mes "me the fourth ticket from";
+ mes "Lospii. Good work, good work.";
+ mes "Please hang in there, and";
+ mes "finish all the trials we've";
+ mes "set before you guys, alright?";
+ next;
+ mes "[Ledrion]";
+ mes "Here's a little something";
+ mes "to reward you for your";
+ mes "efforts for now. Now, please";
+ mes "give this ticket to a Mage";
+ mes "Class character, and tell";
+ mes "him to bring it to Gatan.";
+ delitem 7733,1; //Mission_Certificate4
+ set party_relay,12;
+ getitem 644,3; //Gift_Box
+ getitem 603,1; //Old_Blue_Box
+ getitem 7734,1; //Mission_Certificate5
+ if (BaseLevel > 94) {
+ getexp 104760,0;
+ }
+ else if (BaseLevel > 89) {
+ getexp 85920,0;
+ }
+ else if (BaseLevel > 79) {
+ getexp 38520,0;
+ }
+ else if (BaseLevel > 69) {
+ getexp 19560,0;
+ }
+ else if (BaseLevel > 59) {
+ getexp 67200,0;
+ }
+ else if (BaseLevel > 49) {
+ getexp 28800,0;
+ }
+ else {
+ getexp 1080,0;
+ }
+ close;
+ }
+ if (countitem(7733) > 0) {
+ mes "[Ledrion]";
+ mes "Hm? Why aren't your";
+ mes "comrades with you?";
+ mes "You must bring your";
+ mes "group members here to";
+ mes "proceed with these trials.";
+ close;
+ }
+ if (party_relay == 2) {
+ mes "[Ledrion]";
+ mes "You didn't finish what";
+ mes "I asked you to do, did you?";
+ mes "It's not time for you to";
+ mes "come to me, not yet.";
+ close;
+ }
+ if ((BaseLevel > 39) && (.@partyleader == getcharid(0)) && (getcharid(2) > 0) && (.@partymembercount > 5) && (party_relay == 1)) {
+ mes "[Ledrion]";
+ mes "As I mentioned earlier,";
+ mes "I'm challenging guild";
+ mes "parties with missions";
+ mes "that will require ";
+ mes "cooperation between";
+ mes "the group members.";
+ next;
+ mes "[Ledrion]";
+ mes "These challenges are";
+ mes "something of a relay";
+ mes "race, where we'll ask";
+ mes "for an item to be passed";
+ mes "to a member of a specific";
+ mes "Class to deliver for us.";
+ next;
+ mes "[Ledrion]";
+ mes "Of course, we, the";
+ mes "administrators of this";
+ mes "test, might add our own";
+ mes "little challenges here and";
+ mes "there to see just how";
+ mes "capable your group is.";
+ next;
+ mes "[Ledrion]";
+ mes "Why don't you give it";
+ mes "a shot? You won't lose";
+ mes "anything by trying our";
+ mes "test. I guarantee that";
+ mes "you'll benefit from";
+ mes "our little exercise.";
+ next;
+ mes "[Ledrion]";
+ mes "Heh! Let's start with you!";
+ mes "Here, take this ticket, and";
+ mes "give it to a Swordman Class";
+ mes "member of your guild, and";
+ mes "ask him to bring it to Gatan.";
+ mes "The relay has started~";
+ next;
+ set party_relay,2;
+ getitem 7730,1; //Mission_Certificate1
+ mes "[Ledrion]";
+ mes "Now, since you're the";
+ mes "one that started the relay,";
+ mes "you'll have to come back";
+ mes "to me later on. Don't";
+ mes "worry, we'll let you know";
+ mes "once the time is right.";
+ close;
+ }
+ if ((.@partyleader == getcharid(0)) && (getcharid(2) > 0) && (.@partymembercount > 5) && (party_relay > 0)) {
+ mes "[Ledrion]";
+ mes "As leader of your";
+ mes "Party, you should";
+ mes "always think of what";
+ mes "would be best for all";
+ mes "of your partners.";
+ close;
+ }
+ if ((.@partyleader != getcharid(0)) && (getcharid(2) > 0)) {
+ mes "[Ledrion]";
+ mes "I'm sorry, but there's";
+ mes "nothing I can really offer";
+ mes "you... Unless you formed";
+ mes "a Party and became its";
+ mes "leader, there's absolutely";
+ mes "nothing I can do for you...";
+ close;
+ }
+ mes "[Ledrion]";
+ mes "Ah, pleased to make your";
+ mes "acquaintance, adventurer.";
+ mes "I am Ledrion, a man of great";
+ mes "intelligence, mystery, and";
+ mes "most importantly, wealth.";
+ mes "Yes, I'm a philanthropist.";
+ next;
+ mes "[Ledrion]";
+ mes "I'm always working to make";
+ mes "a meaningful contribution";
+ mes "to all of Rune Midgard, which";
+ mes "brings me to why I am here.";
+ mes "There are many adventurers^FFFFFF ^000000 like you, but we have a problem.";
+ next;
+ mes "[Ledrion]";
+ mes "So many adventurers have";
+ mes "chosen the ways of greed,";
+ mes "and have forgotten how to";
+ mes "work well together with their";
+ mes "colleagues. Such selfishness";
+ mes "sickens me to no end! Ugh!";
+ next;
+ mes "[Ledrion]";
+ mes "I may not be an adventurer,";
+ mes "but I have the money to do";
+ mes "something. I am hosting";
+ mes "my own little challenge";
+ mes "to adventurers to encourage";
+ mes "camaraderie and teamwork.";
+ next;
+ mes "[Ledrion]";
+ mes "Please, I invite you to";
+ mes "give it a try! Allow me to";
+ mes "state some of my conditions.";
+ mes "Firstly, you must be part of";
+ mes "a group of 6 or more members,";
+ mes "such as a Party or a Guild.";
+ next;
+ mes "[Ledrion]";
+ mes "Secondly, only the leader";
+ mes "of the group can begin the";
+ mes "first part of my challenge.";
+ mes "If you are not the leader,";
+ mes "let him know that he should";
+ mes "speak to me for the challenge.";
+ next;
+ mes "[Ledrion]";
+ mes "Thirdly, you must have a";
+ mes "Swordman Class, Mage Class,";
+ mes "Acolyte Class, Archer Class,";
+ mes "Thief Class, and Merchant";
+ mes "Class character to complete";
+ mes "the challenges you'll receive.";
+ next;
+ mes "[Ledrion]";
+ mes "Transcended characters";
+ mes "are good too. Fourthly, all";
+ mes "group members must be";
+ mes "at least Base Level 40.";
+ mes "Everything else, well,";
+ mes "you'll learn along the way.";
+ next;
+ mes "[Ledrion]";
+ mes "Don't fret, I won't have you";
+ mes "jumping through hoops for";
+ mes "no reason at all. I'll provide";
+ mes "plenty of rewards as an";
+ mes "incentive for your group.";
+ mes "Would you like to participate?";
+ next;
+ switch(select("Sure!:No.")) {
+ case 1:
+ if ((BaseLevel > 39) && (.@partyleader == getcharid(0)) && (getcharid(2) > 0) && (.@partymembercount > 5)) {
+ mes "[Ledrion]";
+ mes "Great! Let's see...";
+ mes "Well, you meet all the";
+ mes "requirements. It looks";
+ mes "like I'll win the bet! Er, let";
+ mes "me give you your first";
+ mes "set of instructions.";
+ next;
+ set party_relay,1;
+ mes "[Ledrion]";
+ mes "Just--^666666*Cough!*^000000";
+ mes "Lemme clear my";
+ mes "throat for a second...";
+ close;
+ }
+ else {
+ mes "[Ledrion]";
+ mes "That's great! Still,";
+ mes "you're not ready to tackle";
+ mes "my little challenge until";
+ mes "you fulfill all of my";
+ mes "conditions. Come back";
+ mes "once you do that, alright?";
+ close;
+ }
+ case 2:
+ mes "[Ledrion]";
+ mes "Really? Trust me, this";
+ mes "little challenge will be";
+ mes "worthwhile for you, and it";
+ mes "would bring a greater sense";
+ mes "of solidarity and teamwork";
+ mes "to Rune Midgard. It's win-win!";
+ close;
+ }
+}
+
+payon,83,327,3 script Gatan#payon::RelayGatan 86,{
+ getpartymember(getcharid(1));
+ set .@partymembercount,$@partymembercount;
+ set .@partyleader,getpartyleader(getcharid(1),2);
+ if (checkweight(907,300) == 0) {
+ mes "^3355FFWait a minute! You're";
+ mes "carrying too many items";
+ mes "right now: store some of";
+ mes "your extra things in Kafra";
+ mes "Storage, and then come back.^000000";
+ close;
+ }
+ if ((countitem(7732) > 0) || (countitem(7733) > 0) || (countitem(7736) > 0) || (countitem(7737) > 0) || (countitem(7740) > 0) || (countitem(7741) > 0)) {
+ mes "[Gatan]";
+ mes "Say, aren't you forgetting";
+ mes "something? Try to remember...";
+ mes "Earlier, you received some";
+ mes "instructions, didn't you?";
+ close;
+ }
+ set .@relaytime,gettime(3);
+ if (party_relay == 28) {
+ mes "[Gatan]";
+ mes "Say, I don't think it's";
+ mes "your turn to meet up with";
+ mes "me. I think you need to ask a";
+ mes "Thief or Acolyte Class member";
+ mes "of your group to bring the";
+ mes "tenth ticket to Bafhail.";
+ close;
+ }
+ if (party_relay == 27) {
+ mes "[Gatan]";
+ mes "Ah, very nice! Please";
+ mes "give this ticket to a Thief";
+ mes "or Acolyte Class member";
+ mes "of your group, and ask him";
+ mes "to bring it to Bafhail. Ah, and";
+ mes "here's a little reward for you~";
+ set party_relay,28;
+ getitem 7739,1; //Mission_Certificate10
+ getitem 610,2; //Leaf_Of_Yggdrasil
+ getitem 607,2; //Yggdrasilberry
+ if (BaseLevel > 94) {
+ getexp 104760,0;
+ }
+ else if (BaseLevel > 89) {
+ getexp 85920,0;
+ }
+ else if (BaseLevel > 79) {
+ getexp 38520,0;
+ }
+ else if (BaseLevel > 69) {
+ getexp 19560,0;
+ }
+ else if (BaseLevel > 59) {
+ getexp 67200,0;
+ }
+ else if (BaseLevel > 49) {
+ getexp 28800,0;
+ }
+ else {
+ getexp 1080,0;
+ }
+ next;
+ mes "[Gatan]";
+ mes "Alright, get that done.";
+ mes "I'll see you around.";
+ close;
+ }
+ if ((party_relay == 26) && (BaseLevel > (party_relay_lv + 2)) && (.@relaytime >= 14) && (.@relaytime < 17)) {
+ mes "[Gatan]";
+ mes "Great, you gained some";
+ mes "levels, just like I asked.";
+ mes "Let me find your next--I swore";
+ mes "I left it around somewhere--";
+ mes "and I'll give you your next set";
+ mes "of instructions. Hang on...";
+ set party_relay,27;
+ close;
+ }
+ else if ((party_relay == 26) && (BaseLevel > (party_relay_lv + 2)) && (.@relaytime >= 18) && (.@relaytime < 21)) {
+ mes "[Gatan]";
+ mes "Great, you gained some";
+ mes "levels, just like I asked.";
+ mes "Let me find your next--I swore";
+ mes "I left it around somewhere--";
+ mes "and I'll give you your next set";
+ mes "of instructions. Hang on...";
+ set party_relay,27;
+ close;
+ }
+ if (party_relay == 26) {
+ mes "[Gatan]";
+ mes "Your mission is to";
+ mes "gain 3 more Base Levels.";
+ mes "Come see me during my";
+ mes "working hours once you";
+ mes "accomplish that, alright?";
+ next;
+ mes "[Gatan]";
+ mes "I can't tell you exactly";
+ mes "when I work, but my work";
+ mes "hours are in the afternoon...";
+ mes "Pacific Standard Time, anyway.";
+ mes "I might not be here if you";
+ mes "come here too late, alright?";
+ close;
+ }
+ if ((party_relay == 25) && (BaseLevel > (party_relay_lv + 1)) && (.@relaytime >= 14) && (.@relaytime < 17)) {
+ mes "[Gatan]";
+ mes "Great, you gained some";
+ mes "levels, just like I asked.";
+ mes "Let me find your next--I swore";
+ mes "I left it around somewhere--";
+ mes "and I'll give you your next set";
+ mes "of instructions. Hang on...";
+ set party_relay,27;
+ close;
+ }
+ else if ((party_relay == 25) && (BaseLevel > (party_relay_lv + 1)) && (.@relaytime >= 18) && (.@relaytime < 21)) {
+ mes "[Gatan]";
+ mes "Great, you gained some";
+ mes "levels, just like I asked.";
+ mes "Let me find your next--I swore";
+ mes "I left it around somewhere--";
+ mes "and I'll give you your next set";
+ mes "of instructions. Hang on...";
+ set party_relay,27;
+ close;
+ }
+ if (party_relay == 25) {
+ mes "[Gatan]";
+ mes "Your mission is to";
+ mes "gain 2 more Base Levels.";
+ mes "Come see me during my";
+ mes "working hours once you";
+ mes "accomplish that, alright?";
+ next;
+ mes "[Gatan]";
+ mes "I can't tell you exactly";
+ mes "when I work, but my work";
+ mes "hours are in the afternoon...";
+ mes "Pacific Standard Time, anyway.";
+ mes "I might not be here if you";
+ mes "come here too late, alright?";
+ close;
+ }
+ if ((party_relay == 24) && (BaseLevel > party_relay_lv) && (.@relaytime >= 14) && (.@relaytime < 17)) {
+ mes "[Gatan]";
+ mes "Great, you gained a";
+ mes "level, just like I asked.";
+ mes "Let me find your next--I swore";
+ mes "I left it around somewhere--";
+ mes "and I'll give you your next set";
+ mes "of instructions. Hang on...";
+ set party_relay,27;
+ close;
+ }
+ else if ((party_relay == 24) && (BaseLevel > party_relay_lv) && (.@relaytime >= 18) && (.@relaytime < 21)) {
+ mes "[Gatan]";
+ mes "Great, you gained a";
+ mes "level, just like I asked.";
+ mes "Let me find your next--I swore";
+ mes "I left it around somewhere--";
+ mes "and I'll give you your next set";
+ mes "of instructions. Hang on...";
+ set party_relay,27;
+ close;
+ }
+ if (party_relay == 24) {
+ mes "[Gatan]";
+ mes "Your mission is to";
+ mes "gain 1 more Base Level.";
+ mes "Come see me during my";
+ mes "working hours once you";
+ mes "accomplish that, alright?";
+ next;
+ mes "[Gatan]";
+ mes "I can't tell you exactly";
+ mes "when I work, but my work";
+ mes "hours are in the afternoon...";
+ mes "Pacific Standard Time, anyway.";
+ mes "I might not be here if you";
+ mes "come here too late, alright?";
+ close;
+ }
+ if ((countitem(7738) > 0) && ((BaseClass == Job_Swordman) || (BaseClass == Job_Mage))) {
+ mes "[Gatan]";
+ mes "Oh, um... Is that...?";
+ mes "That's a ticket from";
+ mes "Ledrion, huh? (^666666Nuts! I've";
+ mes "got to work now?^000000) It's nice";
+ mes "to meet you. I'm Gatan.";
+ next;
+ mes "[Gatan]";
+ mes "Well, now I've got a little";
+ mes "test for you. You ready?";
+ mes "Your objective is to gain";
+ mes "more levels! Let's see...";
+ mes "What would be fair?";
+ next;
+ if (BaseLevel > 94) {
+ mes "[Gatan]";
+ mes "Actually, you're already";
+ mes "pretty strong. I don't feel";
+ mes "like doing much work either,";
+ mes "so we'll just say that you";
+ mes "finished my test, alright?";
+ mes "Just don't tell anyone!";
+ next;
+ delitem 7738,1; //Mission_Certificate9
+ set party_relay,27;
+ mes "[Gatan]";
+ mes "Hold on a second...";
+ mes "I'm supposed to tell";
+ mes "you something... Give";
+ mes "me a minute, will you?";
+ close;
+ }
+ else if (BaseLevel > 89) {
+ mes "[Gatan]";
+ mes "You're pretty strong,";
+ mes "but it wouldn't kill";
+ mes "you to gain 1 more";
+ mes "Base Level. Go ahead";
+ mes "and do that, alright?";
+ next;
+ delitem 7738,1; //Mission_Certificate9
+ set party_relay,24;
+ set party_relay_lv,BaseLevel;
+ mes "[Gatan]";
+ mes "I'll go ahead and take";
+ mes "your ticket now. Come";
+ mes "back after you finish what";
+ mes "I've asked, and then we can";
+ mes "move on to the next part.";
+ close;
+ }
+ else if (BaseLevel > 79) {
+ mes "[Gatan]";
+ mes "You're pretty strong,";
+ mes "but it wouldn't kill";
+ mes "you to gain 1 more";
+ mes "Base Level. Go ahead";
+ mes "and do that, alright?";
+ next;
+ delitem 7738,1; //Mission_Certificate9
+ set party_relay,24;
+ set party_relay_lv,BaseLevel;
+ mes "[Gatan]";
+ mes "I'll go ahead and take";
+ mes "your ticket now. Come";
+ mes "back after you finish what";
+ mes "I've asked, and then we can";
+ mes "move on to the next part.";
+ close;
+ }
+ else if (BaseLevel > 69) {
+ mes "[Gatan]";
+ mes "You're pretty strong,";
+ mes "but it wouldn't kill";
+ mes "you to gain 2 more";
+ mes "Base Levels. Go ahead";
+ mes "and do that, alright?";
+ next;
+ delitem 7738,1; //Mission_Certificate9
+ set party_relay,25;
+ set party_relay_lv,BaseLevel;
+ mes "[Gatan]";
+ mes "I'll go ahead and take";
+ mes "your ticket now. Come";
+ mes "back after you finish what";
+ mes "I've asked, and then we can";
+ mes "move on to the next part.";
+ close;
+ }
+ else if (BaseLevel > 59) {
+ mes "[Gatan]";
+ mes "You're pretty strong,";
+ mes "but it wouldn't kill";
+ mes "you to gain 2 more";
+ mes "Base Levels. Go ahead";
+ mes "and do that, alright?";
+ next;
+ delitem 7738,1; //Mission_Certificate9
+ set party_relay,25;
+ set party_relay_lv,BaseLevel;
+ mes "[Gatan]";
+ mes "I'll go ahead and take";
+ mes "your ticket now. Come";
+ mes "back after you finish what";
+ mes "I've asked, and then we can";
+ mes "move on to the next part.";
+ close;
+ }
+ else if (BaseLevel > 49) {
+ mes "[Gatan]";
+ mes "You know, you'd probably";
+ mes "benefit from being just";
+ mes "a little bit stronger. Now";
+ mes "go out and gain 3 Base";
+ mes "Levels for me, okay?";
+ next;
+ delitem 7738,1; //Mission_Certificate9
+ set party_relay,26;
+ set party_relay_lv,BaseLevel;
+ mes "[Gatan]";
+ mes "I'll go ahead and take";
+ mes "your ticket now. Come";
+ mes "back after you finish what";
+ mes "I've asked, and then we can";
+ mes "move on to the next part.";
+ close;
+ }
+ else if (BaseLevel > 39) {
+ mes "[Gatan]";
+ mes "You know, you'd probably";
+ mes "benefit from being just";
+ mes "a little bit stronger. Now";
+ mes "go out and gain 3 Base";
+ mes "Levels for me, okay?";
+ next;
+ delitem 7738,1; //Mission_Certificate9
+ set party_relay,26;
+ set party_relay_lv,BaseLevel;
+ mes "[Gatan]";
+ mes "I'll go ahead and take";
+ mes "your ticket now. Come";
+ mes "back after you finish what";
+ mes "I've asked, and then we can";
+ mes "move on to the next part.";
+ close;
+ }
+ }
+ else if ((countitem(7738) > 0) && ((BaseClass == Job_Swordman) || (BaseClass == Job_Mage))) {
+ mes "[Gatan]";
+ mes "Oh, um... Is that...?";
+ mes "That's a ticket from";
+ mes "Ledrion, huh? (^666666Nuts! I've";
+ mes "got to work now?^000000) It's nice";
+ mes "to meet you. I'm Gatan.";
+ next;
+ mes "[Gatan]";
+ mes "Well, now I've got a little";
+ mes "test for you. You ready?";
+ mes "Your objective is to gain";
+ mes "more levels! Let's see...";
+ mes "What would be fair?";
+ next;
+ if (BaseLevel > 94) {
+ mes "[Gatan]";
+ mes "Actually, you're already";
+ mes "pretty strong. I don't feel";
+ mes "like doing much work either,";
+ mes "so we'll just say that you";
+ mes "finished my test, alright?";
+ mes "Just don't tell anyone!";
+ next;
+ delitem 7738,1; //Mission_Certificate9
+ set party_relay,27;
+ mes "[Gatan]";
+ mes "Hold on a second...";
+ mes "I'm supposed to tell";
+ mes "you something... Give";
+ mes "me a minute, will you?";
+ close;
+ }
+ else if (BaseLevel > 89) {
+ mes "[Gatan]";
+ mes "You're pretty strong,";
+ mes "but it wouldn't kill";
+ mes "you to gain 1 more";
+ mes "Base Level. Go ahead";
+ mes "and do that, alright?";
+ next;
+ delitem 7738,1; //Mission_Certificate9
+ set party_relay,24;
+ set party_relay_lv,BaseLevel;
+ mes "[Gatan]";
+ mes "I'll go ahead and take";
+ mes "your ticket now. Come";
+ mes "back after you finish what";
+ mes "I've asked, and then we can";
+ mes "move on to the next part.";
+ close;
+ }
+ else if (BaseLevel > 79) {
+ mes "[Gatan]";
+ mes "You're pretty strong,";
+ mes "but it wouldn't kill";
+ mes "you to gain 1 more";
+ mes "Base Level. Go ahead";
+ mes "and do that, alright?";
+ next;
+ delitem 7738,1; //Mission_Certificate9
+ set party_relay,24;
+ set party_relay_lv,BaseLevel;
+ mes "[Gatan]";
+ mes "I'll go ahead and take";
+ mes "your ticket now. Come";
+ mes "back after you finish what";
+ mes "I've asked, and then we can";
+ mes "move on to the next part.";
+ close;
+ }
+ else if (BaseLevel > 69) {
+ mes "[Gatan]";
+ mes "You're pretty strong,";
+ mes "but it wouldn't kill";
+ mes "you to gain 2 more";
+ mes "Base Levels. Go ahead";
+ mes "and do that, alright?";
+ next;
+ delitem 7738,1; //Mission_Certificate9
+ set party_relay,25;
+ set party_relay_lv,BaseLevel;
+ mes "[Gatan]";
+ mes "I'll go ahead and take";
+ mes "your ticket now. Come";
+ mes "back after you finish what";
+ mes "I've asked, and then we can";
+ mes "move on to the next part.";
+ close;
+ }
+ else if (BaseLevel > 59) {
+ mes "[Gatan]";
+ mes "You're pretty strong,";
+ mes "but it wouldn't kill";
+ mes "you to gain 2 more";
+ mes "Base Levels. Go ahead";
+ mes "and do that, alright?";
+ next;
+ delitem 7738,1; //Mission_Certificate9
+ set party_relay,25;
+ set party_relay_lv,BaseLevel;
+ mes "[Gatan]";
+ mes "I'll go ahead and take";
+ mes "your ticket now. Come";
+ mes "back after you finish what";
+ mes "I've asked, and then we can";
+ mes "move on to the next part.";
+ close;
+ }
+ else if (BaseLevel > 49) {
+ mes "[Gatan]";
+ mes "You know, you'd probably";
+ mes "benefit from being just";
+ mes "a little bit stronger. Now";
+ mes "go out and gain 3 Base";
+ mes "Levels for me, okay?";
+ next;
+ delitem 7738,1; //Mission_Certificate9
+ set party_relay,26;
+ set party_relay_lv,BaseLevel;
+ mes "[Gatan]";
+ mes "I'll go ahead and take";
+ mes "your ticket now. Come";
+ mes "back after you finish what";
+ mes "I've asked, and then we can";
+ mes "move on to the next part.";
+ close;
+ }
+ else if (BaseLevel > 39) {
+ mes "[Gatan]";
+ mes "You know, you'd probably";
+ mes "benefit from being just";
+ mes "a little bit stronger. Now";
+ mes "go out and gain 3 Base";
+ mes "Levels for me, okay?";
+ next;
+ delitem 7738,1; //Mission_Certificate9
+ set party_relay,26;
+ set party_relay_lv,BaseLevel;
+ mes "[Gatan]";
+ mes "I'll go ahead and take";
+ mes "your ticket now. Come";
+ mes "back after you finish what";
+ mes "I've asked, and then we can";
+ mes "move on to the next part.";
+ close;
+ }
+ }
+ if ((countitem(7738) > 0) && ((BaseClass == Job_Swordman) || (BaseClass == Job_Mage))) {
+ mes "[Gatan]";
+ mes "Oh, um... Is that...?";
+ mes "That's a ticket from";
+ mes "Ledrion, huh? It's nice";
+ mes "to meet you. I'm Gatan.";
+ next;
+ mes "[Gatan]";
+ mes "I'm not on shift right";
+ mes "now, though: even I need";
+ mes "to take some off time to";
+ mes "avoid getting swamped with";
+ mes "work. Come back to me during";
+ mes "my work hours, alright?";
+ next;
+ mes "[Gatan]";
+ mes "I can't tell you exactly";
+ mes "when I'm working (^666666well,";
+ mes "I just want to avoid working";
+ mes "altogether to be honest^000000) but";
+ mes "come back in the afternoon,";
+ mes "Pacific Standard Time, that is.";
+ close;
+ }
+ if (party_relay == 17) {
+ mes "[Gatan]";
+ mes "Say, it's not time for";
+ mes "you to meet up with me";
+ mes "just yet. I think you need";
+ mes "to ask an Acolyte Class";
+ mes "member in your group to bring";
+ mes "your sixth ticket to Bafhail.";
+ close;
+ }
+ if (party_relay == 16) {
+ mes "[Gatan]";
+ mes "Ah, very nice! Please";
+ mes "give this ticket to an";
+ mes "Acolyte Class member";
+ mes "of your group, and ask him";
+ mes "to bring it to Bafhail. Ah, and";
+ mes "here's a little reward for you~";
+ set party_relay,17;
+ getitem 7735,1; //Mission_Certificate6
+ getitem 610,2; //Leaf_Of_Yggdrasil
+ if (BaseLevel > 94) {
+ getexp 104760,0;
+ }
+ else if (BaseLevel > 89) {
+ getexp 85920,0;
+ }
+ else if (BaseLevel > 79) {
+ getexp 38520,0;
+ }
+ else if (BaseLevel > 69) {
+ getexp 19560,0;
+ }
+ else if (BaseLevel > 59) {
+ getexp 67200,0;
+ }
+ else if (BaseLevel > 49) {
+ getexp 28800,0;
+ }
+ else {
+ getexp 1080,0;
+ }
+ next;
+ mes "[Gatan]";
+ mes "Alright, get that done.";
+ mes "I'll see you around.";
+ close;
+ }
+ if ((party_relay == 15) && (BaseLevel > (party_relay_lv + 2)) && (.@relaytime >= 8) && (.@relaytime < 11)) {
+ mes "[Gatan]";
+ mes "Great, you gained some";
+ mes "levels, just like I asked.";
+ mes "Let me find your next--I swore";
+ mes "I left it around somewhere--";
+ mes "and I'll give you your next set";
+ mes "of instructions. Hang on...";
+ set party_relay,16;
+ close;
+ }
+ else if ((party_relay == 15) && (BaseLevel > (party_relay_lv + 2)) && (.@relaytime >= 21) && (.@relaytime < 1)) {
+ mes "[Gatan]";
+ mes "Great, you gained some";
+ mes "levels, just like I asked.";
+ mes "Let me find your next--I swore";
+ mes "I left it around somewhere--";
+ mes "and I'll give you your next set";
+ mes "of instructions. Hang on...";
+ set party_relay,16;
+ close;
+ }
+ if (party_relay == 15) {
+ mes "[Gatan]";
+ mes "Your mission is to";
+ mes "gain 3 more Base Levels.";
+ mes "Come see me during my";
+ mes "working hours once you";
+ mes "accomplish that, alright?";
+ next;
+ mes "[Gatan]";
+ mes "Now I work three hours";
+ mes "just before I have lunch,";
+ mes "and three hours around";
+ mes "midnight. Go ahead and";
+ mes "look me up around those";
+ mes "times. A bit confusing, I know~";
+ close;
+ }
+ if ((party_relay == 14) && (BaseLevel > (party_relay_lv + 1)) && (.@relaytime >= 8)) {
+ mes "[Gatan]";
+ mes "Great, you gained some";
+ mes "levels, just like I asked.";
+ mes "Let me find your next--I swore";
+ mes "I left it around somewhere--";
+ mes "and I'll give you your next set";
+ mes "of instructions. Hang on...";
+ set party_relay,16;
+ close;
+ }
+ else if ((party_relay == 14) && (BaseLevel > (party_relay_lv + 1)) && (.@relaytime >= 21)) {
+ mes "[Gatan]";
+ mes "Great, you gained some";
+ mes "levels, just like I asked.";
+ mes "Let me find your next--I swore";
+ mes "I left it around somewhere--";
+ mes "and I'll give you your next set";
+ mes "of instructions. Hang on...";
+ set party_relay,16;
+ close;
+ }
+ if (party_relay == 14) {
+ mes "[Gatan]";
+ mes "Your mission is to";
+ mes "gain 2 more Base Levels.";
+ mes "Come see me during my";
+ mes "working hours once you";
+ mes "accomplish that, alright?";
+ next;
+ mes "[Gatan]";
+ mes "Now I work three hours";
+ mes "just before I have lunch,";
+ mes "and three hours around";
+ mes "midnight. Go ahead and";
+ mes "look me up around those";
+ mes "times. A bit confusing, I know~";
+ close;
+ }
+ if ((party_relay == 13) && (BaseLevel > party_relay_lv) && (.@relaytime >= 8) && (.@relaytime < 11)) {
+ mes "[Gatan]";
+ mes "Great, you gained some";
+ mes "levels, just like I asked.";
+ mes "Let me find your next--I swore";
+ mes "I left it around somewhere--";
+ mes "and I'll give you your next set";
+ mes "of instructions. Hang on...";
+ set party_relay,16;
+ close;
+ }
+ else if ((party_relay == 13) && (BaseLevel > party_relay_lv) && (.@relaytime >= 21)) {
+ mes "[Gatan]";
+ mes "Great, you gained some";
+ mes "levels, just like I asked.";
+ mes "Let me find your next--I swore";
+ mes "I left it around somewhere--";
+ mes "and I'll give you your next set";
+ mes "of instructions. Hang on...";
+ set party_relay,16;
+ close;
+ }
+ if (party_relay == 13) {
+ mes "[Gatan]";
+ mes "Your mission is to";
+ mes "gain 1 more Base Level.";
+ mes "Come see me during my";
+ mes "working hours once you";
+ mes "accomplish that, alright?";
+ next;
+ mes "[Gatan]";
+ mes "Now I work three hours";
+ mes "just before I have lunch,";
+ mes "and three hours around";
+ mes "midnight. Go ahead and";
+ mes "look me up around those";
+ mes "times. A bit confusing, I know~";
+ close;
+ }
+ if ((BaseLevel > 39) && (countitem(7734) > 0) && (.@relaytime >= 8) && (.@relaytime < 11) && (BaseClass == Job_Mage)) {
+ mes "[Gatan]";
+ mes "Oh, um... Is that...?";
+ mes "That's a ticket from";
+ mes "Ledrion, huh? (^666666Nuts! I've";
+ mes "got to work now?^000000) It's nice";
+ mes "to meet you. I'm Gatan.";
+ next;
+ mes "[Gatan]";
+ mes "Well, now I've got a little";
+ mes "test for you. You ready?";
+ mes "Your objective is to gain";
+ mes "more levels! Let's see...";
+ mes "What would be fair?";
+ next;
+ if (BaseLevel > 94) {
+ mes "[Gatan]";
+ mes "Actually, you're already";
+ mes "pretty strong. I don't feel";
+ mes "like doing much work either,";
+ mes "so we'll just say that you";
+ mes "finished my test, alright?";
+ mes "Just don't tell anyone!";
+ next;
+ delitem 7734,1; //Mission_Certificate5
+ set party_relay,16;
+ mes "[Gatan]";
+ mes "Hold on a second...";
+ mes "I'm supposed to tell";
+ mes "you something... Give";
+ mes "me a minute, will you?";
+ close;
+ }
+ else if (BaseLevel > 89) {
+ mes "[Gatan]";
+ mes "You're pretty strong,";
+ mes "but it wouldn't kill";
+ mes "you to gain 1 more";
+ mes "Base Level. Go ahead";
+ mes "and do that, alright?";
+ next;
+ delitem 7734,1; //Mission_Certificate5
+ set party_relay,13;
+ set party_relay_lv,BaseLevel;
+ mes "[Gatan]";
+ mes "I'll go ahead and take";
+ mes "your ticket now. Come";
+ mes "back after you finish what";
+ mes "I've asked, and then we can";
+ mes "move on to the next part.";
+ close;
+ }
+ else if (BaseLevel > 79) {
+ mes "[Gatan]";
+ mes "You're pretty strong,";
+ mes "but it wouldn't kill";
+ mes "you to gain 1 more";
+ mes "Base Level. Go ahead";
+ mes "and do that, alright?";
+ next;
+ delitem 7734,1; //Mission_Certificate5
+ set party_relay,13;
+ set party_relay_lv,BaseLevel;
+ mes "[Gatan]";
+ mes "I'll go ahead and take";
+ mes "your ticket now. Come";
+ mes "back after you finish what";
+ mes "I've asked, and then we can";
+ mes "move on to the next part.";
+ close;
+ }
+ else if (BaseLevel > 69) {
+ mes "[Gatan]";
+ mes "You're pretty strong,";
+ mes "but it wouldn't kill";
+ mes "you to gain 2 more";
+ mes "Base Levels. Go ahead";
+ mes "and do that, alright?";
+ next;
+ delitem 7734,1; //Mission_Certificate5
+ set party_relay,14;
+ set party_relay_lv,BaseLevel;
+ mes "[Gatan]";
+ mes "I'll go ahead and take";
+ mes "your ticket now. Come";
+ mes "back after you finish what";
+ mes "I've asked, and then we can";
+ mes "move on to the next part.";
+ close;
+ }
+ else if (BaseLevel > 59) {
+ mes "[Gatan]";
+ mes "You're pretty strong,";
+ mes "but it wouldn't kill";
+ mes "you to gain 2 more";
+ mes "Base Levels. Go ahead";
+ mes "and do that, alright?";
+ next;
+ delitem 7734,1; //Mission_Certificate5
+ set party_relay,14;
+ set party_relay_lv,BaseLevel;
+ mes "[Gatan]";
+ mes "I'll go ahead and take";
+ mes "your ticket now. Come";
+ mes "back after you finish what";
+ mes "I've asked, and then we can";
+ mes "move on to the next part.";
+ close;
+ }
+ else if (BaseLevel > 49) {
+ mes "[Gatan]";
+ mes "You know, you'd probably";
+ mes "benefit from being just";
+ mes "a little bit stronger. Now";
+ mes "go out and gain 3 Base";
+ mes "Levels for me, okay?";
+ next;
+ delitem 7734,1; //Mission_Certificate5
+ set party_relay,15;
+ set party_relay_lv,BaseLevel;
+ mes "[Gatan]";
+ mes "I'll go ahead and take";
+ mes "your ticket now. Come";
+ mes "back after you finish what";
+ mes "I've asked, and then we can";
+ mes "move on to the next part.";
+ close;
+ }
+ else if (BaseLevel > 39) {
+ mes "[Gatan]";
+ mes "You know, you'd probably";
+ mes "benefit from being just";
+ mes "a little bit stronger. Now";
+ mes "go out and gain 3 Base";
+ mes "Levels for me, okay?";
+ next;
+ delitem 7734,1; //Mission_Certificate5
+ set party_relay,15;
+ set party_relay_lv,BaseLevel;
+ mes "[Gatan]";
+ mes "I'll go ahead and take";
+ mes "your ticket now. Come";
+ mes "back after you finish what";
+ mes "I've asked, and then we can";
+ mes "move on to the next part.";
+ close;
+ }
+ }
+ else if ((BaseLevel > 39) && (countitem(7734) > 0) && (.@relaytime >= 21) && (BaseClass == Job_Mage)) {
+ mes "[Gatan]";
+ mes "Oh, um... Is that...?";
+ mes "That's a ticket from";
+ mes "Ledrion, huh? (^666666Nuts! I've";
+ mes "got to work now?^000000) It's nice";
+ mes "to meet you. I'm Gatan.";
+ next;
+ mes "[Gatan]";
+ mes "Well, now I've got a little";
+ mes "test for you. You ready?";
+ mes "Your objective is to gain";
+ mes "more levels! Let's see...";
+ mes "What would be fair?";
+ next;
+ if (BaseLevel > 94) {
+ mes "[Gatan]";
+ mes "Actually, you're already";
+ mes "pretty strong. I don't feel";
+ mes "like doing much work either,";
+ mes "so we'll just say that you";
+ mes "finished my test, alright?";
+ mes "Just don't tell anyone!";
+ next;
+ delitem 7734,1; //Mission_Certificate5
+ set party_relay,16;
+ mes "[Gatan]";
+ mes "Hold on a second...";
+ mes "I'm supposed to tell";
+ mes "you something... Give";
+ mes "me a minute, will you?";
+ close;
+ }
+ else if (BaseLevel > 89) {
+ mes "[Gatan]";
+ mes "You're pretty strong,";
+ mes "but it wouldn't kill";
+ mes "you to gain 1 more";
+ mes "Base Level. Go ahead";
+ mes "and do that, alright?";
+ next;
+ delitem 7734,1; //Mission_Certificate5
+ set party_relay,13;
+ set party_relay_lv,BaseLevel;
+ mes "[Gatan]";
+ mes "I'll go ahead and take";
+ mes "your ticket now. Come";
+ mes "back after you finish what";
+ mes "I've asked, and then we can";
+ mes "move on to the next part.";
+ close;
+ }
+ else if (BaseLevel > 79) {
+ mes "[Gatan]";
+ mes "You're pretty strong,";
+ mes "but it wouldn't kill";
+ mes "you to gain 1 more";
+ mes "Base Level. Go ahead";
+ mes "and do that, alright?";
+ next;
+ delitem 7734,1; //Mission_Certificate5
+ set party_relay,13;
+ set party_relay_lv,BaseLevel;
+ mes "[Gatan]";
+ mes "I'll go ahead and take";
+ mes "your ticket now. Come";
+ mes "back after you finish what";
+ mes "I've asked, and then we can";
+ mes "move on to the next part.";
+ close;
+ }
+ else if (BaseLevel > 69) {
+ mes "[Gatan]";
+ mes "You're pretty strong,";
+ mes "but it wouldn't kill";
+ mes "you to gain 2 more";
+ mes "Base Levels. Go ahead";
+ mes "and do that, alright?";
+ next;
+ delitem 7734,1; //Mission_Certificate5
+ set party_relay,14;
+ set party_relay_lv,BaseLevel;
+ mes "[Gatan]";
+ mes "I'll go ahead and take";
+ mes "your ticket now. Come";
+ mes "back after you finish what";
+ mes "I've asked, and then we can";
+ mes "move on to the next part.";
+ close;
+ }
+ else if (BaseLevel > 59) {
+ mes "[Gatan]";
+ mes "You're pretty strong,";
+ mes "but it wouldn't kill";
+ mes "you to gain 2 more";
+ mes "Base Levels. Go ahead";
+ mes "and do that, alright?";
+ next;
+ delitem 7734,1; //Mission_Certificate5
+ set party_relay,14;
+ set party_relay_lv,BaseLevel;
+ mes "[Gatan]";
+ mes "I'll go ahead and take";
+ mes "your ticket now. Come";
+ mes "back after you finish what";
+ mes "I've asked, and then we can";
+ mes "move on to the next part.";
+ close;
+ }
+ else if (BaseLevel > 49) {
+ mes "[Gatan]";
+ mes "You know, you'd probably";
+ mes "benefit from being just";
+ mes "a little bit stronger. Now";
+ mes "go out and gain 3 Base";
+ mes "Levels for me, okay?";
+ next;
+ delitem 7734,1; //Mission_Certificate5
+ set party_relay,15;
+ set party_relay_lv,BaseLevel;
+ mes "[Gatan]";
+ mes "I'll go ahead and take";
+ mes "your ticket now. Come";
+ mes "back after you finish what";
+ mes "I've asked, and then we can";
+ mes "move on to the next part.";
+ close;
+ }
+ else if (BaseLevel > 39) {
+ mes "[Gatan]";
+ mes "You know, you'd probably";
+ mes "benefit from being just";
+ mes "a little bit stronger. Now";
+ mes "go out and gain 3 Base";
+ mes "Levels for me, okay?";
+ next;
+ delitem 7734,1; //Mission_Certificate5
+ set party_relay,15;
+ set party_relay_lv,BaseLevel;
+ mes "[Gatan]";
+ mes "I'll go ahead and take";
+ mes "your ticket now. Come";
+ mes "back after you finish what";
+ mes "I've asked, and then we can";
+ mes "move on to the next part.";
+ close;
+ }
+ }
+ if ((BaseLevel > 39) && (countitem(7734) > 0) && (BaseClass == Job_Mage)) {
+ mes "[Gatan]";
+ mes "Oh, um... Is that...?";
+ mes "That's a ticket from";
+ mes "Ledrion, huh? It's nice";
+ mes "to meet you. I'm Gatan.";
+ next;
+ mes "[Gatan]";
+ mes "I'm not on shift right";
+ mes "now, though: even I need";
+ mes "to take some off time to";
+ mes "avoid getting swamped with";
+ mes "work. Come back to me during";
+ mes "my work hours, alright?";
+ next;
+ mes "[Gatan]";
+ mes "Now I work three hours";
+ mes "just before I have lunch,";
+ mes "and three hours around";
+ mes "midnight. Go ahead and";
+ mes "look me up around those";
+ mes "times. A bit confusing, I know~";
+ close;
+ }
+ if (party_relay == 6) {
+ mes "[Gatan]";
+ mes "Did you give that ticket";
+ mes "to the Thief Class member";
+ mes "of your group? ^666666*Yawn*^000000 If you";
+ mes "wanna finish all of these";
+ mes "challenges, then that's";
+ mes "what you gotta do~";
+ close;
+ }
+ if (party_relay == 5) {
+ mes "[Gatan]";
+ mes "Ah, very nice!";
+ mes "Now please give this";
+ mes "ticket to the Thief Class";
+ mes "member of the your group,";
+ mes "and ask him to deliver";
+ mes "it to Bafhail. Easy, right?";
+ next;
+ mes "[Gatan]";
+ mes "Here you are...";
+ mes "Just a little";
+ mes "something for";
+ mes "your troubles~";
+ set party_relay,6;
+ getitem 7731,1; //Mission_Certificate2
+ getitem 607,2; //Yggdrasilberry
+ if (BaseLevel > 94) {
+ getexp 104760,0;
+ }
+ else if (BaseLevel > 89) {
+ getexp 85920,0;
+ }
+ else if (BaseLevel > 79) {
+ getexp 38520,0;
+ }
+ else if (BaseLevel > 69) {
+ getexp 38520,0;
+ }
+ else if (BaseLevel > 59) {
+ getexp 67200,0;
+ }
+ else if (BaseLevel > 49) {
+ getexp 28800,0;
+ }
+ else {
+ getexp 1080,0;
+ }
+ next;
+ mes "[Gatan]";
+ mes "Don't forget to make";
+ mes "sure that Bafhail gets";
+ mes "that ticket from a Thief";
+ mes "Class character in your";
+ mes "group. I'll see you around.";
+ close;
+ }
+ if ((party_relay == 4) && (BaseLevel > (party_relay_lv + 2)) && ((.@relaytime >= 11) && (.@relaytime < 14))) {
+ mes "[Gatan]";
+ mes "Nice work. I guess";
+ mes "that Ledrion really knows";
+ mes "good adventurers when he";
+ mes "sees them. Now, you mind";
+ mes "waiting a bit? Um, there's";
+ mes "something I have to give you...";
+ set party_relay,5;
+ close;
+ }
+ else if ((party_relay == 4) && (BaseLevel > (party_relay_lv + 2)) && ((.@relaytime >= 0) && (.@relaytime < 3))) {
+ mes "[Gatan]";
+ mes "Nice work. I guess";
+ mes "that Ledrion really knows";
+ mes "good adventurers when he";
+ mes "sees them. Now, you mind";
+ mes "waiting a bit? Um, there's";
+ mes "something I have to give you...";
+ set party_relay,5;
+ close;
+ }
+ if (party_relay == 4) {
+ mes "[Gatan]";
+ mes "You didn't forget that";
+ mes "you had to gain 3 more";
+ mes "Base Levels, did you?";
+ mes "Oh, and come back during";
+ mes "my regular working hours.";
+ mes "Don't bother me when I'm off~";
+ next;
+ mes "[Gatan]";
+ mes "I'll tell you when I work";
+ mes "one more time: come from";
+ mes "11 AM to 2 PM, or 12 AM to";
+ mes "3 AM, Pacific Standard Time.";
+ mes "Good luck to you, alright?";
+ close;
+ }
+ if ((party_relay == 3) && (BaseLevel > (party_relay_lv + 1)) && ((.@relaytime >= 11) && (.@relaytime < 14))) {
+ mes "[Gatan]";
+ mes "Nice work. I guess";
+ mes "that Ledrion really knows";
+ mes "good adventurers when he";
+ mes "sees them. Now, you mind";
+ mes "waiting a bit? Um, there's";
+ mes "something I have to give you...";
+ set party_relay,5;
+ close;
+ }
+ else if ((party_relay == 3) && (BaseLevel > (party_relay_lv + 1)) && ((.@relaytime >= 0) && (.@relaytime < 3))) {
+ mes "[Gatan]";
+ mes "Nice work. I guess";
+ mes "that Ledrion really knows";
+ mes "good adventurers when he";
+ mes "sees them. Now, you mind";
+ mes "waiting a bit? Um, there's";
+ mes "something I have to give you...";
+ set party_relay,5;
+ close;
+ }
+ if (party_relay == 3) {
+ mes "[Gatan]";
+ mes "You didn't forget that";
+ mes "you had to gain 2 more";
+ mes "Base Levels, did you?";
+ mes "Oh, and come back during";
+ mes "my regular working hours.";
+ mes "Don't bother me when I'm off~";
+ next;
+ mes "[Gatan]";
+ mes "I'll tell you when I work";
+ mes "one more time: come from";
+ mes "11 AM to 2 PM, or 12 AM to";
+ mes "3 AM, Pacific Standard Time.";
+ mes "Good luck to you, alright?";
+ close;
+ }
+ if ((party_relay == 99) && (BaseLevel > party_relay_lv) && ((.@relaytime >= 11) && (.@relaytime < 14))) {
+ mes "[Gatan]";
+ mes "Nice work. I guess";
+ mes "that Ledrion really knows";
+ mes "good adventurers when he";
+ mes "sees them. Now, you mind";
+ mes "waiting a bit? Um, there's";
+ mes "something I have to give you...";
+ set party_relay,5;
+ close;
+ }
+ else if ((party_relay == 99) && (BaseLevel > party_relay_lv) && ((.@relaytime >= 0) && (.@relaytime < 3))) {
+ mes "[Gatan]";
+ mes "Nice work. I guess";
+ mes "that Ledrion really knows";
+ mes "good adventurers when he";
+ mes "sees them. Now, you mind";
+ mes "waiting a bit? Um, there's";
+ mes "something I have to give you...";
+ set party_relay,5;
+ close;
+ }
+ if (party_relay == 99) {
+ mes "[Gatan]";
+ mes "You didn't forget that";
+ mes "you had to gain 1 more";
+ mes "Base Level, did you?";
+ mes "Oh, and come back during";
+ mes "my regular working hours.";
+ mes "Don't bother me when I'm off~";
+ next;
+ mes "[Gatan]";
+ mes "I'll tell you when I work";
+ mes "one more time: come from";
+ mes "11 AM to 2 PM, or 12 AM to";
+ mes "3 AM, Pacific Standard Time.";
+ mes "Good luck to you, alright?";
+ close;
+ }
+ if ((BaseLevel > 39) && (countitem(7730) > 0) && (.@relaytime >= 11) && (.@relaytime < 14) && (BaseClass == Job_Swordman)) {
+ mes "[Gatan]";
+ mes "Oh, um... Is that...?";
+ mes "That's a ticket from";
+ mes "Ledrion, huh? (^666666Nuts! I've";
+ mes "got to work now?^000000) It's nice";
+ mes "to meet you. I'm Gatan.";
+ next;
+ mes "[Gatan]";
+ mes "Ledrion wanted me to give";
+ mes "a little test if any Swordman";
+ mes "Class guys brought me a ticket,";
+ mes "and were working with a group.";
+ mes "Ready? Increasing your Base";
+ mes "Level will be my test for you.";
+ next;
+ if (BaseLevel > 94) {
+ mes "[Gatan]";
+ mes "Actually, you're already";
+ mes "pretty strong. I don't feel";
+ mes "like doing much work either,";
+ mes "so we'll just say that you";
+ mes "finished my test, alright?";
+ mes "Just don't tell anyone!";
+ next;
+ delitem 7730,1; //Mission_Certificate1
+ set party_relay,5;
+ mes "[Gatan]";
+ mes "Hold on a second...";
+ mes "I'm supposed to tell";
+ mes "you something... Give";
+ mes "me a minute, will you?";
+ close;
+ }
+ else if (BaseLevel > 89) {
+ mes "[Gatan]";
+ mes "You're pretty strong,";
+ mes "but it wouldn't kill";
+ mes "you to gain 1 more";
+ mes "Base Level. Go ahead";
+ mes "and do that, alright?";
+ next;
+ delitem 7730,1; //Mission_Certificate1
+ set party_relay,99;
+ set party_relay_lv,BaseLevel;
+ mes "[Gatan]";
+ mes "I'll go ahead and take";
+ mes "your ticket now. Come";
+ mes "back after you finish what";
+ mes "I've asked, and then we can";
+ mes "move on to the next part.";
+ close;
+ }
+ else if (BaseLevel > 79) {
+ mes "[Gatan]";
+ mes "You're pretty strong,";
+ mes "but it wouldn't kill";
+ mes "you to gain 1 more";
+ mes "Base Level. Go ahead";
+ mes "and do that, alright?";
+ next;
+ delitem 7730,1; //Mission_Certificate1
+ set party_relay,99;
+ set party_relay_lv,BaseLevel;
+ mes "[Gatan]";
+ mes "I'll go ahead and take";
+ mes "your ticket now. Come";
+ mes "back after you finish what";
+ mes "I've asked, and then we can";
+ mes "move on to the next part.";
+ close;
+ }
+ else if (BaseLevel > 69) {
+ mes "[Gatan]";
+ mes "You're pretty strong,";
+ mes "but it wouldn't kill";
+ mes "you to gain 2 more";
+ mes "Base Levels. Go ahead";
+ mes "and do that, alright?";
+ next;
+ delitem 7730,1; //Mission_Certificate1
+ set party_relay,3;
+ set party_relay_lv,BaseLevel;
+ mes "[Gatan]";
+ mes "I'll go ahead and take";
+ mes "your ticket now. Come";
+ mes "back after you finish what";
+ mes "I've asked, and then we can";
+ mes "move on to the next part.";
+ close;
+ }
+ else if (BaseLevel > 59) {
+ mes "[Gatan]";
+ mes "You're pretty strong,";
+ mes "but it wouldn't kill";
+ mes "you to gain 2 more";
+ mes "Base Levels. Go ahead";
+ mes "and do that, alright?";
+ next;
+ delitem 7730,1; //Mission_Certificate1
+ set party_relay,3;
+ set party_relay_lv,BaseLevel;
+ mes "[Gatan]";
+ mes "I'll go ahead and take";
+ mes "your ticket now. Come";
+ mes "back after you finish what";
+ mes "I've asked, and then we can";
+ mes "move on to the next part.";
+ close;
+ }
+ else if (BaseLevel > 49) {
+ mes "[Gatan]";
+ mes "You know, you'd probably";
+ mes "benefit from being just";
+ mes "a little bit stronger. Now";
+ mes "go out and gain 3 Base";
+ mes "Levels for me, okay?";
+ next;
+ delitem 7730,1; //Mission_Certificate1
+ set party_relay,4;
+ set party_relay_lv,BaseLevel;
+ mes "[Gatan]";
+ mes "I'll go ahead and take";
+ mes "your ticket now. Come";
+ mes "back after you finish what";
+ mes "I've asked, and then we can";
+ mes "move on to the next part.";
+ close;
+ }
+ else if (BaseLevel > 39) {
+ mes "[Gatan]";
+ mes "You know, you'd probably";
+ mes "benefit from being just";
+ mes "a little bit stronger. Now";
+ mes "go out and gain 3 Base";
+ mes "Levels for me, okay?";
+ next;
+ delitem 7730,1; //Mission_Certificate1
+ set party_relay,4;
+ set party_relay_lv,BaseLevel;
+ mes "[Gatan]";
+ mes "I'll go ahead and take";
+ mes "your ticket now. Come";
+ mes "back after you finish what";
+ mes "I've asked, and then we can";
+ mes "move on to the next part.";
+ close;
+ }
+ }
+ else if ((BaseLevel > 39) && (countitem(7730) > 0) && (.@relaytime >= 0) && (.@relaytime < 3) && (BaseClass == Job_Swordman)) {
+ mes "[Gatan]";
+ mes "Oh, um... Is that...?";
+ mes "That's a ticket from";
+ mes "Ledrion, huh? (^666666Nuts! I've";
+ mes "got to work now?^000000) It's nice";
+ mes "to meet you. I'm Gatan.";
+ next;
+ mes "[Gatan]";
+ mes "Ledrion wanted me to give";
+ mes "a little test if any Swordman";
+ mes "Class guys brought me a ticket,";
+ mes "and were working with a group.";
+ mes "Ready? Increasing your Base";
+ mes "Level will be my test for you.";
+ next;
+ if (BaseLevel > 94) {
+ mes "[Gatan]";
+ mes "Actually, you're already";
+ mes "pretty strong. I don't feel";
+ mes "like doing much work either,";
+ mes "so we'll just say that you";
+ mes "finished my test, alright?";
+ mes "Just don't tell anyone!";
+ next;
+ delitem 7730,1; //Mission_Certificate1
+ set party_relay,5;
+ mes "[Gatan]";
+ mes "Hold on a second...";
+ mes "I'm supposed to tell";
+ mes "you something... Give";
+ mes "me a minute, will you?";
+ close;
+ }
+ else if (BaseLevel > 89) {
+ mes "[Gatan]";
+ mes "You're pretty strong,";
+ mes "but it wouldn't kill";
+ mes "you to gain 1 more";
+ mes "Base Level. Go ahead";
+ mes "and do that, alright?";
+ next;
+ delitem 7730,1; //Mission_Certificate1
+ set party_relay,99;
+ set party_relay_lv,BaseLevel;
+ mes "[Gatan]";
+ mes "I'll go ahead and take";
+ mes "your ticket now. Come";
+ mes "back after you finish what";
+ mes "I've asked, and then we can";
+ mes "move on to the next part.";
+ close;
+ }
+ else if (BaseLevel > 79) {
+ mes "[Gatan]";
+ mes "You're pretty strong,";
+ mes "but it wouldn't kill";
+ mes "you to gain 1 more";
+ mes "Base Level. Go ahead";
+ mes "and do that, alright?";
+ next;
+ delitem 7730,1; //Mission_Certificate1
+ set party_relay,99;
+ set party_relay_lv,BaseLevel;
+ mes "[Gatan]";
+ mes "I'll go ahead and take";
+ mes "your ticket now. Come";
+ mes "back after you finish what";
+ mes "I've asked, and then we can";
+ mes "move on to the next part.";
+ close;
+ }
+ else if (BaseLevel > 69) {
+ mes "[Gatan]";
+ mes "You're pretty strong,";
+ mes "but it wouldn't kill";
+ mes "you to gain 2 more";
+ mes "Base Levels. Go ahead";
+ mes "and do that, alright?";
+ next;
+ delitem 7730,1; //Mission_Certificate1
+ set party_relay,3;
+ set party_relay_lv,BaseLevel;
+ mes "[Gatan]";
+ mes "I'll go ahead and take";
+ mes "your ticket now. Come";
+ mes "back after you finish what";
+ mes "I've asked, and then we can";
+ mes "move on to the next part.";
+ close;
+ }
+ else if (BaseLevel > 59) {
+ mes "[Gatan]";
+ mes "You're pretty strong,";
+ mes "but it wouldn't kill";
+ mes "you to gain 2 more";
+ mes "Base Levels. Go ahead";
+ mes "and do that, alright?";
+ next;
+ delitem 7730,1; //Mission_Certificate1
+ set party_relay,3;
+ set party_relay_lv,BaseLevel;
+ mes "[Gatan]";
+ mes "I'll go ahead and take";
+ mes "your ticket now. Come";
+ mes "back after you finish what";
+ mes "I've asked, and then we can";
+ mes "move on to the next part.";
+ close;
+ }
+ else if (BaseLevel > 49) {
+ mes "[Gatan]";
+ mes "You know, you'd probably";
+ mes "benefit from being just";
+ mes "a little bit stronger. Now";
+ mes "go out and gain 3 Base";
+ mes "Levels for me, okay?";
+ next;
+ delitem 7730,1; //Mission_Certificate1
+ set party_relay,4;
+ set party_relay_lv,BaseLevel;
+ mes "[Gatan]";
+ mes "I'll go ahead and take";
+ mes "your ticket now. Come";
+ mes "back after you finish what";
+ mes "I've asked, and then we can";
+ mes "move on to the next part.";
+ close;
+ }
+ else if (BaseLevel > 39) {
+ mes "[Gatan]";
+ mes "You know, you'd probably";
+ mes "benefit from being just";
+ mes "a little bit stronger. Now";
+ mes "go out and gain 3 Base";
+ mes "Levels for me, okay?";
+ next;
+ delitem 7730,1; //Mission_Certificate1
+ set party_relay,4;
+ set party_relay_lv,BaseLevel;
+ mes "[Gatan]";
+ mes "I'll keep your ticket.";
+ mes "When you're finished, please come back.";
+ close;
+ }
+ }
+ else if ((BaseLevel > 39) && (countitem(7730) > 0) && (BaseClass == Job_Swordman)) {
+ mes "[Gatan]";
+ mes "Oh, um... Is that...?";
+ mes "That's a ticket from";
+ mes "Ledrion, huh? (^666666Nuts! I've";
+ mes "got to work now?^000000) It's nice";
+ mes "to meet you. I'm Gatan.";
+ next;
+ mes "[Gatan]";
+ mes "Hate to tell you, but";
+ mes "I'm not on duty right now.";
+ mes "You should really come back";
+ mes "and talk to me during my";
+ mes "work hours, okay? I need";
+ mes "my rest from work, you know?";
+ next;
+ mes "[Gatan]";
+ mes "I'll tell you when I work,";
+ mes "just don't forget: come from";
+ mes "11 AM to 2 PM, or 12 AM to";
+ mes "3 AM, Pacific Standard Time.";
+ mes "Good luck to you, alright?";
+ close;
+ }
+ mes "[Gatan]";
+ mes "Hey, nice meeting you.";
+ mes "I'm Gatan. I'm not up to";
+ mes "much, just helping out";
+ mes "a friend. He's loaded, but";
+ mes "he's also a really good guy.";
+ mes "Working me to the bone, though.";
+ close;
+}
+
+payon,204,221,3 script Bafhail#payon::RelayBafhail 731,{
+ getpartymember(getcharid(1));
+ set .@partymembercount,$@partymembercount;
+ set .@partyleader,getpartyleader(getcharid(1),2);
+ if (checkweight(907,300) == 0) {
+ mes "^3355FFWait a minute! You're";
+ mes "carrying too many items";
+ mes "right now: store some of";
+ mes "your extra things in Kafra";
+ mes "Storage, and then come back.^000000";
+ close;
+ }
+ if (countitem(7730) > 0) || (countitem(7733) > 0) || (countitem(7734) > 0) || (countitem(7737) > 0) || (countitem(7738) > 0) || (countitem(7741) > 0) {
+ mes "[Bafhail]";
+ mes "You must be confused...";
+ mes "It's not time for you";
+ mes "to see me just yet.";
+ mes "Have you tried meeting";
+ mes "with any of the other guys?";
+ close;
+ }
+ set .@relaytime,gettime(3);
+ if (party_relay == 30) {
+ mes "[Bafhail]";
+ mes "Did you give that ticket";
+ mes "to an Archer or Merchant";
+ mes "Class member of your group?";
+ mes "Just a reminder in case";
+ mes "you've already forgotten.";
+ close;
+ }
+ if ((party_relay == 29) && (.@relaytime >= 0) && (.@relaytime < 3) && (countitem(1012) > 19) && (countitem(1048) > 19) && (countitem(7003) > 19)) {
+ mes "[Bafhail]";
+ mes "Well, it looks like you came";
+ mes "at the right time and brought";
+ mes "everything I asked. Good work.";
+ mes "Please take your next ticket";
+ mes "and this small reward for you.";
+ next;
+ delitem 1012,20; //Lizard_Scruff
+ delitem 1048,20; //Slender_Snake
+ delitem 7003,20; //Anolian_Skin
+ set party_relay,30;
+ getitem 7740,1; //Mission_Certificate11
+ getitem 610,2; //Leaf_Of_Yggdrasil
+ getitem 607,2; //Yggdrasilberry
+ if (BaseLevel > 94) {
+ getexp 104760,0;
+ }
+ else if (BaseLevel > 89) {
+ getexp 85920,0;
+ }
+ else if (BaseLevel > 79) {
+ getexp 38520,0;
+ }
+ else if (BaseLevel > 69) {
+ getexp 38520,0;
+ }
+ else if (BaseLevel > 59) {
+ getexp 67200,0;
+ }
+ else if (BaseLevel > 49) {
+ getexp 28800,0;
+ }
+ else {
+ getexp 1080,0;
+ }
+ mes "[Bafhail]";
+ mes "Make sure that you give";
+ mes "that ticket to an Archer";
+ mes "or Merchant Class member";
+ mes "of your group, and have him";
+ mes "bring it to a boy named Lospii.";
+ mes "Goodbye now, and good luck~";
+ close;
+ }
+ else if ((party_relay == 29) && (.@relaytime >= 11) && (.@relaytime < 14) && (countitem(1012) > 19) && (countitem(1048) > 19) && (countitem(7003) > 19)) {
+ mes "[Bafhail]";
+ mes "Well, it looks like you came";
+ mes "at the right time and brought";
+ mes "everything I asked. Good work.";
+ mes "Please take your next ticket";
+ mes "and this small reward for you.";
+ next;
+ delitem 1012,20; //Lizard_Scruff
+ delitem 1048,20; //Slender_Snake
+ delitem 7003,20; //Anolian_Skin
+ set party_relay,30;
+ getitem 7740,1; //Mission_Certificate11
+ getitem 610,2; //Leaf_Of_Yggdrasil
+ getitem 607,2; //Yggdrasilberry
+ if (BaseLevel > 94) {
+ getexp 104760,0;
+ }
+ else if (BaseLevel > 89) {
+ getexp 85920,0;
+ }
+ else if (BaseLevel > 79) {
+ getexp 38520,0;
+ }
+ else if (BaseLevel > 69) {
+ getexp 38520,0;
+ }
+ else if (BaseLevel > 59) {
+ getexp 67200,0;
+ }
+ else if (BaseLevel > 49) {
+ getexp 28800,0;
+ }
+ else {
+ getexp 1080,0;
+ }
+ mes "[Bafhail]";
+ mes "Make sure that you give";
+ mes "that ticket to an Archer";
+ mes "or Merchant Class member";
+ mes "of your group, and have him";
+ mes "bring it to a boy named Lospii.";
+ mes "Goodbye now, and good luck~";
+ close;
+ }
+ if (party_relay == 29) {
+ mes "[Bafhail]";
+ mes "My mission for you is";
+ mes "to bring me some items";
+ mes "at the right time. I'll only";
+ mes "accept your items for 3 hours";
+ mes "once the day starts, and for 3";
+ mes "hours in the middle of the day.";
+ next;
+ mes "[Bafhail]";
+ mes "I need";
+ mes "^4D4DFF20 Frills^000000,";
+ mes "^4D4DFF20 Anolian Skins^000000, and";
+ mes "^4D4DFF20 Horrendous Hairs^000000.";
+ mes "Don't forget now, alright?";
+ close;
+ }
+ if ((countitem(7739) > 0) && (.@relaytime >= 11) && (.@relaytime < 14) && ((Baseclass == Job_Thief) || (BaseClass == Job_Acolyte))) {
+ mes "[Bafhail]";
+ mes "Oh, isn't that ticket...?";
+ mes "Ah, good, good. Judging";
+ mes "from your Job, Gatan must";
+ mes "have sent you, right? Nice";
+ mes "to meet you, I'm Bafhail~";
+ mes "Now, let's get to business.";
+ next;
+ mes "[Bafhail]";
+ mes "My mission is";
+ mes "for you to collect";
+ mes "^4D4DFF20 Frills^000000,";
+ mes "^4D4DFF20 Anolian Skins^000000, and";
+ mes "^4D4DFF20 Horrendous Hairs^000000.";
+ next;
+ delitem 7739,1; //Mission_Certificate10
+ set party_relay,29;
+ mes "[Bafhail]";
+ mes "Understood?";
+ mes "Alright then, if you'll";
+ mes "just hand me your ticket,";
+ mes "you can start gathering";
+ mes "those items I listed.";
+ mes "I'll see you later~";
+ close;
+ }
+ else if ((countitem(7739) > 0) && (.@relaytime >= 0) && (.@relaytime < 3) && ((Baseclass == Job_Thief) || (BaseClass == Job_Acolyte))) {
+ mes "[Bafhail]";
+ mes "Oh, isn't that ticket...?";
+ mes "Ah, good, good. Judging";
+ mes "from your Job, Gatan must";
+ mes "have sent you, right? Nice";
+ mes "to meet you, I'm Bafhail~";
+ mes "Now, let's get to business.";
+ next;
+ mes "[Bafhail]";
+ mes "My mission is";
+ mes "for you to collect";
+ mes "^4D4DFF20 Frills^000000,";
+ mes "^4D4DFF20 Anolian Skins^000000, and";
+ mes "^4D4DFF20 Horrendous Hairs^000000.";
+ next;
+ delitem 7739,1; //Mission_Certificate10
+ set party_relay,29;
+ mes "[Bafhail]";
+ mes "Understood?";
+ mes "Understood?";
+ mes "Alright then, if you'll";
+ mes "just hand me your ticket,";
+ mes "you can start gathering";
+ mes "those items I listed.";
+ mes "I'll see you later~";
+ close;
+ }
+ if ((countitem(7739) > 0) && ((Baseclass == Job_Thief) || (BaseClass == Job_Acolyte))) {
+ mes "[Bafhail]";
+ mes "Oh, isn't that ticket...?";
+ mes "Ah, good, good. Judging";
+ mes "from your Job, Gatan must";
+ mes "have sent you, right? Nice";
+ mes "to meet you, I'm Bafhail~";
+ next;
+ mes "[Bafhail]";
+ mes "Would you mind coming ";
+ mes "back to me later? Now";
+ mes "isn't the right time to talk";
+ mes "to me. I'm available for 3";
+ mes "hours at the start of the day,";
+ mes "and 3 hours in midday.";
+ close;
+ }
+ if (party_relay == 20) {
+ mes "[Bafhail]";
+ mes "Did you give that ticket";
+ mes "to an Archer or Merchant";
+ mes "Class member of your group?";
+ mes "Just a reminder in case";
+ mes "you've already forgotten.";
+ close;
+ }
+ if ((party_relay == 19) && (.@relaytime >= 14) && (.@relaytime < 17) && (countitem(1015) > 9) && (countitem(7172) > 9) && (countitem(7155) > 9)) {
+ mes "[Bafhail]";
+ mes "Well, it looks like you came";
+ mes "at the right time and brought";
+ mes "everything I asked. Good work.";
+ mes "Please take your next ticket";
+ mes "and this small reward for you.";
+ next;
+ delitem 1015,10; //Thin_N'_Long_Tongue
+ delitem 7172,10; //Leopard_Talon
+ delitem 7155,10; //Poison_Toad's_Skin
+ set party_relay,20;
+ getitem 7736,1; //Mission_Certificate7
+ getitem 610,2; //Leaf_Of_Yggdrasil
+ if (BaseLevel > 94) {
+ getexp 104760,0;
+ }
+ else if (BaseLevel > 89) {
+ getexp 85920,0;
+ }
+ else if (BaseLevel > 79) {
+ getexp 38520,0;
+ }
+ else if (BaseLevel > 69) {
+ getexp 38520,0;
+ }
+ else if (BaseLevel > 59) {
+ getexp 67200,0;
+ }
+ else if (BaseLevel > 49) {
+ getexp 28800,0;
+ }
+ else {
+ getexp 1080,0;
+ }
+ mes "[Bafhail]";
+ mes "Do me a favor and make";
+ mes "sure that the Merchant";
+ mes "Class character in your";
+ mes "group delivers that ticket";
+ mes "to Lospii. Alright, I guess";
+ mes "I'll see you later, then.";
+ close;
+ }
+ else if ((party_relay == 19) && (.@relaytime >= 18) && (.@relaytime < 21) && (countitem(1015) > 9) && (countitem(7172) > 9) && (countitem(7155) > 9)) {
+ mes "[Bafhail]";
+ mes "Well, it looks like you came";
+ mes "at the right time and brought";
+ mes "everything I asked. Good work.";
+ mes "Please take your next ticket";
+ mes "and this small reward for you.";
+ next;
+ delitem 1015,10; //Thin_N'_Long_Tongue
+ delitem 7172,10; //Leopard_Talon
+ delitem 7155,10; //Poison_Toad's_Skin
+ set party_relay,20;
+ getitem 7736,1; //Mission_Certificate7
+ getitem 610,2; //Leaf_Of_Yggdrasil
+ if (BaseLevel > 94) {
+ getexp 104760,0;
+ }
+ else if (BaseLevel > 89) {
+ getexp 85920,0;
+ }
+ else if (BaseLevel > 79) {
+ getexp 38520,0;
+ }
+ else if (BaseLevel > 69) {
+ getexp 38520,0;
+ }
+ else if (BaseLevel > 59) {
+ getexp 67200,0;
+ }
+ else if (BaseLevel > 49) {
+ getexp 28800,0;
+ }
+ else {
+ getexp 1080,0;
+ }
+ mes "[Bafhail]";
+ mes "Do me a favor and make";
+ mes "sure that the Merchant";
+ mes "Class character in your";
+ mes "group delivers that ticket";
+ mes "to Lospii. Alright, I guess";
+ mes "I'll see you later, then.";
+ close;
+ }
+ if (party_relay == 19) {
+ mes "[Bafhail]";
+ mes "Remember to bring me";
+ mes "the items I requested";
+ mes "at the right time, during";
+ mes "the 3 hours after noon or";
+ mes "3 hours in the early evening.";
+ mes "Now, I want you to bring...";
+ next;
+ mes "[Bafhail]";
+ mes "^4D4DFF10 Tongues^000000,";
+ mes "^4D4DFF10 Leopard Claws^000000, and";
+ mes "^4D4DFF10 Poisonous Toad Skins^000000.";
+ mes "I'll be waiting for you here";
+ mes "and will accept those items";
+ mes "when the time is right.";
+ close;
+ }
+ if ((party_relay == 18) && (.@relaytime >= 14) && (.@relaytime < 17) && (countitem(7157) > 9) && (countitem(1021) > 9) && (countitem(7101) >9)) {
+ mes "[Bafhail]";
+ mes "Well, it looks like you came";
+ mes "at the right time and brought";
+ mes "everything I asked. Good work.";
+ mes "Please take your next ticket";
+ mes "and this small reward for you.";
+ next;
+ delitem 7157,10; //Black_Mask
+ delitem 1021,10; //Dokkaebi_Horn
+ delitem 7101,10; //Peco_Wing_Feather
+ set party_relay,20;
+ getitem 7736,1; //Mission_Certificate7
+ getitem 610,2; //Leaf_Of_Yggdrasil
+ if (BaseLevel > 94) {
+ getexp 104760,0;
+ }
+ else if (BaseLevel > 89) {
+ getexp 85920,0;
+ }
+ else if (BaseLevel > 79) {
+ getexp 38520,0;
+ }
+ else if (BaseLevel > 69) {
+ getexp 38520,0;
+ }
+ else if (BaseLevel > 59) {
+ getexp 67200,0;
+ }
+ else if (BaseLevel > 49) {
+ getexp 28800,0;
+ }
+ else {
+ getexp 1080,0;
+ }
+ mes "[Bafhail]";
+ mes "Do me a favor and make";
+ mes "sure that the Merchant";
+ mes "Class character in your";
+ mes "group delivers that ticket";
+ mes "to Lospii. Alright, I guess";
+ mes "I'll see you later, then.";
+ close;
+ }
+ else if ((party_relay == 18) && (.@relaytime >= 18) && (.@relaytime < 21) && (countitem(7157) > 9) && (countitem(1021) > 9) && (countitem(7101) >9)) {
+ mes "[Bafhail]";
+ mes "Well, it looks like you came";
+ mes "at the right time and brought";
+ mes "everything I asked. Good work.";
+ mes "Please take your next ticket";
+ mes "and this small reward for you.";
+ next;
+ delitem 7157,10; //Black_Mask
+ delitem 1021,10; //Dokkaebi_Horn
+ delitem 7101,10; //Peco_Wing_Feather
+ set party_relay,20;
+ getitem 7736,1; //Mission_Certificate7
+ getitem 610,2; //Leaf_Of_Yggdrasil
+ if (BaseLevel > 94) {
+ getexp 104760,0;
+ }
+ else if (BaseLevel > 89) {
+ getexp 85920,0;
+ }
+ else if (BaseLevel > 79) {
+ getexp 38520,0;
+ }
+ else if (BaseLevel > 69) {
+ getexp 38520,0;
+ }
+ else if (BaseLevel > 59) {
+ getexp 67200,0;
+ }
+ else if (BaseLevel > 49) {
+ getexp 28800,0;
+ }
+ else {
+ getexp 1080,0;
+ }
+ mes "[Bafhail]";
+ mes "Do me a favor and make";
+ mes "sure that the Merchant";
+ mes "Class character in your";
+ mes "group delivers that ticket";
+ mes "to Lospii. Alright, I guess";
+ mes "I'll see you later, then.";
+ close;
+ }
+ if (party_relay == 18) {
+ mes "[Bafhail]";
+ mes "Remember that your";
+ mes "mission from me is";
+ mes "to collect some items,";
+ mes "and to bring them to";
+ mes "me at the right time.";
+ next;
+ mes "[Bafhail]";
+ mes "I'll only accept your";
+ mes "items for 3 hours after";
+ mes "the day starts, and for";
+ mes "3 hours during midday.";
+ mes "These are the items";
+ mes "that I want you to bring...";
+ next;
+ mes "[Bafhail]";
+ mes "^4D4DFF10 Dark Masks^000000,";
+ mes "^4D4DFF10 Dokebi Horns^000000, and";
+ mes "^4D4DFF10 PecoPeco Feathers^000000.";
+ mes "I'll be here waiting for";
+ mes "you during the hours";
+ mes "I just described, okay?";
+ close;
+ }
+ if ((countitem(7735) > 0) && (.@relaytime >= 14) && (.@relaytime < 17) && (BaseClass == Job_Acolyte)) {
+ mes "[Bafhail]";
+ mes "Oh, isn't that ticket...?";
+ mes "Ah, good, good. Judging";
+ mes "from your Job, Gatan must";
+ mes "have sent you, right? Nice";
+ mes "to meet you, I'm Bafhail~";
+ next;
+ mes "[Bafhail]";
+ mes "Alright, let's get down";
+ mes "to what you came for.";
+ mes "My mission is for you to";
+ mes "collect some items, and";
+ mes "for you to bring them at";
+ mes "the right time. Bring me...";
+ next;
+ mes "[Bafhail]";
+ mes "^4D4DFF10 Dark Masks^000000,";
+ mes "^4D4DFF10 Dokebi Horns^000000, and";
+ mes "^4D4DFF10 PecoPeco Feathers^000000.";
+ next;
+ delitem 7735,1; //Mission_Certificate6
+ set party_relay,18;
+ mes "[Bafhail]";
+ mes "Understood?";
+ mes "Alright then, if you'll";
+ mes "just hand me your ticket,";
+ mes "you can start gathering";
+ mes "those items I listed.";
+ mes "I'll see you later~";
+ close;
+ }
+ else if ((countitem(7735) > 0) && (.@relaytime >= 18) && (.@relaytime < 21) && (BaseClass == Job_Acolyte)) {
+ mes "[Bafhail]";
+ mes "Oh, isn't that ticket...?";
+ mes "Ah, good, good. Judging";
+ mes "from your Job, Gatan must";
+ mes "have sent you, right? Nice";
+ mes "to meet you, I'm Bafhail~";
+ next;
+ mes "[Bafhail]";
+ mes "Alright, let's get down";
+ mes "to what you came for.";
+ mes "My mission is for you to";
+ mes "collect some items, and";
+ mes "for you to bring them at";
+ mes "the right time. Bring me...";
+ next;
+ mes "[Bafhail]";
+ mes "^4D4DFF10 Tongues^000000,";
+ mes "^4D4DFF10 Leopard Claws^000000, and";
+ mes "^4D4DFF10 Poisonous Toad Skins^000000.";
+ next;
+ delitem 7735,1; //Mission_Certificate6
+ set party_relay,19;
+ mes "[Bafhail]";
+ mes "Understood?";
+ mes "Alright then, if you'll";
+ mes "just hand me your ticket,";
+ mes "you can start gathering";
+ mes "those items I listed.";
+ mes "I'll see you later~";
+ close;
+ }
+ if ((countitem(7735) > 0) && (BaseClass == Job_Acolyte)) {
+ mes "[Bafhail]";
+ mes "Oh, isn't that ticket...?";
+ mes "Ah, good, good. Judging";
+ mes "from your Job, Gatan must";
+ mes "have sent you, right? Nice";
+ mes "to meet you, I'm Bafhail~";
+ next;
+ mes "[Bafhail]";
+ mes "Would you mind coming ";
+ mes "back to me later? Now";
+ mes "isn't the right time to talk";
+ mes "to me. I'm available for 3";
+ mes "hours at the start of the day,";
+ mes "and 3 hours in midday.";
+ close;
+ }
+ if (party_relay == 9) {
+ mes "[Bafhail]";
+ mes "Oh, did you already";
+ mes "deliver the ticket that";
+ mes "I gave you? If that's the";
+ mes "case, we won't have any";
+ mes "business with each other";
+ mes "for a while, I suppose.";
+ close;
+ }
+ if ((party_relay == 8) && ((.@relaytime >= 8) && (.@relaytime < 11)) && (countitem(7196) > 9) && (countitem(7184) > 9) && (countitem(920) > 9)) {
+ mes "[Bafhail]";
+ mes "Well, it looks like you came";
+ mes "at the right time and brought";
+ mes "everything I asked. Good work.";
+ mes "Please take your next ticket";
+ mes "and this small reward for you.";
+ next;
+ delitem 7196,10; //Shoulder_Protection
+ delitem 7189,10; //Heart_Of_Tree
+ delitem 920,10; //Claw_Of_Wolves
+ set party_relay,9;
+ getitem 7732,1; //Mission_Certificate3
+ getitem 607,2; //Yggdrasilberry
+ if (BaseLevel > 94) {
+ getexp 104760,0;
+ }
+ else if (BaseLevel > 89) {
+ getexp 85920,0;
+ }
+ else if (BaseLevel > 79) {
+ getexp 38520,0;
+ }
+ else if (BaseLevel > 69) {
+ getexp 38520,0;
+ }
+ else if (BaseLevel > 59) {
+ getexp 67200,0;
+ }
+ else if (BaseLevel > 49) {
+ getexp 28800,0;
+ }
+ else {
+ getexp 1080,0;
+ }
+ mes "[Bafhail]";
+ mes "Please give that";
+ mes "ticket to the Archer";
+ mes "Class member of your";
+ mes "group, and have him";
+ mes "deliver it to Lospii, okay?";
+ mes "Good luck on your travels~";
+ close;
+ }
+ else if ((party_relay == 8) && ((.@relaytime >= 21) && (countitem(7196) > 9) && (countitem(7184) > 9) && (countitem(920) > 9))) {
+ mes "[Bafhail]";
+ mes "Well, it looks like you came";
+ mes "at the right time and brought";
+ mes "everything I asked. Good work.";
+ mes "Please take your next ticket";
+ mes "and this small reward for you.";
+ delitem 7196,10; //Shoulder_Protection
+ delitem 7189,10; //Heart_Of_Tree
+ delitem 920,10; //Claw_Of_Wolves
+ set party_relay,9;
+ getitem 7732,1; //Mission_Certificate3
+ getitem 607,2; //Yggdrasilberry
+ if (BaseLevel > 94) {
+ getexp 104760,0;
+ }
+ else if (BaseLevel > 89) {
+ getexp 85920,0;
+ }
+ else if (BaseLevel > 79) {
+ getexp 38520,0;
+ }
+ else if (BaseLevel > 69) {
+ getexp 38520,0;
+ }
+ else if (BaseLevel > 59) {
+ getexp 67200,0;
+ }
+ else if (BaseLevel > 49) {
+ getexp 28800,0;
+ }
+ else {
+ getexp 1080,0;
+ }
+ next;
+ mes "[Bafhail]";
+ mes "Please give that";
+ mes "ticket to the Archer";
+ mes "Class member of your";
+ mes "group, and have him";
+ mes "deliver it to Lospii, okay?";
+ mes "Good luck on your travels~";
+ close;
+ }
+ if (party_relay == 8) {
+ mes "[Bafhail]";
+ mes "Your mission";
+ mes "is to bring me";
+ mes "^4D4DFF10 Wooden Hearts^000000,";
+ mes "^4D4DFF10 Wolf Claws^000000, and";
+ mes "^4D4DFF10 Shoulder Protectors^000000";
+ mes "during hours I accept items.";
+ next;
+ mes "[Bafhail]";
+ mes "Remember that I only";
+ mes "accept items from 8 AM";
+ mes "to 11 AM, and from 9 PM";
+ mes "to 12 AM. That's Pacific";
+ mes "Standard Time. Don't forget!";
+ close;
+ }
+ if ((party_relay == 7) && ((.@relaytime >= 8) && (.@relaytime < 11)) && (countitem(1027) > 9) && (countitem(1040) > 9) && (countitem(1023) > 9)) {
+ mes "[Bafhail]";
+ mes "Well, it looks like you came";
+ mes "at the right time and brought";
+ mes "everything I asked. Good work.";
+ mes "Please take your next ticket";
+ mes "and this small reward for you.";
+ next;
+ delitem 1027,10; //Porcupine_Spike
+ delitem 1040,10; //Elder_Pixie's_Beard
+ delitem 1023,10; //Fish_Tail
+ set party_relay,9;
+ getitem 7732,1; //Mission_Certificate3
+ mes "[Bafhail]";
+ mes "Please give that";
+ mes "ticket to the Archer";
+ mes "Class member of your";
+ mes "group, and have him";
+ mes "deliver it to Lospii, okay?";
+ mes "Good luck on your travels~";
+ close;
+ }
+ else if ((party_relay == 7) && ((.@relaytime >= 21) && (countitem(1027) > 9) && (countitem(1040) > 9) && (countitem(1023) > 9))) {
+ mes "[Bafhail]";
+ mes "Well, it looks like you came";
+ mes "at the right time and brought";
+ mes "everything I asked. Good work.";
+ mes "Please take your next ticket";
+ mes "and this small reward for you.";
+ next;
+ delitem 1027,10; //Porcupine_Spike
+ delitem 1040,10; //Elder_Pixie's_Beard
+ delitem 1023,10; //Fish_Tail
+ set party_relay,9;
+ getitem 7732,1; //Mission_Certificate3
+ mes "[Bafhail]";
+ mes "Please give that";
+ mes "ticket to the Archer";
+ mes "Class member of your";
+ mes "group, and have him";
+ mes "deliver it to Lospii, okay?";
+ mes "Good luck on your travels~";
+ close;
+ }
+ if (party_relay == 7) {
+ mes "[Bafhail]";
+ mes "Your mission";
+ mes "is to bring me";
+ mes "^4D4DFF10 Fish Tails^000000,";
+ mes "^4D4DFF10 Porcupine Quills^000000, and";
+ mes "^4D4DFF10 Elder Pixie's Moustaches^000000";
+ mes "during hours I accept items.";
+ next;
+ mes "[Bafhail]";
+ mes "Remember that I only";
+ mes "accept items from 8 AM";
+ mes "to 11 AM, and from 9 PM";
+ mes "to 12 AM. That's Pacific";
+ mes "Standard Time. Don't forget!";
+ close;
+ }
+ if ((countitem(7731) > 0) && (BaseLevel > 39) && ((.@relaytime >= 8) && (.@relaytime < 11)) && (Baseclass == Job_Thief)) {
+ mes "[Bafhail]";
+ mes "Oh, isn't that ticket...?";
+ mes "Ah, good, good. Judging";
+ mes "from your Job, Gatan must";
+ mes "have sent you, right? Nice";
+ mes "to meet you, I'm Bafhail~";
+ next;
+ mes "[Bafhail]";
+ mes "Alright, let's get down";
+ mes "to what you came for.";
+ mes "My mission is for you to";
+ mes "collect some items, and";
+ mes "for you to bring them at";
+ mes "the right time. Bring me...";
+ next;
+ mes "[Bafhail]";
+ mes "^4D4DFF10 Wooden Hearts^000000,";
+ mes "^4D4DFF10 Wolf Claws^000000, and";
+ mes "^4D4DFF10 Shoulder Protectors^000000";
+ next;
+ delitem 7731,1; //Mission_Certificate2
+ set party_relay,8;
+ mes "[Bafhail]";
+ mes "Remember that I won't";
+ mes "accept your items, even";
+ mes "if you have everything,";
+ mes "if you don't come during";
+ mes "the hours when I accept";
+ mes "items for missions, okay?";
+ close;
+ }
+ else if ((countitem(7731) > 0) && (BaseLevel > 39) && ((.@relaytime >= 21) && (Baseclass == Job_Thief))) {
+ mes "[Bafhail]";
+ mes "Oh, isn't that ticket...?";
+ mes "Ah, good, good. Judging";
+ mes "from your Job, Gatan must";
+ mes "have sent you, right? Nice";
+ mes "to meet you, I'm Bafhail~";
+ next;
+ mes "[Bafhail]";
+ mes "Alright, let's get down";
+ mes "to what you came for.";
+ mes "My mission is for you to";
+ mes "collect some items, and";
+ mes "for you to bring them at";
+ mes "the right time. Bring me...";
+ next;
+ mes "[Bafhail]";
+ mes "^4D4DFF10 Fish Tails^000000,";
+ mes "^4D4DFF10 Porcupine Quills^000000, and";
+ mes "^4D4DFF10 Elder Pixie's Moustaches^000000";
+ next;
+ delitem 7731,1; //Mission_Certificate2
+ set party_relay,7;
+ mes "[Bafhail]";
+ mes "Remember that I won't";
+ mes "accept your items, even";
+ mes "if you have everything,";
+ mes "if you don't come during";
+ mes "the hours when I accept";
+ mes "items for missions, okay?";
+ close;
+ }
+ if ((countitem(7731) > 0) && (BaseLevel > 39) && (Baseclass == Job_Thief)) {
+ mes "[Bafhail]";
+ mes "Oh, isn't that ticket...?";
+ mes "Ah, good, good. Judging";
+ mes "from your Job, Gatan must";
+ mes "have sent you, right? Nice";
+ mes "to meet you, I'm Bafhail~";
+ next;
+ mes "[Bafhail]";
+ mes "Would you mind coming";
+ mes "back to me later? Now";
+ mes "isn't the right time to";
+ mes "talk to me. I'm available";
+ mes "from 8 AM to 11 AM, and";
+ mes "from 9 PM to 12 AM.";
+ close;
+ }
+ mes "[Bafhail]";
+ mes "...Hm? I don't think";
+ mes "we have any business";
+ mes "with each other. You mind";
+ mes "leaving me alone? I'm pretty";
+ mes "busy administering a bunch";
+ mes "of these missions for a friend.";
+ next;
+ mes "[Bafhail]";
+ mes "If we're lucky, maybe";
+ mes "you'll be one of those";
+ mes "adventurers that'll carry";
+ mes "out these fun little missions";
+ mes "for my friend Ledrion.";
+ close;
+}
+
+payon,168,314,3 script Lospii#payon::RelayLospii 706,{
+ getpartymember(getcharid(1));
+ set .@partymembercount,$@partymembercount;
+ set .@partyleader,getpartyleader(getcharid(1),2);
+ if (checkweight(907,300) == 0) {
+ mes "^3355FFWait a minute! You're";
+ mes "carrying too many items";
+ mes "right now: store some of";
+ mes "your extra things in Kafra";
+ mes "Storage, and then come back.^000000";
+ close;
+ }
+ if (countitem(7730) > 0) || (countitem(7731) > 0) || (countitem(7734) > 0) || (countitem(7735) > 0) || (countitem(7738) > 0) || (countitem(7739) > 0) {
+ mes "[Lospii]";
+ mes "Hey, didn't you figure";
+ mes "out what you need to do?";
+ mes "You're not supposed to";
+ mes "talk to me now! Mmm...";
+ mes "I don't know who you";
+ mes "have to meet either, but...";
+ close;
+ }
+ set .@relaytime,gettime(3);
+ getmapxy(.@m$,.@x,.@y,1,strnpcinfo(3));
+ set .@juwi,getareausers(.@m$,.@x-8,.@y-8,.@x+8,.@y+8);
+ if (party_relay == 32) {
+ mes "[Lospii]";
+ mes "Hey! Did you give";
+ mes "that ticket to the";
+ mes "leader of your group";
+ mes "yet? The guy that started";
+ mes "this whole relay thing!";
+ close;
+ }
+ if ((party_relay == 31) && ((.@relaytime >= 8) && (.@relaytime < 11)) && (.@juwi > 13)) {
+ mes "[Lospii]";
+ mes "Oh! You brought so many";
+ mes "friends! One... T-two...";
+ mes "You brought " + .@juwi + "?! Hmpf.";
+ mes "Maybe I gave you something";
+ mes "too easy to do. I didn't know";
+ mes "you knew this many people!";
+ next;
+ mes "[Lospii]";
+ mes "Oh well, thanks for";
+ mes "bringing everyone here.";
+ mes "For that, you get this";
+ mes "gift from me. Cool, huh?";
+ next;
+ set party_relay,32;
+ getitem 7741,1; //Mission_Certificate12
+ getitem 610,2; //Leaf_Of_Yggdrasil
+ getitem 607,2; //Yggdrasilberry
+ if (BaseLevel > 94) {
+ getexp 104760,0;
+ }
+ else if (BaseLevel > 89) {
+ getexp 85920,0;
+ }
+ else if (BaseLevel > 79) {
+ getexp 38520,0;
+ }
+ else if (BaseLevel > 69) {
+ getexp 38520,0;
+ }
+ else if (BaseLevel > 59) {
+ getexp 67200,0;
+ }
+ else if (BaseLevel > 49) {
+ getexp 28800,0;
+ }
+ else {
+ getexp 1080,0;
+ }
+ mes "[Lospii]";
+ mes "Okay, now take this";
+ mes "ticket, and give it to";
+ mes "your leader, the guy that";
+ mes "started this whole relay";
+ mes "thing. He needs to give";
+ mes "the ticket to Ledrion, okay?";
+ next;
+ mes "[Lospii]";
+ mes "You're almost done!";
+ mes "...I think. Um, I'm not";
+ mes "really sure what will";
+ mes "happen next. I can only";
+ mes "remember the parts I have";
+ mes "to do. C'mon! I'm just a kid!";
+ close;
+ }
+ else if ((party_relay == 31) && ((.@relaytime >= 21) && (.@juwi > 13))) {
+ mes "[Lospii]";
+ mes "Oh! You brought so many";
+ mes "friends! One... T-two...";
+ mes "You brought " + .@juwi + "?! Hmpf.";
+ mes "Maybe I gave you something";
+ mes "too easy to do. I didn't know";
+ mes "you knew this many people!";
+ next;
+ mes "[Lospii]";
+ mes "Oh well, thanks for";
+ mes "bringing everyone here.";
+ mes "For that, you get this";
+ mes "gift from me. Cool, huh?";
+ next;
+ set party_relay,32;
+ getitem 7741,1; //Mission_Certificate12
+ getitem 610,2; //Leaf_Of_Yggdrasil
+ getitem 607,2; //Yggdrasilberry
+ if (BaseLevel > 94) {
+ getexp 104760,0;
+ }
+ else if (BaseLevel > 89) {
+ getexp 85920,0;
+ }
+ else if (BaseLevel > 79) {
+ getexp 38520,0;
+ }
+ else if (BaseLevel > 69) {
+ getexp 38520,0;
+ }
+ else if (BaseLevel > 59) {
+ getexp 67200,0;
+ }
+ else if (BaseLevel > 49) {
+ getexp 28800,0;
+ }
+ else {
+ getexp 1080,0;
+ }
+ mes "[Lospii]";
+ mes "Okay, now take this";
+ mes "ticket, and give it to";
+ mes "your leader, the guy that";
+ mes "started this whole relay";
+ mes "thing. He needs to give";
+ mes "the ticket to Ledrion, okay?";
+ next;
+ mes "[Lospii]";
+ mes "You're almost done!";
+ mes "...I think. Um, I'm not";
+ mes "really sure what will";
+ mes "happen next. I can only";
+ mes "remember the parts I have";
+ mes "to do. C'mon! I'm just a kid!";
+ close;
+ }
+ if (party_relay == 31) {
+ mes "[Lospii]";
+ mes "Okay, you have to bring";
+ mes "me 10 of your friends when";
+ mes "I'm working, okay? That's, uh,";
+ mes "3 hours before noon, and then";
+ mes "another 3 hours after midnight.";
+ mes "Just only those times, okay?";
+ close;
+ }
+ if ((countitem(7740) > 0) && (.@relaytime >= 8) && (.@relaytime < 11) && ((BaseJob == Job_Archer) || (BaseJob == Job_Merchant))) {
+ mes "[Lospii]";
+ mes "Hi, I'm Lospii! Maybe";
+ mes "I'm younger than you, but";
+ mes "I'm in charge of this mission!";
+ mes "So you have to listen, okay?";
+ mes "Heh heh! Don't be scared~";
+ next;
+ mes "[Lospii]";
+ mes "I'm working now for this";
+ mes "mission thing so you came";
+ mes "at a good time! Let's see...";
+ mes "I need to give you... Some";
+ mes "mission for you to doooo...";
+ mes "Oh! I know! I got it!";
+ next;
+ mes "[Lospii]";
+ mes "We're seeing if you";
+ mes "know about teamwork, right?";
+ mes "Why don't you show me a lot";
+ mes "of your friends? Bring me...";
+ mes "14 of them! Yes, that's good!";
+ next;
+ mes "[Lospii]";
+ mes "I need to be able to";
+ mes "see them, you know, so";
+ mes "I know you're not lying";
+ mes "to me. Bring them reeeally";
+ mes "close so I know they're your";
+ mes "friends, not some other guys.";
+ next;
+ delitem 7740,1; //Mission_Certificate11
+ set party_relay,31;
+ mes "[Lospii]";
+ mes "Okay, I'll be right";
+ mes "here! Oh! And you have";
+ mes "to come with your friends";
+ mes "while I'm at work! That's";
+ mes "important to know!";
+ close;
+ }
+ else if ((countitem(7740) > 0) && (.@relaytime >= 21) && ((BaseClass == Job_Archer) || (BaseClass == Job_Merchant))) {
+ mes "[Lospii]";
+ mes "Hi, I'm Lospii! Maybe";
+ mes "I'm younger than you, but";
+ mes "I'm in charge of this mission!";
+ mes "So you have to listen, okay?";
+ mes "Heh heh! Don't be scared~";
+ next;
+ mes "[Lospii]";
+ mes "I'm working now for this";
+ mes "mission thing so you came";
+ mes "at a good time! Let's see...";
+ mes "I need to give you... Some";
+ mes "mission for you to doooo...";
+ mes "Oh! I know! I got it!";
+ next;
+ mes "[Lospii]";
+ mes "We're seeing if you";
+ mes "know about teamwork, right?";
+ mes "Why don't you show me a lot";
+ mes "of your friends? Bring me...";
+ mes "14 of them! Yes, that's good!";
+ next;
+ mes "[Lospii]";
+ mes "I need to be able to";
+ mes "see them, you know, so";
+ mes "I know you're not lying";
+ mes "to me. Bring them reeeally";
+ mes "close so I know they're your";
+ mes "friends, not some other guys.";
+ next;
+ delitem 7740,1; //Mission_Certificate11
+ set party_relay,31;
+ mes "[Lospii]";
+ mes "Okay, I'll be right";
+ mes "here! Oh! And you have";
+ mes "to come with your friends";
+ mes "while I'm at work! That's";
+ mes "important to know!";
+ close;
+ }
+ if ((countitem(7740) > 0) && ((Baseclass == Job_Archer) || (BaseClass == Job_Merchant))) {
+ mes "[Lospii]";
+ mes "Hi, I'm Lospii! Maybe";
+ mes "I'm younger than you, but";
+ mes "I'm in charge of this mission!";
+ mes "So you have to listen, okay?";
+ mes "Heh heh! Don't be scared~";
+ next;
+ mes "[Lospii]";
+ mes "Uh oh... I forgot";
+ mes "that I'm not supposed";
+ mes "to be working now. Come";
+ mes "back when I'm working, okay?";
+ next;
+ mes "[Lospii]";
+ mes "I... I work before";
+ mes "noon for 3 hours, and";
+ mes "then... 3 hours after";
+ mes "midnight? Yes, those";
+ mes "are the times when";
+ mes "I'm working!";
+ close;
+ }
+ if (party_relay == 22) {
+ mes "[Lospii]";
+ mes "Huh? No, no, you're";
+ mes "not supposed to be here!";
+ mes "Give the eighth ticket to";
+ mes "your leader so he can give";
+ mes "it to Ledrion! Your leader...";
+ mes "You know him, right?";
+ close;
+ }
+ if ((party_relay == 21) && ((.@relaytime >= 11) && (.@relaytime < 14)) && (.@juwi > 11)) {
+ mes "[Lospii]";
+ mes "Oh! You brought so many";
+ mes "friends! One... T-two...";
+ mes "You brought " + .@juwi + "?! Hmpf.";
+ mes "Maybe I gave you something";
+ mes "too easy to do. I didn't know";
+ mes "you knew this many people!";
+ next;
+ mes "[Lospii]";
+ mes "Oh well, thanks for";
+ mes "bringing everyone here.";
+ mes "For that, you get this";
+ mes "gift from me. Cool, huh?";
+ next;
+ set party_relay,22;
+ getitem 7737,1; //Mission_Certificate8
+ getitem 610,2; //Leaf_Of_Yggdrasil
+ if (BaseLevel > 94) {
+ getexp 104760,0;
+ }
+ else if (BaseLevel > 89) {
+ getexp 85920,0;
+ }
+ else if (BaseLevel > 79) {
+ getexp 38520,0;
+ }
+ else if (BaseLevel > 69) {
+ getexp 38520,0;
+ }
+ else if (BaseLevel > 59) {
+ getexp 67200,0;
+ }
+ else if (BaseLevel > 49) {
+ getexp 28800,0;
+ }
+ else {
+ getexp 1080,0;
+ }
+ mes "[Lospii]";
+ mes "Okay, now take this";
+ mes "ticket, and give it to";
+ mes "your leader, the guy that";
+ mes "started this whole relay";
+ mes "thing. He needs to give";
+ mes "the ticket to Ledrion, okay?";
+ next;
+ mes "[Lospii]";
+ mes "You're almost done!";
+ mes "...I think. Um, I'm not";
+ mes "really sure what will";
+ mes "happen next. I can only";
+ mes "remember the parts I have";
+ mes "to do. C'mon! I'm just a kid!";
+ close;
+ }
+ else if ((party_relay == 21) && ((.@relaytime >= 0) && (.@relaytime < 3)) && (.@juwi > 11)) {
+ mes "[Lospii]";
+ mes "Oh! You brought so many";
+ mes "friends! One... T-two...";
+ mes "You brought " + .@juwi + "?! Hmpf.";
+ mes "Maybe I gave you something";
+ mes "too easy to do. I didn't know";
+ mes "you knew this many people!";
+ next;
+ mes "[Lospii]";
+ mes "Oh well, thanks for";
+ mes "bringing everyone here.";
+ mes "For that, you get this";
+ mes "gift from me. Cool, huh?";
+ next;
+ set party_relay,22;
+ getitem 7737,1; //Mission_Certificate8
+ getitem 610,2; //Leaf_Of_Yggdrasil
+ if (BaseLevel > 94) {
+ getexp 104760,0;
+ }
+ else if (BaseLevel > 89) {
+ getexp 85920,0;
+ }
+ else if (BaseLevel > 79) {
+ getexp 38520,0;
+ }
+ else if (BaseLevel > 69) {
+ getexp 38520,0;
+ }
+ else if (BaseLevel > 59) {
+ getexp 67200,0;
+ }
+ else if (BaseLevel > 49) {
+ getexp 28800,0;
+ }
+ else {
+ getexp 1080,0;
+ }
+ mes "[Lospii]";
+ mes "Okay, now take this";
+ mes "ticket, and give it to";
+ mes "your leader, the guy that";
+ mes "started this whole relay";
+ mes "thing. He needs to give";
+ mes "the ticket to Ledrion, okay?";
+ next;
+ mes "[Lospii]";
+ mes "You're almost done!";
+ mes "...I think. Um, I'm not";
+ mes "really sure what will";
+ mes "happen next. I can only";
+ mes "remember the parts I have";
+ mes "to do. C'mon! I'm just a kid!";
+ close;
+ }
+ if (party_relay == 21) {
+ mes "[Lospii]";
+ mes "Okay, you have to bring";
+ mes "me 12 of your friends when";
+ mes "I'm working, okay? That's, uh,";
+ mes "3 hours before noon, and then";
+ mes "another 3 hours after midnight.";
+ mes "Just only those times, okay?";
+ close;
+ }
+ if ((countitem(7736) > 0) && (.@relaytime >= 11) && (.@relaytime < 14) && (BaseClass == Job_Merchant)) {
+ mes "[Lospii]";
+ mes "Hi, I'm Lospii! Maybe";
+ mes "I'm younger than you, but";
+ mes "I'm in charge of this mission!";
+ mes "So you have to listen, okay?";
+ mes "Heh heh! Don't be scared~";
+ next;
+ mes "[Lospii]";
+ mes "I'm working now for this";
+ mes "mission thing so you came";
+ mes "at a good time! Let's see...";
+ mes "I need to give you... Some";
+ mes "mission for you to doooo...";
+ mes "Oh! I know! I got it!";
+ next;
+ mes "[Lospii]";
+ mes "We're seeing if you";
+ mes "know about teamwork, right?";
+ mes "Why don't you show me a lot";
+ mes "of your friends? Bring me...";
+ mes "12 of them! Yes, that's good!";
+ next;
+ mes "[Lospii]";
+ mes "I need to be able to";
+ mes "see them, you know, so";
+ mes "I know you're not lying";
+ mes "to me. Bring them reeeally";
+ mes "close so I know they're your";
+ mes "friends, not some other guys.";
+ next;
+ delitem 7736,1; //Mission_Certificate7
+ set party_relay,21;
+ mes "[Lospii]";
+ mes "Okay, I'll be right";
+ mes "here! Oh! And you have";
+ mes "to come with your friends";
+ mes "while I'm at work! That's";
+ mes "important to know!";
+ close;
+ }
+ else if ((countitem(7736) > 0) && (.@relaytime >= 0) && (.@relaytime < 3) && (BaseClass == Job_Merchant)) {
+ mes "[Lospii]";
+ mes "Hi, I'm Lospii! Maybe";
+ mes "I'm younger than you, but";
+ mes "I'm in charge of this mission!";
+ mes "So you have to listen, okay?";
+ mes "Heh heh! Don't be scared~";
+ next;
+ mes "[Lospii]";
+ mes "I'm working now for this";
+ mes "mission thing so you came";
+ mes "at a good time! Let's see...";
+ mes "I need to give you... Some";
+ mes "mission for you to doooo...";
+ mes "Oh! I know! I got it!";
+ next;
+ mes "[Lospii]";
+ mes "We're seeing if you";
+ mes "know about teamwork, right?";
+ mes "Why don't you show me a lot";
+ mes "of your friends? Bring me...";
+ mes "12 of them! Yes, that's good!";
+ next;
+ mes "[Lospii]";
+ mes "I need to be able to";
+ mes "see them, you know, so";
+ mes "I know you're not lying";
+ mes "to me. Bring them reeeally";
+ mes "close so I know they're your";
+ mes "friends, not some other guys.";
+ next;
+ delitem 7736,1; //Mission_Certificate7
+ set party_relay,21;
+ mes "[Lospii]";
+ mes "Okay, I'll be right";
+ mes "here! Oh! And you have";
+ mes "to come with your friends";
+ mes "while I'm at work! That's";
+ mes "important to know!";
+ close;
+ }
+ if ((countitem(7736) > 0) && (BaseClass == Job_Merchant)) {
+ mes "[Lospii]";
+ mes "Hi, I'm Lospii! Maybe";
+ mes "I'm younger than you, but";
+ mes "I'm in charge of this mission!";
+ mes "So you have to listen, okay?";
+ mes "Heh heh! Don't be scared~";
+ next;
+ mes "[Lospii]";
+ mes "Uh oh... I forgot";
+ mes "that I'm not supposed";
+ mes "to be working now. Come";
+ mes "back when I'm working, okay?";
+ next;
+ mes "[Lospii]";
+ mes "I... I work before";
+ mes "noon for 3 hours, and";
+ mes "then... 3 hours after";
+ mes "midnight? Yes, those";
+ mes "are the times when";
+ mes "I'm working!";
+ close;
+ }
+ if (party_relay == 11) {
+ mes "[Lospii]";
+ mes "Umm... Did you bring";
+ mes "the fourth ticket to your";
+ mes "leader yet? You know,";
+ mes "the leader of the group.";
+ mes "The one that started this";
+ mes "whole relay test thingee.";
+ close;
+ }
+ if ((party_relay == 10) && ((.@relaytime >= 14) && (.@relaytime < 17)) && (.@juwi > 9)) {
+ mes "[Lospii]";
+ mes "Oh! You brought so many";
+ mes "friends! One... T-two...";
+ mes "You brought " + .@juwi + "?! Hmpf.";
+ mes "Maybe I gave you something";
+ mes "too easy to do. I didn't know";
+ mes "you knew this many people!";
+ next;
+ mes "[Lospii]";
+ mes "Oh well, thanks for";
+ mes "bringing everyone here.";
+ mes "For that, you get this";
+ mes "gift from me. Cool, huh?";
+ next;
+ set party_relay,11;
+ getitem 7733,1; //Mission_Certificate4
+ getitem 607,2; //Yggdrasilberry
+ if (BaseLevel > 94) {
+ getexp 104760,0;
+ }
+ else if (BaseLevel > 89) {
+ getexp 85920,0;
+ }
+ else if (BaseLevel > 79) {
+ getexp 38520,0;
+ }
+ else if (BaseLevel > 69) {
+ getexp 38520,0;
+ }
+ else if (BaseLevel > 59) {
+ getexp 67200,0;
+ }
+ else if (BaseLevel > 49) {
+ getexp 28800,0;
+ }
+ else {
+ getexp 1080,0;
+ }
+ mes "[Lospii]";
+ mes "Okay, now take this";
+ mes "ticket, and give it to";
+ mes "your leader, the guy that";
+ mes "started this whole relay";
+ mes "thing. He needs to give";
+ mes "the ticket to Ledrion, okay?";
+ next;
+ mes "[Lospii]";
+ mes "You're almost done!";
+ mes "...I think. Um, I'm not";
+ mes "really sure what will";
+ mes "happen next. I can only";
+ mes "remember the parts I have";
+ mes "to do. C'mon! I'm just a kid!";
+ close;
+ }
+ else if ((party_relay == 10) && ((.@relaytime >= 18) && (.@relaytime < 21)) && (.@juwi > 9)) {
+ mes "[Lospii]";
+ mes "Oh! You brought so many";
+ mes "friends! One... T-two...";
+ mes "You brought " + .@juwi + "?! Hmpf.";
+ mes "Maybe I gave you something";
+ mes "too easy to do. I didn't know";
+ mes "you knew this many people!";
+ next;
+ mes "[Lospii]";
+ mes "Oh well, thanks for";
+ mes "bringing everyone here.";
+ mes "For that, you get this";
+ mes "gift from me. Cool, huh?";
+ next;
+ set party_relay,11;
+ getitem 7733,1; //Mission_Certificate4
+ getitem 607,2; //Yggdrasilberry
+ if (BaseLevel > 94) {
+ getexp 104760,0;
+ }
+ else if (BaseLevel > 89) {
+ getexp 85920,0;
+ }
+ else if (BaseLevel > 79) {
+ getexp 38520,0;
+ }
+ else if (BaseLevel > 69) {
+ getexp 38520,0;
+ }
+ else if (BaseLevel > 59) {
+ getexp 67200,0;
+ }
+ else if (BaseLevel > 49) {
+ getexp 28800,0;
+ }
+ else {
+ getexp 1080,0;
+ }
+ mes "[Lospii]";
+ mes "Okay, now take this";
+ mes "ticket, and give it to";
+ mes "your leader, the guy that";
+ mes "started this whole relay";
+ mes "thing. He needs to give";
+ mes "the ticket to Ledrion, okay?";
+ next;
+ mes "[Lospii]";
+ mes "You're almost done!";
+ mes "...I think. Um, I'm not";
+ mes "really sure what will";
+ mes "happen next. I can only";
+ mes "remember the parts I have";
+ mes "to do. C'mon! I'm just a kid!";
+ close;
+ }
+ if (party_relay == 10) {
+ mes "[Lospii]";
+ mes "Bring 10 of your friends";
+ mes "here to me while I'm working,";
+ mes "okay? Umm... I work frooom...";
+ mes "2 PM to 5 PM, and 6 PM to 9 PM.";
+ mes "I think those are the times.";
+ mes "I... I can't read watches...";
+ close;
+ }
+ if ((countitem(7732) > 0) && (BaseLevel > 39) && ((.@relaytime >= 14) && (.@relaytime < 17)) && (Baseclass == Job_Archer)) {
+ mes "[Lospii]";
+ mes "Hi, I'm Lospii! Maybe";
+ mes "I'm younger than you, but";
+ mes "I'm in charge of this mission!";
+ mes "So you have to listen, okay?";
+ mes "Heh heh! Don't be scared~";
+ next;
+ mes "[Lospii]";
+ mes "I'm working now for this";
+ mes "mission thing so you came";
+ mes "at a good time! Let's see...";
+ mes "I need to give you... Some";
+ mes "mission for you to doooo...";
+ mes "Oh! I know! I got it!";
+ next;
+ mes "[Lospii]";
+ mes "We're seeing if you";
+ mes "know about teamwork, right?";
+ mes "Why don't you show me a lot";
+ mes "of your friends? Bring me...";
+ mes "10 of them! Yes, that's good!";
+ next;
+ mes "[Lospii]";
+ mes "I need to be able to";
+ mes "see them, you know, so";
+ mes "I know you're not lying";
+ mes "to me. Bring them reeeally";
+ mes "close so I know they're your";
+ mes "friends, not some other guys.";
+ next;
+ delitem 7732,1; //Mission_Certificate3
+ set party_relay,10;
+ mes "[Lospii]";
+ mes "Okay, I'll be right";
+ mes "here! Oh! And you have";
+ mes "to come with your friends";
+ mes "while I'm at work! That's";
+ mes "important to know!";
+ close;
+ }
+ else if ((countitem(7732) > 0) && (BaseLevel > 39) && ((.@relaytime >= 18) && (.@relaytime < 21)) && (Baseclass == Job_Archer)) {
+ mes "[Lospii]";
+ mes "Hi, I'm Lospii! Maybe";
+ mes "I'm younger than you, but";
+ mes "I'm in charge of this mission!";
+ mes "So you have to listen, okay?";
+ mes "Heh heh! Don't be scared~";
+ next;
+ mes "[Lospii]";
+ mes "I'm working now for this";
+ mes "mission thing so you came";
+ mes "at a good time! Let's see...";
+ mes "I need to give you... Some";
+ mes "mission for you to doooo...";
+ mes "Oh! I know! I got it!";
+ next;
+ mes "[Lospii]";
+ mes "We're seeing if you";
+ mes "know about teamwork, right?";
+ mes "Why don't you show me a lot";
+ mes "of your friends? Bring me...";
+ mes "10 of them! Yes, that's good!";
+ next;
+ mes "[Lospii]";
+ mes "I need to be able to";
+ mes "see them, you know, so";
+ mes "I know you're not lying";
+ mes "to me. Bring them reeeally";
+ mes "close so I know they're your";
+ mes "friends, not some other guys.";
+ next;
+ delitem 7732,1; //Mission_Certificate3
+ set party_relay,10;
+ mes "[Lospii]";
+ mes "Okay, I'll be right";
+ mes "here! Oh! And you have";
+ mes "to come with your friends";
+ mes "while I'm at work! That's";
+ mes "important to know!";
+ close;
+ }
+ if ((countitem(7732) > 0) && (BaseLevel > 39) && (Baseclass == Job_Archer)) {
+ mes "[Lospii]";
+ mes "Hi, I'm Lospii! Maybe";
+ mes "I'm younger than you, but";
+ mes "I'm in charge of this mission!";
+ mes "So you have to listen, okay?";
+ mes "Heh heh! Don't be scared~";
+ next;
+ mes "[Lospii]";
+ mes "Uh oh... I forgot";
+ mes "that I'm not supposed";
+ mes "to be working now. Come";
+ mes "back when I'm working, okay?";
+ next;
+ mes "[Lospii]";
+ mes "I work frooom... Uh...";
+ mes "2 PM to 5 PM? Oh!";
+ mes "And also 6 PM to 9 PM.";
+ mes "I think those are the";
+ mes "times... I mean, clocks";
+ mes "are hard to read, man!";
+ close;
+ }
+ mes "[Lospii]";
+ mes "Hi! I'm Lospii!";
+ mes "Hey, does it look like";
+ mes "I'm at work? Ha ha!";
+ mes "I got a job! I'm helping";
+ mes "my friends a lot!";
+ close;
+}
+
+// Comodo Relay
+comodo,71,137,3 duplicate(RelayLedrion) Ledrion#comodo 109
+comodo,236,197,3 duplicate(RelayGatan) Gatan#comodo 86
+comodo,152,184,3 duplicate(RelayBafhail) Bafhail#comodo 731
+comodo,64,219,3 duplicate(RelayLospii) Lospii#comodo 706
+
+// Einbroch Relay
+einbroch,107,93,3 duplicate(RelayLedrion) Ledrion#einbroch 109
+einbroch,260,128,3 duplicate(RelayGatan) Gatan#einbroch 86
+einbroch,251,178,3 duplicate(RelayBafhail) Bafhail#einbroch 731
+einbroch,173,72,3 duplicate(RelayLospii) Lospii#einbroch 706
+
+// Relay Hugel
+hugel,102,130,3 duplicate(RelayLedrion) Ledrion#hugel 109
+hugel,169,139,3 duplicate(RelayGatan) Gatan#hugel 86
+hugel,55,200,3 duplicate(RelayBafhail) Bafhail#hugel 731
+hugel,144,201,3 duplicate(RelayLospii) Lospii#hugel 706
+
+// Relay Rachel
+rachel,215,71,3 duplicate(RelayLedrion) Ledrion#rachel 109
+rachel,45,163,3 duplicate(RelayGatan) Gatan#rachel 86
+rachel,245,132,3 duplicate(RelayBafhail) Bafhail#rachel 731
+rachel,158,215,3 duplicate(RelayLospii) Lospii#rachel 706
+
+// Relay Veins
+veins,274,188,5 duplicate(RelayLedrion) Ledrion#veins 109
+veins,138,207,3 duplicate(RelayGatan) Gatan#veins 86
+veins,202,235,3 duplicate(RelayBafhail) Bafhail#veins 731
+veins,97,245,5 duplicate(RelayLospii) Lospii#veins 706