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authorHaruna <haru@dotalux.com>2015-09-26 05:18:07 +0200
committerHaruna <haru@dotalux.com>2015-09-26 05:18:07 +0200
commit92eba08ad0a0c15b371e846b8729a6b2fa20f3a0 (patch)
treea69df473a1a9a8ed6174f3685ef3b0b637f4a400 /npc/quests/first_class
parent906a9c357f6c9860ad16701b7dce81b1af39b831 (diff)
parent357f02bf36a929f1886dc5bec140209dcedef944 (diff)
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Merge pull request #692 from KirieZ/tu_merchant-fix
Fix quests/first_class/tu_merchant.txt
Diffstat (limited to 'npc/quests/first_class')
-rw-r--r--npc/quests/first_class/tu_merchant.txt63
1 files changed, 22 insertions, 41 deletions
diff --git a/npc/quests/first_class/tu_merchant.txt b/npc/quests/first_class/tu_merchant.txt
index a13ec1aa6..23696186e 100644
--- a/npc/quests/first_class/tu_merchant.txt
+++ b/npc/quests/first_class/tu_merchant.txt
@@ -142,8 +142,7 @@ alberta_in,70,51,5 script Guarnien 4W_M_02,{
mes "[Guarnien]";
mes "For your final assignment, I will ask you to learn the Vending skill up to Skill Level 4. Of course, once you do, I'll give you a little reward. I'll be waiting, so do your best~";
tu_merchant = 16;
- erasequest 8239;
- setquest 8240;
+ changequest 8239, 8240;
close;
}
@@ -176,8 +175,7 @@ alberta_in,70,51,5 script Guarnien 4W_M_02,{
mes "You deserve a little";
mes "reward for your effort~";
tu_merchant = 15;
- erasequest 8238;
- setquest 8239;
+ changequest 8238, 8239;
getexp 162,52;
next;
mes "[Guarnien]";
@@ -188,8 +186,7 @@ alberta_in,70,51,5 script Guarnien 4W_M_02,{
mes "Excellent!";
mes "You've actually went above and beyond mastered the Push Cart skill. Great work!";
tu_merchant = 15;
- erasequest 8238;
- setquest 8239;
+ changequest 8238, 8239;
getexp 186,60;
next;
mes "[Guarnien]";
@@ -230,8 +227,7 @@ alberta_in,70,51,5 script Guarnien 4W_M_02,{
mes "speed, it shouldn't be a big deal.";
mes "Well done~";
tu_merchant = 15;
- erasequest 8237;
- setquest 8238;
+ changequest 8237, 8239;
getexp 162,52;
next;
mes "[Guarnien]";
@@ -243,8 +239,7 @@ alberta_in,70,51,5 script Guarnien 4W_M_02,{
mes "mastered the Push Cart skill.";
mes "You truly deserve a little bit of a reward~";
tu_merchant = 15;
- erasequest 8237;
- setquest 8238;
+ changequest 8237, 8239;
getexp 186,60;
next;
mes "[Guarnien]";
@@ -258,6 +253,7 @@ alberta_in,70,51,5 script Guarnien 4W_M_02,{
mes "you do that, I can go on to";
mes "my next lecture.";
tu_merchant = 14;
+ changequest 8237, 8238;
close;
}
case 12:
@@ -275,8 +271,7 @@ alberta_in,70,51,5 script Guarnien 4W_M_02,{
mes "as I asked. Please,";
mes "take this little reward~";
tu_merchant = 13;
- erasequest 8236;
- setquest 8237;
+ changequest 8236, 8237;
getexp 126,27;
next;
mes "[Guarnien]";
@@ -289,8 +284,7 @@ alberta_in,70,51,5 script Guarnien 4W_M_02,{
mes "mastered Over Charge?";
mes "Most impressive! You deserve a small reward for your work!";
tu_merchant = 13;
- erasequest 8236;
- setquest 8237;
+ changequest 8236, 8237;
getexp 142,33;
next;
mes "[Guarnien]";
@@ -322,8 +316,7 @@ alberta_in,70,51,5 script Guarnien 4W_M_02,{
mes "[Guarnien]";
mes "Ah, you've already learned Level 4 Over Charge. Perfect! Let me give you a little reward~";
tu_merchant = 13;
- erasequest 8235;
- setquest 8236;
+ changequest 8235, 8237;
getexp 126,27;
next;
mes "[Guarnien]";
@@ -334,8 +327,7 @@ alberta_in,70,51,5 script Guarnien 4W_M_02,{
mes "[Guarnien]";
mes "Amazing! You've already mastered the Over Charge skill! You must have wanted this reward badly~";
tu_merchant = 13;
- erasequest 8235;
- setquest 8236;
+ changequest 8235, 8237;
getexp 142,33;
next;
mes "[Guarnien]";
@@ -346,8 +338,7 @@ alberta_in,70,51,5 script Guarnien 4W_M_02,{
mes "[Guarnien]";
mes "Personally, I think you should learn this skill for sure! For your next assignment, learn Over Charge up to Level 4. It shouldn't be too difficult to do.";
tu_merchant = 12;
- erasequest 8235;
- setquest 8236;
+ changequest 8235, 8236;
next;
mes "[Guarnien]";
mes "Once you do that,";
@@ -418,6 +409,7 @@ alberta_in,70,51,5 script Guarnien 4W_M_02,{
mes "some reason --to send you there right now. Get ready...!";
next;
tu_merchant = rand(6,8);
+ changequest 8233, 8234;
warp "prontera",155,46;
end;
case 4:
@@ -430,8 +422,7 @@ alberta_in,70,51,5 script Guarnien 4W_M_02,{
mes "how to use the Discount skill";
mes "well enough. Good, here's a little reward for your hard work~";
tu_merchant = 5;
- erasequest 8232;
- setquest 8233;
+ changequest 8232, 8233;
getexp 83,11;
next;
mes "[Guarnien]";
@@ -441,8 +432,7 @@ alberta_in,70,51,5 script Guarnien 4W_M_02,{
mes "Incredible!";
mes "You've actually mastered the Discount skill! You're such a great student. You deserve a bit of a reward!";
tu_merchant = 5;
- erasequest 8232;
- setquest 8233;
+ changequest 8232, 8233;
getexp 97,18;
next;
mes "[Guarnien]";
@@ -476,8 +466,7 @@ alberta_in,70,51,5 script Guarnien 4W_M_02,{
mes "Here, take this";
mes "small reward~";
tu_merchant = 5;
- erasequest 8231;
- setquest 8232;
+ changequest 8231, 8233;
getexp 83,11;
next;
mes "[Guarnien]";
@@ -488,8 +477,7 @@ alberta_in,70,51,5 script Guarnien 4W_M_02,{
mes "Incredible!";
mes "You've actually mastered the Discount skill! You're such a great student. You deserve a bit of a reward!";
tu_merchant = 5;
- erasequest 8231;
- setquest 8232;
+ changequest 8231, 8233;
getexp 97,18;
next;
mes "[Guarnien]";
@@ -506,8 +494,7 @@ alberta_in,70,51,5 script Guarnien 4W_M_02,{
mes "[Guarnien]";
mes "Still, you can't ignore the fact that bargaining is an essential skill for a Merchant! Come back to me when you're ready~";
tu_merchant = 4;
- erasequest 8231;
- setquest 8232;
+ changequest 8231, 8232;
close;
}
case 2:
@@ -530,8 +517,7 @@ alberta_in,70,51,5 script Guarnien 4W_M_02,{
mes "[Guarnien]";
mes "Well, since you're still green, I feel awfully sorry if you've wasted Zeny. Why don't you take this as compensation?";
tu_merchant = 3;
- erasequest 8230;
- setquest 8231;
+ changequest 8230, 8231;
getexp 70,12;
next;
mes "[Guarnien]";
@@ -540,8 +526,7 @@ alberta_in,70,51,5 script Guarnien 4W_M_02,{
} else {
mes "Okay. Now I think we're ready for me to discuss the ^871F78Discount^000000 skill. Come back when you'd like me to tell you more about it, okay?";
tu_merchant = 3;
- erasequest 8230;
- setquest 8231;
+ changequest 8230,8231;
close;
}
case 1:
@@ -553,7 +538,7 @@ alberta_in,70,51,5 script Guarnien 4W_M_02,{
next;
mes "[Guarnien]";
.@chk_soji = getskilllv(MC_INCCARRY);
- if(.@chk_soji > 3 && .@chk_soji < 10){
+ if(.@chk_soji > 3 && .@chk_soji <= 10){
mes "Ah. I can tell that you have. Not bad! By now you should be able to learn the ^871F78Discount^000000 skill, but I'll teach you about that later.";
next;
mes "[Guarnien]";
@@ -569,8 +554,7 @@ alberta_in,70,51,5 script Guarnien 4W_M_02,{
mes "[Guarnien]";
mes "I see in your eyes that you've already learned to appraise items. Haha, although having that knowledge is reward in itself, let me give you something extra!";
tu_merchant = 2;
- erasequest 8229;
- setquest 8230;
+ changequest 8229, 8230;
getexp 58,11;
getitem 1351,1; //Battle_Axe
next;
@@ -588,8 +572,7 @@ alberta_in,70,51,5 script Guarnien 4W_M_02,{
mes "Alright, next time";
mes "I'll talk about the Mammonite skill. For now, let me take a little bit of a break from all of this arduous lecture. ^666666*Whew!*^000000";
tu_merchant = 2;
- erasequest 8229;
- setquest 8230;
+ changequest 8229, 8230;
close;
}
@@ -638,7 +621,6 @@ alberta_in,70,51,5 script Guarnien 4W_M_02,{
if(getskilllv(MC_IDENTIFY)){
mes "I see in your eyes that you've already learned to appraise items. Haha, although having that knowledge is reward in itself, let me give you something extra!";
tu_merchant = 2;
- erasequest 8229;
setquest 8230;
getexp 58,11;
getitem 1351,1; //Battle_Axe
@@ -658,7 +640,6 @@ alberta_in,70,51,5 script Guarnien 4W_M_02,{
mes "skill later. I always manage";
mes "to forget about that!";
tu_merchant = 2;
- erasequest 8229;
setquest 8230;
close;
}